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Split Arrow damage from projectile_damage #152

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SirFancyBacon opened this issue Aug 9, 2020 · 4 comments
Open

Split Arrow damage from projectile_damage #152

SirFancyBacon opened this issue Aug 9, 2020 · 4 comments
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@SirFancyBacon
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SirFancyBacon commented Aug 9, 2020

Current state:
projectile_damage is the only way to improve arrow damage as characters level. This has the undesired effect of making Snowballs overpowered.

Future state:
Split arrow damage into it's own category similar to weapons and give configuration options accordingly; if possible allow the same method for multiple arrow types as well.
Example:

properties: [
     arrow_damage_bonus: 3
]

"minecraft:arrow;damage=5"
minecraft:arrow;damage=11;model=Diamond Tipped Arrow"

@NeumimTo
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NeumimTo commented Aug 9, 2020

Into file ItemGroups.conf - add configuration node Projectiles
Similar to Weapon section

Projectiles: [
{
ProjectileClass: Arrows
Projectile: [
minecraft:tipped_arrow
somemode:whatever
]
Properties: [
arrows_damage_bonus
arrows_damage_mult
]
}
]

@NeumimTo NeumimTo added the Common label Aug 9, 2020
@SirFancyBacon
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Again if we could name it that would be cool too; would eliminate the need for mods 🤓

@NeumimTo
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That wont happen for 1.12, like i just dont want to deal with such feature yet. I really want sponge to update so i can use model nbt.

@SirFancyBacon
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Makes two of us so i don't blame you boss

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