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Wanted to suggest a few more mods which would fit right in with the compat features of this mod. Thanks for reading and considering them, and thanks for the great mod!
Best,
Luke616
MIA Suggestions:
Chest Loot contents JER screen:
Twilight Forest Adds a bunch of structures with unique loot chests contained within
Electroblob's Wizardry Adds a couple structures with unique loot which is not found elsewhere
Example: this line will cause sheep to drop 4-6 ingots at an 80% chance, but is not reflected in JER <entity:minecraft:sheep>.addDrop(<minecraft:iron_ingot> % 80, 4, 6);
The text was updated successfully, but these errors were encountered:
Sorry for rather late response, been working on other stuff. I generally want to slowly move away from 1.12 and update to more recent versions, but I may look into adding a couple more mods in.
From those that you've listed I've only played with Twilight Forest, so it'd be the easiest for me to add support for it. The others, I'd have to look deeper into them to learn more about them.
Remove any mob drop screens that are empty/have no contents from JEI
This should be rather easy to do, I hope. I'll look into it. I'll make that an option though, as I feel in some cases it may be useful to have (checking which mobs are enabled in the game).
Add support for JER display of mob drops specified with crafttweaker's IEntityDefinition
Hmm... Complexity of it may depend on how it's done. And the more problematic factor: if those drops are added after JER registers the mob drops with JEI, it'll make it significantly harder to do. Still, I'll look into it.
Hello,
Wanted to suggest a few more mods which would fit right in with the compat features of this mod. Thanks for reading and considering them, and thanks for the great mod!
Best,
Luke616
MIA Suggestions:
Chest Loot contents JER screen:
Mob Drop info JER screen:
General suggestions:
<entity:minecraft:sheep>.addDrop(<minecraft:iron_ingot> % 80, 4, 6);
The text was updated successfully, but these errors were encountered: