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ReflectionPlugin.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{729C879C-030C-4473-8B33-7DFBF3C4431A}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>ReflectionPlugin</RootNamespace>
<AssemblyName>ReflectionPlugin</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<ReleaseVersion>1.0</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Games\KSP_win_1.0.5\KSP_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs" />
<Compile Include="ReflectiveScript.cs" />
<Compile Include="ReflectiveShaderModule.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Reflective.Bumped_Diffuse.shader" />
<EmbeddedResource Include="Resources\Reflective.Bumped_Specular.shader" />
<EmbeddedResource Include="Resources\Reflective.Bumped_Unlit.shader" />
<EmbeddedResource Include="Resources\Reflective.VertexLit.shader" />
<EmbeddedResource Include="Resources\Reflective.Specular.shader" />
<EmbeddedResource Include="Resources\Reflective.Parallax_Specular.shader" />
<EmbeddedResource Include="Resources\Reflective.Parallax_Diffuse.shader" />
<EmbeddedResource Include="Resources\Reflective.Diffuse.shader" />
<EmbeddedResource Include="Resources\Reflective.Bumped_VertexLit.shader" />
<EmbeddedResource Include="Resources\Starwaster.Bumped_Specular.shader" />
</ItemGroup>
</Project>