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state.rs
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use super::model::*;
use std::collections::BTreeMap;
/// Known state composed from received events.
#[derive(Debug, Clone)]
pub struct State {
user: CurrentUser,
servers: Vec<LiveServer>,
unavailable_servers: Vec<ServerId>,
private_channels: Vec<PrivateChannel>,
groups: BTreeMap<ChannelId, Group>,
calls: BTreeMap<ChannelId, Call>,
presences: Vec<Presence>,
relationships: Vec<Relationship>,
// user accounts only
settings: Option<UserSettings>,
server_settings: Option<Vec<UserServerSettings>>,
notes: Option<BTreeMap<UserId, Option<String>>>,
}
impl State {
/// Create a new state from an initial `ReadyEvent`.
pub fn new(ready: ReadyEvent) -> State {
let mut servers = Vec::new();
let mut unavailable = Vec::new();
for server in ready.servers {
match server {
PossibleServer::Offline(id) => unavailable.push(id),
PossibleServer::Online(id) => servers.push(id),
}
}
let mut groups: BTreeMap<ChannelId, Group> = BTreeMap::new();
let mut private_channels: Vec<PrivateChannel> = vec![];
for channel in ready.private_channels {
match channel {
Channel::Private(channel) => private_channels.push(channel),
Channel::Group(group) => {
groups.insert(group.channel_id, group);
}
_ => {}
}
}
State {
user: ready.user,
servers: servers,
unavailable_servers: unavailable,
private_channels: private_channels,
groups: groups,
calls: BTreeMap::new(),
presences: ready.presences,
relationships: ready.relationships,
settings: ready.user_settings,
server_settings: ready.user_server_settings,
notes: ready.notes,
}
}
/// Count the total number of server members not yet downloaded.
pub fn unknown_members(&self) -> u64 {
let mut total = 0;
for srv in &self.servers {
let members = srv.members.len() as u64;
if srv.member_count > members {
total += srv.member_count - members;
} else if srv.member_count < members {
warn!(
"Inconsistent member count for {:?}: {} < {}",
srv.id, srv.member_count, members
);
}
}
total
}
/// Build a list of all known private and group channel IDs.
pub fn all_private_channels(&self) -> Vec<ChannelId> {
self.groups
.keys()
.cloned()
.chain(self.private_channels.iter().map(|c| c.id))
.collect()
}
/// Build a list of all known server IDs.
pub fn all_servers(&self) -> Vec<ServerId> {
self.servers
.iter()
.map(|s| s.id)
.chain(self.unavailable_servers.iter().cloned())
.collect()
}
#[doc(hidden)]
pub fn __download_members(&mut self) -> Vec<ServerId> {
self.servers
.iter_mut()
.filter(|s| s.large)
.map(|s| {
s.members.clear();
s.id
})
.collect::<Vec<_>>()
}
/// Update the state according to the changes described in the given event.
pub fn update(&mut self, event: &Event) {
match *event {
Event::Ready(ref ready) => *self = State::new(ready.clone()),
Event::UserUpdate(ref user) => {
self.user.update_from(user);
}
Event::UserNoteUpdate(user_id, ref note) => {
if let Some(notes) = self.notes.as_mut() {
if note.is_empty() {
notes.remove(&user_id);
} else {
notes.insert(user_id, Some(note.clone()));
}
}
}
Event::UserSettingsUpdate {
ref detect_platform_accounts,
ref developer_mode,
ref enable_tts_command,
ref inline_attachment_media,
ref inline_embed_media,
ref locale,
ref message_display_compact,
ref render_embeds,
ref server_positions,
ref show_current_game,
ref status,
ref theme,
ref convert_emoticons,
ref friend_source_flags,
} => {
if let Some(settings) = self.settings.as_mut() {
opt_modify(
&mut settings.detect_platform_accounts,
detect_platform_accounts,
);
opt_modify(&mut settings.developer_mode, developer_mode);
opt_modify(&mut settings.enable_tts_command, enable_tts_command);
opt_modify(
&mut settings.inline_attachment_media,
inline_attachment_media,
);
opt_modify(&mut settings.inline_embed_media, inline_embed_media);
opt_modify(&mut settings.locale, locale);
opt_modify(
&mut settings.message_display_compact,
message_display_compact,
);
opt_modify(&mut settings.render_embeds, render_embeds);
opt_modify(&mut settings.server_positions, server_positions);
opt_modify(&mut settings.show_current_game, show_current_game);
opt_modify(&mut settings.status, status);
opt_modify(&mut settings.theme, theme);
opt_modify(&mut settings.convert_emoticons, convert_emoticons);
opt_modify(&mut settings.friend_source_flags, friend_source_flags);
