From f48e1111ac68bbf7389ea50b29902fea59880022 Mon Sep 17 00:00:00 2001 From: SunakazeKun Date: Sat, 14 May 2022 22:01:15 +0200 Subject: [PATCH] fixed class notes --- data/objectdb.json | 2 +- src/whitehole/db/ObjectDB.java | 14 +++++++++++--- 2 files changed, 12 insertions(+), 4 deletions(-) diff --git a/data/objectdb.json b/data/objectdb.json index 461b278..88b5bb3 100644 --- a/data/objectdb.json +++ b/data/objectdb.json @@ -1 +1 @@ -{"Categories":[{"Description":"Stage Parts","Key":"stagepart"},{"Description":"Level Features","Key":"levelfeature"},{"Description":"Backgrounds","Key":"background"},{"Description":"Enemies","Key":"enemy"},{"Description":"Bosses","Key":"boss"},{"Description":"NPCs","Key":"npc"},{"Description":"Items","Key":"item"},{"Description":"Particles","Key":"particle"},{"Description":"Areas","Key":"areas"},{"Description":"Gravities","Key":"gravity"},{"Description":"Cutscenes","Key":"cutscene"},{"Description":"Controllers","Key":"controller"},{"Description":"Deprecated","Key":"deprecated"}],"Objects":[{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"Abekobe2DMoveLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rightside Down -- Blank Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform from Rightside Down Galaxy. It has a blank surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"AbekobeCircleMoveLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rightside Down -- Checkered Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform from Rightside Down Galaxy. It has a checker patterned surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AbekobeIntroducePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Intro Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The decorative building blocks planet that can be seen at the beginning of Rightside Down Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AirBubble","IsLeftover":false,"ClassNameSMG1":"AirBubble","InternalName":"AirBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Air Bubble","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bubble that restores the player's air when collected underwater."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AirBubbleGenerator","IsLeftover":false,"ClassNameSMG1":"AirBubbleGenerator","InternalName":"AirBubbleGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Air Bubble Generator","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A nozzle that periodically generates air bubbles."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AncientCage","IsLeftover":false,"ClassNameSMG1":"AncientCage","InternalName":"AncientCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Luma Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The red metal cage from Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AquariumPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- 2D Underwater Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large planet found in the 2D underwater section from Cosmic Cove Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AquariumPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- 2D Sea Mine Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large planet found in Cosmic Cove Galaxy's 2D section that features Jammyfish and Sea Mines."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"AquariumRailMoveObj","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cosmic Cove -- Moving Gate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving metal gate from Cosmic Cove Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AreaMoveSphere","IsLeftover":false,"ClassNameSMG1":"AreaMoveSphere","InternalName":"AreaMoveSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Collision Push Movement Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":3,"File":"Map","Notes":"Moves compatible objects if they are on AreaMove collision triangles."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ArrowBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Arrow Sign","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large arrow-shaped sign with a red outline."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ArrowSwitch","IsLeftover":false,"ClassNameSMG1":"ArrowSwitch","InternalName":"ArrowSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Arrow Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An arrow-shaped switch that rotates once it gets triggered."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ArrowSwitchMulti","IsLeftover":false,"ClassNameSMG1":"ArrowSwitchMulti","InternalName":"ArrowSwitchMulti","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Multi-Use Arrow Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An arrow-shaped switch that rotates once it gets triggered. Can be triggered multiple times."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ArrowSwitchTarget","IsLeftover":false,"ClassNameSMG1":"ArrowSwitchTarget","InternalName":"ArrowSwitchTarget","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Multi-Use Arrow Switch Target","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A target that triggers a switch based off of the state of the ArrowSwitchMulti that it belongs to."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Space Junk Block [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Space Junk block that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A square-shaped Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A long Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":true,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A tall Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":true,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Orange Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An octagonal Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":true,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A triangular Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsIceB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Icy Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small square-shaped icy version of a Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsIceC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Very Talll Icy Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A very tall square-shaped icy version of a Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsIceD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Icy Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall square-shaped icy version of a Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsIceE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Narrow Icy Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A narrow square-shaped icy version of a Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsTimerA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timed Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long rectangular transparent Space Junk Block; used in Bowser's Galaxy Reactor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AssemblyBlockPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Silver Star Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet at the start of the Silver Star section in the first mission of Space Junk Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"AsteroidA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Decorative Asteroids","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of many large asteroids that serve as decoration."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"AsteroidB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Decorative Asteroids","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of many small asteroids that serve as decoration."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AsteroidBlockPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"8-Bit Mario/Luigi Planet Parts","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The lava, swamp platforms and large brick platform that serve as the basis of the 8-Bit Mario/Luigi planet from Toy Time Galaxy and Mario Squared Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"AsteroidBlockRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Yellow Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow rotating platform used on the 8-Bit Mario planet in Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"AsteroidC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Medium Decorative Asteroids","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of many medium-sized asteroids that serve as decoration."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"AsteroidD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lush Decorative Asteroids","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of many lush asteroids that serve as decoration."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"AsteroidMoveA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Moving Asteroid Cluster","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of many small asteroids that can move on a path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Grassy Region","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The section of the Comet Observatory where the Terrace and the Fountain are located."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Library Region","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The section of the Comet Observatory where the Kitchen and the Bedroom are located."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Upper Region","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The section of the Comet Observatory where the Engine Room and the Garden are located."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseCenterA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Big Slope","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big slope found below the Engine Room in the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseCenterB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Beacon Holder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The two cones that hold the Beacon in place in the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseCenterTop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Peak","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The top of the Comet Observatory where a 1-Up can be found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseKitchen","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Kitchen Steps","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The steps that lead up to the Kitchen in the Comet Observatory."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AstroChangeStageCube","IsLeftover":false,"ClassNameSMG1":"AstroChangeStageCube","InternalName":"AstroChangeStageCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Comet Observatory Change Stage Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that will exit the current scene and start another one. For example, this is used to go to the different Domes on the Comet Observatory. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"AstroChildRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Gateway Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The small planet from the Comet Observatory that leads to Gateway Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroCore","IsLeftover":false,"ClassNameSMG1":"AstroCore","InternalName":"AstroCore","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory Beacon","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The glowing Beacon that serves as the engine of the Comet Observatory."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroCountDownPlate","IsLeftover":false,"ClassNameSMG1":"AstroCountDownPlate","InternalName":"AstroCountDownPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory Star Countdown","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The number located at the start of the Comet Observatory that counts down the amount of stars you need to finish the game."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroDecoratePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Comet Observatory -- Beacon Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The red-purple ring found around the Beacon in the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroDecoratePartsGearA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Decorative Gears","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotating gears found inside the glass of the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroDome","IsLeftover":false,"ClassNameSMG1":"AstroDome","InternalName":"AstroDome","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome -- Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The interior of a Dome."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroDomeAsteroid","IsLeftover":false,"ClassNameSMG1":"AstroDomeAsteroid","InternalName":"AstroDomeAsteroid","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Asteroids","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of many rotating asteroids that are found in the galaxy select of the Domes."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroDomeBlueStar","IsLeftover":false,"ClassNameSMG1":"AstroDomeBlueStar","InternalName":"AstroDomeBlueStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Pull Star","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variation of the Pull Star that takes you to the galaxy select within Domes."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroDomeComet","IsLeftover":false,"ClassNameSMG1":"AstroDomeComet","InternalName":"AstroDomeComet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Comet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The decoration used when a galaxy in the galaxy select has a Comet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroDomeDemoAstroGalaxy","IsLeftover":false,"ClassNameSMG1":"AstroDomeDemoAstroGalaxy","InternalName":"AstroDomeDemoAstroGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Miniature Comet Observatory","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small version of the Comet Observatory that can be seen when the player flies to a galaxy in a Dome."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"AstroDomeDemoStarter","IsLeftover":false,"ClassNameSMG1":"AstroDomeDemoStarter","InternalName":"AstroDomeDemoStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Fly-Out Cutscene","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Sets up the cutscene for when the player flies to a galaxy in a Dome."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroDomeEntrance","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Dome","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The entrances to the several Domes in the Comet Observatory."},{"Progress":2,"Category":"controller","ClassNameSMG2":"AstroDomeGalaxySelector","IsLeftover":false,"ClassNameSMG1":"AstroDomeGalaxySelector","InternalName":"AstroDomeGalaxySelector","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller for the galaxy select in the Domes."},{"Progress":2,"Category":"background","ClassNameSMG2":"AstroDomeSky","IsLeftover":false,"ClassNameSMG1":"AstroDomeSky","InternalName":"AstroDomeSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starry ocean sky models used in the Domes. "},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"AstroDomeSkyA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bigmouth Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starry ocean sky model from Bigmouth Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroLibrary","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Library Exterior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The exterior of the Comet Observatory's library."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroMapBoard","IsLeftover":false,"ClassNameSMG1":"AstroMapBoard","InternalName":"AstroMapBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory Map Screen","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge screen that displays the map of the Comet Observatory."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AstroOverlookArea","IsLeftover":false,"ClassNameSMG1":"AstroOverlookArea","InternalName":"AstroOverlookAreaCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Show Comet Observatory Labels Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"Displays the labels for the different parts of the Comet Observatory. Requires an actual AstroOverlookObj placed in the stage."},{"Progress":2,"Category":"controller","ClassNameSMG2":"AstroOverlookObj","IsLeftover":false,"ClassNameSMG1":"AstroOverlookObj","InternalName":"AstroOverlookObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Show Comet Observatory Labels Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that will show the name labels for the different parts of the Comet Observatory if the player stands inside an AstroOverlookAreaCylinder."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroParking","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Garage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The garage section in which the Toad Brigade's Starshroom is parked."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"AstroRoomLibrary","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Library Interior","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The interior of the Comet Observatory's Library."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Comet Observatory -- Green Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of green rotating platforms found on the lower level of the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Comet Observatory -- Yellow Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of yellow rotating platforms found on the upper level of the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroStarPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Dome Pipes","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The decorative pipes in the Comet Observatory that power the Domes."},{"Progress":2,"Category":"particle","ClassNameSMG2":"AstroEffectObj","IsLeftover":false,"ClassNameSMG1":"AstroEffectObj","InternalName":"AstroTorchLightBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Comet Observatory Torch Light","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue torch light that was meant to be used in the Comet Observatory."},{"Progress":2,"Category":"particle","ClassNameSMG2":"AstroEffectObj","IsLeftover":false,"ClassNameSMG1":"AstroEffectObj","InternalName":"AstroTorchLightRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Comet Observatory Torch Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The red torch light used in the Comet Observatory."},{"Progress":2,"Category":"boss","ClassNameSMG2":"AttackRock","IsLeftover":false,"ClassNameSMG1":"AttackRock","InternalName":"AttackRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Attack Rock [Fight]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow orb that appears during the boss fights against Bowser."},{"Progress":2,"Category":"boss","ClassNameSMG2":"AttackRockFinal","IsLeftover":false,"ClassNameSMG1":"AttackRockFinal","InternalName":"AttackRockFinal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Attack Rock [Final Fight]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow orb that appears during the final boss fight against Bowser."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AttackRockTutorial","IsLeftover":false,"ClassNameSMG1":"AttackRockTutorial","InternalName":"AttackRockTutorial","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Attack Rock [Stage]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow orb that appears before the fights against Bowser."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AudioEffectArea","IsLeftover":false,"ClassNameSMG1":"AudioEffectArea","InternalName":"AudioEffectArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Audio Effect Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"Enables a different audio effect once entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AudioEffectArea","IsLeftover":false,"ClassNameSMG1":"AudioEffectArea","InternalName":"AudioEffectCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Audio Effect Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"Enables a different audio effect once entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AudioEffectArea","IsLeftover":false,"ClassNameSMG1":"AudioEffectArea","InternalName":"AudioEffectCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Audio Effect Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"Enables a different audio effect once entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AudioEffectArea","IsLeftover":false,"ClassNameSMG1":"AudioEffectArea","InternalName":"AudioEffectSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Audio Effect Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"Enables a different audio effect once entered."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"AuroraSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The sky model from Freezeflame Galaxy that features auroras."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjFarMax","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjFarMax","InternalName":"BackgroundComet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Rosalina's Comet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large egg-shaped Comet that appears during Starship Mario's ending cutscene."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BakuBaku","IsLeftover":false,"ClassNameSMG1":"BakuBaku","InternalName":"BakuBaku","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mattermouth","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gluttonous skull enemy from Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RotateMoveObjClipParts","InternalName":"BakubakuCircleConveyor","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Small Rotating Carpet Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":""},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"BakuBakuClipStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Mattermouth Carpet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large carpet from Bowser's Lava Lair that is eaten away by Mattermouths."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BallBeamer","IsLeftover":false,"ClassNameSMG1":"BallBeamer","InternalName":"BallBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ball Beamer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow enemy with a metal nut on its head that periodically emits spherical rings of electricity."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Balloonfish","IsLeftover":false,"ClassNameSMG1":"Balloonfish","InternalName":"Balloonfish","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Porcupuffer","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A purple blowfish enemy from Drip Drop Galaxy and Cosmic Cove Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"BalloonFruit","IsLeftover":false,"ClassNameSMG1":"BalloonFruit","InternalName":"BalloonFruit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blimp Fruit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The blue fruit that Yoshi can eat to expand and fly like a balloon."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BallOpener","IsLeftover":true,"ClassNameSMG1":"BallOpener","InternalName":"BallOpener","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Star Ball Opener","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A metal hole with a blue edge that is used to crack Star Balls in Rolling Green Galaxy and Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BallOpener","IsLeftover":false,"ClassNameSMG1":"BallOpener","InternalName":"BallOpenerSlider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Star Ball Opener","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The round planet from Rolling Coaster Galaxy that features a hole to crack open the Star Ball."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BallOpener","IsLeftover":false,"ClassNameSMG1":"BallOpener","InternalName":"BallOpenerTamakoro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Star Ball Opener","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink pencil platform from Rolling Masterpiece Galaxy that features a hole to crack open the Star Ball."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BallRail","IsLeftover":false,"ClassNameSMG1":"BallRail","InternalName":"BallRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball Rail","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible path that the Star Ball will move on once touched."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Banekiti","IsLeftover":false,"ClassNameSMG1":"Banekiti","InternalName":"Banekiti","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Banekiti","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A mechanical spring enemy that bounces off Boo Mario upon contact. It is used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BarrelCloudActionPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Cloud Flower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet from Bowser's Galaxy Generator's section that features Cloud Flowers and Bullet Bills."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BarrelCloudActionRotateLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Rotating Stone Lift","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating cylinder from Bowser's Galaxy Generator that has some small platforms attached to it. Used in the section that features Cloud Flowers and Bullet Bills."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveInvalidateCollision","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveInvalidateCollision","InternalName":"BarrelColonyDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Cylindrical Banzai Bill Planet Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The small door that covers the entrance into the cylindrical planet from Sky Station Galaxy's second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapAnimLow","IsLeftover":false,"ClassNameSMG1":"PlanetMapAnimLow","InternalName":"BarrelColonyInnerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Cylindrical Banzai Bill Planet Interior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior parts of the large cylindrical planet from Sky Station Galaxy's second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BarrelColonyLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sky Station -- Rotating Metal Lift","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating cylinder that has four smaller platforms attached to it. It can be found inside the large cylindrical planet from Sky Station Galaxy's second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BarrelColonyOuterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Cylindrical Banzai Bill Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The exterior parts of the large cylindrical planet from Sky Station Galaxy's second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BarrelElectricRailColonyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Long Cylindrical Satellite Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long cylindrical satellite planet from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BarrelElectricRailMoveLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Small Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small moving platform from Space Storm Galaxy's long cylindrical satellite planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BarrelElectricRailRotateLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Metal Lift","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rotating metal lift from Space Storm Galaxy's long cylindrical satellite planet."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"BarrelGravityAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm Foggy Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The gray foggy air that surrounds the cylindrical planets in Space Storm Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BasaBasa","IsLeftover":false,"ClassNameSMG1":"BasaBasa","InternalName":"BasaBasa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swooper","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bat enemy that is mostly found in cave sections."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BasaBasa","IsLeftover":true,"ClassNameSMG1":"BasaBasa","InternalName":"BasaBasaIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ice Swooper","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An icy Swooper that can freeze the player upon contact. Can be defeated using the Ice power-up or the Invincibility power-up."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BathtubPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"BathtubPlanet\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bowl-shaped planet with checkered textures and hot water in the center that burns the player upon contact."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Battan","IsLeftover":false,"ClassNameSMG1":"Battan","InternalName":"Battan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Whomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large rectangular stone block enemy that can attack by falling onto the player."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BattanKing","IsLeftover":false,"ClassNameSMG1":"BattanKing","InternalName":"BattanKing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Whomp King","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large stone block boss from Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattanRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Whomp Section Parts","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Parts of the Whomp section and the last 2D interior section from Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BattleAsteroidCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Decorative Asteroid Belt","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative asteroid belt that can be seen in the background of Battle Belt Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleAsteroidStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Mini Goomba Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet from Battle Belt Galaxy that features a single Mini Goomba."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GravityTimerChangeWall","IsLeftover":false,"ClassNameSMG1":"GravityTimerChangeWall","InternalName":"BattleGrapyonPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Swaphopper Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior section from Battle Belt Galaxy that features several Swaphoppers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BattleGrapyonPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Swaphopper Planet Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small blockade that covers the exit from Battle Belt Galaxy's Swaphopper planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleIceMerameraPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Li'l Brr Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ice planet from Battle Belt Galaxy that features several Li'l Brrs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleKabokuriPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Jack O'Goomba Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The pumpkin planet from Battle Belt Galaxy that features several Jack O'Goombas."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleKaninaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Crabber Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sand planet from Battle Belt Galaxy that features several Crabbers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleMerameraPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Li'l Cinder Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The lava planet from Battle Belt Galaxy that features several Li'l Cinders."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleMogucchiPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Undergrunt Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The grassy planet from Battle Belt Galaxy that features two Undergrunts."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BattleShipElevator","IsLeftover":false,"ClassNameSMG1":"BattleShipElevator","InternalName":"BattleShipElevator","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Yellow Elevator","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The yellow elevator platform used in the third mission of Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BattleShipElevatorCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Yellow Elevator Cover","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The yellow lid that covers the hole after you ride the elevator in Battlerock Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"BattleShipExplosionMetal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Metal Explosion Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal explosion effect used in the second mission of Battlerock Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"BattleShipExplosionRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rock Explosion Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rock explosion effect used in the third mission of Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BattleShipMovePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Rotating Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating wheel from the 2D area of Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BattleShipMovePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Rotating Wheel with Gap","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating wheel with a gap from the 2D area of Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"BattleShipWarpHole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Decorative Wormhole","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative wormhole that can be seen in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleUnizoLandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Land Urchin Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rocky planet from Battle Belt Galaxy that features several Land Urchins."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleWanwanSearchPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Silver Chomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large metal planet from Battle Belt Galaxy that feautures several Silver Chomps."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleWaterTeresaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Water Boo Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The underwater section planet from Battle Belt Galaxy that features several Water Boos."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BeachChair","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Beach Chair","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A beach chair from Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BeachParasol","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Beach Parasol","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An bouncy parasol from Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BeamGoRoundPlanet","IsLeftover":false,"ClassNameSMG1":"BeamGoRoundPlanet","InternalName":"BeamGoRoundPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Beam Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of two rotating cone-shaped planets with electric beams that can be found in the first Star in Dreadnought Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BeeEater","IsLeftover":false,"ClassNameSMG1":"BeeEater","InternalName":"BeeEater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bee Eater","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green plant with red spikes that will try to lunge at the player to damage them."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeFlowerHover","IsLeftover":false,"ClassNameSMG1":"BeeFlowerHover","InternalName":"BeeFlowerHover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rotating Flower Platform","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rotating flower platform that can be stood on using the Bee and Cloud power-ups."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeJumpBall","IsLeftover":false,"ClassNameSMG1":"BeeJumpBall","InternalName":"BeeJumpBall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Honeybloom Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the many bouncy berries from Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeJumpBall","IsLeftover":false,"ClassNameSMG1":"BeeJumpBall","InternalName":"BeeJumpBallB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pink Honeybloom Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the many bouncy berries from Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeJumpBall","IsLeftover":false,"ClassNameSMG1":"BeeJumpBall","InternalName":"BeeJumpBallC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Honeybloom Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the many bouncy berries from Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeJumpBall","IsLeftover":false,"ClassNameSMG1":"BeeJumpBall","InternalName":"BeeJumpBallD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Honeybloom Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the many bouncy berries from Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BeeWallClimbPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Honeycomb Panel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A hexagonal honeycomb panel that can be placed on a path. The player can climb on it using the Bee power-up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BeeWallClimbPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyclimb -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet of Honeyclimb Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BeeWallClimbPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyclimb -- Meteor Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet with falling meteors from Honeyclimb Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BeeWallClimbPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyclimb -- Mandibug Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet with Mandibugs from Honeyclimb Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BeeWallShortDistArea","IsLeftover":false,"ClassNameSMG1":"BeeWallShortDistArea","InternalName":"BeeWallShortDistArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Faster Bee Flight Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Allows the Bee power-up to fly a longer distance than usual if the player is inside this area."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BeeWallShortDistArea","IsLeftover":false,"ClassNameSMG1":"BeeWallShortDistArea","InternalName":"BeeWallShortDistAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Faster Bee Flight Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"Allows the Bee power-up to fly a longer distance than usual if the player is inside this area. The cube's origin is the base's center."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanBaby","IsLeftover":false,"ClassNameSMG1":"BegomanBaby","InternalName":"BegomanBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Topmini","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small yellow robot enemy that is always spinning."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanLauncher","IsLeftover":false,"ClassNameSMG1":"BegomanLauncher","InternalName":"BegomanBabyLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Topmini Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black hole that spawns Topmini. Defeated Topmini will respawn after some time."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanLauncher","IsLeftover":false,"ClassNameSMG1":"BegomanLauncher","InternalName":"BegomanLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spring Topman Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black hole that spawns Spring Topman. Defeated Spring Topman will respawn after some time."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BegomanRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"BegomanRoomPlanet\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished planet with checkered textures. It ressembles JumpBeamerRoomPlanet."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanSpike","IsLeftover":false,"ClassNameSMG1":"BegomanSpike","InternalName":"BegomanSpike","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Topman","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A red spiky robot enemy that is always spinning."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanSpring","IsLeftover":false,"ClassNameSMG1":"BegomanSpring","InternalName":"BegomanSpring","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spring Topman","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A yellow robot enemy whose head can be bounced off."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanSpring","IsLeftover":true,"ClassNameSMG1":"BegomanSpring","InternalName":"BegomanSpringHide","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Passive Spring Topman","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A variant of a Spring Topman that resides in the ground and jumps out once the player gets near. It emits a Topmini if hit with a Spin Attack."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BellyDragon","IsLeftover":false,"ClassNameSMG1":"BellyDragon","InternalName":"BellyDragon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gobblegut","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dragon boss from Bowser Jr.'s Fiery Flottila."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BellyDragonLv1Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Gobblegut Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet from Bowser Jr.'s Fiery Flotilla where Gobblegut is fought."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BellyDragon","IsLeftover":false,"ClassNameSMG1":"BellyDragon","InternalName":"BellyDragonLv2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Gobblegut","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A fiery version of Gobblegut that appears in Battle Belt Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BellyDragonLv2Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Fiery Gobblegut Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rocky planet from Battle Belt Galaxy where Fiery Gobblegut is fought."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BendSwanpPlanet","IsLeftover":false,"ClassNameSMG1":"BendSwanpPlanet","InternalName":"BendSwanpPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Folding Swamp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The folding swamp planet from Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BendSwanpStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Folding Swamp Starting Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting platform from Boo Moon Galaxy's folding swamp planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BendSwanpStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Folding Swamp Midway Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second platform from Boo Moon Galaxy's folding swamp planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BendSwanpStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Folding Swamp Curved Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The curved platform from Boo Moon Galaxy's folding swamp planet."},{"Progress":2,"Category":"item","ClassNameSMG2":"BenefitItemInvincible","IsLeftover":false,"ClassNameSMG1":"BenefitItemInvincible","InternalName":"BenefitItemInvincible","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rainbow Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable power-up that transforms the player into a Rainbow character."},{"Progress":2,"Category":"item","ClassNameSMG2":"BenefitItemLifeUp","IsLeftover":false,"ClassNameSMG1":"BenefitItemLifeUp","InternalName":"BenefitItemLifeUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Life Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable mushroom that increases the player's health to 6."},{"Progress":2,"Category":"item","ClassNameSMG2":"BenefitItemOneUp","IsLeftover":false,"ClassNameSMG1":"BenefitItemOneUp","InternalName":"BenefitItemOneUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"1-Up Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable mushroom that gives an extra life."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapAir","IsLeftover":false,"ClassNameSMG1":"ProjectionMapAir","InternalName":"BeyondBlueAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville Blue Cloudy Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large cloudy air that surrounds the Starshroom and Glamdozer planet."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"BeyondDimensionAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The pink atmosphere that surrounds the planets created after feeding a Hungry Luma."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"BeyondGalaxySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starry sky model from Chompworks Galaxy, Fleet Glide Galaxy and Upside Dizzy Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondHellValleySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from Shiverburn Galaxy that features the infamous alien creatures."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondHorizonSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slimy Spring Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sunset sky model from Slimy Spring Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondOrbitSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from Bowser Jr.'s Fiery Flotilla and Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondPhantomSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from Haunty Halls Galaxy which features a large moon."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondSandNightSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand Nighttime Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The nighttime sky model from Slipsand Galaxy that features several large towers."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondSandSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand Daytime Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The daytime sky model from Slipsand Galaxy and Clockwork Ruins Galaxy that features several large towers."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondSummerSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cloudy sky model from Fluffy Bluff Galaxy and Starshine Beach Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondTitleSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cloudy sky model from Rightside Down Galaxy and the game's Title Screen."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BgmChangeArea","IsLeftover":false,"ClassNameSMG1":"BgmChangeArea","InternalName":"BgmChangeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Music Change Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"Changes the stage's background music in various different ways if entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BgmProhibitArea","IsLeftover":false,"ClassNameSMG1":"BgmProhibitArea","InternalName":"BgmProhibitArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Deep Dark Music Mute Area","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that mutes Deep Dark Galaxy's main background music (MBGM_GALAXY_05) when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BgmVolumeFadeArea","IsLeftover":false,"ClassNameSMG1":"BgmVolumeFadeArea","InternalName":"BgmVolumeFadeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Music Volume Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"Changes the background music's volume if entered."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Birikyu","IsLeftover":false,"ClassNameSMG1":"Birikyu","InternalName":"BigBirikyu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Amp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An electric ball-shaped enemy that moves on a set path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubble","IsLeftover":false,"ClassNameSMG1":"BigBubble","InternalName":"BigBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Bubble","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused standalone version of the Big Bubble that does not render. Can be entered and controlled by Mario."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleCameraArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleCameraArea","InternalName":"BigBubbleCameraBox","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Big Bubble Camera Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it while riding a Big Bubble. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleCameraArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleCameraArea","InternalName":"BigBubbleCameraCylinder","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Big Bubble Camera Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it while riding a Big Bubble."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleCameraArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleCameraArea","InternalName":"BigBubbleCameraSphere","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Big Bubble Camera Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it while riding a Big Bubble."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubbleGenerator","IsLeftover":false,"ClassNameSMG1":"BigBubbleGenerator","InternalName":"BigBubbleGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Bubble Generator","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A generator that creates Big Bubbles, which can be entered and controlled by the player."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleGoalArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleGoalArea","InternalName":"BigBubbleGoalAreaBox","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pop Big Bubble Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that pops any Big Bubble inside it. This may also activate a switch. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleGoalArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleGoalArea","InternalName":"BigBubbleGoalAreaCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pop Big Bubble Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that pops any Big Bubble inside it. This may also activate a switch."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleGoalArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleGoalArea","InternalName":"BigBubbleGoalAreaSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pop Big Bubble Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that pops any Big Bubble inside it. This may also activate a switch."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubbleMoveLimitter","IsLeftover":false,"ClassNameSMG1":"BigBubbleMoveLimitter","InternalName":"BigBubbleMoveLimitterCylinder","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Bubble Movement Limiter [Cylinder]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Limits the movement of Big Bubbles so that it moves on the lateral surface of an invisible cylinder."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubbleMoveLimitter","IsLeftover":false,"ClassNameSMG1":"BigBubbleMoveLimitter","InternalName":"BigBubbleMoveLimitterPlane","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Bubble Movement Limiter [Planar]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Limits the movement of Big Bubbles so that it moves on an invisible plane."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleSwitchArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleSwitchArea","InternalName":"BigBubbleSwitchBox","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Big Bubble Switch Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it while riding a Big Bubble. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleSwitchArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleSwitchArea","InternalName":"BigBubbleSwitchCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Big Bubble Switch Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it while riding a Big Bubble."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleSwitchArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleSwitchArea","InternalName":"BigBubbleSwitchSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Big Bubble Switch Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it while riding a Big Bubble."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BigCake","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Credits -- Cake","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The big cake that can be seen during the game's ending credits."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CloudStep","IsLeftover":false,"ClassNameSMG1":"CloudStep","InternalName":"BigCloudStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Large Cloud Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large cloud platform that can be stood on using the Bee and Cloud power-ups."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CloudStep","IsLeftover":false,"ClassNameSMG1":"CloudStep","InternalName":"BigCloudStepMountainTop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Ring Cloud Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ring-shaped cloud platform that can be stood on using the Bee and Cloud power-ups."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigCoinBlockStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Huge ? Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large ? Block from Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BigEarthenPipeExtend","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Supermassive -- Large Moving Pipe","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large moving Pipe from Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigEarthenPipeGround","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Pipe Dirt","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dirt platform that is placed inside the large Pipes from Supermassive Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BigFallSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The waterfalls sky model from Hightail Falls Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigFan","IsLeftover":true,"ClassNameSMG1":"BigFan","InternalName":"BigFan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Fan","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large fan with legs that creates gust that can push Bubbles and the player if they use the Boo power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigFanCloud","IsLeftover":false,"ClassNameSMG1":"BigFanCloud","InternalName":"BigFanCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Metal Fan Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A circle-shaped metal platform with a fan. It does not actually produce a wind gust. For this, use FluffWind in combination with this object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigFan","IsLeftover":false,"ClassNameSMG1":"BigFan","InternalName":"BigFanNoLeg","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Fan without Legs","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large fan that creates a gust that can push Bubbles and the player if with the Boo power-up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigHanachanPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Wiggler Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large cylindrical stone planet from the end of Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigNokonokoLandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Koopa Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The circular dirt planet used in Supermassive Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubbleGenerator","IsLeftover":false,"ClassNameSMG1":"BigBubbleGenerator","InternalName":"BigObstructBubbleGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Immovable Big Bubble Generator","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Creates Big Bubbles that can't be moved by the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigPunchBoxStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Huge Brick Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge Brick Block platform used in Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigRelayPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Large Asteroid","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A floating asteroid that appears in Good Egg Galaxy and Boss Blitz Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigRelayPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [BigRelayPlanetB]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BigRepeatWarpLift","IsLeftover":false,"ClassNameSMG1":"BigRepeatWarpLift","InternalName":"BigRepeatWarpLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Supermassive -- Huge Yellow Disappearing Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge yellow platform that disappears and then reappears again after a short time; used in Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BigRotateCoinWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Supermassive -- Huge Rotating Coin","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge rotating Coin used in Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigSandBirdGoalStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Sand Bird Planet Ending Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ending platform of the Sand Bird planet from Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigSandBirdRoutePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Sand Bird Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used for the Sand Bird ride in the second mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigSandBirdStartStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Sand Bird Planet Starting Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting platform of the Sand Bird planet from Slipsand Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"SignBoard","IsLeftover":false,"ClassNameSMG1":"SignBoard","InternalName":"BigSignBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Signboard","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge signboard that displays text; used in Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigStrongBlockStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Huge Used Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge Used Block platform used in Supermassive Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"BigTreeLeafSplash","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Leaf Effect","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A leaf effect that makes leaves appear; used in the first mission of Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigTreePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Large Tree Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large tree planet that makes up the starting section from Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BigTreePlanetBranchA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Large Tree Planet Platforms A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of platforms used on the tree planet in Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BigTreePlanetBranchB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Large Tree Planet Platforms B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of planks used on the tree planet in Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigYellowChipStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Star Chip Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge Star Chip that is used as a platform in Supermassive Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"BindEndArea","IsLeftover":false,"ClassNameSMG1":"BindEndArea","InternalName":"BindEndArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"\"BindEnd\" Area [Useless]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A useless area object that has no actual effect in-game."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"BindEndArea","IsLeftover":false,"ClassNameSMG1":"BindEndArea","InternalName":"BindEndCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"\"BindEnd\" Area [Cube, Useless]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A useless area object that has no actual effect in-game."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"BirdLouseL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Cloud Particles","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large cloud effect used in a few galaxies, such as Wild Glide Galaxy and Freezy Flake Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"BirdLouseS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Cloud Particles","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large cloud effect used in a few galaxies, such as Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BiriBiriBegomanSpikePistonA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Green Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving green piston used in Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BiriBiriBegomanSpikePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Caged Luma Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The metal bowl planet with a trapped Luma in Battlerock Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BirikyuWithFace","IsLeftover":false,"ClassNameSMG1":"BirikyuWithFace","InternalName":"Birikyu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Amp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small electrical enemy that moves on a path or in a circular motion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BirthdayCakePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Cake Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The cake planet used in the third mission of Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BlackHole","IsLeftover":false,"ClassNameSMG1":"BlackHole","InternalName":"BlackHole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Black Hole [Spherical Attraction]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Black Hole that sucks in the player or defeats some enemies in its range. This one has a spherical attraction range."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BlackHole","IsLeftover":false,"ClassNameSMG1":"BlackHole","InternalName":"BlackHoleCube","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Black Hole [Cubic Attraction]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Black Hole that sucks in the player or defeats some enemies in its range. This one has a box-shaped attraction range."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BloomArea","IsLeftover":false,"ClassNameSMG1":"BloomArea","InternalName":"BloomArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bloom Effect Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that enables bloom shading for compatible objects when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BloomArea","IsLeftover":false,"ClassNameSMG1":"BloomArea","InternalName":"BloomCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bloom Effect Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that enables bloom shading for compatible objects when entered. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BloomArea","IsLeftover":false,"ClassNameSMG1":"BloomArea","InternalName":"BloomCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bloom Effect Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that enables bloom shading for compatible objects when entered."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"BloomFlower","IsLeftover":false,"ClassNameSMG1":"BloomFlower","InternalName":"BloomFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"BloomFlower\" [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BloomArea","IsLeftover":false,"ClassNameSMG1":"BloomArea","InternalName":"BloomSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bloom Effect Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that enables bloom shading for compatible objects when entered."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"Blue2DSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Honeybloom Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"BlueChip","IsLeftover":false,"ClassNameSMG1":"BlueChip","InternalName":"BlueChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Chip","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A collectable blue chip. Usually, five of them have to be collected."},{"Progress":2,"Category":"item","ClassNameSMG2":"BlueChipGroup","IsLeftover":false,"ClassNameSMG1":"BlueChipGroup","InternalName":"BlueChipGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Chip Group","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Controls a collection of Blue Chips and activates something once all are collected."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BlueStarCupsulePlanet","IsLeftover":false,"ClassNameSMG1":"BlueStarCupsulePlanet","InternalName":"BlueStarCupsulePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pull Star Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A transparent planet with a Pull Star inside; used in Space Junk Galaxy, Ghostly Galaxy and Space Storm Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BlueStarGuidanceArea","IsLeftover":false,"ClassNameSMG1":"BlueStarGuidanceArea","InternalName":"BlueStarGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pull Star Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, if entered, notifies the player how to use Pull Stars."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BlueStarGuidanceArea","IsLeftover":false,"ClassNameSMG1":"BlueStarGuidanceArea","InternalName":"BlueStarGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pull Star Explanation Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that, if entered, notifies the player how to use Pull Stars. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BombHei","IsLeftover":false,"ClassNameSMG1":"BombHei","InternalName":"Bomb","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bomb","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bomb that can be picked-up (to light its fuse) and thrown."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BombBird","IsLeftover":false,"ClassNameSMG1":"BombBird","InternalName":"BombBird","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cluckboom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fat bird that drops bombs; used in Dusty Dune Galaxy and Slipsand Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BombHei","IsLeftover":false,"ClassNameSMG1":"BombHei","InternalName":"BombHei","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bob-omb","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bomb enemy that explodes after a few seconds (once its fuse is lit)."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BombHeiLauncher","IsLeftover":false,"ClassNameSMG1":"BombHeiLauncher","InternalName":"BombHeiLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bob-omb Dispenser","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An enemy dispenser that releases Bob-ombs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BombHeiLeadingInnerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Bob-omb Planet Interior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior of the cylindrical glass planet from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BombHeiLeadingOuterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Bob-omb Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The exterior of the cylindrical glass planet from Space Storm Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"BombHeiRed","IsLeftover":false,"ClassNameSMG1":"BombHeiRed","InternalName":"BombHeiRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bob-omb Buddy","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red Bob-omb NPC from Throwback Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BombHeiLauncher","IsLeftover":true,"ClassNameSMG1":"BombHeiLauncher","InternalName":"BombLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bomb Dispenser","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A dispenser that releases bombs."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BombTeresa","IsLeftover":false,"ClassNameSMG1":"BombTeresa","InternalName":"BombTeresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bomb Boo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black boo that explodes when it hits something; used in Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BombTimeAttackLv2Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Challenge Planet [Dreadnought]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used for the trash minigame in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BombTimeAttackPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Challenge Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet used for the trash minigame in Battlerock Galaxy and the crate-burning minigames in Super Mario Galaxy 2."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BombZoneGravityDisplayPanel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Red Gravity Indicator Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red wall piece that is used to indicate the direction of gravity in Upside Dizzy Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BoomerangBros","IsLeftover":false,"ClassNameSMG1":"BoomerangBros","InternalName":"BoomerangBros","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boomerang Bro","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue Koopa that throws boomerangs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossBegoman","IsLeftover":false,"ClassNameSMG1":"BossBegoman","InternalName":"BossBegoman","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Topmaniac","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Topman boss fought in Battlerock Galaxy and Dreadnought Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossBussun","IsLeftover":false,"ClassNameSMG1":"BossBussun","InternalName":"BossBussun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Glamdozer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss used at the end of the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BossBussunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Glamdozer Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossJugem","IsLeftover":false,"ClassNameSMG1":"BossJugem","InternalName":"BossJugem","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Giga-Lakitu","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of the second mission of Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BossJugemPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Giga-Laktiu Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the second mission of Yoshi Star Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BossJugemPlanetCloud","IsLeftover":false,"ClassNameSMG1":"BossJugemPlanetCloud","InternalName":"BossJugemPlanetCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Giga-Lakitu Background Clouds","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The decorative thunder clouds seen in the background of the Giga-Lakitu fight in Yoshi Star Galaxy. They can cause damage as well."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossKameck","IsLeftover":false,"ClassNameSMG1":"BossKameck","InternalName":"BossKameck","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kamella","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large Magikoopa fought in Space Junk Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossKameck","IsLeftover":false,"ClassNameSMG1":"BossKameck","InternalName":"BossKameck2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghost Ship Kamella","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stronger version of Kamella that is fought in Deep Dark Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossKameckMoveRail","IsLeftover":false,"ClassNameSMG1":"BossKameckMoveRail","InternalName":"BossKameckMoveRail","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Kamella Subpath","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Specifies an individual subpath that Kamella can move on."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BossPlanetR50","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"BossPlanetR50\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An huge unused planet with 14 smaller planets surrounding it."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossStinkBug","IsLeftover":false,"ClassNameSMG1":"BossStinkBug","InternalName":"BossStinkBug","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bugaboom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The boss fought in both the third mission of Honeyhive Galaxy and in the secret mission of Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BothSideDrillTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Dirt Columns Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dirt-covered planet used in the second mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BothSideLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Flipsville -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform used in the first mission of Flipsville Galaxy. It has a hole in the middle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapPress","IsLeftover":false,"ClassNameSMG1":"PlanetMapPress","InternalName":"BothSideLiftPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Moving Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used near the end of the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BothSideMazeRoomDrillPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Starting Planet with Drill Spots","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in the second mission of Flipsville Galaxy, covered in dirt."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BothSideMazeRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BothSideMazeRoomSlideWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Flipsville -- Starting Planet Sliding Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sliding wall used on the starting planet of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BothSideWanwanPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Chomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chomp-filled planet used in the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":false,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Breakable Glass Cage","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small breakable glass cage."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":false,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableCageL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Breakable Glass Cage","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large breakable glass cage."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":true,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableCageRotate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rotating Breakable Glass Cage","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rotating breakable glass cage."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":true,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableFixation","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Breakable Anchor","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The breakable anchor used in Buoy Base Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":true,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableTrash","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Challenge Trash","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pile of trash that the player must destroy during the trash minigames in Battlerock Galaxy and Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BreakDownFixStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hurry-Scurry -- Stationary Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The stationary platform used in Hurry-Scurry Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BrickDust","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Floating Bricks Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of bricks used as floating debris in both Clockwork Ruins Galaxy and Upside Dizzy Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"BrightGalaxySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Cosmic Cove Galaxy, Boulder Bowl Galaxy and Sweet Mystery Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BrightObj","IsLeftover":false,"ClassNameSMG1":"BrightObj","InternalName":"BrightObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bright Light Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bright light that creates a lens flare effect when looked at."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BrightSun","IsLeftover":false,"ClassNameSMG1":"BrightSun","InternalName":"BrightSun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sunlight Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bright sunlight effect that is used in the background of some levels."},{"Progress":2,"Category":"npc","ClassNameSMG2":"BringEnemy","IsLeftover":false,"ClassNameSMG1":"BringEnemy","InternalName":"BringEnemy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Enemy Checker","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object used to check if the player brings the correct enemy to the Gearmo in Boulder Bowl Galaxy and Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanCrowdPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Scattered Bean Planets","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of five scattered bean-shaped planets from Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BroadBeanMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Good Egg -- Large Moving Stone Step","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large moving stone block used in Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BroadBeanMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Good Egg -- Long Moving Stone Step","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long moving stone block used in Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Bean Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused bean-shaped planet that could be seen in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Bean Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bean-shaped planet with a single stone block used in Good Egg Galaxy and Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Stone Blocks Bean Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bean-shaped planet with a stone structure on top; used in Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Grassy Bean Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A grassy bean-shaped planet used in Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BrokenHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Reactor -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet used in Bowser Jr.'s Lava Reactor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BuildingBlocksDust","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Decorative Wood Blocks","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative wooden blocks from Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BumpAppearPlanet","IsLeftover":false,"ClassNameSMG1":"BumpAppearPlanet","InternalName":"BumpAppearPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Bunny Chase Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wooden planet used in Gold Leaf Galaxy on which the player hunts a Star Bunny."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Bussun","IsLeftover":false,"ClassNameSMG1":"Bussun","InternalName":"Bussun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pupdozer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dinosaur-like enemy used in Flipsville Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Butler","IsLeftover":false,"ClassNameSMG1":"Butler","InternalName":"Butler","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Polari [Tutorial]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of Polari that is used for explanation and tutorial sequences."},{"Progress":2,"Category":"npc","ClassNameSMG2":"ButlerExplain","IsLeftover":false,"ClassNameSMG1":"ButlerExplain","InternalName":"ButlerExplain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Polari [Cutscene]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special variant of Polari that is used for the cutscene after collecting the very first Grand Star."},{"Progress":2,"Category":"npc","ClassNameSMG2":"ButlerMap","IsLeftover":false,"ClassNameSMG1":"ButlerMap","InternalName":"ButlerMap","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Polari [Map]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dark-brown Luma that displays the map when talked to."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Butterfly","IsLeftover":false,"ClassNameSMG1":"Butterfly","InternalName":"Butterfly","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Butterfly","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small decorative butterfly. May release Star Bits if touched."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Buzz","IsLeftover":false,"ClassNameSMG1":"Buzz","InternalName":"Buzz","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chopper","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green flying enemy used throughout Super Mario Galaxy 2."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Cactus","IsLeftover":false,"ClassNameSMG1":"Cactus","InternalName":"Cactus","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Damaging Cactus","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cactus that can damage the player or other objects upon contact."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CameraArea","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that causes the camera to change when the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CameraRepulsiveCylinder","IsLeftover":false,"ClassNameSMG1":"CameraRepulsiveCylinder","InternalName":"CameraRepulsiveCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Repulse Camera Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"Repulses the camera away from this area when the camera enters it."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"CameraRepulsiveSphere","IsLeftover":false,"ClassNameSMG1":"CameraRepulsiveSphere","InternalName":"CameraRepulsiveSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Repulse Camera Area [Sphere, Useless]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"A useless area object that has no actual effect in-game due to unfinished coding."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CancelBeeMorphArea","IsLeftover":false,"ClassNameSMG1":"CancelBeeMorphArea","InternalName":"CancelBeeMorphArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Cancel Bee Power-Up Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Removes the Bee power-up from the player if they go inside the area."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Candlestand","IsLeftover":false,"ClassNameSMG1":"Candlestand","InternalName":"CandlestandIceVolcano","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Flame Torch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A torch with a red flame. May also appear as unlit."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CandyLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- 4 Rotating Lollipops","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four rotating lollipops used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CandyLiftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- 2 Rotating Lollipops","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of two rotating lollipops used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CannonFortressBreakStep","IsLeftover":false,"ClassNameSMG1":"CannonFortressBreakStep","InternalName":"CannonFortressBreakStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Collapsing Tower Planet Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first platform that breaks off the tower planet in the Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonFortressCollapsePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Collapsing Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tower that has various collapsing platforms in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"CannonFortressMoveWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Collapsing Tower Wall Jump Shaft","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of two blocks that move on a path in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonFortressPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The titular main planet from Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CannonFortressBreakStep","IsLeftover":false,"ClassNameSMG1":"CannonFortressBreakStep","InternalName":"CannonFortressRotateBreakStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Small Collapsing Tower Planet Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating cylindrical platform that breaks off the tower planet in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CannonFortressBreakStep","IsLeftover":false,"ClassNameSMG1":"CannonFortressBreakStep","InternalName":"CannonFortressRotateBreakStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Medium Collapsing Tower Planet Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating cylindrical platform that breaks off the tower planet in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CannonFortressBreakStep","IsLeftover":false,"ClassNameSMG1":"CannonFortressBreakStep","InternalName":"CannonFortressRotateBreakStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Large Collapsing Tower Planet Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating cylindrical platform that breaks off the tower planet in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Checkpoint Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The multi-colored planet used in the middle of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonStormGCapturePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Pull Stars Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Pull Stars section from Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonStormSpaceShipPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Colossal Cannons Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large section featuring the cannonball shooters found in the second mission of Dreadnought Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CannonUnderConstructionA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Under-Construction Cannon 1st Stage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative cannon that is still under-construction."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CannonUnderConstructionB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Under-Construction Cannon 2nd Stage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative cannon that is still under-construction."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CapsuleCage","IsLeftover":false,"ClassNameSMG1":"CapsuleCage","InternalName":"CapsuleCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Locked Glass Cage","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A locked glass cage."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CapsuleLavaLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Lava Lair -- Rotating Wood Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"CapsuleLavaLiftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Lava Lair -- Moving Wood Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating and moving platforms used in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CapsuleLavaPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Gray Lava Capsule Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first of two capsule planets used at the start of Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CapsuleLavaPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Brown Lava Capsule Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second of two capsule planets used at the start of Bowser's Lava Lair."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Caretaker","IsLeftover":false,"ClassNameSMG1":"Caretaker","InternalName":"Caretaker","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A robotic NPC from Toy Time Galaxy and Chompworks Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CaretakerGarbage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Garbage Cart [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused garbage cart for a Gearmo that lacks collision."},{"Progress":2,"Category":"npc","ClassNameSMG2":"CareTakerHunter","IsLeftover":false,"ClassNameSMG1":"CareTakerHunter","InternalName":"CareTakerHunter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Enemy Hunter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Gold or Silver Gearmo. Used in Boulder Bowl Galaxy and Space Storm Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CaveInCube","IsLeftover":false,"ClassNameSMG1":"CaveInCube","InternalName":"CaveInCube","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Collapsing Engine Parts Generator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that spawns the collapsing engine parts used in Fleet Glide Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CelestrialArea","IsLeftover":false,"ClassNameSMG1":"CelestrialArea","InternalName":"CelestrialArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Limited Flying Range Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that will keep the player in if they are using the Flying power-up."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CelestrialArea","IsLeftover":false,"ClassNameSMG1":"CelestrialArea","InternalName":"CelestrialSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Limited Flying Range Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that will keep the player in if they are using the Flying power-up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ChallengeBallAccelCylinderA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Rotating Cylinder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating red cylinder used in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ChallengeBallGearA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Orange Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating orange gear used in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ChallengeBallMoveGroundA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Large Moving Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large metal box that serves as a moving obstacle in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ChallengeBallMoveGroundB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Small Moving Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small metal box that serves as a moving obstacle in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChallengeBallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Gizmo -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet from Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ChallengeBallRotateBridgeA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Rotating Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotating bridge found in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ChallengeBallVanishingRoadA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Gizmo -- Vanishing Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The blue and yellow bridge that vanishes when the player destroys the Star Ball at the end of Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"ChallengeGliderStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Battleship Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet and battleship used in Fleet Glide Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ChangeBgmCube","IsLeftover":false,"ClassNameSMG1":"ChangeBgmCube","InternalName":"ChangeBgmCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Music Change Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"Changes the stage's background music in various different ways if entered. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ChangeRoom","IsLeftover":false,"ClassNameSMG1":"ChangeRoom","InternalName":"ChangeRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Character Changer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A room used on Starship Mario that allows the player to switch between Mario and Luigi."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChaosGravityStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Intro Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The house/mansion planet that the player lands on at the start of Upside Dizzy Galaxy. It lacks collision."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Meramera","IsLeftover":false,"ClassNameSMG1":"Meramera","InternalName":"ChildIceMeramera","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Li'l Brr [Child]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Li'l Brr that is used for special ChildObj setups."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"ChildKameck","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Fire Ball Magikoopa [Child]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Fire Ball Magikoopa that is used for special ChildObj setups."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kuribo","IsLeftover":false,"ClassNameSMG1":"Kuribo","InternalName":"ChildKuribo","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Goomba [Child]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Goomba that is used for special ChildObj setups."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Meramera","IsLeftover":false,"ClassNameSMG1":"Meramera","InternalName":"ChildMeramera","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Li'l Cinder [Child]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Li'l Cinder that is used for special ChildObj setups."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"ChildRoomSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The colorful sky model used in Toy Time Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"SkeletalFishBaby","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBaby","InternalName":"ChildSkeletalFishBaby","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Swimming Gringill [Child]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Swimming Gringill that is used for special ChildObj setups."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ChimneyEntryObj","IsLeftover":false,"ClassNameSMG1":"ChimneyEntryObj","InternalName":"ChimneyEntryObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Chimney Warp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that, when touched, will warp the player to a defined destination point."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ChoConveyorChocoA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- White Chocolate Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wall of white chocolate used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ChoConveyorMoveChocoA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Moving Chocolate Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wall of chocolate used on a conveyor belt in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChoConveyorPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Wall Bounce Dessert Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first set of cake planets used in the section where the player has to bounce off the walls with the Spring power-up in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"ChoConveyorPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Blue Conveyor Belt","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The blue conveyor belt planet used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChoConveyorPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Citrus Cake Slice","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The plate with a slice of a citrus cake in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ChoConveyorPlanetD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Rotating Citrus Cake","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotating citrus cake planet in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ChooChooTrain","IsLeftover":false,"ClassNameSMG1":"ChooChooTrain","InternalName":"ChooChooTrain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Train","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving toy train located in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChooChooTrainStationPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Train Station","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The train station planet from Toy Time Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Chorobon","IsLeftover":false,"ClassNameSMG1":"Chorobon","InternalName":"Chorobon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fuzzy","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A black spiky enemy that appears in both Honeybloom Galaxy and Flipsville Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"CircleCoinGroup","IsLeftover":false,"ClassNameSMG1":"CircleCoinGroup","InternalName":"CircleCoinGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that spawns several Coins in a circle."},{"Progress":2,"Category":"item","ClassNameSMG2":"CircleCoinGroup","IsLeftover":false,"ClassNameSMG1":"CircleCoinGroup","InternalName":"CirclePurpleCoinGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Coin Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that spawns several Purple Coins in a circle."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SmallStone","IsLeftover":false,"ClassNameSMG1":"SmallStone","InternalName":"CircleShell","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Seashells Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A circle of seashells that spawns Star Bits when the player shakes the Wii Remote nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SmallStone","IsLeftover":true,"ClassNameSMG1":"SmallStone","InternalName":"CircleStrawberry","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Strawberries Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A circle of strawberries that spawns Star Bits when the player shakes the Wii Remote nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipAppearBattleShip","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Fearsome Fleet -- Moving Airship","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The airship that appears from the portals in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBottomBox","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Base Centered]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is the center of the lower base."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBottomCone","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cone-Shaped Matter Splatter Hole [Bottom Centered]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cone-shaped Matter Splatter hole. The actual volume that is used for rendering is spherical, hence it does not work properly. The origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBoxBottom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Base Centered]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is the center of the lower base."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBoxBottomHighModel","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Base Centered, \"HighModel\"]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is the center of the lower base."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBoxCenter","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Volume Centered]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is in the center of the box."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBoxCenterHighModel","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Volume Centered, \"HighModel\"]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is in the center of the box."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaCenterBox","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Volume Centered]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is in the center of the box."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaCylinder","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cylindrical Matter Splatter Hole","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cylindrical Matter Splatter hole."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipAreaDropLaser","IsLeftover":false,"ClassNameSMG1":"ClipAreaDropLaser","InternalName":"ClipAreaDropLaser","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter Hole Laser","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green laser that creates a trail of Matter Splatter holes."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaSphere","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spherical Matter Splatter Hole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spherical Matter Splatter hole."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaTopCone","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cone-Shaped Matter Splatter Hole [Top Centered]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cone-shaped Matter Splatter hole. The actual volume that is used for rendering is spherical, hence it does not work properly. The origin is the top."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Red Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red-colored platform used in the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutLiftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Green Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green-colored platform used in the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutLiftC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Purple Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple-colored platform used in the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Green Vertical Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Red Diagonal Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Green Horizontal Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Red Horizontal Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Moving Comet Medal Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ClipCutRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Moving Stone Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The stationary house platforms used on the second planet of the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ClipDrawArea","IsLeftover":false,"ClassNameSMG1":"ClipDrawArea","InternalName":"ClipDrawArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Matter Splatter Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that controls Matter Splatter effects."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"ClipFieldFillDraw","IsLeftover":false,"ClassNameSMG1":"ClipFieldFillDraw","InternalName":"ClipFieldFillDraw","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fill Bright Matter Splatter Surface Controller [Broken]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A broken controller that would have rendered Matter Splatter surfaces with a bright glowing overlay. Does not work because its rendering is not enabled."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"ClipFieldMapParts","IsLeftover":false,"ClassNameSMG1":"ClipFieldMapParts","InternalName":"ClipFieldMapParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Matter Splatter Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Matter Splatter object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. Parts of it become visible when they are inside a ClipArea. The collision will not be clipped, though."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ClipFieldSwitch","IsLeftover":false,"ClassNameSMG1":"ClipFieldSwitch","InternalName":"ClipFieldSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter Switch Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller that toggles switches if the player is inside or outside a ClipArea."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"ClockworkHandle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Turn-Key","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative turn-key used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudAcrossValleyCliffPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Wall Jump Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the tall wood walls; used in Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudAcrossValleyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudClimbMountainPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Large Tree & Mountains Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CloudSea","IsLeftover":false,"ClassNameSMG1":"CloudSea","InternalName":"CloudSeaA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Swamp Bowl Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large toxic swamp planet used for the secret Star mission of Cloudy Court Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"CloudSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Cloud Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A cloudy sky model used in several galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CloudSliderObstacle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Wooden Obstacle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped wood obstacle used in Cloudy Court Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CloudStep","IsLeftover":false,"ClassNameSMG1":"CloudStep","InternalName":"CloudStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small cloud platform that can be stood on with the Bee or Cloud power-ups."},{"Progress":2,"Category":"background","ClassNameSMG2":"AfterMapObjDrawAir","IsLeftover":false,"ClassNameSMG1":"AfterMapObjDrawAir","InternalName":"CloudTunnel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Tunnel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cloud tunnel used during the fly-in sequence of some galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudValleyTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Cloud Tower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cloud tower planet used for the secret Star mission of Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudWind2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- 2D Castle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The 2D planet used at the end of Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"CloudWindmill","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Decorative Windmill","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative windmill from Cloudy Court Galaxy and Grandmaster Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"CocoNut","IsLeftover":false,"ClassNameSMG1":"CocoNut","InternalName":"CocoNut","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coconut","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green coconut. Changes to a watermelon when the player has 9999 Star Bits."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CoconutTree","IsLeftover":false,"ClassNameSMG1":"CoconutTree","InternalName":"CoconutTree","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Palm Tree","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative palm tree that can be seen in Loopdeeloop Galaxy, Loopdeeswoop Galaxy and Drip Drop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CoconutTreeLeafGroup","IsLeftover":false,"ClassNameSMG1":"CoconutTreeLeafGroup","InternalName":"CoconutTreeLeaf","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Palm Tree Leaves","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A set of animated palm tree leaves that the player can stand on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CocoonStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sling Pod -- Starting Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone platform used at the start of Sling Pod Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CocoonStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sling Pod -- Sling Pod Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone platform on which Sling Pods are placed, used in Sling Pod Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"CocoSambo","IsLeftover":false,"ClassNameSMG1":"CocoSambo","InternalName":"CocoSambo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Pokey","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow cactus enemy with spikes on its body that appears in Good Egg Galaxy and Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CocoTwinA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Palm Tree Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first tropical planet with a palm tree located in Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CocoTwinB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Pokey Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tropical planet with coconuts that is used in Good Egg Galaxy and Dusty Dune Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"Coin","IsLeftover":false,"ClassNameSMG1":"Coin","InternalName":"Coin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable yellow Coin."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CoinAppearSpot","IsLeftover":false,"ClassNameSMG1":"CoinAppearSpot","InternalName":"CoinAppearSpot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Spawn Point","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that spawns several Coins when activated."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":false,"ClassNameSMG1":"ItemBlock","InternalName":"CoinBlock2D","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin ? Block [2D]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ? Block used in SMG2's intro level. It drops exactly one Coin when hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CoinBox","IsLeftover":false,"ClassNameSMG1":"CoinBox","InternalName":"CoinBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Coin Spot","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible spot that will spawn a Coin when using a Spin Attack nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureSpot","IsLeftover":true,"ClassNameSMG1":"TreasureSpot","InternalName":"CoinFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Flower","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative flower that spawns one Coin when hit by a Star Bit."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CoinInsidePearPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Pear Planet Interior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior of the pear planet used in the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchSyncBrk","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchSyncBrk","InternalName":"CoinInsidePearPlanetCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Pear Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The exterior of the pear planet used in the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"CoinLinkGroup","IsLeftover":false,"ClassNameSMG1":"CoinLinkGroup","InternalName":"CoinLinkGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin 1-Up Bonus Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Rewards the player a 1-Up when all grouped Coins have been collected."},{"Progress":2,"Category":"item","ClassNameSMG2":"CoinReplica","IsLeftover":false,"ClassNameSMG1":"CoinReplica","InternalName":"CoinReplica","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deactivated Coin","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Coin that can only be collected if a specific switch is activated."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CoinRoomBrickBrownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Bonus Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A generic bonus room with several brick layers; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CoinRoomBrickFlatBrownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flat Bonus Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The bonus room used in several galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CoinRoomWoodFlatBrownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wooden Bonus Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden bonus room used in Rightside Down Galaxy and Upside Dizzy Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"CoinSpot","IsLeftover":false,"ClassNameSMG1":"CoinSpot","InternalName":"CoinSpot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"CoinSpot\" [Broken]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A broken object that would have made a single Coin appear when using the Spin Attack nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CollapsePlane","IsLeftover":false,"ClassNameSMG1":"CollapsePlane","InternalName":"CollapsePlane","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shrinking Tile","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green tile that slowly disappears once the player touches it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CollectTico","IsLeftover":false,"ClassNameSMG1":"CollectTico","InternalName":"CollectTico","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Silver Star Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller that keeps track of Silver Stars the player has collected. See StrayTico for individual Silver Stars."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CollisionArea","IsLeftover":false,"ClassNameSMG1":"CollisionArea","InternalName":"CollisionArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Collision Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":3,"File":"Map","Notes":"An area that contains an invisible collision box. It can be passed through with the Boo power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CollisionBlocker","IsLeftover":false,"ClassNameSMG1":"CollisionBlocker","InternalName":"CollisionBlocker","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Collision Blocker","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible force that pushes the player away from it. Usually used in tight corners and sections that may lead to collision glitches."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ColorPencil","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Colored Pencil","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A colored pencil used in Toy Time Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CometFireDanceArea","IsLeftover":false,"ClassNameSMG1":"CometFireDanceArea","InternalName":"CometFireDanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Force Straight Line Running Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, forces the player to run in a straight line."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CometHopperArea","IsLeftover":false,"ClassNameSMG1":"CometHopperArea","InternalName":"CometHopperArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Force Spring Power-Up Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, forces the player to use the Spring power-up."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CometNoSpinArea","IsLeftover":false,"ClassNameSMG1":"CometNoSpinArea","InternalName":"CometNoSpinArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Force No Spinning Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, disables the Spin Attack."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CometRainbowArea","IsLeftover":false,"ClassNameSMG1":"CometRainbowArea","InternalName":"CometRainbowArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Force Rainbow Power-Up Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, forces the player to wear the Rainbow Star power-up."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"CompleteEndingDemoObj","IsLeftover":false,"ClassNameSMG1":"CompleteEndingDemoObj","InternalName":"CompleteEndingDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Library Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects for the last cutscene in the Library Room."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"ConcreteBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Gizmo -- Concrete Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large destroyable concrete block used in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ConstructionLight","IsLeftover":false,"ClassNameSMG1":"ConstructionLight","InternalName":"ConstructionLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Construction Light","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable construction light; used in Spin-Dig Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"CountFlower","IsLeftover":false,"ClassNameSMG1":"CountFlower","InternalName":"CountFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flower Counter Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that activates a switch once all of its flowers have appeared."},{"Progress":2,"Category":"controller","ClassNameSMG2":"CountFlower","IsLeftover":false,"ClassNameSMG1":"CountFlower","InternalName":"CountFlowerPowerStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flower Counter Power Star Spawner","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that activates a switch and spawns a Power Star once all of its flowers have appeared."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Creeper","IsLeftover":false,"ClassNameSMG1":"Creeper","InternalName":"Creeper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swingable Flower","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A long swingable flower used in many galaxies, including Honeyhive Galaxy and Honeybloom Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CrescentSeesawPlanet","IsLeftover":false,"ClassNameSMG1":"CrescentSeesawPlanet","InternalName":"CrescentSeesawPlanet","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Rotatable Crescent Moon","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rotatable crescent moon used in Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CrossRingOpaquePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Opaque Flipswitch Chain","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The opaque part of the Flipswitch chain planet located in the Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CrossRingTransparentPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Transparent Flipswitch Chain","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The transparent part of the Flipswitch chain planet located in the Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCageL","IsLeftover":false,"ClassNameSMG1":"CrystalCageL","InternalName":"CrystalCageL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Destroyable Crystal","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large destroyable crystal that requires two spins to destroy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCage","IsLeftover":false,"ClassNameSMG1":"CrystalCage","InternalName":"CrystalCageM","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Medium Destroyable Crystal","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A medium-sized destroyable crystal."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCageMoving","IsLeftover":false,"ClassNameSMG1":"CrystalCageMoving","InternalName":"CrystalCageMoving","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Trapped Luma Crystal","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large moving crystal from Battlerock Galaxy that has Luma trapped inside it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCageOpa","IsLeftover":false,"ClassNameSMG1":"CrystalCageOpa","InternalName":"CrystalCageOpa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Opaque Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small destroyable crystal that is not transparent."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCageOpa","IsLeftover":false,"ClassNameSMG1":"CrystalCageOpa","InternalName":"CrystalCageOpaLL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Opaque Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large destroyable crystal that is not transparent."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCage","IsLeftover":false,"ClassNameSMG1":"CrystalCage","InternalName":"CrystalCageS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Destroyable Crystal","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small destroyable crystal."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalSwitch","IsLeftover":false,"ClassNameSMG1":"CrystalSwitch","InternalName":"CrystalSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Crystal Switch","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Zelda-like crystal that can activate a switch when touched."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CubeBubbleExHomeStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Blast -- Launch Star Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The star-shaped platform that serves as the starting planet in Bubble Blast Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CubeBubbleExPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Blast -- Metal Sphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A multi-colored stationary metal sphere that serves as an obstacle in Bubble Blast Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CubeBubbleExRotateWallL","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bubble Blast -- Green Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green rotating metal platform that serves as an obstacle in the Bubble Blast Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CubeBubbleExRotateWallS","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"CubeBubbleExRotateWallS\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished rotating wall, like the green metal one used in Bubble Blast Galaxy. It has a checkerboard texture."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CubeBubbleExStartStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Blast -- Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green metal platform that serves as the start of each section in Bubble Blast Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CubeCameraBowl","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area [Bowl]","IsUnused":false,"AreaShape":"Bowl","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CubeCameraBox","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CubeCameraCylinder","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CubeCameraSphere","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CumulativeTimerSwitchArea","IsLeftover":false,"ClassNameSMG1":"CumulativeTimerSwitchArea","InternalName":"CumulativeTimerSwitchArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Timer Switch Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Activates a switch after a defined number of frames have passed while the player stays inside this area."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"CutBushGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Bushes Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A set of tall bushes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CylinderInsidePlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Cylindrical Bonus Room","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tall cylindrical bonus room from Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CylinderLiftMovePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Rotating Trains Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cylindrical-shaped planet used in the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CylinderPushDiskPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Disk Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The disk-shaped planet used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CylinderRotateLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sky Station -- Rotating Train Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the cylinder planet of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CymbalsStep","IsLeftover":false,"ClassNameSMG1":"CymbalsStep","InternalName":"CymbalsStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cloudy Court -- Cymbals Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cymbals used in Cloudy Court Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"DanceFlower","IsLeftover":false,"ClassNameSMG1":"DanceFlower","InternalName":"DanceFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Twirlip","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flower-like enemy whose movement is defined by paths."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DandelionHillPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Major Burrows Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where Major Burrows is fought; used in both Gusty Garden Galaxy and Boss Blitz Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObjPush","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjPush","InternalName":"DangerSignBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Danger Sign","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A signboard with a skull and red cross, indicating danger."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Invisible Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first invisible planet used at the start of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Invisible Wall-Jumping Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second planet with the Magikoopas used in the Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Invisible Spring Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The invisible planet with the Spring mushroom used in Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter --Invisible Corridor Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The invisible planet used at the end of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DarkHopperPlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Solid Starting Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid platforms used at the start of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DarkHopperPlanetPartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Solid Spring Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid platforms used in the Spring mushroom section of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DarkHopperPlanetPartsD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Solid Corridor Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid platforms used at the end of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Matter Splatter -- Swinging Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A swinging platform used in Matter Splatter Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DarkMatterArea","IsLeftover":false,"ClassNameSMG1":"DarkMatterArea","InternalName":"DarkMatterArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Dark Matter Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area containing Dark Matter."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DarkMatterArea","IsLeftover":false,"ClassNameSMG1":"DarkMatterArea","InternalName":"DarkMatterCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Dark Matter Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area containing Dark Matter. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DarkMatterArea","IsLeftover":false,"ClassNameSMG1":"DarkMatterArea","InternalName":"DarkMatterCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Dark Matter Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area containing Dark Matter."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"DarknessRoomAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Void Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green void atmosphere used in Ghostly Galaxy and Matter Splatter Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DarknessRoomDoor","IsLeftover":false,"ClassNameSMG1":"DarknessRoomDoor","InternalName":"DarknessRoomDoorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mansion Door","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A mansion door that can be unlocked and opened."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarknessRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Matter Splatter Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used for the secret Star mission of Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DarknessRoomPlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Solid Matter Splatter Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid platforms of the Matter Splatter mansion from Ghostly Galaxy's secret Star."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"DarkSpaceStormSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Space Storm Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DashChargeArea","IsLeftover":false,"ClassNameSMG1":"DashChargeArea","InternalName":"DashChargeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Fast Running Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, turns the player yellow and causes them to run faster."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DashChargeArea","IsLeftover":false,"ClassNameSMG1":"DashChargeArea","InternalName":"DashChargeCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Fast Running Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that, when entered, turns the player yellow and causes them to run faster."},{"Progress":2,"Category":"item","ClassNameSMG2":"DashFruit","IsLeftover":false,"ClassNameSMG1":"DashFruit","InternalName":"DashFruit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dash Pepper","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The red pepper that Yoshi can eat to obtain the Dash power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DashRing","IsLeftover":false,"ClassNameSMG1":"DashRing","InternalName":"DashRing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boost Ring","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ring that boosts the speed of the player when passed through."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DashRingWallLeftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slimy Spring -- Left Moving Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving wall used in the Underwater Boo section of Slimy Spring Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DashRingWallRightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slimy Spring -- Right Moving Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving wall used in the Underwater Boo section of Slimy Spring Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiBridgeSlopeCometPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiBridgeSlopePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DashYoshiMoveClimbCometPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Destroyed Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiMoveClimbCometPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Wide Wall Climb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DashYoshiMoveClimbPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Destroyed Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiMoveClimbPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Wide Wall Climb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DashYoshiObstaclePole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Pole","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pole obstacle used in Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CollapseRailMoveObj","IsLeftover":false,"ClassNameSMG1":"CollapseRailMoveObj","InternalName":"DashYoshiTimerBridgeCometPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Destroyed Small Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The falling small stone platforms used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CollapseRailMoveObj","IsLeftover":false,"ClassNameSMG1":"CollapseRailMoveObj","InternalName":"DashYoshiTimerBridgeCometPartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Destroyed Large Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The falling large stone platforms used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiTimerBridgeCometPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Stone Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The third planet used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CollapseRailMoveObj","IsLeftover":false,"ClassNameSMG1":"CollapseRailMoveObj","InternalName":"DashYoshiTimerBridgePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Small Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The falling small stone platforms used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CollapseRailMoveObj","IsLeftover":false,"ClassNameSMG1":"CollapseRailMoveObj","InternalName":"DashYoshiTimerBridgePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Large Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The falling large stone platforms used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiTimerBridgePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Stone Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The third planet used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiWallClimbCometPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Tall Wall Climb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiWallClimbPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Tall Wall Climb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DeadLeaves","IsLeftover":false,"ClassNameSMG1":"DeadLeaves","InternalName":"DeadLeaves","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Autumn Leaves","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pile of brown leaves that spawn an item when using the Spin Attack on it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DeathArea","IsLeftover":false,"ClassNameSMG1":"DeathArea","InternalName":"DeathArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Death Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that kills the player and several other objects when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DeathArea","IsLeftover":false,"ClassNameSMG1":"DeathArea","InternalName":"DeathCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Death Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that kills the player and several other objects when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DeathArea","IsLeftover":false,"ClassNameSMG1":"DeathArea","InternalName":"DeathCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Death Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that kills the player and several other objects when entered."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DeathPromenade2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo's Boneyard -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main maze planet from Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DeathPromenadeMovePartsSpuareA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo's Boneyard -- Moving Rectangular Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving rectangular stone block used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"DeathPromenadeRotateCircleL","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo's Boneyard -- Large Rotating Bone","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating bone used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"DeathPromenadeRotateCircleS","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo's Boneyard -- Small Rotating Bone","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating bone used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"DeathSandEnvironmentPyramid","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Background Pyramids","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of pyramids used in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"DeathSandEnvironmentRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Background Rocks","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of rocks used in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"DeathSandEnvironmentSapotenA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Background Cacti A","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of cacti used in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"DeathSandEnvironmentSapotenB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Background Cacti B","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of cacti used in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DeathSandLandPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Starting Planet with Extension","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of rock platforms used at the start of the first mission of Dusty Dune Galaxy. This consists of additional platforms for the Galactic Tornadoes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DeathSandLandPartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of rock platforms used at the start of the second mission of Dusty Dune Galaxy. This consists of only two platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DeathSandLandPlatformStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Launch Star Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small platform where a Launch Star is located in the first mission of Dusty Dune Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DeathArea","IsLeftover":false,"ClassNameSMG1":"DeathArea","InternalName":"DeathSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Death Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that kills the player and several other objects when entered."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DecorationBigCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Background Cloud","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cloud used in the background of Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DemoAstroPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory for Cutscene","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A model of the Comet Observatory that appears during the ending cutscene. This standalone version of the object is unused."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"DemoEndingNormalSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle Credits Sky Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used during the end credits at Peach's Castle."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"DemoExecutor","IsLeftover":false,"ClassNameSMG1":"DemoExecutor","InternalName":"DemoGroup","ListSMG1":"DemoObjInfo","ListSMG2":"DemoObjInfo","Name":"Cutscene","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A basic in-stage cutscene."},{"Progress":2,"Category":"npc","ClassNameSMG2":"DemoKoopaJrShip","IsLeftover":false,"ClassNameSMG1":"DemoKoopaJrShip","InternalName":"DemoKoopaJrShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Jr.'s Airship for Cutscene","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of Bowser Jr.'s Airship that appears during his boss intros."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DemoPlayerForbidUpdateArea","IsLeftover":false,"ClassNameSMG1":"DemoPlayerForbidUpdateArea","InternalName":"DemoPlayerForbidUpdateArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Prevent Player Update Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which prevents various player components from updating during a cutscene."},{"Progress":2,"Category":"npc","ClassNameSMG2":"DemoRabbit","IsLeftover":false,"ClassNameSMG1":"DemoRabbit","InternalName":"DemoRabbit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bunny [Gateway Cutscene]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of the Star Bunny NPC that appears at the beginning of Gateway Galaxy before the player has to catch the actual bunnies."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"DemoCastSubGroup","IsLeftover":false,"ClassNameSMG1":"DemoCastSubGroup","InternalName":"DemoSubGroup","ListSMG1":"DemoObjInfo","ListSMG2":"DemoObjInfo","Name":"Cutscene Cast","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object used to connect a cutscene across multiple zones."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"DemoTitleAnim","IsLeftover":false,"ClassNameSMG1":"DemoTitleAnim","InternalName":"DemoTitleAnim","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Title Screen Animation Controller [Unusable]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that controls the animations used on the Title Screen. It is internally used and does nothing when placed in a stage."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DemoTitlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Title Screen Planets","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The decorative planets seen on the title screen. They have no collision. This standalone version of the object is unused."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DepthOfFieldArea","IsLeftover":false,"ClassNameSMG1":"DepthOfFieldArea","InternalName":"DepthOfFieldArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Depth of Field Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that changes the screen depth if the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DepthOfFieldArea","IsLeftover":false,"ClassNameSMG1":"DepthOfFieldArea","InternalName":"DepthOfFieldCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Depth of Field Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that changes the screen depth if the player enters it. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DepthOfFieldArea","IsLeftover":false,"ClassNameSMG1":"DepthOfFieldArea","InternalName":"DepthOfFieldCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Depth of Field Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that changes the screen depth if the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DepthOfFieldArea","IsLeftover":false,"ClassNameSMG1":"DepthOfFieldArea","InternalName":"DepthOfFieldSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Depth of Field Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that changes the screen depth if the player enters it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DesertLandMoveSwitch","IsLeftover":false,"ClassNameSMG1":"DesertLandMoveSwitch","InternalName":"DesertLandDownSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Down-Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue Ground Pound switch that has an arrow pointing downwards."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DesertLandMoveSwitch","IsLeftover":false,"ClassNameSMG1":"DesertLandMoveSwitch","InternalName":"DesertLandUpSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Up-Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red Ground Pound switch that has an arrow pointing upwards."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"DesertMovingLand","IsLeftover":false,"ClassNameSMG1":"DesertMovingLand","InternalName":"DesertMovingLand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Large Moving Sand Disk","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large sand disk from Dusty Dune Galaxy that can move."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"DesertMovingLand","IsLeftover":false,"ClassNameSMG1":"DesertMovingLand","InternalName":"DesertMovingLandSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Small Moving Sand Disk","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small sand disk from Dusty Dune Galaxy that can move."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"DesertSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The clear blue sky model used in Dusty Dune Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"DharmaSambo","IsLeftover":false,"ClassNameSMG1":"DharmaSambo","InternalName":"DharmaSambo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Pokey","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red cactus enemy with several segments that is used in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DigMineBigStrongBlockStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin Dig -- Medium Used-Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Medium sized Used-Block used in several galaxies (Flip-Swap Galaxy, Spin-Dig Galaxy, etc.)."},{"Progress":2,"Category":"background","ClassNameSMG2":"AirFar100m","IsLeftover":false,"ClassNameSMG1":"AirFar100m","InternalName":"DimensionAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Void Atmosphere","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The purple void atmosphere used in the background of several bonus areas."},{"Progress":2,"Category":"boss","ClassNameSMG2":"DinoPackunVs1","IsLeftover":false,"ClassNameSMG1":"DinoPackunVs1","InternalName":"DinoPackun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dino Piranha [SMG1]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The boss fought at the end of the first mission of Good Egg Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"DinoPackunBaby","IsLeftover":false,"ClassNameSMG1":"DinoPackunBaby","InternalName":"DinoPackunBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peewee Piranha","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DinoPackunBabyBattlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Peewee Piranha Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Peewee Piranha is fought at the end of the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"DinoPackunBabyBattlePlanetAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Egg Shell Shards","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of egg shell shards used around Peewee Piranha's planet in Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DinoPackunBattleLv2Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Fiery Dino Piranha Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where Fiery Dino Piranha is fought in the Melty Molten and Boss Blitz Galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DinoPackunBattlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Dino Piranha Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where Dino Piranha is fought in the Good Egg and Boss Blitz Galaxies."},{"Progress":2,"Category":"boss","ClassNameSMG2":"DinoPackunVs1","IsLeftover":false,"ClassNameSMG1":"DinoPackunVs1","InternalName":"DinoPackunVs1","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dino Piranha [SMG2]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The SMG2 version of Dino Piranha fought at the Boss Blitz Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"DinoPackunVs2","IsLeftover":false,"ClassNameSMG1":"DinoPackunVs2","InternalName":"DinoPackunVs2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Dino Piranha","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The boss fought in Melty Molten Galaxy and in Boss Blitz Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DiskFlowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- House Disk Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An early version of Good Egg Galaxy's starting planet that can be seen in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DiskGardenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used at the start of Good Egg Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Dodoryu","IsLeftover":false,"ClassNameSMG1":"Dodoryu","InternalName":"Dodoryu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Major Burrows","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The boss fought at the end of the second mission of Gusty Garden Galaxy and in the Boss Blitz Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DodoryuClosedArea","IsLeftover":false,"ClassNameSMG1":"DodoryuClosedArea","InternalName":"DodoryuClosedArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Block Major Burrows Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that blocks Major Burrows from entering it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DodoryuClosedArea","IsLeftover":false,"ClassNameSMG1":"DodoryuClosedArea","InternalName":"DodoryuClosedCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Block Major Burrows Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that blocks Major Burrows from entering it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DorayakiFortressPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Chomp Saucer Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large grass-covered planet with various stone obstacles that is located in Good Egg Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Dossun","IsLeftover":false,"ClassNameSMG1":"Dossun","InternalName":"Dossun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Thwomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large stone block that falls periodically, trying to land on Mario."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Dossun","IsLeftover":false,"ClassNameSMG1":"Dossun","InternalName":"DossunBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Massive Thwomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A massive Thwomp used in Supermassive Galaxy that falls periodically."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"DotPatternSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Twisty Trials Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Twisty Trials Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DoughnutPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Donut Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large donut-shaped planet that is covered in spiny vines. It is located in the Gusty Garden Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"DragonHeadFlower","IsLeftover":false,"ClassNameSMG1":"DragonHeadFlower","InternalName":"DragonHeadFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dragon Head Flower","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An immobile plant that inhales and launches the player if they are riding a Star Ball."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"DrainPipeBubbleA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Splashing Water Bubbles Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that consists of splashing water bubbles."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"DrainPipeBubbleB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Raising Water Bubbles Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that consists of raising water bubbles."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Dreamer","IsLeftover":false,"ClassNameSMG1":"Dreamer","InternalName":"Dreamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tip Network","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An digital billboard that shows the player how to perform basic actions."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DreamerDeadCountArea","IsLeftover":false,"ClassNameSMG1":"DreamerDeadCountArea","InternalName":"DreamerDeadCountArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Cosmic Spirit Death Counter Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that counts the number of deaths until the Cosmic Spirit appears."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DriftWood","IsLeftover":false,"ClassNameSMG1":"DriftWood","InternalName":"DriftWood","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Icy Obstacle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An iicy obstacle that can destroy the ice platforms created by the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"Drill2DReflectMazeRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- 2D Maze Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior of the cylindrical-shaped planet used in the second mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"Drill2DTimingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- 2D Amp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with Amps used in the second mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"DrillBullet","IsLeftover":false,"ClassNameSMG1":"DrillBullet","InternalName":"DrillBullet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Digga","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The yellow drill bullet enemy used in Spin-Dig Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DrillHoleHiddenArea","IsLeftover":false,"ClassNameSMG1":"DrillHoleHiddenArea","InternalName":"DrillHoleHiddenArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hide Drill Holes Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that prevents Spin Drill holes from appearing."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DrillWaterSpringPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Drill Water Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the second mission of Cosmic Cove Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1500F400","IsLeftover":false,"ClassNameSMG1":"EffectObjR1500F400","InternalName":"DrillWaterSpringPlanetFountain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Water Jet Effect","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The fountain effect used on the drill water planet in Cosmic Cove Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DropOfWaterCore","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Small Water Planet Center","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The center of the small water planets used in the background of Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DropOfWaterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Big Water Planet Center","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The center of the big water planets used in the background of Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapAnimLow","IsLeftover":false,"ClassNameSMG1":"PlanetMapAnimLow","InternalName":"DrumActionPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Spiky Piranha Plant Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the second mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DrumBegomanHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Long Topman Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The tower planet used in the second mission of Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DrumSeparateRocketPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Long House Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long curved planet used in the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"DrumTrampoline","IsLeftover":false,"ClassNameSMG1":"DrumTrampoline","InternalName":"DrumTrampoline","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Drum Trampoline","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large drum that acts as a trampoline; used in Cloudy Court Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clouds Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of clouds used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustCrystal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Crystals Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of crystals used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flowers Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of flowers used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustIceCrystal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ice Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of ice crystals used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustKoopaBrick","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Castle Blocks Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of castle blocks used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustLava","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Particles Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of lava particles used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustMetal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Metal Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of metal particles used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"EarthenPipe","IsLeftover":false,"ClassNameSMG1":"EarthenPipe","InternalName":"EarthenPipe","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Warp Pipe","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The iconic pipe used to warp the player from one place to another."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"EarthenPipe","IsLeftover":true,"ClassNameSMG1":"EarthenPipe","InternalName":"EarthenPipeInWater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Warp Pipe","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Warp Pipe with a vortex that sucks in the player if they are nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"EarthenPipePictureBook","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Warp Pipe","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative Warp Pipe that cannot be entered. Used in the game's intro."},{"Progress":2,"Category":"areas","ClassNameSMG2":"EffectArea","IsLeftover":false,"ClassNameSMG1":"EffectArea","InternalName":"EffectArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Flower Petals Effect Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that changes the dust cloud effects into flower petals when the player is running or stomping."},{"Progress":2,"Category":"areas","ClassNameSMG2":"EffectArea","IsLeftover":false,"ClassNameSMG1":"EffectArea","InternalName":"EffectCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Flower Petals Effect Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that changes the dust cloud effects into flower petals when the player is running or stomping."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"EffectObjSample","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Vortex Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused vortex particle effect."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"EffectTeresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spooky Boo Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that depicts several small Boos."},{"Progress":2,"Category":"particle","ClassNameSMG2":"AstroEffectObj","IsLeftover":false,"ClassNameSMG1":"AstroEffectObj","InternalName":"EffectTicoL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Luma Sparkles","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A sparkling effect that is used in the Comet Observatory."},{"Progress":2,"Category":"particle","ClassNameSMG2":"AstroEffectObj","IsLeftover":false,"ClassNameSMG1":"AstroEffectObj","InternalName":"EffectTicoS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Luma Sparkles","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A sparkling effect that is used in the Comet Observatory."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricBall","IsLeftover":false,"ClassNameSMG1":"ElectricBall","InternalName":"ElectricBall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rotating Electric Balls","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of rotating electric balls that are used in Battlerock Galaxy and Dreadnought Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"WaterBazooka","IsLeftover":false,"ClassNameSMG1":"WaterBazooka","InternalName":"ElectricBazooka","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Electric Undergrunt Gunner","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The electricity-shooting Undergrunt Gunner fought at the end of Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ElectricBazookaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Undergrunt Gunner Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Undergrunt Gunner's planet used in Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricPressure","IsLeftover":false,"ClassNameSMG1":"ElectricPressure","InternalName":"ElectricPressure","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Electric Ball Shooter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow nozzle that shoots balls of electricity."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricRail","IsLeftover":false,"ClassNameSMG1":"ElectricRail","InternalName":"ElectricRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Electric Fence","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fence made of electricity."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricRailMoving","IsLeftover":false,"ClassNameSMG1":"ElectricRailMoving","InternalName":"ElectricRailMoving","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Moving Electric Fence","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A moving fence made of electricity."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricRail2Point","IsLeftover":false,"ClassNameSMG1":"ElectricRail2Point","InternalName":"ElectricRailTwoPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Back-and-Forth Electric Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A fence made of electricity that moves back and forth between two points."},{"Progress":2,"Category":"areas","ClassNameSMG2":"EnforceJumpArea","IsLeftover":false,"ClassNameSMG1":"EnforceJumpArea","InternalName":"EnforceJumpArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Restrict Moving Collision Jump Force Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"When the player jumps off a moving object inside this area, the rate/speed at which they are pushed into the moving direction will be set to a fixed value."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ExterminateMerameraPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"ExterminateMerameraPlanet\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished planet that consists of three joined lava planets."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationChecker","IsLeftover":false,"ClassNameSMG1":"ExterminationChecker","InternalName":"ExterminationCheckerKuribo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Spawner [Goombas]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that spawns a Power Star if all assigned ChildKuribo objects have been killed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationCheckerWoodBox","IsLeftover":false,"ClassNameSMG1":"ExterminationCheckerWoodBox","InternalName":"ExterminationCheckerWoodBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Destroy Crates Checker","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that handles several WoodBox objects to check if all of them are destroyed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationChecker","IsLeftover":false,"ClassNameSMG1":"ExterminationChecker","InternalName":"ExterminationKuriboKeySwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Key Switch Spawner [Goombas]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that spawns a Key Switch if all assigned ChildKuribo objects have been killed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationChecker","IsLeftover":false,"ClassNameSMG1":"ExterminationChecker","InternalName":"ExterminationMeramera","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Spawner [Li'l Cinders]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that spawns a Power Star if all assigned ChildMeramera objects have been killed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationSwitch","IsLeftover":false,"ClassNameSMG1":"ExterminationSwitch","InternalName":"ExterminationPowerStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Destroy Objects Power Star Spawner","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that spawns a Power Star if all objects are destroyed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationChecker","IsLeftover":false,"ClassNameSMG1":"ExterminationChecker","InternalName":"ExterminationSkeletalFishBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Spawner [Swimming Gringills]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that spawns a Power Star if all assigned ChildSkeletalFishBaby objects have been killed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationSwitch","IsLeftover":false,"ClassNameSMG1":"ExterminationSwitch","InternalName":"ExterminationSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Destroy Objects Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that activates a switch if all objects are destroyed."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ExtraWallCheckArea","IsLeftover":false,"ClassNameSMG1":"ExtraWallCheckArea","InternalName":"ExtraWallCheckArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Wall Shadow Cast Area","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An area that when entered creates a blob like shadow to the wall perpendicular to the player. (NOTE: SMG1's AreaShape is BaseOriginCube.)"},{"Progress":2,"Category":"areas","ClassNameSMG2":"ExtraWallCheckArea","IsLeftover":false,"ClassNameSMG1":"ExtraWallCheckArea","InternalName":"ExtraWallCheckCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Wall Shadow Cast Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that when entered creates a blob like shadow to the wall perpendicular to the player."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"EyeBeamer","IsLeftover":false,"ClassNameSMG1":"EyeBeamer","InternalName":"EyeBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Eye Beamer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A platform with a large eye that creates a beam that shocks the player upon contact."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"EyeBeamerCubePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Eye Beamer Cube Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small cube planet that appears on the first star in the Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FallDownBridge","IsLeftover":false,"ClassNameSMG1":"FallDownBridge","InternalName":"FallDownBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Gizmo -- Collapsing Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big collapsing bridge used in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FallDownBridge","IsLeftover":false,"ClassNameSMG1":"FallDownBridge","InternalName":"FallDownBridgeRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Large Metal Bridge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large metal bridge that can be knocked over with Rock Mario; used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FallDownWall","IsLeftover":false,"ClassNameSMG1":"FallDownWall","InternalName":"FallDownWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Fleet Glide -- Large Metal Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large metal door that closes near the end of Fleet Glide Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj10x10x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj10x10x10SyncClipping","InternalName":"FallGreenLeaf","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Falling Leaves","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that consists of green falling leaves."},{"Progress":2,"Category":"particle","ClassNameSMG2":"FallingSmallRock","IsLeftover":false,"ClassNameSMG1":"FallingSmallRock","InternalName":"FallingSmallRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Rock Dust Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A falling rock dust particle effect."},{"Progress":2,"Category":"controller","ClassNameSMG2":"FallOutFieldDraw","IsLeftover":false,"ClassNameSMG1":"FallOutFieldDraw","InternalName":"FallOutFieldDraw","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter Graphics Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Sets up and controls the visual Matter Splatter effect that causes parts of an object to not appear on screen."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj10x10x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj10x10x10SyncClipping","InternalName":"FallRedLeaf","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Brown Falling Leaves","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that consists of brown falling leaves."},{"Progress":2,"Category":"areas","ClassNameSMG2":"FallsArea","IsLeftover":false,"ClassNameSMG1":"FallsArea","InternalName":"FallsArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Waterfall Effect Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that makes waterfall splash effects appear around the player."},{"Progress":2,"Category":"areas","ClassNameSMG2":"FallsArea","IsLeftover":false,"ClassNameSMG1":"FallsArea","InternalName":"FallsCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Waterfall Effect Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"An area that makes waterfall splash effects appear around the player. The cube's origin is the base's center."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"FamicomMarioSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipswitch Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Super Mario Bros. sky model used in Flipswitch Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"FileSelector","IsLeftover":false,"ClassNameSMG1":"FileSelector","InternalName":"FileSelector","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"File Select Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The title screen and file select controller."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapAir","IsLeftover":false,"ClassNameSMG1":"ProjectionMapAir","InternalName":"FineAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Daytime Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The cloudy atmosphere used in Deep Dark Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"FineAndStormSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Throwback Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Throwback Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"FireBallBeamKameck","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Magikoopa","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Magikoopa that casts fire balls."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FireBar","IsLeftover":false,"ClassNameSMG1":"FireBar","InternalName":"FireBar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Bar","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Used Block that connects sticks made up of several Fire Balls."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PartsModel","IsLeftover":false,"ClassNameSMG1":"PartsModel","InternalName":"FireBarCoverA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Fire Bar Barrel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large barrel that is used to hide the Used Block of a Fire Bar. Used in Bowser's Lava Lair."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PartsModel","IsLeftover":false,"ClassNameSMG1":"PartsModel","InternalName":"FireBarCoverMiniA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Fire Bar Barrel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small barrel that is used to hide the Used Block of a Fire Bar. Used in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FireBarSpherePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Spherical Lava Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The spherical lava planet used in Bowser Jr.'s Fiery Flotilla."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FireBar","IsLeftover":false,"ClassNameSMG1":"FireBar","InternalName":"FireBarSpherical","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Curved Fire Bar","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of the Fire Bar whose Fire Balls are slightly curved."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"FireBubble","IsLeftover":false,"ClassNameSMG1":"FireBubble","InternalName":"FireBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Podoboo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue Lava Bubble that can only be defeated by shooting a Star Bit at it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FirePressure","IsLeftover":false,"ClassNameSMG1":"FirePressure","InternalName":"FirePressure","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Shooter","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A red nozzle that shoots balls of fire."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FirePressureRadiate","IsLeftover":false,"ClassNameSMG1":"FirePressureRadiate","InternalName":"FirePressureRadiate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flame Shooter","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red nozzle that shoots flames."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FireRing","IsLeftover":false,"ClassNameSMG1":"FireRing","InternalName":"FireRing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Ring","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ring of rotating fire balls."},{"Progress":2,"Category":"particle","ClassNameSMG2":"RandomEffectObj","IsLeftover":false,"ClassNameSMG1":"RandomEffectObj","InternalName":"FireworksA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fireworks Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that shows fireworks in a random interval."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":false,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of red fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":false,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of blue fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":false,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":true,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Striped Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of striped fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":true,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gray Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of long, grey fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":true,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of spiky fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"Flag","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag used in both Loopdeeloop Galaxy and Sea Slide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlagDiscPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Yellow Disk Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow disk planet with a large pole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"FlagDiscPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Blue Disk Planet Poles","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The set of poles for the blue disk planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"FlagDiscPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"FlagDiscPlanetC\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused orange disk planet that would have been used in Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"FlagDiscPlanetD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gusty Garden -- Blue Disk Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue rotating disk planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"FlagDiscPlanetE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Green Disk Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green disk planet with a large pole."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":false,"ClassNameSMG1":"Flag","InternalName":"FlagKoopaA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Black Bowser Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black flag with Bowser's symbol on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagKoopaB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Bowser Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A yellow flag with Bowser's symbol on it. Used in airship sections."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagKoopaCastle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Bowser Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue flag with Bowser's symbol on it. Used in the background of Bowser's domains."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":false,"ClassNameSMG1":"Flag","InternalName":"FlagPeachCastleA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle Flag A","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag used on Peach's Castle. This one has a star icon on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":false,"ClassNameSMG1":"Flag","InternalName":"FlagPeachCastleB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle Flag B","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag used on Peach's Castle."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":false,"ClassNameSMG1":"Flag","InternalName":"FlagPeachCastleC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle Flag C","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag used on Peach's Castle. Appears to be visually identical with FlagPeachCastleC."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagRaceA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pull Star Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag with a Pull Star icon on it. Used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagSurfing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Flag","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag with a penguin face on it. Seen in the background of Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagTamakoro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag that shows a stylized golf course. Used in Rolling Green Galaxy, Rolling Gizmo Galaxy and Melty Molten Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlameGun","IsLeftover":false,"ClassNameSMG1":"FlameGun","InternalName":"FlameGun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Pig","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished pig statue that shoots invisible fire."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlexibleSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Sand Tide Planet Solids","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid parts of the sand tide planetused in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FlexibleSphere","IsLeftover":false,"ClassNameSMG1":"FlexibleSphere","InternalName":"FlexibleSandPlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Sand Tide Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A spherical sand planet that grows and shrinks in size."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"FlexibleSphere","IsLeftover":false,"ClassNameSMG1":"FlexibleSphere","InternalName":"FlexibleSphere","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Scaling Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A shrinking and rising object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlipPanel","IsLeftover":false,"ClassNameSMG1":"FlipPanel","InternalName":"FlipPanel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipswitch Panel","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue panel that changes to yellow if the player steps on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"FlipPanelFrame","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipswitch -- Metal Frame","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal frame that is used to connect Flipswitch panels in Flipswitch Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlipPanelInfernoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Cosmic Clones Flipswitch Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet where Flipswitch panels and Cosmic Clones appear in the second mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlipPanelKillerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Banzai Bills Flipswitch Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet where Flipswitch panels and Banzai Bills appear in the second mission of Sky Station Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlipPanelObserver","IsLeftover":false,"ClassNameSMG1":"FlipPanelObserver","InternalName":"FlipPanelObserver","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipswitch Panel Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller used to check if all Flipswitch Panels have been pressed."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlipPanelPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Flipswitch Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The wooden platforms of the Flipswitch planet used in Good Egg Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlipPanel","IsLeftover":true,"ClassNameSMG1":"FlipPanel","InternalName":"FlipPanelReverse","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway Flipswitch Panel","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A yellow panel that changes to blue if the player steps on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailRotateMoveObj","InternalName":"FlipTurnMoveStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Throwback -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving and rotating wood platform used near the top of Throwback Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FloaterLandPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"FloaterLandPartsA\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished set of models intended to be used in Buoy Base Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"FloaterLandPartsFrame","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"FloaterLandPartsFrame\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished version of the metal frame used in Buoy Base Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FloaterLandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Buoy Base -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large fortress that makes the actual main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"FloaterOtakingFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Lava Reactor -- Hexagonal Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A hexagonal lava floater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FloaterOtakingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Reactor -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FlowerBlossomRellayPlanet","IsLeftover":false,"ClassNameSMG1":"FlowerBlossomRellayPlanet","InternalName":"FlowerBlossomRellayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Flower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The flower planet used for the secret Star mission of Supermassive Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"FlowerBlueGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Flower Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of decorative blue flowers."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"FlowerGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Flower Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of decorative yellow flowers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerHighlandPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet of Honeybloom Galaxy where the player can find a hidden Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerHighlandPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom -- Buzz Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet of Honeybloom Galaxy where several Buzz can be found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerHighlandPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom -- Fuzzy Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the Fuzzies from Honeybloom Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerHighlandPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom -- Bee Eater Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long planet with the Bee Eater plants used at the end of Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlowerMimic","IsLeftover":false,"ClassNameSMG1":"FlowerMimic","InternalName":"FlowerMimic","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flower Trap","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large flower that tries to eat the player if they step onto it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Flower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The round planet with two towers that appears in Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Fountain Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used in Honeyhive Galaxy that has many floating flower platforms."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Fluff","IsLeftover":false,"ClassNameSMG1":"Fluff","InternalName":"Fluff","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluff Flower","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large Fluff Flower used to glide through wind streams."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FluffWind","IsLeftover":false,"ClassNameSMG1":"FluffWind","InternalName":"FluffWind","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluff Flower Wind","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that creates a wind stream used to push the Fluff Flowers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FollowerDrillDiskPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Dirt Towers Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The disk planet with two towers used in the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"FollowerDrillDiskPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Ring Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ring planet used in the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FollowerDrillInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Silver Star Planet Interior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior section of the planet used at the end of the second mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchSyncBrk","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchSyncBrk","InternalName":"FollowerDrillInsidePlanetCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Silver Star Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large metal cover used on the exterior of the Silver Star planet in Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FollowerDrillPearPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Spin-Dig Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Foomin","IsLeftover":false,"ClassNameSMG1":"Foomin","InternalName":"Foomin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gray flipping tile used in Bowser's Lava Lair and Grandmaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FoominLavaCrossPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Flomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Flomps and Toad Brigade appear in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"FoominLavaCrossPlanetProminence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Flomp Planet Rotating Fire Balls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of three decorative fire balls used in the background of Bowser's Lava Lair."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidJumpArea","IsLeftover":false,"ClassNameSMG1":"ForbidJumpArea","InternalName":"ForbidJumpCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Shell Jumps Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that prevents \"dolphin\" jumps while riding a Koopa Shell. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidSupportTicoArea","IsLeftover":false,"ClassNameSMG1":"ForbidSupportTicoArea","InternalName":"ForbidSupportTicoArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Co-Star Pointer Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area where the function of the Co-Star pointer are disabled."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidTriangleJumpArea","IsLeftover":false,"ClassNameSMG1":"ForbidTriangleJumpArea","InternalName":"ForbidTriangleJumpArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Prevent Angled Wall Jump Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that prevents angled Wall Jumps inside of it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidTriangleJumpArea","IsLeftover":false,"ClassNameSMG1":"ForbidTriangleJumpArea","InternalName":"ForbidTriangleJumpCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Prevent Angled Wall Jump Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that prevents angled Wall Jumps inside of it. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidWaterSearchArea","IsLeftover":false,"ClassNameSMG1":"ForbidWaterSearchArea","InternalName":"ForbidWaterSearchCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Edge Dive Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"This prevents the player from performing a special dive action when jumping off an edge while above a WaterArea. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForceDashCube","IsLeftover":false,"ClassNameSMG1":"ForceDashCube","InternalName":"ForceDashCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Rock Mushroom Boost Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that gives the player a speed boost when entered using the Rock Mushroom.\nRequires a valid KCL floor code of 39 (ForceDash).\nThe direction of the Dash is determined by the rotation of the area. (Boost is on the Z axis)"},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ForceJumpPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Trampoline Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A very small bouncy ball planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestAppearStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Wooden Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wooden bridge used in the second mission of Honeyhive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestBarricadeRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Giant Boulder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A giant boulder used in Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ForestBossPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Bugaboom Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet where Bugaboom is fought in Honeyhive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestHomeBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Stone Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small stone bridge used in Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestHomeGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Honeycomb Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large honeycomb wall that is used to block off the large tunnel in Honeyhive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestHomePartsTree","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Trees","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of wide trees."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestHomePartsTreeTower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Watchtower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large watchtower section used during the second mission of Honeyhive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ForestHomePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestNarrowStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Large Tower and Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The huge tower section used in the third mission of Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"HipDropDemoMoveObj","InternalName":"ForestObstacleWoodA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Ground Pound Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big movable Ground Pound platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestPoihanaFenceA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Round Cataquack Fences","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative set of fences."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestPoihanaFenceB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Oval-shaped Cataquack Fences","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative set of fences."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"ForestWaterfallL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Waterfall Splash Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large waterfall splash effect. Used in Honeyhive Galaxy, Gold Leaf Galaxy and Cosmic Cove Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"ForestWaterfallS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Waterfall Splash Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An alternate version of a small waterfall effect."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestWoodCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Hole Wood Cover","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wooden cover that is used to block off the hole to the lower section of Honeyhive Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Fountain","IsLeftover":true,"ClassNameSMG1":"Fountain","InternalName":"Fountain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Water Fountain","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A water fountain effect from Gusty Garden Galaxy. Flings the player upwards if they stand on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FountainBig","IsLeftover":false,"ClassNameSMG1":"FountainBig","InternalName":"FountainBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Water Fountain","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large water fountain from Gold Leaf Galaxy, Fluffy Bluff Galaxy and other stages."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"FreezeVolcanoIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Frozen Volcano","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The frozen volcano used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjWithEffect","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjWithEffect","InternalName":"FreezeVolcanoMagma","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Flaming Volcano","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The flaming volcano used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FruitPeelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Fruit Peel Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet that looks like fruit peels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FullMoonPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Moon Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small and bright moon found at the end of Sand Spiral Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"GalaxySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Galaxy Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A generic sky model used in several galaxies, including Buoy Base Galaxy and Flip-Swap Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Garigari","IsLeftover":false,"ClassNameSMG1":"Garigari","InternalName":"Garigari","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Grinder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A buzz-saw that moves forward when activated, cutting through objects in its path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutPlanetPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Wall Jump Shaft","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden wall-jump shaft used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutPlanetPartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Blue Wood Staircase","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue wood staircase used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutPlanetPartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Pink Wood Staircase","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink wood staircase used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutPlanetPartsD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Oblique Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long oblique piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircle","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A circular-shaped piece of wood; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircleHalfLeftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Large Brown Semi-Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A semi-circular brown piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircleHalfLeftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Large Green Semi-Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A semi-circular green piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircleHalfRightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Small Brown Semi-Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A semi-circular brown piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircleHalfRightB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Small Green Semi-Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A semi-circular green piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Blue Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long blue piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Red Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long red piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Red Piece of Wood with Nail","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long red piece of wood with a single nail; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatHoleA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Green Piece of Wood with Holes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green piece of wood with holes used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatHoleB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Pink Piece of Wood with Holes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink piece of wood with holes used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatMiniA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Short Piece of Wood with Nails","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A short piece of wood with nails; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatMiniB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Short Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A short piece of wood; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatThick","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Thick Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thick piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatThinLeft","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Left Thin Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A left-sided thin piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatThinRight","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Right Thin Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A right-sided thin piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"GarigariCutStepFlatThreeCenter","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Triplet Set of Wood Center Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The center piece of a set of three pieces of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"GarigariCutStepFlatThreeLeft","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Triplet Set of Wood Left Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The left piece of a set of three pieces of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"GarigariCutStepFlatThreeRight","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Triplet Set of Wood Right Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The right piece of a set of three pieces of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepOblique","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Oblique Piece of Wood with Holes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long oblique piece of wood with several holes; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepWithSwitch","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Short Piece of Dark Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A short piece of dark wood; used in Puzzle Plank Galaxy as the base for the Ground Pound Switch."