Releases: Sponge-RPG-dev/NT-RPG
Releases · Sponge-RPG-dev/NT-RPG
1.0.11-SNAPSHOT-13
Bugfixes
- Fixed a nullpointer which occured during /mana command where player had no character activated
- Fixed wrong damage output for pickaxes,
- A bit improved inventory menus for races and classes listing
- Polished manabar and experience bar it now has colors
- Fixed a memory leak related to effect system which might occur during some edge case scenarios
- Fixed a bug where player death might lead to increased maximal mana pool
- Fixed Jump and BP skills
- Fixed some problems related to click combos
- and some minor things
Features
- Support for custom inventories and modded items. This feature is more documented in the ItemGroups.conf, which is generated during startup. it requires some additional steps to configure. No extra configuration needed for vanilla game
- Introduced multiple levels of debug logging
- Added a character remove command. The removed character is no longer displayed in the character list, but records still remain in database for possible data recovery. (for possible reversal set marked_for_removal to null in table rpg_character_base)
- The plugins attempts to autodiscover itemids for relevant items types (shields, weapons, ...). This list may be incomplete and may contain some false-positives records. Majory of ids should be correct/should not be missing.
Updating
- grab latest NTCore
- You need at least SpongeForge 1.12.2-2655-7.1.0-BETA-3079 otherwise inventories will glitch.
- If you use H2 its required to manually migrate the table schema - alter table rpg_character_base add column marked_for_removal boolean . Or recreate the schema if you do not care about your data
- DELETE your current ItemGroups.conf
- in Settings.conf DELETE DEBUG node.
Known issues
- Its not possible to equip weapon into the offhand.
- If an armor has custom enchantments, they wont be applied when the armor is equiped via rightclick, in this case its required to open and close the inventory.
(Both issues will be fixed in the future)
1.0.11-SNAPSHOT-12
- Improved Javascript bindings
1.0.11-SNAPSHOT-11
- Make dimmension lookup in the mob settings case sensitive
- pregenerate mobsettings for all avalaible dimmensions.
1.0.11-SNAPSHOT-10
- Fixed multiple problems in skilltree views which were happening when a played tried to navigate in the skilltree by pressing up/down/right/left buttons
- Reworked mob settings, it now relies on entity type ids instead of names, and its required to set health etc per world
- All mob configuration was merged into one file. MobHealth.properties MobDamage.properties and MobExperiences.properties file may now be removed from the config folder
1.0.11-SNAPSHOT-9
- Fixed bug, where skill projectiles dealt no damage
1.0.11-SNAPSHOT-8
- Cherry picked character list command from inv. fix branch
- Update player object state in specific passive skills
- Generate Basher duration node into the dump file.
1.0.11-SNAPSHOT-7
- Fixed a bug where skill with damage type ice caused skilltree not displaying
- Updated damage listener which caused skillprojectiles to deal 0 damage.
1.0.11-SNAPSHOT-6
- Fixed a bug where option PLAYER_AUTO_CHOOSE_LAST_PLAYED_CHAR was incorrectly choosing a player's character if a player had more than one instance stored in db.
- Fixed a npe where sponge (vanilla) is incorrectly firing CloseInventoryEvent when a player disconnects the server
- Fixed a bug which was causing that a player might not equip an armor piece
1.0.11-SMAPSHOT-5
- Fixed bug, where entity was not healed correctly
- Fixed bug, where loading configuration for a skill with type of SkillItemAccess thew NPE if there item array had size of > 1
1.0.11 SNAPSHOT #4
- Refactored core part of plugin, which is handling any inventory-related action
- Fixed bug where item was destroyed if a player attempted to pick it up, but could not use it
- Its now possible to configurate the plugin for items from mc mods.
(delete file ItemGroups.conf and restart the server)