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Player Localization for Action Spotting

This is the code for the paper Camera Calibration and Player Localization in SoccerNet-v2 and Investigation of their Representations for Action Spotting (CVSports2021), that leverages field and players localization for action spotting.

Please refer to this baseline by citing the following work:

@InProceedings{Cioppa2021Camera,
  author = {Cioppa, Anthony and Deliège, Adrien and Magera, Floriane and Giancola, Silvio and Barnich, Olivier and Ghanem, Bernard and Van Droogenbroeck, Marc},
  title = {Camera Calibration and Player Localization in SoccerNet-v2 and Investigation of their Representations for Action Spotting},
  booktitle = {The IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops},
  month = {June},
  year = {2021}
}
@InProceedings{Cioppa2020Context,
  author = {Cioppa, Anthony and Deliège, Adrien and Giancola, Silvio and Ghanem, Bernard and Van Droogenbroeck, Marc and Gade, Rikke and Moeslund, Thomas B.},
  title = {A Context-Aware Loss Function for Action Spotting in Soccer Videos},
  booktitle = {The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
  month = {June},
  year = {2020}
}

The task is to spot 17 types of actions (goals, corners, fouls, ...) in untrimmed broadcast soccer videos. To do so, a calibration algorithm is used in combination with a player detector to retrieve the position of each player seen in the broadcast. We investigate different representations of this player localization: a top-view, a feature vector and a graph representation. These representations are then used in the CALF network to produce the spotting predictions.

Getting Started

The following instructions will help you install the required libraries and the dataset to run the code. The code runs in python 3 and was tested in a conda environment. Pytorch is used as deep learning library.

Create Environment

To create and setup the conda environment, simply follow the following steps:

conda create -n CALF-pytorch python=3.8
conda activate CALF-pytorch
conda install pytorch=1.6 torchvision=0.7 cudatoolkit=10.1 -c pytorch
pip install SoccerNet
pip install opencv-python-headless
pip install opencv-contrib-python-headless

apt update #optional
apt install libgl1-mesa-glx #optional
pip install imutils #optional
pip install moviepy #optional
pip install ffmpy #optional

Install pytorch geometric

TORCH=1.6.0
CUDA=cu101
pip install --no-index torch-scatter -f https://pytorch-geometric.com/whl/torch-${TORCH}+${CUDA}.html
pip install --no-index torch-sparse -f https://pytorch-geometric.com/whl/torch-${TORCH}+${CUDA}.html
pip install --no-index torch-cluster -f https://pytorch-geometric.com/whl/torch-${TORCH}+${CUDA}.html
pip install --no-index torch-spline-conv -f https://pytorch-geometric.com/whl/torch-${TORCH}+${CUDA}.html
pip install torch-geometric==1.6.3

Run training and testing

The code for training and testing the network is located inside the src folder under the name main.py. The architecture of the network depends on the feature representation used. They are described is in the model.py!

To train the network locally, simply run the following command from the root folder:

python src/main.py \
--SoccerNet_path=path/to/SoccerNet/ \
--features=ResNET_TF2_PCA512.npy \
--num_features=512 \
--model_name=calib_GCN \
--batch_size 32 \
--evaluation_frequency 20 \
--chunks_per_epoch 18000 \
--model_name=calib_GCN_run_${i}  \
--backbone_feature=2DConv \
--backbone_player=resGCN-14 \
--dist_graph_player=25 \
--calibration \
--feature_multiplier 2 \
--class_split visual

You can also run multiple instance of the training on a cluster with SLURM.

for i in {0..9}; do sbatch -J ASpM2VrGCN ibex.sh --model_name=calib_GCN_run_${i}  --backbone_feature=2DConv --backbone_player=resGCN-14 --dist_graph_player=25 --calibration --feature_multiplier 2 --class_split visual; done

Please find the complete list of arguments in the src/main.py file

The weights of the network will be saved in the models/model_name/ folder alongside a log file tracing the training parameters and the evaluation of the performances.

Note that you might experience a higher variance in the final performances than with the original CALF method.

Authors

  • Anthony Cioppa, University of Liège (ULiège).
  • Adrien Deliège, University of Liège (ULiège).
  • Floriane Magera, EVS Broadcast Equipment (EVS).
  • Silvio Giancola, King Abdullah University of Science and Technology (KAUST).

See the AUTHORS file for details.

License

Apache v2.0 See the LICENSE file for details.

Acknowledgments

  • Anthony Cioppa is funded by the FRIA, Belgium.
  • This work is supported by the DeepSport project of the Walloon Region, at the University of Liège (ULiège), Belgium.
  • This work is also supported by the King Abdullah University of Science and Technology (KAUST) Office of Sponsored Research (OSR).