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Garigari","IsLeftover":false,"ClassNameSMG1":"Garigari","InternalName":"GarigariMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Grinder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small buzz-saw that moves forward when activated, cutting through objects in its path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GCaptureTarget","IsLeftover":false,"ClassNameSMG1":"GCaptureTarget","InternalName":"GCaptureTarget","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pull Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small blue Pull Star that can pull the player towards it."},{"Progress":2,"Category":"controller","ClassNameSMG2":"GeneralRestartPos","IsLeftover":false,"ClassNameSMG1":"GeneralRestartPos","InternalName":"GeneralRestartPos","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball Respawn Position","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Can be used to define a Star Ball's respawn position after collecting a Checkpoint Flag."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Gesso","IsLeftover":false,"ClassNameSMG1":"Gesso","InternalName":"Gesso","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blooper","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A squid-like enemy usually used underwater."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GhostAttackGhost","IsLeftover":false,"ClassNameSMG1":"GhostAttackGhost","InternalName":"GhostAttackGhost","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghost Luigi","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ghost version of Luigi that guides the player through a level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GhostClipPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Solid Boo Corridor Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid platforms used at the start of the second planet in the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GhostClipPlanetLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Boo Corridor Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform used on the second planet of the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"GhostClipPlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Boo Corridor Rug","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rugs used on the second planet of the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GhostMazePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Maze Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GhostMazePlanetMask","IsLeftover":false,"ClassNameSMG1":"GhostMazePlanetMask","InternalName":"GhostMazePlanetMask","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Maze Darkness Mask","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The darkness effect mask used on the maze planet of Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GhostMazePushDoor","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Disguised Maze Door [Counter-clockwise]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A door disguised as a wall piece of the dark maze planet in Boo Moon Galaxy.\nThis variant opens counter-clockwise."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GhostMazePushDoorB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Disguised Maze Door [Clockwise]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A door disguised as a wall piece of the dark maze planet in Boo Moon Galaxy.\nThis variant opens clockwise."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GhostMazeWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Maze Planet Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wall used to block access to the Warp Pipe on the maze planet of Boo Moon Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GhostPlayer","IsLeftover":false,"ClassNameSMG1":"GhostPlayer","InternalName":"GhostPlayer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Mario","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue character that resembles the player who must be raced during Cosmic Comets."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GhostShipBrokenHead","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Wrecked Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wrecked half of an airship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GhostShipCaveClosedRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Barricade Rocks","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of large boulders that block the entrance to the ghost ship section in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GhostShipCaveMoveGroundA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Wide Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wide yellow moving piston."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GhostShipCaveMoveGroundB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Tall Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall yellow moving piston."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"GhostShipCavePipeCollision","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Invisible Pipe Collision","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of invisible collision used for the leaking pipes in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GhostShipCavePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet from Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GhostTower2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Mansion Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large mansion planet used in the second mission of Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GiantRotationPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GiantRotationRockA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Staircase Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gear with opposite staircases used on the starting planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GiantRotationRockB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- L-Blocks Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gear with opposite L-shaped blocks used on the starting planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GiantRotationRockC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Cross Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gear with a \"cross\"-like design of blocks used on the starting planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GiantRotationRockD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Launch Star Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gear used to reach the Launch Star on the starting planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RotateMoveObjClipParts","InternalName":"GiantTeresaCircleConveyor","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Starting Planet Rotating Carpet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating circular-shaped carpet used on the starting planet of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GiantTeresaCirclePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid platforms used on the starting planet of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GiantTeresaCirclePlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Starting Planet Stationary Carpet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An extra carpet with holes used on the starting planet during the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"GlaringLightArea","IsLeftover":false,"ClassNameSMG1":"GlaringLightArea","InternalName":"GlaringLightArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Glaring Light Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A shining light area that kills Boos when they enter it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"GlaringLightArea","IsLeftover":false,"ClassNameSMG1":"GlaringLightArea","InternalName":"GlaringLightAreaCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Glaring Light Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"A shining light area that kills Boos when they enter it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GlassBottleDishPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Glass Bottle Plate Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big round plate-like planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GlassBottleTall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Glass Bottle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large glass bottle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GlassyTwinsPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Moon Twin Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused moon-like planet that can be seen in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GlassyTwinsPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Grass Twin Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused spherical grass planet that can be seen in the E3 2006 demo."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GliBird","IsLeftover":false,"ClassNameSMG1":"GliBird","InternalName":"GliBird","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluzzard","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The colorful bird used for the Gliding minigames in Wild Glide Galaxy and Fleet Glide Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"GliBirdNpc","IsLeftover":false,"ClassNameSMG1":"GliBirdNpc","InternalName":"GliBirdNpc","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluzzard NPC","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The NPC version of the colorful bird used in Wild Glide Galaxy and Fleet Glide Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GliderBalloon","IsLeftover":false,"ClassNameSMG1":"GliderBalloon","InternalName":"GliderBalloon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Balloon","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A balloon that gives Star Bits when popped."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"MogucchiShooter","IsLeftover":false,"ClassNameSMG1":"MogucchiShooter","InternalName":"GliderBazooka","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannonballs Undergrunt Gunner [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An unused duplicate of GliderShooter, which is an Undergrunt Gunner that shoots cannonballs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ChangeAlphaObj","IsLeftover":false,"ClassNameSMG1":"ChangeAlphaObj","InternalName":"GliderChangeVisiblePillar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Long Pillar","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long pillar that becomes transparent; used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ChangeAlphaObj","IsLeftover":false,"ClassNameSMG1":"ChangeAlphaObj","InternalName":"GliderChangeVisiblePillarB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Short Pillar","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A short pillar that becomes transparent; used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderCliffCreekPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Canyon Cliffs Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The canyon cliffs section used near the start of Wild Glide Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GliderCometMedalCage","IsLeftover":false,"ClassNameSMG1":"GliderCometMedalCage","InternalName":"GliderCometMedalCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Medal Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A locked cage used to hold the Comet Medal in gliding levels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderCylinderPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Central Pistons Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The center of the large battlestation planet used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderDossunRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Thwomp Tunnel Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long tunnel where Thwomps are found in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderDownFallOutWardPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Lower Battleship Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The battleship planet parts used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GliderDownFallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Collapsing Pillars Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The section with the collapsing pillars used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GliderDownPillar","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Fleet Glide -- Large Collapsing Pillar","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large collapsing pillar used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderForestPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Forest Cliffs Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The forest cliffs section used in Wild Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderForestWaterfallRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Waterfalls Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The section featuring three tunnels and waterfalls used in Wild Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GliderHoleThroughWallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Hole Tunnel Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The tunnel with holes used near the start of Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderPoleWoodPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Rainbow Forest Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The section with trees and a rainbow used in Wild Glide Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"MogucchiShooter","IsLeftover":false,"ClassNameSMG1":"MogucchiShooter","InternalName":"GliderShooter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannonballs Undergrunt Gunner","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An Undergrunt Gunner that shoots cannonballs; used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderStartWoodPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden platform and the section used at the start of Wild Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GliderTree","IsLeftover":false,"ClassNameSMG1":"GliderTree","InternalName":"GliderTreeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Palm Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative palm tree used in Wild Glide Galaxy that swings if the Fluzzard bonks against it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderWaterfallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Cave Tunnels Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The triple cave tunnel planet used near the end of Wild Glide Galaxy."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalBarrelGravity","IsLeftover":false,"ClassNameSMG1":"GlobalBarrelGravity","InternalName":"GlobalBarrelGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Barrel Gravity","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gravity area that revolves around a barrel-shaped planet."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalConeGravity","IsLeftover":true,"ClassNameSMG1":"GlobalConeGravity","InternalName":"GlobalConeGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Cone Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area for a cone-shaped planet."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalCubeGravity","IsLeftover":false,"ClassNameSMG1":"GlobalCubeGravity","InternalName":"GlobalCubeGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Cube Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area for a cube-shaped planet that allows movement on all six faces."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalDiskGravity","IsLeftover":false,"ClassNameSMG1":"GlobalDiskGravity","InternalName":"GlobalDiskGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Disk Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area for a disk-shaped planet."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalDiskTorusGravity","IsLeftover":false,"ClassNameSMG1":"GlobalDiskTorusGravity","InternalName":"GlobalDiskTorusGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Torus Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area for a torus-shaped planet."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalPlaneGravity","IsLeftover":true,"ClassNameSMG1":"GlobalPlaneGravity","InternalName":"GlobalPlaneGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Planar Gravity [Sphere Range]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that attracts objects parallel to the plane. This one has a spherical range."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalPlaneGravityInBox","IsLeftover":false,"ClassNameSMG1":"GlobalPlaneGravityInBox","InternalName":"GlobalPlaneGravityInBox","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Planar Gravity [Box Range]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that attracts objects parallel to the plane. This one has a box range."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalPlaneGravityInCylinder","IsLeftover":false,"ClassNameSMG1":"GlobalPlaneGravityInCylinder","InternalName":"GlobalPlaneGravityInCylinder","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Planar Gravity [Cylinder Range]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that attracts objects parallel to the plane. This one has a cylindrical range."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalPointGravity","IsLeftover":false,"ClassNameSMG1":"GlobalPointGravity","InternalName":"GlobalPointGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Spherical Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that attracts objects towards its origin."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalSegmentGravity","IsLeftover":false,"ClassNameSMG1":"GlobalSegmentGravity","InternalName":"GlobalSegmentGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Cylindrical Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that pulls objects towards the lateral surface of the cylinder."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalWireGravity","IsLeftover":false,"ClassNameSMG1":"GlobalWireGravity","InternalName":"GlobalWireGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Wire Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that uses a path to define several points of gravity."},{"Progress":2,"Category":"item","ClassNameSMG2":"GoldenTurtle","IsLeftover":false,"ClassNameSMG1":"GoldenTurtle","InternalName":"GoldenTurtle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Shell","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A golden Koopa Shell that can be used to open specific treasure chests."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoldenWanwanConveyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Gold Chomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the Gold Chomps used at the end of the first mission of Chompworks Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"GoodWeatherSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Yoshi Star Galaxy and Cloudy Court Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Gorogoro","IsLeftover":false,"ClassNameSMG1":"Gorogoro","InternalName":"Gorogoro","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rhomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cylindrical-shaped rolling stone obstacle used in Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GorogoroCylinderRock","IsLeftover":false,"ClassNameSMG1":"GorogoroCylinderRock","InternalName":"GorogoroCylinderRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Thick Rolling Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thick rolling wheel used on the ending planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GorogoroCylinderRock","IsLeftover":false,"ClassNameSMG1":"GorogoroCylinderRock","InternalName":"GorogoroCylinderRockB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Thin Rolling Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thin rolling wheel used on the ending planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Gorogoro","IsLeftover":false,"ClassNameSMG1":"Gorogoro","InternalName":"GorogoroPair","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rhomp Pair","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of two Rhomps attached to each other; used in Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GorogoroPyramidPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Pyramid Slide Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large pyramid planet and slide used in the first mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableCollisionObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableCollisionObj","InternalName":"GoroRockBreakFance","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Destroyable Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden fence that can be broken using the Rock power-up; used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CapsuleCage","IsLeftover":false,"ClassNameSMG1":"CapsuleCage","InternalName":"GoroRockCoverCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Metal Capsule Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A glass cage with a metal frame that can only be opened via a switch. Used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockDashPanel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Rock Boost Ramp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative ramp used in sections where the Rock power-up's rolling speed is increased. The actual boost is done by ForceDashCube."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockDashPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Rock Mushroom Course First Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of the Rock Mushroom course in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockDashPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Rock Mushroom Course Final Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The final section of the Rock Mushroom course in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockDashStartStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Starting Planet Ramp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple extension for the starting planet used in the second mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockLaneBaseA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowling Challenge -- Pair of Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pair of platforms used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockLaneBaseB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowling Challenge -- Starting Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockLaneGoalStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowling Challenge -- Goal Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The goal ring platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GoroRockLaneParts","IsLeftover":false,"ClassNameSMG1":"GoroRockLaneParts","InternalName":"GoroRockLanePartsFlatA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bowling Challenge -- Flat Blue Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flat blue platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GoroRockLaneParts","IsLeftover":false,"ClassNameSMG1":"GoroRockLaneParts","InternalName":"GoroRockLanePartsHole","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bowling Challenge -- Blue Platform with Gap","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flat blue platform with a gap used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GoroRockLaneParts","IsLeftover":false,"ClassNameSMG1":"GoroRockLaneParts","InternalName":"GoroRockLanePartsMove","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bowling Challenge -- Blue Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flat blue moving platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GoroRockLaneParts","IsLeftover":false,"ClassNameSMG1":"GoroRockLaneParts","InternalName":"GoroRockLanePartsRotate","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bowling Challenge -- Blue Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating blue platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Boulder Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockSwanpAcrossPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Mud Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The mud planet with boulders used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockTakoHeiPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Octoomba Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where several Octoombas are fought; used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"PowerStar","IsLeftover":false,"ClassNameSMG1":"PowerStar","InternalName":"GrandStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Grand Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The Grand Star that is collected at the end of a major boss level."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"GrandStarReturnDemoStarter","IsLeftover":false,"ClassNameSMG1":"GrandStarReturnDemoStarter","InternalName":"GrandStarReturnDemoStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Grand Star Return Path","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller used to specify the cutscene and path for when the player returns to the HUB after collecting a Grand Star."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Grapyon","IsLeftover":false,"ClassNameSMG1":"Grapyon","InternalName":"Grapyon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swaphopper","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue bug-like enemy with a spike that hops around; intended to be used in 2D sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Spoing Gate Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The gate entrance planet found before Tarantox' boss fight in Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Gray Rectangular Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rectangular gray stone block that appears in the section before Tarantox' boss fight in Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Gray L-Shaped Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An L-shaped gray stone block that appears in the section before Tarantox' boss fight in Space Junk Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"GraveStoneD\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished L-shaped block that was meant to be used in Space Junk Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"GraveStoneE\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A very small unfinished spherical planet that was meant to be used in Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraviryTimerChange2DActionPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Gravity-Changing Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of Upside Dizzy Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GravityArrow","IsLeftover":false,"ClassNameSMG1":"GravityArrow","InternalName":"GravityArrow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Direction Arrow","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An arrow used to display the direction of Mario's gravity."},{"Progress":2,"Category":"controller","ClassNameSMG2":"GravityBgmCtrl","IsLeftover":false,"ClassNameSMG1":"GravityBgmCtrl","InternalName":"GravityBgmCtrl","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Music Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"A controller used to change the state of the background music depending on the player's gravity direction."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjGravityDust","IsLeftover":false,"ClassNameSMG1":"EffectObjGravityDust","InternalName":"GravityDust","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Dust","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused particle effect that indicates the gravity direction."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GravityFallBlock","IsLeftover":false,"ClassNameSMG1":"GravityFallBlock","InternalName":"GravityFallBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Wooden Crate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large wooden crate with a frame that can be destroyed with a fire ball; used in Rightside Down Galaxy. Always falls down if nothing is below it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GravityFallBlock","IsLeftover":false,"ClassNameSMG1":"GravityFallBlock","InternalName":"GravityFallBlockSnow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Snow Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A snow block that can be destroyed with fire balls; used in Freezy Flake Galaxy. Always falls down if nothing is below it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Platform with Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform with a gravity display panel."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"GravityFollowLift2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Starting Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of the first planet used in Upside Dizzy Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowLiftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Platform with Darker Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform with a darker gravity display panel."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowLiftBig","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Thick Platform with Darker Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thick platform with a darker gravity display panel."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowLiftLongPanel","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Platform with Long Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform with a long gravity display panel."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowPanel","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Moving Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving gravity display wall used on the first planet of Upside Dizzy Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"GravityFollowPanelJumpStandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Moving Gravity Panels Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second section of the first planet used in Upside Dizzy Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GravityLight","IsLeftover":false,"ClassNameSMG1":"GravityLight","InternalName":"GravityLightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Gravity Spotlight","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving spotlight that is used to indicate a gravity field in Bowser's Galaxy Reactor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GravityLightRoad","IsLeftover":false,"ClassNameSMG1":"GravityLightRoad","InternalName":"GravityLightRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Light Beam","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A beam of light used in Bowser galaxies to transport the player between planets."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GravityTimerChangeWall","IsLeftover":false,"ClassNameSMG1":"GravityTimerChangeWall","InternalName":"GravityTimerChangeWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Gravity-Changing Section Display Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The gravity display panel used in the ending section of Upside Dizzy Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"GreenPlanetOrbitSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starry sky model used in Gusty Garden Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"PowerStar","IsLeftover":false,"ClassNameSMG1":"PowerStar","InternalName":"GreenStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Star","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green Power Star with different twinkling sound effects."},{"Progress":2,"Category":"controller","ClassNameSMG2":"GroupSwitchWatcher","IsLeftover":false,"ClassNameSMG1":"GroupSwitchWatcher","InternalName":"GroupSwitchWatcher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Multi Switch Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller that activates something if a series of switches are activated."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"HalfGalaxySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Honeyhive Galaxy, Gold Leaf Galaxy, Sky Station Galaxy and Mario Squared Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HammerBros","IsLeftover":false,"ClassNameSMG1":"HammerBros","InternalName":"HammerBros","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hammer Bro","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Koopa Troopa variant that throws hammers at the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HammerHeadPackun","IsLeftover":false,"ClassNameSMG1":"HammerHeadPackun","InternalName":"HammerHeadPackun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prickly Piranha Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A big purple Piranha Plant with spikes on its base. It can be defeated by jumping on its head."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HammerHeadPackun","IsLeftover":false,"ClassNameSMG1":"HammerHeadPackun","InternalName":"HammerHeadPackunSpike","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiny Piranha Plant","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A big black Piranha Plant with spikes on its head and body. It can be defeated with another object, such as a Stretch Plant or a Rainbow Star."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Hanachan","IsLeftover":false,"ClassNameSMG1":"Hanachan","InternalName":"Hanachan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wiggler","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small caterpillar-like enemy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HanachanBig","IsLeftover":false,"ClassNameSMG1":"HanachanBig","InternalName":"HanachanBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Wiggler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A bigger version of a Wiggler. May run around aggressively."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HatchWaterPlanet","IsLeftover":false,"ClassNameSMG1":"HatchWaterPlanet","InternalName":"HatchWaterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Buoy Base -- Poké Ball Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large spherical water planet."},{"Progress":2,"Category":"areas","ClassNameSMG2":"HazeCube","IsLeftover":false,"ClassNameSMG1":"HazeCube","InternalName":"HazeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Haze Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"A haze screen effect used in lava-themed galaxies. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HeadLight","IsLeftover":false,"ClassNameSMG1":"HeadLight","InternalName":"HeadLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spotlight","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The spotlight effect used on the starting planet of Boo Moon Galaxy. GhostMazePlanetMask provides the actual darkness."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavenlyBeachPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The titular main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleTimerObj","IsLeftover":false,"ClassNameSMG1":"SimpleTimerObj","InternalName":"HeavenlyBeachTimerStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Appearing Boardwalk Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of boardwalk platforms that appear for a set period of time."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleTimerObj","IsLeftover":false,"ClassNameSMG1":"SimpleTimerObj","InternalName":"HeavenlyBeachTimerStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Appearing Wood Walls","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair or wood walls that appear for a set period of time."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveEndKill","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEndKill","InternalName":"HeavenlyBeachTopRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Rock Cap","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rock cap that covers the hole into the underwater cave."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"HeavenlyBeachUnderRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Launch Star Pedestal","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rock pedestal on which the Launch Star to the Cyclone Stone is found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HeavensDoorDemoObj","IsLeftover":false,"ClassNameSMG1":"HeavensDoorDemoObj","InternalName":"HeavensDoorAppearStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Rosalina's Monument with Glow","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of Rosalina's moument that is used for the cutscene when it first appears."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HeavensDoorAppearStepAAfter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Rosalina's Monument","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The circular structure found on the starting planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavensDoorBlackHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Falling Meteors Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet with several large holes and grassy portions."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjNoSilhouetted","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjNoSilhouetted","InternalName":"HeavensDoorFlowerA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Decorative Flowers","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of white and yellow flowers seen on the starting planet of Gateway Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HeavensDoorHouseDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- House Door","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A door that blocks the entrance into one of the houses."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HeavensDoorDemoObj","IsLeftover":false,"ClassNameSMG1":"HeavensDoorDemoObj","InternalName":"HeavensDoorInsideCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Glass Cage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A locked red glass cage."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HeavensDoorInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Metal Sphere Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The interior section of the larger metal sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HeavensDoorDemoObj","IsLeftover":false,"ClassNameSMG1":"HeavensDoorDemoObj","InternalName":"HeavensDoorInsidePlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Grand Star Machine","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The unusual machine parts used inside the metal sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorInsideRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Upper Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four red curved rotating platforms with electric cables on their sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorInsideRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Middle Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four red rotating platforms with electric cables on their sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorInsideRotatePartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Lower Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four red curved rotating platforms with electric cables on their sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavensDoorMiddlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Large Metal Sphere Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The larger metal sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorMiddleRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Green Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four green rotating platforms with electric cables on their sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorMiddleRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Rotating Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating ring that is found on the large metal sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavensDoorMysteriousPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet with two houses and several holes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavensDoorSmallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Small Metal Sphere Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The smaller metal sphere planet."},{"Progress":2,"Category":"areas","ClassNameSMG2":"HeavySteeringArea","IsLeftover":false,"ClassNameSMG1":"HeavySteeringArea","InternalName":"HeavySteeringArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hard Turning Controls Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that makes it harder to steer the player around."},{"Progress":2,"Category":"areas","ClassNameSMG2":"HeavySteeringArea","IsLeftover":false,"ClassNameSMG1":"HeavySteeringArea","InternalName":"HeavySteeringCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hard Turning Controls Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that makes it harder to steer the player around."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HellBallGuidePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Star Ball Guide Beam","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long guide beam used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HellBallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Star Ball Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The set of square-shaped stone platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with Big Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with small Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with Medium Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with Two Holes","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsF","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with Long Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsG","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Set of Curved Lava Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveWithReverseAnimObj","IsLeftover":false,"ClassNameSMG1":"RailMoveWithReverseAnimObj","InternalName":"HighSpeedLiftRock","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Stone Elevator Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A stone elevator platform used near the end of the first mission of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveBlockHShape","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- H-Shape Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An H-shaped ground pound block used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveCylinderBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Dual-Sided Long Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long dual-sided ground pound block used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveCylinderMiddle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Dual-Sided Medium Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A medium dual-sided ground pound block used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveCylinderSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Dual-Sided Small Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small dual-sided ground pound block used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMovePicturePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Mandibug Puzzle Piece A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A piece of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMovePicturePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Mandibug Puzzle Piece B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A piece of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMovePicturePartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Mandibug Puzzle Piece C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A piece of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockworld Ruins -- Grassy Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grass-covered ground pound block used in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HipDropRock","IsLeftover":false,"ClassNameSMG1":"HipDropRock","InternalName":"HipDropRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Rock","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rock that can be Ground Pounded to drop items."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropSetCylinder","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Starting Planet Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A square-shaped Ground Pound block used on the first planet of Puzzle Plank Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HipDropSwitch","IsLeftover":false,"ClassNameSMG1":"HipDropSwitch","InternalName":"HipDropSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A switch that activates something when Ground Pounded."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HipDropTimerSwitch","IsLeftover":false,"ClassNameSMG1":"HipDropTimerSwitch","InternalName":"HipDropTimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Timer Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A switch that activates something for a set amount of time when Ground Pounded."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HiTowerGoalPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [HiTowerGoalPlanet]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HitWallTimerSwitch","IsLeftover":false,"ClassNameSMG1":"HitWallTimerSwitch","InternalName":"HitWallTimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timed Wall Button","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A button that activates a switch for a set amount of time when hit."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Orange Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with three round holes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Blue Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with two round holes and a single triangular hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Pink Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with two round holes and a half circle-shaped hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Dark Brown Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with one large hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Brown Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with a large arrow-shaped hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsF","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Green Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with two round holes and an arrow-shaped hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HoleBeltConveyerPartsG","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Large Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rotating platform with holes of various shapes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsH","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Set of Pink Moving Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three pink moving platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HoleBeltConveyerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Sweet -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet that consists of several sweets and sweet-like structures."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleDeathSandMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Red Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small red platform used during the second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HoleDiskDeathSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Large Sand Disk Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large sand disk planet where Tweesters can be found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Robot Reactor -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The metal planet with holes used at the start of Bowser Jr.'s Robot Reactor."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"HolePlanetInsideSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Spin-Dig Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"HomeAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clear Blue Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A clear blue atmosphere that is used in Good Egg Galaxy and Buoy Base Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HomeCenterRellayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Spherical Wood Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden sphere planet used near the end of the first mission of Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HomePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Starting Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused planet with egg-shaped structures and large beach that was used in the E3 2006 demo."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HomingKillerLauncher","IsLeftover":false,"ClassNameSMG1":"HomingKillerLauncher","InternalName":"HomingKiller","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bullet Bill Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bullet-like enemy that may home onto the player if they get in its range."},{"Progress":2,"Category":"npc","ClassNameSMG2":"HoneyBee","IsLeftover":false,"ClassNameSMG1":"HoneyBee","InternalName":"HoneyBee","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bee","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bee NPC used in Honeyhive Galaxy, Honeybloom Galaxy and other places."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HoneyBeeWallClimbPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhop -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Honeyhop Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"HoneyQueen","IsLeftover":false,"ClassNameSMG1":"HoneyQueen","InternalName":"HoneyQueen","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Queen Bee","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Her highness, the queen of the bees."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"HoneyQueenLeafA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Honeyhive -- Leaf Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A seesaw-like leaf platform used on the Queen Bee's planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FurPlanetMap","IsLeftover":false,"ClassNameSMG1":"FurPlanetMap","InternalName":"HoneyQueenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Queen Bee Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where the Queen Bee is found. Although this object exists in both games, they have entirely different models in each game."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HopperBeltConveyerMovePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Conveyor Belt Segment","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A straight conveyor belt segment."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HopperBeltConveyerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Conveyor Belts Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large planet that consists of several colorful toy blocks."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HopperBeltConveyerRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Conveyor Belt Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotating ring-shaped conveyor belt."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HShapeBlockSetPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Wiggler Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where two Wigglers and a large H-shaped hole are found; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HShapeBlockSetPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Starting Planet Cubes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The pair of wood cubes used at the start of Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HugeBattleShipPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large titular planet that consists of two large rocks connected by metal beams."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HugeBattleShipPlanetEntrance","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Interior Entrance Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal platform that contains the entrance into the gravity-changing interior portion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HugeHammerConveyerDown","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Hammers Planet Lower Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating platform used on the hammer planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HugeHammerConveyerUp","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Hammers Planet Upper Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating platform used on the hammer planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HugeHammerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Hammers Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the rotating hammers from Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceBarPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Ice Pop Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large ice pop-shaped planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceCannonPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Ice Player Cannon Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ice planet featuring a huge stone structure."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceCreamPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Ice Cream Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ice cream cone planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"IceLavaIslandIceMovableStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Ice Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A square-shaped moving ice platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"IceLavaIslandLavaMovableStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Lava Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A square-shaped moving lava platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"IceLavaIslandSnowStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Small Snow Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small square-shaped snow platform."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"IceLayerBreak","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Broken Glass Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A glass-breaking effect used on Launch Stars that require the player to go through glass."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"IceMagmaAppearanceStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Rock Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rocks which rise from lava that are used as a platform on the third planet of Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceMagmaSkatePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Skating Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The third planet in the first mission of Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"IceMagmaSkatePlanetIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Skating Planet Ice Layer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ice layer used on the skating planet in Shiverburn Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Meramera","IsLeftover":false,"ClassNameSMG1":"Meramera","InternalName":"IceMeramera","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Li'l Brr","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A burning rock enemy that floats around and chases after Mario. It will freeze the player upon contact."},{"Progress":2,"Category":"boss","ClassNameSMG2":"IceMerameraKing","IsLeftover":false,"ClassNameSMG1":"IceMerameraKing","InternalName":"IceMerameraKing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Baron Brrr","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Li'l Brr boss fought at the top of the snow mountain from Freezeflame Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"IceMeteor","IsLeftover":false,"ClassNameSMG1":"IceMeteor","InternalName":"IceMeteor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Ice Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A falling ice crystal that creates an ice platform that can be stood on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleFloaterObj","IsLeftover":false,"ClassNameSMG1":"SimpleFloaterObj","InternalName":"IceMountainFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A sinking wooden floater platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceMountainPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Snow Mountain Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The massive snow mountain with ice lakes and a tall peak."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawNoSlipA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Ice Floe with Wood","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A seesaw-like ice floe platform with a wooden surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawSlipA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Small Ice Floe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small seesaw-like ice floe platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawSlipB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Long Ice Floe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long seesaw-like ice floe platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawSlipC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Large Ice Floe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large seesaw-like ice floe platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawSlipD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Rectangular Ice Floe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long rectangular seesaw-like ice floe platform."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR100F50SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObjR100F50SyncClipping","InternalName":"IcePlanetLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Eerie Light Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An eerie light effect used on Space Junk Galaxy's glass maze planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"IceRingBumpyPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Small Stone Pedestal","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small circular stone pedestal."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceRingFirePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Ice Ring Planet with Lava","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large ice ring planet with lava used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceRingIcePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Ice Ring Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large ice ring planet used during the first two missions."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"IceSlipRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Ice Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The two ice planets connected by smaller ice rectangular ice platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"IceUpDownShutterDoorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Large Ice & Lava Planet Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tall gate that blocks the path to the lava section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"IceVolcanoAppearStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Raising Stone Staircase","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A staircase that emerges from the lava in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"IceVolcanoAppearStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Appearing Stone Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The long stone bridge that appears at the end of the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceVolcanoBalanceStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Rotating Stone with Short Columns","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cylindrical stone platform with short columns that rotates like a seesaw."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceVolcanoBalanceStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Rotating Stone with Long Columns","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cylindrical stone platform with long columns that rotates like a seesaw."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"IceVolcanoClimbingWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Moving Wall-Jump Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large moving wall that connects the lava planet's two halves."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"IceVolcanoFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Small Stone Block Lava Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small stone block that sinks down when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"IceVolcanoFloaterB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Long Stone Block Lava Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long stone block that sinks down when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"IceVolcanoMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A square-shaped moving stone platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"IceVolcanoUpDownPlane","IsLeftover":false,"ClassNameSMG1":"IceVolcanoUpDownPlane","InternalName":"IceWaterUpDownParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Water Layer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The moving water layer found on the ice and lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceWaterUpDownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Ice & Lava Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The two-sided planet visited in the third mission. The lava section uses a separate object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"IcicleRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stalagmite","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A stalagmite that can be destroyed with a Spin Attack"},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR100F50SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObjR100F50SyncClipping","InternalName":"IcicleRockLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stalagmite Sparkles Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A sparkling effect used for a stalagmite in Ghostly Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"InfernoMario","IsLeftover":false,"ClassNameSMG1":"InfernoMario","InternalName":"InfernoMario","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Manekuri\" [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Although the class is used for the Cosmic Clones, this object will crash as it tries to load the nonexistent Manekuri model."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"InfernoMarioGenerator","IsLeftover":false,"ClassNameSMG1":"InfernoMarioGenerator","InternalName":"InstantInferno","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Clone Spawner","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A spawner that creates Cosmic Clones."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"InvisibleWall10x10","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wall 10x10","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible wall of the size 10x10."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"InvisibleWall10x20","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wall 10x20","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x10."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TransparentWall","IsLeftover":false,"ClassNameSMG1":"TransparentWall","InternalName":"InvisibleWallBattleShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Battlerock Wall","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall that was most likely meant to be used in Battlerock Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObjGCapture","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObjGCapture","InternalName":"InvisibleWallGCapture10x10","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Pull Star Wall 10x10","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x10 that is used to restrict the player's movement while they are using a Pull Star."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObjGCapture","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObjGCapture","InternalName":"InvisibleWallGCapture10x20","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Pull Star Wall 10x20","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x20 that is used to restrict the player's movement while they are using a Pull Star."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"InvisibleWallJump10x10","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wall-Jumpable Wall 10 x 10","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x10 that the player can Wall Jump from."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"InvisibleWallJump10x20","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wall-Jumpable Wall 10 x 20","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x10 that the player can Wall Jump from."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TransparentWall","IsLeftover":false,"ClassNameSMG1":"TransparentWall","InternalName":"InvisibleWaterfall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Waterfall Walls","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused set of invisible walls meant to be used in the unused TwinFallLakeZone."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TransparentWall","IsLeftover":false,"ClassNameSMG1":"TransparentWall","InternalName":"InvisibleWaterfallTwinFallLake","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Invisible Waterfall Walls","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of invisible waterfall walls used for Wall Jumping with the Ice power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"IronCannonLauncher","IsLeftover":false,"ClassNameSMG1":"IronCannonLauncher","InternalName":"IronCannonLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannonball Cannon","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cannon that shoots striped cannonballs."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"IronCannonLauncherPoint","IsLeftover":false,"ClassNameSMG1":"IronCannonLauncherPoint","InternalName":"IronCannonLauncherPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannonball Spawner","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A spawner that generates striped cannonballs. Unlike IronCannonLauncher, it has no actual model."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IslandFleetDiscPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Disk Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A disk planet used before the Peewee Piranha boss fight at the end of the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ItemAppearStone","IsLeftover":false,"ClassNameSMG1":"ItemAppearStone","InternalName":"ItemAppearStoneSpinDriver","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Sling Star Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large blue platform whose place is taken over by several Sling Stars."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":true,"ClassNameSMG1":"ItemBlock","InternalName":"ItemBlockSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Switch ? Block","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that triggers a switch after being hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBubble","IsLeftover":false,"ClassNameSMG1":"ItemBubble","InternalName":"ItemBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Item Bubble","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bubble that can contain collectible items."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"ItemCollectionPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Power-Up Display Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The power-up display room used on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ItemCollectionPlanetWall","IsLeftover":false,"ClassNameSMG1":"ItemCollectionPlanetWall","InternalName":"ItemCollectionPlanetWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Power-Up Display Room Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wall used for the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemDice","IsLeftover":false,"ClassNameSMG1":"ItemDice","InternalName":"ItemDice","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chance Cube","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dice block that can spawn either ten Coins, a Goomba or a 1-Up Mushroom."},{"Progress":2,"Category":"item","ClassNameSMG2":"ItemDrill","IsLeftover":false,"ClassNameSMG1":"ItemDrill","InternalName":"ItemDrill","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin Drill","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A drill power-up that allows the player to dig through certain dirt upon spinning."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ItemRoomDoor","IsLeftover":false,"ClassNameSMG1":"ItemRoomDoor","InternalName":"ItemRoomDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Power-Up Display Room Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The door that warps the player to the power-up display room on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ItemRoomItemBase","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Power-Up Display Case","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A display case for the power-up display room used on Starship Mario."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Jellyfish","IsLeftover":false,"ClassNameSMG1":"Jellyfish","InternalName":"Jellyfish","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jammyfish","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small white jellyfish that can be defeated with a spin attack."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"JellyfishElectric","IsLeftover":false,"ClassNameSMG1":"JellyfishElectric","InternalName":"JellyfishElectric","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jellyfish","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A big blue jellyfish that causes electrical damage to the player if they touch it."},{"Progress":2,"Category":"item","ClassNameSMG2":"JetTurtle","IsLeftover":false,"ClassNameSMG1":"JetTurtle","InternalName":"JetTurtle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Koopa Shell","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Koopa shell; can be carried around, thrown and ridden underwater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"JewelRelayPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Crystal Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The small orange crystal planet used near the end of the first mission of Boulder Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Jiraira","IsLeftover":false,"ClassNameSMG1":"Jiraira","InternalName":"Jiraira","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Land Mine","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A land mine with Bowser's emblem on the trigger that charges and explodes upon contact. It regenerates after a few seconds."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"JointBallsPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Colorful Molecule Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The multi-colored molecule-like planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"JrRobotStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Megahammer Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Megahammer is fought in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaJrRobotBreakableStep","IsLeftover":false,"ClassNameSMG1":"KoopaJrRobotBreakableStep","InternalName":"JrRobotStepBreakableA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Megahammer Planet Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long yellow platform that can be destroyed if it is hit by Megahammer."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Jugem","IsLeftover":false,"ClassNameSMG1":"Jugem","InternalName":"Jugem","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lakitu","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Koopa that sits on a cloud and throws Spinys at the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"JumboDeathSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Large Quicksand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large quicksand planet seen in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"JumpBeamer","IsLeftover":false,"ClassNameSMG1":"JumpBeamer","InternalName":"JumpBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jump Beamer","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A robot-like enemy that emits electrical rings. Its head can be used as a spring."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"JumpBeamerRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Jump Beamer Interior Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large interior section with a Jump Beamer that leads outside."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"JumpBranch","IsLeftover":false,"ClassNameSMG1":"JumpBranch","InternalName":"JumpBranch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swing Pole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pole that can be swung from and jumped off of; used in Deep Dark Galaxy and Clockwork Ruins Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"JumpGuarder","IsLeftover":false,"ClassNameSMG1":"JumpGuarder","InternalName":"JumpGuarder","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jump Guarder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stationary green robot enemy that launches several Topmini when the player comes near it. The head can be bounced off by the player."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"JumpHole","IsLeftover":false,"ClassNameSMG1":"JumpHole","InternalName":"JumpHole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball Launcher","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A hole that launches a Star Ball along a path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"JumpHole","IsLeftover":false,"ClassNameSMG1":"JumpHole","InternalName":"JumpHoleTamakoroA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Paintbrush Planet Star Ball Launcher","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Star Ball launcher used on the second planet of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"JumpHole","IsLeftover":false,"ClassNameSMG1":"JumpHole","InternalName":"JumpHoleTamakoroB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Disk Planet Star Ball Launcher","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Star Ball launcher used on the third planet of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"JumpSpider","IsLeftover":false,"ClassNameSMG1":"JumpSpider","InternalName":"JumpSpider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spoing","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fuzzy jumping spider enemy used in a few galaxies, such as Space Junk Galaxy and Tall Trunks Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"JumpStand","IsLeftover":false,"ClassNameSMG1":"JumpStand","InternalName":"JumpStand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Spring","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spring that bounces the player into the air when Ground Pounding it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"JumpStandAuto","IsLeftover":false,"ClassNameSMG1":"JumpStandAuto","InternalName":"JumpStandAuto","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jump Spring","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue spring that bounces the player into the air when jumping on it."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kabokuri","IsLeftover":false,"ClassNameSMG1":"Kabokuri","InternalName":"Kabokuri","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jack O' Goomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Goomba with a pumpkin mask on its head; used in ghost-themed galaxies, such as Ghostly Galaxy and Flash Black Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"Kameck","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Magikoopa","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Magikoopa that casts fire balls."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"KameckKuriboMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mini Goomba Magikoopa","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Magikoopa that casts Mini Goombas."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"KameckMeramera","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Li'l Cinder Magikoopa","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Magikoopa that casts Li'l Cinders."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KameckShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Ghost Ship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ghost ship seen inside the cave of Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KameckShipLv1","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Kamella's Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The purple airship where Kamella is fought in Space Junk Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kanina","IsLeftover":false,"ClassNameSMG1":"Kanina","InternalName":"Kanina","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Crabber","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue crab enemy that runs away from the player. Drops a 1-Up when defeated."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kanina","IsLeftover":false,"ClassNameSMG1":"Kanina","InternalName":"KaninaRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Crabber","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A red crab enemy that runs towards the player. Drops Star Bits when defeated."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Karikari","IsLeftover":false,"ClassNameSMG1":"Karikari","InternalName":"Karikari","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slurple","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small blue enemy that will stick onto player if they get near it. If the enemy is not defeated, it will begin to damage the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Karon","IsLeftover":false,"ClassNameSMG1":"Karon","InternalName":"Karon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dry Bones","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A dead skeleton of a Koopa Troopa."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KeySwitch","IsLeftover":false,"ClassNameSMG1":"KeySwitch","InternalName":"KeySwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Key","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A key that activates a switch when collected."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KickStone","IsLeftover":false,"ClassNameSMG1":"KickStone","InternalName":"KickStone","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kickable Rock","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small rock that will spawn either a Coin or a Star Bit when kicked."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"KillerGunnerDouble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Double Bullet Bill Blaster","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of opposite-facing cannons. The Bullet Bills have to be added as a separate object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KillerGunnerSingle","IsLeftover":false,"ClassNameSMG1":"KillerGunnerSingle","InternalName":"KillerGunnerSingle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannon Blaster","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cannon that periodically shoots a force that will damage the player."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"KillerGunnerTriple","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Triple Bullet Bill Blaster","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused set of three cannons that shoot Bullet Bills. Also features a large hole that fits a Chomp. The enemies have to be added as separate objects."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"MogucchiShooter","IsLeftover":false,"ClassNameSMG1":"MogucchiShooter","InternalName":"KillerShooter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bullet Bill Undergrunt Gunner","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An Undergrunt Gunner that shoots Bullet Bills."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KingTossin","IsLeftover":false,"ClassNameSMG1":"KingTossin","InternalName":"KingTossin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rollodillo","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The armadillo boss fought at the end of Boulder Bowl Galaxy's first mission."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleTextureSwitchChangeObj","IsLeftover":false,"ClassNameSMG1":"SimpleTextureSwitchChangeObj","InternalName":"KinokoOneUpPicture","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"1-Up Mushroom Picture","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A picture of a 1-Up Mushroom."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KinokoTwinsPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Light Wood Mushroom Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A light wood mushroom-shaped planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KinokoTwinsPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Dark Wood Mushroom Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dark wood mushroom-shaped planet."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Kinopio","IsLeftover":false,"ClassNameSMG1":"Kinopio","InternalName":"Kinopio","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toad","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A generic Toad NPC."},{"Progress":2,"Category":"npc","ClassNameSMG2":"KinopioAstro","IsLeftover":false,"ClassNameSMG1":"KinopioAstro","InternalName":"KinopioAstro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toad [Comet Observatory]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special Toad NPC variant for the Comet Observatory. This object is also required for a functional Mailtoad."},{"Progress":2,"Category":"npc","ClassNameSMG2":"KinopioBank","IsLeftover":false,"ClassNameSMG1":"KinopioBank","InternalName":"KinopioBank","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bank Toad","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A special Toad NPC that allows the player to deposit and withdraw Star Bits."},{"Progress":2,"Category":"npc","ClassNameSMG2":"KinopioPostman","IsLeftover":false,"ClassNameSMG1":"KinopioPostman","InternalName":"KinopioPostman","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mail Toad","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A special Toad NPC that delivers letters to the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kiraira","IsLeftover":true,"ClassNameSMG1":"Kiraira","InternalName":"Kiraira","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Mine","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A stationary mine used in Deep Dark Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kiraira","IsLeftover":false,"ClassNameSMG1":"Kiraira","InternalName":"KirairaRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Moving Underwater Mine","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A moving underwater mine used in Deep Dark Galaxy and Cosmic Cove Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"Koopa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Lava Lair]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Bowser boss fought at the end of Bowser's Lava Lair."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaAssaultFallObj","IsLeftover":false,"ClassNameSMG1":"KoopaAssaultFallObj","InternalName":"KoopaAssaultFallObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Falling Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A crystal cage that falls from the sky during Bowser's attack in the opening stroybook level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"KoopaBackEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Decorative Bowser Portal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large portal that Bowser disappears through during the intro sequence at Peach's Castle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaBattlePlanet","IsLeftover":false,"ClassNameSMG1":"KoopaBattlePlanet","InternalName":"KoopaBattleLv1Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Bowser Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bowser is fought in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaBattlePlanet","IsLeftover":false,"ClassNameSMG1":"KoopaBattlePlanet","InternalName":"KoopaBattleLv2Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Bowser Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bowser is fought in Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaBattlePlanet","IsLeftover":false,"ClassNameSMG1":"KoopaBattlePlanet","InternalName":"KoopaBattleLv3Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Bowser Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bowser is fought in Bowser's Galaxy Generator."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaBattleMapCoinPlate","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapCoinPlate","InternalName":"KoopaBattleMapCoinPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Green Plate","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone version of the green metal plates seen during the boss battles against Bowser. They release a Coin when smashed by Bowser."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaBattleMapPlate","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapPlate","InternalName":"KoopaBattleMapPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Bronze Plate","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone version of the bronze plates seen during the boss battles against Bowser. They release Star Bits when smashed by Bowser."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaBattleMapStair","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapStair","InternalName":"KoopaBattleMapStair","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Small Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green and white platform that makes up the stairs in Bowser galaxies. It breaks after a set amount of time."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaBattleMapStair","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapStair","InternalName":"KoopaBattleMapStairBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Large Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large green and white platform that makes up the stairs in Bowser galaxies. It breaks after a set amount of time."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaBattleMapStair","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapStair","InternalName":"KoopaBattleMapStairTurn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Curved Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green and white turning platform that makes up the stairs in Bowser galaxies. It breaks after a set amount of time."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TimeAppearObj","IsLeftover":false,"ClassNameSMG1":"TimeAppearObj","InternalName":"KoopaBattleMapStairTurnAppear","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Appearing Curved Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green and white turning platform that makes up the stairs in Bowser galaxies. It appears after a set amount of time."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"KoopaBattleSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Fight Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used during the fights against Bowser in Bowser's Lava Lair, Bowser's Gravity Gauntlet and Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaBattleSunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Lava Sphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large decorative sphere of lava."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"KoopaCastleFireTowerA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Tower with Torch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A background tower with a torch used in Bowser's Lava Lair."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaDemoChamber","IsLeftover":false,"ClassNameSMG1":"KoopaDemoChamber","InternalName":"KoopaDemoChamber","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser's Throne","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bowser waits for the player before battling them. The throne has no actual collision."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaFinalBattlePos","IsLeftover":false,"ClassNameSMG1":"KoopaFinalBattlePos","InternalName":"KoopaFinalBattlePos","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Final Encounter]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The final boss battle from Bowser's Galaxy Generator that takes place in the sky."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaFinalStarPlanet","IsLeftover":false,"ClassNameSMG1":"KoopaFinalStarPlanet","InternalName":"KoopaFinalStarPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Grand Star Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the player finds both Princess Peach and the final Grand Star; used in Bowser's Galaxy Generator."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaJrCastle","IsLeftover":false,"ClassNameSMG1":"KoopaJrCastle","InternalName":"KoopaJrCastle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boomsday Machine","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large tank boss fought at the end of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaJrCastleCloudStep","IsLeftover":false,"ClassNameSMG1":"KoopaJrCastleCloudStep","InternalName":"KoopaJrCastleCloudStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Dark Cloud Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dark cloud platform used in Bowser Jr.'s Boom Bunker as well as Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaJrCastleGate","IsLeftover":false,"ClassNameSMG1":"KoopaJrCastleGate","InternalName":"KoopaJrCastleGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Castle Gate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large gate used in Bowser Jr.'s Fiery Flotilla."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrCastleGatePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Bowser Jr.'s Fiery Flotilla."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrCastlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Boomsday Machine Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Boomsday Machine is fought in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaJrCastleWindUp","IsLeftover":false,"ClassNameSMG1":"KoopaJrCastleWindUp","InternalName":"KoopaJrCastleWindUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boomsday Machine Fan","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large metal fan used during the Boomsday Machine battle in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaJrKillerShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Large Cannonship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large airship with rows of several cannons on the sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrLv2BossRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Launch Star Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The set of platforms where the Launch Star to the Megahammer planet in Bowser Jr.'s Fearsome Fleet is found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrLv2FloatPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Asteroid Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An asteroid-like planet seen in the background of Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaJrLv2Lift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Yellow Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A striped yellow moving platform used in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaJrLv2LiftForGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Moving Platform for Generator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dummy object that represents an individual platform generated by a KoopaJrLv2LiftGenerator."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObjGenerator","IsLeftover":false,"ClassNameSMG1":"RailMoveObjGenerator","InternalName":"KoopaJrLv2LiftGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Moving Platform Generator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that generates the yellow platforms used in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrLv2StartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Starting Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The set of platforms used at the start of Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrLv2StartPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Checkpoint Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single platform used near the checkpoint of Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"KoopaJrLv3Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaJrNormalShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A generic arship with a small wood pedestal on the stern."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaJrRobot","IsLeftover":false,"ClassNameSMG1":"KoopaJrRobot","InternalName":"KoopaJrRobot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megahammer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrRobotBreakPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Destroyed Megahammer Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaJrShip","IsLeftover":false,"ClassNameSMG1":"KoopaJrShip","InternalName":"KoopaJrShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Jr.'s Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small airship tripulated by Bowser Jr. himself, which is the boss of Bowser Jr.'s Airship Armada."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaJrSmallShipA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Airship Armada -- Airship Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving airship-styled platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaJrSmallShipAGuidePoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Decorative Path Marker","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A line of tiny decorative orange dots that serve as a visual marker of the moving airship platform's path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableDeleteShadowObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableDeleteShadowObj","InternalName":"KoopaJrStatue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Jr. Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable statue of Bowser Jr."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"KoopaLastBattleSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Final Bowser Fight Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The vortex sky used during the final fight against Bowser in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaLv1LavaFallStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Lava Lair -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden platform where a ground pound switch is found in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaLv1StartStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Bowser's Lava Lair."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaLv2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Gravity Gauntlet]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaLv2BattleRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Meteors Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where some meteors and the large Bowser door are found at the end of Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaLv2LavaLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gravity Gauntlet -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving wood platform used near the start of Bowser's Gravity Gauntet."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaLv3","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Galaxy Generator]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"KoopaLv3Seesaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Stone Seesaw Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A stone seesaw platform used in Bowser's Galaxy Generator."},{"Progress":2,"Category":"npc","ClassNameSMG2":"KoopaNpc","IsLeftover":false,"ClassNameSMG1":"KoopaNpc","InternalName":"KoopaNpc","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tiny Bowser","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tiny version of Bowser used in the end credits."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaPowerUpSwitch","IsLeftover":false,"ClassNameSMG1":"KoopaPowerUpSwitch","InternalName":"KoopaPowerUpSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Power-Up Switch Holder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller for Bowser battles that activates several switches depending on Bowser's current power-up state."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaRestarterVs3","IsLeftover":false,"ClassNameSMG1":"KoopaRestarterVs3","InternalName":"KoopaRestarterVs3","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Reset Appearance Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that causes Bowser's model to appear if it's not appeared yet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaSealField","IsLeftover":false,"ClassNameSMG1":"KoopaSealField","InternalName":"KoopaSealField","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Bowser Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large red door with three chained seals that is found at the end of Bowser galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaSealField","IsLeftover":false,"ClassNameSMG1":"KoopaSealField","InternalName":"KoopaSealFieldMiddle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Bowser Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large purple door with a large seal that is found midway through Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Airship","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A generic airship that is used in Space Junk Galaxy, Bowser's Airship Armada and Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Triple Propeller Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standard airship with three propellers on top."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Airship with Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An airship with an interior room below deck."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Bowser Jr. Battle Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The airship where the player fights Bowser Jr.'s Airship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative airship with rows of cannons on the sides."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ManholeCover","IsLeftover":true,"ClassNameSMG1":"ManholeCover","InternalName":"KoopaShipManholeCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Manhole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flippable manhole found on certain airships."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"KoopaShipSeesawStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Junk -- Airship Seesaw Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A seesaw-like bridge used on one of the airships in the second mission."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"KoopaStatue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Statue","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A destroyable statue of Bowser."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaStatueVomit","IsLeftover":false,"ClassNameSMG1":"KoopaStatueVomit","InternalName":"KoopaStatueVomit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Turning Bowser Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A statue of Bowser that can turn around. The actual laser is created using an ElectricRail object."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaSwitchKeeper","IsLeftover":false,"ClassNameSMG1":"KoopaSwitchKeeper","InternalName":"KoopaSwitchKeeper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle General Switch Holder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller for Bowser battles that handles the switch for activating the battle, the switches that get activated during a phase change and the switch that gets activated when defeating Bowser."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaViewSwitchKeeper","IsLeftover":false,"ClassNameSMG1":"KoopaViewSwitchKeeper","InternalName":"KoopaViewSwitchKeeper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Appearance Switch Holder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller for Bowser battles that handles the switches that make Bowser appear."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaVs1","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Star Reactor]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first Bowser battle, which takes place on a glass planet with a green metal frame."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS1PartsBattleStage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Bowser Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tower planet with three smaller towers and several slim ones arranged on a stone brick ring, on which Bowser awaits the player for battle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS1PartsMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Star Reactor -- Moving Red Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving red square metal platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS1PartsMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Star Reactor -- Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving square stone platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS1PartsReverseGRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Gravity Panel Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A castle-styled 2D gravity panel planet with some red carpet platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailRotateMoveObj","InternalName":"KoopaVS1PartsRotateMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Star Reactor -- Moving Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving and rotating green square metal platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailRotateMoveObj","InternalName":"KoopaVS1PartsRotateMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Star Reactor -- Moving Yellow Gravity Ramp Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving and rotating yellow square metal platform with a slight gravity ramp on one edge."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS1PartsSpiralRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Spiral Road Pipe Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet featuring the head of a large green pipe as an archway and a spiraling road of colored blocks."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS1PartsStairRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Red Carpet Stairway","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone stairway with red carpet."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"KoopaVS1Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Bowser's Star Reactor, Bowser's Lava Lair and Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaVs2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Dark Matter Plant]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second Bowser battle, which takes place on a bronze mesh planet with a stone brick frame."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepBarA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D Long Blue Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long metallic moving blue platform with red edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepBarB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D Slim Green Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A slim metallic moving green platform with blue edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"KoopaVS2Parts2DMoveStepConvex","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D T-Shaped Purple Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A T-shaped metallic moving purple platform with red edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepCross","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D Cross-Shaped White Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cross-shaped metallic moving white platform with yellow edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepLShape","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D L-Shaped Yellow Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An L-shaped metallic moving yellow platform with red edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepSBarB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D Yellow Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metallic moving yellow platform with red edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2Parts2DRailGuideA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- 2D Decorative Path Markers","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Several lines of tiny decorative crystals that serve as a visual marker of the moving platform paths."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveIndirectObj","IsLeftover":false,"ClassNameSMG1":"RailMoveIndirectObj","InternalName":"KoopaVS2PartsClipAreaDisplayA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Dark Matter Clipping Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small cube that is used to indicate a hole of Dark Matter."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Two Cubes]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of cubes of Dark Matter arranged diagonally."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Cylinder]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large cylinder of Dark Matter with a quarter of it's outer circle missing."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Long Rectangle with Cube]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A very long rectangle of Dark Matter with a small cube of dark matter attached diagonally on one end."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Cube]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large cube of Dark Matter."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Slim Rectangle]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused long and slim rectangle of Dark Matter."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"KoopaVS2PartsJoinedMoveClip","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Triple Moving Pink Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three long checkered pink moving platforms arranged in an ascending diagonal formation."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2PartsJoinedMoveStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Triple Moving Bright Dark Matter","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three moving long bright Dark Matter rectangles arranged in an ascending diagonal formation."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"KoopaVS2PartsRestClipC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Holed Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big square stone platform with a circular hole in the center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- L-Shaped Green Carpet Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An L-shaped stone platform with a green carpet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Long Rounded Stone Platform","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused long stone platform with round edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Green Carpet Stone Balcony","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big square stone balcony platform with a dark brick wall and a small green carpet staircase leading up into it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- L-Shaped Green Carpet Ramp Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An L-shaped stone platform with green carpet leading to a small gravity ramp."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- C-Shaped Green Carpet Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An inwards C-shaped stone platform with a green carpet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Green Carpet Step Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone platform with a step and a green carpet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepG","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Bowser Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The short tower planet surrounded by four slim towers, on which Bowser awaits the player for battle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsReverseGRoadA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Large Gravity Panel Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large castle-styled 2D gravity switching planet with large blobs of dark matter."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsReverseGRoadB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Small Gravity Panel Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small castle-styled 2D gravity switching planet with green carpet through the floor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS2PartsRollingStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Rotating Pink & Yellow Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four curved pink and yellow metal platforms arranged on a circle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"KoopaVS2PartsSquareMoveClipA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Curved Moving Yellow & Red Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small curved moving yellow square metal platform with red metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"KoopaVS2PartsSquareMoveClipB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving Yellow & Blue Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving yellow square metal platform with blue metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2PartsSquareMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving Curved Dark Matter","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving curved Dark Matter square."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2PartsSquareMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving Dark Matter","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving Dark Matter square."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsStairBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Solid Large Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large green and white platform that makes up the stairs in Bowser galaxies. \n\nUnlike the other Bowser Battle Stair Platform objects this one does not break after a set amount of time."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS2PartsStartMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Revolving Yellow & Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small revolving yellow square metal platform with green metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS2PartsStartMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Curved Revolving Yellow & Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small curved revolving yellow square metal platform with green metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2PartsStartMoveStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Curved Moving Yellow & Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small curved moving yellow square metal platform with green metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsStartRestStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Circular Green Carpet Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A circular stone platform with a green carpet going outwards of it."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"KoopaVS2Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The sky model used in Bowser's Dark Matter Plant."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaVs3","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Galaxy Reactor]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The final Bowser battle, which takes place across three different planets."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3BattlePlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Circular Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large green and white circular platform with a connector platform extending outwards that makes up the beginning of the long stairs. Unlike other stair platforms, this one does not break."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3BattlePlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Bowser Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tower planet with rows of slim towers on the sides, on which Bowser awaits the player for battle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3CastleWallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Castle Wall Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet made out of stone floors and ruined dark brick walls featuring a high tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3CylinderInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Lava Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large hollow tower planet with inner walls of lava and many stone platforms, Bullet Bill cannons and Banzai Bill cannons."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3DryIcePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Dry Ice Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet entirely of deadly dry ice with a large snowy rock column."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3HoleSunInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Colossal Hollow Lava Planet Interior","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone variant of the colossal lava planet's interior."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3HoleSunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Colossal Hollow Lava Planet Exterior","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone version of the galaxy-sized hollow spherical lava planet with holes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS3Parts2DWallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Gravity Panel Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue and pink gravity panel wall seen in the Space Junk blocks section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS3RotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Small Rotating Sand Brick Circle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating circle of sand brick blocks."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS3RotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Large Rotating Sand Brick Circle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating circle of sand brick blocks arranged in a zigzag-like pattern."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS3RotateStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Rotating Molten Tar Disk","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dark rotating disk of molten tar."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS3RotateStepsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Rotating Green Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three bent green metal platforms arranged on a circle facing inwards."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3SandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Quicksand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet entirely of deadly quicksand featuring a few sandy platforms."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"KoteBug","IsLeftover":false,"ClassNameSMG1":"KoteBug","InternalName":"KoteBug","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipbug","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small bug-like enemy that attacks the player in Bee form and runs away from the player under normal conditions."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kuribo","IsLeftover":false,"ClassNameSMG1":"Kuribo","InternalName":"Kuribo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Goomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The infamous Goomba enemy that appeared in most Mario games since 1985."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"KuriboChief","IsLeftover":false,"ClassNameSMG1":"KuriboChief","InternalName":"KuriboChief","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Goomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A big Goomba that appears in Gateway Galaxy and the Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KuriboFence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Circular Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A circular fence that is used in The Chimp's challenge in Fluffy Buff Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"KuriboMini","IsLeftover":false,"ClassNameSMG1":"KuriboMini","InternalName":"KuriboMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mini Goomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small round Goomba that drops one Coin when jumped on and a Star Bit if spun (always a Coin in SMG1)."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LargeChain","IsLeftover":false,"ClassNameSMG1":"LargeChain","InternalName":"LargeChain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Long Chain","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long chain of configurable length."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveLavaProjmapObj","IsLeftover":false,"ClassNameSMG1":"RailMoveLavaProjmapObj","InternalName":"LavaAcrossFloater","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Small Sinking Platform ","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small platform that sinks into the lava in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBallRisingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Tide Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used for the secret Star mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaBallRisingPlanetLava","IsLeftover":false,"ClassNameSMG1":"LavaBallRisingPlanetLava","InternalName":"LavaBallRisingPlanetLava","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Tide","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The lava tide that periodically shrinks and rises."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveLavaProjmapObj","IsLeftover":false,"ClassNameSMG1":"RailMoveLavaProjmapObj","InternalName":"LavaBeforeRepeatBlockFloater","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Large Sinking Platform ","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large platform that sinks into the lava in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBegomanCubePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Star Chip Cube Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small cube planet that appears on the third star in the Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBegomanPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Topmaniac's Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large UFO planet where Topmaniac is fought in Battlerock Galaxy and Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBegomanUFOPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- UFO Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The UFO planet used at the start of the third mission of Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"LavaBlackUFO","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Destroyed UFO","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A destroyed UFO used in the background of the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelGroundOnMove","IsLeftover":false,"ClassNameSMG1":"AnmModelGroundOnMove","InternalName":"LavaBreakBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Bridge Segment","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small bridge segment that collapses when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaBreakColumn","IsLeftover":false,"ClassNameSMG1":"LavaBreakColumn","InternalName":"LavaBreakColumn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Gem Boulder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large collapsing boulder consisting of many red gems."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveEndKill","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEndKill","InternalName":"LavaBreakRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Round Tipping Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A round tipping rock platform used at the start of the Lava Spire section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelGroundOnMove","IsLeftover":false,"ClassNameSMG1":"AnmModelGroundOnMove","InternalName":"LavaBreakRockB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Long Tipping Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long tipping rock platform used at the start of the Lava Spire section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelGroundOnMove","IsLeftover":false,"ClassNameSMG1":"AnmModelGroundOnMove","InternalName":"LavaBreakRockC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Tipping Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tipping rock stair platform used at the start of the Lava Spire section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelGroundOnMove","IsLeftover":false,"ClassNameSMG1":"AnmModelGroundOnMove","InternalName":"LavaBreakRockD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Wide Tipping Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wide tipping rock platform used at the start of the Lava Spire section."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaBubble","IsLeftover":false,"ClassNameSMG1":"LavaBubble","InternalName":"LavaBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Bubble","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small bubble of lava that jumps out and back into lava."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBubble2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Lava Bubble Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where you dodge Lava Bubbles and Cheep Cheeps in Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaCShapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- C-Shaped Thwomps Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The C-shaped planet with several falling meteors and Thwomps."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaSunPlanet","IsLeftover":false,"ClassNameSMG1":"LavaSunPlanet","InternalName":"LavaDomedPlanet","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Star Chip Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical planet where the player has to collect five Star Chips or defeat five Li'l Cinders in order to progress."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaDrillKillerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Banzai Bill Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with Banzai Bills and the Spin Drill used in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"LavaFallDownColumnA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Rock Columns A","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of columns used on the Lava Spire planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"LavaFallDownColumnB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Rock Columns B","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of columns used on the Lava Spire planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloaterTrapezoid","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gravity Gauntlet -- Sinking Trapezoid Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A trapezoid-shaped platform that sinks when the player stands on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloatingStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Tiny Purple/Medium Green Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sinking platform for lava sections. In SMG1 this is a tiny purple platform, in SMG2 it is a medium green platform."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloatingStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Medium Green/Big Blue Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sinking platform for lava sections. In SMG1 this is a medium green platform, in SMG2 it is a big blue platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloatingStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Tall Blue Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall blue platform that sinks when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloatingStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Blue Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue platform that sinks when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaFluffFallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first planet of Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaFluffFallRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Starting Planet Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rotating platform used on the first planet of Bowser's Galaxy Generator."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaGeyser","IsLeftover":false,"ClassNameSMG1":"LavaGeyser","InternalName":"LavaGeyser","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Geyser","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A lava geyser used in lava-themed galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaGravityRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaHomeFloaterB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Long Slanted Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The long green sinking platform used on the starting planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaHomePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet featuring the tall volcano and several lava ponds."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaHomeSeesaw","IsLeftover":false,"ClassNameSMG1":"LavaHomeSeesaw","InternalName":"LavaHomeSeesaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Sinking Seesaw Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of two purple sinking platforms that are connected by a huge stone block."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"LavaHomeVolcanoFallingRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Volcano Rocks Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect consisting of falling volcano rocks that is used inside Melty Molten Galaxy's volcano."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaHomeVolcanoFlow","IsLeftover":true,"ClassNameSMG1":"LavaHomeVolcanoFlow","InternalName":"LavaHomeVolcanoFlow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Volcano Eruption","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The volcano eruption effect used in Melty Molten Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"LavaHomeVolcanoInnerFlow","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Rising Volcano Lava","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rising lava used inside the volcano."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaJamboSunPlanet","IsLeftover":false,"ClassNameSMG1":"LavaJamboSunPlanet","InternalName":"LavaJamboSunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large lava sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaJShapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- J-Shaped Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large J-shaped planet that features the Bullet Bill cannons."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaMazeCubePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Hedge Maze Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The hedge maze planet where the player has to chase a Star Bunny."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaMeteoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Meteors Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The long planet that features Star Chips and several falling meteors."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaMiniSunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mini Lava Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small spherical lava planet used in the background of lava-themed galaxies or sections, including Melty Molten Galaxy and Freezeflame Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaObservationUFOPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- UFO Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The UFO planet visited during the first and third missions."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"HipDropDemoMoveObj","InternalName":"LavaObstacleRockHomeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Ground Pound Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big movable Ground Pound platform used on the starting planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"LavaObstacleRockHomeB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Falling Rock Blockade","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A falling stone block that blocks the Wall Jump section on the starting planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveObj","IsLeftover":false,"ClassNameSMG1":"HipDropMoveObj","InternalName":"LavaObstacleRockShell","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Ground Pound Parts","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big movable Ground Pound parts used on the Lava Spire planet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaProminence","IsLeftover":false,"ClassNameSMG1":"LavaProminence","InternalName":"LavaProminence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fire ball used in lava-themed galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaProminenceTriple","IsLeftover":false,"ClassNameSMG1":"LavaProminenceTriple","InternalName":"LavaProminenceEnvironment","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Fire Ball","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating fire ball with a long trail; used in Melty Molten Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaProminenceTriple","IsLeftover":false,"ClassNameSMG1":"LavaProminenceTriple","InternalName":"LavaProminenceTriple","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Balls [Group of Three]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of three rotating fire balls with long trails; used in Melty Molten Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaProminence","IsLeftover":true,"ClassNameSMG1":"LavaProminence","InternalName":"LavaProminenceWithoutShadow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball without Shadow","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fire ball with no shadow; used in Melty Molten Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaSunPlanet","IsLeftover":false,"ClassNameSMG1":"LavaSunPlanet","InternalName":"LavaRotatePlanet","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Rotating Lava Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rotating lava planet visited in the third missio."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"LavaRotatePlanetStartStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Rotating Lava Planet Fixed Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The stationary platform used on the rotating lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaRotateStepsPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- 2D Star Chips Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The 2D planet with several colorful rotating platforms and five Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaRotateStepsRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Set of Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four red rotating platforms used on the 2D planet with the Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaRotateStepsRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Pair of Orange Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of orange rotating platforms used on the 2D planet with the Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaRotateStepsRotatePartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Set of Green Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four green rotating platforms used on the 2D planet with the Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaRotateStepsRotatePartsD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Pair of Yellow Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of yellow rotating platforms used on the 2D planet with the Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaSeparateWaterfall","IsLeftover":false,"ClassNameSMG1":"LavaSeparateWaterfall","InternalName":"LavaSeparateWaterfall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Crushing Lava Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of two lava walls that move to crush Mario. Used in Bowser's Galaxy Generator. "},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaShellTower","IsLeftover":false,"ClassNameSMG1":"LavaShellTower","InternalName":"LavaShellTower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large and tall stone spire that is visited in the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaGalaxyParts","IsLeftover":false,"ClassNameSMG1":"LavaGalaxyParts","InternalName":"LavaShellTowerStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Starting Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small starting platform found right before the actual Lava Spire."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaSnowBallConveyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Lava Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The lava planet used at the end of the first mission of Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"LavaSpaceStickA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Long Decorative Lava Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long lava rock used in the background of the Pull Star section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"LavaSpaceStickB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Short Decorative Lava Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A short lava rock used in the background of the Pull Star section."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"LavaSparksL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Lava Sparks Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large lava sparks particle effect."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"LavaSparksS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Lava Sparks Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small lava sparks particle effect."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaSteam","IsLeftover":false,"ClassNameSMG1":"LavaSteam","InternalName":"LavaSteam","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Steam","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A hole that periodically emits hot steam that burns the player upon contact."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaGalaxyParts","IsLeftover":false,"ClassNameSMG1":"LavaGalaxyParts","InternalName":"LavaStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Small Generic Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic rock platform used throughout the level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaGalaxyParts","IsLeftover":false,"ClassNameSMG1":"LavaGalaxyParts","InternalName":"LavaStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Medium Generic Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A medium generic rock platform used throughout the level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaGalaxyParts","IsLeftover":false,"ClassNameSMG1":"LavaGalaxyParts","InternalName":"LavaStepC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Large Generic Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large generic rock platform used throughout the level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaStrangeRock","IsLeftover":false,"ClassNameSMG1":"LavaStrangeRock","InternalName":"LavaStrangeRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Small Stalagmite","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small stalagmite seen in the background of some sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaStrangeRock","IsLeftover":false,"ClassNameSMG1":"LavaStrangeRock","InternalName":"LavaStrangeRockL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Large Stalagmite","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large stalagmite seen in the background of some sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaStrangeRock","IsLeftover":false,"ClassNameSMG1":"LavaStrangeRock","InternalName":"LavaStrangeRockTable","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Stalagmite Platform","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused stalagmite platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaTransparentPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Transparent Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small transparent planet used in Melty Molten Galaxy and Snow Cap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"IceVolcanoUpDownPlane","IsLeftover":false,"ClassNameSMG1":"IceVolcanoUpDownPlane","InternalName":"LavaUpDownParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Lava Layer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The moving lava layer found on the ice and lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaUpDownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Ice & Lava Planet Lava Side","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The lava side of the ice & lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaYoshiActionFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Dash Pepper Planet Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A circular sinking platform used on the Dash Pepper planet in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaYoshiActionPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Dash Pepper Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Dash Pepper is found in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LeafBoard","IsLeftover":false,"ClassNameSMG1":"LeafBoard","InternalName":"LeafBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Leaf Raft","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving leaf raft used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ManholeCover","IsLeftover":false,"ClassNameSMG1":"ManholeCover","InternalName":"LeafManholeCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Flippable Grate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red grate that can be flipped over; used in Flipsville Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"LensFlareArea","IsLeftover":false,"ClassNameSMG1":"LensFlareArea","InternalName":"LensFlareArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Lens Flare Area","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An area that causes a lens flare on the camera when entered."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LiftFlower","IsLeftover":false,"ClassNameSMG1":"LiftFlower","InternalName":"LiftFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Disappearing Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow platform that disappears and reappears periodically."},{"Progress":2,"Category":"areas","ClassNameSMG2":"LightArea","IsLeftover":false,"ClassNameSMG1":"LightArea","InternalName":"LightCtrlArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Light Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Design","Notes":"An area that changes lighting when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"LightArea","IsLeftover":false,"ClassNameSMG1":"LightArea","InternalName":"LightCtrlCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Light Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that changes lighting when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"LightArea","IsLeftover":false,"ClassNameSMG1":"LightArea","InternalName":"LightCtrlCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Light Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that changes lighting when entered."},{"Progress":2,"Category":"item","ClassNameSMG2":"LightFruit","IsLeftover":false,"ClassNameSMG1":"LightFruit","InternalName":"LightFruit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bulb Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A berry that turns Yoshi into Bulb Yoshi who can make parts of the stage appear."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuicksandPlanet","IsLeftover":false,"ClassNameSMG1":"QuicksandPlanet","InternalName":"LongCylinderFlowSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The flowing sand planet used at the start of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LongCylinderFlowSandRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slipsand -- Metal Arrow Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating metal platform shaped like an arrow; used in the second mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"LongCylinderFlowSandStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Stone Arrow Plattforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of stone arrow platforms used in the second mission of Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LotusLeaf","IsLeftover":false,"ClassNameSMG1":"LotusLeaf","InternalName":"LotusLeaf","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lily Pad","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A floating lily pad platform, commonly used in Bee-related galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LuckyDice","IsLeftover":false,"ClassNameSMG1":"LuckyDice","InternalName":"LuckyDice","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"1-Up Chance Cube","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dice cube used in the Luma Shop room of Starship Mario. Can reward the player with a Star Bit, a 1-Up, a 3-Up or a 5-Up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"LuckyRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Luma Shop Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The room with two Luma Shops offering Chance Cubes, used on Starship Mario."},{"Progress":2,"Category":"npc","ClassNameSMG2":"LuigiNPC","IsLeftover":false,"ClassNameSMG1":"LuigiNPC","InternalName":"LuigiEvent","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luigi [Power Star]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special Luigi NPC who can be found in some levels to give you a Power Star when talked to."},{"Progress":2,"Category":"npc","ClassNameSMG2":"LuigiTalkNpc","IsLeftover":false,"ClassNameSMG1":"LuigiTalkNpc","InternalName":"LuigiIntrusively","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Playable Luigi","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Mario's younger brother who offers to play a level in Mario's place when talked to."},{"Progress":2,"Category":"npc","ClassNameSMG2":"LuigiNPC","IsLeftover":false,"ClassNameSMG1":"LuigiNPC","InternalName":"LuigiNPC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luigi NPC","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Mario's younger brother who can be talked to."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"LuigiOnMarioParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mario Squared -- Yellow Tile","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow tile used on the Comet of Mario Squared Galaxy, instead of the Flipswitches."},{"Progress":2,"Category":"npc","ClassNameSMG2":"LuigiTalkNpc","IsLeftover":false,"ClassNameSMG1":"LuigiTalkNpc","InternalName":"LuigiTalkNpc","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luigi NPC","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Mario's younger brother who can be talked to."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MagicBell","IsLeftover":false,"ClassNameSMG1":"MagicBell","InternalName":"MagicBell","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ringing Bell","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A shiny bell that can be rung to activate a switch."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MagmaBoatPlanetIce","IsLeftover":false,"ClassNameSMG1":"MagmaBoatPlanetIce","InternalName":"MagmaBoatIcePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Starting Planet [Frozen]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A frozen version of the planet used at the start of Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MagmaBoatPlanetMagma","IsLeftover":false,"ClassNameSMG1":"MagmaBoatPlanetMagma","InternalName":"MagmaBoatMagmaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Starting Planet [Flaming]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A fire version of the planet used at the start of Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaBoatRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Stone Rock A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large stone rock used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaBoatRockB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Stone Rock B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large stone rock used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaBoatRockC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Stone Rock C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large stone rock used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaBoatRockD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Stone Rock D","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large stone rock used in Shiverburn Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MagmaMeteor","IsLeftover":false,"ClassNameSMG1":"MagmaMeteor","InternalName":"MagmaMeteor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Meteor","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A lava meteor that creates a lava pond once it lands; used on the skating planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MagmaMonsterBigPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Large Lava Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large lava-covered planet used at the start of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MagmaMonsterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Small Lava Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small lava-covered planet used in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MagmaMonsterPole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Blue Pole","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue pole used on the second planet of the first mission of Melty Monster Galaxy. The actual climbing occurs on an invisible pole object that is placed inside of it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"MagmaMonsterRotateSeasaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Monster -- Rotating Lava Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating wheel used on the second planet of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"MagmaMonsterSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterSmallPlanetStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Magmaw Planet Small Asteroid","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small rock planet used at the end of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterSmallPlanetStepBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Magmaw Planet Long Asteroid","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long stone planet used at the end of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterSmallPlanetStepBigBurn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Magmaw Planet Long Burned Asteroid","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The burned version of the long stone planet used at the end of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterSmallPlanetStepBurn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Magmaw Planet Small Burned Asteroid","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A burned version of the stone planet used at the end of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterStarCaptureStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Melty Monster Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MagmaSeaWave","IsLeftover":false,"ClassNameSMG1":"MagmaSeaWave","InternalName":"MagmaSeaWave","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Wave","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single lava wave that loops along an assigned path; used in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MagmaSeaWavePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Volcano Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large volcano planet used in the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapPress","IsLeftover":false,"ClassNameSMG1":"PlanetMapPress","InternalName":"MagmaSlicePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Rotating Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet with the many rotating stone platforms from Shiverburn Galaxy's first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms D","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms E","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepF","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms F","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepG","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms G","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepH","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms H","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HomingKillerLauncher","IsLeftover":false,"ClassNameSMG1":"HomingKillerLauncher","InternalName":"MagnumKiller","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Banzai Bill Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Generates larger versions of Bullet Bills."},{"Progress":2,"Category":"npc","ClassNameSMG2":"MameMuimuiAttackMan","IsLeftover":false,"ClassNameSMG1":"MameMuimuiAttackMan","InternalName":"MameMuimuiAttackMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp [Skating Challenge]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chimp NPC used for the skating challenges in both Freezy Flake Galaxy and Shiverburn Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MameMuimuiScorer","IsLeftover":false,"ClassNameSMG1":"MameMuimuiScorer","InternalName":"MameMuimuiScorer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Skate Challenge Controller [Freezy Flake]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller used to control The Chimp's skating challenge in Freezy Flake Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MameMuimuiScorer","IsLeftover":false,"ClassNameSMG1":"MameMuimuiScorer","InternalName":"MameMuimuiScorerLv2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Skate Challenge Controller [Shiverburn]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller used to control The Chimp's skating challenge in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarblePlanet","IsLeftover":false,"ClassNameSMG1":"MarblePlanet","InternalName":"MarblePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Watermelon Glass Cage Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A glass planet with orange balls and a watermelon trapped inside. The watermelon grows by smashing these orange balls into it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MarinePlant","IsLeftover":false,"ClassNameSMG1":"MarinePlant","InternalName":"MarinePlant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Plant","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative plant for underwater sections. There is only one shape model, so ShapeModelNo has to be set to 0."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MarioActor","IsLeftover":false,"ClassNameSMG1":"MarioActor","InternalName":"Mario","ListSMG1":"StartInfo","ListSMG2":"StartInfo","Name":"Spawn Point","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Sets the spawn point for the player at the start of a mission or at Checkpoints in a mission."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MarioActor","IsLeftover":false,"ClassNameSMG1":"MarioActor","InternalName":"MarioActor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mario/Luigi","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Creates a clone of the player that can be controlled. May also be used as the actual spawn point. Should not be used in actual levels!"},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"MarioFaceAfterGrandStarTakeOffDemoObj","IsLeftover":false,"ClassNameSMG1":"MarioFaceAfterGrandStarTakeOffDemoObj","InternalName":"MarioFaceAfterGrandStarTakeOffDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Enter New World Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects that are used in the cutscene where Starship Mario takes off to a new world after collecting a Grand Star."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"DemoEndStartPosCameraSetter","IsLeftover":false,"ClassNameSMG1":"DemoEndStartPosCameraSetter","InternalName":"MarioFaceEndStartPosCameraSetter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Intro Cutscene Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that registers and stores the cutscenes that are used for entering/accessing the Starship Mario through various means."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MarioFaceFruitRellayParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Fruit Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small disk-shaped planet containing fruit; used on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioFacePlanetPrevious","IsLeftover":false,"ClassNameSMG1":"MarioFacePlanetPrevious","InternalName":"MarioFacePlanetPrevious","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Main Planet before Transformation","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The damaged planet that gets transformed into Starship Mario at the beginning of the game."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"MarioFacePlanetTakeOffDemoObj","IsLeftover":false,"ClassNameSMG1":"MarioFacePlanetTakeOffDemoObj","InternalName":"MarioFacePlanetTakeOffDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"First World Map Entrance Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects that are used in the cutscene where Starship Mario takes off to World 1 for the first time."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MarioFaceShipChimney","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Decorative Chimney","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The chimney used on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MarioFaceShipJet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Rocket Booster","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rocket booster used on the back of Starship Mario."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MarioFaceShipNpcRegister","IsLeftover":false,"ClassNameSMG1":"MarioFaceShipNpcRegister","InternalName":"MarioFaceShipNpcRegister","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario NPC Register","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Sets up a short event cutscene for Starship Mario in which Lubba explains a newly appeared object on the Starship, such as items or NPCs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioFacePlanet","IsLeftover":false,"ClassNameSMG1":"MarioFacePlanet","InternalName":"MarioFaceShipPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet that makes up the Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MarioFaceShipPlanetCore","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Blue Core","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The blue core used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MarioFaceShipRudder","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Steering Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The steering wheel used on Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MarioLauncher","IsLeftover":false,"ClassNameSMG1":"MarioLauncher","InternalName":"MarioLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Player Cannon","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A cannon that the player can use to shoot themselves to distant places."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"MarioLauncherAttractor","IsLeftover":false,"ClassNameSMG1":"MarioLauncherAttractor","InternalName":"MarioLauncherAttractor","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Player Cannon Gravity","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gravity area that attracts the player towards its center point while they are being launched from a cannon."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MarioLauncherRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Trapped Luma Interior Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large interior section where the player has to free a Luma that is trapped inside a crystal."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioLauncherTarget","IsLeftover":false,"ClassNameSMG1":"MarioLauncherTarget","InternalName":"MarioLauncherTargetA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Hammer Bros. Planet Cannon Target","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A target for a cannon used on the Hammer Bros. planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioLauncherTarget","IsLeftover":false,"ClassNameSMG1":"MarioLauncherTarget","InternalName":"MarioLauncherTargetB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Cloud Ferris Wheel Planet Cannon Target","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A target for a cannon used on the cloud ferris wheel planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioLauncherTarget","IsLeftover":false,"ClassNameSMG1":"MarioLauncherTarget","InternalName":"MarioLauncherTargetC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Dark Matter Planet Cannon Target","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A target for a cannon used on the Dark Matter planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MarioNoCapArea","IsLeftover":false,"ClassNameSMG1":"MarioNoCapArea","InternalName":"MarioNoCapArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hide Mario's Cap Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that hides Mario's cap when entered."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MechaKoopaPartsArm","IsLeftover":false,"ClassNameSMG1":"MechaKoopaPartsArm","InternalName":"MechaKoopaPartsArmLeft","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Left Mecha-Bowser Arm","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Mecha-Bowser's left arm that features a claw-like hand."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MechaKoopaPartsArm","IsLeftover":false,"ClassNameSMG1":"MechaKoopaPartsArm","InternalName":"MechaKoopaPartsArmRight","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Right Mecha-Bowser Arm","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Mecha-Bowser's right arm that features several green panels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MechaKoopaPartsBody","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Mecha-Bowser Body","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main body parts, legs and lower platforms that belong to the colossal Mecha-Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjBreakAtEnd","IsLeftover":false,"ClassNameSMG1":"RailMoveObjBreakAtEnd","InternalName":"MechaKoopaPartsBreast","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Mecha-Bowser Panel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large green panel that covers the inside of the colossal Mecha-Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"MechaKoopaPartsCaterpillar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Mecha-Bowser Conveyor Belt","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The moving conveyor belt planet where Mecha-Bowser is located."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MechaKoopaPartsCollar","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Rotating Mecha-Bowser Collar","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rotating collar with spikes that belongs to Mecha-Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MechaKoopaPartsHead","IsLeftover":false,"ClassNameSMG1":"MechaKoopaPartsHead","InternalName":"MechaKoopaPartsHead","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Mecha-Bowser Head","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The head and upper platforms that belong to the colossal Mecha-Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjSwitchShadow","IsLeftover":false,"ClassNameSMG1":"RailMoveObjSwitchShadow","InternalName":"MechaKoopaPartsMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Moving Mecha-Bowser Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue moving platform that acts as an elevator on Mecha-Bowser's planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MechaKoopaPartsRollerA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Foot Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of Mecha-Bowser's many animated wheels that can crush the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MechaKoopaPartsWreckA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Stationary Left Mecha-Bowser Arm","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A non-rotating and metal version of Mecha Bowser's left arm that is not used in the actual level."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"MechanicKoopaMini","IsLeftover":false,"ClassNameSMG1":"MechanicKoopaMini","InternalName":"MechanicKoopaMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mecha-Koopa","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small robotic version of a Koopa that can be defeated by Ground Pounding it."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"MeetKoopaDemoObj","IsLeftover":false,"ClassNameSMG1":"MeetKoopaDemoObj","InternalName":"MeetKoopaDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser's First Appearance Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects that are used in the cutscene where Bowser is encountered for the first time in Peach's Castle."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Meister","IsLeftover":false,"ClassNameSMG1":"Meister","InternalName":"Meister","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lubba","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large purple Luma that helps the player throughout their adventure in Super Mario Galaxy 2."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MemoryRoadDoor","IsLeftover":false,"ClassNameSMG1":"MemoryRoadDoor","InternalName":"MemoryRoadDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flash Black -- Mansion Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The door of the mansion used at the start of Flash-Black Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"SoundSyncSky","IsLeftover":false,"ClassNameSMG1":"SoundSyncSky","InternalName":"MemoryRoadSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flash Black Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Flash Black Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MemoryRoadStep","IsLeftover":false,"ClassNameSMG1":"MemoryRoadStep","InternalName":"MemoryRoadTicoCollectField","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flash Black -- Silver Star Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Silver Stars are located in the first mission of Flash Black Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MemoryRoadStep","IsLeftover":false,"ClassNameSMG1":"MemoryRoadStep","InternalName":"MemoryRoadTowerField","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flash Black -- Mansion Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large mansion planet used at the start of Flash Black Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Menbo","IsLeftover":false,"ClassNameSMG1":"Menbo","InternalName":"Menbo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Skeeter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple spider that lunges across water."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Meramera","IsLeftover":false,"ClassNameSMG1":"Meramera","InternalName":"Meramera","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Li'l Cinder","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A burning rock enemy that floats around and chases after Mario. It will burn the player upon contact. If attacked with a Fire Ball, it gets reignited."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MercatorTransformCube","IsLeftover":true,"ClassNameSMG1":"MercatorTransformCube","InternalName":"MercatorCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Mercator Projection Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"A special area that projects compatible objects inside of it around the origin of the zone. The cube's origin is the base's center."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"MercatorFixParts","IsLeftover":false,"ClassNameSMG1":"MercatorFixParts","InternalName":"MercatorFixParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Fixed Mercator Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stationary object that uses mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"MercatorRailMoveParts","IsLeftover":false,"ClassNameSMG1":"MercatorRailMoveParts","InternalName":"MercatorRailMoveParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Moving Mercator Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A path-moving object that uses mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"MercatorRotateParts","IsLeftover":false,"ClassNameSMG1":"MercatorRotateParts","InternalName":"MercatorRotateParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Rotating Mercator Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating object that uses mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MessageArea","IsLeftover":false,"ClassNameSMG1":"MessageArea","InternalName":"MessageArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Display Message Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This area forces to display the linked shouting messages when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MessageArea","IsLeftover":false,"ClassNameSMG1":"MessageArea","InternalName":"MessageAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Display Message Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"This area forces to display the linked shouting messages when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MessageArea","IsLeftover":false,"ClassNameSMG1":"MessageArea","InternalName":"MessageAreaCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Display Message Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"This area forces to display the linked shouting messages when entered."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Metbo","IsLeftover":false,"ClassNameSMG1":"Metbo","InternalName":"Metbo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Goombeetle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Goomba with a metal helmet on its head."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MeteoContainer","IsLeftover":false,"ClassNameSMG1":"MeteoContainer","InternalName":"MeteoContainer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Destroyable Meteor","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished meteor that can be destroyed by spinning into it while the tornado state is active."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MeteorStrikeLauncher","IsLeftover":true,"ClassNameSMG1":"MeteorStrikeLauncher","InternalName":"MeteorCannon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway Meteor","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small meteor used in Gateway Galaxy. This will cause a quake once it hits the floor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MeteorStrikeLauncher","IsLeftover":false,"ClassNameSMG1":"MeteorStrikeLauncher","InternalName":"MeteorStrike","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Meteor","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A falling meteor used in several galaxies, including Melty Molten Galaxy and Hightail Falls Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MeteorStrikeLauncher","IsLeftover":true,"ClassNameSMG1":"MeteorStrikeLauncher","InternalName":"MeteorStrikeEnvironment","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Meteors","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative version of the falling meteors that appears in Melty Molten Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"MilkyWaySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Space Junk Galaxy. The model is slightly different in SMG2."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniBattleShipGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Battlerock Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Battlerock Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniBreakDownPlanetGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Hurry-Scurry Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Hurry-Scurry Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniCannonFleetGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Dreadnought Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Dreadnought Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniCosmosGardenGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Gusty Garden Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Gusty Garden Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniCubeBubbleExLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bubble Breeze Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bubble Breeze Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniDarkRoomGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Matter Splatter Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Matter Splatter Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniEggStarGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Good Egg Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Good Egg Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniFactoryGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Toy Time Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniFlipPanelExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Flipswitch Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Flipswitch Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniFloaterOtaKingGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser Jr.'s Lava Reactor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser Jr.'s Lava Reactor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniHeavenlyBeachGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Beach Bowl Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Beach Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniHellProminenceGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Melty Molten Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Melty Molten Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniHoneyBeeExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Honeyclimb Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Honeyclimb Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniHoneyBeeKingdomGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Honeyhive Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Honeyhive Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniIceVolcanoGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Freezeflame Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Freezeflame Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniKoopaBattleVs1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser's Star Reactor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser's Star Reactor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniKoopaBattleVs2Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser's Dark Matter Plant","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser's Dark Matter Plant."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniKoopaBattleVs3Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser's Galaxy Reactor","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused yet fully functional selectable Dome warp to Bowser's Galaxy Reactor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniKoopaJrShipLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser Jr.'s Airship Armada","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser Jr.'s Airship Armada."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MiniMechaKoopaPartsCage","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Factory Cage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue cage used on the factory planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MiniMechaKoopaPartsFan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Factory Fan","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An animated fan used on the factory planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MiniMechaKoopaPartsGear","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Factory Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating gear used on the factory planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"MiniMechaKoopaPartsMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Factory Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue moving platform with a large arrow that is used on the factory planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MiniMechaKoopaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Factory Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blocky factory-like planet visited during the first mission."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniOceanFloaterLandGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Buoy Base Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Buoy Base Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniOceanPhantomCaveGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Deep Dark Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Deep Dark Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniOceanRingGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Sea Slide Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Sea Slide Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniPhantomGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Ghostly Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MiniPlanetAcrossPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Grass Bonus Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An optional planet used in the second planet of Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MiniPlanetAcrossPlanetMistA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Grass Bonus Planet Trails","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet path trails used on the grass bonus planet in Yoshi Star Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniReverseKingdomGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Gold Leaf Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Gold Leaf Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniSandClockGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Dusty Dune Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Dusty Dune Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniSkullSharkGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bonefin Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bonefin Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniStarDustGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Space Junk Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Space Junk Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniSurfingLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Loopdeeloop Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Loopdeeloop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniTamakoroExLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Rolling Green Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Rolling Green Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniTriLegLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser Jr.'s Robot Reactor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser Jr.'s Robot Reactor."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MirrorArea","IsLeftover":false,"ClassNameSMG1":"MirrorArea","InternalName":"MirrorArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Mirror Reflection Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that mirrors some compatible objects onto a compatible surface. This is effectively useless in SMG2 since no objects can reflect mirror models."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MirrorArea","IsLeftover":false,"ClassNameSMG1":"MirrorArea","InternalName":"MirrorAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Mirror Reflection Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An object that mirrors some compatible objects onto a compatible surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMirrorReflectionObj","IsLeftover":false,"ClassNameSMG1":"SimpleMirrorReflectionObj","InternalName":"MirrorModelPeachCastle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Castle Mirror Model","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A mirrored model of Peach's Castle that was intended to be used in the prologue stage or Grand Finale Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMirrorReflectionObj","IsLeftover":false,"ClassNameSMG1":"SimpleMirrorReflectionObj","InternalName":"MirrorModelTwinFallLake","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Twin Falls Planet Mirror Model","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The mirror model that reflects the icy parts of the twin falls planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMirrorObj","IsLeftover":false,"ClassNameSMG1":"SimpleMirrorObj","InternalName":"MirrorReflectionPeachCastle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Castle Reflection Model","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A layer of water that reflects compatible objects when placed in a MirrorArea. It was intended to be used in the prologue stage or Grand Finale Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMirrorObj","IsLeftover":false,"ClassNameSMG1":"SimpleMirrorObj","InternalName":"MirrorReflectionTwinFallLake","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Twin Falls Planet Reflection Model","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A layer of water that reflects compatible objects when placed in a MirrorArea."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Moc","IsLeftover":false,"ClassNameSMG1":"Moc","InternalName":"Moc","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Whittle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wood NPC who appears in Puzzle Plank Galaxy and Tall Trunk Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Mogu","IsLeftover":false,"ClassNameSMG1":"Mogu","InternalName":"Mogu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Monty","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A mole that resides in a metal hatch and throws wrenches at the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Mogucchi","IsLeftover":false,"ClassNameSMG1":"Mogucchi","InternalName":"Mogucchi","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Undergrunt","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A mole enemy with a helmet that moves on a path."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"MogucchiRefuseTerritory","IsLeftover":false,"ClassNameSMG1":"MogucchiRefuseTerritory","InternalName":"MogucchiRefuseTerritory","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"MogucchiRefuseTerritory\" [Useless]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A useless generic object that serves no actual purpose."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Monte","IsLeftover":false,"ClassNameSMG1":"Monte","InternalName":"Monte","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pianta","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An exotic NPC originated from Super Mario Sunshine used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MonteStatue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Pianta Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large Pianta statue used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MoonPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Large Moon Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large moon planet with a bright half and a dark half."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionBee","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Bee Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Bee Mushroom used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Cloud Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Cloud Flower used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionDrill","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Spin Drill","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Spin Drill used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionFire","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Fire Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Fire Flower used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionHopper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Spring Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Spring Mushroom used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Rock Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Rock Mushroom used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionTeresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Boo Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Boo Mushroom used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemBee","IsLeftover":false,"ClassNameSMG1":"MorphItemBee","InternalName":"MorphItemNeoBee","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bee Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Bee Mushroom that transforms the player into a Bee character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemFire","IsLeftover":false,"ClassNameSMG1":"MorphItemFire","InternalName":"MorphItemNeoFire","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Flower","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Fire Flower that transforms the player into a Fire character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemNeoFoo","IsLeftover":false,"ClassNameSMG1":"MorphItemNeoFoo","InternalName":"MorphItemNeoFoo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flying Star","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Flying Star that transforms the player into a Flying character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemHopper","IsLeftover":false,"ClassNameSMG1":"MorphItemHopper","InternalName":"MorphItemNeoHopper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spring Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Spring Mushroom that transforms the player into a Spring character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemNeoIce","IsLeftover":false,"ClassNameSMG1":"MorphItemNeoIce","InternalName":"MorphItemNeoIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ice Flower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An Ice Flower that transforms the player into an Ice character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemTeresa","IsLeftover":false,"ClassNameSMG1":"MorphItemTeresa","InternalName":"MorphItemNeoTeresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Boo Mushroom that transforms the player into a Boo character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemRock","IsLeftover":false,"ClassNameSMG1":"MorphItemRock","InternalName":"MorphItemRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rock Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Rock Mushroom that transforms the player into a Rock character."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MorphSwitchArea","IsLeftover":false,"ClassNameSMG1":"MorphSwitchArea","InternalName":"MorphSwitchArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Power-Up Switch Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Activates a switch if the player enters it while using a specific power-up."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"MovieStarter","IsLeftover":false,"ClassNameSMG1":"MovieStarter","InternalName":"MovieStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cutscene Video Player","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Starts and plays a THP cutscene video which interrupts the current game scene."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MShapeRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- M-Shaped Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The M-shaped wood planet visited during the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"MuimuiAttackPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp's Skating Challenge Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where The Chimp is located in both Freezy Flake Galaxy and Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryCandyBrightPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Main Platforms [Invisible]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The invisible platforms used in the major portion of Sweet Mystery Galaxy that are set to appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryCandyBrightPlanetCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Main Platforms [Visible Candy]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The candy from the major portion of Sweet Mystery Galaxy that becomes visible when using Bulb Yoshi."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryCandyBrightPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Invisible Comet Medal Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of platforms where the Comet Medal is located in Sweet Mystery Galaxy that are set to appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MysteryCandyDecorateParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Decorative Donuts, Pancakes, etc.","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative donuts, pancakes and more used in the background of Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MysteryCandyDecoratePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Decorative Pretzels, Candy Canes, etc.","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of candy canes, pretzels and more; used in the background of Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MysteryCandyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Main Platforms [Wrapped]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main platforms of Sweet Mystery Galaxy that are wrapped in packaging."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryFlipPanelBrightPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Invisible Flipswitch Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of hidden platforms used in the Flipswitch section of Sweet Mystery Galaxy that become visible when using Bulb Yoshi."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MysteryFlipPanelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Solid Flipswitch Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid platforms used in the Flipswitch section of Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MysteryGravityRoomBridgeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Bonus Room Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small wooden bridge that is used to move between different walls in some bonus rooms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MysteryGravityRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Bonus Room","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large colorful cubic bonus room that is used in several galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryMountainBrightPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Wrapped Cake Planet [Invisible]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An invisible cake used in Sweet Mystery Galaxy that becomes visible when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MysteryMountainPlanet","IsLeftover":false,"ClassNameSMG1":"MysteryMountainPlanet","InternalName":"MysteryMountainPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Wrapped Cake Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wrapped cake planet that \"transforms\" into the hidden cake parts from Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryMountainPlanetCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Wrapped Cake Planet [Candles]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The candles from the wrapped cake planet of Sweet Mystery Galaxy that become visible when using Bulb Yoshi."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"MysteryMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Mystery -- Red Moving Present Box","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red present-box platform used in Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"MysteryMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Mystery -- Blue Moving Present Box","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue present-box platform used in Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"MysteryMoveStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Mystery -- Yellow Moving Present Box","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow present box platform used in Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"MysteryMoveStepCoverA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweey Mystery -- Invisible Red Cake Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An invisible red cake platform used in Sweet Mystery Galaxy; can appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"MysteryMoveStepCoverB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweey Mystery -- Invisible Yellow Cake Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An invisible yellow cake platform used in Sweet Mystery Galaxy; can appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"MysteryMoveStepCoverC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweey Mystery -- Invisible Brown Cake Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An invisible brown cake platform used in Sweet Mystery Galaxy; can appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"NeedlePlant","IsLeftover":false,"ClassNameSMG1":"NeedlePlant","InternalName":"NeedlePlant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spiky plant that damages the player when touched."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"NeedlePlant","IsLeftover":false,"ClassNameSMG1":"NeedlePlant","InternalName":"NeedlePlantFly","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flying Spiky Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flying spiky plant that damages the player when touched."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"NeedleTrap","IsLeftover":false,"ClassNameSMG1":"NeedleTrap","InternalName":"NeedleTrap","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Spike Trap","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grounded trap with spikes that pop out periodically."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"NeedleTrap","IsLeftover":false,"ClassNameSMG1":"NeedleTrap","InternalName":"NeedleTrapSide","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wall Spike Trap","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wall-connected trap with spikes that pop out periodically."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"NewBossStinkBugPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Bugaboom Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bugaboom is fought in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"NewOnimasuPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stone Cyclone -- Starting Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of Stone Cyclone Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"NewOnimasuPlanetPartsGoal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stone Cyclone -- Ending Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second section of Stone Cyclone Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Nigero","IsLeftover":false,"ClassNameSMG1":"Nigero","InternalName":"Nigero","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kleptoad","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small blue frog enemy that steals several items; used in Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"NigeroPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Kleptoad Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Hungry Luma planet of Hightail Falls Galaxy, where the player can find Kleptoads."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"NokonokoLand","IsLeftover":false,"ClassNameSMG1":"NokonokoLand","InternalName":"NokonokoLand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Koopa Troopa","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small turtle that drops its Shell when jumped on."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"NokonokoLandBig","IsLeftover":false,"ClassNameSMG1":"NokonokoLandBig","InternalName":"NokonokoLandBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Koopa Troopa","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large turtle that can be defeated with the Spin Drill."},{"Progress":2,"Category":"areas","ClassNameSMG2":"NoMessageArea","IsLeftover":false,"ClassNameSMG1":"NoMessageArea","InternalName":"NoMessageArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Disable Messages Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that prevents talking and reading of NPCs when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"NonSleepArea","IsLeftover":false,"ClassNameSMG1":"NonSleepArea","InternalName":"NonSleepArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Sleep Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that prevents the player's sleeping animation and changes their idle animation."},{"Progress":2,"Category":"areas","ClassNameSMG2":"NonSleepArea","IsLeftover":false,"ClassNameSMG1":"NonSleepArea","InternalName":"NonSleepCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Sleep Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that prevents the player's sleeping animation and changes their idle animation. The cube's origin is the base's center."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"NormalEndingDemoObj","IsLeftover":false,"ClassNameSMG1":"NormalEndingDemoObj","InternalName":"NormalEndingDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects for the ending cutscene where Rosalina appears on Starship Mario."},{"Progress":2,"Category":"item","ClassNameSMG2":"NoteFairy","IsLeftover":false,"ClassNameSMG1":"NoteFairy","InternalName":"NoteFairy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rainbow Notes","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A set of Rainbow Notes that can be collected, usually to unlock a bonus."},{"Progress":2,"Category":"npc","ClassNameSMG2":"NPCSupportRail","IsLeftover":false,"ClassNameSMG1":"NPCSupportRail","InternalName":"NPCSupportRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Skater Subpath","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Specifies an individual subpath that a penguin skater can move on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBridge","IsLeftover":false,"ClassNameSMG1":"PhantomShipBridge","InternalName":"NutShipFleetBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Collapsing Metal Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long metal bridge used on the starting planet of the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"NutShipFleetPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Small Chomps Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet used in the second mission."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Nyoropon","IsLeftover":false,"ClassNameSMG1":"Nyoropon","InternalName":"Nyoropon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snoodle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tall tube worm enemy typically found underwater."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanBowl","IsLeftover":false,"ClassNameSMG1":"OceanBowl","InternalName":"OceanBowl","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Bowl","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bowl of water used in Beach Bowl Galaxy and Buoy Base Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanFloaterTowerRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Rotating Set of Long Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four long rotating platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanFloaterTowerRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Rotating Set of Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four rotating platforms."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanFloaterTowerRotateStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"OceanFloaterTowerRotateStepC\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused and unfinished rotating platform with checkered textures that was meant to be used in Buoy Base Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanFloaterTowerRotateStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Rotating Set of Flat Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four flat rotating platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OceanFloaterLandParts","IsLeftover":false,"ClassNameSMG1":"OceanFloaterLandParts","InternalName":"OceanFloaterTypeU","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Rising Parts","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The parts and platforms that rise up after destroying the large anchor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OceanWaveFloater","IsLeftover":false,"ClassNameSMG1":"OceanWaveFloater","InternalName":"OceanHexagonFloater","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Hexagonal Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow water floater platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OceanJShapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"OceanJShapePlanet\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A near-perfect copy of the J-shaped planet from Melty Molten Galaxy, but with water and different textures."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OceanWaveFloater","IsLeftover":false,"ClassNameSMG1":"OceanWaveFloater","InternalName":"OceanPierFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Beach Bowl -- Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A square-shaped wood floater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OceanPuddingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide -- Center Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The cone-shaped beach planet located in the center of Sea Slide Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanRing","IsLeftover":false,"ClassNameSMG1":"OceanRing","InternalName":"OceanRing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dynamic ring of water used in Sea Slide Galaxy and Loopdeeloop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanRing","IsLeftover":false,"ClassNameSMG1":"OceanRing","InternalName":"OceanRingAndFlag","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Ring with Penguin Flags","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dynamic ring of water decorated with penguin flags that is used in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OceanRingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large ring-shaped main planet that features a lighttower, a large tree and underwater tunnels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"OceanRingRuinsBase","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide -- Stone Monument Base","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The base of the large stone monument."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"OceanRingRuinsColumn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide -- Stone Monument Shaft","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large shaft that holds the large rotating stone monument gear."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanRingRuinsGearBig","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sea Slide -- Large Stone Monument Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating gear used by the stone monument."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanRingRuinsGearSmall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sea Slide -- Small Stone Monument Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating gear used by the stone monument."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"OceanRingRuinsMove","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sea Slide -- Moving Stone Monument Parts","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The parts of the stone monument that move up and down."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanSmallTurtle","IsLeftover":false,"ClassNameSMG1":"OceanSmallTurtle","InternalName":"OceanSmallTurtle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Robotic Mercator Turtle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A robotic turtle that moves on a path that is transformed using mercator projection."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanSphere","IsLeftover":false,"ClassNameSMG1":"OceanSphere","InternalName":"OceanSphere","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Sphere","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sphere of water used in various galaxies."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OctopusTrapPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [OctopusTrapPlanet]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OldFortressPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Throwback -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet used in Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OldFortressRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Throwback -- Rotating Bridge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating wood bridge used in Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"OldFortressSlideStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Throwback -- Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform that slides in and out of the walls in Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OldFortressCover","IsLeftover":false,"ClassNameSMG1":"OldFortressCover","InternalName":"OldFortressTopCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Throwback -- Top Fortress Cover","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cover used at the top of Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OldFortressCover","IsLeftover":false,"ClassNameSMG1":"OldFortressCover","InternalName":"OldFortressUnderCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Throwback -- Bottom Fortress Cover","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cover used at the bottom of Throwback Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"OmoteuLandSky","IsLeftover":false,"ClassNameSMG1":"OmoteuLandSky","InternalName":"OmoteuLandSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cloudy sky model with multiple gravity-indicating arrows from Flipsville Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OnimasuJump","IsLeftover":false,"ClassNameSMG1":"OnimasuJump","InternalName":"Onimasu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tox Box [Rolling]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large, rolling stone box with an open side that the player can hide in."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"OnimasuArea","IsLeftover":false,"ClassNameSMG1":"OnimasuArea","InternalName":"OnimasuCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"\"Onimasu\" Area [Cube, Useless]","IsUnused":true,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"A useless area object that has no actual effect in-game."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OnimasuPivot","IsLeftover":false,"ClassNameSMG1":"OnimasuPivot","InternalName":"OnimasuPivot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tox Box [Pivoting]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of a Tox Box that pivots around every second path point."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OnimasuPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Cyclone Stone Starting Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first half of the Cyclone Stone planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"OnimasuPlanetObstaclePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Cyclone Stone Wood Triangle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A triangular piece of wood used on the Cyclone Stone planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"OnimasuPlanetPartsGoal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Cyclone Stone Ending Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second half of the Cyclone Stone planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"OnimasuPlanetRailMovePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Stone Cyclone -- Moving Stone Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rectangular stone block that is used in Beach Bowl Galaxy and Stone Cyclone Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OnimasuPlanetRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Stone Cyclone -- Large Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pair of rotating stone platforms that is used in Beach Bowl Galaxy and Stone Cyclone Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OnimasuPlanetRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Stone Cyclone -- Small Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A set of three small rotating platforms that is used in Beach Bowl Galaxy and Stone Cyclone Galaxy."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"OpeningDemoObj","IsLeftover":false,"ClassNameSMG1":"OpeningDemoObj","InternalName":"OpeningDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prologue Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects for the prologue cutscene."},{"Progress":2,"Category":"boss","ClassNameSMG2":"OtaKing","IsLeftover":false,"ClassNameSMG1":"OtaKing","InternalName":"OtaKing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"King Kaliente","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The octopus boss fought in both the third mission of Good Egg Galaxy and all missions of Boss Blitz Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OtaKingBath","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- King Kaliente's Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The version of King Kaliente's planet used in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OtaKingBathPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- King Kaliente's Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where King Kaliente is fought; used in Good Egg Galaxy and Boss Blitz Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"OtaRock","IsLeftover":false,"ClassNameSMG1":"OtaRock","InternalName":"OtaRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octopus","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large, gray octopus enemy that shoots both fireballs and coconuts at Mario."},{"Progress":2,"Category":"boss","ClassNameSMG2":"OtaRockTank","IsLeftover":false,"ClassNameSMG1":"OtaRockTank","InternalName":"OtaRockTank","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prince Pikante","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The green octopus boss driving in a wheeled barrel that is fought in Shiverburn Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"PackunFlowerBig","IsLeftover":false,"ClassNameSMG1":"PackunFlowerBig","InternalName":"PackunFlowerBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Piranha Plant","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge version of a Piranha Plant that appears in the Supermassive Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"PackunPetit","IsLeftover":false,"ClassNameSMG1":"PackunPetit","InternalName":"PackunPetit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Piranha Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An iconic plant enemy that tries to bite the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PaipoCrystalBreakPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Spiny Cages Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the second mission of Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PalmIsland","IsLeftover":false,"ClassNameSMG1":"PalmIsland","InternalName":"PalmIsland","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Floating Palm Island","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small floating island with a palm tree that is used in Loopdeeloop Galaxy and Sea Slide Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Patakuri","IsLeftover":false,"ClassNameSMG1":"Patakuri","InternalName":"Patakuri","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Paragoomba","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flying Goomba with wings."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"PatakuriBig","IsLeftover":false,"ClassNameSMG1":"PatakuriBig","InternalName":"PatakuriBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Paragoomba","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge version of a Paragoomba that appears in Supermassive Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Peach","IsLeftover":false,"ClassNameSMG1":"Peach","InternalName":"Peach","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Princess Peach","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The character in a pink dress that always gets kidnapped by Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PeachCastleGardenPlanet","IsLeftover":false,"ClassNameSMG1":"PeachCastleGardenPlanet","InternalName":"PeachCastleGardenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Main Model","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Peach's Castle and the town where the Star Festival (prologue )takes place."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjWithEffect","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjWithEffect","InternalName":"PeachCastleMeteor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Smoking Meteor","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative meteor that creates smoke effects; used in the prologue at Peach's Castle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PeachCastleNightPlanet","IsLeftover":false,"ClassNameSMG1":"PeachCastleNightPlanet","InternalName":"PeachCastleNightPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Credits -- Peach's Castle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A nighttime version of Peach's Castle used in the credits."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PeachCastlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prologue -- Peach's Castle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A daytime version of Peach's Castle used in the prologue; contains meteors from Bowser's attack."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PeachCastleTownAfterAttack","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Destroyed Houses","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of destroyed houses seen after Bowser's attack."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PeachCastleTownBeforeAttack","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Houses","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of houses seen before Bowser attacked them."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PeachCastleTownGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Town Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The gate used to block off the entrance behind the start of Peach's Castle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PeanutMudPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Peanut Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The muddy peanut-shaped planet used in the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PeanutPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Peanut Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An early version of PeanutMudPlanet that appeared in the E3 2006 demo."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Penguin","IsLeftover":false,"ClassNameSMG1":"Penguin","InternalName":"Penguin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sassy penguin."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinCoach","IsLeftover":false,"ClassNameSMG1":"PenguinCoach","InternalName":"PenguinCoach","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coach Penguin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The coach of the penguin class."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinMaster","IsLeftover":false,"ClassNameSMG1":"PenguinMaster","InternalName":"PenguinMaster","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguru","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An elderly penguin character used in certain galaxies."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinRacer","IsLeftover":false,"ClassNameSMG1":"PenguinRacer","InternalName":"PenguinRacer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Racer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the racing penguins that the player races in Sea Slide Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinRacerLeader","IsLeftover":false,"ClassNameSMG1":"PenguinRacerLeader","InternalName":"PenguinRacerLeader","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Racer Coach","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The coach of the racing penguins from Sea Slide Galaxy who challenges the player for a race."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinSkater","IsLeftover":false,"ClassNameSMG1":"PenguinSkater","InternalName":"PenguinSkater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Skater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A skating penguin that the player has to catch in Freezeflame Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinStudent","IsLeftover":false,"ClassNameSMG1":"PenguinStudent","InternalName":"PenguinStudent","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Student","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the swimming penguin students from Beach Bowl Galaxy. It usually carries a Gold Shell."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Petari","IsLeftover":false,"ClassNameSMG1":"Petari","InternalName":"Petari","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starbag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green bag-like enemy that turns invisible and runs away from the player and drops twenty Star Bits once defeated."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PetitPorter","IsLeftover":false,"ClassNameSMG1":"PetitPorter","InternalName":"PetitPorter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonus Planet Teleporter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A teleporter that can be used to temporarily teleport the player to another place."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PetitPorterExitPoint","IsLeftover":false,"ClassNameSMG1":"PetitPorterExitPoint","InternalName":"PetitPorterExitPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonus Planet Teleporter Exit Point","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An optional point that can be used to define the location where the bonus planet teleporter will teleport the player to after the timer ran out."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PetitPorterPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Grass Bonus Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The grass planet used in several bonus sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PetitPorterPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dirt Bonus Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dirt planet used in several bonus sections."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PetitPorterWarpPoint","IsLeftover":false,"ClassNameSMG1":"PetitPorterWarpPoint","InternalName":"PetitPorterWarpPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonus Planet Teleporter Warp Point","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A spawn point that is used to define the location where the bonus planet teleporter will teleport the player to."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Peto","IsLeftover":false,"ClassNameSMG1":"Peto","InternalName":"Peto","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fizzlit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple blob enemy that jumps around and creates a field of electricity from time to time."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PhantomTorch","IsLeftover":false,"ClassNameSMG1":"PhantomTorch","InternalName":"PhantomBonfire","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Flame","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small red flame used on a torch."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Candlestand","IsLeftover":false,"ClassNameSMG1":"Candlestand","InternalName":"PhantomCandlestand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Flame Torch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small torch."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PhantomCaveStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Red Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red and yellow metal platform that is meant to be attached to a wall."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"PhantomDecoratePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Decorative Wall Pieces","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of decorative wall pieces seen in the galaxy's background."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"PhantomDecoratePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Decorative Trees","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of decorative trees seen in the galaxy's background."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"PhantomDecoratePartsHole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Decorative Hole Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative planet with many holes in it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PhantomFirewood","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Campfire","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A campfire with cooking meat."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PhantomHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Hole Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A spherical planet with many large holes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PhantomShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Ghost Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first ghost airship visited in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PhantomShipB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Ghost Airship with Balcony","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second ghost airship visited in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBoxFloater","IsLeftover":false,"ClassNameSMG1":"PhantomShipBoxFloater","InternalName":"PhantomShipBoxFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Tall Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall floating wood box seen around Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBoxFloater","IsLeftover":false,"ClassNameSMG1":"PhantomShipBoxFloater","InternalName":"PhantomShipBoxFloaterB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Medium Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A medium floating wood box seen around Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBoxFloater","IsLeftover":false,"ClassNameSMG1":"PhantomShipBoxFloater","InternalName":"PhantomShipBoxFloaterC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Small Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small floating wood box seen around Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBridge","IsLeftover":false,"ClassNameSMG1":"PhantomShipBridge","InternalName":"PhantomShipBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Ghost Airship Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The falling bridge that connects the two ghost airships."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipHandle","IsLeftover":false,"ClassNameSMG1":"PhantomShipHandle","InternalName":"PhantomShipHandle","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Good Egg -- Ghost Airship Steering Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotatable steering wheel used on the ghost airships."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"PhantomShipPropellerBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Big Ghost Airship Propeller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big rotating propeller used on the ghost airships."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"PhantomShipPropellerSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Small Ghost Airship Propeller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating propeller used on the ghost airships."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"PhantomSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Ghostly Galaxy and Boo Moon Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PhantomTorch","IsLeftover":false,"ClassNameSMG1":"PhantomTorch","InternalName":"PhantomTorch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Flame","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small blue fire used on a torch."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"PhantomTowerMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Ghostly -- Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving stone platform used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PhantomTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Double Walls Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of tall wall planets visited in the third mission."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Pichan","IsLeftover":false,"ClassNameSMG1":"Pichan","InternalName":"Pichan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jibberjay","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An orange bird NPC that is used in the gliding galaxies."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PichanRacer","IsLeftover":false,"ClassNameSMG1":"PichanRacer","InternalName":"PichanRacer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jibberjay Racer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A bird NPC that triggers the race in gliding galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PicketSwitch","IsLeftover":false,"ClassNameSMG1":"PicketSwitch","InternalName":"PicketSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Ground Pound Stump","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small tree stump that can be Ground Pounded to activate something."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PicketSwitch","IsLeftover":false,"ClassNameSMG1":"PicketSwitch","InternalName":"PicketSwitchBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Ground Pound Stump","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large tree stump that can be Ground Pounded to activate something."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PictureJoinPlanet","IsLeftover":false,"ClassNameSMG1":"PictureJoinPlanet","InternalName":"PictureJoinPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Mandibug Puzzle Center Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The fixed center piece of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PictureJoinPlanetFinish","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Completed Mandibug Puzzle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The completed version of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PieFortress","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Chomp Saucer Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused version of Good Egg Galaxy's chomp saucer planet with a destroyed tower in the center. It appeared in the E3 2006 demo."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PipeModeCube","IsLeftover":false,"ClassNameSMG1":"PipeModeCube","InternalName":"PipeModeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Redirect Player Movement Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that changes the direction the player is moving to by 90 degrees as soon as entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneCircularModeCube","IsLeftover":false,"ClassNameSMG1":"PlaneCircularModeCube","InternalName":"PlaneCircularModeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Circular 2D Movement Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that restricts movement to a 2D plane when entered. The movement direction is adjusted for moving around a circular center point. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneCollisionArea","IsLeftover":false,"ClassNameSMG1":"PlaneCollisionArea","InternalName":"PlaneCollisionArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Extended Item Sensor Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while they stand behind or in front of it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneCollisionArea","IsLeftover":false,"ClassNameSMG1":"PlaneCollisionArea","InternalName":"PlaneCollisionCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Extended Item Sensor Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while thy stand behind or in front of it. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneModeArea","IsLeftover":false,"ClassNameSMG1":"PlaneModeArea","InternalName":"PlaneModeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"2D Movement Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that restricts movement to a 2D plane when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneModeArea","IsLeftover":false,"ClassNameSMG1":"PlaneModeArea","InternalName":"PlaneModeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"2D Movement Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that restricts movement to a 2D plane when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PlanetDisk","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"PlanetDisk\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused and unfinished disk-shaped planet with a large flower field, two realistic trees and a big mushroom."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PlanetRocket","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Rocket Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rocket planet that appears in Space Junk Galaxy and Ghostly Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Plant","IsLeftover":false,"ClassNameSMG1":"Plant","InternalName":"Plant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Vine Sproutle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A vine that you spin to grab hold of, and shake the Wii Remote to move on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"PlantA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Plant A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A more advanced flower spawner which uses ShapeModelNo for all the different plants. The following shape IDs and colors are available:\n0 Violets\n- 0 Yellow\n- 1 Purple\n- 2 Red\n- 3 White\n1 Short Bush\n2 Mushrooms\n3 Clover\n4 Dead Bush\n5 Red Flower\n- 0 Red\n- 1 White\n6 Bubbly Flower\n7 Yellow Flower\n- 0 Blue\n- 1 Yellow\n8 Tall Bush"},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"PlantB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Plant B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A more advanced flower spawner which uses ShapeModelNo for all the different plants. The following shape IDs and colors are available:\n0 Tulips\n- 0 Pink\n- 1 Yellow\n- 2 Purple\n3 Lily of the Valley"},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"PlantC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Plant C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A more advanced flower spawner which uses ShapeModelNo for all the different plants. The following shape IDs and colors are available:\n0 Cosmos\n1 Round Bush\n- 0 Pink\n- 1 Red\n- 2 White"},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"PlantD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Plant D","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A more advanced flower spawner which uses ShapeModelNo for all the different plants. The following shape IDs and colors are available:\n1 Lily\n- 0 Red\n- 1 Pink\n- 2 Yellow\n- 3 White\n2 Sunflower"},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantSlider","IsLeftover":false,"ClassNameSMG1":"PlantSlider","InternalName":"PlantSlider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"One-Way Vine Sproutle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A vine that can be used to reach other places in a galaxy. This one leads into one direction only and the player doesn't have to shake the Wiimote."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PlayAttackMan","IsLeftover":false,"ClassNameSMG1":"PlayAttackMan","InternalName":"PlayAttackMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue monkey NPC who appears in some galaxies inviting the player to a minigame challenge."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerMorphLimitArea","IsLeftover":false,"ClassNameSMG1":"PlayerMorphLimitArea","InternalName":"PlayerMorphLimitArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Restrict Power-Up Usage Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Restricts the use of power-ups inside this area. If the player leaves the area, the effects of the collected power-up wear off."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerSeArea","IsLeftover":false,"ClassNameSMG1":"PlayerSeArea","InternalName":"PlayerSeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Player Falling Sound Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"Plays the \"long fall\" sound effect while the player is airborne inside this area. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerSeArea","IsLeftover":false,"ClassNameSMG1":"PlayerSeArea","InternalName":"PlayerSeCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Player Falling Sound Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"Plays the \"long fall\" sound effect while the player is airborne inside this area."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerSeArea","IsLeftover":false,"ClassNameSMG1":"PlayerSeArea","InternalName":"PlayerSeSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Player Falling Sound Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"Plays the \"long fall\" sound effect while the player is airborne inside this area."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerSideRetainOffArea","IsLeftover":false,"ClassNameSMG1":"PlayerSideRetainOffArea","InternalName":"PlayerSideRetainOffArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Disable Movement Direction Retention Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This area adjusts the player's movement direction to the current camera angle instead of keeping the direction the joystick was held in before moving."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Poihana","IsLeftover":false,"ClassNameSMG1":"Poihana","InternalName":"Poihana","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cataquack","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue duck-like enemy that can toss the player high into the air."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoihanaMazePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Cataquack Maze Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The grassy maze-like planet visited in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoihanaRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Spherical Cataquack Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small spherical wooden planet with a pond."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"PoisonSwanpRailMoveSeesaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Tilting Seesaw Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tilting seesaw-like platform used on the Dark Matter planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoisonSwanpSeesawMovePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Dark Matter Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet filled with Dark Matter used in the Comet mission of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"Pole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Climbable Pole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A standard climbable pole that can be climbed from all directions."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"Pole2Way","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wood Pole [Two-Sided Climbing]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An alternate version of the wooden pole which can be climbed on two sides only."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleNoModel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Climbable Pole","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible version of a pole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PoleObstacleParts","IsLeftover":false,"ClassNameSMG1":"PoleObstacleParts","InternalName":"PoleObstaclePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Green Paintbrush","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large green paintbrush used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PoleObstacleParts","IsLeftover":false,"ClassNameSMG1":"PoleObstacleParts","InternalName":"PoleObstaclePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Red Paintbrush","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large red paintbrush used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PoleObstacleParts","IsLeftover":false,"ClassNameSMG1":"PoleObstacleParts","InternalName":"PoleObstaclePartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Blue Paintbrush","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large blue paintbrush used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PoleObstacleParts","IsLeftover":false,"ClassNameSMG1":"PoleObstacleParts","InternalName":"PoleObstaclePartsD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Yellow Paintbrush","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large yellow paintbrush used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleSquare","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wood Pole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A wooden square pole that can be climbed on four sides."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleSquareNoModel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wood Pole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible version of the square-shaped pole."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleTreeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubbly Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A round tree used in Throwback Galaxy that can be climbed."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleTreeB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pine Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pine tree used in Fluffy Bluff Galaxy that can be climbed."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoleUnizoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"PoleUnizoPlanet\" [Unused]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused rocky planet that was intended to be used in Deep Dark Galaxy. The name refers to the Urchin enemies."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Polta","IsLeftover":false,"ClassNameSMG1":"Polta","InternalName":"Polta","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bouldergeist","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The boss fought at the end of the third mission in Ghostly Galaxy and Boss Blitz Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoltaBattlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Bouldergeist Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where Bouldergeist is fought in Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PoltaBattlePlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Bouldergeist Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The stone platforms that lead to Bouldergeist's planet in Ghostly Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"PolygonCodeRecoveryBowl","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Bowl Collision","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused bowl-shaped collision object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"PolygonCodeRecoveryPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Plate Collision","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused plate-shaped collision object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PomponPlant","IsLeftover":false,"ClassNameSMG1":"PomponPlant","InternalName":"Pompon2Plant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubbly Plant","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bubbly plant that releases some items when touched; used in Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PomponPlant","IsLeftover":false,"ClassNameSMG1":"PomponPlant","InternalName":"Pompon4Plant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubbly Plant without Effects","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bubbly plant that releases some items when touched; used in Honeyhive Galaxy. It does not emit any particle effects when touched."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Popo","IsLeftover":false,"ClassNameSMG1":"Popo","InternalName":"Popo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Smeech","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink enemy that tries to suck on Yoshi, but runs away from the player under normal circumstances."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PositiveDice","IsLeftover":false,"ClassNameSMG1":"PositiveDice","InternalName":"PositiveDice","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Positive Chance Cube","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dice block that can reward either a Star Bit or a 1-Up Mushroom."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PostFogArea","IsLeftover":false,"ClassNameSMG1":"PostFogArea","InternalName":"PostFogArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Post Fog Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that renders a fog post effect on the screen when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PostOutlineArea","IsLeftover":false,"ClassNameSMG1":"PostOutlineArea","InternalName":"PostOutlineArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Post Outline Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that renders a thick outline on the screen when entered."},{"Progress":2,"Category":"item","ClassNameSMG2":"PowerStar","IsLeftover":false,"ClassNameSMG1":"PowerStar","InternalName":"PowerStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A shiny Power Star that acts as the main collectible in most galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PowerStarAppearPoint","IsLeftover":false,"ClassNameSMG1":"PowerStarAppearPoint","InternalName":"PowerStarAppearPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Spawn Point","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spawn point where a grouped Power Star can appear."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PowerStarHalo","IsLeftover":false,"ClassNameSMG1":"PowerStarHalo","InternalName":"PowerStarHalo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Light","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The large light given off by a Power Star. The model differs between the two games."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"PowerStarKeeperA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Red Rotating Metal Shields","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of red rotating metal shields that are used as an obstacle during the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"PowerStarKeeperB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Yellow Rotating Metal Shields","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of yellow rotating metal shields that are used as an obstacle during the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"PowerStarKeeperC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Blue Rotating Metal Shields","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four blue rotating metal shields that are used as an obstacle during the second mission."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"PrepareKoopaFinalDemoObj","IsLeftover":false,"ClassNameSMG1":"PrepareKoopaFinalDemoObj","InternalName":"PrepareKoopaFinalDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Before Final Bowser Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers the objects used during the cutscene before entering Bowser's Galaxy Generator."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"PrologueDirector","IsLeftover":false,"ClassNameSMG1":"PrologueDirector","InternalName":"PrologueDirector","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Festival Prologue Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cutscene controller that manages major parts of the prologue sequence. This includes the picture book story, Peach's letter and the short scene where Mario enters the castle town."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"ProminenceSetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Decorative Fire Balls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of fire balls used in the background of Bowser Jr.'s Fiery Flotilla."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PTimerSwitch","IsLeftover":false,"ClassNameSMG1":"PTimerSwitch","InternalName":"PTimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"P-Switch","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue P-Switch that disappears and activates a switch when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PuffballPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Flower Hill Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet with the many flowers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PuffballPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Stone Blocks Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A grassy planet with some ruined stone structures and flowers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PuffballPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- C-Shaped Stone Blocks Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A C-shaped grass planet featuring some stone blocks and flowers."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Pukupuku","IsLeftover":false,"ClassNameSMG1":"Pukupuku","InternalName":"Pukupuku","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cheep Cheep","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fish enemy used in underwater levels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PukupukuGambolPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Cheep Cheep Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small spherical planet with water that is visited during the second mission."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"PukupukuWaterSurface","IsLeftover":false,"ClassNameSMG1":"PukupukuWaterSurface","InternalName":"PukupukuWaterSurface","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Surface Cheep Cheep","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A fish enemy that is intended to swim on the water's surface."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PullBackArea","IsLeftover":false,"ClassNameSMG1":"PullBackArea","InternalName":"PullBackArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Rescue from Falling Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, returns the player to the last safe position they stood on before falling off."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PullBackArea","IsLeftover":false,"ClassNameSMG1":"PullBackArea","InternalName":"PullBackCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Rescue from Falling Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that, when entered, returns the player to the last safe position they stood on before falling off. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PullBackArea","IsLeftover":false,"ClassNameSMG1":"PullBackArea","InternalName":"PullBackCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Rescue from Falling Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that, when entered, returns the player to the last safe position they stood on before falling off."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PullTargetBridge","IsLeftover":false,"ClassNameSMG1":"PullTargetBridge","InternalName":"PullTargetBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"PullTargetBridge\" [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PullTargetDrawer","IsLeftover":false,"ClassNameSMG1":"PullTargetDrawer","InternalName":"PullTargetDrawer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wooden Yoshi Pull Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large wooden block that can be pulled out of a wall using Yoshi's tongue."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PunchBox","IsLeftover":false,"ClassNameSMG1":"PunchBox","InternalName":"PunchBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Brick Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A standard Brick Block that can be destroyed."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PunchBox","IsLeftover":false,"ClassNameSMG1":"PunchBox","InternalName":"PunchBox2D","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Brick Block [2D]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small Brick Block variant that is used in the prologue."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PunchingKinoko","IsLeftover":false,"ClassNameSMG1":"PunchingKinoko","InternalName":"PunchingKinoko","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stretch Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green plant that the player can fling around to damage other objects."},{"Progress":2,"Category":"item","ClassNameSMG2":"Coin","IsLeftover":false,"ClassNameSMG1":"Coin","InternalName":"PurpleCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Coin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Purple Coin from Purple Comet missions that spawns a Power Star once 100 of them are collected."},{"Progress":2,"Category":"controller","ClassNameSMG2":"PurpleCoinCompleteWatcher","IsLeftover":false,"ClassNameSMG1":"PurpleCoinCompleteWatcher","InternalName":"PurpleCoinCompleteWatcher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"All Purple Coins Collected Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that activates a switch when 100 Purple Coins have been collected."},{"Progress":2,"Category":"controller","ClassNameSMG2":"PurpleCoinStarter","IsLeftover":false,"ClassNameSMG1":"PurpleCoinStarter","InternalName":"PurpleCoinStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Coin Appearance Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that will hide all Purple Coins and the UI until it gets activated."},{"Progress":2,"Category":"item","ClassNameSMG2":"RailCoin","IsLeftover":false,"ClassNameSMG1":"RailCoin","InternalName":"PurpleRailCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Coin Line","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that creates a line of Purple Coins."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"PusherWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Pusher Wall [Remaining]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple wall that pushes objects; used on the gravity planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveDemoActionObj","IsLeftover":false,"ClassNameSMG1":"RailMoveDemoActionObj","InternalName":"PusherWallDisappear","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Pusher Wall [Disappearing]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple wall that pushes objects and is destroyed after using the gravity-arrow switch on the gravity planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PusherWallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Gravity Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the first mission of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveEndKill","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEndKill","InternalName":"PusherWallPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Disappearing Gravity Planet Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The back wall of the gravity planet used in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Pyudon","IsLeftover":false,"ClassNameSMG1":"Pyudon","InternalName":"Pyudon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flaptack","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue bird-like enemy that smacks onto the player if they walk under it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"QuakeEffectArea","IsLeftover":false,"ClassNameSMG1":"QuakeEffectArea","InternalName":"QuakeEffectAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Earthquake Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that periodically shakes the camera and plays a quaking sound effect while the player is inside it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuarterRollGravityRoomArrow","IsLeftover":false,"ClassNameSMG1":"QuarterRollGravityRoomArrow","InternalName":"QuarterRollGravityRoomArrow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- 2D Interior Gravity Indicator","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of arrows that are used to indicate the gravity direction in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"QuarterRollGravityRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- 2D Interior Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large 2D interior section that features several large pistons."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gusty Garden -- Large Gravity Scramble Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating block used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gusty Garden -- Small Rotated Gravity Scramble Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving block used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxMoveStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gusty Garden -- Small Gravity Scramble Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving block used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first group of large block planets visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Block Pair Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of two large block planets visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Long Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The long group of large block planets visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Cylinder Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small cylindrical planet segment visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Cannons Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The last group of large block planets visited during the third mission."},{"Progress":2,"Category":"item","ClassNameSMG2":"QuestionCoin","IsLeftover":false,"ClassNameSMG1":"QuestionCoin","InternalName":"QuestionCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"? Coin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large yellow Coin with a question mark symbol on it that activates something when collected."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"QuestionFlowerGardenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Question Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet shaped like a question mark used in Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"QuickSand2DMovePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- 2D Underground Rotating Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating gear used in the underground section of the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"Quicksand2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- 2D Underground Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large 2D underground section visited during the first mission."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Rabbit","IsLeftover":false,"ClassNameSMG1":"Rabbit","InternalName":"Rabbit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bunny","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rabbit that be found in several galaxies, including Gold Leaf Galaxy and Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RaceRail","IsLeftover":false,"ClassNameSMG1":"RaceRail","InternalName":"RaceRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Race Path","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that is used to set up the route for several racing minigames such as Ray Surfing and Glide Races."},{"Progress":2,"Category":"item","ClassNameSMG2":"RailCoin","IsLeftover":false,"ClassNameSMG1":"RailCoin","InternalName":"RailCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Line","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that creates a path of Coins."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveDisappearStep","IsLeftover":false,"ClassNameSMG1":"RailMoveDisappearStep","InternalName":"RailMoveDisappearStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Throwback -- Collapsing Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A stone platform that falls when the player steps on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveShadowDropYObj","IsLeftover":false,"ClassNameSMG1":"RailMoveShadowDropYObj","InternalName":"RailMoveMiniPlanetObjA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Yoshi Star -- Moving Dirt Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small moving dirt planet from Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveShadowDropYObj","IsLeftover":false,"ClassNameSMG1":"RailMoveShadowDropYObj","InternalName":"RailMoveMiniPlanetObjB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Yoshi Star -- Moving Stone Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small moving stone planet from Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveNormalLift","IsLeftover":false,"ClassNameSMG1":"RailMoveNormalLift","InternalName":"RailMoveNormalLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Flash Black -- Yellow Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A simple moving platform that is yellow."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RailMoveWaterAreaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Water Cubes Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with moving water cubes used in the second mission of Cosmic Cove Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveWithIndirectModelObj","IsLeftover":false,"ClassNameSMG1":"RailMoveWithIndirectModelObj","InternalName":"RailMoveWaterObj","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cosmic Cove -- Moving Water Cube","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cube-shaped body of water from Cosmic Cove Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailObj","IsLeftover":false,"ClassNameSMG1":"RailObj","InternalName":"RailObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Subpath","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This object is required by ElectricRailTwoPoint and LavaSeparateWaterfall. It sets multiple paths for an object to use."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlacementPoleObstacle","IsLeftover":false,"ClassNameSMG1":"RailPlacementPoleObstacle","InternalName":"RailPlacementPoleObstacle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Paintbrush Line","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object used to create a line of paintbrushes; used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RainCloud","IsLeftover":false,"ClassNameSMG1":"RainCloud","InternalName":"RainCloud","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rain Cloud","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cloud that is usually raining. The player can stand on it using the Bee power-up. "},{"Progress":2,"Category":"areas","ClassNameSMG2":"RasterScrollArea","IsLeftover":false,"ClassNameSMG1":"RasterScrollArea","InternalName":"RasterScrollArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Wobbling Screen Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, creates a wobbling screen effect."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RasterScrollArea","IsLeftover":false,"ClassNameSMG1":"RasterScrollArea","InternalName":"RasterScrollCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Wobbling Screen Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that, when entered, creates a wobbling screen effect. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RayGunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Large Screw Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet with the large screw visited during the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RayGunPlanetPartsGear","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Large Screw Planet Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating wood gear used on the large screw planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailRotateMoveObj","InternalName":"RayGunPlanetPartsScrew","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Large Screw","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large screw used during the second mission."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RecoveryFloorControlArea","IsLeftover":false,"ClassNameSMG1":"RecoveryFloorControlArea","InternalName":"RecoveryFloorControlArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Enable Ice Collision Rescue Position Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that enables saving the last position on Ice or GlassIce collision as a safe rescuing position."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Starting Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of platforms used as the starting planet of Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Goomba Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rectangular platform where Goombas are located in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Checkpoint Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The staircase platform where the checkpoint is located in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Cosmic Guide Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The platform where the Cosmic Guide appears in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Small Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pair of two blocks that serve as a platform; used in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Power Star Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The platform where the Power Star is located in Flip-Swap Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"RedBlueTurnBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red and blue flipping platform used mainly in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RelayDrill2DPlanet","IsLeftover":false,"ClassNameSMG1":"RelayDrill2DPlanet","InternalName":"RelayDrill2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Cylinder Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cylindrical-shaped planet used in the second mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Asteroid Planet A","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small asteroid used in the background of certain galaxies, such as Space Junk Galaxy and Spin Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Asteroid Planet B","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The asteroid planet with the Launch Star leading to the Fiery Dino Piranha planet in Boss Blitz Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Wood Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused wooden planet that was used in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Blast -- Blue Asteroid Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small blue asteroid seen in the galaxy's background scenery."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Wood Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small wooden planet where the player encounters many Octoguys."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Rusty Metal Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rusty metal planet seen in the galaxy's background scenery."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetH","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"RelayPlanetH\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet very similar to the metal planets in Gateway Galaxy. It has a place on one end for a cannon or a similar square-shaped object."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetI","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Spiny Vines Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small planet with spiny vines used before Major Burrows' planet."},{"Progress":2,"Category":"controller","ClassNameSMG2":"RepeatTimerSwitch","IsLeftover":false,"ClassNameSMG1":"RepeatTimerSwitch","InternalName":"RepeartTimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Repeating Timer Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A timer switch that activates and deactivates something periodically."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RepeatBlock","IsLeftover":false,"ClassNameSMG1":"RepeatBlock","InternalName":"RepeatBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snake Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blocks that move along a set path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RepeatBlockLavaBoxPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Snake Block Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Snake Blocks appear in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"RepeatBlockLavaBoxPlanetProminence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Snake Blocks Planet Rotating Fire Balls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating fire balls used on the snake blocks planet in Bowser's Lava Lair."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RepeatBlockShadowChangeArea","IsLeftover":false,"ClassNameSMG1":"RepeatBlockShadowChangeArea","InternalName":"RepeatBlockShadowChangeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Snake Block Shadow Direction Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that changes the direction for snake blocks."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RepeatTimerStageNormalStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beat Block -- Large Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of four solid purple blocks used in Beat Block Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RepeatTimerStageStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beat Block -- Small Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single solid purple block used in Beat Block Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RepeatTimerStageStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beat Block -- Long Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of two solid purple blocks used in Beat Block Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RestartCube","IsLeftover":false,"ClassNameSMG1":"RestartCube","InternalName":"RestartCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Checkpoint Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that sets the next respawn point."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RestartObj","IsLeftover":false,"ClassNameSMG1":"RestartObj","InternalName":"RestartObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Checkpoint Flag","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A checkpoint flag used in several galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseClipConveyerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Mattermouth Corridor Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The corridor planet used at the end of the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ReverseClipConveyorA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Moving Carpet A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A segment of a carpet platform used in Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ReverseClipConveyorB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Moving Carpet B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A segment of a carpet platform used in Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ReverseClipConveyorC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Moving Carpet C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A segment of a carpet platform used in Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ReverseFlowSandMoveStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slipsand -- Metal Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A metal block platform used in the first mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuicksandPlanet","IsLeftover":false,"ClassNameSMG1":"QuicksandPlanet","InternalName":"ReverseFlowSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Cluckboom Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the first mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseGravity2DDossunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Thwomps Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the Thwomps used in Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchSwapVisibility","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchSwapVisibility","InternalName":"ReverseGravity2DLiftPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Slide Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The section with the long slide from Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchSwapVisibility","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchSwapVisibility","InternalName":"ReverseGravity2DRoofActionPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Fire Flower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Fire Flower is located in Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseGravity2DStartPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Starting Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ReverseGravityRoomPlanet","IsLeftover":false,"ClassNameSMG1":"ReverseGravityRoomPlanet","InternalName":"ReverseGravityRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- 2D Interior Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large 2D interior section with gravity changing parts that is visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Long Yellow Moving Piston ","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long yellow moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Huge Yellow Moving Piston ","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge yellow moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Small Yellow Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small yellow moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Huge Yellow Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge yellow moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Small Red Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small red moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ReverseGravityTowerInside","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Tower Planet Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The inside section of the huge cylindrical tower planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseGravityTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Tower Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The outside section of the huge cylindrical tower planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseKingdomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet that features some tall trees and a waterfall."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ReverseKingdomTreeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Decorative Tree","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative autumn tree used during the second and third missions."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RevolvingWay","IsLeftover":false,"ClassNameSMG1":"RevolvingWay","InternalName":"RevolvingWay","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pointer-Rotatable Cylinder [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished cylindrical object that the player can go through and rotate using the pointer."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"RGTowerPressGroundA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Good Egg -- Tower Planet Pusher","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pushing piston that appears inside the cylindrical tower planet."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"RingBeamer","IsLeftover":false,"ClassNameSMG1":"RingBeamer","InternalName":"RingBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ring Beamer","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A yellow enemy with spikes on its head that periodically emits rings of electricity."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RingBeamerAreaObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ring Beam Indicator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ring used to indicate the size of the electric rings that a Sentry Beam fires off."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RingBeamerRushPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Blue Ring Beamer Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large blue planet with white lines and circles on the ground that indicate the radius of the Ring Beamer beams."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RisePictureBookPlanet","IsLeftover":false,"ClassNameSMG1":"RisePictureBookPlanet","InternalName":"RisePictureBookPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Picture Book Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The folding planet used at the end of the first mission of Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RoboRotateArmStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Rotating Robot Arm","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating robotic arm used on the starting planet of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RockBreakCage","IsLeftover":false,"ClassNameSMG1":"RockBreakCage","InternalName":"RockBreakCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Purple Rock Mushroom Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small purple rock crystal used in Boulder Bowl Galaxy that can be destroyed with the Rock power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RockBreakCage","IsLeftover":false,"ClassNameSMG1":"RockBreakCage","InternalName":"RockBreakCageL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Purple Rock Mushroom Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large purple rock crystal used in Boulder Bowl Galaxy that can be destroyed with the Rock power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GemCageS","IsLeftover":false,"ClassNameSMG1":"GemCageS","InternalName":"RockCageS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Stone Rock","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tall stone rock that can be destroyed using the Rock power-up. Used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RockCreator","IsLeftover":false,"ClassNameSMG1":"RockCreator","InternalName":"RockCreator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Boulder Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spawner for large rolling boulders."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"RockPlanetOrbitSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The dark green sky model used in Battlerock Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RockReflector","IsLeftover":false,"ClassNameSMG1":"RockReflector","InternalName":"RockReflector","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rock Mushroom Bounce Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow fence that causes the player to bounce off from it if they roll into it with the Rock power-up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RockRoadCircleA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Bonus Room Rock Trails","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A trail of a rolling rock used in the bonus rooms from Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RollingDrumPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Rolling Wheels Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the first mission of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RollingOvalPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Colorful Cannon Planet Base","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The yellow base for the cannon planet that features a hole for a cannon."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RollingOvalPlanetParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Colorful Cannon Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The colorful parts of the cannon planet from Battlerock Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RollingWaterCreator","IsLeftover":false,"ClassNameSMG1":"RollingWaterCreator","InternalName":"RollingWater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Water Bubble","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rolling bubble of water; used in both Cosmic Cove Galaxy and Honeyhop Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RollingWaterBreakArea","IsLeftover":false,"ClassNameSMG1":"RollingWaterBreakArea","InternalName":"RollingWaterBreakArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pop Rolling Water Bubble Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that pops rolling water bubbles when they enter it."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Rosetta","IsLeftover":false,"ClassNameSMG1":"Rosetta","InternalName":"Rosetta","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rosalina","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The mother of the Lumas; wears a blue dress."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RosettaChair","IsLeftover":false,"ClassNameSMG1":"RosettaChair","InternalName":"RosettaChair","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rosalina's Chair","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The chair Rosalina sits on during a cutscene in the Comet Observatory's Library."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RosettaPictureBook","IsLeftover":false,"ClassNameSMG1":"RosettaPictureBook","InternalName":"RosettaPictureBook","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rosalina's Storybook","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The storybook that the player can read in the Library at the Comet Observatory."},{"Progress":2,"Category":"npc","ClassNameSMG2":"RosettaReading","IsLeftover":false,"ClassNameSMG1":"RosettaReading","InternalName":"RosettaReading","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rosalina [Library]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of Rosalina that appears during the cutscenes in the Comet Observatory's Library."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotateClimbRockTop","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Top Rotating Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The top wheel of a pair of wheels used on the rolling wheels planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotateClimbRockUnder","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Bottom Rotating Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The bottom wheel of a pair of wheels used on the rolling wheels planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"RotateCrossStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Twisty Trials -- Moving Wood Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating and moving wood gear used in Twisty Trials Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotateFireBar2DRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gravity Gauntlet -- Large Rotating Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large rotating wheel used near the end of Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotateFireBar2DRotateStepParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gravity Gauntlet -- Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of four rotating platforms used on the large rotating wheel in Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RotateHammerPressure","IsLeftover":false,"ClassNameSMG1":"RotateHammerPressure","InternalName":"RotateHammerPressure","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Black Hammer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large black hammer that can crush Mario; used on the hammer planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotatePrismStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Twisty Trials -- Large Rotating Log","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large rotating wooden log used in Twisty Trials Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotatePrismStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Twisty Trials -- Small Rotating Log","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A smaller rotating wooden log used in Twisty Trials Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateSeesawStep","IsLeftover":false,"ClassNameSMG1":"RotateSeesawStep","InternalName":"RotateSeesawTrampoline","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Starshine Beach -- Buoy Trampoline","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large moving buoy trampoline used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RotateStepAthleticPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Twisty Trials -- Wood Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The three solid wood platforms used in Twisty Trials Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RunawayRabbit","IsLeftover":false,"ClassNameSMG1":"RunawayRabbit","InternalName":"RunawayRabbit","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Escaping Star Bunny [Gateway]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An individual escaping Star Bunny as seen in Gateway Galaxy that is spawned and controlled by a RunawayRabbitCollect object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RunawayRabbitCollect","IsLeftover":false,"ClassNameSMG1":"RunawayRabbitCollect","InternalName":"RunawayRabbitCollect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Escaping Star Bunnies Controller [Gateway]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Sets up and controls the sequence where the player has to catch several escaping Star Bunnies (RunawayRabbit) in Gateway Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RunawayTico","IsLeftover":false,"ClassNameSMG1":"RunawayTico","InternalName":"RunawayTico","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Luma [Escaping Star Bunny]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of a Luma that appears after catching an escaping Star Bunny in Gateway Galaxy that is spawned and controlled by a RunawayRabbitCollect object."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"SamboHead","IsLeftover":false,"ClassNameSMG1":"SamboHead","InternalName":"SamboHead","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pokey Head","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green Pokey head used in desert-themed galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBird","IsLeftover":false,"ClassNameSMG1":"SandBird","InternalName":"SandBird","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Assembles several smaller parts to form the Sand Bird creature from Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Center Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A standard sand block used for the Sand Bird in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsCorner","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Corner Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A corner piece used for the Sand Bird in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsHeadLeft","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Left Head Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The left piece of the head of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsHeadRight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Right Head Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The right piece of the head of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsTail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Striped Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The center piece of the tail of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsTailLeft","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Left Striped Tail","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The left piece of the tail of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsTailRight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Right Striped Tail","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The right piece of the tail of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"SandBreezeL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Sand Breeze Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small sand breeze effect used in sand section."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"SandBreezeS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Sand Breeze Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small sand breeze effect used in sand section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SandCapsuleInsidePlanet","IsLeftover":false,"ClassNameSMG1":"SandCapsuleInsidePlanet","InternalName":"SandCapsuleInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Double-Sided Pyramid Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The double-sided pyramid's interior that features moving sand layers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandCapsuleOutsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Double-Sided Pyramid Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The double-sided pyramid that is visited during the hidden Green Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SandCapsulePressGround","IsLeftover":false,"ClassNameSMG1":"SandCapsulePressGround","InternalName":"SandCapsulePressGround","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Double-Sided Pyramid Moving Sand","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The two layers of moving sand that make up the main obstacle inside the double-sided pyramid."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRelayPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Generic Sand Disk Platform A","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic sand disk planet used in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRelayPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Generic Sand Disk Platform B","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic sand disk planet that appears on an unused layer in one of Dusty Dune Galaxy's zones."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRelayPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Generic Sand Disk Platform C","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic sand disk planet that appears on an unused layer in one of Dusty Dune Galaxy's zones."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRelayPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Generic Sand Disk Platform D","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic sand disk planet used in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRingRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Rock Ring Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ring-shaped planet that features the large rolling boulders."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwingLight","IsLeftover":false,"ClassNameSMG1":"SwingLight","InternalName":"SandRiverLightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sand Spiral -- Swinging Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A swinging ceiling lamp which projects a focus light beam."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"SandStreamHighTowerMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Red Moving Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red moving block from the huge speedy sand tower planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"SandStreamHighTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Speedy Sand Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large tower featuring fast moving sand and a short Wall Jump section ."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"SandStreamJointPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Long Speedy Sand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of two rocky platforms connected by a long stream of fast moving sand."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"SandStreamJointPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Ring-Shaped Speedy Sand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rocky planet featuring a ring-like stream of fast moving sand."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SandStreamMoveStepsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Thick Rotating Stones","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of thick rotating stones from Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SandStreamMoveStepsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Thin Rotating Stones","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of thin rotating stones from Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandStreamPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Spherical Speedy Sand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical planet with fast moving sand and several cacti."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandStreamSmallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Spiky Pokey Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical planet with fast moving sand and a large Spiky Pokey."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"SandUpDownKGBaseEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Moving Bullet Bill Tower Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that consists of sand dust. Used when the Bullet Bill tower emerges or sinks in the sand in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SandUpDownKillerGunnerBase","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Bullet Bill Tower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small tower featuring two Bullet Bill blasters and a hidden Power Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjFarMax","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjFarMax","InternalName":"SandUpDownTowerBottom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Glass Tower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large glass tower visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SandUpDownTowerBreakableWallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Destroyable Crate A","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A tall destroyable wood box intended to be used in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SandUpDownTowerBreakableWallB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Destroyable Crate B","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A tall destroyable wood box from Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"SandUpDownTowerMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Red Moving Brick Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red moving brick block used inside the large glass tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjFarMax","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjFarMax","InternalName":"SandUpDownTowerTop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Wall Jump Tower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large sand tower with a long Wall Jump section."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"SandUpDownTowerTopEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Moving Wall Jump Tower Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that consists of sand dust. Used when the Wall Jump tower emerges or sinks in the sand in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SandUpDownTriRock","IsLeftover":false,"ClassNameSMG1":"SandUpDownTriRock","InternalName":"SandUpDownTriRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Moving Sand Pillars Trio","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The trio of three shifting sand pillars."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandwitchVolcanoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Lava Core Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large sandwich-like lava planet visited during the second mission."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Sandy","IsLeftover":false,"ClassNameSMG1":"Sandy","InternalName":"Sandy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Squizzard","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of the first mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandyFlowSandAfterBattlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- After Squizzard Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet without the moving sand that appears after Squizzard is defeated in Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuicksandPlanet","IsLeftover":false,"ClassNameSMG1":"QuicksandPlanet","InternalName":"SandyFlowSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Squizzard Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Squizzard is fought in Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FlexibleSphere","IsLeftover":false,"ClassNameSMG1":"FlexibleSphere","InternalName":"ScaleDownRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Gateway Replica Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The scaling replica of Gateway Galaxy's main planet that severs as a bonus section."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ScenarioStarter","IsLeftover":false,"ClassNameSMG1":"ScenarioStarter","InternalName":"ScenarioStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Fly-In Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Sets up the fly-in path an sequence for a Star mission."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SceneChangeArea","IsLeftover":false,"ClassNameSMG1":"SceneChangeArea","InternalName":"SceneChangeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Open Sky Station Star Select Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, loads the Star select screen for Sky Station Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ScoreAttackCounter","IsLeftover":false,"ClassNameSMG1":"ScoreAttackCounter","InternalName":"ScoreAttackCounter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp Challenge Score Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that sets up the required points and time limit in The Chimp's challenges."},{"Progress":2,"Category":"npc","ClassNameSMG2":"ScoreAttackMan","IsLeftover":false,"ClassNameSMG1":"ScoreAttackMan","InternalName":"ScoreAttackMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp [Scoring Challenges]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chimp used for the scoring challenges, like in Slimy Spring Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ScreenBlurArea","IsLeftover":false,"ClassNameSMG1":"ScreenBlurArea","InternalName":"ScreenBlurCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Motion Blur Area [Cube]","IsUnused":true,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that blurs the screen when moving the camera around. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ScreenBlurArea","IsLeftover":false,"ClassNameSMG1":"ScreenBlurArea","InternalName":"ScreenBlurCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Motion Blur Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that blurs the screen when moving the camera around."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ScreenBlurArea","IsLeftover":false,"ClassNameSMG1":"ScreenBlurArea","InternalName":"ScreenBlurSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Motion Blur Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that blurs the screen when moving the camera around."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ScrewSwitch","IsLeftover":false,"ClassNameSMG1":"ScrewSwitch","InternalName":"ScrewSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Screw Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A screw that can be activated by using a Spin Attack on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ScrewSwitchReverse","IsLeftover":false,"ClassNameSMG1":"ScrewSwitchReverse","InternalName":"ScrewSwitchReverse","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Screw Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A screw that can be removed by using a Spin Attack on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"RailDemoMoveObj","InternalName":"SeaBottomBigDoorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Rectangular Underwater Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the two large moving gates found on the way to Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"RailDemoMoveObj","InternalName":"SeaBottomBigDoorB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Circular Underwater Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the two large moving gates found on the way to Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"RailDemoMoveObj","InternalName":"SeaBottomBigDoorC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Golden Underwater Gate","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused golden gate that was meant to be used in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SeaBottomTriplePropeller","IsLeftover":false,"ClassNameSMG1":"SeaBottomTriplePropeller","InternalName":"SeaBottomTriplePropeller","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Buoy Base -- Rotating Propellers","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of three yellow rotating propellers found underwater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SeaBottomTriplePropellerStand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Buoy Base -- Propellers Fixation","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A fixation for the three propellers."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SeaGullGroup","IsLeftover":false,"ClassNameSMG1":"SeaGullGroup","InternalName":"SeaGullGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Seagulls","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of seagulls used in the background of beach-themed galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SeaGullGroup","IsLeftover":false,"ClassNameSMG1":"SeaGullGroup","InternalName":"SeaGullGroupMarioFace","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Seagulls [Starship Mario]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of seagulls that appear in the background of Starship Mario if the player is currently in World 1."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"SearchBeamer","IsLeftover":false,"ClassNameSMG1":"SearchBeamer","InternalName":"SearchBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sentry Beam","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A robot enemy that fires a laser at Mario."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SeaStormPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [SeaStormPlanet]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SecretGate","IsLeftover":false,"ClassNameSMG1":"SecretGate","InternalName":"SecretGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Medal Gate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red and yellow gate used in gliding levels to unlock the Comet Medal for collection afterwards."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SecretGateCounter","IsLeftover":false,"ClassNameSMG1":"SecretGateCounter","InternalName":"SecretGateCounter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Medal Gate Counter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller used to count the amount of gates that the player has moved through."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SeesawMoveNut","IsLeftover":false,"ClassNameSMG1":"SeesawMoveNut","InternalName":"SeesawMoveNutA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"SeesawMoveNutA\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished early version of the moving screw nuts from Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SeesawMoveNut","IsLeftover":false,"ClassNameSMG1":"SeesawMoveNut","InternalName":"SeesawMoveNutB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Moving Screw Nuts","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three moving screw nuts."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SeesawMoveNut","IsLeftover":false,"ClassNameSMG1":"SeesawMoveNut","InternalName":"SeesawMoveNutC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"SeesawMoveNutC\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished moving cylindrical screw with checkered textures."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ShadowColorArea","IsLeftover":false,"ClassNameSMG1":"ShadowColorArea","InternalName":"ShadowColorArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Shadow Color Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Changes the shadow color of objects inside this area."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ShadowFarClipCtrlArea","IsLeftover":false,"ClassNameSMG1":"ShadowFarClipCtrlArea","InternalName":"ShadowFarClipCtrlArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Shadow Far Clipping Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Sets the far clipping distance of object shadows inside this area."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Shellfish","IsLeftover":false,"ClassNameSMG1":"Shellfish","InternalName":"ShellfishCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clampy with Coin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An underwater clam that opens its mouth periodically; contains one Coin inside."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Shellfish","IsLeftover":true,"ClassNameSMG1":"Shellfish","InternalName":"ShellfishYellowChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clampy with Star Chip","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An underwater clam that opens its mouth periodically; contains a Star Chip inside."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ShockWaveGenerator","IsLeftover":false,"ClassNameSMG1":"ShockWaveGenerator","InternalName":"ShockWaveGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shockwave Generator Prism","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pyramid-like prism that generates a large shockwave that stuns enemies when using a Spin Attack on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ShootingStar","IsLeftover":false,"ClassNameSMG1":"ShootingStar","InternalName":"ShootingStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shooting Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A shooting star that releases Star Bits when it hits the ground."},{"Progress":2,"Category":"particle","ClassNameSMG2":"RandomEffectObj","IsLeftover":true,"ClassNameSMG1":"RandomEffectObj","InternalName":"ShootingStarArea","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shooting Star Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A particle effect that randomly depicts shooting stars."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ShutterDoorB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Blue Shutter Door","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large blue shutter door that blocks the exit towards Topmaniac's planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"ShutterDoorC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Small Ice & Lava Planet Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone gate that blocks the Fire Flower in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"ShutterDoorD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Treasure Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large stone gate that blocks the Power Star in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"ShutterDoorE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Stone Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large stone gate that blocks the entrance to the cave section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SideSpikeMoveStep","IsLeftover":false,"ClassNameSMG1":"SideSpikeMoveStep","InternalName":"SideSpikeMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Flipswitch -- Spiky Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red moving platform featuring spikes. It also appears in Flipswitch Galaxy, Good Egg Galaxy and Toy Time Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"SignBoard","IsLeftover":false,"ClassNameSMG1":"SignBoard","InternalName":"SignBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Signboard","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A generic brown signboard that acts as an NPC."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TamakoroTutorial","IsLeftover":false,"ClassNameSMG1":"TamakoroTutorial","InternalName":"SignBoardTamakoro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Signboard","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A special signboard that provides a tutorial about using Star Balls; used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SimpleBloomArea","IsLeftover":false,"ClassNameSMG1":"SimpleBloomArea","InternalName":"SimpleBloomCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Simple Bloom Effect Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that creates a simple bloom shader effect that affects any object when entered. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SimpleBloomArea","IsLeftover":false,"ClassNameSMG1":"SimpleBloomArea","InternalName":"SimpleBloomCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Simple Bloom Effect Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that creates a simple bloom shader effect that affects any object when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SimpleBloomArea","IsLeftover":false,"ClassNameSMG1":"SimpleBloomArea","InternalName":"SimpleBloomSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Simple Bloom Effect Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that creates a simple bloom shader effect that affects any object when entered."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"SimpleDemoExecutor","IsLeftover":false,"ClassNameSMG1":"SimpleDemoExecutor","InternalName":"SimpleDemoExecutor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Short Camera Cutscene","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This object starts a short cutscene where a special camera focuses on something specific."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SimpleNormalMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleNormalMapObj","InternalName":"SimpleNormalMapObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic No Shadow Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A generic object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. No other object shadows will appear on its surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchFreezePlanet","IsLeftover":false,"ClassNameSMG1":"SwitchFreezePlanet","InternalName":"SkateHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Star Bunny Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Star Bunny appears; used in Cosmic Cove Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"SkeletalFishBaby","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBaby","InternalName":"SkeletalFishBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swimming Gringill","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A swimming eel-like enemy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SkeletalFishBabyRail","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBabyRail","InternalName":"SkeletalFishBabyRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"SkeletalFishBabyRail\" [Useless]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A useless object that has no actual effect in-game."},{"Progress":2,"Category":"boss","ClassNameSMG2":"SkeletalFishBoss","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBoss","InternalName":"SkeletalFishBoss","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kingfin","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The skeletal shark boss fought in Bonefin Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"SkeletalFishBossRail","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBossRail","InternalName":"SkeletalFishBossRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kingfin Subpath","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Specifies an individual subpath that Kingfin can move on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SkullPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo's Boneyard -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The skull-shaped planet used at the start."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"SkyBeachCorals","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Decorative Water Coral","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative coral used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"SkyBeachFlowers","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Decorative Flowers","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative flowers used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"SkyIslandDecorateParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Decorative Flower Petals","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative flower petals used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Pedestal Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet featuring a wood pedestal; used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Cylindrical Grass Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small grassy planet used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Checkpoint Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where a Checkpoint and the Hungry Luma are located in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Grass Planet with Ledge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grassy platform with a raised ledge used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Launch Star Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform where a Launch Star is located in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandStepPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Square Platform with Single Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grassy platform with a single flower; used in Cloudy Court Galaxy and Grandmaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandStepPartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Square Platform with Wood Planks","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grassy platform with wood planks; used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandStepPartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Square Platform with Flowers","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grassy platform with several flowers; used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderBranchZoneSlopeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Split Path Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the split path used in the first mission of Rolling Coaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderBranchZoneSlopeB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Single Path Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The single path planet used in the Comet mission of Rolling Coaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderGoalSlopeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Goal Ramp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long ramp leading to the goal platform; used in Rolling Coaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderPole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Pole Obstacle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple fence pole used in Rolling Coaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderSnowFrontWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Slide Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blockade used to block the entrance to the slide during the second mission of Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderStartSlopeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Rolling Coaster Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SlopeRunningCancelArea","IsLeftover":false,"ClassNameSMG1":"SlopeRunningCancelArea","InternalName":"SlopeRunningCancelArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Stop Steep Slope Running Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that immediately cancels running on a steep surface when entered."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SmallMazePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Glass Maze Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical glass planet that contains a small maze inside."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SmallStone","IsLeftover":false,"ClassNameSMG1":"SmallStone","InternalName":"SmallStone","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stone Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A circle of stones that spawns Star Bits when the player shakes the Wii Remote nearby."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SmokeEffectColorArea","IsLeftover":false,"ClassNameSMG1":"SmokeEffectColorArea","InternalName":"SmokeEffectColorArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Running Dust Color Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that can be used to change the running dust particles color."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SmokeEffectColorArea","IsLeftover":false,"ClassNameSMG1":"SmokeEffectColorArea","InternalName":"SmokeEffectColorAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Running Dust Color Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that can be used to change the running dust particles color. The cube's origin is the base's center."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Snakehead","IsLeftover":false,"ClassNameSMG1":"Snakehead","InternalName":"Snakehead","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Gringill","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large eel that comes out of caves."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Snakehead","IsLeftover":false,"ClassNameSMG1":"Snakehead","InternalName":"SnakeheadSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Gringill","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small eel that comes out of caves."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowBall","IsLeftover":false,"ClassNameSMG1":"SnowBall","InternalName":"SnowBall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snowball","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A snowball that can be made bigger by rolling it through snow. Can be used to destroy several objects as well."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SnowBlockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Cap -- Snow Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A destroyable mushroom which is made of snow; from Snowcap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SnowBlockTicoSearchPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Snow Blocks Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with snow blocks and Li'l Brrs used in the first mission of Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SnowCapsulePlanet","IsLeftover":false,"ClassNameSMG1":"SnowCapsulePlanet","InternalName":"SnowCapsulePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Cap -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The capsule-like main planet where the player encounters several Star Bunnies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SnowDiskPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the small hut used at the start of Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowMound","IsLeftover":false,"ClassNameSMG1":"SnowMound","InternalName":"SnowDollKoopa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Bowser Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large destroyable Bowser statue made of snow; used in Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SnowDollKoopaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Snow Statues Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with snow trees and snow statues used in Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowMound","IsLeftover":false,"ClassNameSMG1":"SnowMound","InternalName":"SnowDollKuribo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Goomba Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable statue of a Goomba made from snow; used in Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowFloor","IsLeftover":false,"ClassNameSMG1":"SnowFloor","InternalName":"SnowFloor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Overlay","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The snow overlay used in Snow Cap Galaxy that can be removed using the pointer."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowFloorTile","IsLeftover":false,"ClassNameSMG1":"SnowFloorTile","InternalName":"SnowFloorTile","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Tile","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused square snow tile."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowMan","IsLeftover":true,"ClassNameSMG1":"SnowMan","InternalName":"SnowMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snowman","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large destroyable snowman used in Freeze Flame Galaxy and Snow Cap Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowMound","IsLeftover":false,"ClassNameSMG1":"SnowMound","InternalName":"SnowMoundL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large destroyable tree made of snow; used in Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowplowSwitch","IsLeftover":false,"ClassNameSMG1":"SnowplowSwitch","InternalName":"SnowplowSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Overlay Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A point that activates a switch if the snow nearby (SnowFloor) gets removed."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj10x10x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj10x10x10SyncClipping","InternalName":"SnowS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Flakes","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative snow flakes effect."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SoundEmitter","IsLeftover":false,"ClassNameSMG1":"SoundEmitter","InternalName":"SoundEmitter","ListSMG1":"SoundInfo","ListSMG2":"SoundInfo","Name":"Sound Emitter Point","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A point in space that plays a looping sound effect."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SoundEmitterCube","IsLeftover":false,"ClassNameSMG1":"SoundEmitterCube","InternalName":"SoundEmitterCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sound Emitter Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Sound","Notes":"An area that starts playing a sound effect when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SoundEmitterPoint","IsLeftover":false,"ClassNameSMG1":"SoundEmitterPoint","InternalName":"SoundEmitterPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sound Emitter Point","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"A point in space that plays a looping sound effect."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SoundEmitterSphere","IsLeftover":false,"ClassNameSMG1":"SoundEmitterSphere","InternalName":"SoundEmitterSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sound Emitter Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":3,"File":"Sound","Notes":"An area that starts playing a sound effect when entered. This always has a spherical range."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SoundPlayArea","IsLeftover":false,"ClassNameSMG1":"SoundPlayArea","InternalName":"SoundPlayArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sound Emitter Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"An area that starts playing a sound effect when entered."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RepeatTimerBlock","IsLeftover":false,"ClassNameSMG1":"RepeatTimerBlock","InternalName":"SoundSyncBlockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Beat Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green Beat Block from Beat Block Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RepeatTimerBlock","IsLeftover":false,"ClassNameSMG1":"RepeatTimerBlock","InternalName":"SoundSyncBlockB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Beat Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow Beat Block from Beat Block Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"SoundSyncSwitch","IsLeftover":false,"ClassNameSMG1":"SoundSyncSwitch","InternalName":"SoundSyncSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Music Beat Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that activates or deactivates a switch depending on the music's beat. Used in Beat Block Galaxy and Flash Black Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SpaceCannonLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Enemy Cannon","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative cannon that is used as a base for things like Bullet Bill launchers."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpaceCocoon","IsLeftover":false,"ClassNameSMG1":"SpaceCocoon","InternalName":"SpaceCocoon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sling Pod","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A strange spiderweb-like object which the player can use to be launched in a straight line."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"SpaceDustL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Space Dust Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large space dust effect consisting of round particles."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"SpaceDustS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Space Dust Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small space dust effect consisting of round particles."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SpaceDustWoodA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Wood Debris","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Debris of broken wood planks and beams."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SpaceDustWoodB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Tree Debris","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Decorative debris of wood, leaves and some pebbles that are found in the backgrounds of Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpaceMine","IsLeftover":false,"ClassNameSMG1":"SpaceMine","InternalName":"SpaceMine","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Mine","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A space mine that can be destroyed with a Star Bit or by jumping right into it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SpaceMineRail5m","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Mine Line Marker","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red marker that is used to highlight the movement of a Space Mine."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SpaceMineRailA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Mine Circle Marker","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red marker that is used to highlight the movement of a Space Mine."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SpaceSeparatorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Decorative Disk-Shaped Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative disk-shaped rock from the Pull Stars section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SpaceSeparatorB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Decorative L-Shaped Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative L-shaped rock from the Pull Stars section."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpaceShipStep","IsLeftover":false,"ClassNameSMG1":"SpaceShipStep","InternalName":"SpaceShipStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Destroyable Yellow Moving Platform","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A thick yellow moving platform from Dreadnought Galaxy and Shiverburn Galaxy. It can break apart after being hit by an enemy's explosion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SpaceStickA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Long Decorative Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long decorative rock that is placed around the Pull Stars section in Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SpaceStickB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Short Decorative Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long decorative rock that is placed around the Pull Stars section in Space Junk Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"PriorDrawAir","IsLeftover":false,"ClassNameSMG1":"PriorDrawAir","InternalName":"SphereAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bright Spherical Atmosphere","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bright spherical atmosphere that surrounds planets in Gateway Galaxy and Drip Drop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SphereCloudMoveRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red rotating platforms used on the cloud ferris wheel planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SphereCloudMoveRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Blue Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue rotating platforms used on the cloud ferris wheel planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SphereInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spherical Bonus Room","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A colorful spherical bonus room."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SphereRailDash","IsLeftover":false,"ClassNameSMG1":"SphereRailDash","InternalName":"SphereRailDash","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fast Star Ball Rail","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible path that the Star Ball will fastly move on once touched."},{"Progress":2,"Category":"controller","ClassNameSMG2":"SphereSelectorHandle","IsLeftover":false,"ClassNameSMG1":"SphereSelectorHandle","InternalName":"SphereSelectorHandle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spherical Item Selector","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A handler which controls the selection of spherical items, like Dome warps or file select profiles."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SlingShooter","IsLeftover":false,"ClassNameSMG1":"SlingShooter","InternalName":"SpiderAttachPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tarantox Sling Pod","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of the Sling Pod used on Tarantox's planet in Space Junk Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpiderCoin","IsLeftover":false,"ClassNameSMG1":"SpiderCoin","InternalName":"SpiderCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tarantox Coin","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Coin trapped in Tarantox's web that can be released by pointing at it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpiderMapBlock","IsLeftover":false,"ClassNameSMG1":"SpiderMapBlock","InternalName":"SpiderMapBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tarantox Stone Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A destroyable stone block that appears on Tarantox's planet as well as the beach in Deep Dark Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SpinCloudBlock","IsLeftover":false,"ClassNameSMG1":"SpinCloudBlock","InternalName":"SpinCloudBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Flower Platform [Unusable]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single cloud platform created by the Cloud power-up. Does nothing when placed directly, though."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinCloudFrontDefineArea","IsLeftover":false,"ClassNameSMG1":"SpinCloudFrontDefineArea","InternalName":"SpinCloudFrontDefineArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Cloud Direction Controller Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This area controls and sets the facing direction of Cloud Flower platforms created inside of it."},{"Progress":2,"Category":"item","ClassNameSMG2":"SpinCloudItem","IsLeftover":false,"ClassNameSMG1":"SpinCloudItem","InternalName":"SpinCloudItem","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Cloud Flower that turns the player into a Cloud character, which allows them to create up to 3 temporary cloud platforms."},{"Progress":2,"Category":"item","ClassNameSMG2":"SpinCloudItem","IsLeftover":false,"ClassNameSMG1":"SpinCloudItem","InternalName":"SpinCloudMarioItem","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Flower [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An unused duplicate of the Cloud Flower object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpinDriver","IsLeftover":false,"ClassNameSMG1":"SpinDriver","InternalName":"SpinDriver","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sling Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small star-shaped ring that slings the player upwards or from one place to another."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SpinDriverEarthenPipePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Large Pipe Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large green pipe planet used in Supermassive Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"SpinGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Spin Tutorial Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that tells the player how to use the Spin Attack when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"SpinGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Spin Tutorial Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that tells the player how to use the Spin Attack when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpinLeverSwitch","IsLeftover":false,"ClassNameSMG1":"SpinLeverSwitch","InternalName":"SpinLeverSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lever Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small blue switch that activates a switch when flipped over."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpinLeverSwitch","IsLeftover":false,"ClassNameSMG1":"SpinLeverSwitch","InternalName":"SpinLeverSwitchForceAnim","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lockable Lever Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of SpinLeverSwitch that automatically flips over and locks irreversibly in the activated position if its SW_B gets activated, making it unusable. See Fiery Flotilla's starting planet for an example use case and setup."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpinningBox","IsLeftover":false,"ClassNameSMG1":"SpinningBox","InternalName":"SpinningBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spinning ? Box","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A colorful flat box that slides on the ground. It releases three Star Bits when destroyed."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinSwitchArea","IsLeftover":false,"ClassNameSMG1":"SpinSwitchArea","InternalName":"SpinSwitchArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Spin Switch Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that toggles a switch when the player uses the Spin Attack inside this area."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":false,"ClassNameSMG1":"ItemBlock","InternalName":"SplashCoinBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Splashing Coins ? Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that drops some Coins when hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":false,"ClassNameSMG1":"ItemBlock","InternalName":"SplashPieceBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Splashing Star Bits ? Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that drops Star Bits when hit."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SpotLightVolumeDraw","IsLeftover":false,"ClassNameSMG1":"SpotLightVolumeDraw","InternalName":"SpotLightVolumeDraw","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fill Blue Matter Splatter Surface Controller [Broken]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A broken controller that would have rendered Matter Splatter surfaces with a dark blue-ish overlay. Does not work because its rendering is not enabled."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SpringJetWater","IsLeftover":false,"ClassNameSMG1":"SpringJetWater","InternalName":"SpringJetWater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Water Jet Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A water jet effect used on the rising water planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SpringWaterFloaterSpot","IsLeftover":false,"ClassNameSMG1":"SpringWaterFloaterSpot","InternalName":"SpringWaterFloaterA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Floating Grass Stairs","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A floating grass stairs platform used on the rising water planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SpringWaterFloaterSpot","IsLeftover":false,"ClassNameSMG1":"SpringWaterFloaterSpot","InternalName":"SpringWaterFloaterB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Floating Grass Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A floating grass platform used on the rising water planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SpringWaterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Rising Water Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical metal planet that features several tower-like structures."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"StaffRollDecorateComet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Credits -- Decorative Comet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A comet that appears near the end of the game's ending credits."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"StaffRollDecorateFaceShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Credits -- Decorative Starship Mario","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative image of Starship Mario that appears during the game's ending credits."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"StaffRollDemoObj","IsLeftover":false,"ClassNameSMG1":"StaffRollDemoObj","InternalName":"StaffRollDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Credits Sequence Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects that appear during the credits sequence as well as the scrolling text."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"StaffRollSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Credits Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in the credits that consists of several overlapped sky models."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1500F400","IsLeftover":false,"ClassNameSMG1":"EffectObjR1500F400","InternalName":"StarCreekGalaxySpringHint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Water Splash Effect","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A splashing water effect that appears during the second mission of Cosmic Cove Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchFreezePlanet","IsLeftover":false,"ClassNameSMG1":"SwitchFreezePlanet","InternalName":"StarCreekPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet used in Cosmic Cove Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"StarCreekWaterfallL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Waterfall Splashes Effect [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A standalone duplicate of the waterfall splash effects seen on Cosmic Cove Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StardustHillPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"StardustHillPlanet\"","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused hemispherical grass planet that can be seen in the level selection model for Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"StarDustRollingStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Junk -- Large Crystal Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big crystal planet found near the start."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"StarDustStar","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"StarDustStar\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A strange unfinished planet with several hills, including a question mark-shaped one."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarDustStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rectangular disk-shaped planet used at the start of the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StarDustStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Stone Platform with Pedestal","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The stone platform with a small pedestal that is used in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StarDustStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small stone platform that is used in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadEggPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Yoshi Egg Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large Yoshi egg-like planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadEggPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Pear Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green pear-shaped planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadEggPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Large Boulders Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The red rock planet that features rolling boulders."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadEggPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Tall Grass Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tall grass tower planet that is created by the Hungry Luma."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Large Star Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large star-shaped planet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarListBoard","IsLeftover":false,"ClassNameSMG1":"StarListBoard","InternalName":"StarListBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star List Sign","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sign that displays the Star List on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarManFort","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"StarManFort\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The infamous unused large fortress planet that was scrapped during development."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarPeaceSpoutingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Decorative Star Bits Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small decorative planet where some Star Bits appear."},{"Progress":2,"Category":"item","ClassNameSMG2":"StarPiece","IsLeftover":false,"ClassNameSMG1":"StarPiece","InternalName":"StarPiece","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The game's main collectible, aside from Coins."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceCluster","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StarPieceCluster","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Star Bit Crystal","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large blue crystal that is used on Launch Star paths. In SMG2, it breaks once the player touches it."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"StarPieceClusterBreak","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Breaking Star Bit Cluster Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that consists of many blue crystals particles."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceClusterRock","IsLeftover":false,"ClassNameSMG1":"StarPieceClusterRock","InternalName":"StarPieceClusterRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rock Mushroom Star Bit Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small blue crystal that releases four Star Bits when broken using the Rock power-up; used in Melty Monster Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceGroup","IsLeftover":false,"ClassNameSMG1":"StarPieceGroup","InternalName":"StarPieceFlow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Moving Star Bit Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Creates a group of Star Bits that move on a set path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceFlower","IsLeftover":false,"ClassNameSMG1":"StarPieceFlower","InternalName":"StarPieceFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small flower that reveals its petals and releases a Star Bit when touched."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceFollowGroup","IsLeftover":false,"ClassNameSMG1":"StarPieceFollowGroup","InternalName":"StarPieceFollowGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Following Star Piece Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Creates a bunch of Star Bits that will move around the player. Usually used during Launch Star flights."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceGroup","IsLeftover":false,"ClassNameSMG1":"StarPieceGroup","InternalName":"StarPieceGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Creates a group of Star Bits that are placed in a circle or along a set path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceMother","IsLeftover":true,"ClassNameSMG1":"StarPieceMother","InternalName":"StarPieceMother","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rainbow Star Bit","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large rainbow-colored Star Bit which creates a trail of smaller Star Bits while it moves."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceSpot","IsLeftover":false,"ClassNameSMG1":"StarPieceSpot","InternalName":"StarPieceSpot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit Spawn Point","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that spawns several Star Bits when activated."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceSpotEruption","IsLeftover":false,"ClassNameSMG1":"StarPieceSpotEruption","InternalName":"StarPieceSpotEruption","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit Volcano Eruption","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Spawns a bunch of Star Bits when activated. This also creates a volcanic eruption effect."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"StarReturnDemoStarter","IsLeftover":false,"ClassNameSMG1":"StarReturnDemoStarter","InternalName":"StarReturnDemoStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Return Path","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller used to specify the sequence and path for when the player returns to the HUB after collecting a Power Star."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"StarrySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"StarrySky","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A colorful sky model featuring many stars."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TransparentWall","IsLeftover":false,"ClassNameSMG1":"TransparentWall","InternalName":"StatusFloor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Skating Ice Collision","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible ice collision layer that is used to make skating on the many ice platforms smoother."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SimpleEffectObj","IsLeftover":false,"ClassNameSMG1":"SimpleEffectObj","InternalName":"Steam","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Steam Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative steam effect that is used in Gateway Galaxy's interior section."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"StinkBugParent","IsLeftover":false,"ClassNameSMG1":"StinkBugParent","InternalName":"StinkBugParent","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mandibug Stack","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The miniboss fought at the end of the second mission of Honeyhive Galaxy and at the end of the first mission of Puzzle Plank Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"StinkBugSmall","IsLeftover":false,"ClassNameSMG1":"StinkBugSmall","InternalName":"StinkBugSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mandibug","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A purple bug that charges at the player once it spots them."},{"Progress":2,"Category":"areas","ClassNameSMG2":"StoryBookAreaText","IsLeftover":false,"ClassNameSMG1":"StoryBookAreaText","InternalName":"StoryBookAreaText","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Picture Book Text Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Displays some text if entered during a Picture Book sequence."},{"Progress":2,"Category":"areas","ClassNameSMG2":"StoryBookAreaWarp","IsLeftover":false,"ClassNameSMG1":"StoryBookAreaWarp","InternalName":"StoryBookAreaWarp","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Picture Book Warp Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Warps the player to a specific point if entered during a Picture Book sequence."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"StoryBookOpeningPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prologue -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of the prologue."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"StoryBookTicoMeetPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prologue -- Master Luma Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Master Luma is located during the prologue."},{"Progress":2,"Category":"item","ClassNameSMG2":"StrayTico","IsLeftover":false,"ClassNameSMG1":"StrayTico","InternalName":"StrayTico","ListSMG1":"ChildObjInfo","ListSMG2":"ObjInfo","Name":"Silver Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Silver Star that is trapped in a bubble. The player usually has to collect five of them to make a Power Star appear."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"StringSpider","IsLeftover":false,"ClassNameSMG1":"StringSpider","InternalName":"StringSpider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sprangler","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spider-like enemy that hangs from a web."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StrongBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Used Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A brown Used Block that serves as a platform in several galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StrongBlock2D","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Used Block [2D]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small Used Block used during SMG2's prologue."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StumpObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Stump Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small tree stump platform used for NPCs that appear on Starship Mario."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SubmarineSteam","IsLeftover":false,"ClassNameSMG1":"SubmarineSteam","InternalName":"SubmarineSteam","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Steam Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect consisting of hot steam that burn the player upon contact."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SubmarineSteam","IsLeftover":false,"ClassNameSMG1":"SubmarineSteam","InternalName":"SubmarineVolcano","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Volcano Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect consisting of hot steam and clouds that burn the player upon contact."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SubmarineVolcanoBigColumn","IsLeftover":false,"ClassNameSMG1":"SubmarineVolcanoBigColumn","InternalName":"SubmarineVolcanoBigColumn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonefin -- Stone Pillar","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large destroyable stone pillar that connects the shell and core of the main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SubmarineVolcanoInside","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonefin -- Main Planet Core","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical core that makes up the actual main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SubmarineVolcanoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonefin -- Main Planet Shell","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large spiked \"shell\" that surrounds the main planet core."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SubmarineVolcanoBigColumn","IsLeftover":false,"ClassNameSMG1":"SubmarineVolcanoBigColumn","InternalName":"SubmarineVolcanoSmallColumn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonefin -- Large Shell","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused large destroyable shell that generates air bubbles when destroyed."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"SummerSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Beach Bowl Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Sandstorm","IsLeftover":true,"ClassNameSMG1":"Sandstorm","InternalName":"SunakazeKun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tweester","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small tornado enemy with googly eyes and a small attraction range. Can defend itself with two spiky rocks as well."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SunkenShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Sunken Ship","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sunken ghost ship that appears on Deep Dark Galaxy's seafloor."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SunLightArea","IsLeftover":false,"ClassNameSMG1":"SunLightArea","InternalName":"SunLightArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sunlight Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An unused variant of GlaringLightArea that was meant to be used in Haunty Halls Galaxy, along with TeresaRoomGlaringLight."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SunLightArea","IsLeftover":false,"ClassNameSMG1":"SunLightArea","InternalName":"SunLightAreaBox","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sunlight Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area of \"invisible light\" that will kill any Boos or remove the Boo power-up from the player when entered."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapAir","IsLeftover":false,"ClassNameSMG1":"ProjectionMapAir","InternalName":"SunsetAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sunset Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The sunset atmosphere used in Deep Dark Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SunshadeMapParts","IsLeftover":false,"ClassNameSMG1":"SunshadeMapParts","InternalName":"SunshadeMapParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Sunshade Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A generic object with a special collision model to protect Boo's and the Boo power-up from sunlight (SunLightArea). It retrieves a proper model using ShapeModelNo, however, no more models exist for this object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SuperDreamer","IsLeftover":false,"ClassNameSMG1":"SuperDreamer","InternalName":"SuperDreamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Spirit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dark blue Cosmic Spirit that aids the player if they die several consecutive times in a specific section of a galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SuperSpinDriver","IsLeftover":false,"ClassNameSMG1":"SuperSpinDriver","InternalName":"SuperSpinDriver","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Launch Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large star-shaped ring that launches the player from one point to another."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SuperSpinDriver","IsLeftover":false,"ClassNameSMG1":"SuperSpinDriver","InternalName":"SuperSpinDriverGreen","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Launch Star","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green version of the Launch Star which appears after collecting all Green Stars."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SuperSpinDriver","IsLeftover":false,"ClassNameSMG1":"SuperSpinDriver","InternalName":"SuperSpinDriverPink","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pink Launch Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pink version of the Launch Star which appears after a Hungry Luma is fed."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SupportFlushPoint","IsLeftover":false,"ClassNameSMG1":"SupportFlushPoint","InternalName":"SupportFlushPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Co-Star Mode Butterfly","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small orange butterfly that appears in Co-Star Mode only."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceMainGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Goal Gate","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The large yellow gate used as the goal on the surfing and gliding levels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceSignBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Surfing Challenge -- Arrow Sign","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue checkered arrow sign used in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Surfing Challenge -- Sand Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A circle-shaped sand planet used in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceSubGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Surfing Challenge -- Colored Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large colored ring that is used around the main courses from Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceTutorialParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Loopdeeloop -- Tutorial Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet with the colorful tube segments."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceVictoryStand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Surfing Challenge -- Winners Podium","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The white winnders podium where the Power Star appears on in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurfRay","IsLeftover":false,"ClassNameSMG1":"SurfRay","InternalName":"SurfRay","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Manta Ray","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ridable Manta Ray from the surfing challenges in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpBeltConveyerExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Sweet Sweet Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Sweet Sweet Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpCocoonExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Sling Pod Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Sling Pod Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpCubeBubbleExLv2Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Bubble Blast Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Bubble Blast Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpFishTunnelGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Bigmouth Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Bigmouth Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpPeachCastleFinalGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Grand Finale Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Grand Finale Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurprisedGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Loopdeeloop Galaxy","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Loopdeeloop Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpSnowCapsuleGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Snow Cap Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Snow Cap Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpSurfingLv2Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Loopdeswoop Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Loopdeeswoop Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpTamakoroExLv2Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Rolling Gizmo Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Rolling Gizmo Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpTearDropGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Drip Drop Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Drip Drop Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpTeresaMario2DGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Boo's Boneyard Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Boo's Boneyard Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpTransformationExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Sand Spiral Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Sand Spiral Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SweetDecoratePartsOrange","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Decorative Orange","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large decorative orange slice."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SweetsDecoratePartsFork","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Decorative Fork","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge fork from Toy Time Galaxy and Sweet Sweet Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SweetsDecoratePartsSpoon","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Decorative Spoon","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge spoon from Toy Time Galaxy and Sweet Sweet Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SwingRope","IsLeftover":false,"ClassNameSMG1":"SwingRope","InternalName":"SwingRope","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swinging Vine","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A hanging vine which the player can hold onto and swing around. Used in Beach Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveValidateCollision","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveValidateCollision","InternalName":"SwitchAppearAncientStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Rolling Wheel Ramp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ramp used for the rolling wheels at the end of the first mission of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SwitchArea","IsLeftover":false,"ClassNameSMG1":"SwitchArea","InternalName":"SwitchArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Switch Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that activates a switch once the player enters it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SwitchBox","IsLeftover":false,"ClassNameSMG1":"SwitchBox","InternalName":"SwitchBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red ? Block","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused red and pink ? Block that activates a switch when destroyed."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SwitchArea","IsLeftover":false,"ClassNameSMG1":"SwitchArea","InternalName":"SwitchCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Switch Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SwitchArea","IsLeftover":false,"ClassNameSMG1":"SwitchArea","InternalName":"SwitchCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Switch Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"SwitchGravityBombHeiPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Timed Gravity Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The upper portion of the first section in Upside Dizzy Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SwitchingMoveBlockMainPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet of Flip-Out Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SwitchingMoveBlockStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Flip-Out Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveBuzzAreaBlockBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Chopper Section Blue Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue walls used in the middle section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveBuzzAreaBlockRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Chopper Section Red Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red walls used in the middle section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveStairsAreaBlockBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Stairs Section Blue Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue walls used in the first section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveStairsAreaBlockRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Stairs Section Red Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red walls used in the first section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveStartAreaBlockBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Starting Planet Blue Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue walls used on the starting planet of Flip-Out Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveStartAreaBlockRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Starting Planet Red Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red walls used on the starting planet of Flip-Out Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveWallJumpAreaBlockBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Final Section Blue Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue walls used in the final section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveWallJumpAreaBlockRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Final Section Red Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red walls used in the final section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SwitchArea","IsLeftover":false,"ClassNameSMG1":"SwitchArea","InternalName":"SwitchSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Switch Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it."},{"Progress":2,"Category":"controller","ClassNameSMG2":"SwitchSynchronizer","IsLeftover":false,"ClassNameSMG1":"SwitchSynchronizer","InternalName":"SwitchSynchronizerReverse","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Reverse Switch Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Keeps a switch activated while another switch is not activated. Effectively, this implements NOT gate logic."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Syati","IsLeftover":false,"ClassNameSMG1":"Syati","InternalName":"Syati","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Guppy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A shark who races the player through several underwater rings and awards them a Power Star if beaten. Seen in Sea Slide Galaxy and Deep Dark Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"TakoBarrelA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octopus Barrel","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A barrel that is used to protect an Octopus."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TakoBarrelB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Octopus Barrel","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused smaller version of TakoBarrelA."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Takobo","IsLeftover":false,"ClassNameSMG1":"Takobo","InternalName":"Takobo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octoomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue Octopus Goomba-like enemy. In SMG1 it swings its head at the player when they get close. In SMG2 it spits rocks at them."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TakoHei","IsLeftover":false,"ClassNameSMG1":"TakoHei","InternalName":"TakoHei","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octoguy","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pink version of an Octoomba that moves away from the player to spit rocks at them from a distance."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TakoHeiRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"TakoHeiRelayPlanet\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused spherical planet that features several locked metal hatches."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TakoSho","IsLeftover":false,"ClassNameSMG1":"TakoSho","InternalName":"TakoSho","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Elite Octoomba","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green version of an Octoomba that spits two rocks instead of one."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Syati","IsLeftover":false,"ClassNameSMG1":"Syati","InternalName":"TalkSyati","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Guppy NPC","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A shark NPC that appears in Sea Slide Galaxy and Deep Dark Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Tamakoro","IsLeftover":false,"ClassNameSMG1":"Tamakoro","InternalName":"Tamakoro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ball with a Power Star or Purple Coin inside it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TamakoroFlipPanelAppearStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Flipswitch Planet Ruler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large ruler platform used on the Flipswitch planet in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroFlipPanelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Flipswitch Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with Space Junk blocks, Flipswitch panels and colorful disks used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroGarigariCylinderPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Solid Grinder Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The last wooden platform from the Grinder section in Rolling Masterpiece Galaxy that does not disappear."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Grinder Platform with Holes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of the Grinder platforms used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Circular Grinder Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden platform where the Comet Medal is located in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Grinder Staircase Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second section of the Grinder platforms used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Grinder Platform with Large Ledge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden platform with a large ledge that is used in the Grinder section in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Grinder Platform with Small Ledge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden platform with a small ledge that is used in the Grinder section in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TamakoroGoalRelayStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Silver Chomp Planet Ruler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large ruler platform used on the Silver Chomp planet in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroHoleBombHeiPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Grassy Bob-omb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The grassy planet with Bob-ombs used in the Comet mission of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"TamakoroJumpGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Star Ball Jumping Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which shows the player how to jump with the Star Ball while inside it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"TamakoroJumpGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Star Ball Jumping Explanation Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area which shows the player how to jump with the Star Ball while inside it. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroKuriboLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Flipswitch Planet Elevator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A multi-colored platform used on the Flipswitch planet in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"TamakoroMoveGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Star Ball Moving Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which shows the player how to move with the Star Ball while inside it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"TamakoroMoveGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Star Ball Moving Explanation Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area which shows the player how to move with the Star Ball while inside it. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroPlanetStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroPolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Paintbrush Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TamakoroRailToSearchWanwan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Grinder Section Ruler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large ruler platform used in the Grinder platforms section in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroSearchWanwanAppearStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Silver Chomp Elevator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The platform that the Silver Chomp appears on that is used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TamakoroTutorial","IsLeftover":false,"ClassNameSMG1":"TamakoroTutorial","InternalName":"TamakoroTutorial","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Signboard","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special signboard that provides a tutorial about using Star Balls."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroVsSearchWanwanPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Silver Chomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Silver Chomp is found in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Tamakoro","IsLeftover":false,"ClassNameSMG1":"Tamakoro","InternalName":"TamakoroWithTutorial","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball with Tutorial","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Star Ball which uses a signboard tutorial to explain the Star Ball mechanics."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TearDropPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Drip Drop -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet of Drip Drop Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Terebo","IsLeftover":false,"ClassNameSMG1":"Terebo","InternalName":"Terebo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octoboo","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An undead version of an Octoomba."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TereboGroup","IsLeftover":false,"ClassNameSMG1":"TereboGroup","InternalName":"TereboGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octoboo Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of Octoboos that move together."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Teresa","IsLeftover":false,"ClassNameSMG1":"Teresa","InternalName":"Teresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The iconic ghost enemy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TeresaAtomic","IsLeftover":false,"ClassNameSMG1":"TeresaAtomic","InternalName":"TeresaAtomic","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Boo Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Big Boo that is followed by four smaller Boos. They move on a set path."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Teresa","IsLeftover":true,"ClassNameSMG1":"Teresa","InternalName":"TeresaChief","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo with Power Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A variant of a Boo that always spawns a Power Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaMansionBridgeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Twisted Haunted Mansion Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A twisted dark stone bridge to the main entrance of the haunted mansion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaMansionBridgeB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Bumpy Haunted Mansion Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bumpy dark stone bridge to the main entrance of the haunted mansion."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Candlestand","IsLeftover":false,"ClassNameSMG1":"Candlestand","InternalName":"TeresaMansionCandlestand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly Candlestick","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A lit candlestick used in Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TypicalDoor","IsLeftover":false,"ClassNameSMG1":"TypicalDoor","InternalName":"TeresaMansionDoorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Door","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A double door of dark wood with a big gilded lock in the middle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TypicalDoor","IsLeftover":false,"ClassNameSMG1":"TypicalDoor","InternalName":"TeresaMansionDoorB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Backdoor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A double door of dark wood with a small gilded lock in the middle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TypicalDoorOpen","IsLeftover":false,"ClassNameSMG1":"TypicalDoorOpen","InternalName":"TeresaMansionEntranceDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Entrance Door","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big double door of dark wood that closes instead of opening."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionGatePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray planet with dead trees, abandoned stone structures and a hole in the center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"TeresaMansionHoleCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Broken Ceiling Part","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A circular broken part of the haunted mansion's inner room ceiling that can be destroyed with a Ground Pound."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwingLight","IsLeftover":false,"ClassNameSMG1":"SwingLight","InternalName":"TeresaMansionLightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Ghostly -- Large Swinging Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large swinging ceiling light which projects a focused light beam."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwingLight","IsLeftover":false,"ClassNameSMG1":"SwingLight","InternalName":"TeresaMansionLightB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Ghostly -- Small Swinging Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small swinging ceiling light which projects a focused light beam."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionNoGatePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Starting Planet Underside","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of TeresaMansionGatePlanet where the dead trees are on the underside and there are no stone structures."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Exterior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The exterior of the haunted mansion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The three interior rooms of the haunted mansion, the lobby, the inner room, and the secret attic."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Top Floor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The top floor and roof of the haunted mansion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Lobby","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone version of the haunted mansion's lobby from TeresaMansionPlanetB but without the staircases."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleTextureSwitchChangeObj","IsLeftover":false,"ClassNameSMG1":"SimpleTextureSwitchChangeObj","InternalName":"TeresaPicture","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Picture","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A picture of a Boo or Bomb Boo. The TexChange frame IDs for the different pictures are:\n0 Boo\n1 Empty\n2 Bomb Boo"},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaRaceGoalPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Goal Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The gloomy planet with a crystal ring that serves as the goal planet of the Spooky Sprint against the Spooky Speedster on Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TeresaRacePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Ghostly -- Spooky Sprint Rotating Bones","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating bone structure."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelBindMove","IsLeftover":false,"ClassNameSMG1":"AnmModelBindMove","InternalName":"TeresaRacePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Meat Bone","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large bone with bouncy meat."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaRacePartsBallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Skull","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative animated skull."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TeresaRacer","IsLeftover":false,"ClassNameSMG1":"TeresaRacer","InternalName":"TeresaRacer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spooky Speedster","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large boo with a distinctive outfit that challenges the player for a race."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaRaceSpaceStickA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Long Bone","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative floating bone."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaRaceSpaceStickB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Rib","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative animated rib."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaRaceSpaceStickC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Spine","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large decorative spine."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaRaceStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The gloomy planet with dead trees where the Spooky Speedster challenges the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveEventCamera","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEventCamera","InternalName":"TeresaRoomDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Boo Box Metal Hatch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The golden metal hatch from the Boo Box Planet in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GlaringLight","IsLeftover":false,"ClassNameSMG1":"GlaringLight","InternalName":"TeresaRoomGlaringLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Boo Box Light Beam","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative beam of light that is used in the Boo Box in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapAnimLow","IsLeftover":false,"ClassNameSMG1":"PlanetMapAnimLow","InternalName":"TeresaRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Boo Box Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large, gilded purple box planet from Deep Dark Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TeresaWater","IsLeftover":false,"ClassNameSMG1":"TeresaWater","InternalName":"TeresaWater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Boo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An underwater variant of a Boo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ThreeSwingByPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Three Mini Planets","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The three small planets from Sky Station Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Tico","IsLeftover":false,"ClassNameSMG1":"Tico","InternalName":"Tico","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luma","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The game's iconic Luma NPC."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoAstro","IsLeftover":false,"ClassNameSMG1":"TicoAstro","InternalName":"TicoAstro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luma [Green Stars]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of a Luma that does not appear until collecting a specific amount of Green Stars."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoBaby","IsLeftover":false,"ClassNameSMG1":"TicoBaby","InternalName":"TicoBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Master Luma","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The silver baby Luma that grants the player the spin ability."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoBig","IsLeftover":false,"ClassNameSMG1":"TicoBig","InternalName":"TicoBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Luma","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge version of a Luma that appears in Supermassive Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"TicoCoin","IsLeftover":false,"ClassNameSMG1":"TicoCoin","InternalName":"TicoCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Medal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A collectable octagonal-shaped medal with a picture of a Comet on it."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoComet","IsLeftover":false,"ClassNameSMG1":"TicoComet","InternalName":"TicoComet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prankster Comet Luma","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The dark purple Luma holding star-shaped wands who moves Prankster Comets around in exchange for some Star Bits."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoDomeLecture","IsLeftover":false,"ClassNameSMG1":"TicoDomeLecture","InternalName":"TicoDomeLecture","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Pull Star Luma","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The blue Luma who tranforms into the Terrace's Pull Star during the cutscene when the player first enters the dome."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoFat","IsLeftover":false,"ClassNameSMG1":"TicoFat","InternalName":"TicoFat","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma [Star Bits]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pink Luma that is hungry for Star Bits."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoFatCoin","IsLeftover":false,"ClassNameSMG1":"TicoFatCoin","InternalName":"TicoFatCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma [Coins]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink Luma that is hungry for Coins."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoFatStarPiece","IsLeftover":false,"ClassNameSMG1":"TicoFatStarPiece","InternalName":"TicoFatStarPiece","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma [World Map]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink Luma that is hungry for Star Bits. Appears on the Starship Mario when requested on the World Map."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoGalaxy","IsLeftover":false,"ClassNameSMG1":"TicoGalaxy","InternalName":"TicoGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma [Galaxies]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pink Luma that is hungry for Star Bits and transforms into a portal to a galaxy accessible from the Comet Observatory."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoRail","IsLeftover":false,"ClassNameSMG1":"TicoRail","InternalName":"TicoRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Moving Luma","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative Luma that moves on a path."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoReading","IsLeftover":false,"ClassNameSMG1":"TicoReading","InternalName":"TicoReading","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Luma","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative Luma used in the cutscene of Rosalina reading to the Lumas in the Library."},{"Progress":2,"Category":"areas","ClassNameSMG2":"TicoSeedGuidanceCube","IsLeftover":true,"ClassNameSMG1":"TicoSeedGuidanceCube","InternalName":"TicoSeedGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hungry Luma Feeding Explanation Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"An area which shows the player how to feed the Hungy Luma with Star Bits. This is useless in SMG2. The cube's origin is the base's center."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoShop","IsLeftover":false,"ClassNameSMG1":"TicoShop","InternalName":"TicoShop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lumalee Shop [Mushrooms]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large blue Luma that can transform on the spot into either a Life Mushroom or a 1-Up Mushroom after being paid some Star Bits."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoShopDice","IsLeftover":false,"ClassNameSMG1":"TicoShopDice","InternalName":"TicoShopDice","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lumalee Shop [Dices]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue Luma that can transform on the spot into a 1-Up Chance Cube."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoStarRing","IsLeftover":false,"ClassNameSMG1":"TicoStarRing","InternalName":"TicoStarRing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Trial Galaxies Guardian Luma","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Green Luma who transforms into a Green Launch Star upon player request."},{"Progress":2,"Category":"item","ClassNameSMG2":"TimeAttackClock","IsLeftover":false,"ClassNameSMG1":"TimeAttackClock","InternalName":"TimeAttackClock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Plus Clock","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A stopwatch that adds additional seconds to the Comet timer."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":false,"ClassNameSMG1":"ItemBlock","InternalName":"TimerCoinBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timed Coins ? Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that gives one Coin every time it is hit. Disappears after some hits and seconds."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TimerGravityChangeDrillRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Gravity-Changing Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The gravity-changing planet used in the second mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GravityTimerChangeWall","IsLeftover":false,"ClassNameSMG1":"GravityTimerChangeWall","InternalName":"TimerGravityChangeDrillRoomWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Gravity-Changing Planet Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The back wall of the gravity-changing planet used in the second mission of Flipsville Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":true,"ClassNameSMG1":"ItemBlock","InternalName":"TimerPieceBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timed Star Bits ? Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that gives one Star Bit every time it is hit. Disappears after some hits and seconds."},{"Progress":2,"Category":"controller","ClassNameSMG2":"TimerSwitch","IsLeftover":false,"ClassNameSMG1":"TimerSwitch","InternalName":"TimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timer Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A switch that appears another switch after the requested number of frames elapsed."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanLauncher","IsLeftover":false,"ClassNameSMG1":"BegomanLauncher","InternalName":"TogeBegomanLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Topman Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black hole that spawns Spiky Topman. Defeated Spiky Topman will respawn after some time."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Togepin","IsLeftover":false,"ClassNameSMG1":"Togepin","InternalName":"Togepin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pinhead","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A bowling pin that can be defeated using the Rock power-up."},{"Progress":2,"Category":"areas","ClassNameSMG2":"TogepinAttackFoulArea","IsLeftover":false,"ClassNameSMG1":"TogepinAttackFoulArea","InternalName":"TogepinAttackFoulArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bowling Challenge Foul Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, results in a foul during The Chimp's bowling challenge."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TogepinAttackMan","IsLeftover":false,"ClassNameSMG1":"TogepinAttackMan","InternalName":"TogepinAttackMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp [Bowling Challenge]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chimp used for the bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"TogepinScorer","IsLeftover":false,"ClassNameSMG1":"TogepinScorer","InternalName":"TogepinScorer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowling Challenge Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that sets up bowling challenges and controls the scoring."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Togezo","IsLeftover":false,"ClassNameSMG1":"Togezo","InternalName":"Togezo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiny","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red-shelled enemy with spikes on its back."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TombSpider","IsLeftover":false,"ClassNameSMG1":"TombSpider","InternalName":"TombSpider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tarantox","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The giant spider-like boss fought at the end of Space Junk Galaxy's third mission."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Tongari","IsLeftover":false,"ClassNameSMG1":"Tongari","InternalName":"Tongari","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiny Hermit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A white-shelled enemy with spikes on its back."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Tongari","IsLeftover":false,"ClassNameSMG1":"Tongari","InternalName":"Tongari2D","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiny Hermit [2D]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of a Spiny Hermit for 2D sections."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HomingKillerLauncher","IsLeftover":true,"ClassNameSMG1":"HomingKillerLauncher","InternalName":"Torpedo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Torpedo Ted Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spawner for torpedo-like enemies that may home onto the player if they get in its range."},{"Progress":2,"Category":"areas","ClassNameSMG2":"TowerModeCylinder","IsLeftover":false,"ClassNameSMG1":"TowerModeCylinder","InternalName":"TowerModeCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Cylindrical 2D Movement Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":3,"File":"Map","Notes":"An area that enforces 2D movement around a cylinder. Meant to be used for cylindrical-shaped planets. This area is always cylindrical"},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ToyFactoryDecoratePartsGearA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Decorative Wood Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative rotating wood gear."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TrampleStar","IsLeftover":false,"ClassNameSMG1":"TrampleStar","InternalName":"TrampleStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pink Bouncy Ball Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small checkered red and pink planet which the player bounces on when stepped. It's primary apparition is in Ghostly Galaxy."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"TransformFaceTicoBabyDemoObj","IsLeftover":false,"ClassNameSMG1":"TransformFaceTicoBabyDemoObj","InternalName":"TransformFaceTicoBabyDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Transformation Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers some of the objects used for the cutscene where the Starship Mario is created."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TrapBaseA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tiny Gilded Metal Sphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tiny dark sphere of gilded metal used as a generic base for other objects such as Air Bubble generators, Bullet Bill launchers, flamethrowers, etc."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Trapeze","IsLeftover":false,"ClassNameSMG1":"Trapeze","InternalName":"Trapeze","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Vine Swing","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A swing made from vines that the player can swing across."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxBlueChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with Blue Chip","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown treasure chest that reveals a Blue Chip when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with Coin","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown treasure chest that reveals a Coin when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedAirBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Air Bubble","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals an Air Bubble when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedBlueChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Blue Chip","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Blue Chip when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Coin","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Coin when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":true,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedEmpty","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Empty Cracked Treasure Chest","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gray treasure chest that reveals nothing when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedKinokoLifeUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Life Mushroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Life Mushroom when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":true,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedKinokoOneUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with 1-Up Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gray treasure chest that reveals a 1-Up Mushroom when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedPowerStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Power Star","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Power Star when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedYellowChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Star Chip","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Star Chip when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxEmpty","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Empty Treasure Chest","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A brown treasure chest that reveals nothing when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":true,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxGoldEmpty","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Empty Golden Treasure Chest","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gold treasure chest that reveals nothing when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxKinokoLifeUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with Life Mushroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown treasure chest that reveals a Life Mushroom when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxKinokoOneUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with 1-Up Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A brown treasure chest that reveals a 1-Up Mushroom when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxYellowChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with Star Chip","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown treasure chest that reveals a Star Chip when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureSpot","IsLeftover":false,"ClassNameSMG1":"TreasureSpot","InternalName":"TreasureSpot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Spot","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A golden spot on the ground that reveals a Coin when it is hit with a Star Bit."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"TreeCube","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cubic Birch Tree [Broken]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A climbable birch tree with tall cubic leaves. This object usually crashes the game due to missing collision."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TrialBallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Green -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main and only planet of Rolling Green Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TrialBubbleAPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Breeze -- Ending Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second and final section of Bubble Breeze Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TrialBubbleMoveWallA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bubble Breeze -- Moving Wooden Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving wood wall."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TrialBubbleRevolvingPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bubble Breeze -- Rotating Wood Log","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large revolving wood log with two holes carved out of its sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TrialBubbleRotateWallA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bubble Breeze -- Rotating Wooden Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall rotating wood wall."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TrialBubbleSPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Breeze -- Starting Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The colossal poison ocean planet and the first section of Bubble Breeze Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TimerMoveWall","IsLeftover":false,"ClassNameSMG1":"TimerMoveWall","InternalName":"TrialBubbleTimerMoveWallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Breeze -- Timed Moving Wooden Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wide wooden wall which moves on a timer."