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/Users/glavin/Library/Developer/Xcode/DerivedData/Streamlyne_Cocoa_SDK-fyrnduiwvinxajfjelauyxnhztxw/Build/Products/Debug-iphonesimulator
fatal error: lipo: /Users/glavin/Library/Developer/Xcode/DerivedData/Streamlyne_Cocoa_SDK-fyrnduiwvinxajfjelauyxnhztxw/Build/Products/Debug-iphonesimulator/../Debug-iphonesimulator/libStreamlyne-iOS-SDK.a and /Users/glavin/Library/Developer/Xcode/DerivedData/Streamlyne_Cocoa_SDK-fyrnduiwvinxajfjelauyxnhztxw/Build/Products/Debug-iphonesimulator/libStreamlyne-iOS-SDK.a have the same architectures (i386) and can't be in the same fat output file
At first glance, looks like the two input files are the same (both for iOS). However, I believe that they are for the iOS Simulator and the real iOS devices, thus allowing a static lib that can be included and used for both. Will do further research later.
Error:
Full:
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