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scan_save.py
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from internal_libs.import_libs import *
def set_console_title(title):
try:
if platform.system() == "Windows":
import ctypes
ctypes.windll.kernel32.SetConsoleTitleW(title)
elif platform.system() == "Darwin":
raise PermissionError("Setting console title is not supported on macOS.")
else:
os.system(f"echo -ne '\033]0;{title}\007'")
except Exception as e:
pass
batch_title = f"Pylar's Save Tool"
set_console_title(batch_title)
log_folder = "Pal Logger"
os.makedirs(log_folder, exist_ok=True)
log_file = "scan_save.log"
logging.basicConfig(level=logging.INFO, format='%(message)s',
handlers=[
logging.FileHandler(log_file, encoding='utf-8'),
logging.StreamHandler(sys.stdout)])
player_log_file = "players.log"
player_logger = logging.getLogger('playerLogger')
player_logger.setLevel(logging.INFO)
player_logger.propagate = False
player_file_handler = logging.FileHandler(player_log_file, encoding='utf-8')
player_file_handler.setFormatter(logging.Formatter('%(message)s'))
player_logger.addHandler(player_file_handler)
wsd: Optional[dict] = None
output_file = None
gvas_file = None
backup_gvas_file = None
backup_wsd = None
backup_file_path = None
playerMapping = None
output_path = None
args = None
player = None
filetime = -1
gui = None
backup_path: Optional[str] = None
delete_files = []
loadingStatistics = {}
MappingCache: MappingCacheObject = None
loadingTitle = ""
class skip_loading_progress(threading.Thread):
def __init__(self, reader, size):
super().__init__()
self.reader = reader
self.size = size
def run(self) -> None:
try:
while not self.reader.progress_eof():
if sys.platform in ['linux', 'darwin']:
print("\033]0;%s - %3.1f%%\a" % (loadingTitle, 100 * self.reader.progress() / self.size), end="",
flush=True)
print("%3.0f%%" % (100 * self.reader.progress() / self.size), end="\b\b\b\b", flush=True)
if gui is not None:
gui.set_progress(100 * self.reader.progress() / self.size)
except ValueError:
pass
if gui is not None:
gui.set_progress(100)
class ProgressGvasFile(GvasFile):
@staticmethod
def read(
data: bytes,
type_hints: dict[str, str] = {},
custom_properties: dict[str, tuple[Callable, Callable]] = {},
allow_nan: bool = True,
) -> "ProgressGvasFile":
gvas_file = GvasFile()
with FProgressArchiveReader(
data,
type_hints=type_hints,
custom_properties=custom_properties,
allow_nan=allow_nan,
reduce_memory=getattr(args, "reduce_memory", False),
check_err=getattr(args, "check_file", False),
) as reader:
skip_loading_progress(reader, len(data)).start()
gvas_file.header = GvasHeader.read(reader)
gvas_file.properties = reader.properties_until_end()
gvas_file.trailer = reader.read_to_end()
if gvas_file.trailer != b"\x00\x00\x00\x00":
print(f"{len(gvas_file.trailer)} bytes of trailer data, file may not have fully parsed")
return gvas_file
def parse_item(properties, skip_path):
if isinstance(properties, dict):
if 'skip_type' in properties:
properties_parsed = parse_skiped_item(properties, skip_path, None, True)
for k in properties_parsed:
properties[k] = properties_parsed[k]
else:
for key in properties:
call_skip_path = skip_path + "." + key[0].upper() + key[1:]
properties[key] = parse_item(properties[key], call_skip_path)
elif isinstance(properties, list):
top_skip_path = ".".join(skip_path.split(".")[:-1])
for idx, item in enumerate(properties):
properties[idx] = parse_item(item, top_skip_path)
return properties
def load_skipped_decode(_worldSaveData, skip_paths, recursive=True):
BatchParseItem(_worldSaveData, skip_paths, recursive=recursive,
progress=lambda reader, size: skip_loading_progress(reader, size).start(),
use_mp=not getattr(args, "reduce_memory", False))
def main_editor():
print(f"Now starting the tool...")
global output_file, output_path, args, gui, playerMapping
parser = argparse.ArgumentParser(prog="palworld-save-editor", description="Editor for the Level.sav")
parser.add_argument("filename")
args = parser.parse_args(sys.argv[1:])
if not os.path.exists(args.filename):
logging.info(f"{args.filename} does not exist.")
exit(1)
if not os.path.isfile(args.filename):
logging.info(f"{args.filename} is not a file.")
exit(1)
t1 = time.time()
try:
input_file_size = os.path.getsize(args.filename)
logging.info(f"Size Level.sav: {input_file_size} bytes")
LoadFile(args.filename)
except Exception as e:
logging.info("Corrupted Save File", exc_info=True)
sys.exit(0)
try:
logging.info(f"Now checking the data...")
ShowPlayers()
logging.info("Data has been fully checked...\n")
except KeyError as e:
traceback.print_exception(e)
logging.info("Corrupted Save File", exc_info=True)
sys.exit(0)
print("Total time taken: %.2fs" % (time.time() - t1))
print("\n")
output_path = args.filename
return None
def LoadFile(filename):
global filetime, gvas_file, wsd, MappingCache, backup_path, players_path
print(f"Loading {filename}...", end="", flush=True)
filetime = os.stat(filename).st_mtime
backup_path = os.path.join(os.path.dirname(os.path.abspath(filename)), "backup/%s" % datetime.datetime.now().strftime("%Y%m%d-%H%M%S"))
players_path = os.path.join(os.path.dirname(filename), "Players")
with open(filename, "rb") as f:
start_time = time.time()
data = f.read()
raw_gvas, save_type, cnk_header = decompress_sav_to_gvas(data)
print("Done in %.2fs." % (time.time() - start_time))
print(f"Parsing {filename}...", end="", flush=True)
start_time = time.time()
gvas_file = ProgressGvasFile.read(raw_gvas, PALWORLD_TYPE_HINTS, SKP_PALWORLD_CUSTOM_PROPERTIES)
print("Done in %.2fs." % (time.time() - start_time))
print("\n")
wsd = gvas_file.properties['worldSaveData']['value']
MappingCache = MappingCacheObject.get(wsd, use_mp=not getattr(args, "reduce_memory", False))
def extract_value(data, key, default_value=''):
value = data.get(key, default_value)
if isinstance(value, dict):
value = value.get('value', default_value)
if isinstance(value, dict):
value = value.get('value', default_value)
return value
def count_pals_found(data, player_pals_count):
from collections import defaultdict
owner_pals_info = defaultdict(list)
non_owner_pals_info = []
non_owner_pals_info_with_base = []
owner_nicknames = {}
base_id_groups = defaultdict(list)
base_count = defaultdict(int)
for key, value in data.items():
if key == "CharacterSaveParameterMap":
raw_data_value_list = value.get("value", [])
for raw_data_value_item in raw_data_value_list:
raw_data_value_key = raw_data_value_item.get("key", {})
raw_data_value_value = raw_data_value_item.get("value", {}).get("RawData", {})
is_player = False
try:
if ("custom_type" in raw_data_value_value and
raw_data_value_value["custom_type"] == ".worldSaveData.CharacterSaveParameterMap.Value.RawData" and
"IsPlayer" in raw_data_value_value["value"]["object"]["SaveParameter"]["value"]):
player_uid = raw_data_value_key.get("PlayerUId", {}).get("value") if isinstance(raw_data_value_key, dict) else None
nickname = raw_data_value_value["value"]["object"]["SaveParameter"]["value"].get("NickName", {}).get("value", "Unknown")
if player_uid:
owner_nicknames[player_uid] = nickname
except KeyError as e:
print(f"KeyError: {e}")
character_save_param_map = data.get("CharacterSaveParameterMap", {}).get("value", [])
for item in character_save_param_map:
raw_data = item.get("value", {}).get("RawData", {}).get("value", {}).get("object", {}).get("SaveParameter", {}).get("value", {})
if not isinstance(raw_data, dict):
continue
player_uid = raw_data.get("OwnerPlayerUId", {}).get("value")
character_id = raw_data.get("CharacterID", {}).get("value")
level = extract_value(raw_data, "Level", 1)
rank = extract_value(raw_data, "Rank", 1)
base = raw_data.get("SlotID", {}).get("value", {}).get("ContainerId", {}).get("value", {}).get("ID", {}).get("value")
gender_value = raw_data.get("Gender", {}).get("value", {}).get("value", "")
gender_info = {
"EPalGenderType::Male": "Male",
"EPalGenderType::Female": "Female"
}.get(gender_value, "Unknown")
passive_skills = [
PAL_PASSIVES.get(skill_id, {}).get("Name", skill_id)
for skill_id in raw_data.get("PassiveSkillList", {}).get("value", {}).get("values", [])
]
passive_skills_str = ", Skills: " + ", ".join(passive_skills) if passive_skills else ""
rank_hp = int(extract_value(raw_data, "Rank_HP", 0)) * 3
rank_attack = int(extract_value(raw_data, "Rank_Attack", 0)) * 3
rank_defense = int(extract_value(raw_data, "Rank_Defence", 0)) * 3
rank_craft_speed = int(extract_value(raw_data, "Rank_CraftSpeed", 0)) * 3
talents_str = (
f"HP IV: {extract_value(raw_data, 'Talent_HP', '0')}({rank_hp}%), "
f"ATK IV: {extract_value(raw_data, 'Talent_Shot', '0')}({rank_attack}%), "
f"DEF IV: {extract_value(raw_data, 'Talent_Defense', '0')}({rank_defense}%), "
f"Work Speed: ({rank_craft_speed}%)"
)
pal_name = PAL_NAMES.get(character_id, character_id)
if pal_name and pal_name.lower().startswith("boss_"):
base_name = PAL_NAMES.get(pal_name[5:], pal_name[5:])
pal_name = f"Alpha {base_name.capitalize()}"
pal_nickname = raw_data.get("NickName", {}).get("value", "Unknown")
nickname_str = f", {pal_nickname}" if pal_nickname != "Unknown" else ""
pal_info = (
f"{pal_name}{nickname_str}, Level: {level}, Rank: {rank}, Gender: {gender_info}, "
f"{talents_str}{passive_skills_str}, ID: {base}"
)
base_count[base] += 1
if not player_uid:
pal_name = pal_info.split(",")[0].strip()
if pal_name != "None":
non_owner_pals_info.append(pal_info)
non_owner_pals_info_with_base.append(f"{pal_info} (ID: {base})")
base_id_groups[base].append(pal_info)
continue
owner_pals_info[player_uid].append(pal_info)
player_pals_count[player_uid] = player_pals_count.get(player_uid, 0) + 1
if non_owner_pals_info:
filtered_non_owner_pals = non_owner_pals_info_with_base
total_non_owner_pals = len(filtered_non_owner_pals)
non_owner_log_file = os.path.join(log_folder, "non_owner_pals.log")
with open(non_owner_log_file, 'w', encoding='utf-8') as non_owner_file:
non_owner_file.write(f"{total_non_owner_pals} Non-Owner Pals\n")
non_owner_file.write("-" * (len(str(total_non_owner_pals)) + len(" Non-Owner Pals")) + "\n")
for base_id, pals in base_id_groups.items():
count = len(pals)
non_owner_file.write(f"ID: {base_id} (Count: {count})\n")
non_owner_file.write("----------------")
non_owner_file.write("-" * (len(f"ID: {base_id} (Count: {count})")) + "\n")
non_owner_file.write("\n".join(pals) + "\n\n")
for player_uid, pals_list in owner_pals_info.items():
pals_by_base_id = defaultdict(list)
for pal in pals_list:
if "ID:" in pal and "None" not in pal:
base_id = pal.split("ID:")[1].strip()
pals_by_base_id[base_id].append(pal)
player_name = owner_nicknames.get(player_uid, 'Unknown')
if player_name == 'Unknown':
print(f"No nickname found for {player_uid}")
sanitized_player_name = sanitize_filename(player_name)
log_file = os.path.join(log_folder, f"({sanitized_player_name})({player_uid}).log")
logger_name = ''.join(c if c.isalnum() or c in ('_', '-') else '_' for c in f"logger_{player_uid}")
owner_logger = logging.getLogger(logger_name)
owner_logger.setLevel(logging.INFO)
owner_logger.propagate = False
if not owner_logger.hasHandlers():
owner_file_handler = logging.FileHandler(log_file, encoding='utf-8')
owner_file_handler.setFormatter(logging.Formatter('%(message)s'))
owner_logger.addHandler(owner_file_handler)
pals_count = sum(len(pals) for pals in pals_by_base_id.values())
owner_logger.info(f"{player_name}'s {pals_count} Pals")
owner_logger.info("-" * (len(player_name) + len(f"'s {pals_count} Pals")))
for base_id, pals in pals_by_base_id.items():
owner_logger.info(f"ID: {base_id}")
owner_logger.info("----------------")
owner_logger.info("\n".join(sorted(pals)))
owner_logger.info("----------------")
