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I've followed the setup guide and it's been an almost flawless process, except for:
me not knowing the .blend file should be at a project's top-level (probably best handled in another guide), and the export-to-directory input behaving wonky due to that;
this error in log when trying to export in Blender:
: ERROR:
C:\Users\keysp\AppData\Roaming\SpaceEngineers\Mods\se-testcube\Models\TestCube.fbx:
Assimp.AssimpException: Error loading unmanaged library from path: Assimp32.dll, see inner exception for details.
The specified module could not be found. (Exception from HRESULT: 0x8007007E) ---> System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
--- End of inner exception stack trace ---
at Assimp.Unmanaged.AssimpLibraryWindowsImplementation.NativeLoadLibrary(String path)
at Assimp.Unmanaged.AssimpLibraryImplementation.LoadAssimpLibrary(String path)
at Assimp.Unmanaged.AssimpLibrary.LoadLibrary()
at Assimp.Unmanaged.AssimpLibrary.LoadIfNotLoaded()
at Assimp.Unmanaged.AssimpLibrary.CreatePropertyStore()
at Assimp.AssimpContext.CreateConfigs()
at Assimp.AssimpContext.PrepareImport()
at Assimp.AssimpContext.ImportFile(String file, PostProcessSteps postProcessFlags)
at MwmBuilder.MyModelBuilder.Build(String filename, String intermediateDir, String outputDir, MyModelConfiguration configuration, Byte[] havokCollisionShapes, Boolean checkOpenBoundaries, Single[] lodDistances, Boolean overrideLods, Func`2 getMaterialByRef, IMyBuildLogger logger) in C:\3D_Projects\MWMBSourceStollie\MyModelBuilder.cs:line 87
at MwmBuilder.ProgramContext.ProcessItem(ItemInfo item, String outputDir, Byte[] havokCollisionShapes, Boolean checkOpenBoundaries, Single[] lodDistances, Boolean overrideLods) in C:\3D_Projects\MWMBSourceStollie\ProgramContext.cs:line 416
at MwmBuilder.ProgramContext.ProcessFile(String file, String outputDir, Dictionary`2 defaultVars, Boolean exportXml, Boolean forceBuild, Boolean checkOpenBoundaries, String lodDistances, Boolean overrideLods) in C:\3D_Projects\MWMBSourceStollie\ProgramContext.cs:line 366
at MwmBuilder.ProgramContext.ProcessFileSafe(String file) in C:\3D_Projects\MWMBSourceStollie\ProgramContext.cs:line 156
Note that there is no indication in Blender that the MWM build failed; in fact, there's an "exported successfully" message - likely an issue for the SEUT repo and not this one.
As mentioned in this Medieval Engineers guide, the dependency is the VC++ redistributable; the version recommended there is VCredist for Visual Studio 2012 Update 4, in particular the 32-bit variant (vcredist_x86.exe, not vcredist_x64.exe) - since it's Assimp 32, after all. Installing the 64-bit variant will not help - verified that, JIC. Haven't checked newer versions.
Suggesting the redistributable be installed is probably more user-friendly than suggesting they add the MWMB folder to PATH (which, BTW, I haven't tried).
Most people are likely not to have this issue, from having installed the dependency earlier, for other games/projects.
The text was updated successfully, but these errors were encountered:
keyspace
changed the title
Setup guide might want to mention a dependency of MWMBuilder
Setup guide might want to mention a dependency of MWMBuilder on VC++ redistributable
May 12, 2020
I've followed the setup guide and it's been an almost flawless process, except for:
.blend
file should be at a project's top-level (probably best handled in another guide), and the export-to-directory input behaving wonky due to that;Note that there is no indication in Blender that the MWM build failed; in fact, there's an "exported successfully" message - likely an issue for the SEUT repo and not this one.
As mentioned in this Medieval Engineers guide, the dependency is the VC++ redistributable; the version recommended there is VCredist for Visual Studio 2012 Update 4, in particular the 32-bit variant (
vcredist_x86.exe
, notvcredist_x64.exe
) - since it's Assimp 32, after all. Installing the 64-bit variant will not help - verified that, JIC. Haven't checked newer versions.Suggesting the redistributable be installed is probably more user-friendly than suggesting they add the MWMB folder to
PATH
(which, BTW, I haven't tried).Most people are likely not to have this issue, from having installed the dependency earlier, for other games/projects.
The text was updated successfully, but these errors were encountered: