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script.js
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script.js
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let gameSeq = [];
let userSeq = [];
let btns = ["yellow", "red", "green", "purple"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress",function(){
if(started == false) {
console.log("game is started");
started = true;
levelUp();
}
});
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(function() {
btn.classList.remove("flash");
},350);
}
function userflash(btn) {
btn.classList.add("userflash");
setTimeout(function() {
btn.classList.remove("userflash");
},350);
}
function levelUp(){
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random() * 3);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx) {
if(userSeq[idx] === gameSeq[idx]){
if(userSeq.length == gameSeq.length) {
setTimeout(levelUp, 500);
}
} else{
h2.innerHTML = `Game Over! Your score was <b>${level}</b> <br>
Press any key to start.`;
document.querySelector("body").style.backgroundColor ="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor ="white";
},150);
reset();
}
}
function btnPress() {
let btn = this;
userflash(btn);
userColor = btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns = document.querySelectorAll(".btn");
for(btn of allBtns) {
btn.addEventListener("click",btnPress);
}
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}