def ShowPlayers():
data_source = wsd
base_locations = {}
srcGuildMapping = MappingCacheObject.get(data_source, use_mp=not getattr(args, "reduce_memory", False))
initial_guild_count = len(srcGuildMapping.GuildSaveDataMap)
start_time = time.time()
total_items = len(data_source['CharacterSaveParameterMap']['value'])
playerMapping = {}
for i, item in enumerate(data_source['CharacterSaveParameterMap']['value']):
if item['value']['RawData']['value']['object']['SaveParameter']['struct_type'] == 'PalIndividualCharacterSaveParameter' and 'IsPlayer' in item['value']['RawData']['value']['object']['SaveParameter']['value'] and item['value']['RawData']['value']['object']['SaveParameter']['value']['IsPlayer']['value']:
player_key = str(item['key']['PlayerUId']['value'])
playerMapping[player_key] = {
**{k: v['value'] for k, v in item['value']['RawData']['value']['object']['SaveParameter']['value'].items()},
'InstanceId': item['key']['InstanceId']['value']}
progress = (i + 1) * 100 // total_items
print(f"\rNow mapping the players... {progress}%", end="")
elapsed_time = time.time() - start_time
print(f"\rNow mapping the players...Done in {elapsed_time:.2f}s.")
guild_data = {}
guild_player_count = {}
player_data = {}
player_pals_count = {}
total_bases = 0
total_pals = 0
total_players = 0
instance_counts = {}
deleted_pals = []
total_pals_count = [0]
player_pal_caught_count = {}
player_pal_caught_unique = {}
player_pal_encounter_count = {}
processed_uids = set()
deleted_guilds_count = 0
to_delete = []
def process_player_file(player_uid, nickname, players_folder):
if player_uid in processed_uids:
print(f"{nickname}({player_uid}) already processed")
return
def get_paltotalcount_from_sav(sav_file):
print(f"Now processing... {nickname}({os.path.basename(sav_file)})")
try:
with open(sav_file, "rb") as file:
data = file.read()
raw_gvas, _, cnk_header = decompress_sav_to_gvas(data)
gvas_file = ProgressGvasFile.read(raw_gvas, PALWORLD_TYPE_HINTS, SKP_PALWORLD_CUSTOM_PROPERTIES)
json_data = json.loads(json.dumps(gvas_file.dump(), cls=CustomEncoder))
pal_capture_count_list = json_data.get('properties', {}).get('SaveData', {}).get('value', {}).get('RecordData', {}).get('value', {}).get('PalCaptureCount', {}).get('value', [])
unique_captured = len(pal_capture_count_list) if pal_capture_count_list else 0
total_captured = sum(entry.get('value', 0) for entry in pal_capture_count_list) if pal_capture_count_list else 0
pal_deck_unlock_flag_list = json_data.get('properties', {}).get('SaveData', {}).get('value', {}).get('RecordData', {}).get('value', {}).get('PaldeckUnlockFlag', {}).get('value', [])
pal_deck_unlocked = len(pal_deck_unlock_flag_list) if pal_deck_unlock_flag_list else 0
pal_deck_unlocked = unique_captured if unique_captured > pal_deck_unlocked else pal_deck_unlocked
return unique_captured, total_captured, pal_deck_unlocked
except Exception as e:
print(f"Error processing .sav file for {nickname}({os.path.basename(sav_file)}): Save not found...")
return 0, 0, 0
clean_uid = str(player_uid).replace("-", "")
sav_files = [f for f in os.listdir(players_folder) if f.lower() == f"{clean_uid}.sav".lower()]
if sav_files:
sav_file_path = os.path.join(players_folder, sav_files[0])
unique_captured, total_captured, pal_deck_unlocked = get_paltotalcount_from_sav(sav_file_path)
player_pal_caught_unique[player_uid] = unique_captured
player_pal_caught_count[player_uid] = total_captured
player_pal_encounter_count[player_uid] = pal_deck_unlocked
processed_uids.add(player_uid)
else:
print(f"Save file for {nickname}({player_uid}) not found.")
start_time = time.time()
print(f"Now processing the players saves...")
for key, value in data_source.items():
if key == "CharacterSaveParameterMap":
raw_data = value
raw_data_value = raw_data.get("value", [])
updated_values = []
for raw_data_value_list in raw_data_value:
raw_data_value_key = raw_data_value_list.get("key", {})
raw_data_value_value = raw_data_value_list.get("value", {}).get("RawData", {})
is_player = False
try:
if ("custom_type" in raw_data_value_value and
raw_data_value_value["custom_type"] == ".worldSaveData.CharacterSaveParameterMap.Value.RawData" and
"IsPlayer" in raw_data_value_value["value"]["object"]["SaveParameter"]["value"]):
player_uid = raw_data_value_key.get("PlayerUId", {}).get("value") if isinstance(raw_data_value_key, dict) else None
instance_id = raw_data_value_key.get("InstanceId", {}).get("value") if isinstance(raw_data_value_key, dict) else None
nickname = raw_data_value_value["value"]["object"]["SaveParameter"]["value"].get("NickName", {}).get("value")
player_level = extract_value(raw_data_value_value["value"]["object"]["SaveParameter"]["value"], "Level", 0)
playerPalCount = player_pals_count.get(player_uid, 0)
playerPalCaughtCount = player_pal_caught_count.get(player_uid, 0)
process_player_file(player_uid, nickname, players_path)
player_data[player_uid] = {
"name": nickname,
"Level": player_level,
"uid": player_uid,
"instanceid": instance_id,
"PalCount": playerPalCount,
"PalCaughtCount": player_pal_caught_count.get(player_uid, 0),
"PalCaughtUnique": player_pal_caught_unique.get(player_uid, 0),
"PalEncounterCount": player_pal_encounter_count.get(player_uid, 0),
"LastOnline": ""}
updated_values.append(raw_data_value_list)
is_player = True
total_players += 1
except Exception as e:
print(f"Error processing CharacterSaveParameterMap: {e}")
continue
finally:
if "custom_type" in raw_data_value_value and raw_data_value_value["custom_type"] == ".worldSaveData.CharacterSaveParameterMap.Value.RawData":
if isinstance(raw_data_value_key, dict):
instance_id = raw_data_value_key.get("InstanceId", {}).get("value")
else:
instance_id = None
if not is_player:
if instance_counts.get(instance_id, 0) == 0:
deleted_pals.append(instance_id)
total_pals_count[0] += 1
print("Processing the players saves done in %.2fs." % (time.time() - start_time))
start_time = time.time()
logging.info(f"Now counting pals...")
count_pals_found(data_source, player_pals_count)
print("Counting pals done in %.2fs." % (time.time() - start_time))
start_time = time.time()
logging.info(f"Now populating the information...")
for playerUId in playerMapping:
playerMeta = playerMapping[playerUId]
try:
level_value = extract_value(playerMeta, 'Level', 0)
level = max(int(level_value), 1)
last_online = "Unknown"
for guild in guild_data.values():
for player in guild['players']:
if playerUId == player['player_uid']:
last_online = player['player_info'].get('last_online_real_time', 'Unknown')
break
if last_online != 'Unknown':
break
if last_online != 'Unknown':
try:
last_online_local = TickToLocal(last_online)
last_online_human = TickToHuman(last_online) + " ago"
except Exception as e:
logging.error(f"Error converting Last Online info: {e}")
last_online_local = 'Unknown'
last_online_human = 'Unknown'
else:
last_online_local = 'Unknown'
last_online_human = 'Unknown'
player_data[playerUId] = {
"name": playerMeta.get('NickName', 'Unknown'),
"Level": level,
"uid": playerUId,
"instanceid": playerMeta.get('InstanceId', 'Unknown'),
"PalCount": player_pals_count.get(playerUId, 0),
"LastOnlineLocal": last_online_local,
"LastOnlineHuman": last_online_human}
total_pals += player_pals_count.get(playerUId, 0)
except Exception as e:
logging.error(f"Error processing player data: {e}")
for group_id, group_data in list(srcGuildMapping.GuildSaveDataMap.items()):
item = group_data['value']['RawData']['value']
mapObjectMeta = {m_k: item[m_k] for m_k in item}
admin_uid = str(mapObjectMeta['admin_player_uid'])
guild_leader_name = playerMapping.get(admin_uid, {}).get('NickName', admin_uid)
guild_players = [player for player in mapObjectMeta.get('players', []) if player['player_uid'] in playerMapping]
if guild_players:
guild_data[group_id] = {
'name': mapObjectMeta.get('guild_name', 'Unnamed Guild'),
'admin_uid': admin_uid,
'admin_name': guild_leader_name,
'group_id': str(mapObjectMeta['group_id']),
'base_camp_level': item.get('base_camp_level', 'Unknown'),
'character_count': len(mapObjectMeta.get('individual_character_handle_ids', [])),
'base_camps': [(base_id, srcGuildMapping.BaseCampMapping.get(toUUID(base_id))) for base_id in item.get('base_ids', [])],
'map_object_instance_ids_base_camp_points': item.get('map_object_instance_ids_base_camp_points', []),
'players': guild_players}
total_bases += len(guild_data[group_id]['base_camps'])
guild_player_count[group_id] = len(guild_players)
for base_id in item.get('base_ids', []):
basecamp = srcGuildMapping.BaseCampMapping.get(toUUID(base_id))
if basecamp:
offset = basecamp['value']['RawData']['value']['transform']['translation']
old_coords = palworld_coord.sav_to_map(offset['x'], offset['y'], new=False)
new_coords = palworld_coord.sav_to_map(offset['x'], offset['y'], new=True)
base_locations[base_id] = (
f"Base ID: {base_id} | Old: {old_coords[0]}, {old_coords[1]} | "
f"New: {new_coords[0]}, {new_coords[1]} | "
f"RawData: {offset['x']}, {offset['y']}, {offset['z']}")
else:
base_locations[base_id] = f"Base ID: {base_id} | Unknown, Unknown"
else:
logging.info(f"Inactive Guild: {mapObjectMeta.get('guild_name', 'Unnamed Guild')} | Guild ID: {group_id} | Reason: No players found.")
to_delete.append(group_id)
deleted_guilds_count += 1
for group_id in to_delete:
del srcGuildMapping.GuildSaveDataMap[group_id]
for group_id, guild in sorted(guild_data.items(), key=lambda x: x[1]['name']):
if 'name' not in guild or not guild['name']:
guild['name'] = 'Unnamed Guild'
if guild['players']:
base_locations_count = len(guild['base_camps'])
base_locations_str = "\n".join([f"Base {i + 1}: {base_locations.get(base_id, 'Unknown, Unknown')}" for i, (base_id, _) in enumerate(guild['base_camps'])])
if base_locations_count > 0:
logging.info(
f"\nGuild: {guild['name']} | Guild Leader: {guild['admin_name']} | Guild ID: {guild['group_id']}\n"
f"Base Locations: {base_locations_count}\n{base_locations_str}\n"
f"Guild Players: {guild_player_count[group_id]}")
else:
logging.info(
f"\nGuild: {guild['name']} | Guild Leader: {guild['admin_name']} | Guild ID: {guild['group_id']}\n"
f"Base Locations: {base_locations_count}\n"
f"Guild Players: {guild_player_count[group_id]}")
for player in guild['players']:
player_data = playerMapping.get(player['player_uid'])
if player_data:
nickname = player_data.get('NickName', 'Unknown')
player_uid = player['player_uid']
level = extract_value(player_data, 'Level', 0)
pal_count = player_pals_count.get(player_uid, 0)
pal_caught_count = player_pal_caught_count.get(player_uid, 0)
pal_caught_unique = player_pal_caught_unique.get(player_uid, 0)
pal_encounter_count = player_pal_encounter_count.get(player_uid, 0)
message = f"Player: {nickname} | UID: {player_uid} | Level: {level} | Caught: {pal_caught_count} | Owned: {pal_count} | Encounters: {pal_encounter_count} | Uniques: {pal_caught_unique} | Last Online: {TickToLocal(player['player_info']['last_online_real_time'])} ({TickToHuman(player['player_info']['last_online_real_time'])} ago)"
