-
-
Notifications
You must be signed in to change notification settings - Fork 858
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[0.21.0] Black artifacts flicker around the Sun #1581
Comments
There was occasional flicker in previous versions at high zoom. However, I cannot say why. |
Cannot reproduce on linux |
In my case, this started to happen even at moderate zoom. Also, if this would be helpful I'm running Stellarium in standard mode (without MESA or anything like that). |
OK, I can see artifacts on super zoom when atmosphere is enabled. Rounding issue? |
@alex-w I did a quick test - without atmosphere everything is fine. |
This is what I assumed when I saw it. But where? It is not worrying enough for me to waste a week, sorry. It is interesting that apparently the atmosphere has the problem, and not the sun (see black polys outside the sun). Or is it during rendering the the corona or flare texture? |
OK, developers can reproduce the issue. Thanks to @RacerBG for the report! |
This is very interesting, but on Mac I can catch the artifacts when I switch rendering of atmosphere (on the high zoom level). P.S. Effect is more visible near horizon - refraction/extinction issue for very bright object? P.P.S. Effect on far planets is incredible! |
I can see white artifacts in version 0.20.4 on the mac, so, the source of issue is deeper than we think before... :( |
Apparently the issue was introduced between version 0.13.3 and version 0.14.0, because I cannot see problem in version 0.13.3, but I see it in version 0.14.0. |
What effect do you see for far planets? I can see only occasional dark polys on the sun. |
This is interesting: the artefacts are gone when in Skylight dialog the option "Draw Sun after atmosphere..." has been enabled. But this option introducing bug in rendering the solar eclipses, because Moon renders behind the Sun. |
Hmm, yes I tried this mode for an exhibition in 2016 where we did not have a Solar eclipse. These are highly experimental features geared towards auto-shows where some settings may simply be controlled by the storyline. |
@alex-w Update: With the ShowMySky Visual Model these weird artifacts are gone. They are still present with the default atmosphere but they are not so obvious as they used to be (I need to zoom a lot towards the sun in order to see them). For reference this is my current configuration: Stellarium version: <0.23.0> |
Update 2: Unfortunately the performance of Stellarium with the ShowMySky Visual Model is about 2 times worse than the standard model even though I upgraded my GPU compared to my original report specs. |
Sure, the ShowMySky is much "heavier" than the old model. There must be reasons for hi-end GPUs... |
That's the "halo" glow texture. If you want, remove when fov is small enough, or do some other trick. |
Hmm... the issue almost is gone in current master (25.0.27) |
Expected Behaviour
These artifacts appeared in version 0.21.0, they were not present in version 0.20.4.
Actual Behaviour
When zooming towards the Sun black artifacts are appearing (flicker).

Steps to reproduce
Zoom towards the Sun.
System
The text was updated successfully, but these errors were encountered: