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Class Damage = merged damage value from classes/races, either sum, or max
additionally there should be one more configuration option which will cover states where a player has item in hand having additional item attribute generic.damage
IGNORE - generic.damage value will be ignored and Class Damage will be prioritized (=current implementation)
OVERRIDE - overrides Class damage if present on an itemstack
SUM - Class damage + generic.damage
MAX - damage = max(Class damage, generic.damage)
The text was updated successfully, but these errors were encountered:
Class Damage = merged damage value from classes/races, either sum, or max
additionally there should be one more configuration option which will cover states where a player has item in hand having additional item attribute generic.damage
The text was updated successfully, but these errors were encountered: