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attributetableview.h
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// Copyright (C) 2017 Christian Sailer
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "attributetable.h"
#include "attributetableindex.h"
#include <functional>
class AttributeTableView
{
public:
AttributeTableView(const AttributeTable& table );
const AttributeTable &m_table;
// columnIndex < 0 -> not set
virtual void setDisplayColIndex(int columnIndex);
int getDisplayColIndex() const{ return m_displayColumn;}
float getNormalisedValue(const AttributeKey& key, const AttributeRow &row) const;
const DisplayParams& getDisplayParams() const;
typedef std::vector<ConstAttributeIndexItem> ConstIndex;
const ConstIndex& getConstTableIndex() const{return m_index;}
const AttributeColumn& getDisplayedColumn() const;
private:
ConstIndex m_index;
int m_displayColumn;
};
class AttributeTableHandle : public AttributeTableView
{
public:
AttributeTableHandle(AttributeTable &table) : AttributeTableView(table), m_mutableTable(table){}
virtual ~AttributeTableHandle(){}
typedef std::vector<AttributeIndexItem> Index;
const Index& getTableIndex() const {return m_mutableIndex;}
virtual void setDisplayColIndex(int columnIndex);
int findInIndex(const AttributeKey &key);
private:
AttributeTable& m_mutableTable;
Index m_mutableIndex;
};
struct index_item_key : public std::function<bool(AttributeKey)> {
explicit index_item_key(const AttributeKey &baseline) : m_baseline(baseline) {}
bool operator() (const AttributeIndexItem &arg) { return arg.key.value == m_baseline.value; }
const AttributeKey& m_baseline;
};