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TriangleTowerRailMoveStepSpring","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Spring Tower Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gray moving platform used on the spring tower planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TriangleTowerRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Fluffy Bluff -- Cloud Tower Rotating Wood Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating wood gear used on the cloud tower planet in Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TriangleTowerRotateStepSpring","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Spring Tower Rotating Metal Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating metal gear used on the spring tower planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TriangleTowerSpringPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Spring Tower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The spring tower planet used in the second mission of Chompworks Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TrickRabbit","IsLeftover":false,"ClassNameSMG1":"TrickRabbit","InternalName":"TrickRabbit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Escaping Star Bunny [With Paths]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The bunny from the minigames where the player has to catch it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TrickRabbitFreeRun","IsLeftover":false,"ClassNameSMG1":"TrickRabbitFreeRun","InternalName":"TrickRabbitFreeRun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Escaping Star Bunny","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An escaping Star Bunny that runs around randomly without a path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TrickRabbitSnow","IsLeftover":false,"ClassNameSMG1":"TrickRabbitSnow","InternalName":"TrickRabbitFreeRunChild","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Escaping Star Bunny [Snow Cap]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An individual escaping Star Bunny as seen in Snow Cap Galaxy that is spawned and controlled by a TrickRabbitFreeRunCollect object."},{"Progress":2,"Category":"controller","ClassNameSMG2":"TrickRabbitSnowCollect","IsLeftover":false,"ClassNameSMG1":"TrickRabbitSnowCollect","InternalName":"TrickRabbitFreeRunCollect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Escaping Star Bunnies Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Sets up and controls the minigame where the player has to catch several escaping Star Bunnies (TrickRabbitFreeRunChild) under a time limit."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TrickRabbit","IsLeftover":true,"ClassNameSMG1":"TrickRabbit","InternalName":"TrickRabbitGhost","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Escaping Star Bunny","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An unused variant of the escaping Star Bunny that turns invisible while it moves around. Requires a proper ObjNameTable entry in order to be used."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroSimpleObj","IsLeftover":false,"ClassNameSMG1":"AstroSimpleObj","InternalName":"TridentPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Planet of Trials","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The colorful trident-shaped planet."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBoss","IsLeftover":false,"ClassNameSMG1":"TripodBoss","InternalName":"Tripod2Boss","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An exact copy of the normal TripodBoss model file. Usually crashes due to a missing file called Tripod2BossLegShadow."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBoss","IsLeftover":false,"ClassNameSMG1":"TripodBoss","InternalName":"TripodBoss","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The massive robot boss fought on Bowser Jr.'s Robot Reactor that consists of many separate objects."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossBaseJointPosition","IsLeftover":false,"ClassNameSMG1":"TripodBossBaseJointPosition","InternalName":"TripodBossBaseJointPosition","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Joint Position","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A marker object that specifies one of Megaleg's joint positions."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossBodyA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Head","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Megaleg's head, the centerpiece of his body."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossBodyABloom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Head Glowing Arrows","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green/red glowing arrows on the sides of Megaleg's head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKillerGeneraterCircle","IsLeftover":false,"ClassNameSMG1":"TripodBossKillerGeneraterCircle","InternalName":"TripodBossBottomKillerCannon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Bottom Bullet Bill Cannons","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The set of three Bullet Bill launchers on the underside of Megaleg's head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossCoin","IsLeftover":false,"ClassNameSMG1":"TripodBossCoin","InternalName":"TripodBossCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Coin","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A regular Coin that was intended to be used on Megaleg."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossCore","IsLeftover":false,"ClassNameSMG1":"TripodBossCore","InternalName":"TripodBossCore","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Grand Star Glass Cage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Megaleg's small glowing glass cage containing a Grand Star at the top of his head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossEyeLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Eye Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The pair of light beams coming out of Megaleg's eyes."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossEyeLightBloom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Eye Light Bloom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The actual bloom shader models for Megaleg's eye lights."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossFixParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Fixed Megaleg Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A fixed segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossFoot","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Foot","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large player-crushing mechanical foot belonging to Megaleg."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossFootBloom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Foot Glowing Arrows","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green/red glowing arrows on Megaleg's feet."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Black Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A black mechanical gear composing part of Megaleg's thighs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Brown Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown mechanical gear composing part of Megaleg's thighs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearBody","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Main Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large mechanical gear used at the center of Megaleg's head underside."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Gray Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray mechanical gear composing part of Megaleg's thighs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearSmallA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Small Yellow Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small yellow mechanical gear composing part of Megaleg's legs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearSmallB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Small Gray Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small gray mechanical gear composing part of Megaleg's legs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearSmallC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Long Brown Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long brown mechanical gear composing part of Megaleg's thighs and legs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossGuardWall","IsLeftover":false,"ClassNameSMG1":"TripodBossGuardWall","InternalName":"TripodBossGuardWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Grand Star Fence","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A circular metal grid fence consisting of breakable and self-regenerating segments which Megaleg activates on phase 2 to defend the Grand Star."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKillerGenerater","IsLeftover":false,"ClassNameSMG1":"TripodBossKillerGenerater","InternalName":"TripodBossKillerGenerater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Bullet Bill Launcher","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A temporarily destroyable Bullet Bill launcher that is used on Megaleg's legs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKinokoOneUp","IsLeftover":false,"ClassNameSMG1":"TripodBossKinokoOneUp","InternalName":"TripodBossKinokoOneUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg 1-Up Mushroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special 1-Up Mushroom that is attached to one of Megaleg's body parts."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg1A","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Hip Joint","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The metal cylinder which connects Megaleg's hip joint connectors to his head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg1B","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Hip Connector Piece","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small slightly sloped metal piece connecting Megaleg's hip joints to his thigh gears."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg1C","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Knee Connector Piece","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small metal piece which connects Megaleg's knee joint to his thigh gears."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg2A","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Shin & Knee","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The lower half of Megaleg's leg, up to and including the knee joint."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg2ABloom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Shin Glowing Arrows","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green/red glowing arrows on Megaleg's leg parts."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg3A","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Ankle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small metal bar which connects Megaleg's feet and leg."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg3B","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Ankle Connector Piece [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished segment that would have connected the foot and the short ankle piece."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg3C","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Foot [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A textureless unfinished early version of a Megaleg foot."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLegBottom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Foot Bottom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The bottom side of a Megaleg foot."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossRailMoveParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRailMoveParts","InternalName":"TripodBossRailMoveParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Moving Megaleg Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A path-moving segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TripodBossRotateParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Rotating Megaleg Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossShell","IsLeftover":false,"ClassNameSMG1":"TripodBossShell","InternalName":"TripodBossShell","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Grand Star Cage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big metal cage seen at the top of Megaleg's head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossStepPoint","IsLeftover":false,"ClassNameSMG1":"TripodBossStepPoint","InternalName":"TripodBossStepPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Stepping Point","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A marker object which specifies one of several stepping points for one of Megaleg's legs."},{"Progress":2,"Category":"areas","ClassNameSMG2":"TripodBossStepStartArea","IsLeftover":false,"ClassNameSMG1":"TripodBossStepStartArea","InternalName":"TripodBossStepStartArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Move Megaleg Leg Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that causes Megaleg's specified leg to move once entered."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKillerGeneraterCircle","IsLeftover":false,"ClassNameSMG1":"TripodBossKillerGeneraterCircle","InternalName":"TripodBossUnderKillerCannon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Lower Head Bullet Bill Cannons","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The lower row of six Bullet Bill launchers on Megaleg's head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKillerGeneraterCircle","IsLeftover":false,"ClassNameSMG1":"TripodBossKillerGeneraterCircle","InternalName":"TripodBossUpperKillerCannon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Upper Head Bullet Bill Cannons","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The upper row of seven Bullet Bill launchers on Megaleg's head."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TripodPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Robot Reactor -- Megaleg Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet where Megaleg is fought in Bowser Jr.'s Robot Reactor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TropicalCloudTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sandy beach planet used in Starshine Beach."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TShapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- T-Shaped Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A futuristic-style metal planet with a tridimensional T-shape."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Tsukidashikun","IsLeftover":false,"ClassNameSMG1":"Tsukidashikun","InternalName":"Tsukidashikun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gray rectangular stone with a face that pushes objects in front of it."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"RailBlock","IsLeftover":false,"ClassNameSMG1":"RailBlock","InternalName":"TsukidashikunBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Bomp [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished large version of the Bomp, but the model is still visually the same size as the regular one, leading to visually weird collision."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"TubeColorsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Decorative Paint Tubes A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of paint tubes used in the background of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"TubeColorsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Decorative Paint Tubes B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of paint tubes used in the background of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TubedRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Tree Trunk Tube Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet with a cut hollow tree trunk going through the middle."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TubeSlider","IsLeftover":false,"ClassNameSMG1":"TubeSlider","InternalName":"TubeSlider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Sets up the tubular slide sections along a set path. It also creates several special \"TubeSlider\"-related objects that are connected to it."},{"Progress":2,"Category":"item","ClassNameSMG2":"TubeSliderCoinCreator","IsLeftover":false,"ClassNameSMG1":"TubeSliderCoinCreator","InternalName":"TubeSliderCoinCreator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Coin Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of Coins that appear during slide sections."},{"Progress":2,"Category":"item","ClassNameSMG2":"TubeSliderCoinCreator","IsLeftover":false,"ClassNameSMG1":"TubeSliderCoinCreator","InternalName":"TubeSliderCoinCreatorPurple","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Purple Coin Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of Purple Coins that appear during slide sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TubeSliderCourceSnow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Snow Slide","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The snowy slide used in the first mission of Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TubeSliderCourse","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Wood Slide","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden slide used in the second mission of Tall Trunk Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TubeSliderCrystal","IsLeftover":false,"ClassNameSMG1":"TubeSliderCrystal","InternalName":"TubeSliderCrystal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Crystal [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable crystal intended to be used on sliders. Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TubeSliderDamageObj","IsLeftover":false,"ClassNameSMG1":"TubeSliderDamageObj","InternalName":"TubeSliderDamageObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Spiky Plant Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of Spiky Plants that is used on the wooden slide in Tall Trunk Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TubeSliderEnemy","IsLeftover":false,"ClassNameSMG1":"TubeSliderEnemy","InternalName":"TubeSliderEnemy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Spiny","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of a Spiny that is used on the wooden slide in Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TubeSliderGoalPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Slide Goal Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the slide in Tall Trunk Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HanachanTubeSlider","IsLeftover":false,"ClassNameSMG1":"HanachanTubeSlider","InternalName":"TubeSliderHana","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Wiggler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of a Wiggler that is used on the wooden slide in Tall Trunk Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TubeSliderJumpStep","IsLeftover":false,"ClassNameSMG1":"TubeSliderJumpStep","InternalName":"TubeSliderJumpStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Trampoline [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that causes the player to jump. It was intended to be used on sliders. Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"TubeSliderStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Slide Start Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the wooden slide starts in Tall Trunk Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"TicoCoin","IsLeftover":false,"ClassNameSMG1":"TicoCoin","InternalName":"TubeSliderTicoCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Comet Medal","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of the Comet Medal item that is intended to be used in slider sections."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"TurtleBeamKameck","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Koopa Shell Magikoopa","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Magikoopa that casts Koopa Shells."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"TwilightAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Twilight Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The unusual red atmosphere used in Bubble Breeze Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TwinFallLakePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Twin Falls Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of two planets with big lakes that are connected by a series of waterfalls and grass platforms. The upper planet features some snowy islands surrounded by an icy mountain range."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"TwinFallLakeWaterFall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl Twin Falls Waterfall Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A waterfall splash effect that is used on the Twin Falls planet in Beach Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TwinPeanutsPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Long Rolling Rocks Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long curved beady planet with dirt trails."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TwinPeanutsPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"PeanutPlanet\" [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An exact duplicate of the unused PeanutPlanet."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Sandstorm","IsLeftover":true,"ClassNameSMG1":"Sandstorm","InternalName":"TwisterSan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galactic Tornado","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large tornado enemy with a wide attraction range."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Sandstorm","IsLeftover":false,"ClassNameSMG1":"Sandstorm","InternalName":"TwisterSanSlim","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slim Galactic Tornado","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A slim tornado enemy with a somewhat wide attraction range."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TwoLegs","IsLeftover":false,"ClassNameSMG1":"TwoLegs","InternalName":"TwoLegs","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Digga-Leg","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TwoLegsBullet","IsLeftover":false,"ClassNameSMG1":"TwoLegsBullet","InternalName":"TwoLegsBullet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Digga [Digga-Leg]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of the Digga enemy that appears during the fight against Digga-Leg in Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TwoLegsPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin Dig -- Digga-Leg Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Digga-Leg is fought in Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOSolid","IsLeftover":false,"ClassNameSMG1":"UFOSolid","InternalName":"UFOBattleStageC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- UFO with Square Slot","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metallic UFO with a square slot at the center of one side."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOSolid","IsLeftover":false,"ClassNameSMG1":"UFOSolid","InternalName":"UFOBattleStageD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- UFO with Columns","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big metallic UFO with four small columns on one side."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOSolid","IsLeftover":false,"ClassNameSMG1":"UFOSolid","InternalName":"UFOBattleStageE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Big UFO Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big metallic UFO."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BlueStarCupsulePlanet","IsLeftover":false,"ClassNameSMG1":"BlueStarCupsulePlanet","InternalName":"UFOBlueStarCupsule","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pull Star UFO Platform","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A UFO platform with a usable Pull Star inside the glass capsule on the top side."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"UFOKinoko","IsLeftover":false,"ClassNameSMG1":"UFOKinoko","InternalName":"UFOKinoko","ListSMG1":"MapPartsInfo","ListSMG2":"ObjInfo","Name":"Starshroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spaceship in the shape of a Toad head."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOKinokoLanding","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Landed Starshroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A landed spaceship in the shape of a Toad head."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOKinokoLandingAstro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Landed Starshroom [No Interior]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of UFOKinokoLanding with no interior and opaque windows that is used in Grand Finale Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"UFOKinokoLandingBlackSmoke","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Crashed Starshroom Smoke Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect for the smoke coming out of a crashed Starshroom."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOKinokoUnderConstruction","IsLeftover":false,"ClassNameSMG1":"UFOKinokoUnderConstruction","InternalName":"UFOKinokoUnderConstruction","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Starshroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"This object represents all the construction stages of the Starshroom seen in the Garage, including the finished one, and picks the stage to load based on the current savefile's progress."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOBreakable","IsLeftover":false,"ClassNameSMG1":"UFOBreakable","InternalName":"UFONormalB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Bullet UFO","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metallic bullet-shaped platform which can be broken by an explosion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOBreakable","IsLeftover":false,"ClassNameSMG1":"UFOBreakable","InternalName":"UFONormalD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Breakable UFO Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of UFOStrongA that can be destroyed by an explosion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOSandObstacleA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Long Sand Brick Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long block of sand bricks."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"UFOSandObstacleAEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Long Sand Brick Block Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Dust cloud particles that are used for a tall object sinking into or emerging from sand. Primarily meant for use with UFOSandObstacleA."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOSandObstacleB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Sand Brick Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cubic block of sand bricks."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"UFOSandObstacleBEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Sand Brick Block Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Dust cloud particles that are used for a cubic object sinking into or emerging from sand. Primarily meant for use with UFOSandObstacleB."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOSandObstacleC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Slim Sand Brick Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A slim block of sand bricks."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"UFOSandObstacleCEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Slim Sand Brick Block Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Dust cloud particles that are used for a thin object sinking into or emerging from sand. Primarily meant for use with UFOSandObstacleC."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOShapePassThroughPlanet","IsLeftover":false,"ClassNameSMG1":"UFOShapePassThroughPlanet","InternalName":"UFOShapePassThroughPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOShapePassThroughPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Starting Planet Log Cover","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A log that covers the holes of the starting planet in Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOShapePlanetWanwanRoute","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Starting Planet Chomp Trails","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chain Chomps trails used on the starting planet of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOSolid","IsLeftover":false,"ClassNameSMG1":"UFOSolid","InternalName":"UFOStrongA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Generic UFO Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metallic UFO platform that is used in Battlerock Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Unbaba","IsLeftover":false,"ClassNameSMG1":"Unbaba","InternalName":"Unbaba","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Magmaargh","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large lava enemy that tries to eat the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"UnbabaSlim","IsLeftover":false,"ClassNameSMG1":"UnbabaSlim","InternalName":"UnbabaSlim","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Magmaw","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A smaller version of a Magmaargh."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"UnderGroundDangeonPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slimy Spring -- Snoodle Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first half of Slimy Spring Galaxy that consists of the starting cave and the underwater tunnels with Snoodles."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"UnderGroundDangeonPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slimy Spring -- Underwater Boo Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second half of Slimy Spring Galaxy that features a lot of Underwater Boos and the goal section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"UnderseaTunnelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bigmouth -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The massive fish-shaped main planet from Bigmouth Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"UniverseAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starry Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A starry atmosphere that appears during Bowser Jr.'s Fiery Flotilla's boss fight."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Unizo","IsLeftover":false,"ClassNameSMG1":"Unizo","InternalName":"Unizo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Urchin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A purple Urchin with spikes on its body; intended for water areas."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Unizo","IsLeftover":false,"ClassNameSMG1":"Unizo","InternalName":"UnizoLand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Land Urchin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A red furry Urchin with spikes on its body; intended for land areas."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"UnizoLauncher","IsLeftover":false,"ClassNameSMG1":"UnizoLauncher","InternalName":"UnizoLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Land Urchin Spawner","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A point that periodically spawns several Land Urchins."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Unizo","IsLeftover":true,"ClassNameSMG1":"Unizo","InternalName":"UnizoShoal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shoal Urchin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A purple Urchin with spikes on its body. It doesn't create any water splash particles when it moves."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ValveSwitch","IsLeftover":false,"ClassNameSMG1":"ValveSwitch","InternalName":"ValveSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Valve Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A screw-like green valve that the player can spin on top of to bring it up or down to activate a switch."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ViewGroupCtrlArea","IsLeftover":false,"ClassNameSMG1":"ViewGroupCtrlArea","InternalName":"ViewGroupCtrlArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"View Group Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"When entered by the player, all compatible objects in its ViewGroup will be forced to render."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ViewGroupCtrlArea","IsLeftover":false,"ClassNameSMG1":"ViewGroupCtrlArea","InternalName":"ViewGroupCtrlCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"View Group Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"When entered by the player, all compatible objects in its ViewGroup will be forced to render. The cube's origin is the base's center."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"VRDarkSpace","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boss Blitz Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Sling Pod Galaxy, Bowser Jr.'s Lava Reactor and Boss Blitz Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"VROrbit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The iconic sky model from Super Mario Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"VRSandwichSun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Melty Molten Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"VR_GrandGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Grand World Map Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The atmosphere used on the Grand World Map."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"VsBegomanSpikePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Trapped Luma Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet from Dreadnought Galaxy with lots of colored patches and small towers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"VsBoomerangBrosPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Hammer Bros. Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapAir","IsLeftover":false,"ClassNameSMG1":"ProjectionMapAir","InternalName":"VsBossJugemAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Thunderstorm Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The thunderstorm atmosphere used during the Giga-Lakitu battle in Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"VsKingTossinPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Rollodillo Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Rollodillo is fought in Boulder Bowl Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"VsKoopaLv3Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"VsOtaRockTankIcePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Prince Pikante Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Prince Pikante is fought in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"VsOtaRockTankIcePlanetFence","IsLeftover":false,"ClassNameSMG1":"VsOtaRockTankIcePlanetFence","InternalName":"VsOtaRockTankIcePlanetFence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Prince Pikante Planet Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The fence that surrounds the Prince Pikante planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"VsOtaRockTankIcePlanetIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Prince Pikante Planet Ice Layer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ice layer used on the Prince Pikante planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"VsOtaRockTankIcePlanetLava","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Prince Pikante Planet Lava Layer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The lava layer used on the Prince Pikante planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WanwanConveyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"WanwanConveySeesaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Green Seesaw Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The green seesaw-like platform used on the Flip-Swap planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WanwanEscapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Lava Chomps Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used that features a long bridge Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WanwanEscapePlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Lava Chomps Planet Side Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid blue platforms used on the lava Chomps planet in Chompworks Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WanwanGoal","IsLeftover":false,"ClassNameSMG1":"WanwanGoal","InternalName":"WanwanGoal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chain Chomp Goal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The hole used as the goal for Chain Chomps in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WanwanLiftUpStep","IsLeftover":false,"ClassNameSMG1":"WanwanLiftUpStep","InternalName":"WanwanLiftUpStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Uplift Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue platform that follows the assigned path once a switch has been activated. If the switch is deactivated again, it will move backwards."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleFloaterObj","IsLeftover":false,"ClassNameSMG1":"SimpleFloaterObj","InternalName":"WanwanObstacleFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Square Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single blue sinking platform that is used on the starting planet of Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleFloaterObj","IsLeftover":false,"ClassNameSMG1":"SimpleFloaterObj","InternalName":"WanwanObstacleFloaterB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Double Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pair of blue sinking platforms that is used on the starting planet of Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleFloaterObj","IsLeftover":false,"ClassNameSMG1":"SimpleFloaterObj","InternalName":"WanwanObstacleFloaterC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Narrow Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A narrow blue and green sinking platform that is used on the Golden Chomp planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WanwanObstaclePile","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Moving Metal Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue metal platform used to block Chomps on the starting planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WanwanRedBluePanelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Flip-Swap Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet featuring Flip-Swap panels in the first mission of Chompworks Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"WanwanCreator","IsLeftover":false,"ClassNameSMG1":"RockCreator","InternalName":"WanwanRolling","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rolling Chomp that moves along a set path."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"WanwanCreator","IsLeftover":false,"ClassNameSMG1":"RockCreator","InternalName":"WanwanRollingGold","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Chomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rolling golden Chomp that moves along a set path and spawns a Power Star when defeated."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"WanwanCreator","IsLeftover":false,"ClassNameSMG1":"RockCreator","InternalName":"WanwanRollingMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Chomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small rolling Chomp that moves along a set path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"WanwanRollingPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Decorative Chomps Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet filled with Chomp heads used in the background of Chompworks Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"WanwanSearch","IsLeftover":false,"ClassNameSMG1":"WanwanSearch","InternalName":"WanwanSearch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Silver Chomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An aggressive version of a Chain Chomp that moves around freely."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"WanwanSearch","IsLeftover":false,"ClassNameSMG1":"WanwanSearch","InternalName":"WanwanSearchBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Silver Chomp [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large, more aggressive version of a Silver Chomp. Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WarpCube","IsLeftover":false,"ClassNameSMG1":"WarpCube","InternalName":"WarpCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Warp Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"An area that draws a green sphere at its position. It warps the player to a grouped WarpCube if entered. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WarpPod","IsLeftover":false,"ClassNameSMG1":"WarpPod","InternalName":"WarpPod","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Warp Pad","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A warp pad that warps the player from one place to another. May also be invisible depending on the setup."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WatchTowerRotateStep","IsLeftover":false,"ClassNameSMG1":"WatchTowerRotateStep","InternalName":"WatchTowerRotateStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Giant Wood Windmill","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A giant wood windmill with four platforms that move along with the rotating frame."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterAcrossSpherePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Spherical Pond Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small pond planet used in the first mission of Fluffy Bluff Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WaterArea","IsLeftover":false,"ClassNameSMG1":"WaterArea","InternalName":"WaterArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Water Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that consists of an invisible body of water."},{"Progress":2,"Category":"boss","ClassNameSMG2":"WaterBazooka","IsLeftover":false,"ClassNameSMG1":"WaterBazooka","InternalName":"WaterBazooka","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubbles Undergrunt Gunner","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A water bubble-shooting Undergrunt Gunner that appears in Gold Leaf Galaxy and Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterBazookaTowerMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gold Leaf -- Grassy Tower Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of moving grass platforms found on top of Gold Leaf Galaxy's tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterBazookaTowerMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gold Leaf -- High Tower Stair","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of high stair blocks from the Undergrunt Gunner arena at the top of Gold Leaf Galaxy's tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterBazookaTowerMoveStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gold Leaf -- Low Tower Stair","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of low stair blocks from the Undergrunt Gunner arena at the top of Gold Leaf Galaxy's tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WaterCaveWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Water Tower Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small round door used to block the water tower entrance during the first mission of Starshine Beach Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WaterArea","IsLeftover":false,"ClassNameSMG1":"WaterArea","InternalName":"WaterCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Water Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that consists of an invisible body of water."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WaterArea","IsLeftover":false,"ClassNameSMG1":"WaterArea","InternalName":"WaterCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Water Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that consists of an invisible body of water."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterDropBottom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rippling Water Droplets Effect ","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dripping water effect from Deep Dark Galaxy's Boo Box planet that shows the droplets creating ripples."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterDropMiddle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Long Water Droplets Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dripping water effect from Deep Dark Galaxy's Boo Box planet that shows many long droplets."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterDropTop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Water Droplets Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dripping water effect from Deep Dark Galaxy's Boo Box planet that shows many small droplets."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WaterfallCaveCover","IsLeftover":false,"ClassNameSMG1":"WaterfallCaveCover","InternalName":"WaterfallCaveCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Breakable Rock Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A breakable rock wall which covers the entrance to Beach Bowl Galaxy's underwater cave."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WaterfallCaveNoBreakCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Rock Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unbreakable rock wall which covers the entrance to Beach Bowl Galaxy's underwater cave."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterfallL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Beach Bowl Waterfall Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large and wide waterfall effect used in Beach Bowl Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterfallS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Beach Bowl Waterfall Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small waterfall effect used in Beach Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressConveyerA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Wood Platform A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the rotating wood platforms from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressConveyerB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Wood Platform B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the rotating wood platforms from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressConveyerC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Wood Platform C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the rotating wood platforms from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressConveyerD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Wood Platform D","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the rotating wood platforms from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterFortressDoor","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Large Metal Gate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large metal gate from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterFortressPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Tower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The tower planet from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterFortressRain","IsLeftover":false,"ClassNameSMG1":"WaterFortressRain","InternalName":"WaterFortressRain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm Rain","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rain effect from Space Storm Galaxy. This will crash the game without a specific setup."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Red Rotating Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red rotating metal platforms from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Blue Rotating Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue rotating metal platforms from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressRotateStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Thin Rotating Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of thin red rotating metal platforms from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterFortressTopFence","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Circular Tower Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The red fence from Space Storm Galaxy's tower planet."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"WaterLayerBreak","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Breaking Water Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that consists of a large water splash."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterLeakPipe","IsLeftover":false,"ClassNameSMG1":"WaterLeakPipe","InternalName":"WaterLeakPipe","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Leaking Pipe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue pipe with some visual water leaking out of it. Can be used to create ice platforms when touched while using the Ice power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterPlant","IsLeftover":false,"ClassNameSMG1":"WaterPlant","InternalName":"WaterPlant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Seaweed","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Decorative seaweed which can be found in ocean-themed galaxies like Beach Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterPressure","IsLeftover":false,"ClassNameSMG1":"WaterPressure","InternalName":"WaterPressure","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Shooter","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"This object shoots bubbles that the player can ride to get to other places. But it can be also function as a deadly trap."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterRoad","IsLeftover":false,"ClassNameSMG1":"WaterRoad","InternalName":"WaterRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Stream","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A massive stream of water the player can ride to be transported. Used in Sea Slide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterRoadCavePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet of Sand Spiral Galaxy, with the long tunnel and sand flowing outwards."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterRoadCaveRotateGround","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sand Spiral -- Rotating Stone Spiral Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rotating stone spiral platform used at the end of Sand Spiral Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterRoadCaveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sand Spiral -- Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal mesh platform with a green frame used in Sand Spiral Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WaterRoadCaveStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Blue Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal mesh platform with a blue frame used in Sand Spiral Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WaterArea","IsLeftover":false,"ClassNameSMG1":"WaterArea","InternalName":"WaterSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Water Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that consists of an invisible body of water."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterSphereCoralPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet from Starshine Beach Galaxy. It has a lot of corals."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterStream","IsLeftover":false,"ClassNameSMG1":"WaterStream","InternalName":"WaterStream","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Current","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A water current that pushes the player away."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterTransparentPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [WaterTransparentPlanet]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WeatherVane","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Miniature Windmill","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tiny decorative windmill."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WhirlPool","IsLeftover":false,"ClassNameSMG1":"WhirlPool","InternalName":"WhirlPool","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Whirlpool","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative whirlpool that is meant to connect the water surface to an actual WhirlPoolAccelerator."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WhirlPoolAccelerator","IsLeftover":false,"ClassNameSMG1":"WhirlPoolAccelerator","InternalName":"WhirlPoolAccelerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Whirlpool","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A whirlpool of configurable size that spins the player around upon contact underwater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WhiteOutPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Blizzard Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The blizzard planet from Freezy Flake Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WhiteRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Epilogue Background Model","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The background model used during SMG1's epilogue."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WhiteSnowTree","IsLeftover":false,"ClassNameSMG1":"WhiteSnowTree","InternalName":"WhiteSnowTree","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Dead Snow Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative dead snow tree from Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WindMillPropeller","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Green -- Windmill Propeller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big windmill propeller found at the end of Rolling Green Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WindMillPropellerMini","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Windmill Propeller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The toy windmill propeller found at the end of Rolling Gizmo Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WingBlock","IsLeftover":false,"ClassNameSMG1":"WingBlock","InternalName":"WingBlockCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Winged Coin ? Block","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A winged ? Block which drops a Coin after being hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WingBlock","IsLeftover":false,"ClassNameSMG1":"WingBlock","InternalName":"WingBlockStarPiece","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Winged Star Bits ? Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A winged ? Block which drops some Star Bits after being hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WireCoverCage","IsLeftover":false,"ClassNameSMG1":"WireCoverCage","InternalName":"WireCoverCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Metal Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red metal cage that appears in Spin-Dig Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WoodBox","IsLeftover":false,"ClassNameSMG1":"WoodBox","InternalName":"WoodBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Crate","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A wooden box that can be destroyed through most attacks. It can spawn various different items."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WoodCircleCutPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Circular Log Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The final planet from Tall Trunk Galaxy's first star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WoodDrumPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Cylinder Log Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cylindrical tree planet from Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WoodDrumRailLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Tall Trunk -- Moving Log Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of moving logs from the cylindrical tree planet from Tall Trunk Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WoodLogBridge","IsLeftover":false,"ClassNameSMG1":"WoodLogBridge","InternalName":"WoodLogBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wide Wood Bridge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Creates a suspension bridge consisting of long logs."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WoodLogBridge","IsLeftover":false,"ClassNameSMG1":"WoodLogBridge","InternalName":"WoodLogBridgeShort","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Narrow Wood Bridge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Creates a suspension bridge consisting of short logs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WoodWallDownFall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Thick Falling Wood Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thick piece of wood which falls on a set path; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WoodWallDownRotate","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Thin Falling Wood Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thin piece of wood which collapses down; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"WoodyDecoratePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Decorative Wood Debris with Tools","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Decorative wood debris from Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"WoodyDecoratePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Decorative Wood Debris with Nails","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Decorative wood debris from Puzzle Plank Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap01Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 1 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model from World 1."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap01Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 1 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 1."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap02Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 2 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model from World 2."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap02Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 2 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 2."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap03Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 3 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model from World 3."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap03Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 3 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 3."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap04Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 4 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model form World 4."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap04Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 4 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 4."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap05Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 5 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model form World 5."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap05Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 5 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 5."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap06Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 6 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model form World 6."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap06Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 6 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 6."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap07Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World S Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model form World S."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap07Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World S Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World S."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WorldMapAccessPanel","IsLeftover":false,"ClassNameSMG1":"WorldMapAccessPanel","InternalName":"WorldMapAccessPanel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Pressing on the switch will open the world screen."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapSky","IsLeftover":false,"ClassNameSMG1":"WorldMapSky","InternalName":"WorldMapSyncSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky controller used on Starship Mario that uses a different model depending on the currently selected world."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SoundEmitterCubeWorldMapSync","IsLeftover":false,"ClassNameSMG1":"SoundEmitterCubeWorldMapSync","InternalName":"WorldMapSyncSoundEmitterCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"World Sound Emitter Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":2,"File":"Sound","Notes":"An area that plays a sound effect if the currently selected world matches the specified world. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WorldWarpPoint","IsLeftover":false,"ClassNameSMG1":"WorldWarpPoint","InternalName":"WorldWarpPointEntrance","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative World Map Entry Portal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative portal from the World Map that appears if the player is close to the currently selected world's entry portal."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WorldWarpPoint","IsLeftover":false,"ClassNameSMG1":"WorldWarpPoint","InternalName":"WorldWarpPointExit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative World Map Exit Portal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative portal from the World Map that appears if the player is close to the currently selected world's exit portal."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WormEatenPlanet","IsLeftover":false,"ClassNameSMG1":"WormEatenPlanet","InternalName":"WormEatenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Apple Planets","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of giant apples that house a giant caterpillar from Gusty Garden Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"YellowChip","IsLeftover":false,"ClassNameSMG1":"YellowChip","InternalName":"YellowChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Chip","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable yellow chip. Usually, five of them have to be collected."},{"Progress":2,"Category":"item","ClassNameSMG2":"YellowChipGroup","IsLeftover":false,"ClassNameSMG1":"YellowChipGroup","InternalName":"YellowChipGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Chip Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Controls a collection of Star Chips and activates something once all are collected."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"YoshiBlock","IsLeftover":false,"ClassNameSMG1":"YoshiBlock","InternalName":"YoshiBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dash Yoshi Block [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A block that can be dashed into with Dash Yoshi. Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiBoxBreakPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Small Dirt Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small spherical dirt planet with some decorative rocks."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"YoshiCapture","IsLeftover":false,"ClassNameSMG1":"YoshiCapture","InternalName":"YoshiCapture","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Grapple","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flower which Yoshi can grapple with his tongue to swing himself in its direction."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiCaptureClimbPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Climbing Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The final planet from Yoshi Star Galaxy's first star."},{"Progress":2,"Category":"areas","ClassNameSMG2":"YoshiCaptureGuidanceArea","IsLeftover":false,"ClassNameSMG1":"YoshiCaptureGuidanceArea","InternalName":"YoshiCaptureGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Yoshi Grapple Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which shows the player how to use Yoshi Grapples."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiCaptureRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Tiny Dirt Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tiny spherical dirt planet with a small decorative fossil."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiCaughtPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet of Yoshi Star Galaxy, featuring the huge volcano."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiClimbMountainPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Stepped Mountain Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tall stepped mountain planet. A similar version of this can be found in Good Egg Galaxy from SMG1."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiClipGhostRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Bulb Berry Planet Solids","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid platforms of Haunty Halls Galaxy's bulb berry section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"YoshiClipGhostRoomPlanetClipParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Bulb Berry Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The invisible parts of the bulb berry planet from Haunty Halls Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"YoshiEatGuidanceArea","IsLeftover":false,"ClassNameSMG1":"YoshiEatGuidanceArea","InternalName":"YoshiEatGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Yoshi Tongue Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which shows the player how to use Yoshi's tongue."},{"Progress":2,"Category":"item","ClassNameSMG2":"YoshiEgg","IsLeftover":false,"ClassNameSMG1":"YoshiEgg","InternalName":"YoshiEgg","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Egg","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An egg that hatches into Yoshi if destroyed."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AnmModelSwitchMoveEndKillAnyAnim","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEndKillAnyAnim","InternalName":"YoshiEggCapsuleCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Magic Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A magical cage created by a Magikoopa. It holds the Yoshi Egg in Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"YoshiEggStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The small stone platform where the player finds the Yoshi Egg in Yoshi Star Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"YoshiFruit","IsLeftover":false,"ClassNameSMG1":"YoshiFruit","InternalName":"YoshiFruit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pink Fruit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink fruit which can be eaten by Yoshi."},{"Progress":2,"Category":"item","ClassNameSMG2":"YoshiFruitBig","IsLeftover":false,"ClassNameSMG1":"YoshiFruitBig","InternalName":"YoshiFruitBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Orange Fruit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A big orange fruit which can be eaten by Yoshi with a strong pull."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiHeadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Yoshi Head Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The wooden Yoshi head planet from Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"YoshiHomeLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Yoshi Star -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving wood platform from Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiKillerThrowPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- First Checkpoint Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of two blue platforms which contain the first checkpoint before the Megahammer boss fight in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiPullStepPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Bridge-Pulling Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet right before Giga-Lakitu's planet where Yoshi has to pull a small set of bridges with his tongue."},{"Progress":2,"Category":"areas","ClassNameSMG2":"YoshiSendOffArea","IsLeftover":false,"ClassNameSMG1":"YoshiSendOffArea","InternalName":"YoshiSendOffArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Waving Yoshi Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"When the player dismounts Yoshi in this area, Yoshi waves them goodbye."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Yukkina","IsLeftover":false,"ClassNameSMG1":"Yukkina","InternalName":"Yukkina","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sorbetti","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rolling snow ball boss from Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapStrongLight","IsLeftover":false,"ClassNameSMG1":"PlanetMapStrongLight","InternalName":"YukkinaBodyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Sorbetti Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the boss fight against Sorbetti takes place."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"YukkinaGroundSnow","IsLeftover":false,"ClassNameSMG1":"YukkinaGroundSnow","InternalName":"YukkinaGroundSnow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sorbetti Snow Spike","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable snow spike seen during Sorbetti's boss fight in Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YukkinaRellayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Sorbetti-shaped Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet with the shape of the Sorbetti boss."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableStrongLightObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableStrongLightObj","InternalName":"YukkinaTree","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Leafless Snowy Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A leafless snowy tree as seen on Sorbetti's battle planet in Freezy Flake Galaxy."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"ZeroGravityBox","IsLeftover":false,"ClassNameSMG1":"ZeroGravityBox","InternalName":"ZeroGravityBox","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Zero Gravity [Box Range]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gravity area of zero gravity. This one has a box range."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"ZeroGravityCylinder","IsLeftover":false,"ClassNameSMG1":"ZeroGravityCylinder","InternalName":"ZeroGravityCylinder","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Zero Gravity [Cylinder Range]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gravity area of zero gravity. This one has a cylindrical range."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"ZeroGravityRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- 2D Underground Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The 2D underground section from Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ZeroGravityRoomRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slipsand -- 2D Underground Rotating Stone","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating stone from the 2D underground section in Slipsand Galaxy."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"ZeroGravitySphere","IsLeftover":false,"ClassNameSMG1":"ZeroGravitySphere","InternalName":"ZeroGravitySphere","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Zero Gravity [Sphere Range]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gravity area of zero gravity. This one has a spherical range."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjShakeCamera","IsLeftover":false,"ClassNameSMG1":"RailMoveObjShakeCamera","InternalName":"ZigZagCrushBlockA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cloudy Court -- Left Crushing Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The left half of a crushing wall from Cloudy Court Galaxy. The model has no back side."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ZigZagCrushBlockB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cloudy Court -- Right Crushing Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The right half of a crushing wall from Cloudy Court Galaxy. The model has no back side."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Halo","IsLeftover":false,"ClassNameSMG1":"Halo","InternalName":"ZoneHalo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Shine of Light","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative bright blue light, similar to the light used around Power Stars (PowerStarHalo)."}],"Timestamp":1652448497,"Classes":[{"Progress":2,"Parameters":{"SW_B":{"Description":"Disappears if activated, reappears if deactivated.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Plays \"Change\" animation if activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"Appears if 消滅 action gets triggered.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"The air won't appear during the intro if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Hide during Intro?"},"Obj_arg0":{"Type":"Float","Description":"Active distance from player's position.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Range"},"Obj_arg2":{"Type":"Boolean","Description":"Always active if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Always Active?"}},"Games":2,"InternalName":"AfterMapObjDrawAir","Notes":"Decorative atmosphere that is meant to be placed around a planet or section. Unlike other Air objects, this gets executed and rendered after most other objects."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Disappears if activated, reappears if deactivated.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Plays \"Change\" animation if activated.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"Appears if 消滅 action gets triggered.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"The air won't appear during the intro if enabled.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Hide during Intro?"},"Obj_arg0":{"Type":"Float","Description":"Active distance from player's position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Range"},"Obj_arg2":{"Type":"Boolean","Description":"Always active if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Always Active?"}},"Games":3,"InternalName":"Air","Notes":"Decorative atmosphere that is meant to be placed around a planet or section."},{"Progress":2,"Parameters":{"SW_DEAD":{"Description":"Activated when popped.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AirBubble","Notes":"A stationary bubble that replenishes air when collected underwater. Can be collected by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"Life duration of a single bubble in frames.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Duration"},"Obj_arg0":{"Type":"Integer","Description":"Time between bubble spawns in frames.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Delay"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AirBubbleGenerator","Notes":"A nozzle that periodically generates several air bubbles that replenish the player's air when underwater."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Disappears if activated, reappears if deactivated.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Plays \"Change\" animation if activated.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"Appears if 消滅 action gets triggered.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"The air won't appear during the intro if enabled.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Hide during Intro?"},"Obj_arg0":{"Type":"Float","Description":"Active distance from player's position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Range"},"Obj_arg2":{"Type":"Boolean","Description":"Always active if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Always Active?"}},"Games":3,"InternalName":"AirFar100m","Notes":"Decorative atmosphere that is meant to be placed around a planet or section. Unlike other Air objects, this has a far clipping range of 100 meters."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Opens the cage if activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"SW_DEAD":{"Description":"Activated after the cage has disappeared.","Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when the cage gets opened.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"AncientCage","Notes":"A stationary object that will disappear once its SW_B gets triggered. Plays the \"Open\" animation and destroys itself after that. Plays a short cutscene using a special camera. It also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AnmModelSwitchMove","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated once the object kills itself.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AnmModelSwitchMoveEndKill","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. Once the Move.bck animation has ended, the object will kill itself. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. AnmModelKill specifies the sound effect used when it kills itself. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchMoveEndKillAnyAnim","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. Once any of the Move animations has ended, the object will kill itself. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. AnmModelKill specifies the sound effect used when it kills itself. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchMoveInvalidateCollision","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. Additionally, the collision will be disabled once it has moved once. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchMoveValidateCollision","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. Additionally, the collision will be disabled until it has moved. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchSwapVisibility","Notes":"A generic object with a model, collision and a Move.bva visibility animation that will play its Move animations once certain conditions are met. The Move.bva animation's initial frame will be used until the conditions are met. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchSyncBrk","Notes":"A generic object with a model, collision and a Reverse.brk animation that will play its Move and Reverse.brk animations once certain conditions are met. The Reverse.brk animation's last frame will be used until the conditions are met. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. AnmModelReverse specifies the sound effect used when the Reverse.brk animations starts playing. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Sets the movement speed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Speed"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AreaMoveSphere","Notes":"Moves compatible objects inside this area if they are bound to a floor triangle with the collision type AreaMove. Compatible objects are the player itself, BombBird and its bombs, Kuribo, Karon and CocoNut."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated when hit, deactivated when hit again.","Exclusives":[],"Games":3,"Needed":true},"Obj_arg1":{"Type":"Boolean","Description":"If enabled, it cannot be hit again util the SW_A event deactivates again.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Activation Mode"},"Obj_arg0":{"Type":"Integer","Description":"Specifies the rotation when hit.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"180° to right or left"},{"Value":"0","Notes":"90° to left"},{"Value":"1","Notes":"90° to right"},{"Value":"2","Notes":"180° to left"},{"Value":"3","Notes":"180° to right"}],"Needed":0,"Name":"Rotation Direction"},"Obj_arg2":{"Type":"Integer","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":0}},"Games":3,"InternalName":"ArrowSwitch","Notes":"A rotating switch object that can be activated using Spin Attacks."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If enabled, the block will be activated for a set amount of time only.","Exclusives":[],"Games":3,"Values":[],"Needed":0,"Name":"Is Timed?"},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If Obj_arg7 is set, this specifies the timer until the block disappears again.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Activation Time"},"Obj_arg0":{"Type":"Float","Description":"Specifies the activation range to the player's position. If set to -1, the model's diameter is used instead.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Activation Range"}},"Games":3,"InternalName":"AssemblyBlock","Notes":"Remains at a resting position that can be defined by linking a GeneralPos with the name 合体ブロック故郷点 to it. Once the player gets in its range, it will move to its actual position. This class supports ShapeModelNo models. The timed activation requires additional effect data under the UniqueName \"Blur\"."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":0,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"If greater than 1, the rock will emit a purple quake wave once it lands.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Bowser Encounter Number"}},"Games":2,"InternalName":"AttackRock","Notes":"Usually not visible but they get activated by Bowser's attacks. Once it appears, it falls down onto ground. Then, it becomes a yellow orb that can be smashed into Bowser. Depending on the encounter number, it can also emit shockwaves."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Delay until the rock appears for the first time.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"First Appearance Delay"}},"Games":2,"InternalName":"AttackRockFinal","Notes":"These are usually not visible until Bowser activates them during the final fight. These fly to their actual position and will remain there. The orb can be smashed into Bowser."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when the player stands on the rock.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"AttackRockTutorial","Notes":"A rock that emits from the ground and breaks into a yellow orb. It can be smashed into KoopaSeals."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Priority of the audio effect (unrelated to areas).","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Priority"},"Obj_arg0":{"Type":"Integer","Description":"Specifies which effect configuration to use.","Exclusives":[],"Games":2,"Values":[{"Value":"0","Notes":"Default"},{"Value":"1","Notes":"Underground Echo"},{"Value":"2","Notes":"Unused"},{"Value":"3","Notes":"Unused"},{"Value":"4","Notes":"Fleet Glide"},{"Value":"5","Notes":"Fleet Glide"},{"Value":"6","Notes":"Unused"}],"Needed":false,"Name":"Effect Type"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"AudioEffectArea","Notes":"Sets the audio effect once entered by the player. For example, this can enable echoes."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"AutoMakeMapObj","Notes":"A generic map object with a model and collision. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btk) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Path for movement.","Exclusives":[],"Games":2,"Needed":0},"Path_arg0":{"Type":"Integer","Description":"Sets the rate at which it moves on the path.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Speed"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BakuBaku","Notes":"A skull that moves around freely or on a set path. It \"eats\" away parts of objects that are compatible with ClipDrawArea. This enemy cannot be defeated in any way. Can be frozen by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Balloonfish","Notes":"A blowfish enemy that inflates once the player gets in its range. It will then home onto the player and explode after a certain amount of time. Can be frozen by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the fruit can only be eaten when this switch is active.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BalloonFruit","Notes":"A fruit that, when eaten, transforms Yoshi into Blimp Yoshi. Can be targeted by the Orange Luma to make it swing. Can be temporarily destroyed using Koopa Shells or Ground Pounds."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated after a Star Ball gets cracked open.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BallOpener","Notes":"If the player touches this object's center while riding a Star Ball, it will pull the Star Ball towards its center and the Star Ball will be cracked open."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that the Star Ball will move on.","Exclusives":[],"Games":3,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"Deceleration value multiplied by 1000. Default is 995.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Deceleration"},"Obj_arg0":{"Type":"Float","Description":"Acceleration value multiplied by 1000. Default is 1500.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Acceleration"}},"Games":3,"InternalName":"BallRail","Notes":"An invisible rail for the Star Ball. The Star Ball will automatically start to move along the path once it touches the path's beginning."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Specifies the flying path that it will move on.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"Range in which it will attack the player. Default is Detection Range + 1000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Attacking Range"},"Obj_arg0":{"Type":"Float","Description":"Range in which it will detect the player. Default is 2000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Detection Range"}},"Games":3,"InternalName":"BasaBasa","Notes":"A flying bat enemy. These enemies may be flying around passively, move on a path or hang from ceilings. If the player comes within its range, it will fly towards them to attack. The icy variant (BasaBasaIce) will freeze the player if touched, provided that they are not using the Ice power-up. It can be defeated using Spin Attacks, Stomping and most other attacks. It can be stunned by shooting Star Bits at them. The icy variant (BasaBasaIce) can be attacked if the player is not using the Ice power-up. Can be targeted by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If not enabled, it will remain stationary.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Defines the path that it moves on passively.","Exclusives":[],"Games":2,"Needed":true},"Obj_arg1":{"Type":"Float","Description":"The range in which it will fall down onto the ground after detecting the player.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Attacking Range"},"SW_DEAD":{"Description":"Gets activated once defeated.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Defines the movement speed, multiplied by 1000. Default is 600.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Movement Speed"},"Obj_arg2":{"Type":"Boolean","Description":"If enabled, it won't spawn any Star Bits after being defeated.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Spawn no Star Bits?"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"Battan","Notes":"A stone block enemy that moves on a fixed path. Once it sees the player, it will move towards them to fall down on them. Once it lies on the ground, the weak point on its back can be Ground Pounded. Can be frozen by the Orange Luma. It will spawn 7 Star Bits if defeated."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the camera vector register. Occupies two cameras.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Camera Register Starting Index"},"SW_A":{"Description":"Starts the intro cutscene if the switch gets activated.","Exclusives":[],"Games":2,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"SW_DEAD":{"Description":"Gets activated after defeating the boss.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BattanKing","Notes":"A large stone block boss. He can summon Whimps that will try to attack the player like Whomps do. The boss himself can defeat those smaller blocks by crushing them. Like his smaller counterparts, this boss will try to fall onto the player to attack them. He can also attack using shockwaves that appear when he jumps. When he's lying on ground, the player can Ground Pound the weak spot on its back to damage him. After hitting the boss three times, he will be defeated. He always spawns a Power Star.\nHe uses two GeneralPos. バッタンキング基準位置 is used as his position after the battle. マリオ位置 is used to position the player after the battle. Several messages are also required. BattanKing000 specifies the introduction text. BattanKing001 specifies the text after defeating him. Lastly, the actual cutscenes have to be specified as well: バッタンキング登場 for the opening and バッタンキングダウン for the outro."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"BeeEater","Notes":"A stretchy plant with spikes that will lunge onto the player to damage them. Cannot be defeated, however, they can be stunned by shooting a Star Bit at them."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Float","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"Rail":{"Description":"Specifies the movement path. Used by MapPartsRailMover and MapPartsRailPosture.","Exclusives":[],"Games":3,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Sets the rotation's speed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Rotation Speed"},"MapPartsRailPosture":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BeeFlowerHover","Notes":"A rotating platform that can be stood on using the Bee power-up. If the player does not have this power-up and touches the platform, it will temporarily disappear."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"BeeJumpBall","Notes":"A bouncy berry that can be bounced off with the Bee power-up. If touched by the player while they don't have the Bee power-up, it will pop and reappear after about three seconds."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BeeWallShortDistArea","Notes":"If the player is using the Bee power-up and is inside this area, it will make them fly a longer distance than usual."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If not enabled, it will remain stationary.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after killing this enemy.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If SW_A is valid and deactivated, it will always move towards its initial position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Enable Returning"}},"Games":3,"InternalName":"BegomanBaby","Notes":"A small robot enemy that will make the player spin around if touched. However, it can be defeated using Spin Attacks. If it falls into water, it will be defeated as well. It can be defeated by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, the spawner will be deactivated. Also kills any Spring and Spike Topman in SMG2.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg3":{"Type":"Integer","Description":"Defines the number of Topman to be spawned. Default is 1.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Number of Topman"},"Obj_arg2":{"Type":"Integer","Description":"The delay until the first spawn occurs.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Activation Delay"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BegomanLauncher","Notes":"A black hole that periodically spawns more Topman enemies. It will only generate one enemy at a time but it will ensure that the provided number of enemies will be spawned. Defeated enemies will respawn after a while. BegomanLauncher generates Spring Topmen, BegomanBabyLauncher generates Topmini and TogeBegomanLauncher generates Spike Topmen."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, it will be defeated immediately.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"If not enabled, it will remain stationary.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after killing this enemy.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If SW_A is valid and deactivated, it will always move towards its initial position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Enable Returning"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BegomanSpike","Notes":"A rotating robot enemy that will make the player spin around if touched. If the player touches its spiky head, they will take damage. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, it will be defeated immediately.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"If not enabled, it will remain stationary.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after killing this enemy.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If SW_A is valid and deactivated, it will always move towards its initial position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Enable Returning"},"Camera":{"Description":"Used when player gets bounced off.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BegomanSpring","Notes":"A rotating robot enemy that features a spring head which the player can bounce off. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well. It gets stunned when using a Spin Attack. This fully expands its spring head. If the object is called BegomanSpringHide, it will remain in the ground until the player gets in its range. This variant will also spawn a Topmini if hit with a Spin Attack. There can only be one Topmini at a time."},{"Progress":2,"Parameters":{"DemoCast":{"Description":"Special cutscene used before the actual boss fight begins.","Exclusives":[],"Games":2,"Needed":false},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"SW_DEAD":{"Description":"Gets activated after being defeated.","Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used during the intro, midway cutscene and ending.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BellyDragon","Notes":"A long dragon boss. It features six weak spots that have to be popped using the player's attacks. It always spawns a Power Star. It uses a GeneralPos with the name プレイヤーデモ位置(ベリードラゴン戦) to position the player during the intro. If it's part of a cutscene, it also creates cutscene objects for KoopaJr and KoopaJrPod. See BellyDragonLv1Zone for a better look inside the cutscene."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, it will enter the second folding state.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"If activated, it will enter the first folding state.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BendSwanpPlanet","Notes":"A special planet that can fold two times. Each state also has a separate collision mesh that gets loaded in. Usually, the planet will be in its unfolded state. SW_A and SW_B are used to fold it."},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Sets the shadow drop length. Default 2000.","Exclusives":[],"Games":3,"Values":[{"Value":"","Notes":""}],"Needed":false,"Name":"Shadow Length"},"Obj_arg6":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg1":{"Type":"Integer","Description":"Specifies how the item appears after appearing.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Invisible"},{"Value":"1","Notes":"On ground after 1 second"},{"Value":"2","Notes":"Thrown out"},{"Value":"3","Notes":"Thrown out from ? Block"},{"Value":"4","Notes":"On ground immediately (SMG2 only)"}],"Needed":false,"Name":"Appearance Type"},"SW_DEAD":{"Description":"Gets activated after being collected.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the clipping type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"None"},{"Value":"1","Notes":"Spherical"}],"Needed":false,"Name":"Clipping Type"},"Obj_arg2":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg4":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""},{"Value":"4","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Used for movement after the item appears. Broken in SMG2.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when the item appears.","Exclusives":[],"Games":3,"Needed":false},"Path_arg0":{"Type":"Float","Description":"Movement speed for paths.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":3,"InternalName":"BenefitItemInvincible","Notes":"An item that grants the player the Invincibility power-up when collected."},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[{"Value":"","Notes":""}],"Needed":false,"Name":"Shadow Length"},"Obj_arg6":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg1":{"Type":"Integer","Description":"Specifies how the item appears after appearing.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Invisible"},{"Value":"1","Notes":"On ground after 1 second"},{"Value":"2","Notes":"Thrown out"},{"Value":"3","Notes":"Thrown out from ? Block"},{"Value":"4","Notes":"On ground immediately (SMG2 only)"}],"Needed":false,"Name":"Appearance Type"},"SW_DEAD":{"Description":"Gets activated after being collected.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the clipping type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"None"},{"Value":"1","Notes":"Spherical"}],"Needed":false,"Name":"Clipping Type"},"Obj_arg2":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg4":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""},{"Value":"4","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Used for movement after the item appears. Broken in SMG2.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when the item appears.","Exclusives":[],"Games":3,"Needed":false},"Path_arg0":{"Type":"Float","Description":"Movement speed for paths.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":3,"InternalName":"BenefitItemLifeUp","Notes":"An item that increases the player's health to 6 when collected. Can be collected by the Orange Luma in SMG2."},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[{"Value":"","Notes":""}],"Needed":false,"Name":"Shadow Length"},"Obj_arg6":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg1":{"Type":"Integer","Description":"Specifies how the item appears after appearing.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Invisible"},{"Value":"1","Notes":"On ground after 1 second"},{"Value":"2","Notes":"Thrown out"},{"Value":"3","Notes":"Thrown out from ? Block"},{"Value":"4","Notes":"On ground immediately (SMG2 only)"}],"Needed":false,"Name":"Appearance Type"},"SW_DEAD":{"Description":"Gets activated after being collected.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the clipping type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"None"},{"Value":"1","Notes":"Spherical"}],"Needed":false,"Name":"Clipping Type"},"Obj_arg2":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg4":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""},{"Value":"4","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Used for movement after the item appears. Broken in SMG2.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when the item appears.","Exclusives":[],"Games":3,"Needed":false},"Path_arg0":{"Type":"Float","Description":"Movement speed for paths.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":3,"InternalName":"BenefitItemOneUp","Notes":"An item that grants the player an extra life when collected. Can be collected by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Invalidates this area if this switch gets activated. However, this only works in \"TwisterTowerGalaxy\".","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"ChangeBgmName index into StageBgmInfo if Obj_arg0 is set to 0. ChangeBgmState index into StageBgmInfo if Obj_arg0 is set to 2. Fade time if Obj_arg0 is set to 1.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Argument 1"},"Obj_arg0":{"Type":"Integer","Description":"The music change type.","Exclusives":[],"Games":2,"Values":[{"Value":"0","Notes":"Change Song"},{"Value":"1","Notes":"Fade-out and Change Song"},{"Value":"2","Notes":"Change State"}],"Needed":false,"Name":"Change Type"},"Obj_arg3":{"Type":"Integer","Description":"Sets how music changes are handled during Comet missions.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Music change is ignored during Comet"},{"Value":"1","Notes":"Music change is enforced during Comet"}],"Needed":false,"Name":"Comet Music Type"},"Obj_arg2":{"Type":"Integer","Description":"ChangeBgmName index into StageBgmInfo if Obj_arg0 is set to 1. Fade time if Obj_arg0 is set to 2.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Argument 2"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BgmChangeArea","Notes":"Changes the background music using the stage's music information in StageBgmInfo. Supports several different changing modes."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The music's volume multiplied by 100.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Volume"},"Obj_arg0":{"Type":"Integer","Description":"The music's fade time in frames. Default is 90.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Fade Time"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BgmVolumeFadeArea","Notes":"When the player enters this area, the music's volume will be changed. The volume resets if the player leaves the area again."},{"Progress":2,"Parameters":{"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The player's movement speed, multiplied by 100. Default is 100.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Speed"},"Obj_arg0":{"Type":"Float","Description":"Defines the wind gust's length. Default is 4000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Wind Length"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BigFan","Notes":"A fan object that creates a gust of wind that can push Blimp Yoshi and the player if they use the Boo power-up. If this is placed in TeresaMario2DGalaxy, it will use a slightly different sound effect."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If used, the fan will not rotate if the switch is not actived.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BigFanCloud","Notes":"A generic, rotating fan. It does not create a wind gust unlike BigFan."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Makes the object stop while the switch is not active.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Makes the object move while the switch is active.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path that the platform moves on. Used by MapPartsRailMover.","Exclusives":[],"Games":2,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BigRepeatWarpLift","Notes":"A platform that moves on a path and teleports back to the beginning after it has reached the end. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BindEndArea","Notes":"A useless area that has no actual effect in-game."},{"Progress":2,"Parameters":{"SW_PARAM":{"Exclusives":[],"Games":2,"Needed":false},"Group":{"Description":"If any of the group members gets frozen by Player 2, all of them will stop moving.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Defines the movement path.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Point_arg0":{"Type":"Integer","Description":"Defines the time in frames before the object will move again.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Waiting Time"},"Obj_arg0":{"Type":"Float","Description":"Sets the movement speed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"},"Obj_arg2":{"Type":"Integer","Description":"Sets the shadow type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Validate shadows"},{"Value":"1","Notes":"Invalidate shadows"}],"Needed":false,"Name":"Shadow Type"}},"Games":3,"InternalName":"Birikyu","Notes":"A large electric ball enemy that causes electrical damage. It can only be defeated using the Invincibility power-up. They will move on a path or in a circular motion if no path was assigned. When it attacks something, for example the player, it will pause for a short amount of time."},{"Progress":2,"Parameters":{"SW_PARAM":{"Exclusives":[],"Games":2,"Needed":false},"Group":{"Description":"If any of the group members gets frozen by Player 2, all of them will stop moving.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Defines the movement path.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies the side direction.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Side is path direction"},{"Value":"1","Notes":"Opposite of path direction"}],"Needed":false,"Name":"Side Type"},"Point_arg0":{"Type":"Integer","Description":"Defines the time in frames before the object will move again.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Waiting Time"},"Obj_arg0":{"Type":"Float","Description":"Sets the movement speed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the gravity calculation type.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Ignore gravity"},{"Value":"0","Notes":"Negated gravity is up. Always calculate gravity"},{"Value":"1","Notes":"Negated gravity is up. Calculate gravity once"}],"Needed":false,"Name":"Gravity Type"},"Obj_arg2":{"Type":"Integer","Description":"Sets the shadow type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Validate shadows"},{"Value":"1","Notes":"Invalidate shadows"}],"Needed":false,"Name":"Shadow Type"}},"Games":3,"InternalName":"BirikyuWithFace","Notes":"A small electric ball enemy that causes electrical damage. It can only be defeated using the Invincibility power-up. They will move on a path or in a circular motion if no path was assigned. When it attacks something, for example the player, it will pause for a short amount of time."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If triggered, it disappears immediately.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"Disappears if the action is activated.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Scales the black hole model. Does not change the object's affection area. Default is 1000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Model Scale"},"Camera":{"Description":"Used when the player gets sucked in by it.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BlackHole","Notes":"A black hole that sucks in the player and some compatible objects if they enter its range. This will kill them immediately. BlackHole objects use a spherical range whereas BlackHoleCube objects use a box-shaped range. The object's scale settings are used to specify the affection area whereas the size of the model can be changed using Obj_arg0."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Brightness filter level. Ranges from 0 to 255. Default is 255.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Threshold"},"Obj_arg0":{"Type":"Integer","Description":"Strength of the bloom effect. Ranges from 0 to 255. Default is 128.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Intensity"},"Obj_arg3":{"Type":"Integer","Description":"Secondary intensity argument.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Intensity 2"},"Obj_arg2":{"Type":"Integer","Description":"Primary intensity argument.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Intensity 1"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BloomArea","Notes":"An area that applies bloom effects to compatible objects inside it. For this, the object needs a Bloom.arc model file. However, not all objects support this natively."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"BloomFlower","Notes":"An unused class that does not work properly due to a programming error. Normally, it is meant to grow if it's in Bulb Yoshi's light range. This would make a Star Bit appear as well. However, the developers messed up a nerve check, so this effect is never triggered. If it's outside Bulb Yoshi's light, however, it will wither again."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If used, it will not rotate or move on its path while this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"Appears if the action is activated.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Used for MapPartsRailMover movement.","Exclusives":[],"Games":3,"Needed":false},"MapPartsRotator":{"Exclusives":[],"Games":3,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BlueStarCupsulePlanet","Notes":"Planet-like objects that feature a large Pull Star inside them. The player can use the pointer on the Pull Star to make it attract them. UFOBlueStarCupsule is hardcoded to use a lower target radius."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BlueStarGuidanceArea","Notes":"If the player stands inside this area, the game will display an explanation about how to use Pull Stars."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, it will fly away from Mario.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":1,"Needed":false},"Rail":{"Description":"The path that it flies on.","Exclusives":[],"Games":3,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If enabled, it will fly far above the actual path. Also disables clipping.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Flies Higher?"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BombBird","Notes":"A bird enemy that flies on a path. If the player gets near it, it will drop a bomb that explodes after some seconds. It can be stunned by shooting a Star Bit on it. Can be defeated using most of the player's attacks. Can be frozen by the Orange Luma in SMG2."},{"Progress":1,"Parameters":{"SW_A":{"Description":"If not activated, it won't pursue Mario and will walk around passively. It will still be able to fuse when touched, though.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The explosion's radius. Default 500.0f","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Explosion Range"},"SW_DEAD":{"Description":"Activated after it explodes.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The time until the bomb explodes. Default 600.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Countdown"},"Obj_arg2":{"Type":"Boolean","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"}},"Games":3,"InternalName":"BombHei","Notes":"A bomb or bomb-like enemy, depending on the object's name. Bomb creates a simple bomb that can be picked up and thrown whereas BombHei creates the actual enemy that will walk around and fuse if it sees the player. It can be stunned and picked up after using a Spin Attack."},{"Progress":1,"Parameters":{"SW_A":{"Description":"If used, it will only dispense objects while this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg2":{"Type":"Boolean","Description":"Unknown","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"}},"Games":3,"InternalName":"BombHeiLauncher","Notes":"A dispenser that releases bombs or Bob-ombs. If the object is named BombLauncher, it creates bombs whereas it creates Bob-ombs when it's called BombHeiLauncher. There can only be one bomb or Bob-omb at once."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Activated or deactivated depending on the used event flow node.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Activated or deactivated depending on the used event flow node.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false},"Message":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BombHeiRed","Notes":"A friendly Bob-omb NPC that can be talked to."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"Disables respawning after it dies.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Respawning?"},"SW_DEAD":{"Description":"Activated after it explodes.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BombTeresa","Notes":"A Boo variant that can be swung around using its tongue. It can be smashed into several objects to damage or destroy them. If the player swings it around and does not get rid of it after some time, it will blink red and explode."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Remains stationary if the switch is not activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path points to jump between.","Exclusives":[],"Games":2,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies how items should be spawned.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Spawn any items"},{"Value":"0","Notes":"Don't spawn any items"}],"Needed":false,"Name":"Item Type"},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The delay until it starts jumping around.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Starting Delay"},"Obj_arg3":{"Type":"Boolean","Description":"If enabled, it will be attached to the collision below.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Connect to MapObj?"},"Obj_arg2":{"Type":"Boolean","Description":"If set, it will always cycle through all of its points instead of hopping between the two points closest to the player.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Pass All Points?"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BoomerangBros","Notes":"A Koopa Troopa that throws boomerangs to attack the player. These boomerangs can be destroyed by the player's attacks or eaten by Yoshi to throw them at other objects. Ground Pounding it will defeat it immediately. Other attacks usually stun it first which gives the player an advantage to attack it. Can be frozen by the Orange Luma as well."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Makes it Ground Poundable once activated.","Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Specifies the points that she will look at move to randomly.","Exclusives":[],"Games":2,"Needed":false},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"Camera":{"Description":"Used when it gets damaged.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BossBussun","Notes":"A dinosaur-like boss that sleeps until the player Ground Pounds the weak spot on her belly. Excluding the first time, the player has to damage her three times. Starting the second phase, she will shoot fire balls that can temporarily cover manhole grates in lava. During the last phase, she will turn red and move faster. She is supposed to be placed on a disk-like planet as she can freely walk around such planets and change sides.\nShe uses two GeneralPos. ボスブッスン位置 is used as her position after the battle. マリオ位置 is used to position the player after the battle. She always spawns a Power Star which needs to be set up in the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the vector register cameras.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Camera Register Index"},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path it moves on when throwing Spinys.","Exclusives":[],"Games":2,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it's defeated.","Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BossJugem","Notes":"A large variant of a Lakitu who wears glasses and rides on a purple cloud. He throws Spinies at the player and may also use thunderbolts to attack them. When he throws Spinies, he will be moving on a path whereas he moves between two separate points when using the thunderbolt attack. He can be damaged by thrown Shells or Yoshi projectiles. After dealing three hits, he will spawn a Power Star. This requires an edit to the galaxy's Scenario file.\nThis object also uses several GeneralPos. ジュゲム突進点1 and ジュゲム突進点2 are used as the right and left points that it moves between when using the thunderbolt attack. カメラ基準点 is used as the orientation point that the camera will look at most of the time. ボスジュゲムデモ位置 defines the position of the intro cutscene. ボスジュゲムダウンデモ位置 defines the position of the defeated cutscene."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If activated, the clouds turn to gray. If deactivated again, the clouds will disappear.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BossJugemPlanetCloud","Notes":"A set of clouds. If SW_A is triggered, they will turn gray. In this state, they will deal electric damage to the player and compatible enemies. Once the switch is deactivated again, the clouds will disappear."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the vector and matrix register cameras.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera Register Index"},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Its main movement path that it flies and walks on.","Exclusives":[],"Games":3,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":3,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it's defeated.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when falling onto the ground.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BossStinkBug","Notes":"A large bug-like boss that can be damaged by Ground Pounding the weak spot on its back. It needs to be damaged three times. During the first phase, it moves slowly on the ground. After taking the first hit, it starts flying. And in the last phase, its skin turns red and it will make aggressive turns while it flies. While it flies, it will periodically drop explosive bombs that can hurt the player. After it is defeated, it will spawn a Power Star, which also requires changes to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"The item that is displayed inside the cage. 5 Star Bits and Power Stars can be spawned directly.","Exclusives":["BreakableCage","BreakableCageRotate","BreakableCageL","BreakableCapsuleCage","BreakableTrash"],"Games":3,"Values":[{"Value":"-1","Notes":"Nothing"},{"Value":"0","Notes":"Coin"},{"Value":"1","Notes":"Toad"},{"Value":"2","Notes":"Sling Star"},{"Value":"3","Notes":"Launch Star"},{"Value":"4","Notes":"Star Bits"},{"Value":"5","Notes":"Luma"},{"Value":"6","Notes":"Key"},{"Value":"7","Notes":"Power Star"},{"Value":"8","Notes":"1-Up Mushroom"},{"Value":"9","Notes":"Goomba"},{"Value":"10","Notes":"Blue Star Chip"},{"Value":"11","Notes":"Yellow Star Chip"},{"Value":"12","Notes":"Silver Star"},{"Value":"13","Notes":"Grand Star"},{"Value":"14","Notes":"Life Mushroom"}],"Needed":false,"Name":"Item Type"},"SW_B":{"Description":"Gets deactivated after destroying this object.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg6":{"Type":"Integer","Description":"The color frame of the Toad or Luma contained inside the cage.","Exclusives":["BreakableCage","BreakableCageRotate","BreakableCageL","BreakableCapsuleCage","BreakableTrash"],"Games":3,"Values":[],"Needed":false,"Name":"Toad/Luma Color"},"SW_A":{"Description":"Registered to be set but never used.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Used to group several trash piles for use with the Gearmo minigame.","Exclusives":["BreakableTrash"],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If enabled, the rotation will not be affected by gravity.","Exclusives":["BreakableCage","BreakableCageRotate","BreakableCageL","BreakableCapsuleCage","BreakableTrash"],"Games":3,"Values":[],"Needed":false,"Name":"Ignore Gravity?"},"SW_DEAD":{"Description":"Gets activated after destroying this object.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"The rate at which the cage rotates. Negative values invert the direction.","Exclusives":["BreakableCageRotate"],"Games":3,"Values":[],"Needed":false,"Name":"Rotation Speed"},"Obj_arg3":{"Type":"Boolean","Description":"If enabled, it will play the \"riddle solved\" jingle when destroyed.","Exclusives":["BreakableCage","BreakableCageRotate"],"Games":2,"Values":[],"Needed":false,"Name":"Play Riddle SFX?"},"Obj_arg2":{"Type":"Boolean","Description":"When enabled, SW_DEAD will be activated immediately instead of having to wait for the breaking animation to finish.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Delay SW_DEAD activation?"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"AppearPowerStar":{"Description":"Spawned after destroying it. Requires Obj_arg7 to be set to 7.","Exclusives":["BreakableCage","BreakableCageRotate","BreakableCageL","BreakableCapsuleCage","BreakableTrash"],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when it gets destroyed.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BreakableCage","Notes":"A destroyable obstacle that can be destroyed using Koopa Shells, Yoshi's projectiles or any enemy attack except enemy fire damage. Most of its variants can contain an item. Except for Star Bits and Power Stars, the items are only cosmetic. If the item is set to Power Star, the object also requires a proper setup in the galaxy's Scenario file. When BreakableCageL gets destroyed, it will always play the \"riddle solved\" jingle."},{"Progress":2,"Parameters":{"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BrightSun","Notes":"Draws a bright sun-like sphere in the background that moves with the camera's position. If the player is inside a LensFlareArea, the lens flare effect will be rendered around the sun."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated after the request is fulfilled.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Intended for a check whose result is never used for anything.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Useless"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BringEnemy","Notes":"This registers and controls the enemies requested by a CareTakerHunter. This object is usually linked to a CareTakerHunter using GeneratorId. Otherwise, it's useless on its own. The requested enemies can be attached to this object by setting their GeneratorId to this object's l_id. Supported enemies are Kuribo, TogeBegomanLauncher, BegomanLauncher and BegomanBabyLauncher. If a requested enemy is in this object's sensor range, it will notify the linked CareTakerHunter."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":true}},"Games":2,"InternalName":"Bussun","Notes":"A dinosaur enemy that moves around on a path. It can be defeated by stomping on its belly. It damages the player upon contact. The Orange Luma can freeze its movement."},{"Progress":2,"Parameters":{"Obj_arg1":{"Type":"Boolean","Description":"Does not spawn a Star Bit when touched.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Star Bits?"},"Obj_arg0":{"Type":"Integer","Description":"Sets the BRK color frame.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Orange with purple outline"},{"Value":"1","Notes":"Dark red with blue outline"},{"Value":"2","Notes":"Red with navy blue outline"},{"Value":"3","Notes":"Bright green with yellow outline"}],"Needed":false,"Name":"Color"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Butterfly","Notes":"A decorative butterfly. It can spawn a Star Bit when touched with the pointer. If the player is sleeping near a butterfly, it will eventually land on their nose."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Defines its movement speed. Default is 3.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":2,"InternalName":"Buzz","Notes":"An enemy that moves on a set path. If no path is specified, it will remain in place."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"Cactus","Notes":"A simple object that damages the player and compatible objects, such as SandBirdParts objects."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CancelBeeMorphArea","Notes":"An area that removes the Bee power-up from the player if they are inside this area."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the flame won't appear until Mario shoots a Fire Ball at it. Then, this switch will be activated.","Exclusives":["CandlestandIceVolcano"],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If set, it will be connected to the collision below. This makes it move along moving objects, for example.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Attach to Collision?"},"Obj_arg0":{"Type":"Integer","Description":"Specifies the item to be spawned after putting out the fire.","Exclusives":["PhantomCandlestand","TeresaMansionCandlestand"],"Games":3,"Values":[{"Value":"-1","Notes":"Coin"},{"Value":"0","Notes":"Star Bit"},{"Value":"1","Notes":"Nothing"}],"Needed":false,"Name":"Item Type"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Candlestand","Notes":"A torch with a flame that can burn the player upon contact. Usually, the flame can be put out using a Spin Attack to make an item appear, however, the flame of CandlestandIceVolcano cannot be put out. Said variant may also appear without a flame if it uses a SW_A. Instead, the player can use Fire Balls to lit the fire and activate the switch. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"Tries to load the model CapsuleCageNoKeyHole if enabled. This model does not exist anymore, though.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Use Alternate Model?"},"SW_B":{"Description":"If activated, the cage will be opened.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg6":{"Type":"Boolean","Description":"If set, it will play the STM_STAR_CHANCE_3 music once it gets opened.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Play Star Chance Music?"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after the cage disappears.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when the cage gets opened.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg4":{"Type":"Integer","Description":"Specifies what sound effect to play after the cage gets opened.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"No special sound effect"},{"Value":"1","Notes":"Play RiddleSE"}],"Needed":false,"Name":"Riddle SFX Type"}},"Games":3,"InternalName":"CapsuleCage","Notes":"A locked cage that can be opened by activating its SW_B switch. Lastly, it also supports an optional Bloom model."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Caretaker","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"CareTakerHunter","Notes":""},{"Progress":2,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"The number of debris to be generated. Stops generation after the requested amount has appeared. If set to -1, it will keep spawning more debris.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Debris Count"},"Obj_arg0":{"Type":"Integer","Description":"Time between spawns in frames.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Delay"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CaveInCube","Notes":"Periodically spawns collapsing debris that can damage the player upon contact. The individual debris can be frozen by the Orange Luma. For each spawn, a random debris model gets loaded. These models are called CaveInPartsBig, CaveInPartsMiddle and CaveInPartsSmall."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"CaveStream","Notes":"An unfinished particles effect that works like EffectObjR500F50. It has a clipping radius of 500 and a far clipping distance of 50. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"CelestrialArea","Notes":"If the player attempts to exit this area while using the Flying power-up, they will be restricted to move inside the area only. The flying effect will be cancelled when the player reaches the edge of this area."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ChangeAlphaObj","Notes":"A generic map object that will turn invisible if the camera passes it. For this, it loads a separate model with the suffix Alpha. The Alpha model uses two animations. Normal.brk, which is used for the visible state, and Alpha.brk, which is used to make the model fade out of existence.\nIt also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btk) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Opens the door while the switch is activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ChangeRoom","Notes":"The room where the player can change between Mario and Luigi. Before the player defeats Bowser in Bowser's Galaxy Generator, the object will remain in a deactivated state. After this event, it will become usable. In order to open the door, its SW_A needs to be activated. If it is registered to a cutscene called チェンジルームからスタート, it can use a special nerve action which cause the player to jump out."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when warping.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ChimneyEntryObj","Notes":"An invisible point that teleports the player to another position, just like a Warp Pipe. However, this works in one way only. The destination point needs to be specified using a GeneralPos called マリオ顔惑星煙突出口."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Specifies the movement speed. Default is 3.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":2,"InternalName":"Chorobon","Notes":"A black spiky blob-like enemy that remains stationary or moves on a path. It can be defeated by most of the player's attacks. It damages the player upon contact. The Orange Luma can freeze its movement."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If true, the Coin will be placed inside an Air Bubble.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Inside Bubble?"},"SW_B":{"Description":"Kills all Coins if this switch gets activated.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"Gets activated after collecting all Coins.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. If its special action functor gets triggered, all Coins will appear.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies how long it takes before the Coins will disappear again. Default is -1, which makes the Coins appear indefinitely.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Time Limit"},"Obj_arg0":{"Type":"Integer","Description":"The number of Coins to be created. Default is 8.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Number of Coins"},"Camera":{"Description":"Used when the Coins appear.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg3":{"Type":"Boolean","Description":"If set, the shadow will be calculated at all times and the game takes the shadow range into account when clipping.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Calculation"},"Obj_arg2":{"Type":"Float","Description":"The distance that specifies how far to spread the Coins from the center. Default is 200.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Radius"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg4":{"Type":"Integer","Description":"Defines how to to position and rotate the Coin. May also connect the Coin to the collision below in SMG2.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Rotation & shadow direction affected by gravity"},{"Value":"0","Notes":"Rotation ignores gravity & shadow direction affected by gravity"},{"Value":"1","Notes":"Attach to Collision below & shadow direction not affected by gravity (SMG2 only)"}],"Needed":false,"Name":"Pose Type"}},"Games":3,"InternalName":"CircleCoinGroup","Notes":"Creates a group of Coins (CircleCoinGroup) or Purple Coins (CirclePurpleCoinGroup) that are arranged in a circle. Purple Coins can only be used in Purple Comet scenarios or appropriately configured Scenario files."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"ClipArea","Notes":"An invisible volume that hides parts of compatible objects, for example SimpleClipPartsObj, that are inside the volume. However, this effect requires an instance of FallOutFieldDraw (SMG1) or ClipDrawArea (SMG2) placed in the level in order to function properly."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ClipDrawArea","Notes":"An area that creates and enables Matter Splatter effects for compatible objects (SimpleClipPartsObj, etc.) when entered by the player. This also creates an instance of FallOutFieldDraw, which is needed to render the clipped objects. The effect will not work if the player is outside a ClipDrawArea. Furthermore, if StarLightReceiver objects, such as PunchingKinoko or BloomFlower, are placed inside this area, special behavior will be enabled for them. See the respective objects for more information."},{"Progress":2,"Parameters":{},"Games":3,"InternalName":"ClipFieldFillDraw","Notes":"A controller that renders Matter Splatter surfaces (ClipArea) with a yellow glowing overlay. However, this effect does not work without a code patch as its rendering is disabled by default."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Gets deactivated if the player is inside a ClipArea and gets activated when the player is outside a ClipArea.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"Gets activated if the player is inside a ClipArea and gets deactivated when the player is outside a ClipArea.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"ClipFieldSwitch","Notes":"A controller that toggles its SW_A and SW_B switches depending on whether the player is inside a ClipArea or not."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CloudSea","Notes":"A simple object with a model and collision. Very limited in its functionality compared to other simple map object classes. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If used, the platform will move on its path while this switch is active.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CloudStep","Notes":"A cloud platform that can be stood on using the Bee or Cloud power-ups. If the player does not have any of these two power-ups and steps on the platform, it will temporarily disappear. When Ground Pounded, it will temporarily disappear as well, no matter what power-up is currently active. The platform remains stationary or moves on a path."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If set, it will continue rolling while it is colliding with other coconuts.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Continue Rolling?"},"Obj_arg0":{"Type":"Boolean","Description":"If set, it will use a spherical shadow instead of a cylindrical volume.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Use Spherical Shadow?"},"Obj_arg2":{"Type":"Boolean","Description":"If set, it will reappear at its original position once it gets out of view.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Reset When Out of View?"}},"Games":3,"InternalName":"CocoNut","Notes":"A coconut that can be flung into various obstacles and enemies by the player or the Orange Luma in SMG2. It can be kicked across the map. Once the player collects 9999 Star Bits in a save file, all coconuts will turn into watermelons. It will always reappear at its original position if gets destroyed."},{"Progress":2,"Parameters":{"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, it enables DemoSimpleCast functionality.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Use DemoSimpleCast?"}},"Games":3,"InternalName":"CoconutTreeLeafGroup","Notes":"Creates a group of animated palm tree leaves with collision. If the player Ground Pounds one of the leaves, it will swing at a faster rate."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If true, the Coin will be placed inside an Air Bubble.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Inside Bubble?"},"SW_B":{"Description":"Kills the Coin if this switch gets activated.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg6":{"Type":"Integer","Description":"Specifies the shadow model type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Sphere"},{"Value":"0","Notes":"SurfaceCircle"},{"Value":"1","Notes":"Cylinder"}],"Needed":false,"Name":"Shadow Type"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg3":{"Type":"Boolean","Description":"If set, the shadow will be calculated at all times and the game takes the shadow range into account when clipping.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Calculation"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Float","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"Obj_arg4":{"Type":"Integer","Description":"Defines how to to position and rotate the Coin. May also connect the Coin to the collision below in SMG2.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Rotation & shadow direction affected by gravity"},{"Value":"0","Notes":"Rotation ignores gravity & shadow direction affected by gravity"},{"Value":"1","Notes":"Attach to Collision below & shadow direction not affected by gravity (SMG2 only)"}],"Needed":false,"Name":"Pose Type"}},"Games":3,"InternalName":"Coin","Notes":"One of the game's main collectibles. There are two variants: Coins (Coin) and Purple Coins (PurpleCoin). Normal Coins can restore one health point if collected by the player. Purple Coins do not restore health, though. Purple Coins can only be used in Purple Comet scenarios or appropriately configured Scenario files. Normal Coins won't appear during Daredevil (Dark) Comets. Both variants can be collected by the Orange Luma in SMG2. If they are stored inside a bubble, they will also restore the player's air when underwater. Coins will spin slower when placed underwater."},{"Progress":2,"Parameters":{"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The number of Coins to be spawned. Default is 8.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Number of Coins"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CoinAppearSpot","Notes":"A point in space where the requested number of Coins will be spawned after activating its SW_APPEAR switch."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Causes all Coins to disappear immediately once this switch gets activated.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Gets activated after collecting all connected Coins.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies the timer during which the Coins will be visible. Coins will appear indefinitely if set to -1. Default is -1.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Timer"},"SW_DEAD":{"Description":"Gets activated if not all Coins have been collected in time.","Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when the Coins appear.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CoinLinkGroup","Notes":"Creates a set of Coins that will appear once this object's SW_APPEAR gets triggered. These Coins will only be collectable for the specified period of time or indefinitely (Obj_arg0). If the player collects all linked Coins in time, they will be rewarded with a 1-Up. The actual Coin objects need to be linked to this object by setting their GeneratorId's to this object's l_id. Compatible Coin objects are CircleCoinGroup and RailCoin."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Specifies how long it takes for the tile to disappear after being stepped on. Default is 140 frames.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shrinking Time"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"CollapsePlane","Notes":"A framed platform that will shrink down and disappear after the player stepped on it. The shrinking can be paused using the second player's pointer. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CollapseRailMoveObj","Notes":"A platform that moves on a set path and disappears after reaching the end. Once it disappears, it will reappear at the start after a few seconds. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated after the Silver Stars combine.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"Makes the Power Star appear if 集めチコスター出現 action gets triggered.","Exclusives":[],"Games":3,"Needed":false},"AppearPowerStar":{"Description":"Appears after the Silver Stars combine. If this is part of a cutscene, it will appear when the 集めチコスター出現 part gets executed.","Exclusives":[],"Games":3,"Needed":true},"Obj_arg0":{"Type":"Boolean","Description":"If set, the Silver Stars will combine at this object's position. Otherwise, they will combine above the player.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Combine at Controller's Position?"},"Camera":{"Description":"Used when the individual Silver Stars combine.","Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"CollectTico","Notes":"A controller that registers and keeps track of Silver Stars. If the player has collected all Silver Stars, it will spawn a Power Star. This requires an edit to the galaxy's Scenario file. The Silver Stars need to be linked to this object using Obj_ID (SMG1) or GeneratorId (SMG2). See StrayTico for the individual Silver Stars."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If set, the collision cannot be bypassed using the Boo power-up.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Prevent Boo Power-Up?"},"Obj_arg0":{"Type":"Boolean","Description":"If enabled, the pushing force will be disabled for all surfaces, so that only the jumpable faces (Obj_arg3) can be interacted with.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Pushing?"},"Obj_arg3":{"Type":"Integer","Description":"Bitfield that toggles what faces of the collision can be stood on or jumped off. The values can be combined by adding them together. Default is 1, which enables all.","Exclusives":[],"Games":3,"Values":[{"Value":"1","Notes":"Right"},{"Value":"2","Notes":"Left"},{"Value":"4","Notes":"Top"},{"Value":"8","Notes":"Bottom"},{"Value":"16","Notes":"Front"},{"Value":"32","Notes":"Back"}],"Needed":false,"Name":"Active Faces"},"Obj_arg2":{"Type":"Float","Description":"Specifies how far the pushing extents reach from every face. Default is 0, which makes it possible to touch the actual collision.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Push Radius"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"CollisionArea","Notes":"An invisible collision polygon that is contained inside the area. Only the player can interact with the collision. If not disabled through any means, the collision can be traversed using the Boo power-up. There are several Obj_args that can be used to define how the player interacts with the collision."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CometFireDanceArea","Notes":"An area that, when entered, forces the player to run in a straight line. The player will jump as high as the third jump of a Triple Jump."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CometHopperArea","Notes":"An area that, when entered, forces the player to use the Spring power-up. The player won't be able to get rid of it until they leave the area again."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CometNoSpinArea","Notes":"An area that, when entered, prevents the player from using the Spin Attack. The player won't be able to get rid of it until they leave the area again."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CometRainbowArea","Notes":"An area that, when entered, forces the player to use the Invincibility power-up. The player won't be able to get rid of it until they leave the area again."},{"Progress":2,"Parameters":{"DemoCast":{"Description":"The cutscene that it belongs to. Expected to be called コンプリートエンディング.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CompleteEndingDemoObj","Notes":"Creates and registers several objects that appear during the ending cutscene in the Comet Observatory's library. The cutscene that it tries to register to has to be called コンプリートエンディング. The individual objects with their model name and object name are RosettaReading (デモ用ロゼッタ), RosettaChair (デモ用ロゼッタ椅子), TicoBaby (デモ用ベビチコ) and MarioCap or LuigiCap (デモ用マリオ帽子). It has a special nerve action for cutscenes which makes all objects appear when triggered. The GeneralPos コンプリートエンディングデモ基準点 marks the reference point for the objects."},{"Progress":2,"Parameters":{"Obj_arg0":{"Type":"Boolean","Description":"If enabled, it will spawn a single Coin when destroyed.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Spawn Coin?"}},"Games":2,"InternalName":"ConstructionLight","Notes":"A destroyable light post that spawns three Star Bits when destroyed. This can be done by using a Spin Attack, the Spin Drill, the Rock power-up or by shooting a Star Bit at it. Can be targeted and destroyed by the Orange Luma as well."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Needs to be activated after collecting all flowers in order to make the Power Star spawn.","Exclusives":["CountFlowerPowerStar"],"Games":2,"Needed":false},"SW_A":{"Description":"Gets activated after all plants have appeared.","Exclusives":[],"Games":2,"Needed":false},"AppearPowerStar":{"Description":"","Exclusives":["CountFlowerPowerStar"],"Games":2,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CountFlower","Notes":"Creates and registers plant objects (PlantA, PlantB, PlantC, PlantD) and activates a switch once all of the plant objects have appeared. The individual plant objects have to be assigned to this object by setting their GeneratorId to this object's l_id. If the object is called CountFlowerPowerStar, it can also spawn a Power Star once all plants have appeared and its SW_B got activated. This requires edits to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Rail":{"Description":"Specifies the flower's stem that can be climbed.","Exclusives":[],"Games":3,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"Specifies the horizontal flinging speed. Default is 25.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Horizontal Speed"},"Obj_arg0":{"Type":"Float","Description":"Specifies how much the plant bends when grabbed by the player. Default is 100.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Normal Bending Factor"},"Camera":{"Description":"Used when touching or climbing the flower.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg3":{"Type":"Float","Description":"Specifies how much the plant bends when grabbed with the Bee power-up. Default is -1 which causes Obj_arg0 to be used instead.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Bee Bending Factor"},"Obj_arg2":{"Type":"Float","Description":"Specifies the vertical flinging speed. Default is 40.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Vertical Speed"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"Creeper","Notes":"A large, usually curved, flower that the player can swing along by shaking the Wiimote. Once the player reaches the end of the flower, it will cause them to jump off. The speed and bending are configurable."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"CrescentSeesawPlanet","Notes":"An object with a model and collision that tilts towards the side that the player stands on."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"The item that is displayed inside the cage. 1 Coin, 5 Star Bits and Power Stars can be spawned directly. It will play special sound effects if it contains a Toad or a Luma.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Nothing"},{"Value":"0","Notes":"Coin"},{"Value":"1","Notes":"Toad"},{"Value":"2","Notes":"Sling Star"},{"Value":"3","Notes":"Launch Star"},{"Value":"4","Notes":"Star Bits"},{"Value":"5","Notes":"Luma"},{"Value":"6","Notes":"Key"},{"Value":"7","Notes":"Power Star"},{"Value":"8","Notes":"1-Up Mushroom"},{"Value":"9","Notes":"Goomba"},{"Value":"10","Notes":"Blue Star Chip"},{"Value":"11","Notes":"Yellow Star Chip"},{"Value":"12","Notes":"Silver Star"},{"Value":"13","Notes":"Grand Star"},{"Value":"14","Notes":"Life Mushroom"}],"Needed":false,"Name":"Item Type"},"Obj_arg6":{"Type":"Integer","Description":"The color frame of the Toad or Luma contained inside the cage.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Toad/Luma Color"},"SW_A":{"Description":"Forces the Crystal to be destroyed once this switch gets activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers crystals of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If enabled, it will play the \"riddle solved\" jingle when destroyed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Play Riddle SFX?"},"SW_DEAD":{"Description":"Gets activated once it is destroyed.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the crystals that remain after destroying it will be hidden.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Hide Remains?"},"Obj_arg3":{"Type":"Boolean","Description":"If set, it will simply disappear if SW_A gets activated while it is out of view.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"SW_A Disappear?"},"Obj_arg2":{"Type":"Boolean","Description":"Enables collision binding if set.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Use Binder?"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg4":{"Type":"Boolean","Description":"Determines if the crystal falls when it spawns via SW_APPEAR.","Exclusives":["CrystalCageS"],"Games":2,"Values":[],"Needed":false,"Name":"Is Falling?"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"AppearPowerStar":{"Description":"Spawned after destroying it. It requires Obj_arg7 to be set to 7.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":["CrystalCageS"],"Games":2,"Needed":false}},"Games":3,"InternalName":"CrystalCage","Notes":"A destroyable crystal that can contain a variety of different items. Except for Coins, Star Bits and Power Stars (SMG2 only), the items are only cosmetic. If the item is set to Power Star, the object also requires a proper setup in the galaxy's Scenario file. The crystal can be destroyed with most of the player's attacks as well as all enemy attacks. If a crystal object is placed inside a PlaneCollisionCube area, it will always load the CrystalCage2D model instead."},{"Progress":2,"Parameters":{"Group":{"Description":"Registers crystals of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"AppearPowerStar":{"Description":"Appears after it gets destroyed.","Exclusives":[],"Games":3,"Needed":true},"SW_DEAD":{"Description":"Gets activated once it is destroyed.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The scenario ID of the Power Star to be spawned. -1 will look for the first scenario entry.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Power Star ID"}},"Games":3,"InternalName":"CrystalCageL","Notes":"A large crystal with a Power Star trapped inside that requires two hits with a Spin Attack to be destroyed. The Power Star spawns once the crystal gets destroyed. This requires an edit to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The game reads this value but never uses it. This is only read if Obj_arg0 is set.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Useless"},"SW_DEAD":{"Description":"Gets activated after destroying it.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"Plays an animation called Move if enabled. No actual object of this class has such animations, so it's never used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Play \"Move\" Animation?"},"Obj_arg3":{"Type":"Integer","Description":"The number of Star Bits to spawn after destroying it. Obj_arg2 has to be set to -1. Default is 5.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Number of Star Bits"},"Obj_arg2":{"Type":"Integer","Description":"Specifies what kind of item to spawn after destroying it.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Star Bits"},{"Value":"0","Notes":"Nothing"},{"Value":"1","Notes":"Coin"}],"Needed":false,"Name":"Item Type"},"Obj_arg4":{"Type":"Boolean","Description":"If set, the remaining broken pieces will be hidden.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Hide Broken Pieces?"}},"Games":2,"InternalName":"CrystalCageOpa","Notes":"An opaque crystal that can be destroyed with a Spin Attack, Yoshi's projectiles, the Spin Drill, a Koopa Shell or the Orange Luma as well as any enemy attack. It may reward the player with some items. Loads a separate model for the breaking animation."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Specifies what camera setup to use after entering this area.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera ID"},"Obj_arg3":{"Type":"Integer","Description":"Bitfield of contexts that are affected by camera changes through this area. In SMG2, these values can be combined by adding the values together. If set to 0, the game will set this value to 1. In SMG1, this setting is much more complicated: The lower four bits can be used to specify a single category (0 = Normal, 1 = Underwater, ...). These bits will be ignored if bit 4 or higher is set. These upper bits then correspond to be bitmask values (16 = Normal, 32 = Underwater, ...).","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"All"},{"Value":"1","Notes":"Normal camera"},{"Value":"2","Notes":"Underwater camera"},{"Value":"4","Notes":"Water surface camera"},{"Value":"8","Notes":"Pull Star camera"},{"Value":"16","Notes":"Flying camera"},{"Value":"32","Notes":"Yoshi camera (SMG2 only)"},{"Value":"64","Notes":"Bulb Yoshi camera (SMG2 only)"}],"Needed":false,"Name":"Affected Contexts"},"Obj_arg2":{"Type":"Integer","Description":"The camera area with the highest priority and requested categories will take effect.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Priority"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"CubeCameraArea","Notes":"An area that changes the current camera once the player enters this area. The actual camera parameters are specified in the zone's CameraParam.bcam. The corresponding camera ID label is generated using the printf format string c:%04x. For example, if your camera area has an Obj_arg0 of 15, the corresponding ID label would be c:000f. This can also be restricted to take effect only under different circumstances (Obj_arg3)."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated after the required amount of time inside this area has passed.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The required number of time frames to spend inside this area.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Counter"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CumulativeTimerSwitchArea","Notes":"An area that activates its SW_A switch if the player has spent the total requested number of time frames inside this area."},{"Progress":2,"Parameters":{"MapPartsSeesaw2AxisRotator":{"Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Gets activated after Ground Pounding the top.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"MapPartsSeesaw2AxisRollerRotator":{"Exclusives":[],"Games":2,"Needed":false},"MapPartsSeesaw1AxisRotator":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.\n\n","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CymbalsStep","Notes":"A set of cymbal platforms with separate collision meshes. The top one can be moved like a seesaw platform. A SW_A can be activated by Ground Pounding the top. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv)."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DanceFlower","Notes":"A flower-like enemy that moves around in a twirling motion. They attack by turning into a flower that spins around rapidly. If no path is assigned, it will only spin in place. It can be defeated by all of the player's attacks. Furthermore, it can be eaten by Yoshi and frozen by the Orange Luma. Shooting a Star Bit at it will stun it."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DarkMatterArea","Notes":"An area that will make compatible objects disintegrate and die immediately when entered. Compatible objects are the player itself, Metbo and Karon."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Makes the door open once activated.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"If Obj_arg0 is set and this switch is used, it will keep the collision validated as long as this switch is active.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene and opens if the 扉開く part gets executed.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set and SW_A is active, it will synchronize the collision's validity with the switch's state.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Collision Mode?"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DarknessRoomDoor","Notes":"A pair of closed doors that can be opened."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DashChargeArea","Notes":"An area that causes the player to turn yellow and run significantly faster when entered. This effect remains active while the player is inside the area and slowly wears out when leaving the area again. This is very similar to the boost gained at the start of a Cosmic Race."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DashFruit","Notes":"A red pepper that, when eaten, transforms Yoshi into Dash Yoshi. Can be targeted by the Orange Luma to make it swing. Can be temporarily destroyed using Koopa Shells or Ground Pounds."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies how shadows are used.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Use shadows"},{"Value":"0","Notes":"Invalidate shadows"}],"Needed":false,"Name":"Shadow Type"},"Obj_arg1":{"Type":"Integer","Description":"The time in frames it takes to reach the maximum boost. Default is 120.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Acceleration Time"},"Obj_arg0":{"Type":"Integer","Description":"The time in frames for how long the boost will be active. Default is 300.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Boost Time"},"Obj_arg3":{"Type":"Boolean","Description":"If set, the ring will always rotate towards the player.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Turn to Player?"},"Obj_arg2":{"Type":"Float","Description":"Speed boost multiplied by 100. Default is 250.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Speed Boost"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"DashRing","Notes":"A red ring that causes the player to gain a short speed boost when entered while swimming or flying with the Flying power-up."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Specifies what objects this area affects.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Kill player and compatible objects"},{"Value":"1","Notes":"Kill compatible objects except player"}],"Needed":false,"Name":"Death Type"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DeathArea","Notes":"An area that can kill the player and compatible objects when entered."},{"Progress":2,"Parameters":{},"Games":3,"InternalName":"DemoCastSubGroup","Notes":"A controller that sets up a separate cast of cutscene objects for use with a superordinate cutscene. This is used to connect a cutscene that is spread across zones. TimeSheetName refers to the set of cutscene config files to be used and DemoName is the proper identifier name for the cutscene. DemoName should match the cutscene's identifier that it belongs to. The actual setup specifications for the individual sheet files will be included on the Luma's Workshop Wiki. Individual objects can be registered by setting their DemoGroupId to this object's l_id."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"DemoEndStartPosCameraSetter","Notes":"This controls and registers several special cutscenes for when the player returns to the Starship Mario. The following cutscenes will be registered: ファイルセレクトからの開始 for starting from the file select, ノーマルエンディング後デモ for the normal ending, スター120個エンディング後デモ for collecting all 120 normal Power Stars, ワールドマップからの開始 for returning from a World Map, スター1個目直後のゲームスタート for collecting the first Power Star in Sky Station Galaxy and ゲームオーバー後のデモ for restarting after a Game Over."},{"Progress":2,"Parameters":{"SW_DEAD":{"Description":"Gets activated after the cutscene ends.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DemoExecutor","Notes":"A controller that sets up and controls a cutscene. TimeSheetName refers to the set of cutscene config files to be used and DemoName is the proper identifier name for the cutscene. The actual setup specifications for the individual sheet files will be included on the Luma's Workshop Wiki. Most objects can be registered to an individual cutscene by setting their DemoGroupId to the cutscene controller's l_id."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DemoPlayerForbidUpdateArea","Notes":"An area that prevents several player components from updating while a cutscene is active. These components include reacting to Onimasu movement, several collision interactions, getting damaged by Karikari, sliding, AreaMove speed up as well as moving object speed up, warping and much much more."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"DemoTitleAnim","Notes":"This creates and controls the animated title screen sequence where Mario, Yoshi and the Orange Luma appear on screen. The different objects and models are defined in a file called EntryActorList. Additional animation cameras (CANM) are used for the actual camera movement. The object itself does nothing when placed in a level and is actually controlled by the FileSelector controller."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Valid range is 0 to 255 inclusive. Default is 255.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Intensity"},"Obj_arg0":{"Type":"Integer","Description":"Specifies whether to enable the blurry effect based on special triggers, such as being controlled by bosses.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"False"},{"Value":"1","Notes":"True"}],"Needed":false,"Name":"Synchronize with Player?"},"Obj_arg3":{"Type":"Integer","Description":"The minimum blur distance range. Default is 8200.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Min Blur Distance"},"Obj_arg2":{"Type":"Integer","Description":"The maximum blur distance range. Default is 10000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Max Blur Distance"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg4":{"Type":"Integer","Description":"Specifies what parts of the view should be blurred.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Background"},{"Value":"1","Notes":"Foreground"},{"Value":"2","Notes":"Background & foreground"},{"Value":"3","Notes":"Middleground"},{"Value":"4","Notes":"Background and weak skybox"},{"Value":"5","Notes":"Background and strong skybox"}],"Needed":false,"Name":"Gradient Type"}},"Games":3,"InternalName":"DepthOfFieldArea","Notes":"An area that applies a blurry effect to the screen when entered by the player."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Activated only while its shell has been fully destroyed. Otherwise, it gets deactivated.","Exclusives":[],"Games":2,"Needed":true},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":2,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"Camera":{"Description":"Uses the camera with the suffix 戦闘開始のうろつき at the start of the boss fight after it hatched.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DinoPackunBaby","Notes":"A Piranha Plant boss that resides inside its small egg before the battle starts. The player has to destroy its egg shell to reveal its large weak point. It can be damaged using Ground Pounds and Spin Attacks. Ground Pounding the shell from above will remove the entire shell at once. When its shell has been removed, it will run around in panic. The player has to repeat this procedure again to defeat it. It always damages the player upon contact. It uses two GeneralPos. ベビーディノパックンデモ位置 marks its position during cutscenes. プレイヤーデモ位置(ベビーディノパックン戦) sets the player's position before and after the boss fight as well as when the battle enters the second phase. It will always spawn a Power Star when defeated. This requires a change to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the vector register camera.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera Register Index"},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":3,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":1,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when hitting its tail.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DinoPackunVs1","Notes":"A large Piranha Plant boss. Before the battle, it remains inside its shell. In order to defeat it, the player has to fling its tail ball with a Spin Attack four times. It always damages the player upon contact. However, the large tail ball does not hurt the player. In SMG1, it will always spawn a Power Star when defeated. This requires a change to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the vector register camera.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera Register Index"},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":3,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":3,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when hitting its tail.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DinoPackunVs2","Notes":"A large flaming Piranha Plant boss. Before the battle, it remains inside its shell. In order to defeat it, the player has to fling its tail ball with a Spin Attack four times. It always damages the player upon contact. However, the large tail ball does not hurt the player unless it's burning. It will sporadically shoot fire balls during the last phase and create fiery trails that burn the player upon contact. It will always spawn a Power Star when defeated. This requires a change to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Gets activated when it starts looking for a new position and gets deactivated after it found a new position. Activated by default.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Specifies the path that it moves on before the battle begins.","Exclusives":[],"Games":3,"Needed":true},"Message":{"Exclusives":[],"Games":1,"Needed":false},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":1,"Needed":true},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Dodoryu","Notes":"A large mole boss. In SMG1, he chases a Star Bunny before the actual battle begins. He attacks the player upon contact. The player needs to damage him three times to defeat him. It also creates trails of dirt when it moves around. He is usually underground but can be stunned using a Ground Pound when his head is above the ground. This gives the player a chance to attack him. He uses several GeneralPos. マリオ再セット1 specifies the player's position after the intro cutscene, マリオ再セット specifies the player's position after hitting him and ドドリュウ再セット specifies his reset position after hitting it. In SMG1, it always spawns a Power Star and uses text for the Star Bunny it chases."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DodoryuClosedArea","Notes":"An area that prevents Major Burrows (Dodoryu) from entering it when he moves around."},{"Progress":2,"Parameters":{"SW_PARAM":{"Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"If used, it will remain in the air. If this switch gets activated, it will fall down.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"How long it remains above its original position before it falls down again. Default is 180.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Risen Wait Time"},"Obj_arg0":{"Type":"Float","Description":"How far it moves up. Default is 1000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Distance"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the scene execution order for this object.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"CollisionEnemyNoShadowedMapObjStrongLight"},{"Value":"0","Notes":"CollisionEnemyStrongLight"}],"Needed":false,"Name":"Scene Type"},"Obj_arg2":{"Type":"Integer","Description":"Specifies the shadow volume.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Use shadow & shake shadow before falling"},{"Value":"0","Notes":"Use shadow & don't shake shadow"},{"Value":"1","Notes":"No shadow"}],"Needed":false,"Name":"Shadow Type"},"Obj_arg4":{"Type":"Integer","Description":"How long it remains on the ground before moving up again. Default is 120.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Ground Wait Time"}},"Games":3,"InternalName":"Dossun","Notes":"A large stone block enemy that raises up in the air and crushes down again after a set amount of time. This defeats the player and some compatible objects immediately. If used during a Quick Comet, it will always move at a faster and fixed speed."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Activated or deactivated depending on the used event flow node.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Activated or deactivated depending on the used event flow node.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false},"Message":{"Exclusives":[],"Games":2,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The number of deaths required in the currently selected mission for it to appear. Default is -1 which means it requires SW_APPEAR to appear.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Required Deaths"},"Obj_arg0":{"Type":"Integer","Description":"The index of the Galaxy's Dreamer%d.pad file to use, where %d is this argument's value.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"PAD File Index"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"Dreamer","Notes":"A green TV that displays the player's screen. It can be used to execute some pre-recorded developer gameplay after talking to it which is usually used to teach the player some gameplay elements. The PAD data for it can be found in the pad folder of the Galaxy's Ghost archive. It can use optional text when talked to, however, it will default to the text labeled as DreamerCommon000. It can also generate any object that is linked to it using GeneratorId."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"DreamerDeadCountArea","Notes":"Counts the player's deaths that occur inside this area and stores them in the save data for the currently selected galaxy mission. This number is used to control the appearance of a Cosmic Spirit (SuperDreamer)."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":true},"Point_arg0":{"Type":"Integer","Description":"Specifies the wall drilling action to perform at this point.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Normal movement"},{"Value":"0","Notes":"Dig into wall"},{"Value":"1","Notes":"Dig out of wall"}],"Needed":false,"Name":"Wall Drill Type"},"Obj_arg0":{"Type":"Integer","Description":"Specifies how it moves along the path.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Negated gravity is up"},{"Value":"0","Notes":"Always turn to path's front direction"}],"Needed":false,"Name":"Pose Type"}},"Games":2,"InternalName":"DrillBullet","Notes":"A drill-like enemy that moves along a set path. It damages the player upon contact. It can be defeated by stomping, drilling or Ground Pounding it. Furthermore, can be eaten by Yoshi and frozen by the Orange Luma."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DrillHoleHiddenArea","Notes":"Usually, the Spin Drill creates decorative holes in the ground when using it. However, this area prevents this from happening."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DrumTrampoline","Notes":"A generic map object with a model and collision. It starts the Bound animation when stomped or Ground Pounded. The actual bouncing needs to be specified using floor collision codes. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btk) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model."},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"The animation frame to use as the pipe's color.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Green"},{"Value":"1","Notes":"Orange"}],"Needed":false,"Name":"Color Frame"},"SW_B":{"Description":"This switch activates when Mario exits the pipe.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg6":{"Type":"Boolean","Description":"If enabled, the rotation of the pipe will not be affected by gravity.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Ignore Gravity?"},"SW_A":{"Description":"If set, the pipe will not be enterable until the switch is activated. EarthenPipeInWater won't show it's water vortex until this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"","Exclusives":[],"Games":0,"Needed":false},"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The force to push the player upwards when exiting the pipe. Default 25.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Vertical Exit Force"},"Obj_arg0":{"Type":"Float","Description":"The force to push the player forwards when exiting the pipe. Default 5.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Horizontal Exit Force"},"Obj_arg3":{"Type":"Integer","Description":"Set two pipes to have the same number to link them together.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Connection ID"},"Obj_arg2":{"Type":"Integer","Description":"The pipe's behavior after being entered.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Entrance and exit"},{"Value":"1","Notes":"Exit only"},{"Value":"2","Notes":"Hidden until first exited"},{"Value":"3","Notes":"Eject without warping"},{"Value":"4","Notes":"Eject without warping and spawns Coins"},{"Value":"5","Notes":"Eject without warping and spawns Star Bits"},{"Value":"6","Notes":"Hide when exited"}],"Needed":false,"Name":"Mode"},"Obj_arg5":{"Type":"Integer","Description":"The state of the music that plays after exiting the pipe.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Music State"},"Obj_arg4":{"Type":"Integer","Description":"Index of the music to change to once the pipe is left.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Music Change"},"Camera":{"Description":"Used when entering or exiting.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"EarthenPipe","Notes":"A Warp Pipe that can transport the player to another Warp Pipe instance. However, it also supports various other modes and functions unrelated to transportation. Warp Pipes that are placed in WhiteSnowGalaxy have a hardcoded clipping range of 1000."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The type of particles to use.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Dust clouds"},{"Value":"0","Notes":"Flower petals (requires Obj_arg0 = 1)"}],"Needed":false,"Name":"Particles Type"},"Obj_arg0":{"Type":"Integer","Description":"How the particles are adjusted","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Default"},{"Value":"1","Notes":"Flower petals (Obj_arg0 has to be set to 0)"}],"Needed":false,"Name":"Change Type"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"EffectArea","Notes":"An area in which most of the player's dust cloud particles can be replaced with yellow flower petals. "},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObj10x10x10SyncClipping","Notes":"A generic particles effect with a clipping radius of 1000 and a far clipping distance of 50. Furthermore, its clipping center is at (0, 580, 0). The actual particle emitting is also dependent on the object's clipping. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObj20x20x10SyncClipping","Notes":"A generic particles effect with a clipping radius of 1000 and a far clipping distance of 50. Furthermore, its clipping center is at (0, 200, 0). The actual particle emitting is also dependent on the object's clipping. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObj50x50x10SyncClipping","Notes":"A generic particles effect with a clipping radius of 2500 and a far clipping distance of 50. Furthermore, its clipping center is at (0, 200, 0). The actual particle emitting is also dependent on the object's clipping. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObjR1000F50","Notes":"A generic particles effect with a clipping radius of 1000 and a far clipping distance of 50. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObjR1500F400","Notes":"A generic particles effect with a clipping radius of 1500 and a far clipping distance of 400. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObjR500F50","Notes":"A generic particles effect with a clipping radius of 500 and a far clipping distance of 50. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If set, it will home on to a higher point on the player's model.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Fly Higher?"},"SW_B":{"Description":"If used, it will only be able to shoot balls while this switch is activated.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The delay between shooting individual balls. Default is 90.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Delay"}},"Games":2,"InternalName":"ElectricPressure","Notes":"A yellow nozzle that shoots electrical charge balls that home on to the player. Touching those balls will cause electrical damage to the player. The Orange Luma can destroy the charge balls."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If activated, the fence will disappear. The green connector points still remain, though.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it disappear.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Specifies the shape and points. Each path point becomes a green point.","Exclusives":[],"Games":3,"Needed":true},"Obj_arg1":{"Type":"Float","Description":"The shadow drop length. Uses Obj_arg2 if that value is bigger.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"Obj_arg0":{"Type":"Integer","Description":"The number of individual fences that make up the height. Default is 1.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Stack Height"},"Obj_arg3":{"Type":"Integer","Description":"Specifies what model and color frame to use. Default is 0.","Exclusives":[],"Games":3,"Values":[{"Value":"0","Notes":"Green ElectricRail"},{"Value":"1","Notes":"Red ElectricRail"},{"Value":"2","Notes":"Green ElectricRailMoving"},{"Value":"3","Notes":"Red ElectricRailMoving"}],"Needed":false,"Name":"Model Type"},"Obj_arg2":{"Type":"Float","Description":"The shadow drop length. Uses Obj_arg1 if this value is smaller.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg5":{"Type":"Boolean","Description":"If set, it will use a different sound effect intended to be used with KoopaStatueVomit.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Bowser Statue Beam?"},"Obj_arg4":{"Type":"Boolean","Description":"If set, the shadow's drop direction will match the object's gravity vector and it will recalculate gravity when necessary.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Calculate Gravity?"}},"Games":3,"InternalName":"ElectricRail","Notes":"An electric barrier that damages the player and compatible objects when touching the electricity or one of the points. The shape is defined by a path. It cannot be destroyed without special triggers."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ElectricRail2Point","Notes":""},{"Progress":2,"Parameters":{"SW_A":{"Description":"If activated, the fence will disappear. The green connector points still remain, though.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Specifies the shape and points. Each path point becomes a green point.","Exclusives":[],"Games":3,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"Sets the rate at which it moves on the path. Default is 10.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Speed"},"Obj_arg0":{"Type":"Integer","Description":"How many segments the fence will have. Default is 10.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Number of Segments"},"Obj_arg3":{"Type":"Integer","Description":"The number of individual fences that make up the height. Default is 1.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Stack Height"},"Obj_arg2":{"Type":"Float","Description":"The length of an individual fence segment.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Segment Length"},"Obj_arg4":{"Type":"Integer","Description":"Specifies what model and color frame to use. Default is 0.","Exclusives":[],"Games":3,"Values":[{"Value":"0","Notes":"Green ElectricRailMoving"},{"Value":"1","Notes":"Red ElectricRailMoving"}],"Needed":false,"Name":"Model Type"}},"Games":3,"InternalName":"ElectricRailMoving","Notes":"An electric barrier that moves on a path. It damages the player and compatible objects when touching the electricity or one of the points. The path defines its shape and it can be split into several smaller segments which also creates some gaps. It cannot be destroyed without special triggers."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"EnforceJumpArea","Notes":"Normally, when the player jumps off moving collision, he will gain some extra speed depending on the collision's movement direction. This area restricts the speed at which the player is pushed into the moving direction to a fixed value."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, all destroyed crates will reappear and the switches will be deactivated again.","Exclusives":[],"Games":2,"Needed":true},"SW_A":{"Description":"Gets activated if all crates have been destroyed during the time limit.","Exclusives":[],"Games":2,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ExterminationCheckerWoodBox","Notes":"A controller that creates and registers several linked wood crates. Individual crates can be linked to this object by setting their GeneratorId to this object's l_id. It activates a switch if all crates have been destroyed."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated after killing all linked objects.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"AppearPowerStar":{"Description":"Appears after killing all linked objects.","Exclusives":["ExterminationPowerStar"],"Games":2,"Needed":true},"Obj_arg1":{"Type":"Integer","Description":"The delay until the switch gets activated. Default is 0.","Exclusives":["ExterminationSwitch"],"Games":2,"Values":[],"Needed":false,"Name":"Activation Delay"},"Obj_arg0":{"Type":"Integer","Description":"The Power Star's ID that should be spawned. 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It also uses a counter layout to keep track of killed objects."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Valid range until the shadow fades out.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Range"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"ExtraWallCheckArea","Notes":"An area which, when entered, casts a soft circular shadow onto the surface perpendicular to the player."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FallDownBridge","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"FallDownWall","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FallsArea","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FileSelector","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FireBar","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FireBubble","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FirePressure","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"FireRing","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FishGroup","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Flag","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FlipPanel","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FlipPanelObserver","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"FlowerBlossomRellayPlanet","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"FlowerMimic","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Fluff","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FluffWind","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Foomin","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"ForbidJumpArea","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ForbidSupportTicoArea","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"ForbidTriangleJumpArea","Notes":"An area that prevents any angled Wall Jumps. 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It has a checker patterned surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AbekobeIntroducePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Intro Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The decorative building blocks planet that can be seen at the beginning of Rightside Down Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AirBubble","IsLeftover":false,"ClassNameSMG1":"AirBubble","InternalName":"AirBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Air Bubble","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bubble that restores the player's air when collected underwater."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AirBubbleGenerator","IsLeftover":false,"ClassNameSMG1":"AirBubbleGenerator","InternalName":"AirBubbleGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Air Bubble Generator","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A nozzle that periodically generates air bubbles."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AncientCage","IsLeftover":false,"ClassNameSMG1":"AncientCage","InternalName":"AncientCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Luma Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The red metal cage from Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AquariumPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- 2D Underwater Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large planet found in the 2D underwater section from Cosmic Cove Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AquariumPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- 2D Sea Mine Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large planet found in Cosmic Cove Galaxy's 2D section that features Jammyfish and Sea Mines."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"AquariumRailMoveObj","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cosmic Cove -- Moving Gate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving metal gate from Cosmic Cove Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AreaMoveSphere","IsLeftover":false,"ClassNameSMG1":"AreaMoveSphere","InternalName":"AreaMoveSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Collision Push Movement Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":3,"File":"Map","Notes":"Moves compatible objects if they are on AreaMove collision triangles."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ArrowBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Arrow Sign","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large arrow-shaped sign with a red outline."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ArrowSwitch","IsLeftover":false,"ClassNameSMG1":"ArrowSwitch","InternalName":"ArrowSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Arrow Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An arrow-shaped switch that rotates once it gets triggered."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ArrowSwitchMulti","IsLeftover":false,"ClassNameSMG1":"ArrowSwitchMulti","InternalName":"ArrowSwitchMulti","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Multi-Use Arrow Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An arrow-shaped switch that rotates once it gets triggered. Can be triggered multiple times."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ArrowSwitchTarget","IsLeftover":false,"ClassNameSMG1":"ArrowSwitchTarget","InternalName":"ArrowSwitchTarget","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Multi-Use Arrow Switch Target","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A target that triggers a switch based off of the state of the ArrowSwitchMulti that it belongs to."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Space Junk Block [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Space Junk block that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A square-shaped Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A long Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":true,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A tall Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":true,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Orange Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An octagonal Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":true,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A triangular Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsIceB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Icy Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small square-shaped icy version of a Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsIceC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Very Talll Icy Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A very tall square-shaped icy version of a Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsIceD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Icy Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall square-shaped icy version of a Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsIceE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Narrow Icy Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A narrow square-shaped icy version of a Space Junk Block."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AssemblyBlock","IsLeftover":false,"ClassNameSMG1":"AssemblyBlock","InternalName":"AssemblyBlockPartsTimerA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timed Space Junk Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long rectangular transparent Space Junk Block; used in Bowser's Galaxy Reactor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AssemblyBlockPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Silver Star 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decoration."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"AsteroidBlockPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"8-Bit Mario/Luigi Planet Parts","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The lava, swamp platforms and large brick platform that serve as the basis of the 8-Bit Mario/Luigi planet from Toy Time Galaxy and Mario Squared Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"AsteroidBlockRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Yellow Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow rotating platform used on the 8-Bit Mario planet in Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"AsteroidC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Medium Decorative Asteroids","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of many medium-sized asteroids that serve as decoration."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"AsteroidD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lush Decorative Asteroids","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of many lush asteroids that serve as decoration."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"AsteroidMoveA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Moving Asteroid Cluster","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of many small asteroids that can move on a path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Grassy Region","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The section of the Comet Observatory where the Terrace and the Fountain are located."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Library Region","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The section of the Comet Observatory where the Kitchen and the Bedroom are located."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Upper Region","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The section of the Comet Observatory where the Engine Room and the Garden are located."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseCenterA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Big Slope","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big slope found below the Engine Room in the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroBaseCenterB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Beacon 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Observatory."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AstroChangeStageCube","IsLeftover":false,"ClassNameSMG1":"AstroChangeStageCube","InternalName":"AstroChangeStageCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Comet Observatory Change Stage Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that will exit the current scene and start another one. For example, this is used to go to the different Domes on the Comet Observatory. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"AstroChildRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Gateway Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The small planet from the Comet Observatory that leads to Gateway Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroCore","IsLeftover":false,"ClassNameSMG1":"AstroCore","InternalName":"AstroCore","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory Beacon","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The glowing Beacon that serves as the engine of the Comet Observatory."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroCountDownPlate","IsLeftover":false,"ClassNameSMG1":"AstroCountDownPlate","InternalName":"AstroCountDownPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory Star Countdown","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The number located at the start of the Comet Observatory that counts down the amount of stars you need to finish the game."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroDecoratePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Comet Observatory -- Beacon Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The red-purple ring found around the Beacon in the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroDecoratePartsGearA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Decorative Gears","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotating gears found inside the glass of the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroDome","IsLeftover":false,"ClassNameSMG1":"AstroDome","InternalName":"AstroDome","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome -- Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The interior of a Dome."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroDomeAsteroid","IsLeftover":false,"ClassNameSMG1":"AstroDomeAsteroid","InternalName":"AstroDomeAsteroid","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Asteroids","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of many rotating asteroids that are found in the galaxy select of the Domes."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroDomeBlueStar","IsLeftover":false,"ClassNameSMG1":"AstroDomeBlueStar","InternalName":"AstroDomeBlueStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Pull Star","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variation of the Pull Star that takes you to the galaxy select within Domes."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroDomeComet","IsLeftover":false,"ClassNameSMG1":"AstroDomeComet","InternalName":"AstroDomeComet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Comet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The decoration used when a galaxy in the galaxy select has a Comet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroDomeDemoAstroGalaxy","IsLeftover":false,"ClassNameSMG1":"AstroDomeDemoAstroGalaxy","InternalName":"AstroDomeDemoAstroGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Miniature Comet Observatory","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small version of the Comet Observatory that can be seen when the player flies to a galaxy in a Dome."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"AstroDomeDemoStarter","IsLeftover":false,"ClassNameSMG1":"AstroDomeDemoStarter","InternalName":"AstroDomeDemoStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Fly-Out Cutscene","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Sets up the cutscene for when the player flies to a galaxy in a Dome."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroDomeEntrance","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Dome","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The entrances to the several Domes in the Comet Observatory."},{"Progress":2,"Category":"controller","ClassNameSMG2":"AstroDomeGalaxySelector","IsLeftover":false,"ClassNameSMG1":"AstroDomeGalaxySelector","InternalName":"AstroDomeGalaxySelector","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Level Select Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller for the galaxy select in the Domes."},{"Progress":2,"Category":"background","ClassNameSMG2":"AstroDomeSky","IsLeftover":false,"ClassNameSMG1":"AstroDomeSky","InternalName":"AstroDomeSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starry ocean sky models used in the Domes. "},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"AstroDomeSkyA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bigmouth Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starry ocean sky model from Bigmouth Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroLibrary","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Library Exterior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The exterior of the Comet Observatory's library."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AstroMapBoard","IsLeftover":false,"ClassNameSMG1":"AstroMapBoard","InternalName":"AstroMapBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory Map Screen","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge screen that displays the map of the Comet Observatory."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AstroOverlookArea","IsLeftover":false,"ClassNameSMG1":"AstroOverlookArea","InternalName":"AstroOverlookAreaCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Show Comet Observatory Labels Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"Displays the labels for the different parts of the Comet Observatory. Requires an actual AstroOverlookObj placed in the stage."},{"Progress":2,"Category":"controller","ClassNameSMG2":"AstroOverlookObj","IsLeftover":false,"ClassNameSMG1":"AstroOverlookObj","InternalName":"AstroOverlookObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Show Comet Observatory Labels Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that will show the name labels for the different parts of the Comet Observatory if the player stands inside an AstroOverlookAreaCylinder."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroParking","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Garage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The garage section in which the Toad Brigade's Starshroom is parked."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"AstroRoomLibrary","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Library Interior","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The interior of the Comet Observatory's Library."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Comet Observatory -- Green Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of green rotating platforms found on the lower level of the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Comet Observatory -- Yellow Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of yellow rotating platforms found on the upper level of the Comet Observatory."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroMapObj","IsLeftover":false,"ClassNameSMG1":"AstroMapObj","InternalName":"AstroStarPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Dome Pipes","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The decorative pipes in the Comet Observatory that power the Domes."},{"Progress":2,"Category":"particle","ClassNameSMG2":"AstroEffectObj","IsLeftover":false,"ClassNameSMG1":"AstroEffectObj","InternalName":"AstroTorchLightBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Comet Observatory Torch Light","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue torch light that was meant to be used in the Comet Observatory."},{"Progress":2,"Category":"particle","ClassNameSMG2":"AstroEffectObj","IsLeftover":false,"ClassNameSMG1":"AstroEffectObj","InternalName":"AstroTorchLightRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Comet Observatory Torch Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The red torch light used in the Comet Observatory."},{"Progress":2,"Category":"boss","ClassNameSMG2":"AttackRock","IsLeftover":false,"ClassNameSMG1":"AttackRock","InternalName":"AttackRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Attack Rock [Fight]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow orb that appears during the boss fights against Bowser."},{"Progress":2,"Category":"boss","ClassNameSMG2":"AttackRockFinal","IsLeftover":false,"ClassNameSMG1":"AttackRockFinal","InternalName":"AttackRockFinal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Attack Rock [Final Fight]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow orb that appears during the final boss fight against Bowser."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AttackRockTutorial","IsLeftover":false,"ClassNameSMG1":"AttackRockTutorial","InternalName":"AttackRockTutorial","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Attack Rock [Stage]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow orb that appears before the fights against Bowser."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AudioEffectArea","IsLeftover":false,"ClassNameSMG1":"AudioEffectArea","InternalName":"AudioEffectArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Audio Effect Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"Enables a different audio effect once entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AudioEffectArea","IsLeftover":false,"ClassNameSMG1":"AudioEffectArea","InternalName":"AudioEffectCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Audio Effect Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"Enables a different audio effect once entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AudioEffectArea","IsLeftover":false,"ClassNameSMG1":"AudioEffectArea","InternalName":"AudioEffectCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Audio Effect Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"Enables a different audio effect once entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"AudioEffectArea","IsLeftover":false,"ClassNameSMG1":"AudioEffectArea","InternalName":"AudioEffectSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Audio Effect Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"Enables a different audio effect once entered."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"AuroraSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The sky model from Freezeflame Galaxy that features auroras."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjFarMax","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjFarMax","InternalName":"BackgroundComet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Rosalina's Comet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large egg-shaped Comet that appears during Starship Mario's ending cutscene."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BakuBaku","IsLeftover":false,"ClassNameSMG1":"BakuBaku","InternalName":"BakuBaku","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mattermouth","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gluttonous skull enemy from Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RotateMoveObjClipParts","InternalName":"BakubakuCircleConveyor","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Small Rotating Carpet Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":""},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"BakuBakuClipStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Mattermouth Carpet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large carpet from Bowser's Lava Lair that is eaten away by Mattermouths."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BallBeamer","IsLeftover":false,"ClassNameSMG1":"BallBeamer","InternalName":"BallBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ball Beamer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow enemy with a metal nut on its head that periodically emits spherical rings of electricity."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Balloonfish","IsLeftover":false,"ClassNameSMG1":"Balloonfish","InternalName":"Balloonfish","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Porcupuffer","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A purple blowfish enemy from Drip Drop Galaxy and Cosmic Cove Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"BalloonFruit","IsLeftover":false,"ClassNameSMG1":"BalloonFruit","InternalName":"BalloonFruit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blimp Fruit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The blue fruit that Yoshi can eat to expand and fly like a balloon."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BallOpener","IsLeftover":true,"ClassNameSMG1":"BallOpener","InternalName":"BallOpener","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Star Ball Opener","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A metal hole with a blue edge that is used to crack Star Balls in Rolling Green Galaxy and Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BallOpener","IsLeftover":false,"ClassNameSMG1":"BallOpener","InternalName":"BallOpenerSlider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Star Ball Opener","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The round planet from Rolling Coaster Galaxy that features a hole to crack open the Star Ball."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BallOpener","IsLeftover":false,"ClassNameSMG1":"BallOpener","InternalName":"BallOpenerTamakoro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Star Ball Opener","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink pencil platform from Rolling Masterpiece Galaxy that features a hole to crack open the Star Ball."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BallRail","IsLeftover":false,"ClassNameSMG1":"BallRail","InternalName":"BallRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball Rail","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible path that the Star Ball will move on once touched."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Banekiti","IsLeftover":false,"ClassNameSMG1":"Banekiti","InternalName":"Banekiti","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Banekiti","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A mechanical spring enemy that bounces off Boo Mario upon contact. It is used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BarrelCloudActionPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Cloud Flower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet from Bowser's Galaxy Generator's section that features Cloud Flowers and Bullet Bills."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BarrelCloudActionRotateLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Rotating Stone Lift","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating cylinder from Bowser's Galaxy Generator that has some small platforms attached to it. Used in the section that features Cloud Flowers and Bullet Bills."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveInvalidateCollision","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveInvalidateCollision","InternalName":"BarrelColonyDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Cylindrical Banzai Bill Planet Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The small door that covers the entrance into the cylindrical planet from Sky Station Galaxy's second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapAnimLow","IsLeftover":false,"ClassNameSMG1":"PlanetMapAnimLow","InternalName":"BarrelColonyInnerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Cylindrical Banzai Bill Planet Interior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior parts of the large cylindrical planet from Sky Station Galaxy's second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BarrelColonyLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sky Station -- Rotating Metal Lift","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating cylinder that has four smaller platforms attached to it. It can be found inside the large cylindrical planet from Sky Station Galaxy's second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BarrelColonyOuterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Cylindrical Banzai Bill Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The exterior parts of the large cylindrical planet from Sky Station Galaxy's second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BarrelElectricRailColonyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Long Cylindrical Satellite Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long cylindrical satellite planet from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BarrelElectricRailMoveLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Small Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small moving platform from Space Storm Galaxy's long cylindrical satellite planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BarrelElectricRailRotateLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Metal Lift","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rotating metal lift from Space Storm Galaxy's long cylindrical satellite planet."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"BarrelGravityAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm Foggy Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The gray foggy air that surrounds the cylindrical planets in Space Storm Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BasaBasa","IsLeftover":false,"ClassNameSMG1":"BasaBasa","InternalName":"BasaBasa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swooper","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bat enemy that is mostly found in cave sections."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BasaBasa","IsLeftover":true,"ClassNameSMG1":"BasaBasa","InternalName":"BasaBasaIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ice Swooper","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An icy Swooper that can freeze the player upon contact. Can be defeated using the Ice power-up or the Invincibility power-up."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BathtubPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"BathtubPlanet\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bowl-shaped planet with checkered textures and hot water in the center that burns the player upon contact."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Battan","IsLeftover":false,"ClassNameSMG1":"Battan","InternalName":"Battan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Whomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large rectangular stone block enemy that can attack by falling onto the player."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BattanKing","IsLeftover":false,"ClassNameSMG1":"BattanKing","InternalName":"BattanKing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Whomp King","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large stone block boss from Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattanRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Whomp Section Parts","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Parts of the Whomp section and the last 2D interior section from Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BattleAsteroidCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Decorative Asteroid Belt","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative asteroid belt that can be seen in the background of Battle Belt Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleAsteroidStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Mini Goomba Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet from Battle Belt Galaxy that features a single Mini Goomba."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GravityTimerChangeWall","IsLeftover":false,"ClassNameSMG1":"GravityTimerChangeWall","InternalName":"BattleGrapyonPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Swaphopper Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior section from Battle Belt Galaxy that features several Swaphoppers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BattleGrapyonPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Swaphopper Planet Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small blockade that covers the exit from Battle Belt Galaxy's Swaphopper planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleIceMerameraPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Li'l Brr Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ice planet from Battle Belt Galaxy that features several Li'l Brrs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleKabokuriPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Jack O'Goomba Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The pumpkin planet from Battle Belt Galaxy that features several Jack O'Goombas."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleKaninaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Crabber Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sand planet from Battle Belt Galaxy that features several Crabbers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleMerameraPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Li'l Cinder Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The lava planet from Battle Belt Galaxy that features several Li'l Cinders."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleMogucchiPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Undergrunt Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The grassy planet from Battle Belt Galaxy that features two Undergrunts."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BattleShipElevator","IsLeftover":false,"ClassNameSMG1":"BattleShipElevator","InternalName":"BattleShipElevator","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Yellow Elevator","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The yellow elevator platform used in the third mission of Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BattleShipElevatorCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Yellow Elevator Cover","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The yellow lid that covers the hole after you ride the elevator in Battlerock Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"BattleShipExplosionMetal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Metal Explosion Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal explosion effect used in the second mission of Battlerock Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"BattleShipExplosionRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rock Explosion Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rock explosion effect used in the third mission of Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BattleShipMovePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Rotating Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating wheel from the 2D area of Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BattleShipMovePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Rotating Wheel with Gap","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating wheel with a gap from the 2D area of Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"BattleShipWarpHole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Decorative Wormhole","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative wormhole that can be seen in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleUnizoLandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Land Urchin Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rocky planet from Battle Belt Galaxy that features several Land Urchins."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleWanwanSearchPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Silver Chomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large metal planet from Battle Belt Galaxy that feautures several Silver Chomps."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BattleWaterTeresaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Water Boo Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The underwater section planet from Battle Belt Galaxy that features several Water Boos."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BeachChair","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Beach Chair","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A beach chair from Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BeachParasol","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Beach Parasol","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An bouncy parasol from Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BeamGoRoundPlanet","IsLeftover":false,"ClassNameSMG1":"BeamGoRoundPlanet","InternalName":"BeamGoRoundPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Beam Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of two rotating cone-shaped planets with electric beams that can be found in the first Star in Dreadnought Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BeeEater","IsLeftover":false,"ClassNameSMG1":"BeeEater","InternalName":"BeeEater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bee Eater","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green plant with red spikes that will try to lunge at the player to damage them."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeFlowerHover","IsLeftover":false,"ClassNameSMG1":"BeeFlowerHover","InternalName":"BeeFlowerHover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rotating Flower Platform","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rotating flower platform that can be stood on using the Bee and Cloud power-ups."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeJumpBall","IsLeftover":false,"ClassNameSMG1":"BeeJumpBall","InternalName":"BeeJumpBall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Honeybloom Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the many bouncy berries from Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeJumpBall","IsLeftover":false,"ClassNameSMG1":"BeeJumpBall","InternalName":"BeeJumpBallB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pink Honeybloom Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the many bouncy berries from Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeJumpBall","IsLeftover":false,"ClassNameSMG1":"BeeJumpBall","InternalName":"BeeJumpBallC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Honeybloom Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the many bouncy berries from Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BeeJumpBall","IsLeftover":false,"ClassNameSMG1":"BeeJumpBall","InternalName":"BeeJumpBallD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Honeybloom Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the many bouncy berries from Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BeeWallClimbPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Honeycomb Panel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A hexagonal honeycomb panel that can be placed on a path. The player can climb on it using the Bee power-up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BeeWallClimbPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyclimb -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet of Honeyclimb Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BeeWallClimbPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyclimb -- Meteor Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet with falling meteors from Honeyclimb Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BeeWallClimbPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyclimb -- Mandibug Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet with Mandibugs from Honeyclimb Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BeeWallShortDistArea","IsLeftover":false,"ClassNameSMG1":"BeeWallShortDistArea","InternalName":"BeeWallShortDistArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Faster Bee Flight Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Allows the Bee power-up to fly a longer distance than usual if the player is inside this area."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BeeWallShortDistArea","IsLeftover":false,"ClassNameSMG1":"BeeWallShortDistArea","InternalName":"BeeWallShortDistAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Faster Bee Flight Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"Allows the Bee power-up to fly a longer distance than usual if the player is inside this area. The cube's origin is the base's center."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanBaby","IsLeftover":false,"ClassNameSMG1":"BegomanBaby","InternalName":"BegomanBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Topmini","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small yellow robot enemy that is always spinning."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanLauncher","IsLeftover":false,"ClassNameSMG1":"BegomanLauncher","InternalName":"BegomanBabyLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Topmini Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black hole that spawns Topmini. Defeated Topmini will respawn after some time."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanLauncher","IsLeftover":false,"ClassNameSMG1":"BegomanLauncher","InternalName":"BegomanLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spring Topman Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black hole that spawns Spring Topman. Defeated Spring Topman will respawn after some time."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BegomanRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"BegomanRoomPlanet\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished planet with checkered textures. It ressembles JumpBeamerRoomPlanet."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanSpike","IsLeftover":false,"ClassNameSMG1":"BegomanSpike","InternalName":"BegomanSpike","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Topman","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A red spiky robot enemy that is always spinning."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanSpring","IsLeftover":false,"ClassNameSMG1":"BegomanSpring","InternalName":"BegomanSpring","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spring Topman","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A yellow robot enemy whose head can be bounced off."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanSpring","IsLeftover":true,"ClassNameSMG1":"BegomanSpring","InternalName":"BegomanSpringHide","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Passive Spring Topman","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A variant of a Spring Topman that resides in the ground and jumps out once the player gets near. It emits a Topmini if hit with a Spin Attack."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BellyDragon","IsLeftover":false,"ClassNameSMG1":"BellyDragon","InternalName":"BellyDragon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gobblegut","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dragon boss from Bowser Jr.'s Fiery Flottila."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BellyDragonLv1Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Gobblegut Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet from Bowser Jr.'s Fiery Flotilla where Gobblegut is fought."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BellyDragon","IsLeftover":false,"ClassNameSMG1":"BellyDragon","InternalName":"BellyDragonLv2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Gobblegut","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A fiery version of Gobblegut that appears in Battle Belt Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BellyDragonLv2Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battle Belt -- Fiery Gobblegut Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rocky planet from Battle Belt Galaxy where Fiery Gobblegut is fought."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BendSwanpPlanet","IsLeftover":false,"ClassNameSMG1":"BendSwanpPlanet","InternalName":"BendSwanpPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Folding Swamp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The folding swamp planet from Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BendSwanpStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Folding Swamp Starting Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting platform from Boo Moon Galaxy's folding swamp planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BendSwanpStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Folding Swamp Midway Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second platform from Boo Moon Galaxy's folding swamp planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BendSwanpStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Folding Swamp Curved Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The curved platform from Boo Moon Galaxy's folding swamp planet."},{"Progress":2,"Category":"item","ClassNameSMG2":"BenefitItemInvincible","IsLeftover":false,"ClassNameSMG1":"BenefitItemInvincible","InternalName":"BenefitItemInvincible","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rainbow Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable power-up that transforms the player into a Rainbow character."},{"Progress":2,"Category":"item","ClassNameSMG2":"BenefitItemLifeUp","IsLeftover":false,"ClassNameSMG1":"BenefitItemLifeUp","InternalName":"BenefitItemLifeUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Life Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable mushroom that increases the player's health to 6."},{"Progress":2,"Category":"item","ClassNameSMG2":"BenefitItemOneUp","IsLeftover":false,"ClassNameSMG1":"BenefitItemOneUp","InternalName":"BenefitItemOneUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"1-Up Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable mushroom that gives an extra life."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapAir","IsLeftover":false,"ClassNameSMG1":"ProjectionMapAir","InternalName":"BeyondBlueAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville Blue Cloudy Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large cloudy air that surrounds the Starshroom and Glamdozer planet."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"BeyondDimensionAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The pink atmosphere that surrounds the planets created after feeding a Hungry Luma."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"BeyondGalaxySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starry sky model from Chompworks Galaxy, Fleet Glide Galaxy and Upside Dizzy Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondHellValleySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from Shiverburn Galaxy that features the infamous alien creatures."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondHorizonSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slimy Spring Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sunset sky model from Slimy Spring Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondOrbitSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from Bowser Jr.'s Fiery Flotilla and Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondPhantomSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from Haunty Halls Galaxy which features a large moon."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondSandNightSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand Nighttime Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The nighttime sky model from Slipsand Galaxy that features several large towers."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondSandSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand Daytime Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The daytime sky model from Slipsand Galaxy and Clockwork Ruins Galaxy that features several large towers."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondSummerSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cloudy sky model from Fluffy Bluff Galaxy and Starshine Beach Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BeyondTitleSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cloudy sky model from Rightside Down Galaxy and the game's Title Screen."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BgmChangeArea","IsLeftover":false,"ClassNameSMG1":"BgmChangeArea","InternalName":"BgmChangeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Music Change Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"Changes the stage's background music in various different ways if entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BgmProhibitArea","IsLeftover":false,"ClassNameSMG1":"BgmProhibitArea","InternalName":"BgmProhibitArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Deep Dark Music Mute Area","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that mutes Deep Dark Galaxy's main background music (MBGM_GALAXY_05) when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BgmVolumeFadeArea","IsLeftover":false,"ClassNameSMG1":"BgmVolumeFadeArea","InternalName":"BgmVolumeFadeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Music Volume Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"Changes the background music's volume if entered."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Birikyu","IsLeftover":false,"ClassNameSMG1":"Birikyu","InternalName":"BigBirikyu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Amp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An electric ball-shaped enemy that moves on a set path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubble","IsLeftover":false,"ClassNameSMG1":"BigBubble","InternalName":"BigBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Bubble","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused standalone version of the Big Bubble that does not render. Can be entered and controlled by Mario."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleCameraArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleCameraArea","InternalName":"BigBubbleCameraBox","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Big Bubble Camera Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it while riding a Big Bubble. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleCameraArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleCameraArea","InternalName":"BigBubbleCameraCylinder","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Big Bubble Camera Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it while riding a Big Bubble."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleCameraArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleCameraArea","InternalName":"BigBubbleCameraSphere","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Big Bubble Camera Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it while riding a Big Bubble."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubbleGenerator","IsLeftover":false,"ClassNameSMG1":"BigBubbleGenerator","InternalName":"BigBubbleGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Bubble Generator","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A generator that creates Big Bubbles, which can be entered and controlled by the player."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleGoalArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleGoalArea","InternalName":"BigBubbleGoalAreaBox","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pop Big Bubble Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that pops any Big Bubble inside it. This may also activate a switch. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleGoalArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleGoalArea","InternalName":"BigBubbleGoalAreaCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pop Big Bubble Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that pops any Big Bubble inside it. This may also activate a switch."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleGoalArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleGoalArea","InternalName":"BigBubbleGoalAreaSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pop Big Bubble Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that pops any Big Bubble inside it. This may also activate a switch."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubbleMoveLimitter","IsLeftover":false,"ClassNameSMG1":"BigBubbleMoveLimitter","InternalName":"BigBubbleMoveLimitterCylinder","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Bubble Movement Limiter [Cylinder]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Limits the movement of Big Bubbles so that it moves on the lateral surface of an invisible cylinder."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubbleMoveLimitter","IsLeftover":false,"ClassNameSMG1":"BigBubbleMoveLimitter","InternalName":"BigBubbleMoveLimitterPlane","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Bubble Movement Limiter [Planar]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Limits the movement of Big Bubbles so that it moves on an invisible plane."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleSwitchArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleSwitchArea","InternalName":"BigBubbleSwitchBox","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Big Bubble Switch Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it while riding a Big Bubble. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleSwitchArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleSwitchArea","InternalName":"BigBubbleSwitchCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Big Bubble Switch Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it while riding a Big Bubble."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BigBubbleSwitchArea","IsLeftover":false,"ClassNameSMG1":"BigBubbleSwitchArea","InternalName":"BigBubbleSwitchSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Big Bubble Switch Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it while riding a Big Bubble."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BigCake","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Credits -- Cake","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The big cake that can be seen during the game's ending credits."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CloudStep","IsLeftover":false,"ClassNameSMG1":"CloudStep","InternalName":"BigCloudStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Large Cloud Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large cloud platform that can be stood on using the Bee and Cloud power-ups."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CloudStep","IsLeftover":false,"ClassNameSMG1":"CloudStep","InternalName":"BigCloudStepMountainTop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Ring Cloud Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ring-shaped cloud platform that can be stood on using the Bee and Cloud power-ups."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigCoinBlockStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Huge ? Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large ? Block from Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BigEarthenPipeExtend","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Supermassive -- Large Moving Pipe","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large moving Pipe from Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigEarthenPipeGround","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Pipe Dirt","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dirt platform that is placed inside the large Pipes from Supermassive Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"BigFallSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The waterfalls sky model from Hightail Falls Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigFan","IsLeftover":true,"ClassNameSMG1":"BigFan","InternalName":"BigFan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Fan","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large fan with legs that creates gust that can push Bubbles and the player if they use the Boo power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigFanCloud","IsLeftover":false,"ClassNameSMG1":"BigFanCloud","InternalName":"BigFanCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Metal Fan Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A circle-shaped metal platform with a fan. It does not actually produce a wind gust. For this, use FluffWind in combination with this object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigFan","IsLeftover":false,"ClassNameSMG1":"BigFan","InternalName":"BigFanNoLeg","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Fan without Legs","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large fan that creates a gust that can push Bubbles and the player if with the Boo power-up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigHanachanPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Wiggler Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large cylindrical stone planet from the end of Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigNokonokoLandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Koopa Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The circular dirt planet used in Supermassive Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BigBubbleGenerator","IsLeftover":false,"ClassNameSMG1":"BigBubbleGenerator","InternalName":"BigObstructBubbleGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Immovable Big Bubble Generator","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Creates Big Bubbles that can't be moved by the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigPunchBoxStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Huge Brick Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge Brick Block platform used in Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigRelayPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Large Asteroid","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A floating asteroid that appears in Good Egg Galaxy and Boss Blitz Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigRelayPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [BigRelayPlanetB]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BigRepeatWarpLift","IsLeftover":false,"ClassNameSMG1":"BigRepeatWarpLift","InternalName":"BigRepeatWarpLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Supermassive -- Huge Yellow Disappearing Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge yellow platform that disappears and then reappears again after a short time; used in Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"BigRotateCoinWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Supermassive -- Huge Rotating Coin","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge rotating Coin used in Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigSandBirdGoalStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Sand Bird Planet Ending Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ending platform of the Sand Bird planet from Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigSandBirdRoutePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Sand Bird Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used for the Sand Bird ride in the second mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigSandBirdStartStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Sand Bird Planet Starting Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting platform of the Sand Bird planet from Slipsand Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"SignBoard","IsLeftover":false,"ClassNameSMG1":"SignBoard","InternalName":"BigSignBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Signboard","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge signboard that displays text; used in Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigStrongBlockStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Huge Used Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge Used Block platform used in Supermassive Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"BigTreeLeafSplash","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Leaf Effect","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A leaf effect that makes leaves appear; used in the first mission of Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BigTreePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Large Tree Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large tree planet that makes up the starting section from Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BigTreePlanetBranchA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Large Tree Planet Platforms A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of platforms used on the tree planet in Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BigTreePlanetBranchB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Large Tree Planet Platforms B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of planks used on the tree planet in Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BigYellowChipStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Star Chip Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge Star Chip that is used as a platform in Supermassive Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"BindEndArea","IsLeftover":false,"ClassNameSMG1":"BindEndArea","InternalName":"BindEndArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"\"BindEnd\" Area [Useless]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A useless area object that has no actual effect in-game."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"BindEndArea","IsLeftover":false,"ClassNameSMG1":"BindEndArea","InternalName":"BindEndCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"\"BindEnd\" Area [Cube, Useless]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A useless area object that has no actual effect in-game."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"BirdLouseL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Cloud Particles","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large cloud effect used in a few galaxies, such as Wild Glide Galaxy and Freezy Flake Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"BirdLouseS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Cloud Particles","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large cloud effect used in a few galaxies, such as Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BiriBiriBegomanSpikePistonA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Green Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving green piston used in Battlerock Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BiriBiriBegomanSpikePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Caged Luma Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The metal bowl planet with a trapped Luma in Battlerock Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BirikyuWithFace","IsLeftover":false,"ClassNameSMG1":"BirikyuWithFace","InternalName":"Birikyu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Amp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small electrical enemy that moves on a path or in a circular motion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BirthdayCakePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Cake Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The cake planet used in the third mission of Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BlackHole","IsLeftover":false,"ClassNameSMG1":"BlackHole","InternalName":"BlackHole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Black Hole [Spherical Attraction]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Black Hole that sucks in the player or defeats some enemies in its range. This one has a spherical attraction range."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BlackHole","IsLeftover":false,"ClassNameSMG1":"BlackHole","InternalName":"BlackHoleCube","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Black Hole [Cubic Attraction]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Black Hole that sucks in the player or defeats some enemies in its range. This one has a box-shaped attraction range."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BloomArea","IsLeftover":false,"ClassNameSMG1":"BloomArea","InternalName":"BloomArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bloom Effect Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that enables bloom shading for compatible objects when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BloomArea","IsLeftover":false,"ClassNameSMG1":"BloomArea","InternalName":"BloomCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bloom Effect Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that enables bloom shading for compatible objects when entered. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BloomArea","IsLeftover":false,"ClassNameSMG1":"BloomArea","InternalName":"BloomCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bloom Effect Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that enables bloom shading for compatible objects when entered."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"BloomFlower","IsLeftover":false,"ClassNameSMG1":"BloomFlower","InternalName":"BloomFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"BloomFlower\" [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BloomArea","IsLeftover":false,"ClassNameSMG1":"BloomArea","InternalName":"BloomSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bloom Effect Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that enables bloom shading for compatible objects when entered."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"Blue2DSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Honeybloom Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"BlueChip","IsLeftover":false,"ClassNameSMG1":"BlueChip","InternalName":"BlueChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Chip","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A collectable blue chip. Usually, five of them have to be collected."},{"Progress":2,"Category":"item","ClassNameSMG2":"BlueChipGroup","IsLeftover":false,"ClassNameSMG1":"BlueChipGroup","InternalName":"BlueChipGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Chip Group","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Controls a collection of Blue Chips and activates something once all are collected."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BlueStarCupsulePlanet","IsLeftover":false,"ClassNameSMG1":"BlueStarCupsulePlanet","InternalName":"BlueStarCupsulePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pull Star Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A transparent planet with a Pull Star inside; used in Space Junk Galaxy, Ghostly Galaxy and Space Storm Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BlueStarGuidanceArea","IsLeftover":false,"ClassNameSMG1":"BlueStarGuidanceArea","InternalName":"BlueStarGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pull Star Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, if entered, notifies the player how to use Pull Stars."},{"Progress":2,"Category":"areas","ClassNameSMG2":"BlueStarGuidanceArea","IsLeftover":false,"ClassNameSMG1":"BlueStarGuidanceArea","InternalName":"BlueStarGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pull Star Explanation Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that, if entered, notifies the player how to use Pull Stars. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BombHei","IsLeftover":false,"ClassNameSMG1":"BombHei","InternalName":"Bomb","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bomb","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bomb that can be picked-up (to light its fuse) and thrown."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BombBird","IsLeftover":false,"ClassNameSMG1":"BombBird","InternalName":"BombBird","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cluckboom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fat bird that drops bombs; used in Dusty Dune Galaxy and Slipsand Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BombHei","IsLeftover":false,"ClassNameSMG1":"BombHei","InternalName":"BombHei","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bob-omb","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bomb enemy that explodes after a few seconds (once its fuse is lit)."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BombHeiLauncher","IsLeftover":false,"ClassNameSMG1":"BombHeiLauncher","InternalName":"BombHeiLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bob-omb Dispenser","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An enemy dispenser that releases Bob-ombs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BombHeiLeadingInnerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Bob-omb Planet Interior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior of the cylindrical glass planet from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BombHeiLeadingOuterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Bob-omb Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The exterior of the cylindrical glass planet from Space Storm Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"BombHeiRed","IsLeftover":false,"ClassNameSMG1":"BombHeiRed","InternalName":"BombHeiRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bob-omb Buddy","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red Bob-omb NPC from Throwback Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BombHeiLauncher","IsLeftover":true,"ClassNameSMG1":"BombHeiLauncher","InternalName":"BombLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bomb Dispenser","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A dispenser that releases bombs."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BombTeresa","IsLeftover":false,"ClassNameSMG1":"BombTeresa","InternalName":"BombTeresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bomb Boo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black boo that explodes when it hits something; used in Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BombTimeAttackLv2Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Challenge Planet [Dreadnought]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used for the trash minigame in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BombTimeAttackPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Challenge Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet used for the trash minigame in Battlerock Galaxy and the crate-burning minigames in Super Mario Galaxy 2."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BombZoneGravityDisplayPanel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Red Gravity Indicator Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red wall piece that is used to indicate the direction of gravity in Upside Dizzy Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BoomerangBros","IsLeftover":false,"ClassNameSMG1":"BoomerangBros","InternalName":"BoomerangBros","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boomerang Bro","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue Koopa that throws boomerangs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossBegoman","IsLeftover":false,"ClassNameSMG1":"BossBegoman","InternalName":"BossBegoman","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Topmaniac","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Topman boss fought in Battlerock Galaxy and Dreadnought Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossBussun","IsLeftover":false,"ClassNameSMG1":"BossBussun","InternalName":"BossBussun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Glamdozer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss used at the end of the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BossBussunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Glamdozer Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossJugem","IsLeftover":false,"ClassNameSMG1":"BossJugem","InternalName":"BossJugem","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Giga-Lakitu","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of the second mission of Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BossJugemPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Giga-Laktiu Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the second mission of Yoshi Star Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BossJugemPlanetCloud","IsLeftover":false,"ClassNameSMG1":"BossJugemPlanetCloud","InternalName":"BossJugemPlanetCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Giga-Lakitu Background Clouds","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The decorative thunder clouds seen in the background of the Giga-Lakitu fight in Yoshi Star Galaxy. They can cause damage as well."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossKameck","IsLeftover":false,"ClassNameSMG1":"BossKameck","InternalName":"BossKameck","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kamella","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large Magikoopa fought in Space Junk Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossKameck","IsLeftover":false,"ClassNameSMG1":"BossKameck","InternalName":"BossKameck2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghost Ship Kamella","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stronger version of Kamella that is fought in Deep Dark Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossKameckMoveRail","IsLeftover":false,"ClassNameSMG1":"BossKameckMoveRail","InternalName":"BossKameckMoveRail","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Kamella Subpath","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Specifies an individual subpath that Kamella can move on."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BossPlanetR50","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"BossPlanetR50\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An huge unused planet with 14 smaller planets surrounding it."},{"Progress":2,"Category":"boss","ClassNameSMG2":"BossStinkBug","IsLeftover":false,"ClassNameSMG1":"BossStinkBug","InternalName":"BossStinkBug","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bugaboom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The boss fought in both the third mission of Honeyhive Galaxy and in the secret mission of Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BothSideDrillTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Dirt Columns Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dirt-covered planet used in the second mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BothSideLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Flipsville -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform used in the first mission of Flipsville Galaxy. It has a hole in the middle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapPress","IsLeftover":false,"ClassNameSMG1":"PlanetMapPress","InternalName":"BothSideLiftPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Moving Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used near the end of the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BothSideMazeRoomDrillPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Starting Planet with Drill Spots","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in the second mission of Flipsville Galaxy, covered in dirt."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BothSideMazeRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BothSideMazeRoomSlideWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Flipsville -- Starting Planet Sliding Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sliding wall used on the starting planet of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BothSideWanwanPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Chomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chomp-filled planet used in the first mission of Flipsville Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":false,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Breakable Glass Cage","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small breakable glass cage."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":false,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableCageL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Breakable Glass Cage","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large breakable glass cage."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":true,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableCageRotate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rotating Breakable Glass Cage","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rotating breakable glass cage."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":true,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableFixation","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Breakable Anchor","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The breakable anchor used in Buoy Base Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BreakableCage","IsLeftover":true,"ClassNameSMG1":"BreakableCage","InternalName":"BreakableTrash","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Challenge Trash","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pile of trash that the player must destroy during the trash minigames in Battlerock Galaxy and Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"BreakDownFixStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hurry-Scurry -- Stationary Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The stationary platform used in Hurry-Scurry Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BrickDust","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Floating Bricks Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of bricks used as floating debris in both Clockwork Ruins Galaxy and Upside Dizzy Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"BrightGalaxySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Cosmic Cove Galaxy, Boulder Bowl Galaxy and Sweet Mystery Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BrightObj","IsLeftover":false,"ClassNameSMG1":"BrightObj","InternalName":"BrightObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bright Light Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bright light that creates a lens flare effect when looked at."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BrightSun","IsLeftover":false,"ClassNameSMG1":"BrightSun","InternalName":"BrightSun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sunlight Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bright sunlight effect that is used in the background of some levels."},{"Progress":2,"Category":"npc","ClassNameSMG2":"BringEnemy","IsLeftover":false,"ClassNameSMG1":"BringEnemy","InternalName":"BringEnemy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Enemy Checker","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object used to check if the player brings the correct enemy to the Gearmo in Boulder Bowl Galaxy and Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanCrowdPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Scattered Bean Planets","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of five scattered bean-shaped planets from Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BroadBeanMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Good Egg -- Large Moving Stone Step","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large moving stone block used in Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"BroadBeanMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Good Egg -- Long Moving Stone Step","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long moving stone block used in Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Bean Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused bean-shaped planet that could be seen in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Bean Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bean-shaped planet with a single stone block used in Good Egg Galaxy and Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Stone Blocks Bean Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bean-shaped planet with a stone structure on top; used in Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BroadBeanPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Grassy Bean Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A grassy bean-shaped planet used in Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"BrokenHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Reactor -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet used in Bowser Jr.'s Lava Reactor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"BuildingBlocksDust","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Decorative Wood Blocks","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative wooden blocks from Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"BumpAppearPlanet","IsLeftover":false,"ClassNameSMG1":"BumpAppearPlanet","InternalName":"BumpAppearPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Bunny Chase Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wooden planet used in Gold Leaf Galaxy on which the player hunts a Star Bunny."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Bussun","IsLeftover":false,"ClassNameSMG1":"Bussun","InternalName":"Bussun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pupdozer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dinosaur-like enemy used in Flipsville Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Butler","IsLeftover":false,"ClassNameSMG1":"Butler","InternalName":"Butler","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Polari [Tutorial]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of Polari that is used for explanation and tutorial sequences."},{"Progress":2,"Category":"npc","ClassNameSMG2":"ButlerExplain","IsLeftover":false,"ClassNameSMG1":"ButlerExplain","InternalName":"ButlerExplain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Polari [Cutscene]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special variant of Polari that is used for the cutscene after collecting the very first Grand Star."},{"Progress":2,"Category":"npc","ClassNameSMG2":"ButlerMap","IsLeftover":false,"ClassNameSMG1":"ButlerMap","InternalName":"ButlerMap","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Polari [Map]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dark-brown Luma that displays the map when talked to."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Butterfly","IsLeftover":false,"ClassNameSMG1":"Butterfly","InternalName":"Butterfly","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Butterfly","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small decorative butterfly. May release Star Bits if touched."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Buzz","IsLeftover":false,"ClassNameSMG1":"Buzz","InternalName":"Buzz","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chopper","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green flying enemy used throughout Super Mario Galaxy 2."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Cactus","IsLeftover":false,"ClassNameSMG1":"Cactus","InternalName":"Cactus","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Damaging Cactus","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cactus that can damage the player or other objects upon contact."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CameraArea","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that causes the camera to change when the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CameraRepulsiveCylinder","IsLeftover":false,"ClassNameSMG1":"CameraRepulsiveCylinder","InternalName":"CameraRepulsiveCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Repulse Camera Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"Repulses the camera away from this area when the camera enters it."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"CameraRepulsiveSphere","IsLeftover":false,"ClassNameSMG1":"CameraRepulsiveSphere","InternalName":"CameraRepulsiveSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Repulse Camera Area [Sphere, Useless]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"A useless area object that has no actual effect in-game due to unfinished coding."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CancelBeeMorphArea","IsLeftover":false,"ClassNameSMG1":"CancelBeeMorphArea","InternalName":"CancelBeeMorphArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Cancel Bee Power-Up Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Removes the Bee power-up from the player if they go inside the area."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Candlestand","IsLeftover":false,"ClassNameSMG1":"Candlestand","InternalName":"CandlestandIceVolcano","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Flame Torch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A torch with a red flame. May also appear as unlit."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CandyLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- 4 Rotating Lollipops","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four rotating lollipops used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CandyLiftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- 2 Rotating Lollipops","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of two rotating lollipops used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CannonFortressBreakStep","IsLeftover":false,"ClassNameSMG1":"CannonFortressBreakStep","InternalName":"CannonFortressBreakStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Collapsing Tower Planet Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first platform that breaks off the tower planet in the Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonFortressCollapsePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Collapsing Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tower that has various collapsing platforms in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"CannonFortressMoveWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Collapsing Tower Wall Jump Shaft","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of two blocks that move on a path in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonFortressPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The titular main planet from Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CannonFortressBreakStep","IsLeftover":false,"ClassNameSMG1":"CannonFortressBreakStep","InternalName":"CannonFortressRotateBreakStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Small Collapsing Tower Planet Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating cylindrical platform that breaks off the tower planet in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CannonFortressBreakStep","IsLeftover":false,"ClassNameSMG1":"CannonFortressBreakStep","InternalName":"CannonFortressRotateBreakStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Medium Collapsing Tower Planet Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating cylindrical platform that breaks off the tower planet in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CannonFortressBreakStep","IsLeftover":false,"ClassNameSMG1":"CannonFortressBreakStep","InternalName":"CannonFortressRotateBreakStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Large Collapsing Tower Planet Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating cylindrical platform that breaks off the tower planet in Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Checkpoint Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The multi-colored planet used in the middle of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonStormGCapturePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Pull Stars Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Pull Stars section from Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CannonStormSpaceShipPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Colossal Cannons Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large section featuring the cannonball shooters found in the second mission of Dreadnought Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CannonUnderConstructionA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Under-Construction Cannon 1st Stage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative cannon that is still under-construction."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CannonUnderConstructionB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Under-Construction Cannon 2nd Stage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative cannon that is still under-construction."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CapsuleCage","IsLeftover":false,"ClassNameSMG1":"CapsuleCage","InternalName":"CapsuleCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Locked Glass Cage","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A locked glass cage."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CapsuleLavaLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Lava Lair -- Rotating Wood Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"CapsuleLavaLiftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Lava Lair -- Moving Wood Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating and moving platforms used in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CapsuleLavaPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Gray Lava Capsule Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first of two capsule planets used at the start of Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CapsuleLavaPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Brown Lava Capsule Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second of two capsule planets used at the start of Bowser's Lava Lair."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Caretaker","IsLeftover":false,"ClassNameSMG1":"Caretaker","InternalName":"Caretaker","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A robotic NPC from Toy Time Galaxy and Chompworks Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CaretakerGarbage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Garbage Cart [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused garbage cart for a Gearmo that lacks collision."},{"Progress":2,"Category":"npc","ClassNameSMG2":"CareTakerHunter","IsLeftover":false,"ClassNameSMG1":"CareTakerHunter","InternalName":"CareTakerHunter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gearmo Enemy Hunter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Gold or Silver Gearmo. Used in Boulder Bowl Galaxy and Space Storm Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CaveInCube","IsLeftover":false,"ClassNameSMG1":"CaveInCube","InternalName":"CaveInCube","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Collapsing Engine Parts Generator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that spawns the collapsing engine parts used in Fleet Glide Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CelestrialArea","IsLeftover":false,"ClassNameSMG1":"CelestrialArea","InternalName":"CelestrialArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Limited Flying Range Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that will keep the player in if they are using the Flying power-up."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CelestrialArea","IsLeftover":false,"ClassNameSMG1":"CelestrialArea","InternalName":"CelestrialSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Limited Flying Range Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that will keep the player in if they are using the Flying power-up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ChallengeBallAccelCylinderA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Rotating Cylinder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating red cylinder used in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ChallengeBallGearA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Orange Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating orange gear used in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ChallengeBallMoveGroundA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Large Moving Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large metal box that serves as a moving obstacle in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ChallengeBallMoveGroundB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Small Moving Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small metal box that serves as a moving obstacle in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChallengeBallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Gizmo -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet from Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ChallengeBallRotateBridgeA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Rotating Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotating bridge found in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ChallengeBallVanishingRoadA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Gizmo -- Vanishing Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The blue and yellow bridge that vanishes when the player destroys the Star Ball at the end of Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"ChallengeGliderStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Battleship Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet and battleship used in Fleet Glide Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ChangeBgmCube","IsLeftover":false,"ClassNameSMG1":"ChangeBgmCube","InternalName":"ChangeBgmCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Music Change Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"Changes the stage's background music in various different ways if entered. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ChangeRoom","IsLeftover":false,"ClassNameSMG1":"ChangeRoom","InternalName":"ChangeRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Character Changer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A room used on Starship Mario that allows the player to switch between Mario and Luigi."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChaosGravityStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Intro Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The house/mansion planet that the player lands on at the start of Upside Dizzy Galaxy. It lacks collision."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Meramera","IsLeftover":false,"ClassNameSMG1":"Meramera","InternalName":"ChildIceMeramera","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Li'l Brr [Child]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Li'l Brr that is used for special ChildObj setups."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"ChildKameck","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Fire Ball Magikoopa [Child]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Fire Ball Magikoopa that is used for special ChildObj setups."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kuribo","IsLeftover":false,"ClassNameSMG1":"Kuribo","InternalName":"ChildKuribo","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Goomba [Child]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Goomba that is used for special ChildObj setups."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Meramera","IsLeftover":false,"ClassNameSMG1":"Meramera","InternalName":"ChildMeramera","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Li'l Cinder [Child]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Li'l Cinder that is used for special ChildObj setups."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"ChildRoomSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The colorful sky model used in Toy Time Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"SkeletalFishBaby","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBaby","InternalName":"ChildSkeletalFishBaby","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Swimming Gringill [Child]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Swimming Gringill that is used for special ChildObj setups."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ChimneyEntryObj","IsLeftover":false,"ClassNameSMG1":"ChimneyEntryObj","InternalName":"ChimneyEntryObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Chimney Warp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that, when touched, will warp the player to a defined destination point."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ChoConveyorChocoA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- White Chocolate Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wall of white chocolate used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ChoConveyorMoveChocoA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Moving Chocolate Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wall of chocolate used on a conveyor belt in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChoConveyorPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Wall Bounce Dessert Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first set of cake planets used in the section where the player has to bounce off the walls with the Spring power-up in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"ChoConveyorPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Blue Conveyor Belt","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The blue conveyor belt planet used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChoConveyorPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Citrus Cake Slice","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The plate with a slice of a citrus cake in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ChoConveyorPlanetD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Rotating Citrus Cake","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotating citrus cake planet in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ChooChooTrain","IsLeftover":false,"ClassNameSMG1":"ChooChooTrain","InternalName":"ChooChooTrain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Train","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving toy train located in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ChooChooTrainStationPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Train Station","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The train station planet from Toy Time Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Chorobon","IsLeftover":false,"ClassNameSMG1":"Chorobon","InternalName":"Chorobon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fuzzy","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A black spiky enemy that appears in both Honeybloom Galaxy and Flipsville Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"CircleCoinGroup","IsLeftover":false,"ClassNameSMG1":"CircleCoinGroup","InternalName":"CircleCoinGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that spawns several Coins in a circle."},{"Progress":2,"Category":"item","ClassNameSMG2":"CircleCoinGroup","IsLeftover":false,"ClassNameSMG1":"CircleCoinGroup","InternalName":"CirclePurpleCoinGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Coin Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that spawns several Purple Coins in a circle."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SmallStone","IsLeftover":false,"ClassNameSMG1":"SmallStone","InternalName":"CircleShell","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Seashells Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A circle of seashells that spawns Star Bits when the player shakes the Wii Remote nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SmallStone","IsLeftover":true,"ClassNameSMG1":"SmallStone","InternalName":"CircleStrawberry","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Strawberries Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A circle of strawberries that spawns Star Bits when the player shakes the Wii Remote nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipAppearBattleShip","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Fearsome Fleet -- Moving Airship","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The airship that appears from the portals in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBottomBox","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Base Centered]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is the center of the lower base."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBottomCone","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cone-Shaped Matter Splatter Hole [Bottom Centered]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cone-shaped Matter Splatter hole. The actual volume that is used for rendering is spherical, hence it does not work properly. The origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBoxBottom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Base Centered]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is the center of the lower base."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBoxBottomHighModel","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Base Centered, \"HighModel\"]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is the center of the lower base."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBoxCenter","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Volume Centered]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is in the center of the box."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaBoxCenterHighModel","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Volume Centered, \"HighModel\"]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is in the center of the box."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaCenterBox","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Box-Shaped Matter Splatter Hole [Volume Centered]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A box-shaped Matter Splatter hole. The origin is in the center of the box."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaCylinder","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cylindrical Matter Splatter Hole","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cylindrical Matter Splatter hole."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipAreaDropLaser","IsLeftover":false,"ClassNameSMG1":"ClipAreaDropLaser","InternalName":"ClipAreaDropLaser","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter Hole Laser","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green laser that creates a trail of Matter Splatter holes."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaSphere","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spherical Matter Splatter Hole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spherical Matter Splatter hole."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"ClipArea","IsLeftover":false,"ClassNameSMG1":"ClipArea","InternalName":"ClipAreaTopCone","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cone-Shaped Matter Splatter Hole [Top Centered]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cone-shaped Matter Splatter hole. The actual volume that is used for rendering is spherical, hence it does not work properly. The origin is the top."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Red Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red-colored platform used in the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutLiftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Green Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green-colored platform used in the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutLiftC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Purple Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple-colored platform used in the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Green Vertical Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Red Diagonal Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Green Horizontal Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Red Horizontal Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ClipCutRoadE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Moving Comet Medal Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green moving platform used in the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ClipCutRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Moving Stone Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The stationary house platforms used on the second planet of the first mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ClipDrawArea","IsLeftover":false,"ClassNameSMG1":"ClipDrawArea","InternalName":"ClipDrawArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Matter Splatter Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that controls Matter Splatter effects."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"ClipFieldFillDraw","IsLeftover":false,"ClassNameSMG1":"ClipFieldFillDraw","InternalName":"ClipFieldFillDraw","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fill Bright Matter Splatter Surface Controller [Broken]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A broken controller that would have rendered Matter Splatter surfaces with a bright glowing overlay. Does not work because its rendering is not enabled."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"ClipFieldMapParts","IsLeftover":false,"ClassNameSMG1":"ClipFieldMapParts","InternalName":"ClipFieldMapParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Matter Splatter Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Matter Splatter object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. Parts of it become visible when they are inside a ClipArea. The collision will not be clipped, though."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ClipFieldSwitch","IsLeftover":false,"ClassNameSMG1":"ClipFieldSwitch","InternalName":"ClipFieldSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter Switch Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller that toggles switches if the player is inside or outside a ClipArea."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"ClockworkHandle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Turn-Key","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative turn-key used in Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudAcrossValleyCliffPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Wall Jump Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the tall wood walls; used in Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudAcrossValleyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudClimbMountainPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Large Tree & Mountains Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CloudSea","IsLeftover":false,"ClassNameSMG1":"CloudSea","InternalName":"CloudSeaA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Swamp Bowl Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large toxic swamp planet used for the secret Star mission of Cloudy Court Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"CloudSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Cloud Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A cloudy sky model used in several galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CloudSliderObstacle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Wooden Obstacle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A box-shaped wood obstacle used in Cloudy Court Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CloudStep","IsLeftover":false,"ClassNameSMG1":"CloudStep","InternalName":"CloudStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small cloud platform that can be stood on with the Bee or Cloud power-ups."},{"Progress":2,"Category":"background","ClassNameSMG2":"AfterMapObjDrawAir","IsLeftover":false,"ClassNameSMG1":"AfterMapObjDrawAir","InternalName":"CloudTunnel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Tunnel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cloud tunnel used during the fly-in sequence of some galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudValleyTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Cloud Tower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cloud tower planet used for the secret Star mission of Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CloudWind2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- 2D Castle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The 2D planet used at the end of Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"CloudWindmill","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Decorative Windmill","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative windmill from Cloudy Court Galaxy and Grandmaster Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"CocoNut","IsLeftover":false,"ClassNameSMG1":"CocoNut","InternalName":"CocoNut","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coconut","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green coconut. Changes to a watermelon when the player has 9999 Star Bits."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CoconutTree","IsLeftover":false,"ClassNameSMG1":"CoconutTree","InternalName":"CoconutTree","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Palm Tree","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative palm tree that can be seen in Loopdeeloop Galaxy, Loopdeeswoop Galaxy and Drip Drop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CoconutTreeLeafGroup","IsLeftover":false,"ClassNameSMG1":"CoconutTreeLeafGroup","InternalName":"CoconutTreeLeaf","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Palm Tree Leaves","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A set of animated palm tree leaves that the player can stand on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CocoonStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sling Pod -- Starting Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone platform used at the start of Sling Pod Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CocoonStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sling Pod -- Sling Pod Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone platform on which Sling Pods are placed, used in Sling Pod Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"CocoSambo","IsLeftover":false,"ClassNameSMG1":"CocoSambo","InternalName":"CocoSambo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Pokey","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow cactus enemy with spikes on its body that appears in Good Egg Galaxy and Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CocoTwinA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Palm Tree Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first tropical planet with a palm tree located in Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CocoTwinB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Pokey Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tropical planet with coconuts that is used in Good Egg Galaxy and Dusty Dune Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"Coin","IsLeftover":false,"ClassNameSMG1":"Coin","InternalName":"Coin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable yellow Coin."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CoinAppearSpot","IsLeftover":false,"ClassNameSMG1":"CoinAppearSpot","InternalName":"CoinAppearSpot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Spawn Point","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that spawns several Coins when activated."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":false,"ClassNameSMG1":"ItemBlock","InternalName":"CoinBlock2D","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin ? Block [2D]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ? Block used in SMG2's intro level. It drops exactly one Coin when hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CoinBox","IsLeftover":false,"ClassNameSMG1":"CoinBox","InternalName":"CoinBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Coin Spot","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible spot that will spawn a Coin when using a Spin Attack nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureSpot","IsLeftover":true,"ClassNameSMG1":"TreasureSpot","InternalName":"CoinFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Flower","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative flower that spawns one Coin when hit by a Star Bit."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CoinInsidePearPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Pear Planet Interior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior of the pear planet used in the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchSyncBrk","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchSyncBrk","InternalName":"CoinInsidePearPlanetCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Pear Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The exterior of the pear planet used in the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"CoinLinkGroup","IsLeftover":false,"ClassNameSMG1":"CoinLinkGroup","InternalName":"CoinLinkGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin 1-Up Bonus Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Rewards the player a 1-Up when all grouped Coins have been collected."},{"Progress":2,"Category":"item","ClassNameSMG2":"CoinReplica","IsLeftover":false,"ClassNameSMG1":"CoinReplica","InternalName":"CoinReplica","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deactivated Coin","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Coin that can only be collected if a specific switch is activated."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CoinRoomBrickBrownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Bonus Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A generic bonus room with several brick layers; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CoinRoomBrickFlatBrownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flat Bonus Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The bonus room used in several galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CoinRoomWoodFlatBrownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wooden Bonus Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden bonus room used in Rightside Down Galaxy and Upside Dizzy Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"CoinSpot","IsLeftover":false,"ClassNameSMG1":"CoinSpot","InternalName":"CoinSpot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"CoinSpot\" [Broken]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A broken object that would have made a single Coin appear when using the Spin Attack nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CollapsePlane","IsLeftover":false,"ClassNameSMG1":"CollapsePlane","InternalName":"CollapsePlane","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shrinking Tile","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green tile that slowly disappears once the player touches it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CollectTico","IsLeftover":false,"ClassNameSMG1":"CollectTico","InternalName":"CollectTico","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Silver Star Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller that keeps track of Silver Stars the player has collected. See StrayTico for individual Silver Stars."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CollisionArea","IsLeftover":false,"ClassNameSMG1":"CollisionArea","InternalName":"CollisionArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Collision Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":3,"File":"Map","Notes":"An area that contains an invisible collision box. It can be passed through with the Boo power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CollisionBlocker","IsLeftover":false,"ClassNameSMG1":"CollisionBlocker","InternalName":"CollisionBlocker","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Collision Blocker","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible force that pushes the player away from it. Usually used in tight corners and sections that may lead to collision glitches."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ColorPencil","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Colored Pencil","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A colored pencil used in Toy Time Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CometFireDanceArea","IsLeftover":false,"ClassNameSMG1":"CometFireDanceArea","InternalName":"CometFireDanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Force Straight Line Running Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, forces the player to run in a straight line."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CometHopperArea","IsLeftover":false,"ClassNameSMG1":"CometHopperArea","InternalName":"CometHopperArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Force Spring Power-Up Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, forces the player to use the Spring power-up."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CometNoSpinArea","IsLeftover":false,"ClassNameSMG1":"CometNoSpinArea","InternalName":"CometNoSpinArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Force No Spinning Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, disables the Spin Attack."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CometRainbowArea","IsLeftover":false,"ClassNameSMG1":"CometRainbowArea","InternalName":"CometRainbowArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Force Rainbow Power-Up Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, forces the player to wear the Rainbow Star power-up."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"CompleteEndingDemoObj","IsLeftover":false,"ClassNameSMG1":"CompleteEndingDemoObj","InternalName":"CompleteEndingDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Library Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects for the last cutscene in the Library Room."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"ConcreteBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Gizmo -- Concrete Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large destroyable concrete block used in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ConstructionLight","IsLeftover":false,"ClassNameSMG1":"ConstructionLight","InternalName":"ConstructionLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Construction Light","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable construction light; used in Spin-Dig Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"CountFlower","IsLeftover":false,"ClassNameSMG1":"CountFlower","InternalName":"CountFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flower Counter Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that activates a switch once all of its flowers have appeared."},{"Progress":2,"Category":"controller","ClassNameSMG2":"CountFlower","IsLeftover":false,"ClassNameSMG1":"CountFlower","InternalName":"CountFlowerPowerStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flower Counter Power Star Spawner","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that activates a switch and spawns a Power Star once all of its flowers have appeared."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Creeper","IsLeftover":false,"ClassNameSMG1":"Creeper","InternalName":"Creeper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swingable Flower","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A long swingable flower used in many galaxies, including Honeyhive Galaxy and Honeybloom Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CrescentSeesawPlanet","IsLeftover":false,"ClassNameSMG1":"CrescentSeesawPlanet","InternalName":"CrescentSeesawPlanet","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Rotatable Crescent Moon","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rotatable crescent moon used in Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CrossRingOpaquePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Opaque Flipswitch Chain","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The opaque part of the Flipswitch chain planet located in the Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CrossRingTransparentPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Transparent Flipswitch Chain","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The transparent part of the Flipswitch chain planet located in the Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCageL","IsLeftover":false,"ClassNameSMG1":"CrystalCageL","InternalName":"CrystalCageL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Destroyable Crystal","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large destroyable crystal that requires two spins to destroy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCage","IsLeftover":false,"ClassNameSMG1":"CrystalCage","InternalName":"CrystalCageM","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Medium Destroyable Crystal","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A medium-sized destroyable crystal."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCageMoving","IsLeftover":false,"ClassNameSMG1":"CrystalCageMoving","InternalName":"CrystalCageMoving","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Trapped Luma Crystal","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large moving crystal from Battlerock Galaxy that has Luma trapped inside it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCageOpa","IsLeftover":false,"ClassNameSMG1":"CrystalCageOpa","InternalName":"CrystalCageOpa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Opaque Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small destroyable crystal that is not transparent."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCageOpa","IsLeftover":false,"ClassNameSMG1":"CrystalCageOpa","InternalName":"CrystalCageOpaLL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Opaque Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large destroyable crystal that is not transparent."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalCage","IsLeftover":false,"ClassNameSMG1":"CrystalCage","InternalName":"CrystalCageS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Destroyable Crystal","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small destroyable crystal."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CrystalSwitch","IsLeftover":false,"ClassNameSMG1":"CrystalSwitch","InternalName":"CrystalSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Crystal Switch","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Zelda-like crystal that can activate a switch when touched."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CubeBubbleExHomeStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Blast -- Launch Star Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The star-shaped platform that serves as the starting planet in Bubble Blast Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CubeBubbleExPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Blast -- Metal Sphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A multi-colored stationary metal sphere that serves as an obstacle in Bubble Blast Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CubeBubbleExRotateWallL","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bubble Blast -- Green Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green rotating metal platform that serves as an obstacle in the Bubble Blast Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CubeBubbleExRotateWallS","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"CubeBubbleExRotateWallS\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished rotating wall, like the green metal one used in Bubble Blast Galaxy. It has a checkerboard texture."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"CubeBubbleExStartStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Blast -- Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green metal platform that serves as the start of each section in Bubble Blast Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CubeCameraBowl","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area [Bowl]","IsUnused":false,"AreaShape":"Bowl","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CubeCameraBox","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CubeCameraCylinder","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CubeCameraArea","IsLeftover":false,"ClassNameSMG1":"CubeCameraArea","InternalName":"CubeCameraSphere","ListSMG1":"CameraCubeInfo","ListSMG2":"CameraCubeInfo","Name":"Camera Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that causes the camera to change when the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"CumulativeTimerSwitchArea","IsLeftover":false,"ClassNameSMG1":"CumulativeTimerSwitchArea","InternalName":"CumulativeTimerSwitchArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Timer Switch Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Activates a switch after a defined number of frames have passed while the player stays inside this area."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"CutBushGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Bushes Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A set of tall bushes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CylinderInsidePlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Cylindrical Bonus Room","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tall cylindrical bonus room from Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CylinderLiftMovePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Rotating Trains Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cylindrical-shaped planet used in the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"CylinderPushDiskPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Disk Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The disk-shaped planet used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"CylinderRotateLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sky Station -- Rotating Train Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the cylinder planet of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CymbalsStep","IsLeftover":false,"ClassNameSMG1":"CymbalsStep","InternalName":"CymbalsStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cloudy Court -- Cymbals Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cymbals used in Cloudy Court Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"DanceFlower","IsLeftover":false,"ClassNameSMG1":"DanceFlower","InternalName":"DanceFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Twirlip","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flower-like enemy whose movement is defined by paths."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DandelionHillPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Major Burrows Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where Major Burrows is fought; used in both Gusty Garden Galaxy and Boss Blitz Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObjPush","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjPush","InternalName":"DangerSignBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Danger Sign","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A signboard with a skull and red cross, indicating danger."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Invisible Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first invisible planet used at the start of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Invisible Wall-Jumping Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second planet with the Magikoopas used in the Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Invisible Spring Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The invisible planet with the Spring mushroom used in Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter --Invisible Corridor Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The invisible planet used at the end of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DarkHopperPlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Solid Starting Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid platforms used at the start of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DarkHopperPlanetPartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Solid Spring Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid platforms used in the Spring mushroom section of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DarkHopperPlanetPartsD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter -- Solid Corridor Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid platforms used at the end of Matter Splatter Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarkHopperRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Matter Splatter -- Swinging Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A swinging platform used in Matter Splatter Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DarkMatterArea","IsLeftover":false,"ClassNameSMG1":"DarkMatterArea","InternalName":"DarkMatterArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Dark Matter Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area containing Dark Matter."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DarkMatterArea","IsLeftover":false,"ClassNameSMG1":"DarkMatterArea","InternalName":"DarkMatterCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Dark Matter Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area containing Dark Matter. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DarkMatterArea","IsLeftover":false,"ClassNameSMG1":"DarkMatterArea","InternalName":"DarkMatterCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Dark Matter Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area containing Dark Matter."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"DarknessRoomAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Void Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green void atmosphere used in Ghostly Galaxy and Matter Splatter Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DarknessRoomDoor","IsLeftover":false,"ClassNameSMG1":"DarknessRoomDoor","InternalName":"DarknessRoomDoorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mansion Door","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A mansion door that can be unlocked and opened."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"DarknessRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Matter Splatter Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used for the secret Star mission of Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DarknessRoomPlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Solid Matter Splatter Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid platforms of the Matter Splatter mansion from Ghostly Galaxy's secret Star."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"DarkSpaceStormSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Space Storm Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DashChargeArea","IsLeftover":false,"ClassNameSMG1":"DashChargeArea","InternalName":"DashChargeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Fast Running Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, turns the player yellow and causes them to run faster."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DashChargeArea","IsLeftover":false,"ClassNameSMG1":"DashChargeArea","InternalName":"DashChargeCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Fast Running Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that, when entered, turns the player yellow and causes them to run faster."},{"Progress":2,"Category":"item","ClassNameSMG2":"DashFruit","IsLeftover":false,"ClassNameSMG1":"DashFruit","InternalName":"DashFruit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dash Pepper","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The red pepper that Yoshi can eat to obtain the Dash power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DashRing","IsLeftover":false,"ClassNameSMG1":"DashRing","InternalName":"DashRing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boost Ring","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ring that boosts the speed of the player when passed through."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DashRingWallLeftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slimy Spring -- Left Moving Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving wall used in the Underwater Boo section of Slimy Spring Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DashRingWallRightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slimy Spring -- Right Moving Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving wall used in the Underwater Boo section of Slimy Spring Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiBridgeSlopeCometPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiBridgeSlopePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DashYoshiMoveClimbCometPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Destroyed Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiMoveClimbCometPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Wide Wall Climb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DashYoshiMoveClimbPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Destroyed Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiMoveClimbPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Wide Wall Climb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DashYoshiObstaclePole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Pole","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pole obstacle used in Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CollapseRailMoveObj","IsLeftover":false,"ClassNameSMG1":"CollapseRailMoveObj","InternalName":"DashYoshiTimerBridgeCometPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Destroyed Small Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The falling small stone platforms used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CollapseRailMoveObj","IsLeftover":false,"ClassNameSMG1":"CollapseRailMoveObj","InternalName":"DashYoshiTimerBridgeCometPartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Destroyed Large Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The falling large stone platforms used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiTimerBridgeCometPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Stone Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The third planet used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CollapseRailMoveObj","IsLeftover":false,"ClassNameSMG1":"CollapseRailMoveObj","InternalName":"DashYoshiTimerBridgePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Small Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The falling small stone platforms used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"CollapseRailMoveObj","IsLeftover":false,"ClassNameSMG1":"CollapseRailMoveObj","InternalName":"DashYoshiTimerBridgePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Hightail Falls -- Large Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The falling large stone platforms used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiTimerBridgePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Stone Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The third planet used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiWallClimbCometPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Destroyed Tall Wall Climb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the Comet mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DashYoshiWallClimbPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Tall Wall Climb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the first mission of Hightail Falls Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DeadLeaves","IsLeftover":false,"ClassNameSMG1":"DeadLeaves","InternalName":"DeadLeaves","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Autumn Leaves","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pile of brown leaves that spawn an item when using the Spin Attack on it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DeathArea","IsLeftover":false,"ClassNameSMG1":"DeathArea","InternalName":"DeathArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Death Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that kills the player and several other objects when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DeathArea","IsLeftover":false,"ClassNameSMG1":"DeathArea","InternalName":"DeathCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Death Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that kills the player and several other objects when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DeathArea","IsLeftover":false,"ClassNameSMG1":"DeathArea","InternalName":"DeathCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Death Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that kills the player and several other objects when entered."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DeathPromenade2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo's Boneyard -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main maze planet from Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"DeathPromenadeMovePartsSpuareA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo's Boneyard -- Moving Rectangular Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving rectangular stone block used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"DeathPromenadeRotateCircleL","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo's Boneyard -- Large Rotating Bone","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating bone used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"DeathPromenadeRotateCircleS","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo's Boneyard -- Small Rotating Bone","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating bone used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"DeathSandEnvironmentPyramid","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Background Pyramids","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of pyramids used in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"DeathSandEnvironmentRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Background Rocks","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of rocks used in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"DeathSandEnvironmentSapotenA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Background Cacti A","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of cacti used in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"DeathSandEnvironmentSapotenB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Background Cacti B","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of cacti used in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DeathSandLandPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Starting Planet with Extension","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of rock platforms used at the start of the first mission of Dusty Dune Galaxy. This consists of additional platforms for the Galactic Tornadoes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DeathSandLandPartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of rock platforms used at the start of the second mission of Dusty Dune Galaxy. This consists of only two platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DeathSandLandPlatformStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Launch Star Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small platform where a Launch Star is located in the first mission of Dusty Dune Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DeathArea","IsLeftover":false,"ClassNameSMG1":"DeathArea","InternalName":"DeathSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Death Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that kills the player and several other objects when entered."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DecorationBigCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Background Cloud","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cloud used in the background of Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DemoAstroPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory for Cutscene","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A model of the Comet Observatory that appears during the ending cutscene. This standalone version of the object is unused."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"DemoEndingNormalSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle Credits Sky Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used during the end credits at Peach's Castle."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"DemoExecutor","IsLeftover":false,"ClassNameSMG1":"DemoExecutor","InternalName":"DemoGroup","ListSMG1":"DemoObjInfo","ListSMG2":"DemoObjInfo","Name":"Cutscene","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A basic in-stage cutscene."},{"Progress":2,"Category":"npc","ClassNameSMG2":"DemoKoopaJrShip","IsLeftover":false,"ClassNameSMG1":"DemoKoopaJrShip","InternalName":"DemoKoopaJrShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Jr.'s Airship for Cutscene","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of Bowser Jr.'s Airship that appears during his boss intros."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DemoPlayerForbidUpdateArea","IsLeftover":false,"ClassNameSMG1":"DemoPlayerForbidUpdateArea","InternalName":"DemoPlayerForbidUpdateArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Prevent Player Update Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which prevents various player components from updating during a cutscene."},{"Progress":2,"Category":"npc","ClassNameSMG2":"DemoRabbit","IsLeftover":false,"ClassNameSMG1":"DemoRabbit","InternalName":"DemoRabbit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bunny [Gateway Cutscene]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of the Star Bunny NPC that appears at the beginning of Gateway Galaxy before the player has to catch the actual bunnies."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"DemoCastSubGroup","IsLeftover":false,"ClassNameSMG1":"DemoCastSubGroup","InternalName":"DemoSubGroup","ListSMG1":"DemoObjInfo","ListSMG2":"DemoObjInfo","Name":"Cutscene Cast","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object used to connect a cutscene across multiple zones."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"DemoTitleAnim","IsLeftover":false,"ClassNameSMG1":"DemoTitleAnim","InternalName":"DemoTitleAnim","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Title Screen Animation Controller [Unusable]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that controls the animations used on the Title Screen. It is internally used and does nothing when placed in a stage."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DemoTitlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Title Screen Planets","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The decorative planets seen on the title screen. They have no collision. This standalone version of the object is unused."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DepthOfFieldArea","IsLeftover":false,"ClassNameSMG1":"DepthOfFieldArea","InternalName":"DepthOfFieldArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Depth of Field Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that changes the screen depth if the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DepthOfFieldArea","IsLeftover":false,"ClassNameSMG1":"DepthOfFieldArea","InternalName":"DepthOfFieldCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Depth of Field Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that changes the screen depth if the player enters it. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DepthOfFieldArea","IsLeftover":false,"ClassNameSMG1":"DepthOfFieldArea","InternalName":"DepthOfFieldCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Depth of Field Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that changes the screen depth if the player enters it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DepthOfFieldArea","IsLeftover":false,"ClassNameSMG1":"DepthOfFieldArea","InternalName":"DepthOfFieldSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Depth of Field Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that changes the screen depth if the player enters it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DesertLandMoveSwitch","IsLeftover":false,"ClassNameSMG1":"DesertLandMoveSwitch","InternalName":"DesertLandDownSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Down-Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue Ground Pound switch that has an arrow pointing downwards."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DesertLandMoveSwitch","IsLeftover":false,"ClassNameSMG1":"DesertLandMoveSwitch","InternalName":"DesertLandUpSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Up-Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red Ground Pound switch that has an arrow pointing upwards."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"DesertMovingLand","IsLeftover":false,"ClassNameSMG1":"DesertMovingLand","InternalName":"DesertMovingLand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Large Moving Sand Disk","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large sand disk from Dusty Dune Galaxy that can move."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"DesertMovingLand","IsLeftover":false,"ClassNameSMG1":"DesertMovingLand","InternalName":"DesertMovingLandSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Small Moving Sand Disk","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small sand disk from Dusty Dune Galaxy that can move."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"DesertSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The clear blue sky model used in Dusty Dune Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"DharmaSambo","IsLeftover":false,"ClassNameSMG1":"DharmaSambo","InternalName":"DharmaSambo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Pokey","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red cactus enemy with several segments that is used in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DigMineBigStrongBlockStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin Dig -- Medium Used-Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Medium sized Used-Block used in several galaxies (Flip-Swap Galaxy, Spin-Dig Galaxy, etc.)."},{"Progress":2,"Category":"background","ClassNameSMG2":"AirFar100m","IsLeftover":false,"ClassNameSMG1":"AirFar100m","InternalName":"DimensionAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Void Atmosphere","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The purple void atmosphere used in the background of several bonus areas."},{"Progress":2,"Category":"boss","ClassNameSMG2":"DinoPackunVs1","IsLeftover":false,"ClassNameSMG1":"DinoPackunVs1","InternalName":"DinoPackun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dino Piranha [SMG1]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The boss fought at the end of the first mission of Good Egg Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"DinoPackunBaby","IsLeftover":false,"ClassNameSMG1":"DinoPackunBaby","InternalName":"DinoPackunBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peewee Piranha","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DinoPackunBabyBattlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Peewee Piranha Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Peewee Piranha is fought at the end of the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"DinoPackunBabyBattlePlanetAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Egg Shell Shards","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of egg shell shards used around Peewee Piranha's planet in Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DinoPackunBattleLv2Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Fiery Dino Piranha Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where Fiery Dino Piranha is fought in the Melty Molten and Boss Blitz Galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DinoPackunBattlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Dino Piranha Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where Dino Piranha is fought in the Good Egg and Boss Blitz Galaxies."},{"Progress":2,"Category":"boss","ClassNameSMG2":"DinoPackunVs1","IsLeftover":false,"ClassNameSMG1":"DinoPackunVs1","InternalName":"DinoPackunVs1","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dino Piranha [SMG2]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The SMG2 version of Dino Piranha fought at the Boss Blitz Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"DinoPackunVs2","IsLeftover":false,"ClassNameSMG1":"DinoPackunVs2","InternalName":"DinoPackunVs2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Dino Piranha","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The boss fought in Melty Molten Galaxy and in Boss Blitz Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DiskFlowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- House Disk Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An early version of Good Egg Galaxy's starting planet that can be seen in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DiskGardenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used at the start of Good Egg Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Dodoryu","IsLeftover":false,"ClassNameSMG1":"Dodoryu","InternalName":"Dodoryu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Major Burrows","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The boss fought at the end of the second mission of Gusty Garden Galaxy and in the Boss Blitz Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DodoryuClosedArea","IsLeftover":false,"ClassNameSMG1":"DodoryuClosedArea","InternalName":"DodoryuClosedArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Block Major Burrows Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that blocks Major Burrows from entering it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DodoryuClosedArea","IsLeftover":false,"ClassNameSMG1":"DodoryuClosedArea","InternalName":"DodoryuClosedCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Block Major Burrows Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that blocks Major Burrows from entering it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DorayakiFortressPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Chomp Saucer Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large grass-covered planet with various stone obstacles that is located in Good Egg Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Dossun","IsLeftover":false,"ClassNameSMG1":"Dossun","InternalName":"Dossun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Thwomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large stone block that falls periodically, trying to land on Mario."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Dossun","IsLeftover":false,"ClassNameSMG1":"Dossun","InternalName":"DossunBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Massive Thwomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A massive Thwomp used in Supermassive Galaxy that falls periodically."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"DotPatternSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Twisty Trials Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Twisty Trials Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DoughnutPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Donut Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large donut-shaped planet that is covered in spiny vines. It is located in the Gusty Garden Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"DragonHeadFlower","IsLeftover":false,"ClassNameSMG1":"DragonHeadFlower","InternalName":"DragonHeadFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dragon Head Flower","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An immobile plant that inhales and launches the player if they are riding a Star Ball."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"DrainPipeBubbleA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Splashing Water Bubbles Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that consists of splashing water bubbles."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"DrainPipeBubbleB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Raising Water Bubbles Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that consists of raising water bubbles."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Dreamer","IsLeftover":false,"ClassNameSMG1":"Dreamer","InternalName":"Dreamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tip Network","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An digital billboard that shows the player how to perform basic actions."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DreamerDeadCountArea","IsLeftover":false,"ClassNameSMG1":"DreamerDeadCountArea","InternalName":"DreamerDeadCountArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Cosmic Spirit Death Counter Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that counts the number of deaths until the Cosmic Spirit appears."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"DriftWood","IsLeftover":false,"ClassNameSMG1":"DriftWood","InternalName":"DriftWood","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Icy Obstacle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An iicy obstacle that can destroy the ice platforms created by the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"Drill2DReflectMazeRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- 2D Maze Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior of the cylindrical-shaped planet used in the second mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"Drill2DTimingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- 2D Amp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with Amps used in the second mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"DrillBullet","IsLeftover":false,"ClassNameSMG1":"DrillBullet","InternalName":"DrillBullet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Digga","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The yellow drill bullet enemy used in Spin-Dig Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"DrillHoleHiddenArea","IsLeftover":false,"ClassNameSMG1":"DrillHoleHiddenArea","InternalName":"DrillHoleHiddenArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hide Drill Holes Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that prevents Spin Drill holes from appearing."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DrillWaterSpringPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Drill Water Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the second mission of Cosmic Cove Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1500F400","IsLeftover":false,"ClassNameSMG1":"EffectObjR1500F400","InternalName":"DrillWaterSpringPlanetFountain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Water Jet Effect","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The fountain effect used on the drill water planet in Cosmic Cove Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"DropOfWaterCore","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Small Water Planet Center","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The center of the small water planets used in the background of Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DropOfWaterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Big Water Planet Center","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The center of the big water planets used in the background of Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapAnimLow","IsLeftover":false,"ClassNameSMG1":"PlanetMapAnimLow","InternalName":"DrumActionPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Spiky Piranha Plant Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the second mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DrumBegomanHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Long Topman Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The tower planet used in the second mission of Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"DrumSeparateRocketPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Long House Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long curved planet used in the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"DrumTrampoline","IsLeftover":false,"ClassNameSMG1":"DrumTrampoline","InternalName":"DrumTrampoline","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Drum Trampoline","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large drum that acts as a trampoline; used in Cloudy Court Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clouds Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of clouds used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustCrystal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Crystals Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of crystals used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flowers Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of flowers used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustIceCrystal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ice Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of ice crystals used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustKoopaBrick","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Castle Blocks Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of castle blocks used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustLava","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Particles Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of lava particles used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"DustMetal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Metal Debris","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of metal particles used as space debris."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"EarthenPipe","IsLeftover":false,"ClassNameSMG1":"EarthenPipe","InternalName":"EarthenPipe","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Warp Pipe","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The iconic pipe used to warp the player from one place to another."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"EarthenPipe","IsLeftover":true,"ClassNameSMG1":"EarthenPipe","InternalName":"EarthenPipeInWater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Warp Pipe","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Warp Pipe with a vortex that sucks in the player if they are nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"EarthenPipePictureBook","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Warp Pipe","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative Warp Pipe that cannot be entered. Used in the game's intro."},{"Progress":2,"Category":"areas","ClassNameSMG2":"EffectArea","IsLeftover":false,"ClassNameSMG1":"EffectArea","InternalName":"EffectArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Flower Petals Effect Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that changes the dust cloud effects into flower petals when the player is running or stomping."},{"Progress":2,"Category":"areas","ClassNameSMG2":"EffectArea","IsLeftover":false,"ClassNameSMG1":"EffectArea","InternalName":"EffectCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Flower Petals Effect Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that changes the dust cloud effects into flower petals when the player is running or stomping."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"EffectObjSample","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Vortex Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused vortex particle effect."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"EffectTeresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spooky Boo Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that depicts several small Boos."},{"Progress":2,"Category":"particle","ClassNameSMG2":"AstroEffectObj","IsLeftover":false,"ClassNameSMG1":"AstroEffectObj","InternalName":"EffectTicoL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Luma Sparkles","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A sparkling effect that is used in the Comet Observatory."},{"Progress":2,"Category":"particle","ClassNameSMG2":"AstroEffectObj","IsLeftover":false,"ClassNameSMG1":"AstroEffectObj","InternalName":"EffectTicoS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Luma Sparkles","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A sparkling effect that is used in the Comet Observatory."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricBall","IsLeftover":false,"ClassNameSMG1":"ElectricBall","InternalName":"ElectricBall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rotating Electric Balls","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of rotating electric balls that are used in Battlerock Galaxy and Dreadnought Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"WaterBazooka","IsLeftover":false,"ClassNameSMG1":"WaterBazooka","InternalName":"ElectricBazooka","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Electric Undergrunt Gunner","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The electricity-shooting Undergrunt Gunner fought at the end of Toy Time Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ElectricBazookaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Undergrunt Gunner Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Undergrunt Gunner's planet used in Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricPressure","IsLeftover":false,"ClassNameSMG1":"ElectricPressure","InternalName":"ElectricPressure","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Electric Ball Shooter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow nozzle that shoots balls of electricity."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricRail","IsLeftover":false,"ClassNameSMG1":"ElectricRail","InternalName":"ElectricRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Electric Fence","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fence made of electricity."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricRailMoving","IsLeftover":false,"ClassNameSMG1":"ElectricRailMoving","InternalName":"ElectricRailMoving","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Moving Electric Fence","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A moving fence made of electricity."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ElectricRail2Point","IsLeftover":false,"ClassNameSMG1":"ElectricRail2Point","InternalName":"ElectricRailTwoPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Back-and-Forth Electric Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A fence made of electricity that moves back and forth between two points."},{"Progress":2,"Category":"areas","ClassNameSMG2":"EnforceJumpArea","IsLeftover":false,"ClassNameSMG1":"EnforceJumpArea","InternalName":"EnforceJumpArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Restrict Moving Collision Jump Force Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"When the player jumps off a moving object inside this area, the rate/speed at which they are pushed into the moving direction will be set to a fixed value."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ExterminateMerameraPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"ExterminateMerameraPlanet\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished planet that consists of three joined lava planets."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationChecker","IsLeftover":false,"ClassNameSMG1":"ExterminationChecker","InternalName":"ExterminationCheckerKuribo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Spawner [Goombas]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that spawns a Power Star if all assigned ChildKuribo objects have been killed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationCheckerWoodBox","IsLeftover":false,"ClassNameSMG1":"ExterminationCheckerWoodBox","InternalName":"ExterminationCheckerWoodBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Destroy Crates Checker","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that handles several WoodBox objects to check if all of them are destroyed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationChecker","IsLeftover":false,"ClassNameSMG1":"ExterminationChecker","InternalName":"ExterminationKuriboKeySwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Key Switch Spawner [Goombas]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that spawns a Key Switch if all assigned ChildKuribo objects have been killed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationChecker","IsLeftover":false,"ClassNameSMG1":"ExterminationChecker","InternalName":"ExterminationMeramera","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Spawner [Li'l Cinders]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that spawns a Power Star if all assigned ChildMeramera objects have been killed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationSwitch","IsLeftover":false,"ClassNameSMG1":"ExterminationSwitch","InternalName":"ExterminationPowerStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Destroy Objects Power Star Spawner","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that spawns a Power Star if all objects are destroyed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationChecker","IsLeftover":false,"ClassNameSMG1":"ExterminationChecker","InternalName":"ExterminationSkeletalFishBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Spawner [Swimming Gringills]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that spawns a Power Star if all assigned ChildSkeletalFishBaby objects have been killed."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ExterminationSwitch","IsLeftover":false,"ClassNameSMG1":"ExterminationSwitch","InternalName":"ExterminationSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Destroy Objects Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that activates a switch if all objects are destroyed."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ExtraWallCheckArea","IsLeftover":false,"ClassNameSMG1":"ExtraWallCheckArea","InternalName":"ExtraWallCheckArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Wall Shadow Cast Area","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An area that when entered creates a blob like shadow to the wall perpendicular to the player. (NOTE: SMG1's AreaShape is BaseOriginCube.)"},{"Progress":2,"Category":"areas","ClassNameSMG2":"ExtraWallCheckArea","IsLeftover":false,"ClassNameSMG1":"ExtraWallCheckArea","InternalName":"ExtraWallCheckCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Wall Shadow Cast Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that when entered creates a blob like shadow to the wall perpendicular to the player."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"EyeBeamer","IsLeftover":false,"ClassNameSMG1":"EyeBeamer","InternalName":"EyeBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Eye Beamer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A platform with a large eye that creates a beam that shocks the player upon contact."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"EyeBeamerCubePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Eye Beamer Cube Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small cube planet that appears on the first star in the Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FallDownBridge","IsLeftover":false,"ClassNameSMG1":"FallDownBridge","InternalName":"FallDownBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Gizmo -- Collapsing Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big collapsing bridge used in Rolling Gizmo Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FallDownBridge","IsLeftover":false,"ClassNameSMG1":"FallDownBridge","InternalName":"FallDownBridgeRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Large Metal Bridge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large metal bridge that can be knocked over with Rock Mario; used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FallDownWall","IsLeftover":false,"ClassNameSMG1":"FallDownWall","InternalName":"FallDownWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Fleet Glide -- Large Metal Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large metal door that closes near the end of Fleet Glide Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj10x10x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj10x10x10SyncClipping","InternalName":"FallGreenLeaf","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Falling Leaves","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that consists of green falling leaves."},{"Progress":2,"Category":"particle","ClassNameSMG2":"FallingSmallRock","IsLeftover":false,"ClassNameSMG1":"FallingSmallRock","InternalName":"FallingSmallRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Rock Dust Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A falling rock dust particle effect."},{"Progress":2,"Category":"controller","ClassNameSMG2":"FallOutFieldDraw","IsLeftover":false,"ClassNameSMG1":"FallOutFieldDraw","InternalName":"FallOutFieldDraw","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Matter Splatter Graphics Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Sets up and controls the visual Matter Splatter effect that causes parts of an object to not appear on screen."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj10x10x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj10x10x10SyncClipping","InternalName":"FallRedLeaf","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Brown Falling Leaves","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that consists of brown falling leaves."},{"Progress":2,"Category":"areas","ClassNameSMG2":"FallsArea","IsLeftover":false,"ClassNameSMG1":"FallsArea","InternalName":"FallsArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Waterfall Effect Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that makes waterfall splash effects appear around the player."},{"Progress":2,"Category":"areas","ClassNameSMG2":"FallsArea","IsLeftover":false,"ClassNameSMG1":"FallsArea","InternalName":"FallsCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Waterfall Effect Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"An area that makes waterfall splash effects appear around the player. The cube's origin is the base's center."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"FamicomMarioSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipswitch Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Super Mario Bros. sky model used in Flipswitch Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"FileSelector","IsLeftover":false,"ClassNameSMG1":"FileSelector","InternalName":"FileSelector","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"File Select Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The title screen and file select controller."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapAir","IsLeftover":false,"ClassNameSMG1":"ProjectionMapAir","InternalName":"FineAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Daytime Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The cloudy atmosphere used in Deep Dark Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"FineAndStormSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Throwback Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Throwback Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"FireBallBeamKameck","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Magikoopa","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Magikoopa that casts fire balls."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FireBar","IsLeftover":false,"ClassNameSMG1":"FireBar","InternalName":"FireBar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Bar","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Used Block that connects sticks made up of several Fire Balls."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PartsModel","IsLeftover":false,"ClassNameSMG1":"PartsModel","InternalName":"FireBarCoverA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Fire Bar Barrel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large barrel that is used to hide the Used Block of a Fire Bar. Used in Bowser's Lava Lair."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PartsModel","IsLeftover":false,"ClassNameSMG1":"PartsModel","InternalName":"FireBarCoverMiniA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Fire Bar Barrel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small barrel that is used to hide the Used Block of a Fire Bar. Used in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FireBarSpherePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Spherical Lava Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The spherical lava planet used in Bowser Jr.'s Fiery Flotilla."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FireBar","IsLeftover":false,"ClassNameSMG1":"FireBar","InternalName":"FireBarSpherical","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Curved Fire Bar","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of the Fire Bar whose Fire Balls are slightly curved."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"FireBubble","IsLeftover":false,"ClassNameSMG1":"FireBubble","InternalName":"FireBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Podoboo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue Lava Bubble that can only be defeated by shooting a Star Bit at it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FirePressure","IsLeftover":false,"ClassNameSMG1":"FirePressure","InternalName":"FirePressure","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Shooter","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A red nozzle that shoots balls of fire."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FirePressureRadiate","IsLeftover":false,"ClassNameSMG1":"FirePressureRadiate","InternalName":"FirePressureRadiate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flame Shooter","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red nozzle that shoots flames."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FireRing","IsLeftover":false,"ClassNameSMG1":"FireRing","InternalName":"FireRing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Ring","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ring of rotating fire balls."},{"Progress":2,"Category":"particle","ClassNameSMG2":"RandomEffectObj","IsLeftover":false,"ClassNameSMG1":"RandomEffectObj","InternalName":"FireworksA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fireworks Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that shows fireworks in a random interval."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":false,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of red fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":false,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of blue fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":false,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":true,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Striped Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of striped fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":true,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gray Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of long, grey fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FishGroup","IsLeftover":true,"ClassNameSMG1":"FishGroup","InternalName":"FishGroupF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Fish Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of spiky fish."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"Flag","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag used in both Loopdeeloop Galaxy and Sea Slide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlagDiscPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Yellow Disk Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow disk planet with a large pole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"FlagDiscPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Blue Disk Planet Poles","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The set of poles for the blue disk planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"FlagDiscPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"FlagDiscPlanetC\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused orange disk planet that would have been used in Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"FlagDiscPlanetD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gusty Garden -- Blue Disk Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue rotating disk planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"FlagDiscPlanetE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Green Disk Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green disk planet with a large pole."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":false,"ClassNameSMG1":"Flag","InternalName":"FlagKoopaA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Black Bowser Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black flag with Bowser's symbol on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagKoopaB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Bowser Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A yellow flag with Bowser's symbol on it. Used in airship sections."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagKoopaCastle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Bowser Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue flag with Bowser's symbol on it. Used in the background of Bowser's domains."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":false,"ClassNameSMG1":"Flag","InternalName":"FlagPeachCastleA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle Flag A","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag used on Peach's Castle. This one has a star icon on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":false,"ClassNameSMG1":"Flag","InternalName":"FlagPeachCastleB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle Flag B","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag used on Peach's Castle."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":false,"ClassNameSMG1":"Flag","InternalName":"FlagPeachCastleC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle Flag C","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag used on Peach's Castle. Appears to be visually identical with FlagPeachCastleC."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagRaceA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pull Star Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag with a Pull Star icon on it. Used in Boo's Boneyard Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagSurfing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Flag","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag with a penguin face on it. Seen in the background of Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Flag","IsLeftover":true,"ClassNameSMG1":"Flag","InternalName":"FlagTamakoro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball Flag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flag that shows a stylized golf course. Used in Rolling Green Galaxy, Rolling Gizmo Galaxy and Melty Molten Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlameGun","IsLeftover":false,"ClassNameSMG1":"FlameGun","InternalName":"FlameGun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Pig","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished pig statue that shoots invisible fire."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlexibleSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Sand Tide Planet Solids","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The solid parts of the sand tide planetused in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FlexibleSphere","IsLeftover":false,"ClassNameSMG1":"FlexibleSphere","InternalName":"FlexibleSandPlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Sand Tide Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A spherical sand planet that grows and shrinks in size."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"FlexibleSphere","IsLeftover":false,"ClassNameSMG1":"FlexibleSphere","InternalName":"FlexibleSphere","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Scaling Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A shrinking and rising object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlipPanel","IsLeftover":false,"ClassNameSMG1":"FlipPanel","InternalName":"FlipPanel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipswitch Panel","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue panel that changes to yellow if the player steps on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"FlipPanelFrame","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipswitch -- Metal Frame","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal frame that is used to connect Flipswitch panels in Flipswitch Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlipPanelInfernoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Cosmic Clones Flipswitch Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet where Flipswitch panels and Cosmic Clones appear in the second mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlipPanelKillerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Banzai Bills Flipswitch Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet where Flipswitch panels and Banzai Bills appear in the second mission of Sky Station Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlipPanelObserver","IsLeftover":false,"ClassNameSMG1":"FlipPanelObserver","InternalName":"FlipPanelObserver","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipswitch Panel Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller used to check if all Flipswitch Panels have been pressed."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlipPanelPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Flipswitch Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The wooden platforms of the Flipswitch planet used in Good Egg Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlipPanel","IsLeftover":true,"ClassNameSMG1":"FlipPanel","InternalName":"FlipPanelReverse","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway Flipswitch Panel","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A yellow panel that changes to blue if the player steps on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailRotateMoveObj","InternalName":"FlipTurnMoveStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Throwback -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving and rotating wood platform used near the top of Throwback Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FloaterLandPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"FloaterLandPartsA\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished set of models intended to be used in Buoy Base Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"FloaterLandPartsFrame","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"FloaterLandPartsFrame\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished version of the metal frame used in Buoy Base Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FloaterLandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Buoy Base -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large fortress that makes the actual main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"FloaterOtakingFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Lava Reactor -- Hexagonal Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A hexagonal lava floater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FloaterOtakingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Reactor -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FlowerBlossomRellayPlanet","IsLeftover":false,"ClassNameSMG1":"FlowerBlossomRellayPlanet","InternalName":"FlowerBlossomRellayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Flower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The flower planet used for the secret Star mission of Supermassive Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"FlowerBlueGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Flower Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of decorative blue flowers."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"FlowerGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Flower Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of decorative yellow flowers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerHighlandPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet of Honeybloom Galaxy where the player can find a hidden Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerHighlandPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom -- Buzz Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet of Honeybloom Galaxy where several Buzz can be found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerHighlandPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom -- Fuzzy Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the Fuzzies from Honeybloom Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerHighlandPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeybloom -- Bee Eater Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long planet with the Bee Eater plants used at the end of Honeybloom Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FlowerMimic","IsLeftover":false,"ClassNameSMG1":"FlowerMimic","InternalName":"FlowerMimic","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flower Trap","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large flower that tries to eat the player if they step onto it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Flower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The round planet with two towers that appears in Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FlowerRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Fountain Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used in Honeyhive Galaxy that has many floating flower platforms."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Fluff","IsLeftover":false,"ClassNameSMG1":"Fluff","InternalName":"Fluff","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluff Flower","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large Fluff Flower used to glide through wind streams."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FluffWind","IsLeftover":false,"ClassNameSMG1":"FluffWind","InternalName":"FluffWind","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluff Flower Wind","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that creates a wind stream used to push the Fluff Flowers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FollowerDrillDiskPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Dirt Towers Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The disk planet with two towers used in the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"FollowerDrillDiskPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Ring Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ring planet used in the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FollowerDrillInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Silver Star Planet Interior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The interior section of the planet used at the end of the second mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchSyncBrk","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchSyncBrk","InternalName":"FollowerDrillInsidePlanetCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Silver Star Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large metal cover used on the exterior of the Silver Star planet in Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FollowerDrillPearPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Spin-Dig Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Foomin","IsLeftover":false,"ClassNameSMG1":"Foomin","InternalName":"Foomin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gray flipping tile used in Bowser's Lava Lair and Grandmaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FoominLavaCrossPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Flomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Flomps and Toad Brigade appear in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"FoominLavaCrossPlanetProminence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Flomp Planet Rotating Fire Balls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of three decorative fire balls used in the background of Bowser's Lava Lair."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidJumpArea","IsLeftover":false,"ClassNameSMG1":"ForbidJumpArea","InternalName":"ForbidJumpCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Shell Jumps Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that prevents \"dolphin\" jumps while riding a Koopa Shell. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidSupportTicoArea","IsLeftover":false,"ClassNameSMG1":"ForbidSupportTicoArea","InternalName":"ForbidSupportTicoArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Co-Star Pointer Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area where the function of the Co-Star pointer are disabled."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidTriangleJumpArea","IsLeftover":false,"ClassNameSMG1":"ForbidTriangleJumpArea","InternalName":"ForbidTriangleJumpArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Prevent Angled Wall Jump Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that prevents angled Wall Jumps inside of it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidTriangleJumpArea","IsLeftover":false,"ClassNameSMG1":"ForbidTriangleJumpArea","InternalName":"ForbidTriangleJumpCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Prevent Angled Wall Jump Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that prevents angled Wall Jumps inside of it. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForbidWaterSearchArea","IsLeftover":false,"ClassNameSMG1":"ForbidWaterSearchArea","InternalName":"ForbidWaterSearchCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Edge Dive Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"This prevents the player from performing a special dive action when jumping off an edge while above a WaterArea. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ForceDashCube","IsLeftover":false,"ClassNameSMG1":"ForceDashCube","InternalName":"ForceDashCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Rock Mushroom Boost Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that gives the player a speed boost when entered using the Rock Mushroom.\nRequires a valid KCL floor code of 39 (ForceDash).\nThe direction of the Dash is determined by the rotation of the area. (Boost is on the Z axis)"},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ForceJumpPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Trampoline Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A very small bouncy ball planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestAppearStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Wooden Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wooden bridge used in the second mission of Honeyhive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestBarricadeRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Giant Boulder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A giant boulder used in Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ForestBossPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Bugaboom Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet where Bugaboom is fought in Honeyhive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestHomeBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Stone Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small stone bridge used in Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestHomeGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Honeycomb Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large honeycomb wall that is used to block off the large tunnel in Honeyhive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestHomePartsTree","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Trees","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of wide trees."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestHomePartsTreeTower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Watchtower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large watchtower section used during the second mission of Honeyhive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ForestHomePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestNarrowStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Large Tower and Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The huge tower section used in the third mission of Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"HipDropDemoMoveObj","InternalName":"ForestObstacleWoodA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Ground Pound Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big movable Ground Pound platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestPoihanaFenceA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Round Cataquack Fences","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative set of fences."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestPoihanaFenceB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Oval-shaped Cataquack Fences","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative set of fences."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"ForestWaterfallL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Waterfall Splash Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large waterfall splash effect. Used in Honeyhive Galaxy, Gold Leaf Galaxy and Cosmic Cove Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"ForestWaterfallS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Waterfall Splash Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An alternate version of a small waterfall effect."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ForestWoodCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Hole Wood Cover","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wooden cover that is used to block off the hole to the lower section of Honeyhive Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Fountain","IsLeftover":true,"ClassNameSMG1":"Fountain","InternalName":"Fountain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Water Fountain","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A water fountain effect from Gusty Garden Galaxy. Flings the player upwards if they stand on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"FountainBig","IsLeftover":false,"ClassNameSMG1":"FountainBig","InternalName":"FountainBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Water Fountain","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large water fountain from Gold Leaf Galaxy, Fluffy Bluff Galaxy and other stages."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"FreezeVolcanoIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Frozen Volcano","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The frozen volcano used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjWithEffect","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjWithEffect","InternalName":"FreezeVolcanoMagma","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Flaming Volcano","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The flaming volcano used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FruitPeelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Fruit Peel Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet that looks like fruit peels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"FullMoonPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Moon Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small and bright moon found at the end of Sand Spiral Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"GalaxySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Galaxy Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A generic sky model used in several galaxies, including Buoy Base Galaxy and Flip-Swap Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Garigari","IsLeftover":false,"ClassNameSMG1":"Garigari","InternalName":"Garigari","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Grinder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A buzz-saw that moves forward when activated, cutting through objects in its path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutPlanetPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Wall Jump Shaft","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden wall-jump shaft used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutPlanetPartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Blue Wood Staircase","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue wood staircase used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutPlanetPartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Pink Wood Staircase","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink wood staircase used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutPlanetPartsD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Oblique Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long oblique piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircle","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A circular-shaped piece of wood; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircleHalfLeftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Large Brown Semi-Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A semi-circular brown piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircleHalfLeftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Large Green Semi-Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A semi-circular green piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircleHalfRightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Small Brown Semi-Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A semi-circular brown piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepCircleHalfRightB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Small Green Semi-Circle Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A semi-circular green piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Blue Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long blue piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Red Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long red piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Red Piece of Wood with Nail","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long red piece of wood with a single nail; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatHoleA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Green Piece of Wood with Holes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green piece of wood with holes used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatHoleB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Pink Piece of Wood with Holes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink piece of wood with holes used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatMiniA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Short Piece of Wood with Nails","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A short piece of wood with nails; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatMiniB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Short Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A short piece of wood; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatThick","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Thick Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thick piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatThinLeft","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Left Thin Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A left-sided thin piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepFlatThinRight","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Right Thin Piece of Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A right-sided thin piece of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"GarigariCutStepFlatThreeCenter","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Triplet Set of Wood Center Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The center piece of a set of three pieces of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"GarigariCutStepFlatThreeLeft","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Triplet Set of Wood Left Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The left piece of a set of three pieces of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"GarigariCutStepFlatThreeRight","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Triplet Set of Wood Right Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The right piece of a set of three pieces of wood used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepOblique","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Long Oblique Piece of Wood with Holes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long oblique piece of wood with several holes; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GarigariCutStepWithSwitch","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Short Piece of Dark Wood","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A short piece of dark wood; used in Puzzle Plank Galaxy as the base for the Ground Pound Switch."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Garigari","IsLeftover":false,"ClassNameSMG1":"Garigari","InternalName":"GarigariMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Grinder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small buzz-saw that moves forward when activated, cutting through objects in its path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GCaptureTarget","IsLeftover":false,"ClassNameSMG1":"GCaptureTarget","InternalName":"GCaptureTarget","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pull Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small blue Pull Star that can pull the player towards it."},{"Progress":2,"Category":"controller","ClassNameSMG2":"GeneralRestartPos","IsLeftover":false,"ClassNameSMG1":"GeneralRestartPos","InternalName":"GeneralRestartPos","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball Respawn Position","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Can be used to define a Star Ball's respawn position after collecting a Checkpoint Flag."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Gesso","IsLeftover":false,"ClassNameSMG1":"Gesso","InternalName":"Gesso","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blooper","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A squid-like enemy usually used underwater."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GhostAttackGhost","IsLeftover":false,"ClassNameSMG1":"GhostAttackGhost","InternalName":"GhostAttackGhost","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghost Luigi","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ghost version of Luigi that guides the player through a level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GhostClipPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Solid Boo Corridor Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid platforms used at the start of the second planet in the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GhostClipPlanetLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Boo Corridor Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving platform used on the second planet of the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"GhostClipPlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Boo Corridor Rug","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rugs used on the second planet of the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GhostMazePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Maze Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GhostMazePlanetMask","IsLeftover":false,"ClassNameSMG1":"GhostMazePlanetMask","InternalName":"GhostMazePlanetMask","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Maze Darkness Mask","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The darkness effect mask used on the maze planet of Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GhostMazePushDoor","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Disguised Maze Door [Counter-clockwise]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A door disguised as a wall piece of the dark maze planet in Boo Moon Galaxy.\nThis variant opens counter-clockwise."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GhostMazePushDoorB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boo Moon -- Disguised Maze Door [Clockwise]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A door disguised as a wall piece of the dark maze planet in Boo Moon Galaxy.\nThis variant opens clockwise."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GhostMazeWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Maze Planet Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wall used to block access to the Warp Pipe on the maze planet of Boo Moon Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GhostPlayer","IsLeftover":false,"ClassNameSMG1":"GhostPlayer","InternalName":"GhostPlayer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Mario","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue character that resembles the player who must be raced during Cosmic Comets."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GhostShipBrokenHead","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Wrecked Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wrecked half of an airship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GhostShipCaveClosedRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Barricade Rocks","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of large boulders that block the entrance to the ghost ship section in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GhostShipCaveMoveGroundA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Wide Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wide yellow moving piston."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GhostShipCaveMoveGroundB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Tall Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall yellow moving piston."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"GhostShipCavePipeCollision","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Invisible Pipe Collision","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of invisible collision used for the leaking pipes in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GhostShipCavePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet from Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GhostTower2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Mansion Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large mansion planet used in the second mission of Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GiantRotationPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GiantRotationRockA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Staircase Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gear with opposite staircases used on the starting planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GiantRotationRockB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- L-Blocks Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gear with opposite L-shaped blocks used on the starting planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GiantRotationRockC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Cross Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gear with a \"cross\"-like design of blocks used on the starting planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GiantRotationRockD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Launch Star Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gear used to reach the Launch Star on the starting planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RotateMoveObjClipParts","InternalName":"GiantTeresaCircleConveyor","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Starting Planet Rotating Carpet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating circular-shaped carpet used on the starting planet of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GiantTeresaCirclePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid platforms used on the starting planet of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GiantTeresaCirclePlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Starting Planet Stationary Carpet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An extra carpet with holes used on the starting planet during the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"GlaringLightArea","IsLeftover":false,"ClassNameSMG1":"GlaringLightArea","InternalName":"GlaringLightArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Glaring Light Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A shining light area that kills Boos when they enter it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"GlaringLightArea","IsLeftover":false,"ClassNameSMG1":"GlaringLightArea","InternalName":"GlaringLightAreaCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Glaring Light Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"A shining light area that kills Boos when they enter it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GlassBottleDishPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Glass Bottle Plate Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big round plate-like planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GlassBottleTall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Glass Bottle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large glass bottle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GlassyTwinsPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Moon Twin Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused moon-like planet that can be seen in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GlassyTwinsPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Grass Twin Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused spherical grass planet that can be seen in the E3 2006 demo."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GliBird","IsLeftover":false,"ClassNameSMG1":"GliBird","InternalName":"GliBird","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluzzard","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The colorful bird used for the Gliding minigames in Wild Glide Galaxy and Fleet Glide Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"GliBirdNpc","IsLeftover":false,"ClassNameSMG1":"GliBirdNpc","InternalName":"GliBirdNpc","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluzzard NPC","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The NPC version of the colorful bird used in Wild Glide Galaxy and Fleet Glide Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GliderBalloon","IsLeftover":false,"ClassNameSMG1":"GliderBalloon","InternalName":"GliderBalloon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Balloon","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A balloon that gives Star Bits when popped."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"MogucchiShooter","IsLeftover":false,"ClassNameSMG1":"MogucchiShooter","InternalName":"GliderBazooka","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannonballs Undergrunt Gunner [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An unused duplicate of GliderShooter, which is an Undergrunt Gunner that shoots cannonballs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ChangeAlphaObj","IsLeftover":false,"ClassNameSMG1":"ChangeAlphaObj","InternalName":"GliderChangeVisiblePillar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Long Pillar","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long pillar that becomes transparent; used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ChangeAlphaObj","IsLeftover":false,"ClassNameSMG1":"ChangeAlphaObj","InternalName":"GliderChangeVisiblePillarB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Short Pillar","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A short pillar that becomes transparent; used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderCliffCreekPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Canyon Cliffs Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The canyon cliffs section used near the start of Wild Glide Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GliderCometMedalCage","IsLeftover":false,"ClassNameSMG1":"GliderCometMedalCage","InternalName":"GliderCometMedalCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Medal Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A locked cage used to hold the Comet Medal in gliding levels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderCylinderPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Central Pistons Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The center of the large battlestation planet used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderDossunRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Thwomp Tunnel Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long tunnel where Thwomps are found in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderDownFallOutWardPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Lower Battleship Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The battleship planet parts used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GliderDownFallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Collapsing Pillars Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The section with the collapsing pillars used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"GliderDownPillar","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Fleet Glide -- Large Collapsing Pillar","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large collapsing pillar used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderForestPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Forest Cliffs Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The forest cliffs section used in Wild Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderForestWaterfallRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Waterfalls Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The section featuring three tunnels and waterfalls used in Wild Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GliderHoleThroughWallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fleet Glide -- Hole Tunnel Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The tunnel with holes used near the start of Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderPoleWoodPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Rainbow Forest Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The section with trees and a rainbow used in Wild Glide Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"MogucchiShooter","IsLeftover":false,"ClassNameSMG1":"MogucchiShooter","InternalName":"GliderShooter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannonballs Undergrunt Gunner","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An Undergrunt Gunner that shoots cannonballs; used in Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderStartWoodPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden platform and the section used at the start of Wild Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GliderTree","IsLeftover":false,"ClassNameSMG1":"GliderTree","InternalName":"GliderTreeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Palm Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative palm tree used in Wild Glide Galaxy that swings if the Fluzzard bonks against it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"GliderWaterfallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wild Glide -- Cave Tunnels Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The triple cave tunnel planet used near the end of Wild Glide Galaxy."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalBarrelGravity","IsLeftover":false,"ClassNameSMG1":"GlobalBarrelGravity","InternalName":"GlobalBarrelGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Barrel Gravity","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gravity area that revolves around a barrel-shaped planet."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalConeGravity","IsLeftover":true,"ClassNameSMG1":"GlobalConeGravity","InternalName":"GlobalConeGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Cone Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area for a cone-shaped planet."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalCubeGravity","IsLeftover":false,"ClassNameSMG1":"GlobalCubeGravity","InternalName":"GlobalCubeGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Cube Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area for a cube-shaped planet that allows movement on all six faces."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalDiskGravity","IsLeftover":false,"ClassNameSMG1":"GlobalDiskGravity","InternalName":"GlobalDiskGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Disk Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area for a disk-shaped planet."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalDiskTorusGravity","IsLeftover":false,"ClassNameSMG1":"GlobalDiskTorusGravity","InternalName":"GlobalDiskTorusGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Torus Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area for a torus-shaped planet."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalPlaneGravity","IsLeftover":true,"ClassNameSMG1":"GlobalPlaneGravity","InternalName":"GlobalPlaneGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Planar Gravity [Sphere Range]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that attracts objects parallel to the plane. This one has a spherical range."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalPlaneGravityInBox","IsLeftover":false,"ClassNameSMG1":"GlobalPlaneGravityInBox","InternalName":"GlobalPlaneGravityInBox","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Planar Gravity [Box Range]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that attracts objects parallel to the plane. This one has a box range."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalPlaneGravityInCylinder","IsLeftover":false,"ClassNameSMG1":"GlobalPlaneGravityInCylinder","InternalName":"GlobalPlaneGravityInCylinder","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Planar Gravity [Cylinder Range]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that attracts objects parallel to the plane. This one has a cylindrical range."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalPointGravity","IsLeftover":false,"ClassNameSMG1":"GlobalPointGravity","InternalName":"GlobalPointGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Spherical Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that attracts objects towards its origin."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalSegmentGravity","IsLeftover":false,"ClassNameSMG1":"GlobalSegmentGravity","InternalName":"GlobalSegmentGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Cylindrical Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that pulls objects towards the lateral surface of the cylinder."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"GlobalWireGravity","IsLeftover":false,"ClassNameSMG1":"GlobalWireGravity","InternalName":"GlobalWireGravity","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Wire Gravity","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gravity area that uses a path to define several points of gravity."},{"Progress":2,"Category":"item","ClassNameSMG2":"GoldenTurtle","IsLeftover":false,"ClassNameSMG1":"GoldenTurtle","InternalName":"GoldenTurtle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Shell","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A golden Koopa Shell that can be used to open specific treasure chests."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoldenWanwanConveyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Gold Chomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the Gold Chomps used at the end of the first mission of Chompworks Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"GoodWeatherSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Yoshi Star Galaxy and Cloudy Court Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Gorogoro","IsLeftover":false,"ClassNameSMG1":"Gorogoro","InternalName":"Gorogoro","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rhomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cylindrical-shaped rolling stone obstacle used in Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GorogoroCylinderRock","IsLeftover":false,"ClassNameSMG1":"GorogoroCylinderRock","InternalName":"GorogoroCylinderRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Thick Rolling Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thick rolling wheel used on the ending planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GorogoroCylinderRock","IsLeftover":false,"ClassNameSMG1":"GorogoroCylinderRock","InternalName":"GorogoroCylinderRockB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Thin Rolling Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thin rolling wheel used on the ending planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Gorogoro","IsLeftover":false,"ClassNameSMG1":"Gorogoro","InternalName":"GorogoroPair","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rhomp Pair","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of two Rhomps attached to each other; used in Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GorogoroPyramidPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Pyramid Slide Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large pyramid planet and slide used in the first mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableCollisionObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableCollisionObj","InternalName":"GoroRockBreakFance","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Destroyable Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden fence that can be broken using the Rock power-up; used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"CapsuleCage","IsLeftover":false,"ClassNameSMG1":"CapsuleCage","InternalName":"GoroRockCoverCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Metal Capsule Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A glass cage with a metal frame that can only be opened via a switch. Used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockDashPanel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Rock Boost Ramp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative ramp used in sections where the Rock power-up's rolling speed is increased. The actual boost is done by ForceDashCube."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockDashPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Rock Mushroom Course First Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of the Rock Mushroom course in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockDashPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Rock Mushroom Course Final Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The final section of the Rock Mushroom course in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockDashStartStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Starting Planet Ramp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple extension for the starting planet used in the second mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockLaneBaseA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowling Challenge -- Pair of Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pair of platforms used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockLaneBaseB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowling Challenge -- Starting Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"GoroRockLaneGoalStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowling Challenge -- Goal Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The goal ring platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GoroRockLaneParts","IsLeftover":false,"ClassNameSMG1":"GoroRockLaneParts","InternalName":"GoroRockLanePartsFlatA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bowling Challenge -- Flat Blue Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flat blue platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GoroRockLaneParts","IsLeftover":false,"ClassNameSMG1":"GoroRockLaneParts","InternalName":"GoroRockLanePartsHole","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bowling Challenge -- Blue Platform with Gap","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flat blue platform with a gap used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GoroRockLaneParts","IsLeftover":false,"ClassNameSMG1":"GoroRockLaneParts","InternalName":"GoroRockLanePartsMove","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bowling Challenge -- Blue Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flat blue moving platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GoroRockLaneParts","IsLeftover":false,"ClassNameSMG1":"GoroRockLaneParts","InternalName":"GoroRockLanePartsRotate","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bowling Challenge -- Blue Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating blue platform used in The Chimp's bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Boulder Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockSwanpAcrossPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Mud Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The mud planet with boulders used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GoroRockTakoHeiPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Octoomba Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where several Octoombas are fought; used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"PowerStar","IsLeftover":false,"ClassNameSMG1":"PowerStar","InternalName":"GrandStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Grand Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The Grand Star that is collected at the end of a major boss level."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"GrandStarReturnDemoStarter","IsLeftover":false,"ClassNameSMG1":"GrandStarReturnDemoStarter","InternalName":"GrandStarReturnDemoStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Grand Star Return Path","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller used to specify the cutscene and path for when the player returns to the HUB after collecting a Grand Star."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Grapyon","IsLeftover":false,"ClassNameSMG1":"Grapyon","InternalName":"Grapyon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swaphopper","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue bug-like enemy with a spike that hops around; intended to be used in 2D sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Spoing Gate Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The gate entrance planet found before Tarantox' boss fight in Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Gray Rectangular Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rectangular gray stone block that appears in the section before Tarantox' boss fight in Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Gray L-Shaped Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An L-shaped gray stone block that appears in the section before Tarantox' boss fight in Space Junk Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"GraveStoneD\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished L-shaped block that was meant to be used in Space Junk Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraveStoneE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"GraveStoneE\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A very small unfinished spherical planet that was meant to be used in Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"GraviryTimerChange2DActionPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Gravity-Changing Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of Upside Dizzy Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GravityArrow","IsLeftover":false,"ClassNameSMG1":"GravityArrow","InternalName":"GravityArrow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Direction Arrow","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An arrow used to display the direction of Mario's gravity."},{"Progress":2,"Category":"controller","ClassNameSMG2":"GravityBgmCtrl","IsLeftover":false,"ClassNameSMG1":"GravityBgmCtrl","InternalName":"GravityBgmCtrl","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Music Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"A controller used to change the state of the background music depending on the player's gravity direction."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjGravityDust","IsLeftover":false,"ClassNameSMG1":"EffectObjGravityDust","InternalName":"GravityDust","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Dust","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused particle effect that indicates the gravity direction."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GravityFallBlock","IsLeftover":false,"ClassNameSMG1":"GravityFallBlock","InternalName":"GravityFallBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Wooden Crate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large wooden crate with a frame that can be destroyed with a fire ball; used in Rightside Down Galaxy. Always falls down if nothing is below it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GravityFallBlock","IsLeftover":false,"ClassNameSMG1":"GravityFallBlock","InternalName":"GravityFallBlockSnow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Snow Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A snow block that can be destroyed with fire balls; used in Freezy Flake Galaxy. Always falls down if nothing is below it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Platform with Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform with a gravity display panel."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"GravityFollowLift2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Starting Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of the first planet used in Upside Dizzy Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowLiftB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Platform with Darker Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform with a darker gravity display panel."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowLiftBig","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Thick Platform with Darker Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thick platform with a darker gravity display panel."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowLiftLongPanel","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Platform with Long Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform with a long gravity display panel."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"GravityFollowPanel","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Upside Dizzy -- Moving Gravity Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving gravity display wall used on the first planet of Upside Dizzy Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"GravityFollowPanelJumpStandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Moving Gravity Panels Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second section of the first planet used in Upside Dizzy Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GravityLight","IsLeftover":false,"ClassNameSMG1":"GravityLight","InternalName":"GravityLightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Gravity Spotlight","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving spotlight that is used to indicate a gravity field in Bowser's Galaxy Reactor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GravityLightRoad","IsLeftover":false,"ClassNameSMG1":"GravityLightRoad","InternalName":"GravityLightRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Light Beam","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A beam of light used in Bowser galaxies to transport the player between planets."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GravityTimerChangeWall","IsLeftover":false,"ClassNameSMG1":"GravityTimerChangeWall","InternalName":"GravityTimerChangeWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Gravity-Changing Section Display Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The gravity display panel used in the ending section of Upside Dizzy Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"GreenPlanetOrbitSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starry sky model used in Gusty Garden Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"PowerStar","IsLeftover":false,"ClassNameSMG1":"PowerStar","InternalName":"GreenStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Star","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green Power Star with different twinkling sound effects."},{"Progress":2,"Category":"controller","ClassNameSMG2":"GroupSwitchWatcher","IsLeftover":false,"ClassNameSMG1":"GroupSwitchWatcher","InternalName":"GroupSwitchWatcher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Multi Switch Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller that activates something if a series of switches are activated."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"HalfGalaxySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Honeyhive Galaxy, Gold Leaf Galaxy, Sky Station Galaxy and Mario Squared Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HammerBros","IsLeftover":false,"ClassNameSMG1":"HammerBros","InternalName":"HammerBros","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hammer Bro","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Koopa Troopa variant that throws hammers at the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HammerHeadPackun","IsLeftover":false,"ClassNameSMG1":"HammerHeadPackun","InternalName":"HammerHeadPackun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prickly Piranha Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A big purple Piranha Plant with spikes on its base. It can be defeated by jumping on its head."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HammerHeadPackun","IsLeftover":false,"ClassNameSMG1":"HammerHeadPackun","InternalName":"HammerHeadPackunSpike","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiny Piranha Plant","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A big black Piranha Plant with spikes on its head and body. It can be defeated with another object, such as a Stretch Plant or a Rainbow Star."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Hanachan","IsLeftover":false,"ClassNameSMG1":"Hanachan","InternalName":"Hanachan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wiggler","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small caterpillar-like enemy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HanachanBig","IsLeftover":false,"ClassNameSMG1":"HanachanBig","InternalName":"HanachanBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Wiggler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A bigger version of a Wiggler. May run around aggressively."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HatchWaterPlanet","IsLeftover":false,"ClassNameSMG1":"HatchWaterPlanet","InternalName":"HatchWaterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Buoy Base -- Poké Ball Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large spherical water planet."},{"Progress":2,"Category":"areas","ClassNameSMG2":"HazeCube","IsLeftover":false,"ClassNameSMG1":"HazeCube","InternalName":"HazeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Haze Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"A haze screen effect used in lava-themed galaxies. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HeadLight","IsLeftover":false,"ClassNameSMG1":"HeadLight","InternalName":"HeadLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spotlight","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The spotlight effect used on the starting planet of Boo Moon Galaxy. GhostMazePlanetMask provides the actual darkness."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavenlyBeachPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The titular main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleTimerObj","IsLeftover":false,"ClassNameSMG1":"SimpleTimerObj","InternalName":"HeavenlyBeachTimerStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Appearing Boardwalk Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of boardwalk platforms that appear for a set period of time."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleTimerObj","IsLeftover":false,"ClassNameSMG1":"SimpleTimerObj","InternalName":"HeavenlyBeachTimerStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Appearing Wood Walls","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair or wood walls that appear for a set period of time."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveEndKill","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEndKill","InternalName":"HeavenlyBeachTopRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Rock Cap","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rock cap that covers the hole into the underwater cave."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"HeavenlyBeachUnderRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Launch Star Pedestal","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rock pedestal on which the Launch Star to the Cyclone Stone is found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HeavensDoorDemoObj","IsLeftover":false,"ClassNameSMG1":"HeavensDoorDemoObj","InternalName":"HeavensDoorAppearStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Rosalina's Monument with Glow","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of Rosalina's moument that is used for the cutscene when it first appears."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HeavensDoorAppearStepAAfter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Rosalina's Monument","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The circular structure found on the starting planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavensDoorBlackHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Falling Meteors Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet with several large holes and grassy portions."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjNoSilhouetted","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjNoSilhouetted","InternalName":"HeavensDoorFlowerA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Decorative Flowers","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of white and yellow flowers seen on the starting planet of Gateway Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HeavensDoorHouseDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- House Door","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A door that blocks the entrance into one of the houses."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HeavensDoorDemoObj","IsLeftover":false,"ClassNameSMG1":"HeavensDoorDemoObj","InternalName":"HeavensDoorInsideCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Glass Cage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A locked red glass cage."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HeavensDoorInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Metal Sphere Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The interior section of the larger metal sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HeavensDoorDemoObj","IsLeftover":false,"ClassNameSMG1":"HeavensDoorDemoObj","InternalName":"HeavensDoorInsidePlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Grand Star Machine","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The unusual machine parts used inside the metal sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorInsideRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Upper Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four red curved rotating platforms with electric cables on their sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorInsideRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Middle Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four red rotating platforms with electric cables on their sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorInsideRotatePartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Lower Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four red curved rotating platforms with electric cables on their sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavensDoorMiddlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Large Metal Sphere Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The larger metal sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorMiddleRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Green Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four green rotating platforms with electric cables on their sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HeavensDoorMiddleRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gateway -- Rotating Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating ring that is found on the large metal sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavensDoorMysteriousPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet with two houses and several holes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HeavensDoorSmallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway -- Small Metal Sphere Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The smaller metal sphere planet."},{"Progress":2,"Category":"areas","ClassNameSMG2":"HeavySteeringArea","IsLeftover":false,"ClassNameSMG1":"HeavySteeringArea","InternalName":"HeavySteeringArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hard Turning Controls Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that makes it harder to steer the player around."},{"Progress":2,"Category":"areas","ClassNameSMG2":"HeavySteeringArea","IsLeftover":false,"ClassNameSMG1":"HeavySteeringArea","InternalName":"HeavySteeringCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hard Turning Controls Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that makes it harder to steer the player around."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HellBallGuidePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Star Ball Guide Beam","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long guide beam used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HellBallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Star Ball Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The set of square-shaped stone platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with Big Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with small Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with Medium Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with Two Holes","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsF","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Curved Lava Platform with Long Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HellBallRotatePartsG","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Set of Curved Lava Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the large rotating lava platforms used in the Star Ball section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveWithReverseAnimObj","IsLeftover":false,"ClassNameSMG1":"RailMoveWithReverseAnimObj","InternalName":"HighSpeedLiftRock","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Stone Elevator Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A stone elevator platform used near the end of the first mission of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveBlockHShape","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- H-Shape Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An H-shaped ground pound block used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveCylinderBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Dual-Sided Long Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long dual-sided ground pound block used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveCylinderMiddle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Dual-Sided Medium Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A medium dual-sided ground pound block used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveCylinderSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Dual-Sided Small Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small dual-sided ground pound block used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMovePicturePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Mandibug Puzzle Piece A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A piece of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMovePicturePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Mandibug Puzzle Piece B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A piece of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMovePicturePartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Mandibug Puzzle Piece C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A piece of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropMoveRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockworld Ruins -- Grassy Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grass-covered ground pound block used in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HipDropRock","IsLeftover":false,"ClassNameSMG1":"HipDropRock","InternalName":"HipDropRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Rock","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rock that can be Ground Pounded to drop items."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveBlock","IsLeftover":false,"ClassNameSMG1":"HipDropMoveBlock","InternalName":"HipDropSetCylinder","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Starting Planet Ground Pound Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A square-shaped Ground Pound block used on the first planet of Puzzle Plank Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HipDropSwitch","IsLeftover":false,"ClassNameSMG1":"HipDropSwitch","InternalName":"HipDropSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A switch that activates something when Ground Pounded."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HipDropTimerSwitch","IsLeftover":false,"ClassNameSMG1":"HipDropTimerSwitch","InternalName":"HipDropTimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Timer Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A switch that activates something for a set amount of time when Ground Pounded."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HiTowerGoalPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [HiTowerGoalPlanet]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"HitWallTimerSwitch","IsLeftover":false,"ClassNameSMG1":"HitWallTimerSwitch","InternalName":"HitWallTimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timed Wall Button","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A button that activates a switch for a set amount of time when hit."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Orange Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with three round holes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Blue Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with two round holes and a single triangular hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Pink Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with two round holes and a half circle-shaped hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Dark Brown Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with one large hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Brown Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with a large arrow-shaped hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsF","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Green Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving platform with two round holes and an arrow-shaped hole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HoleBeltConveyerPartsG","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Large Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rotating platform with holes of various shapes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleBeltConveyerPartsH","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Sweet -- Set of Pink Moving Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three pink moving platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HoleBeltConveyerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Sweet -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet that consists of several sweets and sweet-like structures."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HoleDeathSandMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Red Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small red platform used during the second Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HoleDiskDeathSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Large Sand Disk Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large sand disk planet where Tweesters can be found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Robot Reactor -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The metal planet with holes used at the start of Bowser Jr.'s Robot Reactor."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"HolePlanetInsideSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Spin-Dig Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"HomeAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clear Blue Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A clear blue atmosphere that is used in Good Egg Galaxy and Buoy Base Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HomeCenterRellayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Spherical Wood Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden sphere planet used near the end of the first mission of Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HomePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Starting Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused planet with egg-shaped structures and large beach that was used in the E3 2006 demo."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HomingKillerLauncher","IsLeftover":false,"ClassNameSMG1":"HomingKillerLauncher","InternalName":"HomingKiller","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bullet Bill Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bullet-like enemy that may home onto the player if they get in its range."},{"Progress":2,"Category":"npc","ClassNameSMG2":"HoneyBee","IsLeftover":false,"ClassNameSMG1":"HoneyBee","InternalName":"HoneyBee","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bee","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bee NPC used in Honeyhive Galaxy, Honeybloom Galaxy and other places."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HoneyBeeWallClimbPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhop -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Honeyhop Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"HoneyQueen","IsLeftover":false,"ClassNameSMG1":"HoneyQueen","InternalName":"HoneyQueen","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Queen Bee","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Her highness, the queen of the bees."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"HoneyQueenLeafA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Honeyhive -- Leaf Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A seesaw-like leaf platform used on the Queen Bee's planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FurPlanetMap","IsLeftover":false,"ClassNameSMG1":"FurPlanetMap","InternalName":"HoneyQueenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Queen Bee Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where the Queen Bee is found. Although this object exists in both games, they have entirely different models in each game."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"HopperBeltConveyerMovePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Conveyor Belt Segment","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A straight conveyor belt segment."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HopperBeltConveyerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Conveyor Belts Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large planet that consists of several colorful toy blocks."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HopperBeltConveyerRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Conveyor Belt Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotating ring-shaped conveyor belt."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HShapeBlockSetPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Wiggler Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where two Wigglers and a large H-shaped hole are found; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HShapeBlockSetPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Starting Planet Cubes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The pair of wood cubes used at the start of Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HugeBattleShipPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large titular planet that consists of two large rocks connected by metal beams."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"HugeBattleShipPlanetEntrance","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Interior Entrance Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal platform that contains the entrance into the gravity-changing interior portion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HugeHammerConveyerDown","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Hammers Planet Lower Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating platform used on the hammer planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"HugeHammerConveyerUp","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Hammers Planet Upper Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating platform used on the hammer planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"HugeHammerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Hammers Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the rotating hammers from Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceBarPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Ice Pop Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large ice pop-shaped planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceCannonPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Ice Player Cannon Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ice planet featuring a huge stone structure."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceCreamPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Ice Cream Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ice cream cone planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"IceLavaIslandIceMovableStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Ice Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A square-shaped moving ice platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"IceLavaIslandLavaMovableStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Lava Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A square-shaped moving lava platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"IceLavaIslandSnowStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Small Snow Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small square-shaped snow platform."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"IceLayerBreak","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Broken Glass Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A glass-breaking effect used on Launch Stars that require the player to go through glass."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"IceMagmaAppearanceStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Rock Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rocks which rise from lava that are used as a platform on the third planet of Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceMagmaSkatePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Skating Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The third planet in the first mission of Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"IceMagmaSkatePlanetIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Skating Planet Ice Layer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ice layer used on the skating planet in Shiverburn Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Meramera","IsLeftover":false,"ClassNameSMG1":"Meramera","InternalName":"IceMeramera","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Li'l Brr","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A burning rock enemy that floats around and chases after Mario. It will freeze the player upon contact."},{"Progress":2,"Category":"boss","ClassNameSMG2":"IceMerameraKing","IsLeftover":false,"ClassNameSMG1":"IceMerameraKing","InternalName":"IceMerameraKing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Baron Brrr","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The Li'l Brr boss fought at the top of the snow mountain from Freezeflame Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"IceMeteor","IsLeftover":false,"ClassNameSMG1":"IceMeteor","InternalName":"IceMeteor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Ice Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A falling ice crystal that creates an ice platform that can be stood on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleFloaterObj","IsLeftover":false,"ClassNameSMG1":"SimpleFloaterObj","InternalName":"IceMountainFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A sinking wooden floater platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceMountainPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Snow Mountain Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The massive snow mountain with ice lakes and a tall peak."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawNoSlipA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Ice Floe with Wood","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A seesaw-like ice floe platform with a wooden surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawSlipA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Small Ice Floe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small seesaw-like ice floe platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawSlipB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Long Ice Floe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long seesaw-like ice floe platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawSlipC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Large Ice Floe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large seesaw-like ice floe platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceMountainSeesawSlipD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Rectangular Ice Floe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long rectangular seesaw-like ice floe platform."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR100F50SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObjR100F50SyncClipping","InternalName":"IcePlanetLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Eerie Light Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An eerie light effect used on Space Junk Galaxy's glass maze planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"IceRingBumpyPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Small Stone Pedestal","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small circular stone pedestal."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceRingFirePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Ice Ring Planet with Lava","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large ice ring planet with lava used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceRingIcePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Ice Ring Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large ice ring planet used during the first two missions."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"IceSlipRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Ice Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The two ice planets connected by smaller ice rectangular ice platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"IceUpDownShutterDoorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Large Ice & Lava Planet Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tall gate that blocks the path to the lava section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"IceVolcanoAppearStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Raising Stone Staircase","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A staircase that emerges from the lava in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"IceVolcanoAppearStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Appearing Stone Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The long stone bridge that appears at the end of the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceVolcanoBalanceStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Rotating Stone with Short Columns","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cylindrical stone platform with short columns that rotates like a seesaw."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"IceVolcanoBalanceStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Rotating Stone with Long Columns","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cylindrical stone platform with long columns that rotates like a seesaw."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"IceVolcanoClimbingWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Moving Wall-Jump Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large moving wall that connects the lava planet's two halves."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"IceVolcanoFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Small Stone Block Lava Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small stone block that sinks down when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"IceVolcanoFloaterB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Long Stone Block Lava Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long stone block that sinks down when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"IceVolcanoMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A square-shaped moving stone platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"IceVolcanoUpDownPlane","IsLeftover":false,"ClassNameSMG1":"IceVolcanoUpDownPlane","InternalName":"IceWaterUpDownParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Water Layer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The moving water layer found on the ice and lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IceWaterUpDownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Ice & Lava Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The two-sided planet visited in the third mission. The lava section uses a separate object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"IcicleRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stalagmite","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A stalagmite that can be destroyed with a Spin Attack"},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR100F50SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObjR100F50SyncClipping","InternalName":"IcicleRockLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stalagmite Sparkles Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A sparkling effect used for a stalagmite in Ghostly Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"InfernoMario","IsLeftover":false,"ClassNameSMG1":"InfernoMario","InternalName":"InfernoMario","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Manekuri\" [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Although the class is used for the Cosmic Clones, this object will crash as it tries to load the nonexistent Manekuri model."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"InfernoMarioGenerator","IsLeftover":false,"ClassNameSMG1":"InfernoMarioGenerator","InternalName":"InstantInferno","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Clone Spawner","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A spawner that creates Cosmic Clones."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"InvisibleWall10x10","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wall 10x10","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible wall of the size 10x10."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"InvisibleWall10x20","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wall 10x20","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x10."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TransparentWall","IsLeftover":false,"ClassNameSMG1":"TransparentWall","InternalName":"InvisibleWallBattleShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Battlerock Wall","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall that was most likely meant to be used in Battlerock Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObjGCapture","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObjGCapture","InternalName":"InvisibleWallGCapture10x10","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Pull Star Wall 10x10","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x10 that is used to restrict the player's movement while they are using a Pull Star."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObjGCapture","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObjGCapture","InternalName":"InvisibleWallGCapture10x20","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Pull Star Wall 10x20","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x20 that is used to restrict the player's movement while they are using a Pull Star."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"InvisibleWallJump10x10","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wall-Jumpable Wall 10 x 10","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x10 that the player can Wall Jump from."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"InvisibleWallJump10x20","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wall-Jumpable Wall 10 x 20","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible wall of the size 10x10 that the player can Wall Jump from."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TransparentWall","IsLeftover":false,"ClassNameSMG1":"TransparentWall","InternalName":"InvisibleWaterfall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Waterfall Walls","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused set of invisible walls meant to be used in the unused TwinFallLakeZone."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TransparentWall","IsLeftover":false,"ClassNameSMG1":"TransparentWall","InternalName":"InvisibleWaterfallTwinFallLake","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Invisible Waterfall Walls","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of invisible waterfall walls used for Wall Jumping with the Ice power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"IronCannonLauncher","IsLeftover":false,"ClassNameSMG1":"IronCannonLauncher","InternalName":"IronCannonLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannonball Cannon","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cannon that shoots striped cannonballs."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"IronCannonLauncherPoint","IsLeftover":false,"ClassNameSMG1":"IronCannonLauncherPoint","InternalName":"IronCannonLauncherPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannonball Spawner","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A spawner that generates striped cannonballs. Unlike IronCannonLauncher, it has no actual model."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"IslandFleetDiscPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Disk Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A disk planet used before the Peewee Piranha boss fight at the end of the first mission of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ItemAppearStone","IsLeftover":false,"ClassNameSMG1":"ItemAppearStone","InternalName":"ItemAppearStoneSpinDriver","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Sling Star Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large blue platform whose place is taken over by several Sling Stars."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":true,"ClassNameSMG1":"ItemBlock","InternalName":"ItemBlockSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Switch ? Block","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that triggers a switch after being hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBubble","IsLeftover":false,"ClassNameSMG1":"ItemBubble","InternalName":"ItemBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Item Bubble","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bubble that can contain collectible items."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"ItemCollectionPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Power-Up Display Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The power-up display room used on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ItemCollectionPlanetWall","IsLeftover":false,"ClassNameSMG1":"ItemCollectionPlanetWall","InternalName":"ItemCollectionPlanetWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Power-Up Display Room Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wall used for the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemDice","IsLeftover":false,"ClassNameSMG1":"ItemDice","InternalName":"ItemDice","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chance Cube","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dice block that can spawn either ten Coins, a Goomba or a 1-Up Mushroom."},{"Progress":2,"Category":"item","ClassNameSMG2":"ItemDrill","IsLeftover":false,"ClassNameSMG1":"ItemDrill","InternalName":"ItemDrill","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin Drill","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A drill power-up that allows the player to dig through certain dirt upon spinning."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ItemRoomDoor","IsLeftover":false,"ClassNameSMG1":"ItemRoomDoor","InternalName":"ItemRoomDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Power-Up Display Room Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The door that warps the player to the power-up display room on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ItemRoomItemBase","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Power-Up Display Case","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A display case for the power-up display room used on Starship Mario."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Jellyfish","IsLeftover":false,"ClassNameSMG1":"Jellyfish","InternalName":"Jellyfish","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jammyfish","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small white jellyfish that can be defeated with a spin attack."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"JellyfishElectric","IsLeftover":false,"ClassNameSMG1":"JellyfishElectric","InternalName":"JellyfishElectric","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jellyfish","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A big blue jellyfish that causes electrical damage to the player if they touch it."},{"Progress":2,"Category":"item","ClassNameSMG2":"JetTurtle","IsLeftover":false,"ClassNameSMG1":"JetTurtle","InternalName":"JetTurtle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Koopa Shell","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Koopa shell; can be carried around, thrown and ridden underwater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"JewelRelayPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Crystal Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The small orange crystal planet used near the end of the first mission of Boulder Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Jiraira","IsLeftover":false,"ClassNameSMG1":"Jiraira","InternalName":"Jiraira","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Land Mine","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A land mine with Bowser's emblem on the trigger that charges and explodes upon contact. It regenerates after a few seconds."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"JointBallsPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Colorful Molecule Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The multi-colored molecule-like planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"JrRobotStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Megahammer Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Megahammer is fought in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaJrRobotBreakableStep","IsLeftover":false,"ClassNameSMG1":"KoopaJrRobotBreakableStep","InternalName":"JrRobotStepBreakableA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Megahammer Planet Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long yellow platform that can be destroyed if it is hit by Megahammer."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Jugem","IsLeftover":false,"ClassNameSMG1":"Jugem","InternalName":"Jugem","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lakitu","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Koopa that sits on a cloud and throws Spinys at the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"JumboDeathSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Large Quicksand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large quicksand planet seen in the background of Dusty Dune Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"JumpBeamer","IsLeftover":false,"ClassNameSMG1":"JumpBeamer","InternalName":"JumpBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jump Beamer","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A robot-like enemy that emits electrical rings. Its head can be used as a spring."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"JumpBeamerRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Jump Beamer Interior Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large interior section with a Jump Beamer that leads outside."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"JumpBranch","IsLeftover":false,"ClassNameSMG1":"JumpBranch","InternalName":"JumpBranch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swing Pole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pole that can be swung from and jumped off of; used in Deep Dark Galaxy and Clockwork Ruins Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"JumpGuarder","IsLeftover":false,"ClassNameSMG1":"JumpGuarder","InternalName":"JumpGuarder","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jump Guarder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stationary green robot enemy that launches several Topmini when the player comes near it. The head can be bounced off by the player."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"JumpHole","IsLeftover":false,"ClassNameSMG1":"JumpHole","InternalName":"JumpHole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball Launcher","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A hole that launches a Star Ball along a path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"JumpHole","IsLeftover":false,"ClassNameSMG1":"JumpHole","InternalName":"JumpHoleTamakoroA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Paintbrush Planet Star Ball Launcher","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Star Ball launcher used on the second planet of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"JumpHole","IsLeftover":false,"ClassNameSMG1":"JumpHole","InternalName":"JumpHoleTamakoroB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Disk Planet Star Ball Launcher","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Star Ball launcher used on the third planet of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"JumpSpider","IsLeftover":false,"ClassNameSMG1":"JumpSpider","InternalName":"JumpSpider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spoing","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fuzzy jumping spider enemy used in a few galaxies, such as Space Junk Galaxy and Tall Trunks Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"JumpStand","IsLeftover":false,"ClassNameSMG1":"JumpStand","InternalName":"JumpStand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Pound Spring","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spring that bounces the player into the air when Ground Pounding it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"JumpStandAuto","IsLeftover":false,"ClassNameSMG1":"JumpStandAuto","InternalName":"JumpStandAuto","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jump Spring","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue spring that bounces the player into the air when jumping on it."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kabokuri","IsLeftover":false,"ClassNameSMG1":"Kabokuri","InternalName":"Kabokuri","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jack O' Goomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Goomba with a pumpkin mask on its head; used in ghost-themed galaxies, such as Ghostly Galaxy and Flash Black Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"Kameck","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball Magikoopa","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Magikoopa that casts fire balls."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"KameckKuriboMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mini Goomba Magikoopa","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Magikoopa that casts Mini Goombas."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"KameckMeramera","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Li'l Cinder Magikoopa","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Magikoopa that casts Li'l Cinders."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KameckShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Ghost Ship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ghost ship seen inside the cave of Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KameckShipLv1","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Kamella's Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The purple airship where Kamella is fought in Space Junk Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kanina","IsLeftover":false,"ClassNameSMG1":"Kanina","InternalName":"Kanina","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Crabber","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue crab enemy that runs away from the player. Drops a 1-Up when defeated."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kanina","IsLeftover":false,"ClassNameSMG1":"Kanina","InternalName":"KaninaRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Crabber","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A red crab enemy that runs towards the player. Drops Star Bits when defeated."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Karikari","IsLeftover":false,"ClassNameSMG1":"Karikari","InternalName":"Karikari","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slurple","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small blue enemy that will stick onto player if they get near it. If the enemy is not defeated, it will begin to damage the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Karon","IsLeftover":false,"ClassNameSMG1":"Karon","InternalName":"Karon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dry Bones","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A dead skeleton of a Koopa Troopa."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KeySwitch","IsLeftover":false,"ClassNameSMG1":"KeySwitch","InternalName":"KeySwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Key","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A key that activates a switch when collected."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KickStone","IsLeftover":false,"ClassNameSMG1":"KickStone","InternalName":"KickStone","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kickable Rock","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small rock that will spawn either a Coin or a Star Bit when kicked."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"KillerGunnerDouble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Double Bullet Bill Blaster","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of opposite-facing cannons. The Bullet Bills have to be added as a separate object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KillerGunnerSingle","IsLeftover":false,"ClassNameSMG1":"KillerGunnerSingle","InternalName":"KillerGunnerSingle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cannon Blaster","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cannon that periodically shoots a force that will damage the player."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"KillerGunnerTriple","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Triple Bullet Bill Blaster","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused set of three cannons that shoot Bullet Bills. Also features a large hole that fits a Chomp. The enemies have to be added as separate objects."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"MogucchiShooter","IsLeftover":false,"ClassNameSMG1":"MogucchiShooter","InternalName":"KillerShooter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bullet Bill Undergrunt Gunner","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An Undergrunt Gunner that shoots Bullet Bills."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KingTossin","IsLeftover":false,"ClassNameSMG1":"KingTossin","InternalName":"KingTossin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rollodillo","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The armadillo boss fought at the end of Boulder Bowl Galaxy's first mission."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleTextureSwitchChangeObj","IsLeftover":false,"ClassNameSMG1":"SimpleTextureSwitchChangeObj","InternalName":"KinokoOneUpPicture","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"1-Up Mushroom Picture","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A picture of a 1-Up Mushroom."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KinokoTwinsPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Light Wood Mushroom Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A light wood mushroom-shaped planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KinokoTwinsPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Dark Wood Mushroom Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dark wood mushroom-shaped planet."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Kinopio","IsLeftover":false,"ClassNameSMG1":"Kinopio","InternalName":"Kinopio","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toad","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A generic Toad NPC."},{"Progress":2,"Category":"npc","ClassNameSMG2":"KinopioAstro","IsLeftover":false,"ClassNameSMG1":"KinopioAstro","InternalName":"KinopioAstro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toad [Comet Observatory]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special Toad NPC variant for the Comet Observatory. This object is also required for a functional Mailtoad."},{"Progress":2,"Category":"npc","ClassNameSMG2":"KinopioBank","IsLeftover":false,"ClassNameSMG1":"KinopioBank","InternalName":"KinopioBank","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bank Toad","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A special Toad NPC that allows the player to deposit and withdraw Star Bits."},{"Progress":2,"Category":"npc","ClassNameSMG2":"KinopioPostman","IsLeftover":false,"ClassNameSMG1":"KinopioPostman","InternalName":"KinopioPostman","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mail Toad","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A special Toad NPC that delivers letters to the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kiraira","IsLeftover":true,"ClassNameSMG1":"Kiraira","InternalName":"Kiraira","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Mine","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A stationary mine used in Deep Dark Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kiraira","IsLeftover":false,"ClassNameSMG1":"Kiraira","InternalName":"KirairaRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Moving Underwater Mine","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A moving underwater mine used in Deep Dark Galaxy and Cosmic Cove Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"Koopa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Lava Lair]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Bowser boss fought at the end of Bowser's Lava Lair."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaAssaultFallObj","IsLeftover":false,"ClassNameSMG1":"KoopaAssaultFallObj","InternalName":"KoopaAssaultFallObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Falling Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A crystal cage that falls from the sky during Bowser's attack in the opening stroybook level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"KoopaBackEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Decorative Bowser Portal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large portal that Bowser disappears through during the intro sequence at Peach's Castle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaBattlePlanet","IsLeftover":false,"ClassNameSMG1":"KoopaBattlePlanet","InternalName":"KoopaBattleLv1Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Bowser Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bowser is fought in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaBattlePlanet","IsLeftover":false,"ClassNameSMG1":"KoopaBattlePlanet","InternalName":"KoopaBattleLv2Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Bowser Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bowser is fought in Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaBattlePlanet","IsLeftover":false,"ClassNameSMG1":"KoopaBattlePlanet","InternalName":"KoopaBattleLv3Planet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Bowser Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bowser is fought in Bowser's Galaxy Generator."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaBattleMapCoinPlate","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapCoinPlate","InternalName":"KoopaBattleMapCoinPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Green Plate","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone version of the green metal plates seen during the boss battles against Bowser. They release a Coin when smashed by Bowser."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaBattleMapPlate","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapPlate","InternalName":"KoopaBattleMapPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Bronze Plate","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone version of the bronze plates seen during the boss battles against Bowser. They release Star Bits when smashed by Bowser."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaBattleMapStair","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapStair","InternalName":"KoopaBattleMapStair","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Small Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green and white platform that makes up the stairs in Bowser galaxies. It breaks after a set amount of time."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaBattleMapStair","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapStair","InternalName":"KoopaBattleMapStairBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Large Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large green and white platform that makes up the stairs in Bowser galaxies. It breaks after a set amount of time."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaBattleMapStair","IsLeftover":false,"ClassNameSMG1":"KoopaBattleMapStair","InternalName":"KoopaBattleMapStairTurn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Curved Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green and white turning platform that makes up the stairs in Bowser galaxies. It breaks after a set amount of time."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TimeAppearObj","IsLeftover":false,"ClassNameSMG1":"TimeAppearObj","InternalName":"KoopaBattleMapStairTurnAppear","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Appearing Curved Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green and white turning platform that makes up the stairs in Bowser galaxies. It appears after a set amount of time."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"KoopaBattleSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Fight Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used during the fights against Bowser in Bowser's Lava Lair, Bowser's Gravity Gauntlet and Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaBattleSunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Lava Sphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large decorative sphere of lava."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"KoopaCastleFireTowerA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Tower with Torch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A background tower with a torch used in Bowser's Lava Lair."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaDemoChamber","IsLeftover":false,"ClassNameSMG1":"KoopaDemoChamber","InternalName":"KoopaDemoChamber","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser's Throne","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bowser waits for the player before battling them. The throne has no actual collision."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaFinalBattlePos","IsLeftover":false,"ClassNameSMG1":"KoopaFinalBattlePos","InternalName":"KoopaFinalBattlePos","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Final Encounter]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The final boss battle from Bowser's Galaxy Generator that takes place in the sky."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaFinalStarPlanet","IsLeftover":false,"ClassNameSMG1":"KoopaFinalStarPlanet","InternalName":"KoopaFinalStarPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Grand Star Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the player finds both Princess Peach and the final Grand Star; used in Bowser's Galaxy Generator."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaJrCastle","IsLeftover":false,"ClassNameSMG1":"KoopaJrCastle","InternalName":"KoopaJrCastle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boomsday Machine","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large tank boss fought at the end of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaJrCastleCloudStep","IsLeftover":false,"ClassNameSMG1":"KoopaJrCastleCloudStep","InternalName":"KoopaJrCastleCloudStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Dark Cloud Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dark cloud platform used in Bowser Jr.'s Boom Bunker as well as Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"KoopaJrCastleGate","IsLeftover":false,"ClassNameSMG1":"KoopaJrCastleGate","InternalName":"KoopaJrCastleGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Castle Gate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large gate used in Bowser Jr.'s Fiery Flotilla."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrCastleGatePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Bowser Jr.'s Fiery Flotilla."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrCastlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Boomsday Machine Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Boomsday Machine is fought in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaJrCastleWindUp","IsLeftover":false,"ClassNameSMG1":"KoopaJrCastleWindUp","InternalName":"KoopaJrCastleWindUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boomsday Machine Fan","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large metal fan used during the Boomsday Machine battle in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaJrKillerShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Large Cannonship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large airship with rows of several cannons on the sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrLv2BossRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Launch Star Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The set of platforms where the Launch Star to the Megahammer planet in Bowser Jr.'s Fearsome Fleet is found."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrLv2FloatPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Asteroid Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An asteroid-like planet seen in the background of Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaJrLv2Lift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Yellow Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A striped yellow moving platform used in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaJrLv2LiftForGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Moving Platform for Generator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dummy object that represents an individual platform generated by a KoopaJrLv2LiftGenerator."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailMoveObjGenerator","IsLeftover":false,"ClassNameSMG1":"RailMoveObjGenerator","InternalName":"KoopaJrLv2LiftGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Moving Platform Generator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that generates the yellow platforms used in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrLv2StartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Starting Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The set of platforms used at the start of Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrLv2StartPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- Checkpoint Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single platform used near the checkpoint of Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"KoopaJrLv3Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaJrNormalShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A generic arship with a small wood pedestal on the stern."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaJrRobot","IsLeftover":false,"ClassNameSMG1":"KoopaJrRobot","InternalName":"KoopaJrRobot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megahammer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaJrRobotBreakPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Destroyed Megahammer Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaJrShip","IsLeftover":false,"ClassNameSMG1":"KoopaJrShip","InternalName":"KoopaJrShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Jr.'s Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small airship tripulated by Bowser Jr. himself, which is the boss of Bowser Jr.'s Airship Armada."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaJrSmallShipA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Airship Armada -- Airship Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving airship-styled platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaJrSmallShipAGuidePoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Decorative Path Marker","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A line of tiny decorative orange dots that serve as a visual marker of the moving airship platform's path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableDeleteShadowObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableDeleteShadowObj","InternalName":"KoopaJrStatue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Jr. Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable statue of Bowser Jr."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"KoopaLastBattleSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Final Bowser Fight Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The vortex sky used during the final fight against Bowser in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaLv1LavaFallStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Lava Lair -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden platform where a ground pound switch is found in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaLv1StartStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Bowser's Lava Lair."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaLv2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Gravity Gauntlet]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaLv2BattleRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Meteors Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where some meteors and the large Bowser door are found at the end of Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaLv2LavaLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gravity Gauntlet -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving wood platform used near the start of Bowser's Gravity Gauntet."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaLv3","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Galaxy Generator]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"KoopaLv3Seesaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Stone Seesaw Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A stone seesaw platform used in Bowser's Galaxy Generator."},{"Progress":2,"Category":"npc","ClassNameSMG2":"KoopaNpc","IsLeftover":false,"ClassNameSMG1":"KoopaNpc","InternalName":"KoopaNpc","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tiny Bowser","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tiny version of Bowser used in the end credits."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaPowerUpSwitch","IsLeftover":false,"ClassNameSMG1":"KoopaPowerUpSwitch","InternalName":"KoopaPowerUpSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Power-Up Switch Holder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller for Bowser battles that activates several switches depending on Bowser's current power-up state."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaRestarterVs3","IsLeftover":false,"ClassNameSMG1":"KoopaRestarterVs3","InternalName":"KoopaRestarterVs3","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Reset Appearance Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that causes Bowser's model to appear if it's not appeared yet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaSealField","IsLeftover":false,"ClassNameSMG1":"KoopaSealField","InternalName":"KoopaSealField","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Bowser Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large red door with three chained seals that is found at the end of Bowser galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaSealField","IsLeftover":false,"ClassNameSMG1":"KoopaSealField","InternalName":"KoopaSealFieldMiddle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Bowser Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large purple door with a large seal that is found midway through Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Airship","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A generic airship that is used in Space Junk Galaxy, Bowser's Airship Armada and Fleet Glide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Triple Propeller Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standard airship with three propellers on top."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Airship with Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An airship with an interior room below deck."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Armada -- Bowser Jr. Battle Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The airship where the player fights Bowser Jr.'s Airship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaShipE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative airship with rows of cannons on the sides."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ManholeCover","IsLeftover":true,"ClassNameSMG1":"ManholeCover","InternalName":"KoopaShipManholeCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Airship Manhole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flippable manhole found on certain airships."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"KoopaShipSeesawStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Junk -- Airship Seesaw Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A seesaw-like bridge used on one of the airships in the second mission."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"KoopaStatue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Statue","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A destroyable statue of Bowser."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"KoopaStatueVomit","IsLeftover":false,"ClassNameSMG1":"KoopaStatueVomit","InternalName":"KoopaStatueVomit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Turning Bowser Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A statue of Bowser that can turn around. The actual laser is created using an ElectricRail object."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaSwitchKeeper","IsLeftover":false,"ClassNameSMG1":"KoopaSwitchKeeper","InternalName":"KoopaSwitchKeeper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle General Switch Holder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller for Bowser battles that handles the switch for activating the battle, the switches that get activated during a phase change and the switch that gets activated when defeating Bowser."},{"Progress":2,"Category":"boss","ClassNameSMG2":"KoopaViewSwitchKeeper","IsLeftover":false,"ClassNameSMG1":"KoopaViewSwitchKeeper","InternalName":"KoopaViewSwitchKeeper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser Battle Appearance Switch Holder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller for Bowser battles that handles the switches that make Bowser appear."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaVs1","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Star Reactor]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first Bowser battle, which takes place on a glass planet with a green metal frame."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS1PartsBattleStage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Bowser Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tower planet with three smaller towers and several slim ones arranged on a stone brick ring, on which Bowser awaits the player for battle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS1PartsMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Star Reactor -- Moving Red Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving red square metal platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS1PartsMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Star Reactor -- Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving square stone platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS1PartsReverseGRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Gravity Panel Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A castle-styled 2D gravity panel planet with some red carpet platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailRotateMoveObj","InternalName":"KoopaVS1PartsRotateMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Star Reactor -- Moving Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving and rotating green square metal platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailRotateMoveObj","InternalName":"KoopaVS1PartsRotateMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Star Reactor -- Moving Yellow Gravity Ramp Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving and rotating yellow square metal platform with a slight gravity ramp on one edge."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS1PartsSpiralRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Spiral Road Pipe Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet featuring the head of a large green pipe as an archway and a spiraling road of colored blocks."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS1PartsStairRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor -- Red Carpet Stairway","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone stairway with red carpet."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"KoopaVS1Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Reactor Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Bowser's Star Reactor, Bowser's Lava Lair and Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaVs2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Dark Matter Plant]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second Bowser battle, which takes place on a bronze mesh planet with a stone brick frame."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepBarA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D Long Blue Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long metallic moving blue platform with red edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepBarB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D Slim Green Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A slim metallic moving green platform with blue edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"KoopaVS2Parts2DMoveStepConvex","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D T-Shaped Purple Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A T-shaped metallic moving purple platform with red edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepCross","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D Cross-Shaped White Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cross-shaped metallic moving white platform with yellow edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepLShape","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D L-Shaped Yellow Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An L-shaped metallic moving yellow platform with red edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2Parts2DMoveStepSBarB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving 2D Yellow Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metallic moving yellow platform with red edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2Parts2DRailGuideA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- 2D Decorative Path Markers","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Several lines of tiny decorative crystals that serve as a visual marker of the moving platform paths."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveIndirectObj","IsLeftover":false,"ClassNameSMG1":"RailMoveIndirectObj","InternalName":"KoopaVS2PartsClipAreaDisplayA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Dark Matter Clipping Hole","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small cube that is used to indicate a hole of Dark Matter."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Two Cubes]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of cubes of Dark Matter arranged diagonally."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Cylinder]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large cylinder of Dark Matter with a quarter of it's outer circle missing."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Long Rectangle with Cube]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A very long rectangle of Dark Matter with a small cube of dark matter attached diagonally on one end."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Cube]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large cube of Dark Matter."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsDarkMatterE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Dark Matter [Slim Rectangle]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused long and slim rectangle of Dark Matter."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"KoopaVS2PartsJoinedMoveClip","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Triple Moving Pink Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three long checkered pink moving platforms arranged in an ascending diagonal formation."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2PartsJoinedMoveStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Triple Moving Bright Dark Matter","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three moving long bright Dark Matter rectangles arranged in an ascending diagonal formation."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"KoopaVS2PartsRestClipC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Holed Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big square stone platform with a circular hole in the center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- L-Shaped Green Carpet Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An L-shaped stone platform with a green carpet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Long Rounded Stone Platform","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused long stone platform with round edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Green Carpet Stone Balcony","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big square stone balcony platform with a dark brick wall and a small green carpet staircase leading up into it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- L-Shaped Green Carpet Ramp Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An L-shaped stone platform with green carpet leading to a small gravity ramp."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- C-Shaped Green Carpet Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An inwards C-shaped stone platform with a green carpet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Green Carpet Step Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone platform with a step and a green carpet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsRestStepG","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Bowser Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The short tower planet surrounded by four slim towers, on which Bowser awaits the player for battle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsReverseGRoadA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Large Gravity Panel Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large castle-styled 2D gravity switching planet with large blobs of dark matter."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsReverseGRoadB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Small Gravity Panel Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small castle-styled 2D gravity switching planet with green carpet through the floor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS2PartsRollingStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Rotating Pink & Yellow Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four curved pink and yellow metal platforms arranged on a circle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"KoopaVS2PartsSquareMoveClipA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Curved Moving Yellow & Red Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small curved moving yellow square metal platform with red metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"KoopaVS2PartsSquareMoveClipB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving Yellow & Blue Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving yellow square metal platform with blue metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2PartsSquareMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving Curved Dark Matter","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving curved Dark Matter square."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2PartsSquareMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Moving Dark Matter","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving Dark Matter square."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsStairBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Solid Large Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large green and white platform that makes up the stairs in Bowser galaxies. \n\nUnlike the other Bowser Battle Stair Platform objects this one does not break after a set amount of time."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS2PartsStartMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Revolving Yellow & Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small revolving yellow square metal platform with green metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS2PartsStartMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Curved Revolving Yellow & Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small curved revolving yellow square metal platform with green metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"KoopaVS2PartsStartMoveStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dark Matter Plant -- Curved Moving Yellow & Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small curved moving yellow square metal platform with green metal edges."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS2PartsStartRestStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant -- Circular Green Carpet Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A circular stone platform with a green carpet going outwards of it."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"KoopaVS2Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dark Matter Plant Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The sky model used in Bowser's Dark Matter Plant."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Koopa","IsLeftover":false,"ClassNameSMG1":"Koopa","InternalName":"KoopaVs3","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser [Galaxy Reactor]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The final Bowser battle, which takes place across three different planets."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3BattlePlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Circular Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large green and white circular platform with a connector platform extending outwards that makes up the beginning of the long stairs. Unlike other stair platforms, this one does not break."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3BattlePlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Bowser Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tower planet with rows of slim towers on the sides, on which Bowser awaits the player for battle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3CastleWallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Castle Wall Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet made out of stone floors and ruined dark brick walls featuring a high tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3CylinderInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Lava Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large hollow tower planet with inner walls of lava and many stone platforms, Bullet Bill cannons and Banzai Bill cannons."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3DryIcePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Dry Ice Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet entirely of deadly dry ice with a large snowy rock column."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3HoleSunInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Colossal Hollow Lava Planet Interior","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone variant of the colossal lava planet's interior."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3HoleSunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Colossal Hollow Lava Planet Exterior","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone version of the galaxy-sized hollow spherical lava planet with holes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KoopaVS3Parts2DWallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Gravity Panel Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue and pink gravity panel wall seen in the Space Junk blocks section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS3RotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Small Rotating Sand Brick Circle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating circle of sand brick blocks."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS3RotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Large Rotating Sand Brick Circle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating circle of sand brick blocks arranged in a zigzag-like pattern."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS3RotateStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Rotating Molten Tar Disk","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dark rotating disk of molten tar."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"KoopaVS3RotateStepsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Reactor -- Rotating Green Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three bent green metal platforms arranged on a circle facing inwards."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"KoopaVS3SandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Reactor -- Quicksand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet entirely of deadly quicksand featuring a few sandy platforms."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"KoteBug","IsLeftover":false,"ClassNameSMG1":"KoteBug","InternalName":"KoteBug","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipbug","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small bug-like enemy that attacks the player in Bee form and runs away from the player under normal conditions."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kuribo","IsLeftover":false,"ClassNameSMG1":"Kuribo","InternalName":"Kuribo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Goomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The infamous Goomba enemy that appeared in most Mario games since 1985."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"KuriboChief","IsLeftover":false,"ClassNameSMG1":"KuriboChief","InternalName":"KuriboChief","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Goomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A big Goomba that appears in Gateway Galaxy and the Supermassive Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"KuriboFence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Circular Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A circular fence that is used in The Chimp's challenge in Fluffy Buff Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"KuriboMini","IsLeftover":false,"ClassNameSMG1":"KuriboMini","InternalName":"KuriboMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mini Goomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small round Goomba that drops one Coin when jumped on and a Star Bit if spun (always a Coin in SMG1)."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LargeChain","IsLeftover":false,"ClassNameSMG1":"LargeChain","InternalName":"LargeChain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Long Chain","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long chain of configurable length."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveLavaProjmapObj","IsLeftover":false,"ClassNameSMG1":"RailMoveLavaProjmapObj","InternalName":"LavaAcrossFloater","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Small Sinking Platform ","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small platform that sinks into the lava in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBallRisingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Tide Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet used for the secret Star mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaBallRisingPlanetLava","IsLeftover":false,"ClassNameSMG1":"LavaBallRisingPlanetLava","InternalName":"LavaBallRisingPlanetLava","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Tide","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The lava tide that periodically shrinks and rises."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveLavaProjmapObj","IsLeftover":false,"ClassNameSMG1":"RailMoveLavaProjmapObj","InternalName":"LavaBeforeRepeatBlockFloater","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Large Sinking Platform ","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large platform that sinks into the lava in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBegomanCubePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Star Chip Cube Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small cube planet that appears on the third star in the Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBegomanPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Topmaniac's Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large UFO planet where Topmaniac is fought in Battlerock Galaxy and Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBegomanUFOPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- UFO Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The UFO planet used at the start of the third mission of Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"LavaBlackUFO","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Destroyed UFO","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A destroyed UFO used in the background of the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelGroundOnMove","IsLeftover":false,"ClassNameSMG1":"AnmModelGroundOnMove","InternalName":"LavaBreakBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Bridge Segment","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small bridge segment that collapses when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaBreakColumn","IsLeftover":false,"ClassNameSMG1":"LavaBreakColumn","InternalName":"LavaBreakColumn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Gem Boulder","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large collapsing boulder consisting of many red gems."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveEndKill","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEndKill","InternalName":"LavaBreakRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Round Tipping Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A round tipping rock platform used at the start of the Lava Spire section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelGroundOnMove","IsLeftover":false,"ClassNameSMG1":"AnmModelGroundOnMove","InternalName":"LavaBreakRockB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Long Tipping Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long tipping rock platform used at the start of the Lava Spire section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelGroundOnMove","IsLeftover":false,"ClassNameSMG1":"AnmModelGroundOnMove","InternalName":"LavaBreakRockC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Tipping Stair Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tipping rock stair platform used at the start of the Lava Spire section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelGroundOnMove","IsLeftover":false,"ClassNameSMG1":"AnmModelGroundOnMove","InternalName":"LavaBreakRockD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Wide Tipping Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wide tipping rock platform used at the start of the Lava Spire section."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaBubble","IsLeftover":false,"ClassNameSMG1":"LavaBubble","InternalName":"LavaBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Bubble","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small bubble of lava that jumps out and back into lava."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaBubble2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Lava Bubble Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where you dodge Lava Bubbles and Cheep Cheeps in Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaCShapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- C-Shaped Thwomps Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The C-shaped planet with several falling meteors and Thwomps."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaSunPlanet","IsLeftover":false,"ClassNameSMG1":"LavaSunPlanet","InternalName":"LavaDomedPlanet","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Star Chip Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical planet where the player has to collect five Star Chips or defeat five Li'l Cinders in order to progress."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaDrillKillerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Banzai Bill Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with Banzai Bills and the Spin Drill used in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"LavaFallDownColumnA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Rock Columns A","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of columns used on the Lava Spire planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"LavaFallDownColumnB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Rock Columns B","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of columns used on the Lava Spire planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloaterTrapezoid","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gravity Gauntlet -- Sinking Trapezoid Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A trapezoid-shaped platform that sinks when the player stands on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloatingStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Tiny Purple/Medium Green Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sinking platform for lava sections. In SMG1 this is a tiny purple platform, in SMG2 it is a medium green platform."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloatingStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Medium Green/Big Blue Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sinking platform for lava sections. In SMG1 this is a medium green platform, in SMG2 it is a big blue platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloatingStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Tall Blue Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall blue platform that sinks when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaFloatingStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Blue Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue platform that sinks when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaFluffFallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first planet of Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaFluffFallRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Starting Planet Rotating Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rotating platform used on the first planet of Bowser's Galaxy Generator."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaGeyser","IsLeftover":false,"ClassNameSMG1":"LavaGeyser","InternalName":"LavaGeyser","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Geyser","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A lava geyser used in lava-themed galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaGravityRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Gauntlet -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaHomeFloaterB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Long Slanted Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The long green sinking platform used on the starting planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaHomePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet featuring the tall volcano and several lava ponds."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaHomeSeesaw","IsLeftover":false,"ClassNameSMG1":"LavaHomeSeesaw","InternalName":"LavaHomeSeesaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Sinking Seesaw Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of two purple sinking platforms that are connected by a huge stone block."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"LavaHomeVolcanoFallingRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Falling Volcano Rocks Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect consisting of falling volcano rocks that is used inside Melty Molten Galaxy's volcano."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaHomeVolcanoFlow","IsLeftover":true,"ClassNameSMG1":"LavaHomeVolcanoFlow","InternalName":"LavaHomeVolcanoFlow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Volcano Eruption","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The volcano eruption effect used in Melty Molten Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"LavaHomeVolcanoInnerFlow","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Rising Volcano Lava","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rising lava used inside the volcano."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaJamboSunPlanet","IsLeftover":false,"ClassNameSMG1":"LavaJamboSunPlanet","InternalName":"LavaJamboSunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large lava sphere planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaJShapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- J-Shaped Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large J-shaped planet that features the Bullet Bill cannons."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaMazeCubePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Hedge Maze Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The hedge maze planet where the player has to chase a Star Bunny."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaMeteoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Meteors Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The long planet that features Star Chips and several falling meteors."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaMiniSunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mini Lava Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small spherical lava planet used in the background of lava-themed galaxies or sections, including Melty Molten Galaxy and Freezeflame Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaObservationUFOPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- UFO Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The UFO planet visited during the first and third missions."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"HipDropDemoMoveObj","InternalName":"LavaObstacleRockHomeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Ground Pound Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big movable Ground Pound platform used on the starting planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"LavaObstacleRockHomeB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Falling Rock Blockade","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A falling stone block that blocks the Wall Jump section on the starting planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"HipDropMoveObj","IsLeftover":false,"ClassNameSMG1":"HipDropMoveObj","InternalName":"LavaObstacleRockShell","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Ground Pound Parts","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big movable Ground Pound parts used on the Lava Spire planet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaProminence","IsLeftover":false,"ClassNameSMG1":"LavaProminence","InternalName":"LavaProminence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fire ball used in lava-themed galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaProminenceTriple","IsLeftover":false,"ClassNameSMG1":"LavaProminenceTriple","InternalName":"LavaProminenceEnvironment","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Fire Ball","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating fire ball with a long trail; used in Melty Molten Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaProminenceTriple","IsLeftover":false,"ClassNameSMG1":"LavaProminenceTriple","InternalName":"LavaProminenceTriple","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Balls [Group of Three]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of three rotating fire balls with long trails; used in Melty Molten Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaProminence","IsLeftover":true,"ClassNameSMG1":"LavaProminence","InternalName":"LavaProminenceWithoutShadow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Ball without Shadow","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fire ball with no shadow; used in Melty Molten Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaSunPlanet","IsLeftover":false,"ClassNameSMG1":"LavaSunPlanet","InternalName":"LavaRotatePlanet","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Rotating Lava Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rotating lava planet visited in the third missio."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"LavaRotatePlanetStartStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Rotating Lava Planet Fixed Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The stationary platform used on the rotating lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaRotateStepsPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- 2D Star Chips Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The 2D planet with several colorful rotating platforms and five Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaRotateStepsRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Set of Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four red rotating platforms used on the 2D planet with the Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaRotateStepsRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Pair of Orange Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of orange rotating platforms used on the 2D planet with the Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaRotateStepsRotatePartsC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Set of Green Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four green rotating platforms used on the 2D planet with the Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LavaRotateStepsRotatePartsD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Molten -- Pair of Yellow Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of yellow rotating platforms used on the 2D planet with the Star Chips."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaSeparateWaterfall","IsLeftover":false,"ClassNameSMG1":"LavaSeparateWaterfall","InternalName":"LavaSeparateWaterfall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Crushing Lava Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of two lava walls that move to crush Mario. Used in Bowser's Galaxy Generator. "},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaShellTower","IsLeftover":false,"ClassNameSMG1":"LavaShellTower","InternalName":"LavaShellTower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large and tall stone spire that is visited in the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaGalaxyParts","IsLeftover":false,"ClassNameSMG1":"LavaGalaxyParts","InternalName":"LavaShellTowerStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Lava Spire Starting Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small starting platform found right before the actual Lava Spire."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaSnowBallConveyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Lava Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The lava planet used at the end of the first mission of Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"LavaSpaceStickA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Long Decorative Lava Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long lava rock used in the background of the Pull Star section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"LavaSpaceStickB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Short Decorative Lava Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A short lava rock used in the background of the Pull Star section."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"LavaSparksL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Lava Sparks Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large lava sparks particle effect."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"LavaSparksS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Lava Sparks Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small lava sparks particle effect."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LavaSteam","IsLeftover":false,"ClassNameSMG1":"LavaSteam","InternalName":"LavaSteam","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Steam","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A hole that periodically emits hot steam that burns the player upon contact."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaGalaxyParts","IsLeftover":false,"ClassNameSMG1":"LavaGalaxyParts","InternalName":"LavaStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Small Generic Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic rock platform used throughout the level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaGalaxyParts","IsLeftover":false,"ClassNameSMG1":"LavaGalaxyParts","InternalName":"LavaStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Medium Generic Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A medium generic rock platform used throughout the level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaGalaxyParts","IsLeftover":false,"ClassNameSMG1":"LavaGalaxyParts","InternalName":"LavaStepC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Large Generic Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large generic rock platform used throughout the level."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaStrangeRock","IsLeftover":false,"ClassNameSMG1":"LavaStrangeRock","InternalName":"LavaStrangeRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Small Stalagmite","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small stalagmite seen in the background of some sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaStrangeRock","IsLeftover":false,"ClassNameSMG1":"LavaStrangeRock","InternalName":"LavaStrangeRockL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Large Stalagmite","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large stalagmite seen in the background of some sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaStrangeRock","IsLeftover":false,"ClassNameSMG1":"LavaStrangeRock","InternalName":"LavaStrangeRockTable","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Stalagmite Platform","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused stalagmite platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaTransparentPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten -- Transparent Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small transparent planet used in Melty Molten Galaxy and Snow Cap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"IceVolcanoUpDownPlane","IsLeftover":false,"ClassNameSMG1":"IceVolcanoUpDownPlane","InternalName":"LavaUpDownParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Freezeflame -- Moving Lava Layer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The moving lava layer found on the ice and lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaUpDownPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Ice & Lava Planet Lava Side","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The lava side of the ice & lava planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LavaFloater","IsLeftover":false,"ClassNameSMG1":"LavaFloater","InternalName":"LavaYoshiActionFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Galaxy Generator -- Dash Pepper Planet Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A circular sinking platform used on the Dash Pepper planet in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"LavaYoshiActionPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator -- Dash Pepper Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Dash Pepper is found in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"LeafBoard","IsLeftover":false,"ClassNameSMG1":"LeafBoard","InternalName":"LeafBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Leaf Raft","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving leaf raft used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ManholeCover","IsLeftover":false,"ClassNameSMG1":"ManholeCover","InternalName":"LeafManholeCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Flippable Grate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red grate that can be flipped over; used in Flipsville Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"LensFlareArea","IsLeftover":false,"ClassNameSMG1":"LensFlareArea","InternalName":"LensFlareArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Lens Flare Area","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An area that causes a lens flare on the camera when entered."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LiftFlower","IsLeftover":false,"ClassNameSMG1":"LiftFlower","InternalName":"LiftFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Disappearing Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow platform that disappears and reappears periodically."},{"Progress":2,"Category":"areas","ClassNameSMG2":"LightArea","IsLeftover":false,"ClassNameSMG1":"LightArea","InternalName":"LightCtrlArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Light Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Design","Notes":"An area that changes lighting when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"LightArea","IsLeftover":false,"ClassNameSMG1":"LightArea","InternalName":"LightCtrlCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Light Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that changes lighting when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"LightArea","IsLeftover":false,"ClassNameSMG1":"LightArea","InternalName":"LightCtrlCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Light Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that changes lighting when entered."},{"Progress":2,"Category":"item","ClassNameSMG2":"LightFruit","IsLeftover":false,"ClassNameSMG1":"LightFruit","InternalName":"LightFruit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bulb Berry","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A berry that turns Yoshi into Bulb Yoshi who can make parts of the stage appear."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuicksandPlanet","IsLeftover":false,"ClassNameSMG1":"QuicksandPlanet","InternalName":"LongCylinderFlowSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The flowing sand planet used at the start of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"LongCylinderFlowSandRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slipsand -- Metal Arrow Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating metal platform shaped like an arrow; used in the second mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"LongCylinderFlowSandStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Stone Arrow Plattforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of stone arrow platforms used in the second mission of Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LotusLeaf","IsLeftover":false,"ClassNameSMG1":"LotusLeaf","InternalName":"LotusLeaf","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lily Pad","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A floating lily pad platform, commonly used in Bee-related galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"LuckyDice","IsLeftover":false,"ClassNameSMG1":"LuckyDice","InternalName":"LuckyDice","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"1-Up Chance Cube","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dice cube used in the Luma Shop room of Starship Mario. Can reward the player with a Star Bit, a 1-Up, a 3-Up or a 5-Up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"LuckyRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Luma Shop Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The room with two Luma Shops offering Chance Cubes, used on Starship Mario."},{"Progress":2,"Category":"npc","ClassNameSMG2":"LuigiNPC","IsLeftover":false,"ClassNameSMG1":"LuigiNPC","InternalName":"LuigiEvent","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luigi [Power Star]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special Luigi NPC who can be found in some levels to give you a Power Star when talked to."},{"Progress":2,"Category":"npc","ClassNameSMG2":"LuigiTalkNpc","IsLeftover":false,"ClassNameSMG1":"LuigiTalkNpc","InternalName":"LuigiIntrusively","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Playable Luigi","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Mario's younger brother who offers to play a level in Mario's place when talked to."},{"Progress":2,"Category":"npc","ClassNameSMG2":"LuigiNPC","IsLeftover":false,"ClassNameSMG1":"LuigiNPC","InternalName":"LuigiNPC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luigi NPC","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Mario's younger brother who can be talked to."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"LuigiOnMarioParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mario Squared -- Yellow Tile","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow tile used on the Comet of Mario Squared Galaxy, instead of the Flipswitches."},{"Progress":2,"Category":"npc","ClassNameSMG2":"LuigiTalkNpc","IsLeftover":false,"ClassNameSMG1":"LuigiTalkNpc","InternalName":"LuigiTalkNpc","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luigi NPC","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Mario's younger brother who can be talked to."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MagicBell","IsLeftover":false,"ClassNameSMG1":"MagicBell","InternalName":"MagicBell","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ringing Bell","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A shiny bell that can be rung to activate a switch."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MagmaBoatPlanetIce","IsLeftover":false,"ClassNameSMG1":"MagmaBoatPlanetIce","InternalName":"MagmaBoatIcePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Starting Planet [Frozen]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A frozen version of the planet used at the start of Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MagmaBoatPlanetMagma","IsLeftover":false,"ClassNameSMG1":"MagmaBoatPlanetMagma","InternalName":"MagmaBoatMagmaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Starting Planet [Flaming]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A fire version of the planet used at the start of Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaBoatRockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Stone Rock A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large stone rock used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaBoatRockB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Stone Rock B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large stone rock used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaBoatRockC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Stone Rock C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large stone rock used in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaBoatRockD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Stone Rock D","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large stone rock used in Shiverburn Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MagmaMeteor","IsLeftover":false,"ClassNameSMG1":"MagmaMeteor","InternalName":"MagmaMeteor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Meteor","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A lava meteor that creates a lava pond once it lands; used on the skating planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MagmaMonsterBigPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Large Lava Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large lava-covered planet used at the start of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MagmaMonsterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Small Lava Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small lava-covered planet used in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MagmaMonsterPole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Blue Pole","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue pole used on the second planet of the first mission of Melty Monster Galaxy. The actual climbing occurs on an invisible pole object that is placed inside of it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"MagmaMonsterRotateSeasaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Melty Monster -- Rotating Lava Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating wheel used on the second planet of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"MagmaMonsterSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterSmallPlanetStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Magmaw Planet Small Asteroid","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small rock planet used at the end of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterSmallPlanetStepBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Magmaw Planet Long Asteroid","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A long stone planet used at the end of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterSmallPlanetStepBigBurn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Magmaw Planet Long Burned Asteroid","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The burned version of the long stone planet used at the end of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterSmallPlanetStepBurn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Magmaw Planet Small Burned Asteroid","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A burned version of the stone planet used at the end of the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MagmaMonsterStarCaptureStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Melty Monster Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MagmaSeaWave","IsLeftover":false,"ClassNameSMG1":"MagmaSeaWave","InternalName":"MagmaSeaWave","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Wave","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single lava wave that loops along an assigned path; used in Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MagmaSeaWavePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Monster -- Volcano Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large volcano planet used in the first mission of Melty Monster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapPress","IsLeftover":false,"ClassNameSMG1":"PlanetMapPress","InternalName":"MagmaSlicePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Rotating Platforms Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet with the many rotating stone platforms from Shiverburn Galaxy's first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms D","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms E","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepF","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms F","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepG","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms G","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MagmaSliceRotateStepH","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Shiverburn -- Rotating Stone Platforms H","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating platforms used on the lava platforms planet in Shiverburn Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HomingKillerLauncher","IsLeftover":false,"ClassNameSMG1":"HomingKillerLauncher","InternalName":"MagnumKiller","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Banzai Bill Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Generates larger versions of Bullet Bills."},{"Progress":2,"Category":"npc","ClassNameSMG2":"MameMuimuiAttackMan","IsLeftover":false,"ClassNameSMG1":"MameMuimuiAttackMan","InternalName":"MameMuimuiAttackMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp [Skating Challenge]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chimp NPC used for the skating challenges in both Freezy Flake Galaxy and Shiverburn Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MameMuimuiScorer","IsLeftover":false,"ClassNameSMG1":"MameMuimuiScorer","InternalName":"MameMuimuiScorer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Skate Challenge Controller [Freezy Flake]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller used to control The Chimp's skating challenge in Freezy Flake Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MameMuimuiScorer","IsLeftover":false,"ClassNameSMG1":"MameMuimuiScorer","InternalName":"MameMuimuiScorerLv2","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Skate Challenge Controller [Shiverburn]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller used to control The Chimp's skating challenge in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarblePlanet","IsLeftover":false,"ClassNameSMG1":"MarblePlanet","InternalName":"MarblePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Watermelon Glass Cage Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A glass planet with orange balls and a watermelon trapped inside. The watermelon grows by smashing these orange balls into it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MarinePlant","IsLeftover":false,"ClassNameSMG1":"MarinePlant","InternalName":"MarinePlant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Plant","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative plant for underwater sections. There is only one shape model, so ShapeModelNo has to be set to 0."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MarioActor","IsLeftover":false,"ClassNameSMG1":"MarioActor","InternalName":"Mario","ListSMG1":"StartInfo","ListSMG2":"StartInfo","Name":"Spawn Point","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Sets the spawn point for the player at the start of a mission or at Checkpoints in a mission."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MarioActor","IsLeftover":false,"ClassNameSMG1":"MarioActor","InternalName":"MarioActor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mario/Luigi","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Creates a clone of the player that can be controlled. May also be used as the actual spawn point. Should not be used in actual levels!"},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"MarioFaceAfterGrandStarTakeOffDemoObj","IsLeftover":false,"ClassNameSMG1":"MarioFaceAfterGrandStarTakeOffDemoObj","InternalName":"MarioFaceAfterGrandStarTakeOffDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Enter New World Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects that are used in the cutscene where Starship Mario takes off to a new world after collecting a Grand Star."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"DemoEndStartPosCameraSetter","IsLeftover":false,"ClassNameSMG1":"DemoEndStartPosCameraSetter","InternalName":"MarioFaceEndStartPosCameraSetter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Intro Cutscene Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that registers and stores the cutscenes that are used for entering/accessing the Starship Mario through various means."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MarioFaceFruitRellayParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Fruit Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small disk-shaped planet containing fruit; used on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioFacePlanetPrevious","IsLeftover":false,"ClassNameSMG1":"MarioFacePlanetPrevious","InternalName":"MarioFacePlanetPrevious","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Main Planet before Transformation","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The damaged planet that gets transformed into Starship Mario at the beginning of the game."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"MarioFacePlanetTakeOffDemoObj","IsLeftover":false,"ClassNameSMG1":"MarioFacePlanetTakeOffDemoObj","InternalName":"MarioFacePlanetTakeOffDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"First World Map Entrance Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects that are used in the cutscene where Starship Mario takes off to World 1 for the first time."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MarioFaceShipChimney","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Decorative Chimney","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The chimney used on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MarioFaceShipJet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Rocket Booster","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rocket booster used on the back of Starship Mario."},{"Progress":2,"Category":"controller","ClassNameSMG2":"MarioFaceShipNpcRegister","IsLeftover":false,"ClassNameSMG1":"MarioFaceShipNpcRegister","InternalName":"MarioFaceShipNpcRegister","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario NPC Register","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Sets up a short event cutscene for Starship Mario in which Lubba explains a newly appeared object on the Starship, such as items or NPCs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioFacePlanet","IsLeftover":false,"ClassNameSMG1":"MarioFacePlanet","InternalName":"MarioFaceShipPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet that makes up the Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MarioFaceShipPlanetCore","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Blue Core","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The blue core used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MarioFaceShipRudder","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Steering Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The steering wheel used on Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MarioLauncher","IsLeftover":false,"ClassNameSMG1":"MarioLauncher","InternalName":"MarioLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Player Cannon","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A cannon that the player can use to shoot themselves to distant places."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"MarioLauncherAttractor","IsLeftover":false,"ClassNameSMG1":"MarioLauncherAttractor","InternalName":"MarioLauncherAttractor","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Player Cannon Gravity","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gravity area that attracts the player towards its center point while they are being launched from a cannon."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MarioLauncherRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Trapped Luma Interior Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large interior section where the player has to free a Luma that is trapped inside a crystal."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioLauncherTarget","IsLeftover":false,"ClassNameSMG1":"MarioLauncherTarget","InternalName":"MarioLauncherTargetA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Hammer Bros. Planet Cannon Target","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A target for a cannon used on the Hammer Bros. planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioLauncherTarget","IsLeftover":false,"ClassNameSMG1":"MarioLauncherTarget","InternalName":"MarioLauncherTargetB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Cloud Ferris Wheel Planet Cannon Target","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A target for a cannon used on the cloud ferris wheel planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MarioLauncherTarget","IsLeftover":false,"ClassNameSMG1":"MarioLauncherTarget","InternalName":"MarioLauncherTargetC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Dark Matter Planet Cannon Target","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A target for a cannon used on the Dark Matter planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MarioNoCapArea","IsLeftover":false,"ClassNameSMG1":"MarioNoCapArea","InternalName":"MarioNoCapArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hide Mario's Cap Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that hides Mario's cap when entered."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MechaKoopaPartsArm","IsLeftover":false,"ClassNameSMG1":"MechaKoopaPartsArm","InternalName":"MechaKoopaPartsArmLeft","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Left Mecha-Bowser Arm","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Mecha-Bowser's left arm that features a claw-like hand."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MechaKoopaPartsArm","IsLeftover":false,"ClassNameSMG1":"MechaKoopaPartsArm","InternalName":"MechaKoopaPartsArmRight","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Right Mecha-Bowser Arm","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Mecha-Bowser's right arm that features several green panels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MechaKoopaPartsBody","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Mecha-Bowser Body","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main body parts, legs and lower platforms that belong to the colossal Mecha-Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjBreakAtEnd","IsLeftover":false,"ClassNameSMG1":"RailMoveObjBreakAtEnd","InternalName":"MechaKoopaPartsBreast","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Mecha-Bowser Panel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large green panel that covers the inside of the colossal Mecha-Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"MechaKoopaPartsCaterpillar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Mecha-Bowser Conveyor Belt","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The moving conveyor belt planet where Mecha-Bowser is located."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MechaKoopaPartsCollar","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Rotating Mecha-Bowser Collar","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rotating collar with spikes that belongs to Mecha-Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MechaKoopaPartsHead","IsLeftover":false,"ClassNameSMG1":"MechaKoopaPartsHead","InternalName":"MechaKoopaPartsHead","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Mecha-Bowser Head","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The head and upper platforms that belong to the colossal Mecha-Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjSwitchShadow","IsLeftover":false,"ClassNameSMG1":"RailMoveObjSwitchShadow","InternalName":"MechaKoopaPartsMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Moving Mecha-Bowser Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue moving platform that acts as an elevator on Mecha-Bowser's planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MechaKoopaPartsRollerA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Foot Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of Mecha-Bowser's many animated wheels that can crush the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MechaKoopaPartsWreckA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Stationary Left Mecha-Bowser Arm","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A non-rotating and metal version of Mecha Bowser's left arm that is not used in the actual level."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"MechanicKoopaMini","IsLeftover":false,"ClassNameSMG1":"MechanicKoopaMini","InternalName":"MechanicKoopaMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mecha-Koopa","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small robotic version of a Koopa that can be defeated by Ground Pounding it."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"MeetKoopaDemoObj","IsLeftover":false,"ClassNameSMG1":"MeetKoopaDemoObj","InternalName":"MeetKoopaDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowser's First Appearance Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects that are used in the cutscene where Bowser is encountered for the first time in Peach's Castle."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Meister","IsLeftover":false,"ClassNameSMG1":"Meister","InternalName":"Meister","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lubba","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large purple Luma that helps the player throughout their adventure in Super Mario Galaxy 2."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MemoryRoadDoor","IsLeftover":false,"ClassNameSMG1":"MemoryRoadDoor","InternalName":"MemoryRoadDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flash Black -- Mansion Door","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The door of the mansion used at the start of Flash-Black Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"SoundSyncSky","IsLeftover":false,"ClassNameSMG1":"SoundSyncSky","InternalName":"MemoryRoadSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flash Black Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Flash Black Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MemoryRoadStep","IsLeftover":false,"ClassNameSMG1":"MemoryRoadStep","InternalName":"MemoryRoadTicoCollectField","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flash Black -- Silver Star Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Silver Stars are located in the first mission of Flash Black Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MemoryRoadStep","IsLeftover":false,"ClassNameSMG1":"MemoryRoadStep","InternalName":"MemoryRoadTowerField","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flash Black -- Mansion Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large mansion planet used at the start of Flash Black Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Menbo","IsLeftover":false,"ClassNameSMG1":"Menbo","InternalName":"Menbo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Skeeter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple spider that lunges across water."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Meramera","IsLeftover":false,"ClassNameSMG1":"Meramera","InternalName":"Meramera","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Li'l Cinder","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A burning rock enemy that floats around and chases after Mario. It will burn the player upon contact. If attacked with a Fire Ball, it gets reignited."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MercatorTransformCube","IsLeftover":true,"ClassNameSMG1":"MercatorTransformCube","InternalName":"MercatorCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Mercator Projection Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"A special area that projects compatible objects inside of it around the origin of the zone. The cube's origin is the base's center."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"MercatorFixParts","IsLeftover":false,"ClassNameSMG1":"MercatorFixParts","InternalName":"MercatorFixParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Fixed Mercator Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stationary object that uses mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"MercatorRailMoveParts","IsLeftover":false,"ClassNameSMG1":"MercatorRailMoveParts","InternalName":"MercatorRailMoveParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Moving Mercator Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A path-moving object that uses mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"MercatorRotateParts","IsLeftover":false,"ClassNameSMG1":"MercatorRotateParts","InternalName":"MercatorRotateParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Rotating Mercator Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating object that uses mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MessageArea","IsLeftover":false,"ClassNameSMG1":"MessageArea","InternalName":"MessageArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Display Message Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This area forces to display the linked shouting messages when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MessageArea","IsLeftover":false,"ClassNameSMG1":"MessageArea","InternalName":"MessageAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Display Message Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"This area forces to display the linked shouting messages when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MessageArea","IsLeftover":false,"ClassNameSMG1":"MessageArea","InternalName":"MessageAreaCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Display Message Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"This area forces to display the linked shouting messages when entered."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Metbo","IsLeftover":false,"ClassNameSMG1":"Metbo","InternalName":"Metbo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Goombeetle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Goomba with a metal helmet on its head."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MeteoContainer","IsLeftover":false,"ClassNameSMG1":"MeteoContainer","InternalName":"MeteoContainer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Destroyable Meteor","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished meteor that can be destroyed by spinning into it while the tornado state is active."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MeteorStrikeLauncher","IsLeftover":true,"ClassNameSMG1":"MeteorStrikeLauncher","InternalName":"MeteorCannon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gateway Meteor","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small meteor used in Gateway Galaxy. This will cause a quake once it hits the floor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MeteorStrikeLauncher","IsLeftover":false,"ClassNameSMG1":"MeteorStrikeLauncher","InternalName":"MeteorStrike","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Meteor","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A falling meteor used in several galaxies, including Melty Molten Galaxy and Hightail Falls Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MeteorStrikeLauncher","IsLeftover":true,"ClassNameSMG1":"MeteorStrikeLauncher","InternalName":"MeteorStrikeEnvironment","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Meteors","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative version of the falling meteors that appears in Melty Molten Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"MilkyWaySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Space Junk Galaxy. The model is slightly different in SMG2."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniBattleShipGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Battlerock Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Battlerock Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniBreakDownPlanetGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Hurry-Scurry Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Hurry-Scurry Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniCannonFleetGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Dreadnought Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Dreadnought Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniCosmosGardenGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Gusty Garden Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Gusty Garden Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniCubeBubbleExLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bubble Breeze Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bubble Breeze Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniDarkRoomGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Matter Splatter Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Matter Splatter Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniEggStarGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Good Egg Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Good Egg Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniFactoryGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Toy Time Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Toy Time Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniFlipPanelExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Flipswitch Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Flipswitch Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniFloaterOtaKingGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser Jr.'s Lava Reactor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser Jr.'s Lava Reactor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniHeavenlyBeachGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Beach Bowl Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Beach Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniHellProminenceGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Melty Molten Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Melty Molten Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniHoneyBeeExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Honeyclimb Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Honeyclimb Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniHoneyBeeKingdomGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Honeyhive Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Honeyhive Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniIceVolcanoGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Freezeflame Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Freezeflame Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniKoopaBattleVs1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser's Star Reactor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser's Star Reactor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniKoopaBattleVs2Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser's Dark Matter Plant","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser's Dark Matter Plant."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniKoopaBattleVs3Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser's Galaxy Reactor","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused yet fully functional selectable Dome warp to Bowser's Galaxy Reactor."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniKoopaJrShipLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser Jr.'s Airship Armada","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser Jr.'s Airship Armada."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MiniMechaKoopaPartsCage","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Factory Cage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue cage used on the factory planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MiniMechaKoopaPartsFan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Factory Fan","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An animated fan used on the factory planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"MiniMechaKoopaPartsGear","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Factory Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating gear used on the factory planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"MiniMechaKoopaPartsMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Factory Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue moving platform with a large arrow that is used on the factory planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MiniMechaKoopaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Factory Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blocky factory-like planet visited during the first mission."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniOceanFloaterLandGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Buoy Base Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Buoy Base Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniOceanPhantomCaveGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Deep Dark Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Deep Dark Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniOceanRingGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Sea Slide Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Sea Slide Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniPhantomGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Ghostly Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MiniPlanetAcrossPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Grass Bonus Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An optional planet used in the second planet of Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MiniPlanetAcrossPlanetMistA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Grass Bonus Planet Trails","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet path trails used on the grass bonus planet in Yoshi Star Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniReverseKingdomGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Gold Leaf Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Gold Leaf Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniSandClockGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Dusty Dune Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Dusty Dune Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniSkullSharkGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bonefin Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bonefin Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniStarDustGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Space Junk Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Space Junk Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniSurfingLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Loopdeeloop Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Loopdeeloop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniTamakoroExLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Rolling Green Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Rolling Green Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MiniatureGalaxy","IsLeftover":false,"ClassNameSMG1":"MiniatureGalaxy","InternalName":"MiniTriLegLv1Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Warp to Bowser Jr.'s Robot Reactor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A selectable Dome warp to Bowser Jr.'s Robot Reactor."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MirrorArea","IsLeftover":false,"ClassNameSMG1":"MirrorArea","InternalName":"MirrorArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Mirror Reflection Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that mirrors some compatible objects onto a compatible surface. This is effectively useless in SMG2 since no objects can reflect mirror models."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MirrorArea","IsLeftover":false,"ClassNameSMG1":"MirrorArea","InternalName":"MirrorAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Mirror Reflection Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An object that mirrors some compatible objects onto a compatible surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMirrorReflectionObj","IsLeftover":false,"ClassNameSMG1":"SimpleMirrorReflectionObj","InternalName":"MirrorModelPeachCastle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Castle Mirror Model","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A mirrored model of Peach's Castle that was intended to be used in the prologue stage or Grand Finale Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMirrorReflectionObj","IsLeftover":false,"ClassNameSMG1":"SimpleMirrorReflectionObj","InternalName":"MirrorModelTwinFallLake","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Twin Falls Planet Mirror Model","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The mirror model that reflects the icy parts of the twin falls planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMirrorObj","IsLeftover":false,"ClassNameSMG1":"SimpleMirrorObj","InternalName":"MirrorReflectionPeachCastle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Castle Reflection Model","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A layer of water that reflects compatible objects when placed in a MirrorArea. It was intended to be used in the prologue stage or Grand Finale Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMirrorObj","IsLeftover":false,"ClassNameSMG1":"SimpleMirrorObj","InternalName":"MirrorReflectionTwinFallLake","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Twin Falls Planet Reflection Model","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A layer of water that reflects compatible objects when placed in a MirrorArea."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Moc","IsLeftover":false,"ClassNameSMG1":"Moc","InternalName":"Moc","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Whittle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wood NPC who appears in Puzzle Plank Galaxy and Tall Trunk Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Mogu","IsLeftover":false,"ClassNameSMG1":"Mogu","InternalName":"Mogu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Monty","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A mole that resides in a metal hatch and throws wrenches at the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Mogucchi","IsLeftover":false,"ClassNameSMG1":"Mogucchi","InternalName":"Mogucchi","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Undergrunt","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A mole enemy with a helmet that moves on a path."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"MogucchiRefuseTerritory","IsLeftover":false,"ClassNameSMG1":"MogucchiRefuseTerritory","InternalName":"MogucchiRefuseTerritory","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"MogucchiRefuseTerritory\" [Useless]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A useless generic object that serves no actual purpose."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Monte","IsLeftover":false,"ClassNameSMG1":"Monte","InternalName":"Monte","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pianta","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An exotic NPC originated from Super Mario Sunshine used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MonteStatue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Pianta Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large Pianta statue used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MoonPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Large Moon Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large moon planet with a bright half and a dark half."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionBee","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Bee Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Bee Mushroom used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionCloud","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Cloud Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Cloud Flower used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionDrill","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Spin Drill","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Spin Drill used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionFire","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Fire Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Fire Flower used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionHopper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Spring Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Spring Mushroom used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Rock Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Rock Mushroom used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"MorphItemCollection","IsLeftover":false,"ClassNameSMG1":"MorphItemCollection","InternalName":"MorphItemCollectionTeresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Boo Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Boo Mushroom used in the power-up display room of Starship Mario."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemNeoBee","IsLeftover":false,"ClassNameSMG1":"MorphItemNeoBee","InternalName":"MorphItemNeoBee","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bee Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Bee Mushroom that transforms the player into a Bee character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemNeoFire","IsLeftover":false,"ClassNameSMG1":"MorphItemNeoFire","InternalName":"MorphItemNeoFire","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fire Flower","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Fire Flower that transforms the player into a Fire character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemNeoFoo","IsLeftover":false,"ClassNameSMG1":"MorphItemNeoFoo","InternalName":"MorphItemNeoFoo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flying Star","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Flying Star that transforms the player into a Flying character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemNeoHopper","IsLeftover":false,"ClassNameSMG1":"MorphItemNeoHopper","InternalName":"MorphItemNeoHopper","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spring Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Spring Mushroom that transforms the player into a Spring character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemNeoIce","IsLeftover":false,"ClassNameSMG1":"MorphItemNeoIce","InternalName":"MorphItemNeoIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ice Flower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An Ice Flower that transforms the player into an Ice character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemNeoTeresa","IsLeftover":false,"ClassNameSMG1":"MorphItemNeoTeresa","InternalName":"MorphItemNeoTeresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Boo Mushroom that transforms the player into a Boo character."},{"Progress":2,"Category":"item","ClassNameSMG2":"MorphItemRock","IsLeftover":false,"ClassNameSMG1":"MorphItemRock","InternalName":"MorphItemRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rock Mushroom","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Rock Mushroom that transforms the player into a Rock character."},{"Progress":2,"Category":"areas","ClassNameSMG2":"MorphSwitchArea","IsLeftover":false,"ClassNameSMG1":"MorphSwitchArea","InternalName":"MorphSwitchArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Power-Up Switch Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Activates a switch if the player enters it while using a specific power-up."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"MovieStarter","IsLeftover":false,"ClassNameSMG1":"MovieStarter","InternalName":"MovieStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cutscene Video Player","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Starts and plays a THP cutscene video which interrupts the current game scene."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MShapeRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- M-Shaped Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The M-shaped wood planet visited during the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"MuimuiAttackPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp's Skating Challenge Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where The Chimp is located in both Freezy Flake Galaxy and Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryCandyBrightPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Main Platforms [Invisible]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The invisible platforms used in the major portion of Sweet Mystery Galaxy that are set to appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryCandyBrightPlanetCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Main Platforms [Visible Candy]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The candy from the major portion of Sweet Mystery Galaxy that becomes visible when using Bulb Yoshi."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryCandyBrightPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Invisible Comet Medal Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of platforms where the Comet Medal is located in Sweet Mystery Galaxy that are set to appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MysteryCandyDecorateParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Decorative Donuts, Pancakes, etc.","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative donuts, pancakes and more used in the background of Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"MysteryCandyDecoratePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Decorative Pretzels, Candy Canes, etc.","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of candy canes, pretzels and more; used in the background of Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MysteryCandyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Main Platforms [Wrapped]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main platforms of Sweet Mystery Galaxy that are wrapped in packaging."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryFlipPanelBrightPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Invisible Flipswitch Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of hidden platforms used in the Flipswitch section of Sweet Mystery Galaxy that become visible when using Bulb Yoshi."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MysteryFlipPanelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Solid Flipswitch Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid platforms used in the Flipswitch section of Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"MysteryGravityRoomBridgeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Bonus Room Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small wooden bridge that is used to move between different walls in some bonus rooms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"MysteryGravityRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gravity Bonus Room","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large colorful cubic bonus room that is used in several galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryMountainBrightPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Wrapped Cake Planet [Invisible]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An invisible cake used in Sweet Mystery Galaxy that becomes visible when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"MysteryMountainPlanet","IsLeftover":false,"ClassNameSMG1":"MysteryMountainPlanet","InternalName":"MysteryMountainPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Wrapped Cake Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wrapped cake planet that \"transforms\" into the hidden cake parts from Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"MysteryMountainPlanetCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sweet Mystery -- Wrapped Cake Planet [Candles]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The candles from the wrapped cake planet of Sweet Mystery Galaxy that become visible when using Bulb Yoshi."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"MysteryMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Mystery -- Red Moving Present Box","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red present-box platform used in Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"MysteryMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Mystery -- Blue Moving Present Box","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue present-box platform used in Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"MysteryMoveStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweet Mystery -- Yellow Moving Present Box","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow present box platform used in Sweet Mystery Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"MysteryMoveStepCoverA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweey Mystery -- Invisible Red Cake Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An invisible red cake platform used in Sweet Mystery Galaxy; can appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"MysteryMoveStepCoverB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweey Mystery -- Invisible Yellow Cake Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An invisible yellow cake platform used in Sweet Mystery Galaxy; can appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"MysteryMoveStepCoverC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sweey Mystery -- Invisible Brown Cake Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An invisible brown cake platform used in Sweet Mystery Galaxy; can appear when Bulb Yoshi is nearby."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"NeedlePlant","IsLeftover":false,"ClassNameSMG1":"NeedlePlant","InternalName":"NeedlePlant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spiky plant that damages the player when touched."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"NeedlePlant","IsLeftover":false,"ClassNameSMG1":"NeedlePlant","InternalName":"NeedlePlantFly","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flying Spiky Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A flying spiky plant that damages the player when touched."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"NeedleTrap","IsLeftover":false,"ClassNameSMG1":"NeedleTrap","InternalName":"NeedleTrap","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ground Spike Trap","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grounded trap with spikes that pop out periodically."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"NeedleTrap","IsLeftover":false,"ClassNameSMG1":"NeedleTrap","InternalName":"NeedleTrapSide","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wall Spike Trap","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wall-connected trap with spikes that pop out periodically."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"NewBossStinkBugPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Bugaboom Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Bugaboom is fought in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"NewOnimasuPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stone Cyclone -- Starting Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of Stone Cyclone Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"NewOnimasuPlanetPartsGoal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stone Cyclone -- Ending Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second section of Stone Cyclone Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Nigero","IsLeftover":false,"ClassNameSMG1":"Nigero","InternalName":"Nigero","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kleptoad","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small blue frog enemy that steals several items; used in Hightail Falls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"NigeroPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hightail Falls -- Kleptoad Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Hungry Luma planet of Hightail Falls Galaxy, where the player can find Kleptoads."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"NokonokoLand","IsLeftover":false,"ClassNameSMG1":"NokonokoLand","InternalName":"NokonokoLand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Koopa Troopa","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small turtle that drops its Shell when jumped on."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"NokonokoLandBig","IsLeftover":false,"ClassNameSMG1":"NokonokoLandBig","InternalName":"NokonokoLandBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Koopa Troopa","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large turtle that can be defeated with the Spin Drill."},{"Progress":2,"Category":"areas","ClassNameSMG2":"NoMessageArea","IsLeftover":false,"ClassNameSMG1":"NoMessageArea","InternalName":"NoMessageArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Disable Messages Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that prevents talking and reading of NPCs when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"NonSleepArea","IsLeftover":false,"ClassNameSMG1":"NonSleepArea","InternalName":"NonSleepArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Sleep Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that prevents the player's sleeping animation and changes their idle animation."},{"Progress":2,"Category":"areas","ClassNameSMG2":"NonSleepArea","IsLeftover":false,"ClassNameSMG1":"NonSleepArea","InternalName":"NonSleepCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"No Sleep Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that prevents the player's sleeping animation and changes their idle animation. The cube's origin is the base's center."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"NormalEndingDemoObj","IsLeftover":false,"ClassNameSMG1":"NormalEndingDemoObj","InternalName":"NormalEndingDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects for the ending cutscene where Rosalina appears on Starship Mario."},{"Progress":2,"Category":"item","ClassNameSMG2":"NoteFairy","IsLeftover":false,"ClassNameSMG1":"NoteFairy","InternalName":"NoteFairy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rainbow Notes","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A set of Rainbow Notes that can be collected, usually to unlock a bonus."},{"Progress":2,"Category":"npc","ClassNameSMG2":"NPCSupportRail","IsLeftover":false,"ClassNameSMG1":"NPCSupportRail","InternalName":"NPCSupportRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Skater Subpath","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Specifies an individual subpath that a penguin skater can move on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBridge","IsLeftover":false,"ClassNameSMG1":"PhantomShipBridge","InternalName":"NutShipFleetBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Collapsing Metal Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long metal bridge used on the starting planet of the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"NutShipFleetPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Small Chomps Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet used in the second mission."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Nyoropon","IsLeftover":false,"ClassNameSMG1":"Nyoropon","InternalName":"Nyoropon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snoodle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tall tube worm enemy typically found underwater."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanBowl","IsLeftover":false,"ClassNameSMG1":"OceanBowl","InternalName":"OceanBowl","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Bowl","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bowl of water used in Beach Bowl Galaxy and Buoy Base Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanFloaterTowerRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Rotating Set of Long Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four long rotating platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanFloaterTowerRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Rotating Set of Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four rotating platforms."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanFloaterTowerRotateStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"OceanFloaterTowerRotateStepC\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused and unfinished rotating platform with checkered textures that was meant to be used in Buoy Base Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanFloaterTowerRotateStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Rotating Set of Flat Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four flat rotating platforms."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OceanFloaterLandParts","IsLeftover":false,"ClassNameSMG1":"OceanFloaterLandParts","InternalName":"OceanFloaterTypeU","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Rising Parts","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The parts and platforms that rise up after destroying the large anchor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OceanWaveFloater","IsLeftover":false,"ClassNameSMG1":"OceanWaveFloater","InternalName":"OceanHexagonFloater","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Buoy Base -- Hexagonal Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A yellow water floater platform."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OceanJShapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"OceanJShapePlanet\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A near-perfect copy of the J-shaped planet from Melty Molten Galaxy, but with water and different textures."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OceanWaveFloater","IsLeftover":false,"ClassNameSMG1":"OceanWaveFloater","InternalName":"OceanPierFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Beach Bowl -- Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A square-shaped wood floater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OceanPuddingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide -- Center Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The cone-shaped beach planet located in the center of Sea Slide Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanRing","IsLeftover":false,"ClassNameSMG1":"OceanRing","InternalName":"OceanRing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dynamic ring of water used in Sea Slide Galaxy and Loopdeeloop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanRing","IsLeftover":false,"ClassNameSMG1":"OceanRing","InternalName":"OceanRingAndFlag","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Ring with Penguin Flags","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dynamic ring of water decorated with penguin flags that is used in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OceanRingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large ring-shaped main planet that features a lighttower, a large tree and underwater tunnels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"OceanRingRuinsBase","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide -- Stone Monument Base","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The base of the large stone monument."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"OceanRingRuinsColumn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Slide -- Stone Monument Shaft","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large shaft that holds the large rotating stone monument gear."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanRingRuinsGearBig","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sea Slide -- Large Stone Monument Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating gear used by the stone monument."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OceanRingRuinsGearSmall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sea Slide -- Small Stone Monument Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating gear used by the stone monument."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"OceanRingRuinsMove","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sea Slide -- Moving Stone Monument Parts","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The parts of the stone monument that move up and down."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanSmallTurtle","IsLeftover":false,"ClassNameSMG1":"OceanSmallTurtle","InternalName":"OceanSmallTurtle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Robotic Mercator Turtle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A robotic turtle that moves on a path that is transformed using mercator projection."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OceanSphere","IsLeftover":false,"ClassNameSMG1":"OceanSphere","InternalName":"OceanSphere","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Sphere","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sphere of water used in various galaxies."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OctopusTrapPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [OctopusTrapPlanet]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OldFortressPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Throwback -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet used in Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OldFortressRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Throwback -- Rotating Bridge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating wood bridge used in Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"OldFortressSlideStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Throwback -- Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform that slides in and out of the walls in Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OldFortressCover","IsLeftover":false,"ClassNameSMG1":"OldFortressCover","InternalName":"OldFortressTopCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Throwback -- Top Fortress Cover","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cover used at the top of Throwback Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"OldFortressCover","IsLeftover":false,"ClassNameSMG1":"OldFortressCover","InternalName":"OldFortressUnderCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Throwback -- Bottom Fortress Cover","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cover used at the bottom of Throwback Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"OmoteuLandSky","IsLeftover":false,"ClassNameSMG1":"OmoteuLandSky","InternalName":"OmoteuLandSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cloudy sky model with multiple gravity-indicating arrows from Flipsville Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OnimasuJump","IsLeftover":false,"ClassNameSMG1":"OnimasuJump","InternalName":"Onimasu","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tox Box [Rolling]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large, rolling stone box with an open side that the player can hide in."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"OnimasuArea","IsLeftover":false,"ClassNameSMG1":"OnimasuArea","InternalName":"OnimasuCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"\"Onimasu\" Area [Cube, Useless]","IsUnused":true,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"A useless area object that has no actual effect in-game."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"OnimasuPivot","IsLeftover":false,"ClassNameSMG1":"OnimasuPivot","InternalName":"OnimasuPivot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tox Box [Pivoting]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of a Tox Box that pivots around every second path point."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OnimasuPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Cyclone Stone Starting Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first half of the Cyclone Stone planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"OnimasuPlanetObstaclePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Cyclone Stone Wood Triangle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A triangular piece of wood used on the Cyclone Stone planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"OnimasuPlanetPartsGoal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Cyclone Stone Ending Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second half of the Cyclone Stone planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"OnimasuPlanetRailMovePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Stone Cyclone -- Moving Stone Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rectangular stone block that is used in Beach Bowl Galaxy and Stone Cyclone Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OnimasuPlanetRotatePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Stone Cyclone -- Large Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pair of rotating stone platforms that is used in Beach Bowl Galaxy and Stone Cyclone Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"OnimasuPlanetRotatePartsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Stone Cyclone -- Small Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A set of three small rotating platforms that is used in Beach Bowl Galaxy and Stone Cyclone Galaxy."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"OpeningDemoObj","IsLeftover":false,"ClassNameSMG1":"OpeningDemoObj","InternalName":"OpeningDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prologue Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects for the prologue cutscene."},{"Progress":2,"Category":"boss","ClassNameSMG2":"OtaKing","IsLeftover":false,"ClassNameSMG1":"OtaKing","InternalName":"OtaKing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"King Kaliente","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The octopus boss fought in both the third mission of Good Egg Galaxy and all missions of Boss Blitz Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OtaKingBath","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- King Kaliente's Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The version of King Kaliente's planet used in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"OtaKingBathPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- King Kaliente's Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where King Kaliente is fought; used in Good Egg Galaxy and Boss Blitz Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"OtaRock","IsLeftover":false,"ClassNameSMG1":"OtaRock","InternalName":"OtaRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octopus","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large, gray octopus enemy that shoots both fireballs and coconuts at Mario."},{"Progress":2,"Category":"boss","ClassNameSMG2":"OtaRockTank","IsLeftover":false,"ClassNameSMG1":"OtaRockTank","InternalName":"OtaRockTank","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prince Pikante","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The green octopus boss driving in a wheeled barrel that is fought in Shiverburn Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"PackunFlowerBig","IsLeftover":false,"ClassNameSMG1":"PackunFlowerBig","InternalName":"PackunFlowerBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Piranha Plant","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge version of a Piranha Plant that appears in the Supermassive Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"PackunPetit","IsLeftover":false,"ClassNameSMG1":"PackunPetit","InternalName":"PackunPetit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Piranha Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An iconic plant enemy that tries to bite the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PaipoCrystalBreakPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Spiny Cages Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the second mission of Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PalmIsland","IsLeftover":false,"ClassNameSMG1":"PalmIsland","InternalName":"PalmIsland","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Floating Palm Island","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small floating island with a palm tree that is used in Loopdeeloop Galaxy and Sea Slide Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Patakuri","IsLeftover":false,"ClassNameSMG1":"Patakuri","InternalName":"Patakuri","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Paragoomba","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flying Goomba with wings."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"PatakuriBig","IsLeftover":false,"ClassNameSMG1":"PatakuriBig","InternalName":"PatakuriBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Paragoomba","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge version of a Paragoomba that appears in Supermassive Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Peach","IsLeftover":false,"ClassNameSMG1":"Peach","InternalName":"Peach","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Princess Peach","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The character in a pink dress that always gets kidnapped by Bowser."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PeachCastleGardenPlanet","IsLeftover":false,"ClassNameSMG1":"PeachCastleGardenPlanet","InternalName":"PeachCastleGardenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Main Model","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Peach's Castle and the town where the Star Festival (prologue )takes place."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjWithEffect","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjWithEffect","InternalName":"PeachCastleMeteor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Smoking Meteor","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative meteor that creates smoke effects; used in the prologue at Peach's Castle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PeachCastleNightPlanet","IsLeftover":false,"ClassNameSMG1":"PeachCastleNightPlanet","InternalName":"PeachCastleNightPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Credits -- Peach's Castle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A nighttime version of Peach's Castle used in the credits."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PeachCastlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prologue -- Peach's Castle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A daytime version of Peach's Castle used in the prologue; contains meteors from Bowser's attack."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PeachCastleTownAfterAttack","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Destroyed Houses","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of destroyed houses seen after Bowser's attack."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PeachCastleTownBeforeAttack","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Houses","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of houses seen before Bowser attacked them."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PeachCastleTownGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Peach's Castle -- Town Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The gate used to block off the entrance behind the start of Peach's Castle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PeanutMudPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Peanut Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The muddy peanut-shaped planet used in the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PeanutPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Peanut Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An early version of PeanutMudPlanet that appeared in the E3 2006 demo."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Penguin","IsLeftover":false,"ClassNameSMG1":"Penguin","InternalName":"Penguin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sassy penguin."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinCoach","IsLeftover":false,"ClassNameSMG1":"PenguinCoach","InternalName":"PenguinCoach","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coach Penguin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The coach of the penguin class."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinMaster","IsLeftover":false,"ClassNameSMG1":"PenguinMaster","InternalName":"PenguinMaster","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguru","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An elderly penguin character used in certain galaxies."