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Legacy building like Crusader Kings. The whole idea being to build a strong nomadic family who continue your legacy and continue to move around and survive in the wilderness.
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When you die you need to chose another member of the family to continue your legacy. You then play this character.
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Some sort of skill inheritance system would be interesting. Perhaps if your father or mother was particularly strong then you're predisposed to being strong too? Needs some thought.
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RPG elements, with starting stats and some perks. e.g. a person who is particularly strong, or particularly smart. Or the opposite. I like Project Zomboid's approach to this, so it might be worth doing something similar.
- Also skill, like fishing, woodcutting. They can be trained, or taught. Teaching is especially good for your children?
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Livestock, including moving them around with the group.
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Detail. Like DF & Project Zomboid. Maybe not quite that detailed. But detailed.
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Probably need to learn 2D art. Make some of my own resources.
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NPCs
- As part of the family/group
- with their own agendas
- intelligent but uncontrollable
- Enemies
- enemy groups, doing the same thing as the player's group
- Friendly
- Small villages / settlements
- Wandering traders
- friendly groups, doing the same thing as the player's group
- As part of the family/group