}
}
Event::UserServerSettingsUpdate(ref settings) => {
if let Some(server_settings) = self.server_settings.as_mut() {
server_settings
.iter_mut()
.find(|s| s.server_id == settings.server_id)
.map(|srv| {
srv.clone_from(settings);
});
}
}
Event::VoiceStateUpdate(None, ref state) => {
if let Some(channel) = state.channel_id {
// channel id available, insert voice state
if let Some(call) = self.calls.get_mut(&channel) {
if let Some(grp_state) = call
.voice_states
.iter_mut()
.find(|u| u.user_id == state.user_id)
{
grp_state.clone_from(state);
return;
}
call.voice_states.push(state.clone());
}
} else {
// delete this user from any group call containing them
for call in self.calls.values_mut() {
call.voice_states.retain(|u| u.user_id != state.user_id);
}
}
}
Event::VoiceStateUpdate(Some(server_id), ref state) => {
self.servers
.iter_mut()
.find(|s| s.id == server_id)
.map(|srv| {
if !state.channel_id.is_some() {
// Remove the user from the voice state list
srv.voice_states.retain(|v| v.user_id != state.user_id);
} else {
// Update or add to the voice state list
if let Some(srv_state) = srv
.voice_states
.iter_mut()
.find(|u| u.user_id == state.user_id)
{
srv_state.clone_from(state);
return;
}
srv.voice_states.push(state.clone());
}
});
}
Event::CallCreate(ref call) => {
use std::collections::btree_map::Entry;
match self.calls.entry(call.channel_id) {
Entry::Vacant(e) => {
e.insert(call.clone());
}
Entry::Occupied(mut e) => {
e.get_mut().clone_from(call);
}
}
}
Event::CallUpdate {
channel_id,
ref region,
ref ringing,
..
} => {
if let Some(call) = self.calls.get_mut(&channel_id) {
call.region.clone_from(region);
call.ringing.clone_from(ringing);
}
}
Event::CallDelete(channel_id) => {
self.calls.remove(&channel_id);
}
Event::ChannelRecipientAdd(channel_id, ref user) => {
if let Some(group) = self.groups.get_mut(&channel_id) {
group.recipients.push(user.clone());
}
}
Event::ChannelRecipientRemove(channel_id, ref user) => {
if let Some(group) = self.groups.get_mut(&channel_id) {
group.recipients.retain(|u| u.id != user.id);
}
}
Event::PresenceUpdate {
server_id,
ref presence,
..
} => {
if let Some(server_id) = server_id {
self.servers
.iter_mut()
.find(|s| s.id == server_id)
.map(|srv| {
// If the user was modified, update the member list
if let Some(user) = presence.user.as_ref() {
srv.members.iter_mut().find(|u| u.user.id == user.id).map(
|member| {
member.user.clone_from(user);
},
);
}
update_presence(&mut srv.presences, presence);
});
} else {
update_presence(&mut self.presences, presence);
}
}
Event::PresencesReplace(ref presences) => {
self.presences.clone_from(presences);
}
Event::RelationshipAdd(ref relationship) => {
if let Some(rel) = self
.relationships
.iter_mut()
.find(|r| r.id == relationship.id)
{
rel.clone_from(relationship);
return;
}
self.relationships.push(relationship.clone());
}
Event::RelationshipRemove(user_id, _) => {
self.relationships.retain(|r| r.id != user_id);
}
Event::ServerCreate(PossibleServer::Offline(server_id))
| Event::ServerDelete(PossibleServer::Offline(server_id)) => {
self.servers.retain(|s| s.id != server_id);
if !self.unavailable_servers.contains(&server_id) {
self.unavailable_servers.push(server_id);
}
}
Event::ServerCreate(PossibleServer::Online(ref server)) => {
self.unavailable_servers.retain(|&id| id != server.id);
self.servers.push(server.clone())
}
Event::ServerDelete(PossibleServer::Online(ref server)) => {
self.servers.retain(|s| s.id != server.id);
}
Event::ServerUpdate(ref server) => {
self.servers
.iter_mut()
.find(|s| s.id == server.id)
.map(|srv| {
srv.name.clone_from(&server.name);
srv.afk_timeout = server.afk_timeout;
srv.afk_channel_id.clone_from(&server.afk_channel_id);
srv.icon.clone_from(&server.icon);
srv.roles.clone_from(&server.roles);
srv.region.clone_from(&server.region);
// embed_enabled and embed_channel_id skipped
srv.owner_id.clone_from(&server.owner_id);
srv.verification_level = server.verification_level;
});
}
Event::ServerMemberAdd(ref server_id, ref member) => {
self.servers
.iter_mut()
.find(|s| s.id == *server_id)
.map(|srv| {
srv.member_count += 1;
srv.members.push(member.clone());
});
}
Event::ServerMemberUpdate {
ref server_id,
ref roles,
ref user,
ref nick,
} => {
self.servers
.iter_mut()
.find(|s| s.id == *server_id)
.map(|srv| {
srv.members