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinRacer","IsLeftover":false,"ClassNameSMG1":"PenguinRacer","InternalName":"PenguinRacer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Racer","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the racing penguins that the player races in Sea Slide Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinRacerLeader","IsLeftover":false,"ClassNameSMG1":"PenguinRacerLeader","InternalName":"PenguinRacerLeader","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Racer Coach","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The coach of the racing penguins from Sea Slide Galaxy who challenges the player for a race."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinSkater","IsLeftover":false,"ClassNameSMG1":"PenguinSkater","InternalName":"PenguinSkater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Skater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A skating penguin that the player has to catch in Freezeflame Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PenguinStudent","IsLeftover":false,"ClassNameSMG1":"PenguinStudent","InternalName":"PenguinStudent","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Penguin Student","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the swimming penguin students from Beach Bowl Galaxy. It usually carries a Gold Shell."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Petari","IsLeftover":false,"ClassNameSMG1":"Petari","InternalName":"Petari","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starbag","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green bag-like enemy that turns invisible and runs away from the player and drops twenty Star Bits once defeated."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PetitPorter","IsLeftover":false,"ClassNameSMG1":"PetitPorter","InternalName":"PetitPorter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonus Planet Teleporter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A teleporter that can be used to temporarily teleport the player to another place."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PetitPorterExitPoint","IsLeftover":false,"ClassNameSMG1":"PetitPorterExitPoint","InternalName":"PetitPorterExitPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonus Planet Teleporter Exit Point","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An optional point that can be used to define the location where the bonus planet teleporter will teleport the player to after the timer ran out."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PetitPorterPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Grass Bonus Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The grass planet used in several bonus sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PetitPorterPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dirt Bonus Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dirt planet used in several bonus sections."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PetitPorterWarpPoint","IsLeftover":false,"ClassNameSMG1":"PetitPorterWarpPoint","InternalName":"PetitPorterWarpPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonus Planet Teleporter Warp Point","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A spawn point that is used to define the location where the bonus planet teleporter will teleport the player to."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Peto","IsLeftover":false,"ClassNameSMG1":"Peto","InternalName":"Peto","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fizzlit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple blob enemy that jumps around and creates a field of electricity from time to time."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PhantomTorch","IsLeftover":false,"ClassNameSMG1":"PhantomTorch","InternalName":"PhantomBonfire","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Flame","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small red flame used on a torch."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Candlestand","IsLeftover":false,"ClassNameSMG1":"Candlestand","InternalName":"PhantomCandlestand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Flame Torch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small torch."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PhantomCaveStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Red Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red and yellow metal platform that is meant to be attached to a wall."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"PhantomDecoratePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Decorative Wall Pieces","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of decorative wall pieces seen in the galaxy's background."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"PhantomDecoratePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Decorative Trees","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of decorative trees seen in the galaxy's background."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"PhantomDecoratePartsHole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Decorative Hole Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative planet with many holes in it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PhantomFirewood","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Campfire","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A campfire with cooking meat."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PhantomHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Hole Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A spherical planet with many large holes."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PhantomShipA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Ghost Airship","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first ghost airship visited in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PhantomShipB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Ghost Airship with Balcony","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second ghost airship visited in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBoxFloater","IsLeftover":false,"ClassNameSMG1":"PhantomShipBoxFloater","InternalName":"PhantomShipBoxFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Tall Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall floating wood box seen around Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBoxFloater","IsLeftover":false,"ClassNameSMG1":"PhantomShipBoxFloater","InternalName":"PhantomShipBoxFloaterB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Medium Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A medium floating wood box seen around Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBoxFloater","IsLeftover":false,"ClassNameSMG1":"PhantomShipBoxFloater","InternalName":"PhantomShipBoxFloaterC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Deep Dark -- Small Wood Floater","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small floating wood box seen around Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipBridge","IsLeftover":false,"ClassNameSMG1":"PhantomShipBridge","InternalName":"PhantomShipBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Ghost Airship Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The falling bridge that connects the two ghost airships."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PhantomShipHandle","IsLeftover":false,"ClassNameSMG1":"PhantomShipHandle","InternalName":"PhantomShipHandle","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Good Egg -- Ghost Airship Steering Wheel","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rotatable steering wheel used on the ghost airships."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"PhantomShipPropellerBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Big Ghost Airship Propeller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big rotating propeller used on the ghost airships."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"PhantomShipPropellerSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Small Ghost Airship Propeller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rotating propeller used on the ghost airships."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"PhantomSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Ghostly Galaxy and Boo Moon Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PhantomTorch","IsLeftover":false,"ClassNameSMG1":"PhantomTorch","InternalName":"PhantomTorch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Flame","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small blue fire used on a torch."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"PhantomTowerMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Ghostly -- Moving Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A moving stone platform used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PhantomTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Double Walls Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of tall wall planets visited in the third mission."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Pichan","IsLeftover":false,"ClassNameSMG1":"Pichan","InternalName":"Pichan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jibberjay","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An orange bird NPC that is used in the gliding galaxies."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PichanRacer","IsLeftover":false,"ClassNameSMG1":"PichanRacer","InternalName":"PichanRacer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Jibberjay Racer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A bird NPC that triggers the race in gliding galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PicketSwitch","IsLeftover":false,"ClassNameSMG1":"PicketSwitch","InternalName":"PicketSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Ground Pound Stump","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small tree stump that can be Ground Pounded to activate something."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PicketSwitch","IsLeftover":false,"ClassNameSMG1":"PicketSwitch","InternalName":"PicketSwitchBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Ground Pound Stump","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large tree stump that can be Ground Pounded to activate something."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PictureJoinPlanet","IsLeftover":false,"ClassNameSMG1":"PictureJoinPlanet","InternalName":"PictureJoinPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Mandibug Puzzle Center Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The fixed center piece of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PictureJoinPlanetFinish","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Completed Mandibug Puzzle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The completed version of the Mandibug puzzle used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PieFortress","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Chomp Saucer Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused version of Good Egg Galaxy's chomp saucer planet with a destroyed tower in the center. It appeared in the E3 2006 demo."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PipeModeCube","IsLeftover":false,"ClassNameSMG1":"PipeModeCube","InternalName":"PipeModeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Redirect Player Movement Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that changes the direction the player is moving to by 90 degrees as soon as entered. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneCircularModeCube","IsLeftover":false,"ClassNameSMG1":"PlaneCircularModeCube","InternalName":"PlaneCircularModeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Circular 2D Movement Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that restricts movement to a 2D plane when entered. The movement direction is adjusted for moving around a circular center point. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneCollisionArea","IsLeftover":false,"ClassNameSMG1":"PlaneCollisionArea","InternalName":"PlaneCollisionArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Extended Item Sensor Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while they stand behind or in front of it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneCollisionArea","IsLeftover":false,"ClassNameSMG1":"PlaneCollisionArea","InternalName":"PlaneCollisionCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Extended Item Sensor Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while thy stand behind or in front of it. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneModeArea","IsLeftover":false,"ClassNameSMG1":"PlaneModeArea","InternalName":"PlaneModeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"2D Movement Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that restricts movement to a 2D plane when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlaneModeArea","IsLeftover":false,"ClassNameSMG1":"PlaneModeArea","InternalName":"PlaneModeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"2D Movement Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that restricts movement to a 2D plane when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PlanetDisk","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"PlanetDisk\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused and unfinished disk-shaped planet with a large flower field, two realistic trees and a big mushroom."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PlanetRocket","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Rocket Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rocket planet that appears in Space Junk Galaxy and Ghostly Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Plant","IsLeftover":false,"ClassNameSMG1":"Plant","InternalName":"Plant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Vine Sproutle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A vine that you spin to grab hold of, and shake the Wii Remote to move on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"PlantA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Plant A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A more advanced flower spawner which uses ShapeModelNo for all the different plants. The following shape IDs and colors are available:\n0 Violets\n- 0 Yellow\n- 1 Purple\n- 2 Red\n- 3 White\n1 Short Bush\n2 Mushrooms\n3 Clover\n4 Dead Bush\n5 Red Flower\n- 0 Red\n- 1 White\n6 Bubbly Flower\n7 Yellow Flower\n- 0 Blue\n- 1 Yellow\n8 Tall Bush"},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"PlantB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Plant B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A more advanced flower spawner which uses ShapeModelNo for all the different plants. The following shape IDs and colors are available:\n0 Tulips\n- 0 Pink\n- 1 Yellow\n- 2 Purple\n3 Lily of the Valley"},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"PlantC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Plant C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A more advanced flower spawner which uses ShapeModelNo for all the different plants. The following shape IDs and colors are available:\n0 Cosmos\n1 Round Bush\n- 0 Pink\n- 1 Red\n- 2 White"},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantGroup","IsLeftover":false,"ClassNameSMG1":"PlantGroup","InternalName":"PlantD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Plant D","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A more advanced flower spawner which uses ShapeModelNo for all the different plants. The following shape IDs and colors are available:\n1 Lily\n- 0 Red\n- 1 Pink\n- 2 Yellow\n- 3 White\n2 Sunflower"},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PlantSlider","IsLeftover":false,"ClassNameSMG1":"PlantSlider","InternalName":"PlantSlider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"One-Way Vine Sproutle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A vine that can be used to reach other places in a galaxy. This one leads into one direction only and the player doesn't have to shake the Wiimote."},{"Progress":2,"Category":"npc","ClassNameSMG2":"PlayAttackMan","IsLeftover":false,"ClassNameSMG1":"PlayAttackMan","InternalName":"PlayAttackMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue monkey NPC who appears in some galaxies inviting the player to a minigame challenge."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerMorphLimitArea","IsLeftover":false,"ClassNameSMG1":"PlayerMorphLimitArea","InternalName":"PlayerMorphLimitArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Restrict Power-Up Usage Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Restricts the use of power-ups inside this area. If the player leaves the area, the effects of the collected power-up wear off."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerSeArea","IsLeftover":false,"ClassNameSMG1":"PlayerSeArea","InternalName":"PlayerSeCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Player Falling Sound Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"Plays the \"long fall\" sound effect while the player is airborne inside this area. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerSeArea","IsLeftover":false,"ClassNameSMG1":"PlayerSeArea","InternalName":"PlayerSeCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Player Falling Sound Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"Plays the \"long fall\" sound effect while the player is airborne inside this area."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerSeArea","IsLeftover":false,"ClassNameSMG1":"PlayerSeArea","InternalName":"PlayerSeSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Player Falling Sound Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"Plays the \"long fall\" sound effect while the player is airborne inside this area."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PlayerSideRetainOffArea","IsLeftover":false,"ClassNameSMG1":"PlayerSideRetainOffArea","InternalName":"PlayerSideRetainOffArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Disable Movement Direction Retention Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This area adjusts the player's movement direction to the current camera angle instead of keeping the direction the joystick was held in before moving."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Poihana","IsLeftover":false,"ClassNameSMG1":"Poihana","InternalName":"Poihana","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cataquack","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue duck-like enemy that can toss the player high into the air."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoihanaMazePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Cataquack Maze Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The grassy maze-like planet visited in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoihanaRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Spherical Cataquack Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small spherical wooden planet with a pond."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"PoisonSwanpRailMoveSeesaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Tilting Seesaw Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tilting seesaw-like platform used on the Dark Matter planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoisonSwanpSeesawMovePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Dark Matter Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet filled with Dark Matter used in the Comet mission of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"Pole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Climbable Pole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A standard climbable pole that can be climbed from all directions."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"Pole2Way","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wood Pole [Two-Sided Climbing]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An alternate version of the wooden pole which can be climbed on two sides only."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleNoModel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Climbable Pole","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible version of a pole."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PoleObstacleParts","IsLeftover":false,"ClassNameSMG1":"PoleObstacleParts","InternalName":"PoleObstaclePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Green Paintbrush","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large green paintbrush used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PoleObstacleParts","IsLeftover":false,"ClassNameSMG1":"PoleObstacleParts","InternalName":"PoleObstaclePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Red Paintbrush","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large red paintbrush used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PoleObstacleParts","IsLeftover":false,"ClassNameSMG1":"PoleObstacleParts","InternalName":"PoleObstaclePartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Blue Paintbrush","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large blue paintbrush used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PoleObstacleParts","IsLeftover":false,"ClassNameSMG1":"PoleObstacleParts","InternalName":"PoleObstaclePartsD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Yellow Paintbrush","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large yellow paintbrush used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleSquare","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wood Pole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A wooden square pole that can be climbed on four sides."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleSquareNoModel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Wood Pole","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible version of the square-shaped pole."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleTreeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubbly Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A round tree used in Throwback Galaxy that can be climbed."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"PoleTreeB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pine Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pine tree used in Fluffy Bluff Galaxy that can be climbed."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoleUnizoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"PoleUnizoPlanet\" [Unused]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused rocky planet that was intended to be used in Deep Dark Galaxy. The name refers to the Urchin enemies."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Polta","IsLeftover":false,"ClassNameSMG1":"Polta","InternalName":"Polta","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bouldergeist","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The boss fought at the end of the third mission in Ghostly Galaxy and Boss Blitz Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PoltaBattlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Bouldergeist Planet","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The planet where Bouldergeist is fought in Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"PoltaBattlePlanetPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Bouldergeist Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The stone platforms that lead to Bouldergeist's planet in Ghostly Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"PolygonCodeRecoveryBowl","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Bowl Collision","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused bowl-shaped collision object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"InvisiblePolygonObj","IsLeftover":false,"ClassNameSMG1":"InvisiblePolygonObj","InternalName":"PolygonCodeRecoveryPlate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Plate Collision","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused plate-shaped collision object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PomponPlant","IsLeftover":false,"ClassNameSMG1":"PomponPlant","InternalName":"Pompon2Plant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubbly Plant","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bubbly plant that releases some items when touched; used in Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PomponPlant","IsLeftover":false,"ClassNameSMG1":"PomponPlant","InternalName":"Pompon4Plant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubbly Plant without Effects","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bubbly plant that releases some items when touched; used in Honeyhive Galaxy. It does not emit any particle effects when touched."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Popo","IsLeftover":false,"ClassNameSMG1":"Popo","InternalName":"Popo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Smeech","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink enemy that tries to suck on Yoshi, but runs away from the player under normal circumstances."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PositiveDice","IsLeftover":false,"ClassNameSMG1":"PositiveDice","InternalName":"PositiveDice","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Positive Chance Cube","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A dice block that can reward either a Star Bit or a 1-Up Mushroom."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PostFogArea","IsLeftover":false,"ClassNameSMG1":"PostFogArea","InternalName":"PostFogArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Post Fog Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that renders a fog post effect on the screen when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PostOutlineArea","IsLeftover":false,"ClassNameSMG1":"PostOutlineArea","InternalName":"PostOutlineArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Post Outline Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that renders a thick outline on the screen when entered."},{"Progress":2,"Category":"item","ClassNameSMG2":"PowerStar","IsLeftover":false,"ClassNameSMG1":"PowerStar","InternalName":"PowerStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A shiny Power Star that acts as the main collectible in most galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PowerStarAppearPoint","IsLeftover":false,"ClassNameSMG1":"PowerStarAppearPoint","InternalName":"PowerStarAppearPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Spawn Point","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spawn point where a grouped Power Star can appear."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PowerStarHalo","IsLeftover":false,"ClassNameSMG1":"PowerStarHalo","InternalName":"PowerStarHalo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Light","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The large light given off by a Power Star. The model differs between the two games."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"PowerStarKeeperA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Red Rotating Metal Shields","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of red rotating metal shields that are used as an obstacle during the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"PowerStarKeeperB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Yellow Rotating Metal Shields","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of yellow rotating metal shields that are used as an obstacle during the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"PowerStarKeeperC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Blue Rotating Metal Shields","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of four blue rotating metal shields that are used as an obstacle during the second mission."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"PrepareKoopaFinalDemoObj","IsLeftover":false,"ClassNameSMG1":"PrepareKoopaFinalDemoObj","InternalName":"PrepareKoopaFinalDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Before Final Bowser Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers the objects used during the cutscene before entering Bowser's Galaxy Generator."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"PrologueDirector","IsLeftover":false,"ClassNameSMG1":"PrologueDirector","InternalName":"PrologueDirector","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Festival Prologue Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cutscene controller that manages major parts of the prologue sequence. This includes the picture book story, Peach's letter and the short scene where Mario enters the castle town."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"ProminenceSetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fiery Flotilla -- Decorative Fire Balls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of fire balls used in the background of Bowser Jr.'s Fiery Flotilla."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PTimerSwitch","IsLeftover":false,"ClassNameSMG1":"PTimerSwitch","InternalName":"PTimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"P-Switch","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue P-Switch that disappears and activates a switch when stepped on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PuffballPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Flower Hill Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet with the many flowers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PuffballPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Stone Blocks Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A grassy planet with some ruined stone structures and flowers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PuffballPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- C-Shaped Stone Blocks Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A C-shaped grass planet featuring some stone blocks and flowers."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Pukupuku","IsLeftover":false,"ClassNameSMG1":"Pukupuku","InternalName":"Pukupuku","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cheep Cheep","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A fish enemy used in underwater levels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PukupukuGambolPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Cheep Cheep Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small spherical planet with water that is visited during the second mission."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"PukupukuWaterSurface","IsLeftover":false,"ClassNameSMG1":"PukupukuWaterSurface","InternalName":"PukupukuWaterSurface","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Surface Cheep Cheep","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A fish enemy that is intended to swim on the water's surface."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PullBackArea","IsLeftover":false,"ClassNameSMG1":"PullBackArea","InternalName":"PullBackArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Rescue from Falling Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, returns the player to the last safe position they stood on before falling off."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PullBackArea","IsLeftover":false,"ClassNameSMG1":"PullBackArea","InternalName":"PullBackCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Rescue from Falling Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that, when entered, returns the player to the last safe position they stood on before falling off. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"PullBackArea","IsLeftover":false,"ClassNameSMG1":"PullBackArea","InternalName":"PullBackCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Rescue from Falling Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that, when entered, returns the player to the last safe position they stood on before falling off."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PullTargetBridge","IsLeftover":false,"ClassNameSMG1":"PullTargetBridge","InternalName":"PullTargetBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"PullTargetBridge\" [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PullTargetDrawer","IsLeftover":false,"ClassNameSMG1":"PullTargetDrawer","InternalName":"PullTargetDrawer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wooden Yoshi Pull Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large wooden block that can be pulled out of a wall using Yoshi's tongue."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PunchBox","IsLeftover":false,"ClassNameSMG1":"PunchBox","InternalName":"PunchBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Brick Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A standard Brick Block that can be destroyed."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PunchBox","IsLeftover":false,"ClassNameSMG1":"PunchBox","InternalName":"PunchBox2D","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Brick Block [2D]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small Brick Block variant that is used in the prologue."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"PunchingKinoko","IsLeftover":false,"ClassNameSMG1":"PunchingKinoko","InternalName":"PunchingKinoko","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stretch Plant","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green plant that the player can fling around to damage other objects."},{"Progress":2,"Category":"item","ClassNameSMG2":"Coin","IsLeftover":false,"ClassNameSMG1":"Coin","InternalName":"PurpleCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Coin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Purple Coin from Purple Comet missions that spawns a Power Star once 100 of them are collected."},{"Progress":2,"Category":"controller","ClassNameSMG2":"PurpleCoinCompleteWatcher","IsLeftover":false,"ClassNameSMG1":"PurpleCoinCompleteWatcher","InternalName":"PurpleCoinCompleteWatcher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"All Purple Coins Collected Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that activates a switch when 100 Purple Coins have been collected."},{"Progress":2,"Category":"controller","ClassNameSMG2":"PurpleCoinStarter","IsLeftover":false,"ClassNameSMG1":"PurpleCoinStarter","InternalName":"PurpleCoinStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Coin Appearance Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A controller that will hide all Purple Coins and the UI until it gets activated."},{"Progress":2,"Category":"item","ClassNameSMG2":"RailCoin","IsLeftover":false,"ClassNameSMG1":"RailCoin","InternalName":"PurpleRailCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Purple Coin Line","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that creates a line of Purple Coins."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"PusherWall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Pusher Wall [Remaining]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple wall that pushes objects; used on the gravity planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveDemoActionObj","IsLeftover":false,"ClassNameSMG1":"RailMoveDemoActionObj","InternalName":"PusherWallDisappear","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Pusher Wall [Disappearing]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple wall that pushes objects and is destroyed after using the gravity-arrow switch on the gravity planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"PusherWallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Gravity Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the first mission of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveEndKill","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEndKill","InternalName":"PusherWallPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Disappearing Gravity Planet Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The back wall of the gravity planet used in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Pyudon","IsLeftover":false,"ClassNameSMG1":"Pyudon","InternalName":"Pyudon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flaptack","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue bird-like enemy that smacks onto the player if they walk under it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"QuakeEffectArea","IsLeftover":false,"ClassNameSMG1":"QuakeEffectArea","InternalName":"QuakeEffectAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Earthquake Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that periodically shakes the camera and plays a quaking sound effect while the player is inside it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuarterRollGravityRoomArrow","IsLeftover":false,"ClassNameSMG1":"QuarterRollGravityRoomArrow","InternalName":"QuarterRollGravityRoomArrow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- 2D Interior Gravity Indicator","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of arrows that are used to indicate the gravity direction in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"QuarterRollGravityRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- 2D Interior Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large 2D interior section that features several large pistons."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gusty Garden -- Large Gravity Scramble Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating block used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gusty Garden -- Small Rotated Gravity Scramble Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving block used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxMoveStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gusty Garden -- Small Gravity Scramble Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving block used in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The first group of large block planets visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Block Pair Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of two large block planets visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Long Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The long group of large block planets visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Cylinder Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small cylindrical planet segment visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuestionBoxGalleryObj","IsLeftover":false,"ClassNameSMG1":"QuestionBoxGalleryObj","InternalName":"QuestionBoxPlanetE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Gravity Scramble Cannons Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The last group of large block planets visited during the third mission."},{"Progress":2,"Category":"item","ClassNameSMG2":"QuestionCoin","IsLeftover":false,"ClassNameSMG1":"QuestionCoin","InternalName":"QuestionCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"? Coin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large yellow Coin with a question mark symbol on it that activates something when collected."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"QuestionFlowerGardenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Question Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet shaped like a question mark used in Gusty Garden Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"QuickSand2DMovePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- 2D Underground Rotating Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating gear used in the underground section of the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"Quicksand2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- 2D Underground Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large 2D underground section visited during the first mission."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Rabbit","IsLeftover":false,"ClassNameSMG1":"Rabbit","InternalName":"Rabbit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bunny","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rabbit that be found in several galaxies, including Gold Leaf Galaxy and Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RaceRail","IsLeftover":false,"ClassNameSMG1":"RaceRail","InternalName":"RaceRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Race Path","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that is used to set up the route for several racing minigames such as Ray Surfing and Glide Races."},{"Progress":2,"Category":"item","ClassNameSMG2":"RailCoin","IsLeftover":false,"ClassNameSMG1":"RailCoin","InternalName":"RailCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Line","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that creates a path of Coins."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveDisappearStep","IsLeftover":false,"ClassNameSMG1":"RailMoveDisappearStep","InternalName":"RailMoveDisappearStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Throwback -- Collapsing Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A stone platform that falls when the player steps on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveShadowDropYObj","IsLeftover":false,"ClassNameSMG1":"RailMoveShadowDropYObj","InternalName":"RailMoveMiniPlanetObjA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Yoshi Star -- Moving Dirt Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small moving dirt planet from Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveShadowDropYObj","IsLeftover":false,"ClassNameSMG1":"RailMoveShadowDropYObj","InternalName":"RailMoveMiniPlanetObjB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Yoshi Star -- Moving Stone Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small moving stone planet from Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveNormalLift","IsLeftover":false,"ClassNameSMG1":"RailMoveNormalLift","InternalName":"RailMoveNormalLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Flash Black -- Yellow Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A simple moving platform that is yellow."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RailMoveWaterAreaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Water Cubes Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with moving water cubes used in the second mission of Cosmic Cove Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveWithIndirectModelObj","IsLeftover":false,"ClassNameSMG1":"RailMoveWithIndirectModelObj","InternalName":"RailMoveWaterObj","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cosmic Cove -- Moving Water Cube","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A cube-shaped body of water from Cosmic Cove Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RailObj","IsLeftover":false,"ClassNameSMG1":"RailObj","InternalName":"RailObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Subpath","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This object is required by ElectricRailTwoPoint and LavaSeparateWaterfall. It sets multiple paths for an object to use."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlacementPoleObstacle","IsLeftover":false,"ClassNameSMG1":"RailPlacementPoleObstacle","InternalName":"RailPlacementPoleObstacle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Paintbrush Line","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object used to create a line of paintbrushes; used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RainCloud","IsLeftover":false,"ClassNameSMG1":"RainCloud","InternalName":"RainCloud","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rain Cloud","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cloud that is usually raining. The player can stand on it using the Bee power-up. "},{"Progress":2,"Category":"areas","ClassNameSMG2":"RasterScrollArea","IsLeftover":false,"ClassNameSMG1":"RasterScrollArea","InternalName":"RasterScrollArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Wobbling Screen Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, creates a wobbling screen effect."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RasterScrollArea","IsLeftover":false,"ClassNameSMG1":"RasterScrollArea","InternalName":"RasterScrollCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Wobbling Screen Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that, when entered, creates a wobbling screen effect. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RayGunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Large Screw Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet with the large screw visited during the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RayGunPlanetPartsGear","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Large Screw Planet Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating wood gear used on the large screw planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailRotateMoveObj","InternalName":"RayGunPlanetPartsScrew","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Large Screw","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large screw used during the second mission."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RecoveryFloorControlArea","IsLeftover":false,"ClassNameSMG1":"RecoveryFloorControlArea","InternalName":"RecoveryFloorControlArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Enable Ice Collision Rescue Position Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that enables saving the last position on Ice or GlassIce collision as a safe rescuing position."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Starting Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of platforms used as the starting planet of Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Goomba Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rectangular platform where Goombas are located in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Checkpoint Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The staircase platform where the checkpoint is located in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Cosmic Guide Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The platform where the Cosmic Guide appears in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Small Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pair of two blocks that serve as a platform; used in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RedBlueExStepF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap -- Power Star Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The platform where the Power Star is located in Flip-Swap Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"RedBlueTurnBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Swap Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red and blue flipping platform used mainly in Flip-Swap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RelayDrill2DPlanet","IsLeftover":false,"ClassNameSMG1":"RelayDrill2DPlanet","InternalName":"RelayDrill2DPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin-Dig -- Cylinder Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cylindrical-shaped planet used in the second mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Asteroid Planet A","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small asteroid used in the background of certain galaxies, such as Space Junk Galaxy and Spin Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Asteroid Planet B","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The asteroid planet with the Launch Star leading to the Fiery Dino Piranha planet in Boss Blitz Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"E3 Demo -- Wood Planet","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused wooden planet that was used in the E3 2006 demo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Blast -- Blue Asteroid Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small blue asteroid seen in the galaxy's background scenery."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Wood Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small wooden planet where the player encounters many Octoguys."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Rusty Metal Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small rusty metal planet seen in the galaxy's background scenery."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetH","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"RelayPlanetH\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet very similar to the metal planets in Gateway Galaxy. It has a place on one end for a cannon or a similar square-shaped object."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RelayPlanetI","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Spiny Vines Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small planet with spiny vines used before Major Burrows' planet."},{"Progress":2,"Category":"controller","ClassNameSMG2":"RepeatTimerSwitch","IsLeftover":false,"ClassNameSMG1":"RepeatTimerSwitch","InternalName":"RepeartTimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Repeating Timer Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A timer switch that activates and deactivates something periodically."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RepeatBlock","IsLeftover":false,"ClassNameSMG1":"RepeatBlock","InternalName":"RepeatBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snake Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blocks that move along a set path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RepeatBlockLavaBoxPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Snake Block Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Snake Blocks appear in Bowser's Lava Lair."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"RepeatBlockLavaBoxPlanetProminence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lava Lair -- Snake Blocks Planet Rotating Fire Balls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of rotating fire balls used on the snake blocks planet in Bowser's Lava Lair."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RepeatBlockShadowChangeArea","IsLeftover":false,"ClassNameSMG1":"RepeatBlockShadowChangeArea","InternalName":"RepeatBlockShadowChangeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Snake Block Shadow Direction Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that changes the direction for snake blocks."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RepeatTimerStageNormalStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beat Block -- Large Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of four solid purple blocks used in Beat Block Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RepeatTimerStageStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beat Block -- Small Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single solid purple block used in Beat Block Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RepeatTimerStageStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beat Block -- Long Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of two solid purple blocks used in Beat Block Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RestartCube","IsLeftover":false,"ClassNameSMG1":"RestartCube","InternalName":"RestartCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Checkpoint Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that sets the next respawn point."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RestartObj","IsLeftover":false,"ClassNameSMG1":"RestartObj","InternalName":"RestartObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Checkpoint Flag","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A checkpoint flag used in several galaxies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseClipConveyerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Mattermouth Corridor Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The corridor planet used at the end of the second mission of Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ReverseClipConveyorA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Moving Carpet A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A segment of a carpet platform used in Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ReverseClipConveyorB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Moving Carpet B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A segment of a carpet platform used in Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjClipParts","IsLeftover":false,"ClassNameSMG1":"RailMoveObjClipParts","InternalName":"ReverseClipConveyorC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Haunty Halls -- Moving Carpet C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A segment of a carpet platform used in Haunty Halls Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ReverseFlowSandMoveStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slipsand -- Metal Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A metal block platform used in the first mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuicksandPlanet","IsLeftover":false,"ClassNameSMG1":"QuicksandPlanet","InternalName":"ReverseFlowSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Cluckboom Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in the first mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseGravity2DDossunPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Thwomps Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the Thwomps used in Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchSwapVisibility","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchSwapVisibility","InternalName":"ReverseGravity2DLiftPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Slide Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The section with the long slide from Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchSwapVisibility","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchSwapVisibility","InternalName":"ReverseGravity2DRoofActionPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Fire Flower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Fire Flower is located in Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseGravity2DStartPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rightside Down -- Starting Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of Rightside Down Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"ReverseGravityRoomPlanet","IsLeftover":false,"ClassNameSMG1":"ReverseGravityRoomPlanet","InternalName":"ReverseGravityRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- 2D Interior Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large 2D interior section with gravity changing parts that is visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Long Yellow Moving Piston ","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long yellow moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Huge Yellow Moving Piston ","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge yellow moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Small Yellow Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small yellow moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Huge Yellow Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge yellow moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"ReverseGravityRoomPressGroundE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Small Red Moving Piston","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small red moving piston used in the 2D interior section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ReverseGravityTowerInside","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Tower Planet Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The inside section of the huge cylindrical tower planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseGravityTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Tower Planet Exterior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The outside section of the huge cylindrical tower planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ReverseKingdomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet that features some tall trees and a waterfall."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"ReverseKingdomTreeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Leaf -- Decorative Tree","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative autumn tree used during the second and third missions."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RevolvingWay","IsLeftover":false,"ClassNameSMG1":"RevolvingWay","InternalName":"RevolvingWay","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pointer-Rotatable Cylinder [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished cylindrical object that the player can go through and rotate using the pointer."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjPress","IsLeftover":false,"ClassNameSMG1":"RailMoveObjPress","InternalName":"RGTowerPressGroundA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Good Egg -- Tower Planet Pusher","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pushing piston that appears inside the cylindrical tower planet."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"RingBeamer","IsLeftover":false,"ClassNameSMG1":"RingBeamer","InternalName":"RingBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ring Beamer","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A yellow enemy with spikes on its head that periodically emits rings of electricity."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RingBeamerAreaObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ring Beam Indicator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A ring used to indicate the size of the electric rings that a Sentry Beam fires off."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RingBeamerRushPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Blue Ring Beamer Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large blue planet with white lines and circles on the ground that indicate the radius of the Ring Beamer beams."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RisePictureBookPlanet","IsLeftover":false,"ClassNameSMG1":"RisePictureBookPlanet","InternalName":"RisePictureBookPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Moon -- Picture Book Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The folding planet used at the end of the first mission of Boo Moon Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RoboRotateArmStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Rotating Robot Arm","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating robotic arm used on the starting planet of Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RockBreakCage","IsLeftover":false,"ClassNameSMG1":"RockBreakCage","InternalName":"RockBreakCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Purple Rock Mushroom Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small purple rock crystal used in Boulder Bowl Galaxy that can be destroyed with the Rock power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RockBreakCage","IsLeftover":false,"ClassNameSMG1":"RockBreakCage","InternalName":"RockBreakCageL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Purple Rock Mushroom Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large purple rock crystal used in Boulder Bowl Galaxy that can be destroyed with the Rock power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"GemCageS","IsLeftover":false,"ClassNameSMG1":"GemCageS","InternalName":"RockCageS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Stone Rock","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tall stone rock that can be destroyed using the Rock power-up. Used in Boulder Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RockCreator","IsLeftover":false,"ClassNameSMG1":"RockCreator","InternalName":"RockCreator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Boulder Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spawner for large rolling boulders."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"RockPlanetOrbitSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The dark green sky model used in Battlerock Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RockReflector","IsLeftover":false,"ClassNameSMG1":"RockReflector","InternalName":"RockReflector","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rock Mushroom Bounce Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow fence that causes the player to bounce off from it if they roll into it with the Rock power-up."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"RockRoadCircleA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Bonus Room Rock Trails","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A trail of a rolling rock used in the bonus rooms from Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RollingDrumPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Rolling Wheels Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the first mission of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RollingOvalPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Battlerock -- Colorful Cannon Planet Base","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The yellow base for the cannon planet that features a hole for a cannon."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RollingOvalPlanetParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Colorful Cannon Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The colorful parts of the cannon planet from Battlerock Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RollingWaterCreator","IsLeftover":false,"ClassNameSMG1":"RollingWaterCreator","InternalName":"RollingWater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Water Bubble","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rolling bubble of water; used in both Cosmic Cove Galaxy and Honeyhop Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"RollingWaterBreakArea","IsLeftover":false,"ClassNameSMG1":"RollingWaterBreakArea","InternalName":"RollingWaterBreakArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Pop Rolling Water Bubble Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that pops rolling water bubbles when they enter it."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Rosetta","IsLeftover":false,"ClassNameSMG1":"Rosetta","InternalName":"Rosetta","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rosalina","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The mother of the Lumas; wears a blue dress."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RosettaChair","IsLeftover":false,"ClassNameSMG1":"RosettaChair","InternalName":"RosettaChair","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rosalina's Chair","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The chair Rosalina sits on during a cutscene in the Comet Observatory's Library."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RosettaPictureBook","IsLeftover":false,"ClassNameSMG1":"RosettaPictureBook","InternalName":"RosettaPictureBook","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rosalina's Storybook","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The storybook that the player can read in the Library at the Comet Observatory."},{"Progress":2,"Category":"npc","ClassNameSMG2":"RosettaReading","IsLeftover":false,"ClassNameSMG1":"RosettaReading","InternalName":"RosettaReading","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rosalina [Library]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of Rosalina that appears during the cutscenes in the Comet Observatory's Library."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotateClimbRockTop","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Top Rotating Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The top wheel of a pair of wheels used on the rolling wheels planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotateClimbRockUnder","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Clockwork Ruins -- Bottom Rotating Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The bottom wheel of a pair of wheels used on the rolling wheels planet of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailAndRotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RailAndRotateMoveObj","InternalName":"RotateCrossStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Twisty Trials -- Moving Wood Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating and moving wood gear used in Twisty Trials Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotateFireBar2DRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gravity Gauntlet -- Large Rotating Wheel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large rotating wheel used near the end of Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotateFireBar2DRotateStepParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gravity Gauntlet -- Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of four rotating platforms used on the large rotating wheel in Bowser's Gravity Gauntlet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RotateHammerPressure","IsLeftover":false,"ClassNameSMG1":"RotateHammerPressure","InternalName":"RotateHammerPressure","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Black Hammer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large black hammer that can crush Mario; used on the hammer planet in Clockwork Ruins Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotatePrismStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Twisty Trials -- Large Rotating Log","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large rotating wooden log used in Twisty Trials Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"RotatePrismStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Twisty Trials -- Small Rotating Log","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A smaller rotating wooden log used in Twisty Trials Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateSeesawStep","IsLeftover":false,"ClassNameSMG1":"RotateSeesawStep","InternalName":"RotateSeesawTrampoline","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Starshine Beach -- Buoy Trampoline","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large moving buoy trampoline used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"RotateStepAthleticPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Twisty Trials -- Wood Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The three solid wood platforms used in Twisty Trials Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RunawayRabbit","IsLeftover":false,"ClassNameSMG1":"RunawayRabbit","InternalName":"RunawayRabbit","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Escaping Star Bunny [Gateway]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An individual escaping Star Bunny as seen in Gateway Galaxy that is spawned and controlled by a RunawayRabbitCollect object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RunawayRabbitCollect","IsLeftover":false,"ClassNameSMG1":"RunawayRabbitCollect","InternalName":"RunawayRabbitCollect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Escaping Star Bunnies Controller [Gateway]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Sets up and controls the sequence where the player has to catch several escaping Star Bunnies (RunawayRabbit) in Gateway Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RunawayTico","IsLeftover":false,"ClassNameSMG1":"RunawayTico","InternalName":"RunawayTico","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Luma [Escaping Star Bunny]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of a Luma that appears after catching an escaping Star Bunny in Gateway Galaxy that is spawned and controlled by a RunawayRabbitCollect object."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"SamboHead","IsLeftover":false,"ClassNameSMG1":"SamboHead","InternalName":"SamboHead","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pokey Head","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A green Pokey head used in desert-themed galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBird","IsLeftover":false,"ClassNameSMG1":"SandBird","InternalName":"SandBird","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Assembles several smaller parts to form the Sand Bird creature from Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Center Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A standard sand block used for the Sand Bird in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsCorner","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Corner Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A corner piece used for the Sand Bird in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsHeadLeft","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Left Head Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The left piece of the head of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsHeadRight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Right Head Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The right piece of the head of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsTail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Striped Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The center piece of the tail of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsTailLeft","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Left Striped Tail","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The left piece of the tail of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SandBirdParts","IsLeftover":false,"ClassNameSMG1":"SandBirdParts","InternalName":"SandBirdPartsTailRight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Bird Right Striped Tail","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The right piece of the tail of the Sand Bird used in Slipsand Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"SandBreezeL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Sand Breeze Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small sand breeze effect used in sand section."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"SandBreezeS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Sand Breeze Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small sand breeze effect used in sand section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SandCapsuleInsidePlanet","IsLeftover":false,"ClassNameSMG1":"SandCapsuleInsidePlanet","InternalName":"SandCapsuleInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Double-Sided Pyramid Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The double-sided pyramid's interior that features moving sand layers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandCapsuleOutsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Double-Sided Pyramid Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The double-sided pyramid that is visited during the hidden Green Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SandCapsulePressGround","IsLeftover":false,"ClassNameSMG1":"SandCapsulePressGround","InternalName":"SandCapsulePressGround","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Double-Sided Pyramid Moving Sand","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The two layers of moving sand that make up the main obstacle inside the double-sided pyramid."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRelayPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Generic Sand Disk Platform A","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic sand disk planet used in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRelayPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Generic Sand Disk Platform B","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic sand disk planet that appears on an unused layer in one of Dusty Dune Galaxy's zones."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRelayPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Generic Sand Disk Platform C","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic sand disk planet that appears on an unused layer in one of Dusty Dune Galaxy's zones."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRelayPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Generic Sand Disk Platform D","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small generic sand disk planet used in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandRingRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Rock Ring Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ring-shaped planet that features the large rolling boulders."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwingLight","IsLeftover":false,"ClassNameSMG1":"SwingLight","InternalName":"SandRiverLightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sand Spiral -- Swinging Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A swinging ceiling lamp which projects a focus light beam."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"SandStreamHighTowerMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Red Moving Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red moving block from the huge speedy sand tower planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"SandStreamHighTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Speedy Sand Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large tower featuring fast moving sand and a short Wall Jump section ."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"SandStreamJointPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Long Speedy Sand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of two rocky platforms connected by a long stream of fast moving sand."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailPlanetMap","IsLeftover":false,"ClassNameSMG1":"RailPlanetMap","InternalName":"SandStreamJointPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Ring-Shaped Speedy Sand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rocky planet featuring a ring-like stream of fast moving sand."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SandStreamMoveStepsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Thick Rotating Stones","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of thick rotating stones from Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SandStreamMoveStepsB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Thin Rotating Stones","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of thin rotating stones from Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandStreamPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Spherical Speedy Sand Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical planet with fast moving sand and several cacti."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandStreamSmallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Spiky Pokey Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical planet with fast moving sand and a large Spiky Pokey."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"SandUpDownKGBaseEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Moving Bullet Bill Tower Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that consists of sand dust. Used when the Bullet Bill tower emerges or sinks in the sand in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SandUpDownKillerGunnerBase","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Bullet Bill Tower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small tower featuring two Bullet Bill blasters and a hidden Power Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjFarMax","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjFarMax","InternalName":"SandUpDownTowerBottom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Glass Tower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large glass tower visited during the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SandUpDownTowerBreakableWallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Destroyable Crate A","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A tall destroyable wood box intended to be used in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SandUpDownTowerBreakableWallB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Destroyable Crate B","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A tall destroyable wood box from Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"SandUpDownTowerMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dusty Dune -- Red Moving Brick Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red moving brick block used inside the large glass tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObjFarMax","IsLeftover":false,"ClassNameSMG1":"SimpleMapObjFarMax","InternalName":"SandUpDownTowerTop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Wall Jump Tower","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large sand tower with a long Wall Jump section."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"SandUpDownTowerTopEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Moving Wall Jump Tower Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A particle effect that consists of sand dust. Used when the Wall Jump tower emerges or sinks in the sand in Dusty Dune Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SandUpDownTriRock","IsLeftover":false,"ClassNameSMG1":"SandUpDownTriRock","InternalName":"SandUpDownTriRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Moving Sand Pillars Trio","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The trio of three shifting sand pillars."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandwitchVolcanoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Lava Core Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large sandwich-like lava planet visited during the second mission."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Sandy","IsLeftover":false,"ClassNameSMG1":"Sandy","InternalName":"Sandy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Squizzard","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of the first mission of Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SandyFlowSandAfterBattlePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- After Squizzard Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet without the moving sand that appears after Squizzard is defeated in Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"QuicksandPlanet","IsLeftover":false,"ClassNameSMG1":"QuicksandPlanet","InternalName":"SandyFlowSandPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- Squizzard Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Squizzard is fought in Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"FlexibleSphere","IsLeftover":false,"ClassNameSMG1":"FlexibleSphere","InternalName":"ScaleDownRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Gateway Replica Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The scaling replica of Gateway Galaxy's main planet that severs as a bonus section."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ScenarioStarter","IsLeftover":false,"ClassNameSMG1":"ScenarioStarter","InternalName":"ScenarioStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Fly-In Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Sets up the fly-in path an sequence for a Star mission."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SceneChangeArea","IsLeftover":false,"ClassNameSMG1":"SceneChangeArea","InternalName":"SceneChangeArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Open Sky Station Star Select Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, loads the Star select screen for Sky Station Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"ScoreAttackCounter","IsLeftover":false,"ClassNameSMG1":"ScoreAttackCounter","InternalName":"ScoreAttackCounter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp Challenge Score Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that sets up the required points and time limit in The Chimp's challenges."},{"Progress":2,"Category":"npc","ClassNameSMG2":"ScoreAttackMan","IsLeftover":false,"ClassNameSMG1":"ScoreAttackMan","InternalName":"ScoreAttackMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp [Scoring Challenges]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chimp used for the scoring challenges, like in Slimy Spring Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ScreenBlurArea","IsLeftover":false,"ClassNameSMG1":"ScreenBlurArea","InternalName":"ScreenBlurCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Motion Blur Area [Cube]","IsUnused":true,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that blurs the screen when moving the camera around. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ScreenBlurArea","IsLeftover":false,"ClassNameSMG1":"ScreenBlurArea","InternalName":"ScreenBlurCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Motion Blur Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that blurs the screen when moving the camera around."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ScreenBlurArea","IsLeftover":false,"ClassNameSMG1":"ScreenBlurArea","InternalName":"ScreenBlurSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Motion Blur Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that blurs the screen when moving the camera around."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ScrewSwitch","IsLeftover":false,"ClassNameSMG1":"ScrewSwitch","InternalName":"ScrewSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Screw Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A screw that can be activated by using a Spin Attack on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ScrewSwitchReverse","IsLeftover":false,"ClassNameSMG1":"ScrewSwitchReverse","InternalName":"ScrewSwitchReverse","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Screw Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A screw that can be removed by using a Spin Attack on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"RailDemoMoveObj","InternalName":"SeaBottomBigDoorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Rectangular Underwater Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the two large moving gates found on the way to Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"RailDemoMoveObj","InternalName":"SeaBottomBigDoorB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Circular Underwater Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"One of the two large moving gates found on the way to Kamella's ship."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailDemoMoveObj","IsLeftover":false,"ClassNameSMG1":"RailDemoMoveObj","InternalName":"SeaBottomBigDoorC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Golden Underwater Gate","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused golden gate that was meant to be used in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SeaBottomTriplePropeller","IsLeftover":false,"ClassNameSMG1":"SeaBottomTriplePropeller","InternalName":"SeaBottomTriplePropeller","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Buoy Base -- Rotating Propellers","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of three yellow rotating propellers found underwater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SeaBottomTriplePropellerStand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Buoy Base -- Propellers Fixation","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A fixation for the three propellers."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SeaGullGroup","IsLeftover":false,"ClassNameSMG1":"SeaGullGroup","InternalName":"SeaGullGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Seagulls","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A group of seagulls used in the background of beach-themed galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SeaGullGroup","IsLeftover":false,"ClassNameSMG1":"SeaGullGroup","InternalName":"SeaGullGroupMarioFace","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Seagulls [Starship Mario]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of seagulls that appear in the background of Starship Mario if the player is currently in World 1."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"SearchBeamer","IsLeftover":false,"ClassNameSMG1":"SearchBeamer","InternalName":"SearchBeamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sentry Beam","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A robot enemy that fires a laser at Mario."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SeaStormPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [SeaStormPlanet]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SecretGate","IsLeftover":false,"ClassNameSMG1":"SecretGate","InternalName":"SecretGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Medal Gate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red and yellow gate used in gliding levels to unlock the Comet Medal for collection afterwards."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SecretGateCounter","IsLeftover":false,"ClassNameSMG1":"SecretGateCounter","InternalName":"SecretGateCounter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Medal Gate Counter","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller used to count the amount of gates that the player has moved through."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SeesawMoveNut","IsLeftover":false,"ClassNameSMG1":"SeesawMoveNut","InternalName":"SeesawMoveNutA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"SeesawMoveNutA\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished early version of the moving screw nuts from Dreadnought Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SeesawMoveNut","IsLeftover":false,"ClassNameSMG1":"SeesawMoveNut","InternalName":"SeesawMoveNutB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Moving Screw Nuts","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A set of three moving screw nuts."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SeesawMoveNut","IsLeftover":false,"ClassNameSMG1":"SeesawMoveNut","InternalName":"SeesawMoveNutC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"SeesawMoveNutC\" [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished moving cylindrical screw with checkered textures."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ShadowColorArea","IsLeftover":false,"ClassNameSMG1":"ShadowColorArea","InternalName":"ShadowColorArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Shadow Color Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Changes the shadow color of objects inside this area."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ShadowFarClipCtrlArea","IsLeftover":false,"ClassNameSMG1":"ShadowFarClipCtrlArea","InternalName":"ShadowFarClipCtrlArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Shadow Far Clipping Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Sets the far clipping distance of object shadows inside this area."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Shellfish","IsLeftover":false,"ClassNameSMG1":"Shellfish","InternalName":"ShellfishCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clampy with Coin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An underwater clam that opens its mouth periodically; contains one Coin inside."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Shellfish","IsLeftover":true,"ClassNameSMG1":"Shellfish","InternalName":"ShellfishYellowChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clampy with Star Chip","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An underwater clam that opens its mouth periodically; contains a Star Chip inside."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ShockWaveGenerator","IsLeftover":false,"ClassNameSMG1":"ShockWaveGenerator","InternalName":"ShockWaveGenerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shockwave Generator Prism","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pyramid-like prism that generates a large shockwave that stuns enemies when using a Spin Attack on it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ShootingStar","IsLeftover":false,"ClassNameSMG1":"ShootingStar","InternalName":"ShootingStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shooting Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A shooting star that releases Star Bits when it hits the ground."},{"Progress":2,"Category":"particle","ClassNameSMG2":"RandomEffectObj","IsLeftover":true,"ClassNameSMG1":"RandomEffectObj","InternalName":"ShootingStarArea","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shooting Star Effect","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A particle effect that randomly depicts shooting stars."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ShutterDoorB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Blue Shutter Door","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large blue shutter door that blocks the exit towards Topmaniac's planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"ShutterDoorC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Small Ice & Lava Planet Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A stone gate that blocks the Fire Flower in the third mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"ShutterDoorD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezeflame -- Treasure Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large stone gate that blocks the Power Star in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMove","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMove","InternalName":"ShutterDoorE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Stone Gate","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large stone gate that blocks the entrance to the cave section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SideSpikeMoveStep","IsLeftover":false,"ClassNameSMG1":"SideSpikeMoveStep","InternalName":"SideSpikeMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Flipswitch -- Spiky Moving Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red moving platform featuring spikes. It also appears in Flipswitch Galaxy, Good Egg Galaxy and Toy Time Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"SignBoard","IsLeftover":false,"ClassNameSMG1":"SignBoard","InternalName":"SignBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Signboard","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A generic brown signboard that acts as an NPC."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TamakoroTutorial","IsLeftover":false,"ClassNameSMG1":"TamakoroTutorial","InternalName":"SignBoardTamakoro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Signboard","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A special signboard that provides a tutorial about using Star Balls; used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SimpleBloomArea","IsLeftover":false,"ClassNameSMG1":"SimpleBloomArea","InternalName":"SimpleBloomCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Simple Bloom Effect Area [Cube]","IsUnused":false,"AreaShape":"CenterOriginCube","Games":1,"File":"Map","Notes":"An area that creates a simple bloom shader effect that affects any object when entered. The cube's origin is the volume's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SimpleBloomArea","IsLeftover":false,"ClassNameSMG1":"SimpleBloomArea","InternalName":"SimpleBloomCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Simple Bloom Effect Area [Cylinder]","IsUnused":true,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that creates a simple bloom shader effect that affects any object when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SimpleBloomArea","IsLeftover":false,"ClassNameSMG1":"SimpleBloomArea","InternalName":"SimpleBloomSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Simple Bloom Effect Area [Sphere]","IsUnused":true,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that creates a simple bloom shader effect that affects any object when entered."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"SimpleDemoExecutor","IsLeftover":false,"ClassNameSMG1":"SimpleDemoExecutor","InternalName":"SimpleDemoExecutor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Short Camera Cutscene","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This object starts a short cutscene where a special camera focuses on something specific."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SimpleNormalMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleNormalMapObj","InternalName":"SimpleNormalMapObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic No Shadow Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A generic object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. No other object shadows will appear on its surface."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchFreezePlanet","IsLeftover":false,"ClassNameSMG1":"SwitchFreezePlanet","InternalName":"SkateHolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Star Bunny Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Star Bunny appears; used in Cosmic Cove Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"SkeletalFishBaby","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBaby","InternalName":"SkeletalFishBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swimming Gringill","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A swimming eel-like enemy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SkeletalFishBabyRail","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBabyRail","InternalName":"SkeletalFishBabyRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"SkeletalFishBabyRail\" [Useless]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A useless object that has no actual effect in-game."},{"Progress":2,"Category":"boss","ClassNameSMG2":"SkeletalFishBoss","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBoss","InternalName":"SkeletalFishBoss","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kingfin","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The skeletal shark boss fought in Bonefin Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"SkeletalFishBossRail","IsLeftover":false,"ClassNameSMG1":"SkeletalFishBossRail","InternalName":"SkeletalFishBossRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Kingfin Subpath","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Specifies an individual subpath that Kingfin can move on."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SkullPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo's Boneyard -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The skull-shaped planet used at the start."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"SkyBeachCorals","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Decorative Water Coral","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative coral used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"SkyBeachFlowers","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Decorative Flowers","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative flowers used in Starshine Beach Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"SkyIslandDecorateParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Decorative Flower Petals","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of decorative flower petals used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Pedestal Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet featuring a wood pedestal; used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Cylindrical Grass Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small grassy planet used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Checkpoint Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where a Checkpoint and the Hungry Luma are located in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsE","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Grass Planet with Ledge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grassy platform with a raised ledge used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandPartsF","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Launch Star Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A platform where a Launch Star is located in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandStepPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Square Platform with Single Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grassy platform with a single flower; used in Cloudy Court Galaxy and Grandmaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandStepPartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Square Platform with Wood Planks","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grassy platform with wood planks; used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SkyIslandStepPartsC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloudy Court -- Square Platform with Flowers","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A grassy platform with several flowers; used in Cloudy Court Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderBranchZoneSlopeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Split Path Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the split path used in the first mission of Rolling Coaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderBranchZoneSlopeB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Single Path Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The single path planet used in the Comet mission of Rolling Coaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderGoalSlopeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Goal Ramp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The long ramp leading to the goal platform; used in Rolling Coaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderPole","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Pole Obstacle","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A purple fence pole used in Rolling Coaster Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderSnowFrontWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Slide Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blockade used to block the entrance to the slide during the second mission of Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SliderStartSlopeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Coaster -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Rolling Coaster Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SlopeRunningCancelArea","IsLeftover":false,"ClassNameSMG1":"SlopeRunningCancelArea","InternalName":"SlopeRunningCancelArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Stop Steep Slope Running Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that immediately cancels running on a steep surface when entered."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SmallMazePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Glass Maze Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical glass planet that contains a small maze inside."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SmallStone","IsLeftover":false,"ClassNameSMG1":"SmallStone","InternalName":"SmallStone","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Stone Circle","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A circle of stones that spawns Star Bits when the player shakes the Wii Remote nearby."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SmokeEffectColorArea","IsLeftover":false,"ClassNameSMG1":"SmokeEffectColorArea","InternalName":"SmokeEffectColorArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Running Dust Color Area","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that can be used to change the running dust particles color."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SmokeEffectColorArea","IsLeftover":false,"ClassNameSMG1":"SmokeEffectColorArea","InternalName":"SmokeEffectColorAreaCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Running Dust Color Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that can be used to change the running dust particles color. The cube's origin is the base's center."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Snakehead","IsLeftover":false,"ClassNameSMG1":"Snakehead","InternalName":"Snakehead","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Gringill","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large eel that comes out of caves."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Snakehead","IsLeftover":false,"ClassNameSMG1":"Snakehead","InternalName":"SnakeheadSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Gringill","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small eel that comes out of caves."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowBall","IsLeftover":false,"ClassNameSMG1":"SnowBall","InternalName":"SnowBall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snowball","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A snowball that can be made bigger by rolling it through snow. Can be used to destroy several objects as well."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SnowBlockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Cap -- Snow Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A destroyable mushroom which is made of snow; from Snowcap Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SnowBlockTicoSearchPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Snow Blocks Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with snow blocks and Li'l Brrs used in the first mission of Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SnowCapsulePlanet","IsLeftover":false,"ClassNameSMG1":"SnowCapsulePlanet","InternalName":"SnowCapsulePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Cap -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The capsule-like main planet where the player encounters several Star Bunnies."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SnowDiskPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with the small hut used at the start of Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowMound","IsLeftover":false,"ClassNameSMG1":"SnowMound","InternalName":"SnowDollKoopa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Bowser Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large destroyable Bowser statue made of snow; used in Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SnowDollKoopaPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Snow Statues Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with snow trees and snow statues used in Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowMound","IsLeftover":false,"ClassNameSMG1":"SnowMound","InternalName":"SnowDollKuribo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Goomba Statue","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable statue of a Goomba made from snow; used in Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowFloor","IsLeftover":false,"ClassNameSMG1":"SnowFloor","InternalName":"SnowFloor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Overlay","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The snow overlay used in Snow Cap Galaxy that can be removed using the pointer."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowFloorTile","IsLeftover":false,"ClassNameSMG1":"SnowFloorTile","InternalName":"SnowFloorTile","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Tile","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused square snow tile."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowMan","IsLeftover":true,"ClassNameSMG1":"SnowMan","InternalName":"SnowMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snowman","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large destroyable snowman used in Freeze Flame Galaxy and Snow Cap Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowMound","IsLeftover":false,"ClassNameSMG1":"SnowMound","InternalName":"SnowMoundL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large destroyable tree made of snow; used in Freezy Flake Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SnowplowSwitch","IsLeftover":false,"ClassNameSMG1":"SnowplowSwitch","InternalName":"SnowplowSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Overlay Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A point that activates a switch if the snow nearby (SnowFloor) gets removed."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj10x10x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj10x10x10SyncClipping","InternalName":"SnowS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Snow Flakes","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative snow flakes effect."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SoundEmitter","IsLeftover":false,"ClassNameSMG1":"SoundEmitter","InternalName":"SoundEmitter","ListSMG1":"SoundInfo","ListSMG2":"SoundInfo","Name":"Sound Emitter Point","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A point in space that plays a looping sound effect."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SoundEmitterCube","IsLeftover":false,"ClassNameSMG1":"SoundEmitterCube","InternalName":"SoundEmitterCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sound Emitter Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Sound","Notes":"An area that starts playing a sound effect when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SoundEmitterPoint","IsLeftover":false,"ClassNameSMG1":"SoundEmitterPoint","InternalName":"SoundEmitterPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sound Emitter Point","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"A point in space that plays a looping sound effect."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SoundEmitterSphere","IsLeftover":false,"ClassNameSMG1":"SoundEmitterSphere","InternalName":"SoundEmitterSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sound Emitter Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":3,"File":"Sound","Notes":"An area that starts playing a sound effect when entered. This always has a spherical range."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SoundPlayArea","IsLeftover":false,"ClassNameSMG1":"SoundPlayArea","InternalName":"SoundPlayArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sound Emitter Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Sound","Notes":"An area that starts playing a sound effect when entered."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RepeatTimerBlock","IsLeftover":false,"ClassNameSMG1":"RepeatTimerBlock","InternalName":"SoundSyncBlockA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Beat Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green Beat Block from Beat Block Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"RepeatTimerBlock","IsLeftover":false,"ClassNameSMG1":"RepeatTimerBlock","InternalName":"SoundSyncBlockB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yellow Beat Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A yellow Beat Block from Beat Block Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"SoundSyncSwitch","IsLeftover":false,"ClassNameSMG1":"SoundSyncSwitch","InternalName":"SoundSyncSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Music Beat Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that activates or deactivates a switch depending on the music's beat. Used in Beat Block Galaxy and Flash Black Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SpaceCannonLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Enemy Cannon","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative cannon that is used as a base for things like Bullet Bill launchers."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpaceCocoon","IsLeftover":false,"ClassNameSMG1":"SpaceCocoon","InternalName":"SpaceCocoon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sling Pod","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A strange spiderweb-like object which the player can use to be launched in a straight line."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj50x50x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj50x50x10SyncClipping","InternalName":"SpaceDustL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Space Dust Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large space dust effect consisting of round particles."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObj20x20x10SyncClipping","IsLeftover":false,"ClassNameSMG1":"EffectObj20x20x10SyncClipping","InternalName":"SpaceDustS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Space Dust Effect","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small space dust effect consisting of round particles."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SpaceDustWoodA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Wood Debris","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Debris of broken wood planks and beams."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SpaceDustWoodB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Tree Debris","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Decorative debris of wood, leaves and some pebbles that are found in the backgrounds of Honeyhive Galaxy and Gold Leaf Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpaceMine","IsLeftover":false,"ClassNameSMG1":"SpaceMine","InternalName":"SpaceMine","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Mine","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A space mine that can be destroyed with a Star Bit or by jumping right into it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SpaceMineRail5m","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Mine Line Marker","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red marker that is used to highlight the movement of a Space Mine."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SpaceMineRailA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Mine Circle Marker","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A red marker that is used to highlight the movement of a Space Mine."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SpaceSeparatorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Decorative Disk-Shaped Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative disk-shaped rock from the Pull Stars section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SpaceSeparatorB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Decorative L-Shaped Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative L-shaped rock from the Pull Stars section."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpaceShipStep","IsLeftover":false,"ClassNameSMG1":"SpaceShipStep","InternalName":"SpaceShipStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Destroyable Yellow Moving Platform","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A thick yellow moving platform from Dreadnought Galaxy and Shiverburn Galaxy. It can break apart after being hit by an enemy's explosion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SpaceStickA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Long Decorative Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long decorative rock that is placed around the Pull Stars section in Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SpaceStickB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Short Decorative Rock","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long decorative rock that is placed around the Pull Stars section in Space Junk Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"PriorDrawAir","IsLeftover":false,"ClassNameSMG1":"PriorDrawAir","InternalName":"SphereAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bright Spherical Atmosphere","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A bright spherical atmosphere that surrounds planets in Gateway Galaxy and Drip Drop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SphereCloudMoveRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Red Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red rotating platforms used on the cloud ferris wheel planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SphereCloudMoveRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Boom Bunker -- Blue Rotating Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue rotating platforms used on the cloud ferris wheel planet in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SphereInsidePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spherical Bonus Room","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A colorful spherical bonus room."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SphereRailDash","IsLeftover":false,"ClassNameSMG1":"SphereRailDash","InternalName":"SphereRailDash","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fast Star Ball Rail","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An invisible path that the Star Ball will fastly move on once touched."},{"Progress":2,"Category":"controller","ClassNameSMG2":"SphereSelectorHandle","IsLeftover":false,"ClassNameSMG1":"SphereSelectorHandle","InternalName":"SphereSelectorHandle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spherical Item Selector","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A handler which controls the selection of spherical items, like Dome warps or file select profiles."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SlingShooter","IsLeftover":false,"ClassNameSMG1":"SlingShooter","InternalName":"SpiderAttachPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tarantox Sling Pod","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of the Sling Pod used on Tarantox's planet in Space Junk Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpiderCoin","IsLeftover":false,"ClassNameSMG1":"SpiderCoin","InternalName":"SpiderCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tarantox Coin","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Coin trapped in Tarantox's web that can be released by pointing at it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpiderMapBlock","IsLeftover":false,"ClassNameSMG1":"SpiderMapBlock","InternalName":"SpiderMapBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tarantox Stone Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A destroyable stone block that appears on Tarantox's planet as well as the beach in Deep Dark Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SpinCloudBlock","IsLeftover":false,"ClassNameSMG1":"SpinCloudBlock","InternalName":"SpinCloudBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Flower Platform [Unusable]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single cloud platform created by the Cloud power-up. Does nothing when placed directly, though."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinCloudFrontDefineArea","IsLeftover":false,"ClassNameSMG1":"SpinCloudFrontDefineArea","InternalName":"SpinCloudFrontDefineArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Cloud Direction Controller Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"This area controls and sets the facing direction of Cloud Flower platforms created inside of it."},{"Progress":2,"Category":"item","ClassNameSMG2":"SpinCloudItem","IsLeftover":false,"ClassNameSMG1":"SpinCloudItem","InternalName":"SpinCloudItem","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Cloud Flower that turns the player into a Cloud character, which allows them to create up to 3 temporary cloud platforms."},{"Progress":2,"Category":"item","ClassNameSMG2":"SpinCloudItem","IsLeftover":false,"ClassNameSMG1":"SpinCloudItem","InternalName":"SpinCloudMarioItem","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cloud Flower [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An unused duplicate of the Cloud Flower object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpinDriver","IsLeftover":false,"ClassNameSMG1":"SpinDriver","InternalName":"SpinDriver","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sling Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small star-shaped ring that slings the player upwards or from one place to another."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SpinDriverEarthenPipePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Supermassive -- Large Pipe Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The large green pipe planet used in Supermassive Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"SpinGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Spin Tutorial Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that tells the player how to use the Spin Attack when entered."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"SpinGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Spin Tutorial Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that tells the player how to use the Spin Attack when entered. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpinLeverSwitch","IsLeftover":false,"ClassNameSMG1":"SpinLeverSwitch","InternalName":"SpinLeverSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lever Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small blue switch that activates a switch when flipped over."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpinLeverSwitch","IsLeftover":false,"ClassNameSMG1":"SpinLeverSwitch","InternalName":"SpinLeverSwitchForceAnim","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lockable Lever Switch","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of SpinLeverSwitch that automatically flips over and locks irreversibly in the activated position if its SW_B gets activated, making it unusable. See Fiery Flotilla's starting planet for an example use case and setup."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SpinningBox","IsLeftover":false,"ClassNameSMG1":"SpinningBox","InternalName":"SpinningBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spinning ? Box","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A colorful flat box that slides on the ground. It releases three Star Bits when destroyed."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinSwitchArea","IsLeftover":false,"ClassNameSMG1":"SpinSwitchArea","InternalName":"SpinSwitchArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Spin Switch Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that toggles a switch when the player uses the Spin Attack inside this area."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":false,"ClassNameSMG1":"ItemBlock","InternalName":"SplashCoinBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Splashing Coins ? Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that drops some Coins when hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":false,"ClassNameSMG1":"ItemBlock","InternalName":"SplashPieceBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Splashing Star Bits ? Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that drops Star Bits when hit."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SpotLightVolumeDraw","IsLeftover":false,"ClassNameSMG1":"SpotLightVolumeDraw","InternalName":"SpotLightVolumeDraw","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fill Blue Matter Splatter Surface Controller [Broken]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A broken controller that would have rendered Matter Splatter surfaces with a dark blue-ish overlay. Does not work because its rendering is not enabled."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SpringJetWater","IsLeftover":false,"ClassNameSMG1":"SpringJetWater","InternalName":"SpringJetWater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Water Jet Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A water jet effect used on the rising water planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SpringWaterFloaterSpot","IsLeftover":false,"ClassNameSMG1":"SpringWaterFloaterSpot","InternalName":"SpringWaterFloaterA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Floating Grass Stairs","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A floating grass stairs platform used on the rising water planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SpringWaterFloaterSpot","IsLeftover":false,"ClassNameSMG1":"SpringWaterFloaterSpot","InternalName":"SpringWaterFloaterB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Floating Grass Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A floating grass platform used on the rising water planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SpringWaterPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Rising Water Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical metal planet that features several tower-like structures."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"StaffRollDecorateComet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Credits -- Decorative Comet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A comet that appears near the end of the game's ending credits."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"StaffRollDecorateFaceShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ending Credits -- Decorative Starship Mario","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative image of Starship Mario that appears during the game's ending credits."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"StaffRollDemoObj","IsLeftover":false,"ClassNameSMG1":"StaffRollDemoObj","InternalName":"StaffRollDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Credits Sequence Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers several objects that appear during the credits sequence as well as the scrolling text."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"StaffRollSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Credits Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in the credits that consists of several overlapped sky models."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1500F400","IsLeftover":false,"ClassNameSMG1":"EffectObjR1500F400","InternalName":"StarCreekGalaxySpringHint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Water Splash Effect","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A splashing water effect that appears during the second mission of Cosmic Cove Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchFreezePlanet","IsLeftover":false,"ClassNameSMG1":"SwitchFreezePlanet","InternalName":"StarCreekPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet used in Cosmic Cove Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"StarCreekWaterfallL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Cove -- Waterfall Splashes Effect [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A standalone duplicate of the waterfall splash effects seen on Cosmic Cove Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StardustHillPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"StardustHillPlanet\"","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused hemispherical grass planet that can be seen in the level selection model for Good Egg Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"StarDustRollingStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Junk -- Large Crystal Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big crystal planet found near the start."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"StarDustStar","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"\"StarDustStar\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A strange unfinished planet with several hills, including a question mark-shaped one."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarDustStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The rectangular disk-shaped planet used at the start of the first mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StarDustStepA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Stone Platform with Pedestal","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The stone platform with a small pedestal that is used in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StarDustStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Stone Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small stone platform that is used in the second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadEggPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Yoshi Egg Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large Yoshi egg-like planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadEggPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Pear Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green pear-shaped planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadEggPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Large Boulders Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The red rock planet that features rolling boulders."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadEggPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Tall Grass Tower Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The tall grass tower planet that is created by the Hungry Luma."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarEggRoadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg -- Large Star Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large star-shaped planet."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarListBoard","IsLeftover":false,"ClassNameSMG1":"StarListBoard","InternalName":"StarListBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star List Sign","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sign that displays the Star List on Starship Mario."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarManFort","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"StarManFort\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The infamous unused large fortress planet that was scrapped during development."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"StarPeaceSpoutingPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Decorative Star Bits Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small decorative planet where some Star Bits appear."},{"Progress":2,"Category":"item","ClassNameSMG2":"StarPiece","IsLeftover":false,"ClassNameSMG1":"StarPiece","InternalName":"StarPiece","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The game's main collectible, aside from Coins."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceCluster","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StarPieceCluster","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Star Bit Crystal","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large blue crystal that is used on Launch Star paths. In SMG2, it breaks once the player touches it."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"StarPieceClusterBreak","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Breaking Star Bit Cluster Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that consists of many blue crystals particles."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceClusterRock","IsLeftover":false,"ClassNameSMG1":"StarPieceClusterRock","InternalName":"StarPieceClusterRock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rock Mushroom Star Bit Crystal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small blue crystal that releases four Star Bits when broken using the Rock power-up; used in Melty Monster Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceGroup","IsLeftover":false,"ClassNameSMG1":"StarPieceGroup","InternalName":"StarPieceFlow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Moving Star Bit Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Creates a group of Star Bits that move on a set path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceFlower","IsLeftover":false,"ClassNameSMG1":"StarPieceFlower","InternalName":"StarPieceFlower","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit Flower","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small flower that reveals its petals and releases a Star Bit when touched."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceFollowGroup","IsLeftover":false,"ClassNameSMG1":"StarPieceFollowGroup","InternalName":"StarPieceFollowGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Following Star Piece Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Creates a bunch of Star Bits that will move around the player. Usually used during Launch Star flights."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceGroup","IsLeftover":false,"ClassNameSMG1":"StarPieceGroup","InternalName":"StarPieceGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Creates a group of Star Bits that are placed in a circle or along a set path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceMother","IsLeftover":true,"ClassNameSMG1":"StarPieceMother","InternalName":"StarPieceMother","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rainbow Star Bit","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large rainbow-colored Star Bit which creates a trail of smaller Star Bits while it moves."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceSpot","IsLeftover":false,"ClassNameSMG1":"StarPieceSpot","InternalName":"StarPieceSpot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit Spawn Point","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An object that spawns several Star Bits when activated."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"StarPieceSpotEruption","IsLeftover":false,"ClassNameSMG1":"StarPieceSpotEruption","InternalName":"StarPieceSpotEruption","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Bit Volcano Eruption","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Spawns a bunch of Star Bits when activated. This also creates a volcanic eruption effect."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"StarReturnDemoStarter","IsLeftover":false,"ClassNameSMG1":"StarReturnDemoStarter","InternalName":"StarReturnDemoStarter","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Power Star Return Path","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A controller used to specify the sequence and path for when the player returns to the HUB after collecting a Power Star."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"StarrySky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"StarrySky","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A colorful sky model featuring many stars."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TransparentWall","IsLeftover":false,"ClassNameSMG1":"TransparentWall","InternalName":"StatusFloor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Skating Ice Collision","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An invisible ice collision layer that is used to make skating on the many ice platforms smoother."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SimpleEffectObj","IsLeftover":false,"ClassNameSMG1":"SimpleEffectObj","InternalName":"Steam","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Steam Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative steam effect that is used in Gateway Galaxy's interior section."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"StinkBugParent","IsLeftover":false,"ClassNameSMG1":"StinkBugParent","InternalName":"StinkBugParent","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mandibug Stack","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The miniboss fought at the end of the second mission of Honeyhive Galaxy and at the end of the first mission of Puzzle Plank Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"StinkBugSmall","IsLeftover":false,"ClassNameSMG1":"StinkBugSmall","InternalName":"StinkBugSmall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Mandibug","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A purple bug that charges at the player once it spots them."},{"Progress":2,"Category":"areas","ClassNameSMG2":"StoryBookAreaText","IsLeftover":false,"ClassNameSMG1":"StoryBookAreaText","InternalName":"StoryBookAreaText","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Picture Book Text Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Displays some text if entered during a Picture Book sequence."},{"Progress":2,"Category":"areas","ClassNameSMG2":"StoryBookAreaWarp","IsLeftover":false,"ClassNameSMG1":"StoryBookAreaWarp","InternalName":"StoryBookAreaWarp","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Picture Book Warp Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Warps the player to a specific point if entered during a Picture Book sequence."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"StoryBookOpeningPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prologue -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of the prologue."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"StoryBookTicoMeetPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prologue -- Master Luma Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Master Luma is located during the prologue."},{"Progress":2,"Category":"item","ClassNameSMG2":"StrayTico","IsLeftover":false,"ClassNameSMG1":"StrayTico","InternalName":"StrayTico","ListSMG1":"ChildObjInfo","ListSMG2":"ObjInfo","Name":"Silver Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A Silver Star that is trapped in a bubble. The player usually has to collect five of them to make a Power Star appear."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"StringSpider","IsLeftover":false,"ClassNameSMG1":"StringSpider","InternalName":"StringSpider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sprangler","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spider-like enemy that hangs from a web."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StrongBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Used Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A brown Used Block that serves as a platform in several galaxies."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StrongBlock2D","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Used Block [2D]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small Used Block used during SMG2's prologue."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"StumpObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario -- Stump Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small tree stump platform used for NPCs that appear on Starship Mario."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SubmarineSteam","IsLeftover":false,"ClassNameSMG1":"SubmarineSteam","InternalName":"SubmarineSteam","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Steam Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect consisting of hot steam that burn the player upon contact."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SubmarineSteam","IsLeftover":false,"ClassNameSMG1":"SubmarineSteam","InternalName":"SubmarineVolcano","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Volcano Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect consisting of hot steam and clouds that burn the player upon contact."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SubmarineVolcanoBigColumn","IsLeftover":false,"ClassNameSMG1":"SubmarineVolcanoBigColumn","InternalName":"SubmarineVolcanoBigColumn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonefin -- Stone Pillar","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large destroyable stone pillar that connects the shell and core of the main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SubmarineVolcanoInside","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonefin -- Main Planet Core","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The spherical core that makes up the actual main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SubmarineVolcanoPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonefin -- Main Planet Shell","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large spiked \"shell\" that surrounds the main planet core."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SubmarineVolcanoBigColumn","IsLeftover":false,"ClassNameSMG1":"SubmarineVolcanoBigColumn","InternalName":"SubmarineVolcanoSmallColumn","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bonefin -- Large Shell","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused large destroyable shell that generates air bubbles when destroyed."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"SummerSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Beach Bowl Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Sandstorm","IsLeftover":true,"ClassNameSMG1":"Sandstorm","InternalName":"SunakazeKun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tweester","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small tornado enemy with googly eyes and a small attraction range. Can defend itself with two spiky rocks as well."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"SunkenShip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Sunken Ship","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A sunken ghost ship that appears on Deep Dark Galaxy's seafloor."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SunLightArea","IsLeftover":false,"ClassNameSMG1":"SunLightArea","InternalName":"SunLightArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sunlight Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An unused variant of GlaringLightArea that was meant to be used in Haunty Halls Galaxy, along with TeresaRoomGlaringLight."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SunLightArea","IsLeftover":false,"ClassNameSMG1":"SunLightArea","InternalName":"SunLightAreaBox","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Sunlight Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area of \"invisible light\" that will kill any Boos or remove the Boo power-up from the player when entered."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapAir","IsLeftover":false,"ClassNameSMG1":"ProjectionMapAir","InternalName":"SunsetAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sunset Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The sunset atmosphere used in Deep Dark Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"SunshadeMapParts","IsLeftover":false,"ClassNameSMG1":"SunshadeMapParts","InternalName":"SunshadeMapParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Generic Sunshade Map Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A generic object with a special collision model to protect Boo's and the Boo power-up from sunlight (SunLightArea). It retrieves a proper model using ShapeModelNo, however, no more models exist for this object."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SuperDreamer","IsLeftover":false,"ClassNameSMG1":"SuperDreamer","InternalName":"SuperDreamer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cosmic Spirit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The dark blue Cosmic Spirit that aids the player if they die several consecutive times in a specific section of a galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SuperSpinDriver","IsLeftover":false,"ClassNameSMG1":"SuperSpinDriver","InternalName":"SuperSpinDriver","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Launch Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large star-shaped ring that launches the player from one point to another."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SuperSpinDriver","IsLeftover":false,"ClassNameSMG1":"SuperSpinDriver","InternalName":"SuperSpinDriverGreen","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Green Launch Star","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green version of the Launch Star which appears after collecting all Green Stars."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SuperSpinDriver","IsLeftover":false,"ClassNameSMG1":"SuperSpinDriver","InternalName":"SuperSpinDriverPink","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pink Launch Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pink version of the Launch Star which appears after a Hungry Luma is fed."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SupportFlushPoint","IsLeftover":false,"ClassNameSMG1":"SupportFlushPoint","InternalName":"SupportFlushPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Co-Star Mode Butterfly","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small orange butterfly that appears in Co-Star Mode only."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceMainGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Goal Gate","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The large yellow gate used as the goal on the surfing and gliding levels."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceSignBoard","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Surfing Challenge -- Arrow Sign","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue checkered arrow sign used in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Surfing Challenge -- Sand Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A circle-shaped sand planet used in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceSubGate","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Surfing Challenge -- Colored Ring","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large colored ring that is used around the main courses from Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceTutorialParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Loopdeeloop -- Tutorial Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The starting planet with the colorful tube segments."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"SurfingRaceVictoryStand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Surfing Challenge -- Winners Podium","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The white winnders podium where the Power Star appears on in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurfRay","IsLeftover":false,"ClassNameSMG1":"SurfRay","InternalName":"SurfRay","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Manta Ray","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The ridable Manta Ray from the surfing challenges in Loopdeeloop Galaxy and Loopdeeswoop Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpBeltConveyerExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Sweet Sweet Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Sweet Sweet Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpCocoonExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Sling Pod Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Sling Pod Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpCubeBubbleExLv2Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Bubble Blast Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Bubble Blast Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpFishTunnelGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Bigmouth Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Bigmouth Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpPeachCastleFinalGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Grand Finale Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Grand Finale Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurprisedGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Loopdeeloop Galaxy","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Loopdeeloop Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpSnowCapsuleGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Snow Cap Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Snow Cap Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpSurfingLv2Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Loopdeswoop Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Loopdeeswoop Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpTamakoroExLv2Galaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Rolling Gizmo Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Rolling Gizmo Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpTearDropGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Drip Drop Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Drip Drop Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpTeresaMario2DGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Boo's Boneyard Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Boo's Boneyard Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SurprisedGalaxy","IsLeftover":false,"ClassNameSMG1":"SurprisedGalaxy","InternalName":"SurpTransformationExGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Portal to Sand Spiral Galaxy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A green portal that opens Sand Spiral Galaxy's Star select screen when touched during a Launch Star flight."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleEnvironmentObj","IsLeftover":false,"ClassNameSMG1":"SimpleEnvironmentObj","InternalName":"SweetDecoratePartsOrange","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Toy Time -- Decorative Orange","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large decorative orange slice."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SweetsDecoratePartsFork","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Decorative Fork","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge fork from Toy Time Galaxy and Sweet Sweet Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"SweetsDecoratePartsSpoon","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Decorative Spoon","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A huge spoon from Toy Time Galaxy and Sweet Sweet Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SwingRope","IsLeftover":false,"ClassNameSMG1":"SwingRope","InternalName":"SwingRope","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Swinging Vine","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A hanging vine which the player can hold onto and swing around. Used in Beach Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveValidateCollision","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveValidateCollision","InternalName":"SwitchAppearAncientStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Clockwork Ruins -- Rolling Wheel Ramp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ramp used for the rolling wheels at the end of the first mission of Clockwork Ruins Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SwitchArea","IsLeftover":false,"ClassNameSMG1":"SwitchArea","InternalName":"SwitchArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Switch Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that activates a switch once the player enters it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SwitchBox","IsLeftover":false,"ClassNameSMG1":"SwitchBox","InternalName":"SwitchBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red ? Block","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused red and pink ? Block that activates a switch when destroyed."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SwitchArea","IsLeftover":false,"ClassNameSMG1":"SwitchArea","InternalName":"SwitchCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Switch Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it. The cube's origin is the base's center."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SwitchArea","IsLeftover":false,"ClassNameSMG1":"SwitchArea","InternalName":"SwitchCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Switch Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"SwitchGravityBombHeiPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Upside Dizzy -- Timed Gravity Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The upper portion of the first section in Upside Dizzy Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SwitchingMoveBlockMainPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet of Flip-Out Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"SwitchingMoveBlockStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Flip-Out Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveBuzzAreaBlockBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Chopper Section Blue Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue walls used in the middle section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveBuzzAreaBlockRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Chopper Section Red Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red walls used in the middle section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveStairsAreaBlockBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Stairs Section Blue Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue walls used in the first section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveStairsAreaBlockRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Stairs Section Red Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red walls used in the first section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveStartAreaBlockBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Starting Planet Blue Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue walls used on the starting planet of Flip-Out Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveStartAreaBlockRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Starting Planet Red Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red walls used on the starting planet of Flip-Out Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveWallJumpAreaBlockBlue","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Final Section Blue Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue walls used in the final section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwitchingMoveBlock","IsLeftover":false,"ClassNameSMG1":"SwitchingMoveBlock","InternalName":"SwitchingMoveWallJumpAreaBlockRed","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flip-Out -- Final Section Red Walls","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red walls used in the final section of Flip-Out Galaxy's main planet."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SwitchArea","IsLeftover":false,"ClassNameSMG1":"SwitchArea","InternalName":"SwitchSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Switch Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that activates a switch once the player enters it."},{"Progress":2,"Category":"controller","ClassNameSMG2":"SwitchSynchronizer","IsLeftover":false,"ClassNameSMG1":"SwitchSynchronizer","InternalName":"SwitchSynchronizerReverse","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Reverse Switch Controller","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Keeps a switch activated while another switch is not activated. Effectively, this implements NOT gate logic."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Syati","IsLeftover":false,"ClassNameSMG1":"Syati","InternalName":"Syati","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Guppy","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A shark who races the player through several underwater rings and awards them a Power Star if beaten. Seen in Sea Slide Galaxy and Deep Dark Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"TakoBarrelA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octopus Barrel","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A barrel that is used to protect an Octopus."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TakoBarrelB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Octopus Barrel","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused smaller version of TakoBarrelA."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Takobo","IsLeftover":false,"ClassNameSMG1":"Takobo","InternalName":"Takobo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octoomba","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A blue Octopus Goomba-like enemy. In SMG1 it swings its head at the player when they get close. In SMG2 it spits rocks at them."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TakoHei","IsLeftover":false,"ClassNameSMG1":"TakoHei","InternalName":"TakoHei","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octoguy","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A pink version of an Octoomba that moves away from the player to spit rocks at them from a distance."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TakoHeiRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"TakoHeiRelayPlanet\" [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unused spherical planet that features several locked metal hatches."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TakoSho","IsLeftover":false,"ClassNameSMG1":"TakoSho","InternalName":"TakoSho","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Elite Octoomba","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A green version of an Octoomba that spits two rocks instead of one."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Syati","IsLeftover":false,"ClassNameSMG1":"Syati","InternalName":"TalkSyati","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Guppy NPC","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A shark NPC that appears in Sea Slide Galaxy and Deep Dark Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Tamakoro","IsLeftover":false,"ClassNameSMG1":"Tamakoro","InternalName":"Tamakoro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ball with a Power Star or Purple Coin inside it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TamakoroFlipPanelAppearStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Flipswitch Planet Ruler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large ruler platform used on the Flipswitch planet in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroFlipPanelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Flipswitch Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet with Space Junk blocks, Flipswitch panels and colorful disks used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroGarigariCylinderPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Solid Grinder Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The last wooden platform from the Grinder section in Rolling Masterpiece Galaxy that does not disappear."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Grinder Platform with Holes","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first section of the Grinder platforms used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Circular Grinder Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden platform where the Comet Medal is located in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Grinder Staircase Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second section of the Grinder platforms used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Grinder Platform with Large Ledge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden platform with a large ledge that is used in the Grinder section in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroGarigariFallStepE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Grinder Platform with Small Ledge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A wooden platform with a small ledge that is used in the Grinder section in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TamakoroGoalRelayStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Silver Chomp Planet Ruler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large ruler platform used on the Silver Chomp planet in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroHoleBombHeiPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Grassy Bob-omb Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The grassy planet with Bob-ombs used in the Comet mission of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"TamakoroJumpGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Star Ball Jumping Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which shows the player how to jump with the Star Ball while inside it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"TamakoroJumpGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Star Ball Jumping Explanation Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area which shows the player how to jump with the Star Ball while inside it. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroKuriboLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Flipswitch Planet Elevator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A multi-colored platform used on the Flipswitch planet in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"TamakoroMoveGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Star Ball Moving Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which shows the player how to move with the Star Ball while inside it."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SpinGuidanceArea","IsLeftover":false,"ClassNameSMG1":"SpinGuidanceArea","InternalName":"TamakoroMoveGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Star Ball Moving Explanation Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area which shows the player how to move with the Star Ball while inside it. The cube's origin is the base's center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroPlanetStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroPolePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Paintbrush Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TamakoroRailToSearchWanwan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Grinder Section Ruler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large ruler platform used in the Grinder platforms section in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TamakoroSearchWanwanAppearStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Masterpiece -- Silver Chomp Elevator","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The platform that the Silver Chomp appears on that is used in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TamakoroTutorial","IsLeftover":false,"ClassNameSMG1":"TamakoroTutorial","InternalName":"TamakoroTutorial","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Signboard","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special signboard that provides a tutorial about using Star Balls."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TamakoroVsSearchWanwanPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Silver Chomp Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the Silver Chomp is found in Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Tamakoro","IsLeftover":false,"ClassNameSMG1":"Tamakoro","InternalName":"TamakoroWithTutorial","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Ball with Tutorial","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Star Ball which uses a signboard tutorial to explain the Star Ball mechanics."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TearDropPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Drip Drop -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet of Drip Drop Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Terebo","IsLeftover":false,"ClassNameSMG1":"Terebo","InternalName":"Terebo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octoboo","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An undead version of an Octoomba."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TereboGroup","IsLeftover":false,"ClassNameSMG1":"TereboGroup","InternalName":"TereboGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Octoboo Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of Octoboos that move together."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Teresa","IsLeftover":false,"ClassNameSMG1":"Teresa","InternalName":"Teresa","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The iconic ghost enemy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TeresaAtomic","IsLeftover":false,"ClassNameSMG1":"TeresaAtomic","InternalName":"TeresaAtomic","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Boo Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A Big Boo that is followed by four smaller Boos. They move on a set path."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Teresa","IsLeftover":true,"ClassNameSMG1":"Teresa","InternalName":"TeresaChief","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo with Power Star","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A variant of a Boo that always spawns a Power Star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaMansionBridgeA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Twisted Haunted Mansion Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A twisted dark stone bridge to the main entrance of the haunted mansion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaMansionBridgeB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Bumpy Haunted Mansion Bridge","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A bumpy dark stone bridge to the main entrance of the haunted mansion."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Candlestand","IsLeftover":false,"ClassNameSMG1":"Candlestand","InternalName":"TeresaMansionCandlestand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly Candlestick","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A lit candlestick used in Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TypicalDoor","IsLeftover":false,"ClassNameSMG1":"TypicalDoor","InternalName":"TeresaMansionDoorA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Door","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A double door of dark wood with a big gilded lock in the middle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TypicalDoor","IsLeftover":false,"ClassNameSMG1":"TypicalDoor","InternalName":"TeresaMansionDoorB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Backdoor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A double door of dark wood with a small gilded lock in the middle."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TypicalDoorOpen","IsLeftover":false,"ClassNameSMG1":"TypicalDoorOpen","InternalName":"TeresaMansionEntranceDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Entrance Door","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big double door of dark wood that closes instead of opening."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionGatePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray planet with dead trees, abandoned stone structures and a hole in the center."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleBreakableObj","IsLeftover":true,"ClassNameSMG1":"SimpleBreakableObj","InternalName":"TeresaMansionHoleCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Broken Ceiling Part","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A circular broken part of the haunted mansion's inner room ceiling that can be destroyed with a Ground Pound."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwingLight","IsLeftover":false,"ClassNameSMG1":"SwingLight","InternalName":"TeresaMansionLightA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Ghostly -- Large Swinging Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large swinging ceiling light which projects a focused light beam."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SwingLight","IsLeftover":false,"ClassNameSMG1":"SwingLight","InternalName":"TeresaMansionLightB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Ghostly -- Small Swinging Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small swinging ceiling light which projects a focused light beam."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionNoGatePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Starting Planet Underside","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of TeresaMansionGatePlanet where the dead trees are on the underside and there are no stone structures."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Exterior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The exterior of the haunted mansion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Interior","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The three interior rooms of the haunted mansion, the lobby, the inner room, and the secret attic."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionPlanetC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Top Floor","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The top floor and roof of the haunted mansion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaMansionPlanetD","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Haunted Mansion Lobby","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A standalone version of the haunted mansion's lobby from TeresaMansionPlanetB but without the staircases."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleTextureSwitchChangeObj","IsLeftover":false,"ClassNameSMG1":"SimpleTextureSwitchChangeObj","InternalName":"TeresaPicture","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boo Picture","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A picture of a Boo or Bomb Boo. The TexChange frame IDs for the different pictures are:\n0 Boo\n1 Empty\n2 Bomb Boo"},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaRaceGoalPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Goal Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The gloomy planet with a crystal ring that serves as the goal planet of the Spooky Sprint against the Spooky Speedster on Ghostly Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TeresaRacePartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Ghostly -- Spooky Sprint Rotating Bones","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large rotating bone structure."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelBindMove","IsLeftover":false,"ClassNameSMG1":"AnmModelBindMove","InternalName":"TeresaRacePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Meat Bone","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large bone with bouncy meat."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaRacePartsBallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Skull","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative animated skull."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TeresaRacer","IsLeftover":false,"ClassNameSMG1":"TeresaRacer","InternalName":"TeresaRacer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spooky Speedster","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large boo with a distinctive outfit that challenges the player for a race."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaRaceSpaceStickA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Long Bone","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative floating bone."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaRaceSpaceStickB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Rib","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative animated rib."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TeresaRaceSpaceStickC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Spine","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large decorative spine."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TeresaRaceStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Ghostly -- Spooky Sprint Starting Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The gloomy planet with dead trees where the Spooky Speedster challenges the player."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AnmModelSwitchMoveEventCamera","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEventCamera","InternalName":"TeresaRoomDoor","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Boo Box Metal Hatch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The golden metal hatch from the Boo Box Planet in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GlaringLight","IsLeftover":false,"ClassNameSMG1":"GlaringLight","InternalName":"TeresaRoomGlaringLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Boo Box Light Beam","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative beam of light that is used in the Boo Box in Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapAnimLow","IsLeftover":false,"ClassNameSMG1":"PlanetMapAnimLow","InternalName":"TeresaRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Deep Dark -- Boo Box Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large, gilded purple box planet from Deep Dark Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TeresaWater","IsLeftover":false,"ClassNameSMG1":"TeresaWater","InternalName":"TeresaWater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Underwater Boo","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An underwater variant of a Boo."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"ThreeSwingByPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Three Mini Planets","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The three small planets from Sky Station Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"Tico","IsLeftover":false,"ClassNameSMG1":"Tico","InternalName":"Tico","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luma","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The game's iconic Luma NPC."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoAstro","IsLeftover":false,"ClassNameSMG1":"TicoAstro","InternalName":"TicoAstro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Luma [Green Stars]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of a Luma that does not appear until collecting a specific amount of Green Stars."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoBaby","IsLeftover":false,"ClassNameSMG1":"TicoBaby","InternalName":"TicoBaby","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Master Luma","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The silver baby Luma that grants the player the spin ability."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoBig","IsLeftover":false,"ClassNameSMG1":"TicoBig","InternalName":"TicoBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Luma","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A huge version of a Luma that appears in Supermassive Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"TicoCoin","IsLeftover":false,"ClassNameSMG1":"TicoCoin","InternalName":"TicoCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Medal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A collectable octagonal-shaped medal with a picture of a Comet on it."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoComet","IsLeftover":false,"ClassNameSMG1":"TicoComet","InternalName":"TicoComet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Prankster Comet Luma","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The dark purple Luma holding star-shaped wands who moves Prankster Comets around in exchange for some Star Bits."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoDomeLecture","IsLeftover":false,"ClassNameSMG1":"TicoDomeLecture","InternalName":"TicoDomeLecture","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dome Pull Star Luma","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The blue Luma who tranforms into the Terrace's Pull Star during the cutscene when the player first enters the dome."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoFat","IsLeftover":false,"ClassNameSMG1":"TicoFat","InternalName":"TicoFat","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma [Star Bits]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pink Luma that is hungry for Star Bits."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoFatCoin","IsLeftover":false,"ClassNameSMG1":"TicoFatCoin","InternalName":"TicoFatCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma [Coins]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink Luma that is hungry for Coins."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoFatStarPiece","IsLeftover":false,"ClassNameSMG1":"TicoFatStarPiece","InternalName":"TicoFatStarPiece","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma [World Map]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink Luma that is hungry for Star Bits. Appears on the Starship Mario when requested on the World Map."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoGalaxy","IsLeftover":false,"ClassNameSMG1":"TicoGalaxy","InternalName":"TicoGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Hungry Luma [Galaxies]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pink Luma that is hungry for Star Bits and transforms into a portal to a galaxy accessible from the Comet Observatory."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoRail","IsLeftover":false,"ClassNameSMG1":"TicoRail","InternalName":"TicoRail","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Moving Luma","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A decorative Luma that moves on a path."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoReading","IsLeftover":false,"ClassNameSMG1":"TicoReading","InternalName":"TicoReading","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Luma","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative Luma used in the cutscene of Rosalina reading to the Lumas in the Library."},{"Progress":2,"Category":"areas","ClassNameSMG2":"TicoSeedGuidanceCube","IsLeftover":true,"ClassNameSMG1":"TicoSeedGuidanceCube","InternalName":"TicoSeedGuidanceCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Hungry Luma Feeding Explanation Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"An area which shows the player how to feed the Hungy Luma with Star Bits. This is useless in SMG2. The cube's origin is the base's center."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoShop","IsLeftover":false,"ClassNameSMG1":"TicoShop","InternalName":"TicoShop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lumalee Shop [Mushrooms]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large blue Luma that can transform on the spot into either a Life Mushroom or a 1-Up Mushroom after being paid some Star Bits."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoShopDice","IsLeftover":false,"ClassNameSMG1":"TicoShopDice","InternalName":"TicoShopDice","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Lumalee Shop [Dices]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue Luma that can transform on the spot into a 1-Up Chance Cube."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TicoStarRing","IsLeftover":false,"ClassNameSMG1":"TicoStarRing","InternalName":"TicoStarRing","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Trial Galaxies Guardian Luma","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Green Luma who transforms into a Green Launch Star upon player request."},{"Progress":2,"Category":"item","ClassNameSMG2":"TimeAttackClock","IsLeftover":false,"ClassNameSMG1":"TimeAttackClock","InternalName":"TimeAttackClock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Plus Clock","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A stopwatch that adds additional seconds to the Comet timer."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":false,"ClassNameSMG1":"ItemBlock","InternalName":"TimerCoinBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timed Coins ? Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that gives one Coin every time it is hit. Disappears after some hits and seconds."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TimerGravityChangeDrillRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Gravity-Changing Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The gravity-changing planet used in the second mission of Flipsville Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"GravityTimerChangeWall","IsLeftover":false,"ClassNameSMG1":"GravityTimerChangeWall","InternalName":"TimerGravityChangeDrillRoomWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Flipsville -- Gravity-Changing Planet Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The back wall of the gravity-changing planet used in the second mission of Flipsville Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ItemBlock","IsLeftover":true,"ClassNameSMG1":"ItemBlock","InternalName":"TimerPieceBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timed Star Bits ? Block","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A ? Block that gives one Star Bit every time it is hit. Disappears after some hits and seconds."},{"Progress":2,"Category":"controller","ClassNameSMG2":"TimerSwitch","IsLeftover":false,"ClassNameSMG1":"TimerSwitch","InternalName":"TimerSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Timer Switch","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A switch that appears another switch after the requested number of frames elapsed."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"BegomanLauncher","IsLeftover":false,"ClassNameSMG1":"BegomanLauncher","InternalName":"TogeBegomanLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiky Topman Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A black hole that spawns Spiky Topman. Defeated Spiky Topman will respawn after some time."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Togepin","IsLeftover":false,"ClassNameSMG1":"Togepin","InternalName":"Togepin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pinhead","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A bowling pin that can be defeated using the Rock power-up."},{"Progress":2,"Category":"areas","ClassNameSMG2":"TogepinAttackFoulArea","IsLeftover":false,"ClassNameSMG1":"TogepinAttackFoulArea","InternalName":"TogepinAttackFoulArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Bowling Challenge Foul Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that, when entered, results in a foul during The Chimp's bowling challenge."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TogepinAttackMan","IsLeftover":false,"ClassNameSMG1":"TogepinAttackMan","InternalName":"TogepinAttackMan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"The Chimp [Bowling Challenge]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chimp used for the bowling challenge in Melty Monster Galaxy."},{"Progress":2,"Category":"controller","ClassNameSMG2":"TogepinScorer","IsLeftover":false,"ClassNameSMG1":"TogepinScorer","InternalName":"TogepinScorer","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bowling Challenge Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A controller that sets up bowling challenges and controls the scoring."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Togezo","IsLeftover":false,"ClassNameSMG1":"Togezo","InternalName":"Togezo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiny","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red-shelled enemy with spikes on its back."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TombSpider","IsLeftover":false,"ClassNameSMG1":"TombSpider","InternalName":"TombSpider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tarantox","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The giant spider-like boss fought at the end of Space Junk Galaxy's third mission."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Tongari","IsLeftover":false,"ClassNameSMG1":"Tongari","InternalName":"Tongari","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiny Hermit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A white-shelled enemy with spikes on its back."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Tongari","IsLeftover":false,"ClassNameSMG1":"Tongari","InternalName":"Tongari2D","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spiny Hermit [2D]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of a Spiny Hermit for 2D sections."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HomingKillerLauncher","IsLeftover":true,"ClassNameSMG1":"HomingKillerLauncher","InternalName":"Torpedo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Torpedo Ted Spawner","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spawner for torpedo-like enemies that may home onto the player if they get in its range."},{"Progress":2,"Category":"areas","ClassNameSMG2":"TowerModeCylinder","IsLeftover":false,"ClassNameSMG1":"TowerModeCylinder","InternalName":"TowerModeCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Cylindrical 2D Movement Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":3,"File":"Map","Notes":"An area that enforces 2D movement around a cylinder. Meant to be used for cylindrical-shaped planets. This area is always cylindrical"},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ToyFactoryDecoratePartsGearA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Toy Time -- Decorative Wood Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative rotating wood gear."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TrampleStar","IsLeftover":false,"ClassNameSMG1":"TrampleStar","InternalName":"TrampleStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pink Bouncy Ball Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small checkered red and pink planet which the player bounces on when stepped. It's primary apparition is in Ghostly Galaxy."},{"Progress":2,"Category":"cutscene","ClassNameSMG2":"TransformFaceTicoBabyDemoObj","IsLeftover":false,"ClassNameSMG1":"TransformFaceTicoBabyDemoObj","InternalName":"TransformFaceTicoBabyDemoObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Mario Transformation Cutscene Object Holder","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A holder that creates and registers some of the objects used for the cutscene where the Starship Mario is created."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TrapBaseA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tiny Gilded Metal Sphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tiny dark sphere of gilded metal used as a generic base for other objects such as Air Bubble generators, Bullet Bill launchers, flamethrowers, etc."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Trapeze","IsLeftover":false,"ClassNameSMG1":"Trapeze","InternalName":"Trapeze","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Vine Swing","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A swing made from vines that the player can swing across."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxBlueChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with Blue Chip","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown treasure chest that reveals a Blue Chip when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with Coin","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown treasure chest that reveals a Coin when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedAirBubble","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Air Bubble","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals an Air Bubble when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedBlueChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Blue Chip","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Blue Chip when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Coin","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Coin when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":true,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedEmpty","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Empty Cracked Treasure Chest","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gray treasure chest that reveals nothing when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedKinokoLifeUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Life Mushroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Life Mushroom when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":true,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedKinokoOneUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with 1-Up Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gray treasure chest that reveals a 1-Up Mushroom when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedPowerStar","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Power Star","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Power Star when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxCrackedYellowChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cracked Treasure Chest with Star Chip","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray treasure chest that reveals a Star Chip when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxEmpty","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Empty Treasure Chest","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A brown treasure chest that reveals nothing when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":true,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxGoldEmpty","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Empty Golden Treasure Chest","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gold treasure chest that reveals nothing when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxKinokoLifeUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with Life Mushroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown treasure chest that reveals a Life Mushroom when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxKinokoOneUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with 1-Up Mushroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A brown treasure chest that reveals a 1-Up Mushroom when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureBoxCracked","IsLeftover":false,"ClassNameSMG1":"TreasureBoxCracked","InternalName":"TreasureBoxYellowChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Treasure Chest with Star Chip","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown treasure chest that reveals a Star Chip when opened."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TreasureSpot","IsLeftover":false,"ClassNameSMG1":"TreasureSpot","InternalName":"TreasureSpot","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Coin Spot","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A golden spot on the ground that reveals a Coin when it is hit with a Star Bit."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"Pole","IsLeftover":false,"ClassNameSMG1":"Pole","InternalName":"TreeCube","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Cubic Birch Tree [Broken]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A climbable birch tree with tall cubic leaves. This object usually crashes the game due to missing collision."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TrialBallPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Green -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main and only planet of Rolling Green Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TrialBubbleAPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Breeze -- Ending Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The second and final section of Bubble Breeze Galaxy's main planet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TrialBubbleMoveWallA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bubble Breeze -- Moving Wooden Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small moving wood wall."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TrialBubbleRevolvingPartsA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bubble Breeze -- Rotating Wood Log","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large revolving wood log with two holes carved out of its sides."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TrialBubbleRotateWallA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Bubble Breeze -- Rotating Wooden Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tall rotating wood wall."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TrialBubbleSPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Breeze -- Starting Section","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The colossal poison ocean planet and the first section of Bubble Breeze Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"TimerMoveWall","IsLeftover":false,"ClassNameSMG1":"TimerMoveWall","InternalName":"TrialBubbleTimerMoveWallA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Breeze -- Timed Moving Wooden Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A wide wooden wall which moves on a timer."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"TriangleTowerRailMoveStepSpring","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Spring Tower Moving Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gray moving platform used on the spring tower planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TriangleTowerRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Fluffy Bluff -- Cloud Tower Rotating Wood Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating wood gear used on the cloud tower planet in Fluffy Bluff Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"TriangleTowerRotateStepSpring","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Spring Tower Rotating Metal Gear","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating metal gear used on the spring tower planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TriangleTowerSpringPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Spring Tower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The spring tower planet used in the second mission of Chompworks Galaxy."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TrickRabbit","IsLeftover":false,"ClassNameSMG1":"TrickRabbit","InternalName":"TrickRabbit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Escaping Star Bunny [With Paths]","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The bunny from the minigames where the player has to catch it."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TrickRabbitFreeRun","IsLeftover":false,"ClassNameSMG1":"TrickRabbitFreeRun","InternalName":"TrickRabbitFreeRun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Escaping Star Bunny","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An escaping Star Bunny that runs around randomly without a path."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TrickRabbitSnow","IsLeftover":false,"ClassNameSMG1":"TrickRabbitSnow","InternalName":"TrickRabbitFreeRunChild","ListSMG1":"ChildObjInfo","ListSMG2":"ChildObjInfo","Name":"Escaping Star Bunny [Snow Cap]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An individual escaping Star Bunny as seen in Snow Cap Galaxy that is spawned and controlled by a TrickRabbitFreeRunCollect object."},{"Progress":2,"Category":"controller","ClassNameSMG2":"TrickRabbitSnowCollect","IsLeftover":false,"ClassNameSMG1":"TrickRabbitSnowCollect","InternalName":"TrickRabbitFreeRunCollect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Escaping Star Bunnies Controller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Sets up and controls the minigame where the player has to catch several escaping Star Bunnies (TrickRabbitFreeRunChild) under a time limit."},{"Progress":2,"Category":"npc","ClassNameSMG2":"TrickRabbit","IsLeftover":true,"ClassNameSMG1":"TrickRabbit","InternalName":"TrickRabbitGhost","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Invisible Escaping Star Bunny","IsUnused":true,"AreaShape":"Any","Games":3,"File":"Map","Notes":"An unused variant of the escaping Star Bunny that turns invisible while it moves around. Requires a proper ObjNameTable entry in order to be used."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AstroSimpleObj","IsLeftover":false,"ClassNameSMG1":"AstroSimpleObj","InternalName":"TridentPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Planet of Trials","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The colorful trident-shaped planet."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBoss","IsLeftover":false,"ClassNameSMG1":"TripodBoss","InternalName":"Tripod2Boss","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An exact copy of the normal TripodBoss model file. Usually crashes due to a missing file called Tripod2BossLegShadow."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBoss","IsLeftover":false,"ClassNameSMG1":"TripodBoss","InternalName":"TripodBoss","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The massive robot boss fought on Bowser Jr.'s Robot Reactor that consists of many separate objects."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossBaseJointPosition","IsLeftover":false,"ClassNameSMG1":"TripodBossBaseJointPosition","InternalName":"TripodBossBaseJointPosition","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Joint Position","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A marker object that specifies one of Megaleg's joint positions."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossBodyA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Head","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Megaleg's head, the centerpiece of his body."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossBodyABloom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Head Glowing Arrows","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green/red glowing arrows on the sides of Megaleg's head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKillerGeneraterCircle","IsLeftover":false,"ClassNameSMG1":"TripodBossKillerGeneraterCircle","InternalName":"TripodBossBottomKillerCannon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Bottom Bullet Bill Cannons","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The set of three Bullet Bill launchers on the underside of Megaleg's head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossCoin","IsLeftover":false,"ClassNameSMG1":"TripodBossCoin","InternalName":"TripodBossCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Coin","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A regular Coin that was intended to be used on Megaleg."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossCore","IsLeftover":false,"ClassNameSMG1":"TripodBossCore","InternalName":"TripodBossCore","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Grand Star Glass Cage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Megaleg's small glowing glass cage containing a Grand Star at the top of his head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossEyeLight","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Eye Light","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The pair of light beams coming out of Megaleg's eyes."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossEyeLightBloom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Eye Light Bloom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The actual bloom shader models for Megaleg's eye lights."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossFixParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Fixed Megaleg Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A fixed segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossFoot","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Foot","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large player-crushing mechanical foot belonging to Megaleg."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TripodBossFootBloom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Foot Glowing Arrows","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green/red glowing arrows on Megaleg's feet."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Black Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A black mechanical gear composing part of Megaleg's thighs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Brown Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A brown mechanical gear composing part of Megaleg's thighs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearBody","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Main Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large mechanical gear used at the center of Megaleg's head underside."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Gray Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A gray mechanical gear composing part of Megaleg's thighs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearSmallA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Small Yellow Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small yellow mechanical gear composing part of Megaleg's legs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearSmallB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Small Gray Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small gray mechanical gear composing part of Megaleg's legs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TriPodBossGearSmallC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Long Brown Gear","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long brown mechanical gear composing part of Megaleg's thighs and legs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossGuardWall","IsLeftover":false,"ClassNameSMG1":"TripodBossGuardWall","InternalName":"TripodBossGuardWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Grand Star Fence","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A circular metal grid fence consisting of breakable and self-regenerating segments which Megaleg activates on phase 2 to defend the Grand Star."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKillerGenerater","IsLeftover":false,"ClassNameSMG1":"TripodBossKillerGenerater","InternalName":"TripodBossKillerGenerater","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Bullet Bill Launcher","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A temporarily destroyable Bullet Bill launcher that is used on Megaleg's legs."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKinokoOneUp","IsLeftover":false,"ClassNameSMG1":"TripodBossKinokoOneUp","InternalName":"TripodBossKinokoOneUp","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg 1-Up Mushroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A special 1-Up Mushroom that is attached to one of Megaleg's body parts."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg1A","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Hip Joint","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The metal cylinder which connects Megaleg's hip joint connectors to his head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg1B","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Hip Connector Piece","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small slightly sloped metal piece connecting Megaleg's hip joints to his thigh gears."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg1C","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Knee Connector Piece","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small metal piece which connects Megaleg's knee joint to his thigh gears."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg2A","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Shin & Knee","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The lower half of Megaleg's leg, up to and including the knee joint."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg2ABloom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Shin Glowing Arrows","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The green/red glowing arrows on Megaleg's leg parts."