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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8.12)
project(SeriousProton)
set(CMAKE_MODULE_PATH
${CMAKE_SOURCE_DIR}/cmake/
${CMAKE_MODULE_PATH}
)
#---------------------------------File lists-----------------------------------
set(source_files_relative #All SeriousProton's objects to compile
src/clipboard.cpp
src/collisionable.cpp
src/engine.cpp
src/event.cpp
src/fixedSocket.cpp
src/gameEntity.cpp
src/httpServer.cpp
src/input.cpp
src/logging.cpp
src/multiplayer.cpp
src/multiplayer_client.cpp
src/multiplayer_server.cpp
src/multiplayer_server_scanner.cpp
src/networkAudioStream.cpp
src/networkRecorder.cpp
src/PlayerController.cpp
src/postProcessManager.cpp
src/random.cpp
src/Renderable.cpp
src/resources.cpp
src/scriptInterface.cpp
src/scriptInterfaceMagic.cpp
src/shaderManager.cpp
src/soundManager.cpp
src/stringImproved.cpp
src/textureManager.cpp
src/tween.cpp
src/Updatable.cpp
src/windowManager.cpp
)
set(source_files "")
foreach(source_file_relative ${source_files_relative})
list(APPEND source_files ${CMAKE_CURRENT_SOURCE_DIR}/${source_file_relative})
endforeach()
set(seriousproton_include_dir ${CMAKE_CURRENT_SOURCE_DIR}/src/)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/src
)
#----------------------------------Compiling-----------------------------------
if(CMAKE_VERSION VERSION_LESS "3.1")
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
endif()
else()
set(CMAKE_CXX_STANDARD 11)
endif()
add_library(seriousproton STATIC ${source_files})
#--------------------------------Dependencies----------------------------------
include(ExternalProject)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/src/Box2D)
add_dependencies(seriousproton box2d)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/src/lua)
add_dependencies(seriousproton lua)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/src/GL)
add_dependencies(seriousproton glew)
find_package(SFML 2.3 COMPONENTS system audio network window graphics)
if(NOT ${SFML_FOUND})
message(STATUS "Couldn't find SFML. Building it from scratch. Installing to ${CMAKE_INSTALL_PREFIX}")
ExternalProject_Add(SFML
GIT_REPOSITORY https://github.com/SFML/SFML.git
GIT_TAG 2.4.2 #Always build with this tag, so we're sure it is stable.
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX} -DBUILD_SHARED_LIBS=OFF
)
set(SFML_INCLUDE_DIR ${CMAKE_INSTALL_PREFIX}/include) #Otherwise this is filled by FindSFML.cmake.
set(SFML_LIBRARIES
${CMAKE_INSTALL_PREFIX}/lib/${CMAKE_STATIC_LIBRARY_PREFIX}sfml-audio${CMAKE_STATIC_LIBRARY_SUFFIX}
${CMAKE_INSTALL_PREFIX}/lib/${CMAKE_STATIC_LIBRARY_PREFIX}sfml-graphics${CMAKE_STATIC_LIBRARY_SUFFIX}
${CMAKE_INSTALL_PREFIX}/lib/${CMAKE_STATIC_LIBRARY_PREFIX}sfml-network${CMAKE_STATIC_LIBRARY_SUFFIX}
${CMAKE_INSTALL_PREFIX}/lib/${CMAKE_STATIC_LIBRARY_PREFIX}sfml-system${CMAKE_STATIC_LIBRARY_SUFFIX}
${CMAKE_INSTALL_PREFIX}/lib/${CMAKE_STATIC_LIBRARY_PREFIX}sfml-window${CMAKE_STATIC_LIBRARY_SUFFIX}
)
add_dependencies(seriousproton SFML)
endif()
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(seriousproton ${SFML_LIBRARIES})
#--------------------------------Installation----------------------------------
install(
TARGETS seriousproton
EXPORT seriousproton
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
install(
DIRECTORY ${seriousproton_include_dir}
DESTINATION include/seriousproton
FILES_MATCHING PATTERN "*.h"
)
install(
DIRECTORY ${seriousproton_include_dir}
DESTINATION include/seriousproton
FILES_MATCHING PATTERN "*.hpp"
)
install(
EXPORT seriousproton
DESTINATION share/seriousproton
)