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SGDBoop applying assets to incorrect Half-Life mod #83

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MikeSesketcharba opened this issue Sep 14, 2024 · 0 comments
Open

SGDBoop applying assets to incorrect Half-Life mod #83

MikeSesketcharba opened this issue Sep 14, 2024 · 0 comments

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@MikeSesketcharba
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MikeSesketcharba commented Sep 14, 2024

Hello! I have a bunch of half life mods installed, and when I want to add assets to them with SGDBoop, these assets are applied to other mods, seemingly at random.

I am using Debian 12. My browser is Firefox. I have installed SGDBoop with Flatpak. With Flatseal, I gave SGDB access to my filesystems, just in case:

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The process is the usual. I browse for an asset, add it with the special boop button, then wait for the SGDB pop-up to show up, and select my non-steam mod from the list. And the assets are applied, but to other mods.

In the following images, notice which game I have selected and which assets are in display.

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The other mods are blank, seeing as it was not working properly I didn't go through all of them.

Let me know what other type of information you need or what kind of testing I can do from my side. I have not yet tried with Chromium based browsers.

I should note I did not try with the grids because I don't use grid mode that much on my laptop. Neither with the icons.

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