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layermanagerimpl.h
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// Copyright (C) 2017 Christian Sailer
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "layermanager.h"
#include <map>
#include <vector>
class LayerManagerImpl : public LayerManager
{
// LayerManager interface
public:
LayerManagerImpl();
virtual size_t addLayer(const std::string &layerName);
virtual const std::string& getLayerName(size_t index) const;
virtual size_t getLayerIndex(const std::string &layerName) const;
virtual void setLayerVisible(size_t layerIndex, bool visible);
virtual bool isLayerVisible(size_t layerIndex) const;
virtual size_t getNumLayers() const {return m_layers.size();}
virtual KeyType getKey(size_t layerIndex) const;
virtual bool isVisible(const KeyType &key) const;
virtual void read(std::istream& stream);
virtual void write(std::ostream& stream ) const;
private:
void checkIndex(size_t index) const;
private:
int64_t m_visibleLayers;
std::vector<std::string> m_layers;
std::map<std::string, size_t> m_layerLookup;
};