.iter_mut()
.find(|m| m.user.id == user.id)
.map(|member| {
member.user.clone_from(user);
member.roles.clone_from(roles);
member.nick.clone_from(nick);
})
});
}
Event::ServerMemberRemove(ref server_id, ref user) => {
self.servers
.iter_mut()
.find(|s| s.id == *server_id)
.map(|srv| {
srv.member_count -= 1;
srv.members.retain(|m| m.user.id != user.id);
});
}
Event::ServerMembersChunk(server_id, ref members) => {
self.servers
.iter_mut()
.find(|s| s.id == server_id)
.map(|srv| {
srv.members.extend_from_slice(members);
});
}
Event::ServerSync {
server_id,
large,
ref members,
ref presences,
} => {
self.servers
.iter_mut()
.find(|s| s.id == server_id)
.map(|srv| {
srv.large = large;
srv.members.clone_from(members);
srv.presences.clone_from(presences);
});
}
Event::ServerRoleCreate(ref server_id, ref role) => {
self.servers
.iter_mut()
.find(|s| s.id == *server_id)
.map(|srv| {
srv.roles.push(role.clone());
});
}
Event::ServerRoleUpdate(ref server_id, ref role) => {
self.servers
.iter_mut()
.find(|s| s.id == *server_id)
.map(|srv| {
srv.roles
.iter_mut()
.find(|r| r.id == role.id)
.map(|srv_role| {
srv_role.clone_from(role);
});
});
}
Event::ServerRoleDelete(ref server_id, ref role_id) => {
self.servers
.iter_mut()
.find(|s| s.id == *server_id)
.map(|srv| {
srv.roles.retain(|r| r.id != *role_id);
});
}
Event::ChannelCreate(ref channel) => match *channel {
Channel::Group(ref group) => {
self.groups.insert(group.channel_id, group.clone());
}
Channel::Private(ref channel) => {
self.private_channels.push(channel.clone());
}
Channel::Public(ref channel) => {
self.servers
.iter_mut()
.find(|s| s.id == channel.server_id)
.map(|srv| {
srv.channels.push(channel.clone());
});
}
Channel::Category(ref channel) => {
if let Some(server_id) = channel.server_id {
self.servers
.iter_mut()
.find(|s| s.id == server_id)
.map(|srv| {
srv.categories.push(channel.clone());
});
}
}
Channel::News => {}
Channel::Store => {}
},
Event::ChannelUpdate(ref channel) => match *channel {
Channel::Group(ref group) => {
use std::collections::btree_map::Entry;
match self.groups.entry(group.channel_id) {
Entry::Vacant(e) => {
e.insert(group.clone());
}
Entry::Occupied(mut e) => {
let dest = e.get_mut();
if group.recipients.is_empty() {
// if the update omits the recipient list, preserve it
let recipients =
::std::mem::replace(&mut dest.recipients, Vec::new());
dest.clone_from(group);
dest.recipients = recipients;
} else {
dest.clone_from(group);
}
}
}
}
Channel::Private(ref channel) => {
self.private_channels
.iter_mut()
.find(|c| c.id == channel.id)
.map(|chan| {
chan.clone_from(channel);
});
}
Channel::Public(ref channel) => {
self.servers
.iter_mut()
.find(|s| s.id == channel.server_id)
.map(|srv| {
srv.channels
.iter_mut()
.find(|c| c.id == channel.id)
.map(|chan| {
chan.clone_from(channel);
})
});
}
Channel::Category(ref channel) => {
if let Some(server_id) = channel.server_id {
self.servers
.iter_mut()
.find(|s| s.id == server_id)
.map(|srv| {
srv.categories
.iter_mut()
.find(|c| c.id == channel.id)
.map(|chan| {
chan.clone_from(channel);
})
});
}
}
Channel::News => {}
Channel::Store => {}
},
Event::ChannelDelete(ref channel) => match *channel {
Channel::Group(ref group) => {
self.groups.remove(&group.channel_id);
}
Channel::Private(ref channel) => {
self.private_channels.retain(|c| c.id != channel.id);
}
Channel::Public(ref channel) => {
self.servers
.iter_mut()
.find(|s| s.id == channel.server_id)
.map(|srv| {
srv.channels.retain(|c| c.id != channel.id);
});
}
Channel::Category(ref channel) => {
if let Some(server_id) = channel.server_id {
self.servers
.iter_mut()
.find(|s| s.id == server_id)
.map(|srv| {
srv.categories.retain(|c| c.id != channel.id);
});
}
}
Channel::News => {}
Channel::Store => {}
},
Event::ChannelPinsUpdate {
ref channel_id,
ref last_pin_timestamp,
} => {
for server in &mut self.servers {
for channel in &mut server.channels {
if channel.id == *channel_id {
channel.last_pin_timestamp = *last_pin_timestamp;
return;
}
}
}
for channel in &mut self.private_channels {
if channel.id == *channel_id {
channel.last_pin_timestamp = *last_pin_timestamp;
return;
}
}
if let Some(group) = self.groups.get_mut(channel_id) {
group.last_pin_timestamp = *last_pin_timestamp;
return;
}
}
_ => {}
}
}
/// Get information about the logged-in user.
