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Rework item damage output calculation #89

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NeumimTo opened this issue Dec 13, 2018 · 1 comment
Open

Rework item damage output calculation #89

NeumimTo opened this issue Dec 13, 2018 · 1 comment
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@NeumimTo
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Class Damage = merged damage value from classes/races, either sum, or max
additionally there should be one more configuration option which will cover states where a player has item in hand having additional item attribute generic.damage

  • IGNORE - generic.damage value will be ignored and Class Damage will be prioritized (=current implementation)
  • OVERRIDE - overrides Class damage if present on an itemstack
  • SUM - Class damage + generic.damage
  • MAX - damage = max(Class damage, generic.damage)
@NeumimTo NeumimTo self-assigned this May 28, 2019
@NeumimTo NeumimTo added this to the 2.1.0 milestone May 28, 2019
@NeumimTo
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NeumimTo commented Mar 2, 2020

#137 - random damage ranges

  • On spigot add support for mmo items

NeumimTo pushed a commit that referenced this issue Mar 6, 2020
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