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Improve skill costs mechanics #80

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NeumimTo opened this issue Sep 16, 2018 · 1 comment
Open

Improve skill costs mechanics #80

NeumimTo opened this issue Sep 16, 2018 · 1 comment
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enhancement Good First Issue Quite simple task, you should not enounter any difficulties if you know spongeapi already
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@NeumimTo
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NeumimTo commented Sep 16, 2018

curretly spells can use either player's health or mana.
I should refactor the system so it will be more flexible.
by default introduce those types

  • Mana (regenerated by a scheduler as currently implemented
  • Health (regenerated by minecraft internal system)
  • WoW warrior rage/gw2 adrenaline (you start on 0, player has to use other spells first, or attack attack enemies, its value decays over time)
  • Stamina (=minecraft hunger system)
@NeumimTo NeumimTo added this to the 1.0.13 milestone Sep 16, 2018
@NeumimTo NeumimTo added the Good First Issue Quite simple task, you should not enounter any difficulties if you know spongeapi already label Sep 16, 2018
@NeumimTo NeumimTo modified the milestones: 2.0.0, 2.1.0 May 14, 2019
@NeumimTo
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NeumimTo commented May 15, 2020

steal this idea https://www.youtube.com/watch?v=SbdLNsWn7aI for hud
will work only on 15.2+

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Labels
enhancement Good First Issue Quite simple task, you should not enounter any difficulties if you know spongeapi already
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