logging.info(message)
player_logger.info(message)
print("Populating information done in %.2fs." % (time.time() - start_time))
total_caught_pals = sum(player_pal_caught_count.values())
logging.info(f"\n")
total_worker_dropped_pals = total_pals_count[0] - total_pals
total_pals_count = total_pals_count[0]
total_guilds = len(guild_data)
header_line = (
f"Total Players: {total_players} | "
f"Total Caught Pals: {total_caught_pals} | "
f"Total Overall Pals: {total_pals_count} | "
f"Total Owned Pals: {total_pals} | "
f"Total Worker/Dropped Pals: {total_worker_dropped_pals} | "
f"Total Initial Guilds: {initial_guild_count} | "
f"Total Inactive Guilds: {deleted_guilds_count} | "
f"Total Active Guilds: {total_guilds} | "
f"Total Bases: {total_bases} \n")
resort_player_log('players.log', header_line)
header_line = (
f"Total Players: {total_players} \n"
f"Total Caught Pals: {total_caught_pals} \n"
f"Total Overall Pals: {total_pals_count} \n"
f"Total Owned Pals: {total_pals} \n"
f"Total Worker/Dropped Pals: {total_worker_dropped_pals} \n"
f"Total Initial Guilds: {initial_guild_count} \n"
f"Total Inactive Guilds: {deleted_guilds_count} \n"
f"Total Active Guilds: {total_guilds} \n"
f"Total Bases: {total_bases} \n")
logging.info(header_line)
def resort_player_log(file_path, header_line):
try:
with open(file_path, 'r', encoding='utf-8') as file:
lines = file.readlines()
except UnicodeDecodeError:
with open(file_path, 'r', encoding='latin-1') as file:
lines = file.readlines()
with open(file_path, 'w', encoding='utf-8') as file:
file.write(header_line)
file.writelines(lines)
def sanitize_filename(filename):
return re.sub(r'[<>:"/\\|?*]', '_', filename)
def TickToHuman(tick):
seconds = (wsd['GameTimeSaveData']['value']['RealDateTimeTicks']['value'] - tick) / 1e7
s = ""
if seconds > 86400:
s += "%dd:" % (seconds // 86400)
seconds %= 86400
if seconds > 3600:
s += "%dh:" % (seconds // 3600)
seconds %= 3600
if seconds > 60:
s += "%dm:" % (seconds // 60)
seconds %= 60
s += "%ds" % seconds
return s
def TickToLocal(tick):
ts = filetime + (tick - wsd['GameTimeSaveData']['value']['RealDateTimeTicks']['value']) / 1e7
t = datetime.datetime.fromtimestamp(ts)
return t.strftime("%Y-%m-%d %H:%M:%S")
def backup_file(source_file):
timestamp = datetime.datetime.now().strftime("%Y%m%d_%H%M%S")
backup_folder = os.path.join(os.path.dirname(source_file), "Backup")
os.makedirs(backup_folder, exist_ok=True)
backup_filename = f"Level_{timestamp}.sav"
backup_path = os.path.join(backup_folder, backup_filename)
print(f"\nCreating backup file: {backup_path}", end="", flush=True)
shutil.copy2(source_file, backup_path)
print("\nDone")
def Save(exit_now=True):
print("Processing GVAS to Sav file...", end="", flush=True)
if "Pal.PalWorldSaveGame" in gvas_file.header.save_game_class_name or "Pal.PalLocalWorldSaveGame" in gvas_file.header.save_game_class_name:
save_type = 0x32
else:
save_type = 0x31
fixed_folder = os.path.join(os.path.dirname(output_path), "Fixed")
os.makedirs(fixed_folder, exist_ok=True)
fixed_output_path = os.path.join(fixed_folder, os.path.basename(output_path))
backup_file(output_path)
sav_file = compress_gvas_to_sav(gvas_file.write(SKP_PALWORLD_CUSTOM_PROPERTIES), save_type)
print("Done")
print("Saving Sav file...", end="", flush=True)
with open(fixed_output_path, "wb") as f:
f.write(sav_file)
print("Done")
print(f"File saved to {fixed_output_path}")
for del_file in delete_files:
try:
os.unlink(del_file)
except FileNotFoundError:
pass
if exit_now:
sys.exit(0)
if __name__ == "__main__": main_editor()