#[inline]
pub fn user(&self) -> &CurrentUser {
&self.user
}
/// Get the servers this user has access to.
#[inline]
pub fn servers(&self) -> &[LiveServer] {
&self.servers
}
/// Get the currently unavailable servers.
pub fn unavailable_servers(&self) -> &[ServerId] {
&self.unavailable_servers
}
/// Get the active 1-on-1 private channels with other users.
#[inline]
pub fn private_channels(&self) -> &[PrivateChannel] {
&self.private_channels
}
/// Get the active groups with other users.
#[inline]
pub fn groups(&self) -> &BTreeMap<ChannelId, Group> {
&self.groups
}
/// Get the currently ongoing calls.
///
/// Calls which were already ongoing when the user connected may require
/// calling `Connection::sync_calls` to appear here.
#[inline]
pub fn calls(&self) -> &BTreeMap<ChannelId, Call> {
&self.calls
}
/// Get the presences of online friends.
///
/// Usually empty for bot accounts.
#[inline]
pub fn presences(&self) -> &[Presence] {
&self.presences
}
/// Get the friend/block relationships with other users.
///
/// Usually empty for bot accounts.
#[inline]
pub fn relationships(&self) -> &[Relationship] {
&self.relationships
}
/// Get the logged-in user's client settings.
///
/// Returns `None` on bot accounts.
#[inline]
pub fn settings(&self) -> Option<&UserSettings> {
self.settings.as_ref()
}
/// Get the logged-in user's per-server notification settings.
///
/// Returns `None` on bot accounts.
#[inline]
pub fn server_settings(&self) -> Option<&[UserServerSettings]> {
self.server_settings.as_ref().map(|x| &x[..])
}
/// Get the map of notes that have been made by this user.
///
/// Returns `None` on bot accounts.
#[inline]
pub fn notes(&self) -> Option<&BTreeMap<UserId, Option<String>>> {
self.notes.as_ref()
}
/// Look up a server by its ID.
pub fn find_server(&self, id: ServerId) -> Option<&LiveServer> {
for server in &self.servers {
if server.id == id {
return Some(server);
}
}
None
}
/// Look up a private or public channel by its ID.
pub fn find_channel(&self, id: ChannelId) -> Option<ChannelRef> {
for server in &self.servers {
for channel in &server.channels {
if channel.id == id {
return Some(ChannelRef::Public(server, channel));
}
}
}
for channel in &self.private_channels {
if channel.id == id {
return Some(ChannelRef::Private(channel));
}
}
if let Some(group) = self.groups.get(&id) {
return Some(ChannelRef::Group(group));
}
None
}
/// Look up the voice channel or group call a user is in, if any.
///
/// For bot users which may be in multiple voice channels, the first found is returned.
pub fn find_voice_user(&self, user_id: UserId) -> Option<(Option<ServerId>, ChannelId)> {
for server in &self.servers {
for vstate in &server.voice_states {
if vstate.user_id == user_id {
if let Some(channel_id) = vstate.channel_id {
return Some((Some(server.id), channel_id));
}
}
}
}
for call in self.calls.values() {
for vstate in &call.voice_states {
if vstate.user_id == user_id {
return Some((None, call.channel_id));
}
}
}
None
}
}
fn update_presence(vec: &mut Vec<Presence>, presence: &Presence) {
if presence.status == OnlineStatus::Offline {
// Remove the user from the presence list
vec.retain(|u| u.user_id != presence.user_id);
} else {
// Update or add to the presence list
if let Some(srv_presence) = vec.iter_mut().find(|u| u.user_id == presence.user_id) {
if presence.user.is_none() {
let user = srv_presence.user.clone();
srv_presence.clone_from(presence);
srv_presence.user = user;
} else {
srv_presence.clone_from(presence);
}
return;
}
vec.push(presence.clone());
}
}
/// A reference to a private or public channel.
#[derive(Debug, Clone, Copy)]
pub enum ChannelRef<'a> {
/// A private channel
Private(&'a PrivateChannel),
/// A group channel
Group(&'a Group),
/// A public channel and its server
Public(&'a LiveServer, &'a PublicChannel),
}
#[inline]
fn opt_modify<T: Clone>(dest: &mut T, src: &Option<T>) {
if let Some(val) = src.as_ref() {
dest.clone_from(val);
}
}