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg3A","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Ankle","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The small metal bar which connects Megaleg's feet and leg."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg3B","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Ankle Connector Piece [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished segment that would have connected the foot and the short ankle piece."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLeg3C","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Foot [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A textureless unfinished early version of a Megaleg foot."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossFixParts","IsLeftover":false,"ClassNameSMG1":"TripodBossFixParts","InternalName":"TriPodBossLegBottom","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Megaleg Foot Bottom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The bottom side of a Megaleg foot."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossRailMoveParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRailMoveParts","InternalName":"TripodBossRailMoveParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Moving Megaleg Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A path-moving segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TripodBossRotateParts","IsLeftover":false,"ClassNameSMG1":"TripodBossRotateParts","InternalName":"TripodBossRotateParts","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Generic Rotating Megaleg Object [Unused]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A rotating segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossShell","IsLeftover":false,"ClassNameSMG1":"TripodBossShell","InternalName":"TripodBossShell","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Grand Star Cage","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big metal cage seen at the top of Megaleg's head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossStepPoint","IsLeftover":false,"ClassNameSMG1":"TripodBossStepPoint","InternalName":"TripodBossStepPoint","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Stepping Point","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A marker object which specifies one of several stepping points for one of Megaleg's legs."},{"Progress":2,"Category":"areas","ClassNameSMG2":"TripodBossStepStartArea","IsLeftover":false,"ClassNameSMG1":"TripodBossStepStartArea","InternalName":"TripodBossStepStartArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Move Megaleg Leg Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that causes Megaleg's specified leg to move once entered."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKillerGeneraterCircle","IsLeftover":false,"ClassNameSMG1":"TripodBossKillerGeneraterCircle","InternalName":"TripodBossUnderKillerCannon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Lower Head Bullet Bill Cannons","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The lower row of six Bullet Bill launchers on Megaleg's head."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TripodBossKillerGeneraterCircle","IsLeftover":false,"ClassNameSMG1":"TripodBossKillerGeneraterCircle","InternalName":"TripodBossUpperKillerCannon","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Megaleg Upper Head Bullet Bill Cannons","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The upper row of seven Bullet Bill launchers on Megaleg's head."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TripodPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Robot Reactor -- Megaleg Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The planet where Megaleg is fought in Bowser Jr.'s Robot Reactor."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TropicalCloudTowerPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sandy beach planet used in Starshine Beach."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TShapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- T-Shaped Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A futuristic-style metal planet with a tridimensional T-shape."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Tsukidashikun","IsLeftover":false,"ClassNameSMG1":"Tsukidashikun","InternalName":"Tsukidashikun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A gray rectangular stone with a face that pushes objects in front of it."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"RailBlock","IsLeftover":false,"ClassNameSMG1":"RailBlock","InternalName":"TsukidashikunBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Bomp [Unfinished]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished large version of the Bomp, but the model is still visually the same size as the regular one, leading to visually weird collision."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"TubeColorsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Decorative Paint Tubes A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of paint tubes used in the background of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"TubeColorsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rolling Masterpiece -- Decorative Paint Tubes B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of paint tubes used in the background of Rolling Masterpiece Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TubedRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Tree Trunk Tube Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet with a cut hollow tree trunk going through the middle."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TubeSlider","IsLeftover":false,"ClassNameSMG1":"TubeSlider","InternalName":"TubeSlider","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Controller","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Sets up the tubular slide sections along a set path. It also creates several special \"TubeSlider\"-related objects that are connected to it."},{"Progress":2,"Category":"item","ClassNameSMG2":"TubeSliderCoinCreator","IsLeftover":false,"ClassNameSMG1":"TubeSliderCoinCreator","InternalName":"TubeSliderCoinCreator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Coin Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of Coins that appear during slide sections."},{"Progress":2,"Category":"item","ClassNameSMG2":"TubeSliderCoinCreator","IsLeftover":false,"ClassNameSMG1":"TubeSliderCoinCreator","InternalName":"TubeSliderCoinCreatorPurple","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Purple Coin Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of Purple Coins that appear during slide sections."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TubeSliderCourceSnow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Snow Slide","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The snowy slide used in the first mission of Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"TubeSliderCourse","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Wood Slide","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The wooden slide used in the second mission of Tall Trunk Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TubeSliderCrystal","IsLeftover":false,"ClassNameSMG1":"TubeSliderCrystal","InternalName":"TubeSliderCrystal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Crystal [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable crystal intended to be used on sliders. Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"TubeSliderDamageObj","IsLeftover":false,"ClassNameSMG1":"TubeSliderDamageObj","InternalName":"TubeSliderDamageObj","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Spiky Plant Group","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A group of Spiky Plants that is used on the wooden slide in Tall Trunk Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"TubeSliderEnemy","IsLeftover":false,"ClassNameSMG1":"TubeSliderEnemy","InternalName":"TubeSliderEnemy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Spiny","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of a Spiny that is used on the wooden slide in Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TubeSliderGoalPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Slide Goal Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the end of the slide in Tall Trunk Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"HanachanTubeSlider","IsLeftover":false,"ClassNameSMG1":"HanachanTubeSlider","InternalName":"TubeSliderHana","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Wiggler","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of a Wiggler that is used on the wooden slide in Tall Trunk Galaxy."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"TubeSliderJumpStep","IsLeftover":false,"ClassNameSMG1":"TubeSliderJumpStep","InternalName":"TubeSliderJumpStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Trampoline [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An object that causes the player to jump. It was intended to be used on sliders. Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"TubeSliderStartPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Slide Start Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the wooden slide starts in Tall Trunk Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"TicoCoin","IsLeftover":false,"ClassNameSMG1":"TicoCoin","InternalName":"TubeSliderTicoCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slider Comet Medal","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of the Comet Medal item that is intended to be used in slider sections."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Kameck","IsLeftover":false,"ClassNameSMG1":"Kameck","InternalName":"TurtleBeamKameck","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Koopa Shell Magikoopa","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A Magikoopa that casts Koopa Shells."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"TwilightAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Twilight Atmosphere","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The unusual red atmosphere used in Bubble Breeze Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TwinFallLakePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Twin Falls Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of two planets with big lakes that are connected by a series of waterfalls and grass platforms. The upper planet features some snowy islands surrounded by an icy mountain range."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"TwinFallLakeWaterFall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl Twin Falls Waterfall Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A waterfall splash effect that is used on the Twin Falls planet in Beach Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TwinPeanutsPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Long Rolling Rocks Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long curved beady planet with dirt trails."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TwinPeanutsPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"PeanutPlanet\" [Duplicate]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An exact duplicate of the unused PeanutPlanet."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Sandstorm","IsLeftover":true,"ClassNameSMG1":"Sandstorm","InternalName":"TwisterSan","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galactic Tornado","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A large tornado enemy with a wide attraction range."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Sandstorm","IsLeftover":false,"ClassNameSMG1":"Sandstorm","InternalName":"TwisterSanSlim","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slim Galactic Tornado","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A slim tornado enemy with a somewhat wide attraction range."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TwoLegs","IsLeftover":false,"ClassNameSMG1":"TwoLegs","InternalName":"TwoLegs","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Digga-Leg","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The boss fought at the end of the first mission of Spin-Dig Galaxy."},{"Progress":2,"Category":"boss","ClassNameSMG2":"TwoLegsBullet","IsLeftover":false,"ClassNameSMG1":"TwoLegsBullet","InternalName":"TwoLegsBullet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Digga [Digga-Leg]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A variant of the Digga enemy that appears during the fight against Digga-Leg in Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"TwoLegsPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Spin Dig -- Digga-Leg Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Digga-Leg is fought in Spin-Dig Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOSolid","IsLeftover":false,"ClassNameSMG1":"UFOSolid","InternalName":"UFOBattleStageC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- UFO with Square Slot","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metallic UFO with a square slot at the center of one side."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOSolid","IsLeftover":false,"ClassNameSMG1":"UFOSolid","InternalName":"UFOBattleStageD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- UFO with Columns","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big metallic UFO with four small columns on one side."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOSolid","IsLeftover":false,"ClassNameSMG1":"UFOSolid","InternalName":"UFOBattleStageE","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Big UFO Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A big metallic UFO."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"BlueStarCupsulePlanet","IsLeftover":false,"ClassNameSMG1":"BlueStarCupsulePlanet","InternalName":"UFOBlueStarCupsule","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pull Star UFO Platform","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A UFO platform with a usable Pull Star inside the glass capsule on the top side."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"UFOKinoko","IsLeftover":false,"ClassNameSMG1":"UFOKinoko","InternalName":"UFOKinoko","ListSMG1":"MapPartsInfo","ListSMG2":"ObjInfo","Name":"Starshroom","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A spaceship in the shape of a Toad head."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOKinokoLanding","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Landed Starshroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A landed spaceship in the shape of a Toad head."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOKinokoLandingAstro","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Landed Starshroom [No Interior]","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of UFOKinokoLanding with no interior and opaque windows that is used in Grand Finale Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"UFOKinokoLandingBlackSmoke","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Crashed Starshroom Smoke Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect for the smoke coming out of a crashed Starshroom."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOKinokoUnderConstruction","IsLeftover":false,"ClassNameSMG1":"UFOKinokoUnderConstruction","InternalName":"UFOKinokoUnderConstruction","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Comet Observatory -- Starshroom","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"This object represents all the construction stages of the Starshroom seen in the Garage, including the finished one, and picks the stage to load based on the current savefile's progress."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOBreakable","IsLeftover":false,"ClassNameSMG1":"UFOBreakable","InternalName":"UFONormalB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Dreadnought -- Bullet UFO","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metallic bullet-shaped platform which can be broken by an explosion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOBreakable","IsLeftover":false,"ClassNameSMG1":"UFOBreakable","InternalName":"UFONormalD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Breakable UFO Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A variant of UFOStrongA that can be destroyed by an explosion."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOSandObstacleA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Long Sand Brick Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A long block of sand bricks."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"UFOSandObstacleAEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Long Sand Brick Block Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Dust cloud particles that are used for a tall object sinking into or emerging from sand. Primarily meant for use with UFOSandObstacleA."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOSandObstacleB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Sand Brick Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A cubic block of sand bricks."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"UFOSandObstacleBEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Sand Brick Block Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Dust cloud particles that are used for a cubic object sinking into or emerging from sand. Primarily meant for use with UFOSandObstacleB."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOSandObstacleC","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Slim Sand Brick Block","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A slim block of sand bricks."},{"Progress":2,"Category":"particle","ClassNameSMG2":"SandUpDownEffectObj","IsLeftover":false,"ClassNameSMG1":"SandUpDownEffectObj","InternalName":"UFOSandObstacleCEffect","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dusty Dune -- Slim Sand Brick Block Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"Dust cloud particles that are used for a thin object sinking into or emerging from sand. Primarily meant for use with UFOSandObstacleC."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOShapePassThroughPlanet","IsLeftover":false,"ClassNameSMG1":"UFOShapePassThroughPlanet","InternalName":"UFOShapePassThroughPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOShapePassThroughPlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Starting Planet Log Cover","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A log that covers the holes of the starting planet in Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"UFOShapePlanetWanwanRoute","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sky Station -- Starting Planet Chomp Trails","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The Chain Chomps trails used on the starting planet of Sky Station Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"UFOSolid","IsLeftover":false,"ClassNameSMG1":"UFOSolid","InternalName":"UFOStrongA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Battlerock -- Generic UFO Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metallic UFO platform that is used in Battlerock Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Unbaba","IsLeftover":false,"ClassNameSMG1":"Unbaba","InternalName":"Unbaba","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Magmaargh","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large lava enemy that tries to eat the player."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"UnbabaSlim","IsLeftover":false,"ClassNameSMG1":"UnbabaSlim","InternalName":"UnbabaSlim","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Magmaw","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A smaller version of a Magmaargh."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapProjmap","IsLeftover":false,"ClassNameSMG1":"PlanetMapProjmap","InternalName":"UnderGroundDangeonPlanetA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slimy Spring -- Snoodle Section","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The first half of Slimy Spring Galaxy that consists of the starting cave and the underwater tunnels with Snoodles."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"UnderGroundDangeonPlanetB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slimy Spring -- Underwater Boo Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second half of Slimy Spring Galaxy that features a lot of Underwater Boos and the goal section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"UnderseaTunnelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bigmouth -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The massive fish-shaped main planet from Bigmouth Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"UniverseAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starry Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A starry atmosphere that appears during Bowser Jr.'s Fiery Flotilla's boss fight."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Unizo","IsLeftover":false,"ClassNameSMG1":"Unizo","InternalName":"Unizo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sea Urchin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A purple Urchin with spikes on its body; intended for water areas."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Unizo","IsLeftover":false,"ClassNameSMG1":"Unizo","InternalName":"UnizoLand","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Land Urchin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A red furry Urchin with spikes on its body; intended for land areas."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"UnizoLauncher","IsLeftover":false,"ClassNameSMG1":"UnizoLauncher","InternalName":"UnizoLauncher","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Land Urchin Spawner","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A point that periodically spawns several Land Urchins."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"Unizo","IsLeftover":true,"ClassNameSMG1":"Unizo","InternalName":"UnizoShoal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shoal Urchin","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A purple Urchin with spikes on its body. It doesn't create any water splash particles when it moves."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"ValveSwitch","IsLeftover":false,"ClassNameSMG1":"ValveSwitch","InternalName":"ValveSwitch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Valve Switch","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A screw-like green valve that the player can spin on top of to bring it up or down to activate a switch."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ViewGroupCtrlArea","IsLeftover":false,"ClassNameSMG1":"ViewGroupCtrlArea","InternalName":"ViewGroupCtrlArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"View Group Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"When entered by the player, all compatible objects in its ViewGroup will be forced to render."},{"Progress":2,"Category":"areas","ClassNameSMG2":"ViewGroupCtrlArea","IsLeftover":false,"ClassNameSMG1":"ViewGroupCtrlArea","InternalName":"ViewGroupCtrlCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"View Group Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"When entered by the player, all compatible objects in its ViewGroup will be forced to render. The cube's origin is the base's center."},{"Progress":2,"Category":"background","ClassNameSMG2":"Sky","IsLeftover":false,"ClassNameSMG1":"Sky","InternalName":"VRDarkSpace","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boss Blitz Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Sling Pod Galaxy, Bowser Jr.'s Lava Reactor and Boss Blitz Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"VROrbit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Good Egg Sky","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The iconic sky model from Super Mario Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"VRSandwichSun","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Melty Molten Sky","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"The sky model used in Melty Molten Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"Air","IsLeftover":false,"ClassNameSMG1":"Air","InternalName":"VR_GrandGalaxy","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Grand World Map Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The atmosphere used on the Grand World Map."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"VsBegomanSpikePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dreadnought -- Trapped Luma Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A planet from Dreadnought Galaxy with lots of colored patches and small towers."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"VsBoomerangBrosPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boom Bunker -- Hammer Bros. Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used in Bowser Jr.'s Boom Bunker."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapAir","IsLeftover":false,"ClassNameSMG1":"ProjectionMapAir","InternalName":"VsBossJugemAir","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Thunderstorm Atmosphere","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The thunderstorm atmosphere used during the Giga-Lakitu battle in Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"VsKingTossinPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Boulder Bowl -- Rollodillo Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Rollodillo is fought in Boulder Bowl Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"VsKoopaLv3Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Galaxy Generator Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model used in Bowser's Galaxy Generator."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"VsOtaRockTankIcePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Prince Pikante Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where Prince Pikante is fought in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"VsOtaRockTankIcePlanetFence","IsLeftover":false,"ClassNameSMG1":"VsOtaRockTankIcePlanetFence","InternalName":"VsOtaRockTankIcePlanetFence","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Prince Pikante Planet Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The fence that surrounds the Prince Pikante planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"VsOtaRockTankIcePlanetIce","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Prince Pikante Planet Ice Layer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The ice layer used on the Prince Pikante planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"VsOtaRockTankIcePlanetLava","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Shiverburn -- Prince Pikante Planet Lava Layer","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The lava layer used on the Prince Pikante planet in Shiverburn Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WanwanConveyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet used at the start of Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleSeesawObj","IsLeftover":false,"ClassNameSMG1":"SimpleSeesawObj","InternalName":"WanwanConveySeesaw","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Green Seesaw Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The green seesaw-like platform used on the Flip-Swap planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WanwanEscapePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Lava Chomps Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The second planet used that features a long bridge Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WanwanEscapePlanetParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Lava Chomps Planet Side Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid blue platforms used on the lava Chomps planet in Chompworks Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WanwanGoal","IsLeftover":false,"ClassNameSMG1":"WanwanGoal","InternalName":"WanwanGoal","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chain Chomp Goal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The hole used as the goal for Chain Chomps in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WanwanLiftUpStep","IsLeftover":false,"ClassNameSMG1":"WanwanLiftUpStep","InternalName":"WanwanLiftUpStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Uplift Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue platform that follows the assigned path once a switch has been activated. If the switch is deactivated again, it will move backwards."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleFloaterObj","IsLeftover":false,"ClassNameSMG1":"SimpleFloaterObj","InternalName":"WanwanObstacleFloaterA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Square Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A single blue sinking platform that is used on the starting planet of Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleFloaterObj","IsLeftover":false,"ClassNameSMG1":"SimpleFloaterObj","InternalName":"WanwanObstacleFloaterB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Double Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pair of blue sinking platforms that is used on the starting planet of Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleFloaterObj","IsLeftover":false,"ClassNameSMG1":"SimpleFloaterObj","InternalName":"WanwanObstacleFloaterC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Narrow Sinking Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A narrow blue and green sinking platform that is used on the Golden Chomp planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WanwanObstaclePile","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Chompworks -- Moving Metal Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A blue metal platform used to block Chomps on the starting planet in Chompworks Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WanwanRedBluePanelPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Flip-Swap Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet featuring Flip-Swap panels in the first mission of Chompworks Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"WanwanCreator","IsLeftover":false,"ClassNameSMG1":"RockCreator","InternalName":"WanwanRolling","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rolling Chomp that moves along a set path."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"WanwanCreator","IsLeftover":false,"ClassNameSMG1":"RockCreator","InternalName":"WanwanRollingGold","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gold Chomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A rolling golden Chomp that moves along a set path and spawns a Power Star when defeated."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"WanwanCreator","IsLeftover":false,"ClassNameSMG1":"RockCreator","InternalName":"WanwanRollingMini","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Chomp","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A small rolling Chomp that moves along a set path."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"WanwanRollingPartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Chompworks -- Decorative Chomps Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet filled with Chomp heads used in the background of Chompworks Galaxy."},{"Progress":2,"Category":"enemy","ClassNameSMG2":"WanwanSearch","IsLeftover":false,"ClassNameSMG1":"WanwanSearch","InternalName":"WanwanSearch","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Silver Chomp","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An aggressive version of a Chain Chomp that moves around freely."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"WanwanSearch","IsLeftover":false,"ClassNameSMG1":"WanwanSearch","InternalName":"WanwanSearchBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Silver Chomp [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large, more aggressive version of a Silver Chomp. Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WarpCube","IsLeftover":false,"ClassNameSMG1":"WarpCube","InternalName":"WarpCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Warp Area [Cube]","IsUnused":true,"AreaShape":"BaseOriginCube","Games":3,"File":"Map","Notes":"An area that draws a green sphere at its position. It warps the player to a grouped WarpCube if entered. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WarpPod","IsLeftover":false,"ClassNameSMG1":"WarpPod","InternalName":"WarpPod","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Warp Pad","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A warp pad that warps the player from one place to another. May also be invisible depending on the setup."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WatchTowerRotateStep","IsLeftover":false,"ClassNameSMG1":"WatchTowerRotateStep","InternalName":"WatchTowerRotateStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Honeyhive -- Giant Wood Windmill","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A giant wood windmill with four platforms that move along with the rotating frame."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterAcrossSpherePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fluffy Bluff -- Spherical Pond Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small pond planet used in the first mission of Fluffy Bluff Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WaterArea","IsLeftover":false,"ClassNameSMG1":"WaterArea","InternalName":"WaterArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Water Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area that consists of an invisible body of water."},{"Progress":2,"Category":"boss","ClassNameSMG2":"WaterBazooka","IsLeftover":false,"ClassNameSMG1":"WaterBazooka","InternalName":"WaterBazooka","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubbles Undergrunt Gunner","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A water bubble-shooting Undergrunt Gunner that appears in Gold Leaf Galaxy and Deep Dark Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterBazookaTowerMoveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gold Leaf -- Grassy Tower Platforms","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of moving grass platforms found on top of Gold Leaf Galaxy's tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterBazookaTowerMoveStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gold Leaf -- High Tower Stair","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of high stair blocks from the Undergrunt Gunner arena at the top of Gold Leaf Galaxy's tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterBazookaTowerMoveStepC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Gold Leaf -- Low Tower Stair","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A pair of low stair blocks from the Undergrunt Gunner arena at the top of Gold Leaf Galaxy's tower."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WaterCaveWall","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Water Tower Blockade","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small round door used to block the water tower entrance during the first mission of Starshine Beach Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WaterArea","IsLeftover":false,"ClassNameSMG1":"WaterArea","InternalName":"WaterCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Water Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":1,"File":"Map","Notes":"An area that consists of an invisible body of water."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WaterArea","IsLeftover":false,"ClassNameSMG1":"WaterArea","InternalName":"WaterCylinder","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Water Area [Cylinder]","IsUnused":false,"AreaShape":"Cylinder","Games":1,"File":"Map","Notes":"An area that consists of an invisible body of water."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterDropBottom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Rippling Water Droplets Effect ","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dripping water effect from Deep Dark Galaxy's Boo Box planet that shows the droplets creating ripples."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterDropMiddle","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Long Water Droplets Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dripping water effect from Deep Dark Galaxy's Boo Box planet that shows many long droplets."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterDropTop","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Water Droplets Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A dripping water effect from Deep Dark Galaxy's Boo Box planet that shows many small droplets."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WaterfallCaveCover","IsLeftover":false,"ClassNameSMG1":"WaterfallCaveCover","InternalName":"WaterfallCaveCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Breakable Rock Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A breakable rock wall which covers the entrance to Beach Bowl Galaxy's underwater cave."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WaterfallCaveNoBreakCover","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Beach Bowl -- Rock Wall","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unbreakable rock wall which covers the entrance to Beach Bowl Galaxy's underwater cave."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterfallL","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Large Beach Bowl Waterfall Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A large and wide waterfall effect used in Beach Bowl Galaxy."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR1000F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR1000F50","InternalName":"WaterfallS","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Small Beach Bowl Waterfall Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A small waterfall effect used in Beach Bowl Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressConveyerA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Wood Platform A","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the rotating wood platforms from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressConveyerB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Wood Platform B","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the rotating wood platforms from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressConveyerC","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Wood Platform C","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the rotating wood platforms from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressConveyerD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Rotating Wood Platform D","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"One of the rotating wood platforms from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterFortressDoor","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Large Metal Gate","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A large metal gate from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterFortressPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm -- Tower Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The tower planet from Space Storm Galaxy's second mission."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterFortressRain","IsLeftover":false,"ClassNameSMG1":"WaterFortressRain","InternalName":"WaterFortressRain","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Storm Rain","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rain effect from Space Storm Galaxy. This will crash the game without a specific setup."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressRotateStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Red Rotating Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of red rotating metal platforms from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressRotateStepB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Blue Rotating Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of blue rotating metal platforms from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterFortressRotateStepD","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Thin Rotating Metal Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of thin red rotating metal platforms from Space Storm Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterFortressTopFence","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Space Storm -- Circular Tower Fence","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The red fence from Space Storm Galaxy's tower planet."},{"Progress":2,"Category":"particle","ClassNameSMG2":"EffectObjR500F50","IsLeftover":false,"ClassNameSMG1":"EffectObjR500F50","InternalName":"WaterLayerBreak","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Breaking Water Effect","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An effect that consists of a large water splash."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterLeakPipe","IsLeftover":false,"ClassNameSMG1":"WaterLeakPipe","InternalName":"WaterLeakPipe","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Leaking Pipe","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A blue pipe with some visual water leaking out of it. Can be used to create ice platforms when touched while using the Ice power-up."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterPlant","IsLeftover":false,"ClassNameSMG1":"WaterPlant","InternalName":"WaterPlant","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Seaweed","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Decorative seaweed which can be found in ocean-themed galaxies like Beach Bowl Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterPressure","IsLeftover":false,"ClassNameSMG1":"WaterPressure","InternalName":"WaterPressure","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Bubble Shooter","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"This object shoots bubbles that the player can ride to get to other places. But it can be also function as a deadly trap."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterRoad","IsLeftover":false,"ClassNameSMG1":"WaterRoad","InternalName":"WaterRoad","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Stream","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A massive stream of water the player can ride to be transported. Used in Sea Slide Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterRoadCavePlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The main planet of Sand Spiral Galaxy, with the long tunnel and sand flowing outwards."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WaterRoadCaveRotateGround","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sand Spiral -- Rotating Stone Spiral Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The large rotating stone spiral platform used at the end of Sand Spiral Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WaterRoadCaveStepA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Sand Spiral -- Green Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal mesh platform with a green frame used in Sand Spiral Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WaterRoadCaveStepB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sand Spiral -- Blue Metal Platform","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A metal mesh platform with a blue frame used in Sand Spiral Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"WaterArea","IsLeftover":false,"ClassNameSMG1":"WaterArea","InternalName":"WaterSphere","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Water Area [Sphere]","IsUnused":false,"AreaShape":"Sphere","Games":1,"File":"Map","Notes":"An area that consists of an invisible body of water."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterSphereCoralPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starshine Beach -- Starting Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The starting planet from Starshine Beach Galaxy. It has a lot of corals."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WaterStream","IsLeftover":false,"ClassNameSMG1":"WaterStream","InternalName":"WaterStream","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Water Current","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A water current that pushes the player away."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WaterTransparentPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"\"Temporary High Model\" [WaterTransparentPlanet]","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"An unfinished placeholder model that displays a white cube with the text \"Temporary High Model, Please wait...\" written on it."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WeatherVane","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Miniature Windmill","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A tiny decorative windmill."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WhirlPool","IsLeftover":false,"ClassNameSMG1":"WhirlPool","InternalName":"WhirlPool","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative Whirlpool","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative whirlpool that is meant to connect the water surface to an actual WhirlPoolAccelerator."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WhirlPoolAccelerator","IsLeftover":false,"ClassNameSMG1":"WhirlPoolAccelerator","InternalName":"WhirlPoolAccelerator","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Whirlpool","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A whirlpool of configurable size that spins the player around upon contact underwater."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WhiteOutPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Blizzard Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The blizzard planet from Freezy Flake Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"WhiteRoom","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Epilogue Background Model","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The background model used during SMG1's epilogue."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WhiteSnowTree","IsLeftover":false,"ClassNameSMG1":"WhiteSnowTree","InternalName":"WhiteSnowTree","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Dead Snow Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative dead snow tree from Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WindMillPropeller","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Green -- Windmill Propeller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The big windmill propeller found at the end of Rolling Green Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WindMillPropellerMini","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Rolling Gizmo -- Windmill Propeller","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The toy windmill propeller found at the end of Rolling Gizmo Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WingBlock","IsLeftover":false,"ClassNameSMG1":"WingBlock","InternalName":"WingBlockCoin","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Winged Coin ? Block","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A winged ? Block which drops a Coin after being hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WingBlock","IsLeftover":false,"ClassNameSMG1":"WingBlock","InternalName":"WingBlockStarPiece","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Winged Star Bits ? Block","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A winged ? Block which drops some Star Bits after being hit."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WireCoverCage","IsLeftover":false,"ClassNameSMG1":"WireCoverCage","InternalName":"WireCoverCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Red Metal Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A red metal cage that appears in Spin-Dig Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WoodBox","IsLeftover":false,"ClassNameSMG1":"WoodBox","InternalName":"WoodBox","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Crate","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A wooden box that can be destroyed through most attacks. It can spawn various different items."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WoodCircleCutPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Circular Log Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The final planet from Tall Trunk Galaxy's first star."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"WoodDrumPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Tall Trunk -- Cylinder Log Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The cylindrical tree planet from Tall Trunk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WoodDrumRailLiftA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Tall Trunk -- Moving Log Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of moving logs from the cylindrical tree planet from Tall Trunk Galaxy."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WoodLogBridge","IsLeftover":false,"ClassNameSMG1":"WoodLogBridge","InternalName":"WoodLogBridge","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Wide Wood Bridge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Creates a suspension bridge consisting of long logs."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WoodLogBridge","IsLeftover":false,"ClassNameSMG1":"WoodLogBridge","InternalName":"WoodLogBridgeShort","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Narrow Wood Bridge","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Creates a suspension bridge consisting of short logs."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"WoodWallDownFall","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Thick Falling Wood Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thick piece of wood which falls on a set path; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"WoodWallDownRotate","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Puzzle Plank -- Thin Falling Wood Piece","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A thin piece of wood which collapses down; used in Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"WoodyDecoratePartsA","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Decorative Wood Debris with Tools","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Decorative wood debris from Puzzle Plank Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"AutoMakeMapObj","IsLeftover":false,"ClassNameSMG1":"AutoMakeMapObj","InternalName":"WoodyDecoratePartsB","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Puzzle Plank -- Decorative Wood Debris with Nails","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Decorative wood debris from Puzzle Plank Galaxy."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap01Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 1 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model from World 1."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap01Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 1 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 1."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap02Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 2 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model from World 2."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap02Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 2 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 2."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap03Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 3 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model from World 3."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap03Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 3 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 3."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap04Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 4 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model form World 4."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap04Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 4 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 4."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap05Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 5 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model form World 5."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap05Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 5 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 5."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap06Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 6 Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model form World 6."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap06Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World 6 Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World 6."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapModel","IsLeftover":false,"ClassNameSMG1":"WorldMapModel","InternalName":"WorldMap07Model","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World S Background Model","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The background model form World S."},{"Progress":2,"Category":"background","ClassNameSMG2":"ProjectionMapSky","IsLeftover":false,"ClassNameSMG1":"ProjectionMapSky","InternalName":"WorldMap07Sky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"World S Sky","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky model from World S."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WorldMapAccessPanel","IsLeftover":false,"ClassNameSMG1":"WorldMapAccessPanel","InternalName":"WorldMapAccessPanel","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Panel","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"Pressing on the switch will open the world screen."},{"Progress":2,"Category":"background","ClassNameSMG2":"WorldMapSky","IsLeftover":false,"ClassNameSMG1":"WorldMapSky","InternalName":"WorldMapSyncSky","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Starship Sky","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The sky controller used on Starship Mario that uses a different model depending on the currently selected world."},{"Progress":2,"Category":"areas","ClassNameSMG2":"SoundEmitterCubeWorldMapSync","IsLeftover":false,"ClassNameSMG1":"SoundEmitterCubeWorldMapSync","InternalName":"WorldMapSyncSoundEmitterCube","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"World Sound Emitter Area [Cube]","IsUnused":false,"AreaShape":"BaseOriginCube","Games":2,"File":"Sound","Notes":"An area that plays a sound effect if the currently selected world matches the specified world. The cube's origin is the base's center."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WorldWarpPoint","IsLeftover":false,"ClassNameSMG1":"WorldWarpPoint","InternalName":"WorldWarpPointEntrance","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative World Map Entry Portal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative portal from the World Map that appears if the player is close to the currently selected world's entry portal."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"WorldWarpPoint","IsLeftover":false,"ClassNameSMG1":"WorldWarpPoint","InternalName":"WorldWarpPointExit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Decorative World Map Exit Portal","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A decorative portal from the World Map that appears if the player is close to the currently selected world's exit portal."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"WormEatenPlanet","IsLeftover":false,"ClassNameSMG1":"WormEatenPlanet","InternalName":"WormEatenPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Gusty Garden -- Apple Planets","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A group of giant apples that house a giant caterpillar from Gusty Garden Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"YellowChip","IsLeftover":false,"ClassNameSMG1":"YellowChip","InternalName":"YellowChip","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Chip","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"A collectable yellow chip. Usually, five of them have to be collected."},{"Progress":2,"Category":"item","ClassNameSMG2":"YellowChipGroup","IsLeftover":false,"ClassNameSMG1":"YellowChipGroup","InternalName":"YellowChipGroup","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Star Chip Group","IsUnused":false,"AreaShape":"Any","Games":3,"File":"Map","Notes":"Controls a collection of Star Chips and activates something once all are collected."},{"Progress":2,"Category":"deprecated","ClassNameSMG2":"YoshiBlock","IsLeftover":false,"ClassNameSMG1":"YoshiBlock","InternalName":"YoshiBlock","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Dash Yoshi Block [Broken]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A block that can be dashed into with Dash Yoshi. Model files have been removed. Therefore, the object is useless."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiBoxBreakPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Small Dirt Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A small spherical dirt planet with some decorative rocks."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"YoshiCapture","IsLeftover":false,"ClassNameSMG1":"YoshiCapture","InternalName":"YoshiCapture","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Grapple","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A flower which Yoshi can grapple with his tongue to swing himself in its direction."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiCaptureClimbPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Climbing Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The final planet from Yoshi Star Galaxy's first star."},{"Progress":2,"Category":"areas","ClassNameSMG2":"YoshiCaptureGuidanceArea","IsLeftover":false,"ClassNameSMG1":"YoshiCaptureGuidanceArea","InternalName":"YoshiCaptureGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Yoshi Grapple Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which shows the player how to use Yoshi Grapples."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiCaptureRelayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Tiny Dirt Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tiny spherical dirt planet with a small decorative fossil."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiCaughtPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Main Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The main planet of Yoshi Star Galaxy, featuring the huge volcano."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiClimbMountainPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Stepped Mountain Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A tall stepped mountain planet. A similar version of this can be found in Good Egg Galaxy from SMG1."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiClipGhostRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Bulb Berry Planet Solids","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The solid platforms of Haunty Halls Galaxy's bulb berry section."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleClipPartsObj","IsLeftover":false,"ClassNameSMG1":"SimpleClipPartsObj","InternalName":"YoshiClipGhostRoomPlanetClipParts","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Haunty Halls -- Bulb Berry Planet Platforms","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The invisible parts of the bulb berry planet from Haunty Halls Galaxy."},{"Progress":2,"Category":"areas","ClassNameSMG2":"YoshiEatGuidanceArea","IsLeftover":false,"ClassNameSMG1":"YoshiEatGuidanceArea","InternalName":"YoshiEatGuidanceArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Yoshi Tongue Explanation Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An area which shows the player how to use Yoshi's tongue."},{"Progress":2,"Category":"item","ClassNameSMG2":"YoshiEgg","IsLeftover":false,"ClassNameSMG1":"YoshiEgg","InternalName":"YoshiEgg","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Egg","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"An egg that hatches into Yoshi if destroyed."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"AnmModelSwitchMoveEndKillAnyAnim","IsLeftover":false,"ClassNameSMG1":"AnmModelSwitchMoveEndKillAnyAnim","InternalName":"YoshiEggCapsuleCage","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Magic Cage","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A magical cage created by a Magikoopa. It holds the Yoshi Egg in Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"SimpleMapObj","IsLeftover":false,"ClassNameSMG1":"SimpleMapObj","InternalName":"YoshiEggStep","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Stone Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The small stone platform where the player finds the Yoshi Egg in Yoshi Star Galaxy."},{"Progress":2,"Category":"item","ClassNameSMG2":"YoshiFruit","IsLeftover":false,"ClassNameSMG1":"YoshiFruit","InternalName":"YoshiFruit","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Pink Fruit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A pink fruit which can be eaten by Yoshi."},{"Progress":2,"Category":"item","ClassNameSMG2":"YoshiFruitBig","IsLeftover":false,"ClassNameSMG1":"YoshiFruitBig","InternalName":"YoshiFruitBig","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Big Orange Fruit","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A big orange fruit which can be eaten by Yoshi with a strong pull."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiHeadPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Space Junk -- Yoshi Head Planet","IsUnused":false,"AreaShape":"Any","Games":1,"File":"Map","Notes":"The wooden Yoshi head planet from Space Junk Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"YoshiHomeLift","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Yoshi Star -- Moving Wood Platform","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A moving wood platform from Yoshi Star Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiKillerThrowPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Fearsome Fleet -- First Checkpoint Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A set of two blue platforms which contain the first checkpoint before the Megahammer boss fight in Bowser Jr.'s Fearsome Fleet."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YoshiPullStepPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Yoshi Star -- Bridge-Pulling Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet right before Giga-Lakitu's planet where Yoshi has to pull a small set of bridges with his tongue."},{"Progress":2,"Category":"areas","ClassNameSMG2":"YoshiSendOffArea","IsLeftover":false,"ClassNameSMG1":"YoshiSendOffArea","InternalName":"YoshiSendOffArea","ListSMG1":"AreaObjInfo","ListSMG2":"AreaObjInfo","Name":"Waving Yoshi Area","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"When the player dismounts Yoshi in this area, Yoshi waves them goodbye."},{"Progress":2,"Category":"boss","ClassNameSMG2":"Yukkina","IsLeftover":false,"ClassNameSMG1":"Yukkina","InternalName":"Yukkina","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sorbetti","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The rolling snow ball boss from Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapStrongLight","IsLeftover":false,"ClassNameSMG1":"PlanetMapStrongLight","InternalName":"YukkinaBodyPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Sorbetti Battle Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The planet where the boss fight against Sorbetti takes place."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"YukkinaGroundSnow","IsLeftover":false,"ClassNameSMG1":"YukkinaGroundSnow","InternalName":"YukkinaGroundSnow","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Sorbetti Snow Spike","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A destroyable snow spike seen during Sorbetti's boss fight in Freezy Flake Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMap","IsLeftover":false,"ClassNameSMG1":"PlanetMap","InternalName":"YukkinaRellayPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Freezy Flake -- Sorbetti-shaped Planet","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A planet with the shape of the Sorbetti boss."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"SimpleBreakableStrongLightObj","IsLeftover":false,"ClassNameSMG1":"SimpleBreakableStrongLightObj","InternalName":"YukkinaTree","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Leafless Snowy Tree","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A leafless snowy tree as seen on Sorbetti's battle planet in Freezy Flake Galaxy."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"ZeroGravityBox","IsLeftover":false,"ClassNameSMG1":"ZeroGravityBox","InternalName":"ZeroGravityBox","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Zero Gravity [Box Range]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gravity area of zero gravity. This one has a box range."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"ZeroGravityCylinder","IsLeftover":false,"ClassNameSMG1":"ZeroGravityCylinder","InternalName":"ZeroGravityCylinder","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Zero Gravity [Cylinder Range]","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gravity area of zero gravity. This one has a cylindrical range."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"PlanetMapFarClippable","IsLeftover":false,"ClassNameSMG1":"PlanetMapFarClippable","InternalName":"ZeroGravityRoomPlanet","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Slipsand -- 2D Underground Room","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The 2D underground section from Slipsand Galaxy."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RotateMoveObj","IsLeftover":false,"ClassNameSMG1":"RotateMoveObj","InternalName":"ZeroGravityRoomRotateStep","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Slipsand -- 2D Underground Rotating Stone","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A rotating stone from the 2D underground section in Slipsand Galaxy."},{"Progress":2,"Category":"gravity","ClassNameSMG2":"ZeroGravitySphere","IsLeftover":false,"ClassNameSMG1":"ZeroGravitySphere","InternalName":"ZeroGravitySphere","ListSMG1":"PlanetObjInfo","ListSMG2":"PlanetObjInfo","Name":"Zero Gravity [Sphere Range]","IsUnused":true,"AreaShape":"Any","Games":2,"File":"Map","Notes":"A gravity area of zero gravity. This one has a spherical range."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObjShakeCamera","IsLeftover":false,"ClassNameSMG1":"RailMoveObjShakeCamera","InternalName":"ZigZagCrushBlockA","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cloudy Court -- Left Crushing Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The left half of a crushing wall from Cloudy Court Galaxy. The model has no back side."},{"Progress":2,"Category":"stagepart","ClassNameSMG2":"RailMoveObj","IsLeftover":false,"ClassNameSMG1":"RailMoveObj","InternalName":"ZigZagCrushBlockB","ListSMG1":"MapPartsInfo","ListSMG2":"MapPartsInfo","Name":"Cloudy Court -- Right Crushing Wall","IsUnused":false,"AreaShape":"Any","Games":2,"File":"Map","Notes":"The right half of a crushing wall from Cloudy Court Galaxy. The model has no back side."},{"Progress":2,"Category":"levelfeature","ClassNameSMG2":"Halo","IsLeftover":false,"ClassNameSMG1":"Halo","InternalName":"ZoneHalo","ListSMG1":"ObjInfo","ListSMG2":"ObjInfo","Name":"Blue Shine of Light","IsUnused":true,"AreaShape":"Any","Games":1,"File":"Map","Notes":"A decorative bright blue light, similar to the light used around Power Stars (PowerStarHalo)."}],"Timestamp":1652530042,"Classes":[{"Progress":2,"Parameters":{"SW_B":{"Description":"Disappears if activated, reappears if deactivated.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Plays \"Change\" animation if activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"Appears if 消滅 action gets triggered.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"The air won't appear during the intro if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Hide during Intro?"},"Obj_arg0":{"Type":"Float","Description":"Active distance from player's position.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Range"},"Obj_arg2":{"Type":"Boolean","Description":"Always active if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Always Active?"}},"Games":2,"InternalName":"AfterMapObjDrawAir","Notes":"Decorative atmosphere that is meant to be placed around a planet or section. Unlike other Air objects, this gets executed and rendered after most other objects."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Disappears if activated, reappears if deactivated.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Plays \"Change\" animation if activated.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"Appears if 消滅 action gets triggered.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"The air won't appear during the intro if enabled.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Hide during Intro?"},"Obj_arg0":{"Type":"Float","Description":"Active distance from player's position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Range"},"Obj_arg2":{"Type":"Boolean","Description":"Always active if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Always Active?"}},"Games":3,"InternalName":"Air","Notes":"Decorative atmosphere that is meant to be placed around a planet or section."},{"Progress":2,"Parameters":{"SW_DEAD":{"Description":"Activated when popped.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AirBubble","Notes":"A stationary bubble that replenishes air when collected underwater. Can be collected by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"Life duration of a single bubble in frames.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Duration"},"Obj_arg0":{"Type":"Integer","Description":"Time between bubble spawns in frames.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Delay"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AirBubbleGenerator","Notes":"A nozzle that periodically generates several air bubbles that replenish the player's air when underwater."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Disappears if activated, reappears if deactivated.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Plays \"Change\" animation if activated.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"Appears if 消滅 action gets triggered.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"The air won't appear during the intro if enabled.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Hide during Intro?"},"Obj_arg0":{"Type":"Float","Description":"Active distance from player's position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Range"},"Obj_arg2":{"Type":"Boolean","Description":"Always active if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Always Active?"}},"Games":3,"InternalName":"AirFar100m","Notes":"Decorative atmosphere that is meant to be placed around a planet or section. Unlike other Air objects, this has a far clipping range of 100 meters."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Opens the cage if activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"SW_DEAD":{"Description":"Activated after the cage has disappeared.","Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when the cage gets opened.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"AncientCage","Notes":"A stationary object that will disappear once its SW_B gets triggered. Plays the \"Open\" animation and destroys itself after that. Plays a short cutscene using a special camera. It also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AnmModelSwitchMove","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated once the object kills itself.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AnmModelSwitchMoveEndKill","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. Once the Move.bck animation has ended, the object will kill itself. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. AnmModelKill specifies the sound effect used when it kills itself. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchMoveEndKillAnyAnim","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. Once any of the Move animations has ended, the object will kill itself. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. AnmModelKill specifies the sound effect used when it kills itself. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchMoveInvalidateCollision","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. Additionally, the collision will be disabled once it has moved once. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchMoveValidateCollision","Notes":"A generic object with a model and collision that will play its Move animations once certain conditions are met. Additionally, the collision will be disabled until it has moved. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchSwapVisibility","Notes":"A generic object with a model, collision and a Move.bva visibility animation that will play its Move animations once certain conditions are met. The Move.bva animation's initial frame will be used until the conditions are met. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"AnmModelSwitchSyncBrk","Notes":"A generic object with a model, collision and a Reverse.brk animation that will play its Move and Reverse.brk animations once certain conditions are met. The Reverse.brk animation's last frame will be used until the conditions are met. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. AnmModelReverse specifies the sound effect used when the Reverse.brk animations starts playing. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Sets the movement speed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Speed"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"AreaMoveSphere","Notes":"Moves compatible objects inside this area if they are bound to a floor triangle with the collision type AreaMove. Compatible objects are the player itself, BombBird and its bombs, Kuribo, Karon and CocoNut."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated when hit, deactivated when hit again.","Exclusives":[],"Games":3,"Needed":true},"Obj_arg1":{"Type":"Boolean","Description":"If enabled, it cannot be hit again util the SW_A event deactivates again.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Activation Mode"},"Obj_arg0":{"Type":"Integer","Description":"Specifies the rotation when hit.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"180° to right or left"},{"Value":"0","Notes":"90° to left"},{"Value":"1","Notes":"90° to right"},{"Value":"2","Notes":"180° to left"},{"Value":"3","Notes":"180° to right"}],"Needed":0,"Name":"Rotation Direction"},"Obj_arg2":{"Type":"Integer","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":0}},"Games":3,"InternalName":"ArrowSwitch","Notes":"A rotating switch object that can be activated using Spin Attacks."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If enabled, the block will be activated for a set amount of time only.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Is Timed?"},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If Obj_arg7 is set, this specifies the timer until the block disappears again.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Activation Time"},"Obj_arg0":{"Type":"Float","Description":"Specifies the activation range to the player's position. If set to -1, the model's diameter is used instead.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Activation Range"}},"Games":3,"InternalName":"AssemblyBlock","Notes":"Remains at a resting position that can be defined by linking a GeneralPos with the name 合体ブロック故郷点 to it. Once the player gets in its range, it will move to its actual position. This class supports ShapeModelNo models. The timed activation requires additional effect data under the UniqueName \"Blur\"."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":0,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"If greater than 1, the rock will emit a purple quake wave once it lands.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Bowser Encounter Number"}},"Games":2,"InternalName":"AttackRock","Notes":"Usually not visible but they get activated by Bowser's attacks. Once it appears, it falls down onto ground. Then, it becomes a yellow orb that can be smashed into Bowser. Depending on the encounter number, it can also emit shockwaves."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Delay until the rock appears for the first time.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"First Appearance Delay"}},"Games":2,"InternalName":"AttackRockFinal","Notes":"These are usually not visible until Bowser activates them during the final fight. These fly to their actual position and will remain there. The orb can be smashed into Bowser."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when the player stands on the rock.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"AttackRockTutorial","Notes":"A rock that emits from the ground and breaks into a yellow orb. It can be smashed into KoopaSeals."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Priority of the audio effect (unrelated to areas).","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Priority"},"Obj_arg0":{"Type":"Integer","Description":"Specifies which effect configuration to use.","Exclusives":[],"Games":2,"Values":[{"Value":"0","Notes":"Default"},{"Value":"1","Notes":"Underground Echo"},{"Value":"2","Notes":"Unused"},{"Value":"3","Notes":"Unused"},{"Value":"4","Notes":"Fleet Glide"},{"Value":"5","Notes":"Fleet Glide"},{"Value":"6","Notes":"Unused"}],"Needed":false,"Name":"Effect Type"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"AudioEffectArea","Notes":"Sets the audio effect once entered by the player. For example, this can enable echoes."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"AutoMakeMapObj","Notes":"A generic map object with a model and collision. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btk) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Defines the movement path.","Exclusives":[],"Games":2,"Needed":false},"Path_arg0":{"Type":"Integer","Description":"Sets the rate at which it moves on the path.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Speed"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BakuBaku","Notes":"A skull that moves around freely or on a set path. It \"eats\" away parts of objects that are compatible with ClipDrawArea. This enemy cannot be defeated in any way. Can be frozen by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If used, this object will be killed once this switch gets activated.","Exclusives":[],"Games":1,"Needed":false},"SW_A":{"Description":"If used, it will only be able to emit rings while this switch is activated.","Exclusives":[],"Games":1,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The life time of an individual ring before it disappears. Default is 530.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Ring Duration"},"Obj_arg0":{"Type":"Float","Description":"The rate at which the individual rings grow. Default is 12.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Ring Speed"},"Obj_arg2":{"Type":"Integer","Description":"Specifies whether to use a special model for the shadow or not.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Use normal shadow"},{"Value":"0","Notes":"Use JumpBeamerBeamShadow"}],"Needed":false,"Name":"Shadow Type"}},"Games":1,"InternalName":"BallBeamer","Notes":"A variant of a Ring Beamer which periodically emits \"spherical\" rings that scale along with gravity. The rings will shock the player upon contact. It cannot be destroyed through normal means."},{"Progress":2,"Parameters":{"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Balloonfish","Notes":"A blowfish enemy that inflates once the player gets in its range. It will then home onto the player and explode after a certain amount of time. Can be frozen by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the fruit can only be eaten when this switch is active.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BalloonFruit","Notes":"A fruit that, when eaten, transforms Yoshi into Blimp Yoshi. Can be targeted by the Orange Luma to make it swing. Can be temporarily destroyed using Koopa Shells or Ground Pounds."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated after a Star Ball gets cracked open.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BallOpener","Notes":"If the player touches this object's center while riding a Star Ball, it will pull the Star Ball towards its center and the Star Ball will be cracked open."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that the Star Ball will move on.","Exclusives":[],"Games":3,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"Deceleration value multiplied by 1000. Default is 995.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Deceleration"},"Obj_arg0":{"Type":"Float","Description":"Acceleration value multiplied by 1000. Default is 1500.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Acceleration"}},"Games":3,"InternalName":"BallRail","Notes":"An invisible rail for the Star Ball. The Star Ball will automatically start to move along the path once it touches the path's beginning."},{"Progress":2,"Parameters":{"Rail":{"Description":"Defines the movement path.","Exclusives":[],"Games":1,"Needed":true},"MapPartsRailMover":{"Exclusives":[],"Games":1,"Needed":false}},"Games":1,"InternalName":"Banekiti","Notes":"A strange enemy whose bouncy springs repel the player when they are using the Boo power-up. It cannot be defeated through any means. It can be frozen by the second player's pointer."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Specifies the flying path that it will move on.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"Range in which it will attack the player. Default is Detection Range + 1000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Attacking Range"},"Obj_arg0":{"Type":"Float","Description":"Range in which it will detect the player. Default is 2000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Detection Range"}},"Games":3,"InternalName":"BasaBasa","Notes":"A flying bat enemy. These enemies may be flying around passively, move on a path or hang from ceilings. If the player comes within its range, it will fly towards them to attack. The icy variant (BasaBasaIce) will freeze the player if touched, provided that they are not using the Ice power-up. It can be defeated using Spin Attacks, Stomping and most other attacks. It can be stunned by shooting Star Bits at them. The icy variant (BasaBasaIce) can be attacked if the player is not using the Ice power-up. Can be targeted by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If not enabled, it will remain stationary.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Defines the path that it moves on passively.","Exclusives":[],"Games":2,"Needed":true},"Obj_arg1":{"Type":"Float","Description":"The range in which it will fall down onto the ground after detecting the player.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Attacking Range"},"SW_DEAD":{"Description":"Gets activated once defeated.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Defines the movement speed, multiplied by 1000. Default is 600.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Movement Speed"},"Obj_arg2":{"Type":"Boolean","Description":"If enabled, it won't spawn any Star Bits after being defeated.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Spawn no Star Bits?"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"Battan","Notes":"A stone block enemy that moves on a fixed path. Once it sees the player, it will move towards them to fall down on them. Once it lies on the ground, the weak point on its back can be Ground Pounded. Can be frozen by the Orange Luma. It will spawn 7 Star Bits if defeated."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the camera vector register. Occupies two cameras.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Camera Register Starting Index"},"SW_A":{"Description":"Starts the intro cutscene if the switch gets activated.","Exclusives":[],"Games":2,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"SW_DEAD":{"Description":"Gets activated after defeating the boss.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BattanKing","Notes":"A large stone block boss. He can summon Whimps that will try to attack the player like Whomps do. The boss himself can defeat those smaller blocks by crushing them. Like his smaller counterparts, this boss will try to fall onto the player to attack them. He can also attack using shockwaves that appear when he jumps. When he's lying on ground, the player can Ground Pound the weak spot on its back to damage him. After hitting the boss three times, he will be defeated. He always spawns a Power Star.\nHe uses two GeneralPos. バッタンキング基準位置 is used as his position after the battle. マリオ位置 is used to position the player after the battle. Several messages are also required. BattanKing000 specifies the introduction text. BattanKing001 specifies the text after defeating him. Lastly, the actual cutscenes have to be specified as well: バッタンキング登場 for the opening and バッタンキングダウン for the outro."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"BeeEater","Notes":"A stretchy plant with spikes that will lunge onto the player to damage them. Cannot be defeated, however, they can be stunned by shooting a Star Bit at them."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Float","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"Rail":{"Description":"Specifies the movement path. Used by MapPartsRailMover and MapPartsRailPosture.","Exclusives":[],"Games":3,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Sets the rotation's speed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Rotation Speed"},"MapPartsRailPosture":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BeeFlowerHover","Notes":"A rotating platform that can be stood on using the Bee power-up. If the player does not have this power-up and touches the platform, it will temporarily disappear."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"BeeJumpBall","Notes":"A bouncy berry that can be bounced off with the Bee power-up. If touched by the player while they don't have the Bee power-up, it will pop and reappear after about three seconds."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BeeWallShortDistArea","Notes":"If the player is using the Bee power-up and is inside this area, it will make them fly a longer distance than usual."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If not enabled, it will remain stationary.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after killing this enemy.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If SW_A is valid and deactivated, it will always move towards its initial position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Enable Returning"}},"Games":3,"InternalName":"BegomanBaby","Notes":"A small robot enemy that will make the player spin around if touched. However, it can be defeated using Spin Attacks. If it falls into water, it will be defeated as well. It can be defeated by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, the spawner will be deactivated. Also kills any Spring and Spike Topman in SMG2.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg3":{"Type":"Integer","Description":"Defines the number of Topman to be spawned. Default is 1.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Number of Topman"},"Obj_arg2":{"Type":"Integer","Description":"The delay until the first spawn occurs.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Activation Delay"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BegomanLauncher","Notes":"A black hole that periodically spawns more Topman enemies. It will only generate one enemy at a time but it will ensure that the provided number of enemies will be spawned. Defeated enemies will respawn after a while. BegomanLauncher generates Spring Topmen, BegomanBabyLauncher generates Topmini and TogeBegomanLauncher generates Spike Topmen."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, it will be defeated immediately.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"If not enabled, it will remain stationary.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after killing this enemy.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If SW_A is valid and deactivated, it will always move towards its initial position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Enable Returning"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BegomanSpike","Notes":"A rotating robot enemy that will make the player spin around if touched. If the player touches its spiky head, they will take damage. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, it will be defeated immediately.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"If not enabled, it will remain stationary.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after killing this enemy.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If SW_A is valid and deactivated, it will always move towards its initial position.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Enable Returning"},"Camera":{"Description":"Used when player gets bounced off.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BegomanSpring","Notes":"A rotating robot enemy that features a spring head which the player can bounce off. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well. It gets stunned when using a Spin Attack. This fully expands its spring head. If the object is called BegomanSpringHide, it will remain in the ground until the player gets in its range. This variant will also spawn a Topmini if hit with a Spin Attack. There can only be one Topmini at a time."},{"Progress":2,"Parameters":{"DemoCast":{"Description":"Special cutscene used before the actual boss fight begins.","Exclusives":[],"Games":2,"Needed":false},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"SW_DEAD":{"Description":"Gets activated after being defeated.","Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used during the intro, midway cutscene and ending.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BellyDragon","Notes":"A long dragon boss. It features six weak spots that have to be popped using the player's attacks. It always spawns a Power Star. It uses a GeneralPos with the name プレイヤーデモ位置(ベリードラゴン戦) to position the player during the intro. If it's part of a cutscene, it also creates cutscene objects for KoopaJr and KoopaJrPod. See BellyDragonLv1Zone for a better look inside the cutscene."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, it will enter the second folding state.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"If activated, it will enter the first folding state.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BendSwanpPlanet","Notes":"A special planet that can fold two times. Each state also has a separate collision mesh that gets loaded in. Usually, the planet will be in its unfolded state. SW_A and SW_B are used to fold it."},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Sets the shadow drop length. Default 2000.","Exclusives":[],"Games":3,"Values":[{"Value":"","Notes":""}],"Needed":false,"Name":"Shadow Length"},"Obj_arg6":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg1":{"Type":"Integer","Description":"Specifies how the item appears after appearing.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Invisible"},{"Value":"1","Notes":"On ground after 1 second"},{"Value":"2","Notes":"Thrown out"},{"Value":"3","Notes":"Thrown out from ? Block"},{"Value":"4","Notes":"On ground immediately (SMG2 only)"}],"Needed":false,"Name":"Appearance Type"},"SW_DEAD":{"Description":"Gets activated after being collected.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the clipping type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"None"},{"Value":"1","Notes":"Spherical"}],"Needed":false,"Name":"Clipping Type"},"Obj_arg2":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg4":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""},{"Value":"4","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Used for movement after the item appears. Broken in SMG2.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when the item appears.","Exclusives":[],"Games":3,"Needed":false},"Path_arg0":{"Type":"Float","Description":"Movement speed for paths.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":3,"InternalName":"BenefitItemInvincible","Notes":"An item that grants the player the Invincibility power-up when collected."},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[{"Value":"","Notes":""}],"Needed":false,"Name":"Shadow Length"},"Obj_arg6":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg1":{"Type":"Integer","Description":"Specifies how the item appears after appearing.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Invisible"},{"Value":"1","Notes":"On ground after 1 second"},{"Value":"2","Notes":"Thrown out"},{"Value":"3","Notes":"Thrown out from ? Block"},{"Value":"4","Notes":"On ground immediately (SMG2 only)"}],"Needed":false,"Name":"Appearance Type"},"SW_DEAD":{"Description":"Gets activated after being collected.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the clipping type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"None"},{"Value":"1","Notes":"Spherical"}],"Needed":false,"Name":"Clipping Type"},"Obj_arg2":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg4":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""},{"Value":"4","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Used for movement after the item appears. Broken in SMG2.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when the item appears.","Exclusives":[],"Games":3,"Needed":false},"Path_arg0":{"Type":"Float","Description":"Movement speed for paths.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":3,"InternalName":"BenefitItemLifeUp","Notes":"An item that increases the player's health to 6 when collected. Can be collected by the Orange Luma in SMG2."},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[{"Value":"","Notes":""}],"Needed":false,"Name":"Shadow Length"},"Obj_arg6":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg1":{"Type":"Integer","Description":"Specifies how the item appears after appearing.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Invisible"},{"Value":"1","Notes":"On ground after 1 second"},{"Value":"2","Notes":"Thrown out"},{"Value":"3","Notes":"Thrown out from ? Block"},{"Value":"4","Notes":"On ground immediately (SMG2 only)"}],"Needed":false,"Name":"Appearance Type"},"SW_DEAD":{"Description":"Gets activated after being collected.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the clipping type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"None"},{"Value":"1","Notes":"Spherical"}],"Needed":false,"Name":"Clipping Type"},"Obj_arg2":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"},"Obj_arg4":{"Type":"Integer","Description":"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":""},{"Value":"1","Notes":""},{"Value":"2","Notes":""},{"Value":"3","Notes":""},{"Value":"4","Notes":""}],"Needed":false,"Name":"Unknown"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Used for movement after the item appears. Broken in SMG2.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when the item appears.","Exclusives":[],"Games":3,"Needed":false},"Path_arg0":{"Type":"Float","Description":"Movement speed for paths.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":3,"InternalName":"BenefitItemOneUp","Notes":"An item that grants the player an extra life when collected. Can be collected by the Orange Luma in SMG2."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Invalidates this area if this switch gets activated. However, this only works in \"TwisterTowerGalaxy\".","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"ChangeBgmName index into StageBgmInfo if Obj_arg0 is set to 0. ChangeBgmState index into StageBgmInfo if Obj_arg0 is set to 2. Fade time if Obj_arg0 is set to 1.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Argument 1"},"Obj_arg0":{"Type":"Integer","Description":"The music change type.","Exclusives":[],"Games":2,"Values":[{"Value":"0","Notes":"Change Song"},{"Value":"1","Notes":"Fade-out and Change Song"},{"Value":"2","Notes":"Change State"}],"Needed":false,"Name":"Change Type"},"Obj_arg3":{"Type":"Integer","Description":"Sets how music changes are handled during Comet missions.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Music change is ignored during Comet"},{"Value":"1","Notes":"Music change is enforced during Comet"}],"Needed":false,"Name":"Comet Music Type"},"Obj_arg2":{"Type":"Integer","Description":"ChangeBgmName index into StageBgmInfo if Obj_arg0 is set to 1. Fade time if Obj_arg0 is set to 2.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Argument 2"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BgmChangeArea","Notes":"Changes the background music using the stage's music information in StageBgmInfo. Supports several different changing modes."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The music's volume multiplied by 100.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Volume"},"Obj_arg0":{"Type":"Integer","Description":"The music's fade time in frames. Default is 90.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Fade Time"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BgmVolumeFadeArea","Notes":"When the player enters this area, the music's volume will be changed. The volume resets if the player leaves the area again."},{"Progress":2,"Parameters":{"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The player's movement speed, multiplied by 100. Default is 100.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Speed"},"Obj_arg0":{"Type":"Float","Description":"Defines the wind gust's length. Default is 4000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Wind Length"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BigFan","Notes":"A fan object that creates a gust of wind that can push Blimp Yoshi and the player if they use the Boo power-up. If this is placed in TeresaMario2DGalaxy, it will use a slightly different sound effect."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If used, the fan will not rotate if the switch is not actived.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BigFanCloud","Notes":"A generic, rotating fan. It does not create a wind gust unlike BigFan."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Makes the object stop while the switch is not active.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Makes the object move while the switch is active.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path that the platform moves on. Used by MapPartsRailMover.","Exclusives":[],"Games":2,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BigRepeatWarpLift","Notes":"A platform that moves on a path and teleports back to the beginning after it has reached the end. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BindEndArea","Notes":"A useless area that has no actual effect in-game."},{"Progress":2,"Parameters":{"SW_PARAM":{"Exclusives":[],"Games":2,"Needed":false},"Group":{"Description":"If any of the group members gets frozen by Player 2, all of them will stop moving.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Defines the movement path.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Point_arg0":{"Type":"Integer","Description":"Defines the time in frames before the object will move again.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Waiting Time"},"Obj_arg0":{"Type":"Float","Description":"Sets the movement speed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"},"Obj_arg2":{"Type":"Integer","Description":"Sets the shadow type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Validate shadows"},{"Value":"1","Notes":"Invalidate shadows"}],"Needed":false,"Name":"Shadow Type"}},"Games":3,"InternalName":"Birikyu","Notes":"A large electric ball enemy that causes electrical damage. It can only be defeated using the Invincibility power-up. They will move on a path or in a circular motion if no path was assigned. When it attacks something, for example the player, it will pause for a short amount of time."},{"Progress":2,"Parameters":{"SW_PARAM":{"Exclusives":[],"Games":2,"Needed":false},"Group":{"Description":"If any of the group members gets frozen by Player 2, all of them will stop moving.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Defines the movement path.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies the side direction.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Side is path direction"},{"Value":"1","Notes":"Opposite of path direction"}],"Needed":false,"Name":"Side Type"},"Point_arg0":{"Type":"Integer","Description":"Defines the time in frames before the object will move again.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Waiting Time"},"Obj_arg0":{"Type":"Float","Description":"Sets the movement speed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Speed"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the gravity calculation type.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Ignore gravity"},{"Value":"0","Notes":"Negated gravity is up. Always calculate gravity"},{"Value":"1","Notes":"Negated gravity is up. Calculate gravity once"}],"Needed":false,"Name":"Gravity Type"},"Obj_arg2":{"Type":"Integer","Description":"Sets the shadow type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Validate shadows"},{"Value":"1","Notes":"Invalidate shadows"}],"Needed":false,"Name":"Shadow Type"}},"Games":3,"InternalName":"BirikyuWithFace","Notes":"A small electric ball enemy that causes electrical damage. It can only be defeated using the Invincibility power-up. They will move on a path or in a circular motion if no path was assigned. When it attacks something, for example the player, it will pause for a short amount of time."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If triggered, it disappears immediately.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"Disappears if the action is activated.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Scales the black hole model. Does not change the object's affection area. Default is 1000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Model Scale"},"Camera":{"Description":"Used when the player gets sucked in by it.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BlackHole","Notes":"A black hole that sucks in the player and some compatible objects if they enter its range. This will kill them immediately. BlackHole objects use a spherical range whereas BlackHoleCube objects use a box-shaped range. The object's scale settings are used to specify the affection area whereas the size of the model can be changed using Obj_arg0."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Brightness filter level. Ranges from 0 to 255. Default is 255.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Threshold"},"Obj_arg0":{"Type":"Integer","Description":"Strength of the bloom effect. Ranges from 0 to 255. Default is 128.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Intensity"},"Obj_arg3":{"Type":"Integer","Description":"Secondary intensity argument.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Intensity 2"},"Obj_arg2":{"Type":"Integer","Description":"Primary intensity argument.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Intensity 1"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BloomArea","Notes":"An area that applies bloom effects to compatible objects inside it. For this, the object needs a Bloom.arc model file. However, not all objects support this natively."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"BloomFlower","Notes":"An unused class that does not work properly due to a programming error. Normally, it is meant to grow if it's in Bulb Yoshi's light range. This would make a Star Bit appear as well. However, the developers messed up a nerve check, so this effect is never triggered. If it's outside Bulb Yoshi's light, however, it will wither again."},{"Progress":2,"Parameters":{"Rail":{"Description":"Specifies the optional path that it can move on.","Exclusives":[],"Games":1,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":1,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":1,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The group ID of this object, the other Blue Star Chips and their controller.","Exclusives":[],"Games":1,"Values":[],"Needed":true,"Name":"Blue Chip Group ID"},"Obj_arg3":{"Type":"Boolean","Description":"If true, the chip will be placed inside an Air Bubble.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Inside Bubble?"},"Obj_arg2":{"Type":"Integer","Description":"If set, the shadow's drop direction will use the object's gravity vector instead of calculating the shadow direction once.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Shadow Calculation"},"SW_APPEAR":{"Exclusives":[],"Games":1,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"Specifies the shadow model type.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Sphere"},{"Value":"0","Notes":"Cylinder"}],"Needed":false,"Name":"Shadow Type"},"Obj_arg4":{"Type":"Float","Description":"Sets the shadow drop length. Default is 2000.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Shadow Length"}},"Games":1,"InternalName":"BlueChip","Notes":"A collectable blue chip. Usually five of these are linked together by a BlueChipGroup to trigger a switch to spawn another object, for example a Pull Star. It's usually stationary but it can move on a path as well."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated when all linked Blue Star Chips have been collected.","Exclusives":[],"Games":1,"Needed":true},"Obj_arg1":{"Type":"Integer","Description":"Specifies how long it takes before the Blue Star Chips will disappear after activating its SW_APPEAR. Default is -1, which makes the objects appear indefinitely.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Time Limit"},"Obj_arg0":{"Type":"Integer","Description":"The group ID of this object and its Blue Star Chips.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Blue Chip Group ID"},"Obj_arg3":{"Type":"Integer","Description":"Specifies what to do with SW_A and the individual chips after reloading the scene, for example after a death.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Player has to collect items again after reloading the scene"},{"Value":"1","Notes":"Reactivates SW_A and destroys chips after reloading the scene"}],"Needed":false,"Name":"Re-activation Type"},"Obj_arg2":{"Type":"Float","Description":"Specifies the range from this object that the player has to be within for the counter layout to be displayed. Default is 2000.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Counter Display Range"},"SW_APPEAR":{"Exclusives":[],"Games":1,"Needed":false}},"Games":1,"InternalName":"BlueChipGroup","Notes":"Controls a group of Blue Star Chips (BlueChip) and activates SW_A once all of them have been collected. It is recommended to have five Blue Star Chips per group. The group for this object and the individual Blue Star Chips has to be specified using Obj_arg0. This controller is also responsible for displaying the counter layout at the top of the screen."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If used, it will not rotate or move on its path while this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"Appears if the action is activated.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Used for MapPartsRailMover movement.","Exclusives":[],"Games":3,"Needed":false},"MapPartsRotator":{"Exclusives":[],"Games":3,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BlueStarCupsulePlanet","Notes":"Planet-like objects that feature a large Pull Star inside them. The player can use the pointer on the Pull Star to make it attract them. UFOBlueStarCupsule is hardcoded to use a lower target radius."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"BlueStarGuidanceArea","Notes":"If the player stands inside this area, the game will display an explanation about how to use Pull Stars."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, it will fly away from Mario.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":1,"Needed":false},"Rail":{"Description":"The path that it flies on.","Exclusives":[],"Games":3,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If enabled, it will fly far above the actual path. Also disables clipping.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Flies Higher?"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BombBird","Notes":"A bird enemy that flies on a path. If the player gets near it, it will drop a bomb that explodes after some seconds. It can be stunned by shooting a Star Bit on it. Can be defeated using most of the player's attacks. Can be frozen by the Orange Luma in SMG2."},{"Progress":1,"Parameters":{"SW_A":{"Description":"If not activated, it won't pursue Mario and will walk around passively. It will still be able to fuse when touched, though.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The explosion's radius. Default 500.0f","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Explosion Range"},"SW_DEAD":{"Description":"Activated after it explodes.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The time until the bomb explodes. Default 600.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Countdown"},"Obj_arg2":{"Type":"Boolean","Description":"","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"}},"Games":3,"InternalName":"BombHei","Notes":"A bomb or bomb-like enemy, depending on the object's name. Bomb creates a simple bomb that can be picked up and thrown whereas BombHei creates the actual enemy that will walk around and fuse if it sees the player. It can be stunned and picked up after using a Spin Attack."},{"Progress":1,"Parameters":{"SW_A":{"Description":"If used, it will only dispense objects while this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg2":{"Type":"Boolean","Description":"Unknown","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown"}},"Games":3,"InternalName":"BombHeiLauncher","Notes":"A dispenser that releases bombs or Bob-ombs. If the object is named BombLauncher, it creates bombs whereas it creates Bob-ombs when it's called BombHeiLauncher. There can only be one bomb or Bob-omb at once."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Activated or deactivated depending on the used event flow node.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Activated or deactivated depending on the used event flow node.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false},"Message":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BombHeiRed","Notes":"A friendly Bob-omb NPC that can be talked to."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"Disables respawning after it dies.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Respawning?"},"SW_DEAD":{"Description":"Activated after it explodes.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BombTeresa","Notes":"A Boo variant that can be swung around using its tongue. It can be smashed into several objects to damage or destroy them. If the player swings it around and does not get rid of it after some time, it will blink red and explode."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Remains stationary if the switch is not activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path points to jump between.","Exclusives":[],"Games":2,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies how items should be spawned.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Spawn any items"},{"Value":"0","Notes":"Don't spawn any items"}],"Needed":false,"Name":"Item Type"},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The delay until it starts jumping around.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Starting Delay"},"Obj_arg3":{"Type":"Boolean","Description":"If enabled, it will be attached to the collision below.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Connect to MapObj?"},"Obj_arg2":{"Type":"Boolean","Description":"If set, it will always cycle through all of its points instead of hopping between the two points closest to the player.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Pass All Points?"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BoomerangBros","Notes":"A Koopa Troopa that throws boomerangs to attack the player. These boomerangs can be destroyed by the player's attacks or eaten by Yoshi to throw them at other objects. Ground Pounding it will defeat it immediately. Other attacks usually stun it first which gives the player an advantage to attack it. Can be frozen by the Orange Luma as well."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Makes it Ground Poundable once activated.","Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Specifies the points that she will look at move to randomly.","Exclusives":[],"Games":2,"Needed":false},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"Camera":{"Description":"Used when it gets damaged.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BossBussun","Notes":"A dinosaur-like boss that sleeps until the player Ground Pounds the weak spot on her belly. Excluding the first time, the player has to damage her three times. Starting the second phase, she will shoot fire balls that can temporarily cover manhole grates in lava. During the last phase, she will turn red and move faster. She is supposed to be placed on a disk-like planet as she can freely walk around such planets and change sides.\nShe uses two GeneralPos. ボスブッスン位置 is used as her position after the battle. マリオ位置 is used to position the player after the battle. She always spawns a Power Star which needs to be set up in the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the vector register cameras.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Camera Register Index"},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path it moves on when throwing Spinys.","Exclusives":[],"Games":2,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it's defeated.","Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BossJugem","Notes":"A large variant of a Lakitu who wears glasses and rides on a purple cloud. He throws Spinies at the player and may also use thunderbolts to attack them. When he throws Spinies, he will be moving on a path whereas he moves between two separate points when using the thunderbolt attack. He can be damaged by thrown Shells or Yoshi projectiles. After dealing three hits, he will spawn a Power Star. This requires an edit to the galaxy's Scenario file.\nThis object also uses several GeneralPos. ジュゲム突進点1 and ジュゲム突進点2 are used as the right and left points that it moves between when using the thunderbolt attack. カメラ基準点 is used as the orientation point that the camera will look at most of the time. ボスジュゲムデモ位置 defines the position of the intro cutscene. ボスジュゲムダウンデモ位置 defines the position of the defeated cutscene."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If activated, the clouds turn to gray. If deactivated again, the clouds will disappear.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BossJugemPlanetCloud","Notes":"A set of clouds. If SW_A is triggered, they will turn gray. In this state, they will deal electric damage to the player and compatible enemies. Once the switch is deactivated again, the clouds will disappear."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the vector and matrix register cameras.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera Register Index"},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"Its main movement path that it flies and walks on.","Exclusives":[],"Games":3,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":3,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it's defeated.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when falling onto the ground.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BossStinkBug","Notes":"A large bug-like boss that can be damaged by Ground Pounding the weak spot on its back. It needs to be damaged three times. During the first phase, it moves slowly on the ground. After taking the first hit, it starts flying. And in the last phase, its skin turns red and it will make aggressive turns while it flies. While it flies, it will periodically drop explosive bombs that can hurt the player. After it is defeated, it will spawn a Power Star, which also requires changes to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"The item that is displayed inside the cage. 5 Star Bits and Power Stars can be spawned directly.","Exclusives":["BreakableCage","BreakableCageRotate","BreakableCageL","BreakableCapsuleCage","BreakableTrash"],"Games":3,"Values":[{"Value":"-1","Notes":"Nothing"},{"Value":"0","Notes":"Coin"},{"Value":"1","Notes":"Toad"},{"Value":"2","Notes":"Sling Star"},{"Value":"3","Notes":"Launch Star"},{"Value":"4","Notes":"Star Bits"},{"Value":"5","Notes":"Luma"},{"Value":"6","Notes":"Key"},{"Value":"7","Notes":"Power Star"},{"Value":"8","Notes":"1-Up Mushroom"},{"Value":"9","Notes":"Goomba"},{"Value":"10","Notes":"Blue Star Chip"},{"Value":"11","Notes":"Yellow Star Chip"},{"Value":"12","Notes":"Silver Star"},{"Value":"13","Notes":"Grand Star"},{"Value":"14","Notes":"Life Mushroom"}],"Needed":false,"Name":"Item Type"},"SW_B":{"Description":"Gets deactivated after destroying this object.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg6":{"Type":"Integer","Description":"The color frame of the Toad or Luma contained inside the cage.","Exclusives":["BreakableCage","BreakableCageRotate","BreakableCageL","BreakableCapsuleCage","BreakableTrash"],"Games":3,"Values":[],"Needed":false,"Name":"Toad/Luma Color"},"SW_A":{"Description":"Registered to be set but never used.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Used to group several trash piles for use with the Gearmo minigame.","Exclusives":["BreakableTrash"],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If enabled, the rotation will not be affected by gravity.","Exclusives":["BreakableCage","BreakableCageRotate","BreakableCageL","BreakableCapsuleCage","BreakableTrash"],"Games":3,"Values":[],"Needed":false,"Name":"Ignore Gravity?"},"SW_DEAD":{"Description":"Gets activated after destroying this object.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"The rate at which the cage rotates. Negative values invert the direction.","Exclusives":["BreakableCageRotate"],"Games":3,"Values":[],"Needed":false,"Name":"Rotation Speed"},"Obj_arg3":{"Type":"Boolean","Description":"If enabled, it will play the \"riddle solved\" jingle when destroyed.","Exclusives":["BreakableCage","BreakableCageRotate"],"Games":2,"Values":[],"Needed":false,"Name":"Play Riddle SFX?"},"Obj_arg2":{"Type":"Boolean","Description":"When enabled, SW_DEAD will be activated immediately instead of having to wait for the breaking animation to finish.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Delay SW_DEAD activation?"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"AppearPowerStar":{"Description":"Spawned after destroying it. Requires Obj_arg7 to be set to 7.","Exclusives":["BreakableCage","BreakableCageRotate","BreakableCageL","BreakableCapsuleCage","BreakableTrash"],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when it gets destroyed.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BreakableCage","Notes":"A destroyable obstacle that can be destroyed using Koopa Shells, Yoshi's projectiles or any enemy attack except enemy fire damage. Most of its variants can contain an item. Except for Star Bits and Power Stars, the items are only cosmetic. If the item is set to Power Star, the object also requires a proper setup in the galaxy's Scenario file. When BreakableCageL gets destroyed, it will always play the \"riddle solved\" jingle."},{"Progress":2,"Parameters":{"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"BrightSun","Notes":"Draws a bright sun-like sphere in the background that moves with the camera's position. If the player is inside a LensFlareArea, the lens flare effect will be rendered around the sun."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated after the request is fulfilled.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Intended for a check whose result is never used for anything.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Useless"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"BringEnemy","Notes":"This registers and controls the enemies requested by a CareTakerHunter. This object is usually linked to a CareTakerHunter using GeneratorId. Otherwise, it's useless on its own. The requested enemies can be attached to this object by setting their GeneratorId to this object's l_id. Supported enemies are Kuribo, TogeBegomanLauncher, BegomanLauncher and BegomanBabyLauncher. If a requested enemy is in this object's sensor range, it will notify the linked CareTakerHunter."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":true}},"Games":2,"InternalName":"Bussun","Notes":"A dinosaur enemy that moves around on a path. It can be defeated by stomping on its belly. It damages the player upon contact. The Orange Luma can freeze its movement."},{"Progress":2,"Parameters":{"Obj_arg1":{"Type":"Boolean","Description":"Does not spawn a Star Bit when touched.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Star Bits?"},"Obj_arg0":{"Type":"Integer","Description":"Sets the BRK color frame.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Orange with purple outline"},{"Value":"1","Notes":"Dark red with blue outline"},{"Value":"2","Notes":"Red with navy blue outline"},{"Value":"3","Notes":"Bright green with yellow outline"}],"Needed":false,"Name":"Color"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Butterfly","Notes":"A decorative butterfly. It can spawn a Star Bit when touched with the pointer. If the player is sleeping near a butterfly, it will eventually land on their nose."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Defines its movement speed. Default is 3.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":2,"InternalName":"Buzz","Notes":"An enemy that moves on a set path. If no path is specified, it will remain in place."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"Cactus","Notes":"A simple object that damages the player and compatible objects, such as SandBirdParts objects."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CancelBeeMorphArea","Notes":"An area that removes the Bee power-up from the player if they are inside this area."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, the flame won't appear until Mario shoots a Fire Ball at it. Then, this switch will be activated.","Exclusives":["CandlestandIceVolcano"],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If set, it will be connected to the collision below. This makes it move along moving objects, for example.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Attach to Collision?"},"Obj_arg0":{"Type":"Integer","Description":"Specifies the item to be spawned after putting out the fire.","Exclusives":["PhantomCandlestand","TeresaMansionCandlestand"],"Games":3,"Values":[{"Value":"-1","Notes":"Coin"},{"Value":"0","Notes":"Star Bit"},{"Value":"1","Notes":"Nothing"}],"Needed":false,"Name":"Item Type"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Candlestand","Notes":"A torch with a flame that can burn the player upon contact. Usually, the flame can be put out using a Spin Attack to make an item appear, however, the flame of CandlestandIceVolcano cannot be put out. Said variant may also appear without a flame if it uses a SW_A. Instead, the player can use Fire Balls to lit the fire and activate the switch. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"Tries to load the model CapsuleCageNoKeyHole if enabled. This model does not exist anymore, though.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Use Alternate Model?"},"SW_B":{"Description":"If activated, the cage will be opened.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg6":{"Type":"Boolean","Description":"If set, it will play the STM_STAR_CHANCE_3 music once it gets opened.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Play Star Chance Music?"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after the cage disappears.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when the cage gets opened.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg4":{"Type":"Integer","Description":"Specifies what sound effect to play after the cage gets opened.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"No special sound effect"},{"Value":"1","Notes":"Play RiddleSE"}],"Needed":false,"Name":"Riddle SFX Type"}},"Games":3,"InternalName":"CapsuleCage","Notes":"A locked cage that can be opened by activating its SW_B switch. Lastly, it also supports an optional Bloom model."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Caretaker","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"CareTakerHunter","Notes":""},{"Progress":2,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"The number of debris to be generated. Stops generation after the requested amount has appeared. If set to -1, it will keep spawning more debris.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Debris Count"},"Obj_arg0":{"Type":"Integer","Description":"Time between spawns in frames.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Delay"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CaveInCube","Notes":"Periodically spawns collapsing debris that can damage the player upon contact. The individual debris can be frozen by the Orange Luma. For each spawn, a random debris model gets loaded. These models are called CaveInPartsBig, CaveInPartsMiddle and CaveInPartsSmall."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"CaveStream","Notes":"An unfinished particles effect that works like EffectObjR500F50. It has a clipping radius of 500 and a far clipping distance of 50. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"CelestrialArea","Notes":"If the player attempts to exit this area while using the Flying power-up, they will be restricted to move inside the area only. The flying effect will be cancelled when the player reaches the edge of this area."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ChangeAlphaObj","Notes":"A generic map object that will turn invisible if the camera passes it. For this, it loads a separate model with the suffix Alpha. The Alpha model uses two animations. Normal.brk, which is used for the visible state, and Alpha.brk, which is used to make the model fade out of existence.\nIt also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btk) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Opens the door while the switch is activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ChangeRoom","Notes":"The room where the player can change between Mario and Luigi. Before the player defeats Bowser in Bowser's Galaxy Generator, the object will remain in a deactivated state. After this event, it will become usable. In order to open the door, its SW_A needs to be activated. If it is registered to a cutscene called チェンジルームからスタート, it can use a special nerve action which cause the player to jump out."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when warping.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ChimneyEntryObj","Notes":"An invisible point that teleports the player to another position, just like a Warp Pipe. However, this works in one way only. The destination point needs to be specified using a GeneralPos called マリオ顔惑星煙突出口."},{"Progress":2,"Parameters":{"Rail":{"Description":"Defines the path that it moves on.","Exclusives":[],"Games":1,"Needed":true},"Obj_arg1":{"Type":"Integer","Description":"The rate at which the train moves. Default is 5.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Speed"},"Obj_arg0":{"Type":"Integer","Description":"The number of train parts except the main car that should be created. Default is 3.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Train Segments"}},"Games":1,"InternalName":"ChooChooTrain","Notes":"A toy train that consists of at least one segment. It moves on a set path and it randomly creates a whistling sound effect. The individual segments are also affected by gravity, so they will rotate accordingly."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"Specifies the movement speed. Default is 3.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Movement Speed"}},"Games":2,"InternalName":"Chorobon","Notes":"A black spiky blob-like enemy that remains stationary or moves on a path. It can be defeated by most of the player's attacks. It damages the player upon contact. The Orange Luma can freeze its movement."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If true, the Coin will be placed inside an Air Bubble.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Inside Bubble?"},"SW_B":{"Description":"Kills all Coins if this switch gets activated.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"Gets activated after collecting all Coins.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. If its special action functor gets triggered, all Coins will appear.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies how long it takes before the Coins will disappear again. Default is -1, which makes the Coins appear indefinitely.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Time Limit"},"Obj_arg0":{"Type":"Integer","Description":"The number of Coins to be created. Default is 8.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Number of Coins"},"Camera":{"Description":"Used when the Coins appear.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg3":{"Type":"Boolean","Description":"If set, the shadow will be calculated at all times and the game takes the shadow range into account when clipping.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Calculation"},"Obj_arg2":{"Type":"Float","Description":"The distance that specifies how far to spread the Coins from the center. Default is 200.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Radius"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg4":{"Type":"Integer","Description":"Defines how to to position and rotate the Coin. May also connect the Coin to the collision below in SMG2.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Rotation & shadow direction affected by gravity"},{"Value":"0","Notes":"Rotation ignores gravity & shadow direction affected by gravity"},{"Value":"1","Notes":"Attach to Collision below & shadow direction not affected by gravity (SMG2 only)"}],"Needed":false,"Name":"Pose Type"}},"Games":3,"InternalName":"CircleCoinGroup","Notes":"Creates a group of Coins (CircleCoinGroup) or Purple Coins (CirclePurpleCoinGroup) that are arranged in a circle. Purple Coins can only be used in Purple Comet scenarios or appropriately configured Scenario files."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"ClipArea","Notes":"An invisible volume that hides parts of compatible objects, for example SimpleClipPartsObj, that are inside the volume. However, this effect requires an instance of FallOutFieldDraw (SMG1) or ClipDrawArea (SMG2) placed in the level in order to function properly."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ClipDrawArea","Notes":"An area that creates and enables Matter Splatter effects for compatible objects (SimpleClipPartsObj, etc.) when entered by the player. This also creates an instance of FallOutFieldDraw, which is needed to render the clipped objects. The effect will not work if the player is outside a ClipDrawArea. Furthermore, if StarLightReceiver objects, such as PunchingKinoko or BloomFlower, are placed inside this area, special behavior will be enabled for them. See the respective objects for more information."},{"Progress":2,"Parameters":{},"Games":3,"InternalName":"ClipFieldFillDraw","Notes":"A controller that renders Matter Splatter surfaces (ClipArea) with a yellow glowing overlay. However, this effect does not work without a code patch as its rendering is disabled by default."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Gets deactivated if the player is inside a ClipArea and gets activated when the player is outside a ClipArea.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"Gets activated if the player is inside a ClipArea and gets deactivated when the player is outside a ClipArea.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"ClipFieldSwitch","Notes":"A controller that toggles its SW_A and SW_B switches depending on whether the player is inside a ClipArea or not."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CloudSea","Notes":"A simple object with a model and collision. Very limited in its functionality compared to other simple map object classes. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If used, the platform will move on its path while this switch is active.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CloudStep","Notes":"A cloud platform that can be stood on using the Bee or Cloud power-ups. If the player does not have any of these two power-ups and steps on the platform, it will temporarily disappear. When Ground Pounded, it will temporarily disappear as well, no matter what power-up is currently active. The platform remains stationary or moves on a path."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If set, it will continue rolling while it is colliding with other coconuts.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Continue Rolling?"},"Obj_arg0":{"Type":"Boolean","Description":"If set, it will use a spherical shadow instead of a cylindrical volume.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Use Spherical Shadow?"},"Obj_arg2":{"Type":"Boolean","Description":"If set, it will reappear at its original position once it gets out of view.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Reset When Out of View?"}},"Games":3,"InternalName":"CocoNut","Notes":"A coconut that can be flung into various obstacles and enemies by the player or the Orange Luma in SMG2. It can be kicked across the map. Once the player collects 9999 Star Bits in a save file, all coconuts will turn into watermelons. It will always reappear at its original position if gets destroyed."},{"Progress":2,"Parameters":{"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, it enables DemoSimpleCast functionality.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Use DemoSimpleCast?"}},"Games":3,"InternalName":"CoconutTreeLeafGroup","Notes":"Creates a group of animated palm tree leaves with collision. If the player Ground Pounds one of the leaves, it will swing at a faster rate."},{"Progress":2,"Parameters":{"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":1,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"The valid range in which it appears from the ground. Default is 1800.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Appearance Range"}},"Games":1,"InternalName":"CocoSambo","Notes":"A spiky cactus enemy that damages the player upon contact. It can be stunned using coconuts or the Rainbow power-up. Goombas and Topman enemies can stun it as well. On the other hand, it can stomp Goombas. After stunning it, its vulnerable head remains, which can be destroyed using most of the player's attacks. It can be scaled as well. It can be frozen by the second player's pointer."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If true, the Coin will be placed inside an Air Bubble.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Inside Bubble?"},"SW_B":{"Description":"Kills the Coin if this switch gets activated.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg6":{"Type":"Integer","Description":"Specifies the shadow model type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Sphere"},{"Value":"0","Notes":"SurfaceCircle"},{"Value":"1","Notes":"Cylinder"}],"Needed":false,"Name":"Shadow Type"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg3":{"Type":"Boolean","Description":"If set, the shadow will be calculated at all times and the game takes the shadow range into account when clipping.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Calculation"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Float","Description":"Sets the shadow drop length.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"Obj_arg4":{"Type":"Integer","Description":"Defines how to to position and rotate the Coin. May also connect the Coin to the collision below in SMG2.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Rotation & shadow direction affected by gravity"},{"Value":"0","Notes":"Rotation ignores gravity & shadow direction affected by gravity"},{"Value":"1","Notes":"Attach to Collision below & shadow direction not affected by gravity (SMG2 only)"}],"Needed":false,"Name":"Pose Type"}},"Games":3,"InternalName":"Coin","Notes":"One of the game's main collectibles. There are two variants: Coins (Coin) and Purple Coins (PurpleCoin). Normal Coins can restore one health point if collected by the player. Purple Coins do not restore health, though. Purple Coins can only be used in Purple Comet scenarios or appropriately configured Scenario files. Normal Coins won't appear during Daredevil (Dark) Comets. Both variants can be collected by the Orange Luma in SMG2. If they are stored inside a bubble, they will also restore the player's air when underwater. Coins will spin slower when placed underwater."},{"Progress":2,"Parameters":{"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The number of Coins to be spawned. Default is 8.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Number of Coins"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CoinAppearSpot","Notes":"A point in space where the requested number of Coins will be spawned after activating its SW_APPEAR switch."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Causes all Coins to disappear immediately once this switch gets activated.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Gets activated after collecting all connected Coins.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies the timer during which the Coins will be visible. Coins will appear indefinitely if set to -1. Default is -1.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Timer"},"SW_DEAD":{"Description":"Gets activated if not all Coins have been collected in time.","Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when the Coins appear.","Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CoinLinkGroup","Notes":"Creates a set of Coins that will appear once this object's SW_APPEAR gets triggered. These Coins will only be collectable for the specified period of time or indefinitely (Obj_arg0). If the player collects all linked Coins in time, they will be rewarded with a 1-Up. The actual Coin objects need to be linked to this object by setting their GeneratorId's to this object's l_id. Compatible Coin objects are CircleCoinGroup and RailCoin."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Specifies how long it takes for the tile to disappear after being stepped on. Default is 140 frames.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shrinking Time"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"CollapsePlane","Notes":"A framed platform that will shrink down and disappear after the player stepped on it. The shrinking can be paused using the second player's pointer. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollowTarget":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CollapseRailMoveObj","Notes":"A platform that moves on a set path and disappears after reaching the end. Once it disappears, it will reappear at the start after a few seconds. Lastly, it also supports an optional Bloom model."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated after the Silver Stars combine.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"Makes the Power Star appear if 集めチコスター出現 action gets triggered.","Exclusives":[],"Games":3,"Needed":false},"AppearPowerStar":{"Description":"Appears after the Silver Stars combine. If this is part of a cutscene, it will appear when the 集めチコスター出現 part gets executed.","Exclusives":[],"Games":3,"Needed":true},"Obj_arg0":{"Type":"Boolean","Description":"If set, the Silver Stars will combine at this object's position. Otherwise, they will combine above the player.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Combine at Controller's Position?"},"Camera":{"Description":"Used when the individual Silver Stars combine.","Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"CollectTico","Notes":"A controller that registers and keeps track of Silver Stars. If the player has collected all Silver Stars, it will spawn a Power Star. This requires an edit to the galaxy's Scenario file. The Silver Stars need to be linked to this object using Obj_ID (SMG1) or GeneratorId (SMG2). See StrayTico for the individual Silver Stars."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If set, the collision cannot be bypassed using the Boo power-up.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Prevent Boo Power-Up?"},"Obj_arg0":{"Type":"Boolean","Description":"If enabled, the pushing force will be disabled for all surfaces, so that only the jumpable faces (Obj_arg3) can be interacted with.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Pushing?"},"Obj_arg3":{"Type":"Integer","Description":"Bitfield that toggles what faces of the collision can be stood on or jumped off. The values can be combined by adding them together. Default is 1, which enables all.","Exclusives":[],"Games":3,"Values":[{"Value":"1","Notes":"Right"},{"Value":"2","Notes":"Left"},{"Value":"4","Notes":"Top"},{"Value":"8","Notes":"Bottom"},{"Value":"16","Notes":"Front"},{"Value":"32","Notes":"Back"}],"Needed":false,"Name":"Active Faces"},"Obj_arg2":{"Type":"Float","Description":"Specifies how far the pushing extents reach from every face. Default is 0, which makes it possible to touch the actual collision.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Push Radius"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"CollisionArea","Notes":"An invisible collision polygon that is contained inside the area. Only the player can interact with the collision. If not disabled through any means, the collision can be traversed using the Boo power-up. There are several Obj_args that can be used to define how the player interacts with the collision."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CometFireDanceArea","Notes":"An area that, when entered, forces the player to run in a straight line. The player will jump as high as the third jump of a Triple Jump."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CometHopperArea","Notes":"An area that, when entered, forces the player to use the Spring power-up. The player won't be able to get rid of it until they leave the area again."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CometNoSpinArea","Notes":"An area that, when entered, prevents the player from using the Spin Attack. The player won't be able to get rid of it until they leave the area again."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CometRainbowArea","Notes":"An area that, when entered, forces the player to use the Invincibility power-up. The player won't be able to get rid of it until they leave the area again."},{"Progress":2,"Parameters":{"DemoCast":{"Description":"The cutscene that it belongs to. Expected to be called コンプリートエンディング.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CompleteEndingDemoObj","Notes":"Creates and registers several objects that appear during the ending cutscene in the Comet Observatory's library. The cutscene that it tries to register to has to be called コンプリートエンディング. The individual objects with their model name and object name are RosettaReading (デモ用ロゼッタ), RosettaChair (デモ用ロゼッタ椅子), TicoBaby (デモ用ベビチコ) and MarioCap or LuigiCap (デモ用マリオ帽子). It has a special nerve action for cutscenes which makes all objects appear when triggered. The GeneralPos コンプリートエンディングデモ基準点 marks the reference point for the objects."},{"Progress":2,"Parameters":{"Obj_arg0":{"Type":"Boolean","Description":"If enabled, it will spawn a single Coin when destroyed.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Spawn Coin?"}},"Games":2,"InternalName":"ConstructionLight","Notes":"A destroyable light post that spawns three Star Bits when destroyed. This can be done by using a Spin Attack, the Spin Drill, the Rock power-up or by shooting a Star Bit at it. Can be targeted and destroyed by the Orange Luma as well."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Needs to be activated after collecting all flowers in order to make the Power Star spawn.","Exclusives":["CountFlowerPowerStar"],"Games":2,"Needed":false},"SW_A":{"Description":"Gets activated after all plants have appeared.","Exclusives":[],"Games":2,"Needed":false},"AppearPowerStar":{"Description":"","Exclusives":["CountFlowerPowerStar"],"Games":2,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CountFlower","Notes":"Creates and registers plant objects (PlantA, PlantB, PlantC, PlantD) and activates a switch once all of the plant objects have appeared. The individual plant objects have to be assigned to this object by setting their GeneratorId to this object's l_id. If the object is called CountFlowerPowerStar, it can also spawn a Power Star once all plants have appeared and its SW_B got activated. This requires edits to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Rail":{"Description":"Specifies the flower's stem that can be climbed.","Exclusives":[],"Games":3,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"Specifies the horizontal flinging speed. Default is 25.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Horizontal Speed"},"Obj_arg0":{"Type":"Float","Description":"Specifies how much the plant bends when grabbed by the player. Default is 100.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Normal Bending Factor"},"Camera":{"Description":"Used when touching or climbing the flower.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg3":{"Type":"Float","Description":"Specifies how much the plant bends when grabbed with the Bee power-up. Default is -1 which causes Obj_arg0 to be used instead.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Bee Bending Factor"},"Obj_arg2":{"Type":"Float","Description":"Specifies the vertical flinging speed. Default is 40.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Vertical Speed"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"Creeper","Notes":"A large, usually curved, flower that the player can swing along by shaking the Wiimote. Once the player reaches the end of the flower, it will cause them to jump off. The speed and bending are configurable."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"CrescentSeesawPlanet","Notes":"An object with a model and collision that tilts towards the side that the player stands on."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"The item that is displayed inside the cage. 1 Coin, 5 Star Bits and Power Stars can be spawned directly. It will play special sound effects if it contains a Toad or a Luma.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Nothing"},{"Value":"0","Notes":"Coin"},{"Value":"1","Notes":"Toad"},{"Value":"2","Notes":"Sling Star"},{"Value":"3","Notes":"Launch Star"},{"Value":"4","Notes":"Star Bits"},{"Value":"5","Notes":"Luma"},{"Value":"6","Notes":"Key"},{"Value":"7","Notes":"Power Star"},{"Value":"8","Notes":"1-Up Mushroom"},{"Value":"9","Notes":"Goomba"},{"Value":"10","Notes":"Blue Star Chip"},{"Value":"11","Notes":"Yellow Star Chip"},{"Value":"12","Notes":"Silver Star"},{"Value":"13","Notes":"Grand Star"},{"Value":"14","Notes":"Life Mushroom"}],"Needed":false,"Name":"Item Type"},"Obj_arg6":{"Type":"Integer","Description":"The color frame of the Toad or Luma contained inside the cage.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Toad/Luma Color"},"SW_A":{"Description":"Forces the Crystal to be destroyed once this switch gets activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers crystals of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"If enabled, it will play the \"riddle solved\" jingle when destroyed.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Play Riddle SFX?"},"SW_DEAD":{"Description":"Gets activated once it is destroyed.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the crystals that remain after destroying it will be hidden.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Hide Remains?"},"Obj_arg3":{"Type":"Boolean","Description":"If set, it will simply disappear if SW_A gets activated while it is out of view.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"SW_A Disappear?"},"Obj_arg2":{"Type":"Boolean","Description":"Enables collision binding if set.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Use Binder?"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg4":{"Type":"Boolean","Description":"Determines if the crystal falls when it spawns via SW_APPEAR.","Exclusives":["CrystalCageS"],"Games":2,"Values":[],"Needed":false,"Name":"Is Falling?"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"AppearPowerStar":{"Description":"Spawned after destroying it. It requires Obj_arg7 to be set to 7.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":["CrystalCageS"],"Games":2,"Needed":false}},"Games":3,"InternalName":"CrystalCage","Notes":"A destroyable crystal that can contain a variety of different items. Except for Coins, Star Bits and Power Stars (SMG2 only), the items are only cosmetic. If the item is set to Power Star, the object also requires a proper setup in the galaxy's Scenario file. The crystal can be destroyed with most of the player's attacks as well as all enemy attacks. If a crystal object is placed inside a PlaneCollisionCube area, it will always load the CrystalCage2D model instead."},{"Progress":2,"Parameters":{"Group":{"Description":"Registers crystals of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"AppearPowerStar":{"Description":"Appears after it gets destroyed.","Exclusives":[],"Games":3,"Needed":true},"SW_DEAD":{"Description":"Gets activated once it is destroyed.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The scenario ID of the Power Star to be spawned. -1 will look for the first scenario entry.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Power Star ID"}},"Games":3,"InternalName":"CrystalCageL","Notes":"A large crystal with a Power Star trapped inside that requires two hits with a Spin Attack to be destroyed. The Power Star spawns once the crystal gets destroyed. This requires an edit to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The game reads this value but never uses it. This is only read if Obj_arg0 is set.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Useless"},"SW_DEAD":{"Description":"Gets activated after destroying it.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"Plays an animation called Move if enabled. No actual object of this class has such animations, so it's never used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Play \"Move\" Animation?"},"Obj_arg3":{"Type":"Integer","Description":"The number of Star Bits to spawn after destroying it. Obj_arg2 has to be set to -1. Default is 5.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Number of Star Bits"},"Obj_arg2":{"Type":"Integer","Description":"Specifies what kind of item to spawn after destroying it.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Star Bits"},{"Value":"0","Notes":"Nothing"},{"Value":"1","Notes":"Coin"}],"Needed":false,"Name":"Item Type"},"Obj_arg4":{"Type":"Boolean","Description":"If set, the remaining broken pieces will be hidden.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Hide Broken Pieces?"}},"Games":2,"InternalName":"CrystalCageOpa","Notes":"An opaque crystal that can be destroyed with a Spin Attack, Yoshi's projectiles, the Spin Drill, a Koopa Shell or the Orange Luma as well as any enemy attack. It may reward the player with some items. Loads a separate model for the breaking animation."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated after hitting the switch.","Exclusives":[],"Games":1,"Needed":true},"Obj_arg0":{"Type":"Integer","Description":"How long it will rotate and keep the switch activated when hit. Useless in SMG1 due to unfinished coding.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Activation Time"}},"Games":1,"InternalName":"CrystalSwitch","Notes":"An unfinished crystal-like switch that can be hit using most of the player's attacks. Once hit, it will start spinning and it will activate its SW_A switch."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Specifies what camera setup to use after entering this area.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera ID"},"Obj_arg3":{"Type":"Integer","Description":"Bitfield of contexts that are affected by camera changes through this area. In SMG2, these values can be combined by adding the values together. If set to 0, the game will set this value to 1. In SMG1, this setting is much more complicated: The lower four bits can be used to specify a single category (0 = Normal, 1 = Underwater, ...). These bits will be ignored if bit 4 or higher is set. These upper bits then correspond to be bitmask values (16 = Normal, 32 = Underwater, ...).","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"All"},{"Value":"1","Notes":"Normal camera"},{"Value":"2","Notes":"Underwater camera"},{"Value":"4","Notes":"Water surface camera"},{"Value":"8","Notes":"Pull Star camera"},{"Value":"16","Notes":"Flying camera"},{"Value":"32","Notes":"Yoshi camera (SMG2 only)"},{"Value":"64","Notes":"Bulb Yoshi camera (SMG2 only)"}],"Needed":false,"Name":"Affected Contexts"},"Obj_arg2":{"Type":"Integer","Description":"The camera area with the highest priority and requested categories will take effect.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Priority"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"CubeCameraArea","Notes":"An area that changes the current camera once the player enters this area. The actual camera parameters are specified in the zone's CameraParam.bcam. The corresponding camera ID label is generated using the printf format string c:%04x. For example, if your camera area has an Obj_arg0 of 15, the corresponding ID label would be c:000f. This can also be restricted to take effect only under different circumstances (Obj_arg3)."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated after the required amount of time inside this area has passed.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The required number of time frames to spend inside this area.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Counter"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CumulativeTimerSwitchArea","Notes":"An area that activates its SW_A switch if the player has spent the total requested number of time frames inside this area."},{"Progress":2,"Parameters":{"MapPartsSeesaw2AxisRotator":{"Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Gets activated after Ground Pounding the top.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"MapPartsSeesaw2AxisRollerRotator":{"Exclusives":[],"Games":2,"Needed":false},"MapPartsSeesaw1AxisRotator":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.\n\n","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"CymbalsStep","Notes":"A set of cymbal platforms with separate collision meshes. The top one can be moved like a seesaw platform. A SW_A can be activated by Ground Pounding the top. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv)."},{"Progress":2,"Parameters":{"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DanceFlower","Notes":"A flower-like enemy that moves around in a twirling motion. They attack by turning into a flower that spins around rapidly. If no path is assigned, it will only spin in place. It can be defeated by all of the player's attacks. Furthermore, it can be eaten by Yoshi and frozen by the Orange Luma. Shooting a Star Bit at it will stun it."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DarkMatterArea","Notes":"An area that will make compatible objects disintegrate and die immediately when entered. Compatible objects are the player itself, Metbo and Karon."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Makes the door open once activated.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"If Obj_arg0 is set and this switch is used, it will keep the collision validated as long as this switch is active.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene and opens if the 扉開く part gets executed.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set and SW_A is active, it will synchronize the collision's validity with the switch's state.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Collision Mode?"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DarknessRoomDoor","Notes":"A pair of closed doors that can be opened."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DashChargeArea","Notes":"An area that causes the player to turn yellow and run significantly faster when entered. This effect remains active while the player is inside the area and slowly wears out when leaving the area again. This is very similar to the boost gained at the start of a Cosmic Race."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DashFruit","Notes":"A red pepper that, when eaten, transforms Yoshi into Dash Yoshi. Can be targeted by the Orange Luma to make it swing. Can be temporarily destroyed using Koopa Shells or Ground Pounds."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies how shadows are used.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Use shadows"},{"Value":"0","Notes":"Invalidate shadows"}],"Needed":false,"Name":"Shadow Type"},"Obj_arg1":{"Type":"Integer","Description":"The time in frames it takes to reach the maximum boost. Default is 120.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Acceleration Time"},"Obj_arg0":{"Type":"Integer","Description":"The time in frames for how long the boost will be active. Default is 300.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Boost Time"},"Obj_arg3":{"Type":"Boolean","Description":"If set, the ring will always rotate towards the player.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Turn to Player?"},"Obj_arg2":{"Type":"Float","Description":"Speed boost multiplied by 100. Default is 250.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Speed Boost"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"DashRing","Notes":"A red ring that causes the player to gain a short speed boost when entered while swimming or flying with the Flying power-up."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":1,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":1,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The item to be spawned after spinning near it.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"No item"},{"Value":"0","Notes":"1 Coin"},{"Value":"1","Notes":"3 Star Bits"}],"Needed":false,"Name":"Item Type"},"SW_APPEAR":{"Exclusives":[],"Games":1,"Needed":false}},"Games":1,"InternalName":"DeadLeaves","Notes":"A pile of decorative leaves. If the player uses the Spin Attack on it, it can make some items appear."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Specifies what objects this area affects.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Kill player and compatible objects"},{"Value":"1","Notes":"Kill compatible objects except player"}],"Needed":false,"Name":"Death Type"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DeathArea","Notes":"An area that can kill the player and compatible objects when entered."},{"Progress":2,"Parameters":{},"Games":3,"InternalName":"DemoCastSubGroup","Notes":"A controller that sets up a separate cast of cutscene objects for use with a superordinate cutscene. This is used to connect a cutscene that is spread across zones. TimeSheetName refers to the set of cutscene config files to be used and DemoName is the proper identifier name for the cutscene. DemoName should match the cutscene's identifier that it belongs to. The actual setup specifications for the individual sheet files will be included on the Luma's Workshop Wiki. Individual objects can be registered by setting their DemoGroupId to this object's l_id."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"DemoEndStartPosCameraSetter","Notes":"This controls and registers several special cutscenes for when the player returns to the Starship Mario. The following cutscenes will be registered: ファイルセレクトからの開始 for starting from the file select, ノーマルエンディング後デモ for the normal ending, スター120個エンディング後デモ for collecting all 120 normal Power Stars, ワールドマップからの開始 for returning from a World Map, スター1個目直後のゲームスタート for collecting the first Power Star in Sky Station Galaxy and ゲームオーバー後のデモ for restarting after a Game Over."},{"Progress":2,"Parameters":{"SW_DEAD":{"Description":"Gets activated after the cutscene ends.","Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DemoExecutor","Notes":"A controller that sets up and controls a cutscene. TimeSheetName refers to the set of cutscene config files to be used and DemoName is the proper identifier name for the cutscene. The actual setup specifications for the individual sheet files will be included on the Luma's Workshop Wiki. Most objects can be registered to an individual cutscene by setting their DemoGroupId to the cutscene controller's l_id."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DemoPlayerForbidUpdateArea","Notes":"An area that prevents several player components from updating while a cutscene is active. These components include reacting to Onimasu movement, several collision interactions, getting damaged by Karikari, sliding, AreaMove speed up as well as moving object speed up, warping and much much more."},{"Progress":2,"Parameters":{},"Games":2,"InternalName":"DemoTitleAnim","Notes":"This creates and controls the animated title screen sequence where Mario, Yoshi and the Orange Luma appear on screen. The different objects and models are defined in a file called EntryActorList. Additional animation cameras (CANM) are used for the actual camera movement. The object itself does nothing when placed in a level and is actually controlled by the FileSelector controller."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Valid range is 0 to 255 inclusive. Default is 255.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Intensity"},"Obj_arg0":{"Type":"Integer","Description":"Specifies whether to enable the blurry effect based on special triggers, such as being controlled by bosses.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"False"},{"Value":"1","Notes":"True"}],"Needed":false,"Name":"Synchronize with Player?"},"Obj_arg3":{"Type":"Integer","Description":"The minimum blur distance range. Default is 8200.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Min Blur Distance"},"Obj_arg2":{"Type":"Integer","Description":"The maximum blur distance range. Default is 10000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Max Blur Distance"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg4":{"Type":"Integer","Description":"Specifies what parts of the view should be blurred.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Background"},{"Value":"1","Notes":"Foreground"},{"Value":"2","Notes":"Background & foreground"},{"Value":"3","Notes":"Middleground"},{"Value":"4","Notes":"Background and weak skybox"},{"Value":"5","Notes":"Background and strong skybox"}],"Needed":false,"Name":"Gradient Type"}},"Games":3,"InternalName":"DepthOfFieldArea","Notes":"An area that applies a blurry effect to the screen when entered by the player."},{"Progress":2,"Parameters":{"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":1,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":1,"Needed":true}},"Games":1,"InternalName":"DharmaSambo","Notes":"A red cactus enemy that consists of four body parts, including the head. It can be defeated by hitting its head with a Spin Attack or by stomping it. The individual body parts can be destroyed with a Spin Attack. It usually moves away from the player, but it will try to fling its head on the player to damage them. It always drops six Star Bits when defeated. It can be frozen by the second player's pointer."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Activated only while its shell has been fully destroyed. Otherwise, it gets deactivated.","Exclusives":[],"Games":2,"Needed":true},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":2,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":2,"Needed":true},"Camera":{"Description":"Uses the camera with the suffix 戦闘開始のうろつき at the start of the boss fight after it hatched.","Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DinoPackunBaby","Notes":"A Piranha Plant boss that resides inside its small egg before the battle starts. The player has to destroy its egg shell to reveal its large weak point. It can be damaged using Ground Pounds and Spin Attacks. Ground Pounding the shell from above will remove the entire shell at once. When its shell has been removed, it will run around in panic. The player has to repeat this procedure again to defeat it. It always damages the player upon contact. It uses two GeneralPos. ベビーディノパックンデモ位置 marks its position during cutscenes. プレイヤーデモ位置(ベビーディノパックン戦) sets the player's position before and after the boss fight as well as when the battle enters the second phase. It will always spawn a Power Star when defeated. This requires a change to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the vector register camera.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera Register Index"},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":3,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":1,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when hitting its tail.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DinoPackunVs1","Notes":"A large Piranha Plant boss. Before the battle, it remains inside its shell. In order to defeat it, the player has to fling its tail ball with a Spin Attack four times. It always damages the player upon contact. However, the large tail ball does not hurt the player. In SMG1, it will always spawn a Power Star when defeated. This requires a change to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"Specifies the starting index of the vector register camera.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera Register Index"},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":3,"Needed":true},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":3,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":3,"Needed":false},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":3,"Needed":false},"Camera":{"Description":"Used when hitting its tail.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DinoPackunVs2","Notes":"A large flaming Piranha Plant boss. Before the battle, it remains inside its shell. In order to defeat it, the player has to fling its tail ball with a Spin Attack four times. It always damages the player upon contact. However, the large tail ball does not hurt the player unless it's burning. It will sporadically shoot fire balls during the last phase and create fiery trails that burn the player upon contact. It will always spawn a Power Star when defeated. This requires a change to the galaxy's Scenario file."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Gets activated when it starts looking for a new position and gets deactivated after it found a new position. Activated by default.","Exclusives":[],"Games":3,"Needed":false},"SW_A":{"Description":"Starts the boss battle once activated.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Specifies the path that it moves on before the battle begins.","Exclusives":[],"Games":3,"Needed":true},"Message":{"Exclusives":[],"Games":1,"Needed":false},"AppearPowerStar":{"Description":"Spawned after defeating it.","Exclusives":[],"Games":1,"Needed":true},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Dodoryu","Notes":"A large mole boss. In SMG1, he chases a Star Bunny before the actual battle begins. He attacks the player upon contact. The player needs to damage him three times to defeat him. It also creates trails of dirt when it moves around. He is usually underground but can be stunned using a Ground Pound when his head is above the ground. This gives the player a chance to attack him. He uses several GeneralPos. マリオ再セット1 specifies the player's position after the intro cutscene, マリオ再セット specifies the player's position after hitting him and ドドリュウ再セット specifies his reset position after hitting it. In SMG1, it always spawns a Power Star and uses text for the Star Bunny it chases."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DodoryuClosedArea","Notes":"An area that prevents Major Burrows (Dodoryu) from entering it when he moves around."},{"Progress":2,"Parameters":{"SW_PARAM":{"Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"If used, it will remain in the air. If this switch gets activated, it will fall down.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"How long it remains above its original position before it falls down again. Default is 180.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Risen Wait Time"},"Obj_arg0":{"Type":"Float","Description":"How far it moves up. Default is 1000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Movement Distance"},"Obj_arg3":{"Type":"Integer","Description":"Specifies the scene execution order for this object.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"CollisionEnemyNoShadowedMapObjStrongLight"},{"Value":"0","Notes":"CollisionEnemyStrongLight"}],"Needed":false,"Name":"Scene Type"},"Obj_arg2":{"Type":"Integer","Description":"Specifies the shadow volume.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Use shadow & shake shadow before falling"},{"Value":"0","Notes":"Use shadow & don't shake shadow"},{"Value":"1","Notes":"No shadow"}],"Needed":false,"Name":"Shadow Type"},"Obj_arg4":{"Type":"Integer","Description":"How long it remains on the ground before moving up again. Default is 120.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Ground Wait Time"}},"Games":3,"InternalName":"Dossun","Notes":"A large stone block enemy that raises up in the air and crushes down again after a set amount of time. This defeats the player and some compatible objects immediately. If used during a Quick Comet, it will always move at a faster and fixed speed."},{"Progress":2,"Parameters":{"SW_B":{"Description":"Activated or deactivated depending on the used event flow node.","Exclusives":[],"Games":2,"Needed":false},"SW_A":{"Description":"Activated or deactivated depending on the used event flow node.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false},"Message":{"Exclusives":[],"Games":2,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The number of deaths required in the currently selected mission for it to appear. Default is -1 which means it requires SW_APPEAR to appear.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Required Deaths"},"Obj_arg0":{"Type":"Integer","Description":"The index of the Galaxy's Dreamer%d.pad file to use, where %d is this argument's value.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"PAD File Index"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"Dreamer","Notes":"A green TV that displays the player's screen. It can be used to execute some pre-recorded developer gameplay after talking to it which is usually used to teach the player some gameplay elements. The PAD data for it can be found in the pad folder of the Galaxy's Ghost archive. It can use optional text when talked to, however, it will default to the text labeled as DreamerCommon000. It can also generate any object that is linked to it using GeneratorId."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":2,"InternalName":"DreamerDeadCountArea","Notes":"Counts the player's deaths that occur inside this area and stores them in the save data for the currently selected galaxy mission. This number is used to control the appearance of a Cosmic Spirit (SuperDreamer)."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path that it moves on.","Exclusives":[],"Games":2,"Needed":true},"Point_arg0":{"Type":"Integer","Description":"Specifies the wall drilling action to perform at this point.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Normal movement"},{"Value":"0","Notes":"Dig into wall"},{"Value":"1","Notes":"Dig out of wall"}],"Needed":false,"Name":"Wall Drill Type"},"Obj_arg0":{"Type":"Integer","Description":"Specifies how it moves along the path.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Negated gravity is up"},{"Value":"0","Notes":"Always turn to path's front direction"}],"Needed":false,"Name":"Pose Type"}},"Games":2,"InternalName":"DrillBullet","Notes":"A drill-like enemy that moves along a set path. It damages the player upon contact. It can be defeated by stomping, drilling or Ground Pounding it. Furthermore, can be eaten by Yoshi and frozen by the Orange Luma."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"DrillHoleHiddenArea","Notes":"Usually, the Spin Drill creates decorative holes in the ground when using it. However, this area prevents this from happening."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"DrumTrampoline","Notes":"A generic map object with a model and collision. It starts the Bound animation when stomped or Ground Pounded. The actual bouncing needs to be specified using floor collision codes. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btk) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model."},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"The animation frame to use as the pipe's color.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Green"},{"Value":"1","Notes":"Orange"}],"Needed":false,"Name":"Color Frame"},"SW_B":{"Description":"This switch activates when Mario exits the pipe.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg6":{"Type":"Boolean","Description":"If enabled, the rotation of the pipe will not be affected by gravity.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Ignore Gravity?"},"SW_A":{"Description":"If set, the pipe will not be enterable until the switch is activated. EarthenPipeInWater won't show it's water vortex until this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"","Exclusives":[],"Games":0,"Needed":false},"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The force to push the player upwards when exiting the pipe. Default 25.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Vertical Exit Force"},"Obj_arg0":{"Type":"Float","Description":"The force to push the player forwards when exiting the pipe. Default 5.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Horizontal Exit Force"},"Obj_arg3":{"Type":"Integer","Description":"Set two pipes to have the same number to link them together.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Connection ID"},"Obj_arg2":{"Type":"Integer","Description":"The pipe's behavior after being entered.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Entrance and exit"},{"Value":"1","Notes":"Exit only"},{"Value":"2","Notes":"Hidden until first exited"},{"Value":"3","Notes":"Eject without warping"},{"Value":"4","Notes":"Eject without warping and spawns Coins"},{"Value":"5","Notes":"Eject without warping and spawns Star Bits"},{"Value":"6","Notes":"Hide when exited"}],"Needed":false,"Name":"Mode"},"Obj_arg5":{"Type":"Integer","Description":"The state of the music that plays after exiting the pipe.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Music State"},"Obj_arg4":{"Type":"Integer","Description":"Index of the music to change to once the pipe is left.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Music Change"},"Camera":{"Description":"Used when entering or exiting.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"EarthenPipe","Notes":"A Warp Pipe that can transport the player to another Warp Pipe instance. However, it also supports various other modes and functions unrelated to transportation. Warp Pipes that are placed in WhiteSnowGalaxy have a hardcoded clipping range of 1000."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The type of particles to use.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Dust clouds"},{"Value":"0","Notes":"Flower petals (requires Obj_arg0 = 1)"}],"Needed":false,"Name":"Particles Type"},"Obj_arg0":{"Type":"Integer","Description":"How the particles are adjusted","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Default"},{"Value":"1","Notes":"Flower petals (Obj_arg0 has to be set to 0)"}],"Needed":false,"Name":"Change Type"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"EffectArea","Notes":"An area in which most of the player's dust cloud particles can be replaced with yellow flower petals. "},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObj10x10x10SyncClipping","Notes":"A generic particles effect with a clipping radius of 1000 and a far clipping distance of 50. Furthermore, its clipping center is at (0, 580, 0). The actual particle emitting is also dependent on the object's clipping. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObj20x20x10SyncClipping","Notes":"A generic particles effect with a clipping radius of 1000 and a far clipping distance of 50. Furthermore, its clipping center is at (0, 200, 0). The actual particle emitting is also dependent on the object's clipping. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObj50x50x10SyncClipping","Notes":"A generic particles effect with a clipping radius of 2500 and a far clipping distance of 50. Furthermore, its clipping center is at (0, 200, 0). The actual particle emitting is also dependent on the object's clipping. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObjR1000F50","Notes":"A generic particles effect with a clipping radius of 1000 and a far clipping distance of 50. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObjR1500F400","Notes":"A generic particles effect with a clipping radius of 1500 and a far clipping distance of 400. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will emit particles only if this switch is activated.","Exclusives":[],"Games":3,"Needed":false},"Group":{"Description":"Registers effects of the same object type, but the group is never used for anything.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"DemoCast":{"Description":"If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"DemoSimpleCast":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, the object will stop functioning if the cutscene action gets triggered.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Cutscene Function?"}},"Games":3,"InternalName":"EffectObjR500F50","Notes":"A generic particles effect with a clipping radius of 500 and a far clipping distance of 50. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If set, it will home on to a higher point on the player's model.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Fly Higher?"},"SW_B":{"Description":"If used, it will only be able to shoot balls while this switch is activated.","Exclusives":[],"Games":2,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The delay between shooting individual balls. Default is 90.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Delay"}},"Games":2,"InternalName":"ElectricPressure","Notes":"A yellow nozzle that shoots electrical charge balls that home on to the player. Touching those balls will cause electrical damage to the player. The Orange Luma can destroy the charge balls."},{"Progress":2,"Parameters":{"SW_A":{"Description":"If activated, the fence will disappear. The green connector points still remain, though.","Exclusives":[],"Games":3,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene nerve action makes it disappear.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Specifies the shape and points. Each path point becomes a green point.","Exclusives":[],"Games":3,"Needed":true},"Obj_arg1":{"Type":"Float","Description":"The shadow drop length. Uses Obj_arg2 if that value is bigger.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"Obj_arg0":{"Type":"Integer","Description":"The number of individual fences that make up the height. Default is 1.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Stack Height"},"Obj_arg3":{"Type":"Integer","Description":"Specifies what model and color frame to use. Default is 0.","Exclusives":[],"Games":3,"Values":[{"Value":"0","Notes":"Green ElectricRail"},{"Value":"1","Notes":"Red ElectricRail"},{"Value":"2","Notes":"Green ElectricRailMoving"},{"Value":"3","Notes":"Red ElectricRailMoving"}],"Needed":false,"Name":"Model Type"},"Obj_arg2":{"Type":"Float","Description":"The shadow drop length. Uses Obj_arg1 if this value is smaller.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg5":{"Type":"Boolean","Description":"If set, it will use a different sound effect intended to be used with KoopaStatueVomit.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Bowser Statue Beam?"},"Obj_arg4":{"Type":"Boolean","Description":"If set, the shadow's drop direction will match the object's gravity vector and it will recalculate gravity when necessary.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Calculate Gravity?"}},"Games":3,"InternalName":"ElectricRail","Notes":"An electric barrier that damages the player and compatible objects when touching the electricity or one of the points. The shape is defined by a path. It cannot be destroyed without special triggers."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ElectricRail2Point","Notes":""},{"Progress":2,"Parameters":{"SW_A":{"Description":"If activated, the fence will disappear. The green connector points still remain, though.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Specifies the shape and points. Each path point becomes a green point.","Exclusives":[],"Games":3,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"Sets the rate at which it moves on the path. Default is 10.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Speed"},"Obj_arg0":{"Type":"Integer","Description":"How many segments the fence will have. Default is 10.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Number of Segments"},"Obj_arg3":{"Type":"Integer","Description":"The number of individual fences that make up the height. Default is 1.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Stack Height"},"Obj_arg2":{"Type":"Float","Description":"The length of an individual fence segment.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Segment Length"},"Obj_arg4":{"Type":"Integer","Description":"Specifies what model and color frame to use. Default is 0.","Exclusives":[],"Games":3,"Values":[{"Value":"0","Notes":"Green ElectricRailMoving"},{"Value":"1","Notes":"Red ElectricRailMoving"}],"Needed":false,"Name":"Model Type"}},"Games":3,"InternalName":"ElectricRailMoving","Notes":"An electric barrier that moves on a path. It damages the player and compatible objects when touching the electricity or one of the points. The path defines its shape and it can be split into several smaller segments which also creates some gaps. It cannot be destroyed without special triggers."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"EnforceJumpArea","Notes":"Normally, when the player jumps off moving collision, he will gain some extra speed depending on the collision's movement direction. This area restricts the speed at which the player is pushed into the moving direction to a fixed value."},{"Progress":2,"Parameters":{"SW_B":{"Description":"If activated, all destroyed crates will reappear and the switches will be deactivated again.","Exclusives":[],"Games":2,"Needed":true},"SW_A":{"Description":"Gets activated if all crates have been destroyed during the time limit.","Exclusives":[],"Games":2,"Needed":true},"DemoSimpleCast":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ExterminationCheckerWoodBox","Notes":"A controller that creates and registers several linked wood crates. Individual crates can be linked to this object by setting their GeneratorId to this object's l_id. It activates a switch if all crates have been destroyed."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated after killing all linked objects.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"AppearPowerStar":{"Description":"Appears after killing all linked objects.","Exclusives":["ExterminationPowerStar"],"Games":2,"Needed":true},"Obj_arg1":{"Type":"Integer","Description":"The delay until the switch gets activated. Default is 0.","Exclusives":["ExterminationSwitch"],"Games":2,"Values":[],"Needed":false,"Name":"Activation Delay"},"Obj_arg0":{"Type":"Integer","Description":"The Power Star's ID that should be spawned. If set to -1, it will automatically detect the proper Power Star to be spawned.","Exclusives":["ExterminationPowerStar"],"Games":2,"Values":[],"Needed":false,"Name":"Power Star ID"},"Obj_arg2":{"Type":"Boolean","Description":"If set, the counter layout will be hidden.","Exclusives":["ExterminationPowerStar"],"Games":2,"Values":[],"Needed":false,"Name":"Hide Counter?"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ExterminationSwitch","Notes":"A controller that activates a switch once all linked and compatible objects have been killed. Individual objects can be linked to this object by setting their GeneratorId to this object's l_id. ExterminationPowerStar spawns a Power Star after killing all objects. It also uses a counter layout to keep track of killed objects."},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Valid range until the shadow fades out.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Range"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"ExtraWallCheckArea","Notes":"An area which, when entered, casts a soft circular shadow onto the surface perpendicular to the player."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FallDownBridge","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"FallDownWall","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FallsArea","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FileSelector","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FireBar","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FireBubble","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FirePressure","Notes":""},{"Progress":2,"Parameters":{"SW_A":{"Description":"If used, it will only be able to shoot its flame while this switch is activated.","Exclusives":[],"Games":1,"Needed":false},"Group":{"Description":"Groups several other FirePressureRadiate instances. The one with the longest wait time becomes the \"group leader\". All instances will start shooting its flame once the group leader is ready.","Exclusives":[],"Games":1,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":1,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene. Its special cutscene functor action makes it stop shooting its flame.","Exclusives":[],"Games":1,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":1,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"The time in frames before it starts shooting again. Default is 300.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Wait Time"},"Obj_arg0":{"Type":"Float","Description":"The rotation of the cannon in degrees. Default is 0.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Cannon Rotation"},"Obj_arg2":{"Type":"Integer","Description":"How long it will shoot its flame in frames. Default is 300.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Shoot Time"},"SW_APPEAR":{"Exclusives":[],"Games":1,"Needed":false}},"Games":1,"InternalName":"FirePressureRadiate","Notes":"A red cannon that periodically shoots a long burning flame that damages the player and compatible enemies upon contact. It cannot be destroyed through any means."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"FireRing","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FishGroup","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Flag","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FlipPanel","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FlipPanelObserver","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"FlowerBlossomRellayPlanet","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"FlowerMimic","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Fluff","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FluffWind","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Foomin","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"ForbidJumpArea","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ForbidSupportTicoArea","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"ForbidTriangleJumpArea","Notes":"An area that prevents any angled Wall Jumps. Instead, the jumping direction will be directly opposite of the Wall Jumped collision triangle."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"ForbidWaterSearchArea","Notes":""},{"Progress":1,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"The speed to launch the player in Rock form at. Default 50.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Speed"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"ForceDashCube","Notes":"An area that gives the player a speed boost when entered using the Rock Mushroom.\nRequires a valid KCL floor code of 39 (ForceDash).\nThe direction of the Dash is determined by the rotation of the area. (Boost is on the Z axis)"},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Fountain","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FountainBig","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"FurPlanetMap","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Garigari","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"GCaptureTarget","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GemCageS","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GeneralRestartPos","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Gesso","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GhostAttackGhost","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GhostMazePlanetMask","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"If TexChange.btp/.btk exists, this will define the texture frame to be used.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Texture Frame"},"Obj_arg0":{"Type":"Integer","Description":"If ColorChange.brk exists, this will define the color frame to be used.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Color Frame"},"Obj_arg2":{"Type":"Float","Description":"If Shadow.bcsv exists, this defines the shadow's drop length.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"GlaringLight","Notes":"A variant of SimpleMapObj that gets rendered after most other objects. This is a generic map object with a model and collision. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"GlaringLightArea","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GliBird","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GliBirdNpc","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GliderBalloon","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GliderCometMedalCage","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GliderTree","Notes":""},{"Progress":1,"Parameters":{},"Games":2,"InternalName":"GlobalBarrelGravity","Notes":"A gravity area that revolves around a barrel-shaped planet."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Float","Description":"Defines how much of the point of the cone will get cut. Starts at the point of the cone, and moves towards the flat bottom of the cone. Default 0.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Top Cut Distance"},"Obj_arg0":{"Type":"Boolean","Description":"If enabled, the flat surface of the cone will not have gravity.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Bottom"}},"Games":3,"InternalName":"GlobalConeGravity","Notes":"A gravity area for a cone-shaped planet."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"Defines which sides on the Y Axis of the cube are active. Default is \"Both Sides\"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"= Both Sides"},{"Value":"0","Notes":"= No Sides"},{"Value":"1","Notes":"= Y+ Side only"},{"Value":"2","Notes":"= Y- Side Only"}],"Needed":false,"Name":"Y Axis Faces"},"Obj_arg0":{"Type":"Integer","Description":"Defines which sides on the X Axis of the cube are active. Default is \"Both Sides\"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"= Both Sides"},{"Value":"0","Notes":"= No Sides"},{"Value":"1","Notes":"= X+ Side only"},{"Value":"2","Notes":"= X- Side Only"}],"Needed":false,"Name":"X Axis Faces"},"Obj_arg2":{"Type":"Integer","Description":"Defines which sides on the Z Axis of the cube are active. Default is \"Both Sides\"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"= Both Sides"},{"Value":"0","Notes":"= No Sides"},{"Value":"1","Notes":"= Z+ Side only"},{"Value":"2","Notes":"= Z- Side Only"}],"Needed":false,"Name":"Z Axis Faces"}},"Games":3,"InternalName":"GlobalCubeGravity","Notes":"A gravity area for a cube-shaped planet that allows movement on all six faces."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Boolean","Description":"If set, the edges of the disk will not have gravity.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Edges"},"Obj_arg0":{"Type":"Boolean","Description":"If enabled, only the Y+ Side of the disk will have gravity.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Bottom"},"Obj_arg2":{"Type":"Float","Description":"The radial degrees that will have gravity. Starts pointing towards X+, and then rotates counter clockwise. Default 360.0.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Valid degrees"}},"Games":3,"InternalName":"GlobalDiskGravity","Notes":"A gravity area for a disk-shaped planet."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"The type of edges that will be used. Default \"Both\"","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"= Both"},{"Value":"0","Notes":"= None"},{"Value":"1","Notes":"= Inside Only"},{"Value":"2","Notes":"= Outside Only"}],"Needed":false,"Name":"Edge Type"},"Obj_arg0":{"Type":"Boolean","Description":"If enabled, only the Y+ Side of the disk will have gravity.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disable Bottom"},"Obj_arg2":{"Type":"Float","Description":"Default 0.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Disk Radius"}},"Games":3,"InternalName":"GlobalDiskTorusGravity","Notes":"A gravity area for a torus-shaped planet."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"Unknown Effects. Default -1.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"= None"},{"Value":"0","Notes":"= X axis"},{"Value":"1","Notes":"= Y axis"},{"Value":"2","Notes":"= Z axis"}],"Needed":false,"Name":"Base Distance Calculation Axis"},"Obj_arg0":{"Type":"Float","Description":"Unknown Effects. Default 2000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Base Distance"}},"Games":3,"InternalName":"GlobalPlaneGravity","Notes":"A gravity area that attracts objects parallel to the plane. This one has a spherical range."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"Unknown Effects. Default -1.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"= None"},{"Value":"0","Notes":"= X axis"},{"Value":"1","Notes":"= Y axis"},{"Value":"2","Notes":"= Z axis"}],"Needed":false,"Name":"Base Distance Calculation Axis"},"Obj_arg0":{"Type":"Float","Description":"Unknown Effects. Default 2000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Base Distance"}},"Games":3,"InternalName":"GlobalPlaneGravityInBox","Notes":"A gravity area that attracts objects parallel to the plane. This one has a box range."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"Unknown Effects. Default -1.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"= None"},{"Value":"0","Notes":"= X axis"},{"Value":"1","Notes":"= Y axis"},{"Value":"2","Notes":"= Z axis"}],"Needed":false,"Name":"Base Distance Calculation Axis"},"Obj_arg0":{"Type":"Float","Description":"Unknown Effects. Default 2000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Base Distance"}},"Games":3,"InternalName":"GlobalPlaneGravityInCylinder","Notes":"A gravity area that attracts objects parallel to the plane. This one has a cylindrical range."},{"Progress":1,"Parameters":{},"Games":3,"InternalName":"GlobalPointGravity","Notes":"A gravity area that attracts objects towards its origin."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Float","Description":"The radial degrees that will have gravity. Starts pointing towards X+, and then rotates counter clockwise. Default 360.0.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Valid degrees"},"Obj_arg0":{"Type":"Integer","Description":"The type of edges that will be used. Default \"Both\".","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"= Both"},{"Value":"0","Notes":"= Neither"},{"Value":"1","Notes":"= Bottom Only"},{"Value":"2","Notes":"= Top Only"}],"Needed":false,"Name":"Edge Type"}},"Games":3,"InternalName":"GlobalSegmentGravity","Notes":"A gravity area that pulls objects towards the lateral surface of the cylinder."},{"Progress":1,"Parameters":{"Rail":{"Description":"The path that gravity will use. Pulls mario towards the path line.","Exclusives":[],"Games":3,"Needed":true},"Obj_arg0":{"Type":"Integer","Description":"How many gravity segments to have. Default 20.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Segment Count"}},"Games":3,"InternalName":"GlobalWireGravity","Notes":"A gravity area that uses a path to define several points of gravity."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"GoldenTurtle","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Gorogoro","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GorogoroCylinderRock","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GoroRockLaneParts","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"GrandStarReturnDemoStarter","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Grapyon","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GravityArrow","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GravityBgmCtrl","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GravityFallBlock","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"GravityLightRoad","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"GravityTimerChangeWall","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"GroupSwitchWatcher","Notes":""},{"Progress":2,"Parameters":{"SW_A":{"Description":"Remains stationary if the switch is not activated.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"Rail":{"Description":"The path points to jump between.","Exclusives":[],"Games":2,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Specifies how items should be spawned.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"Spawn any items"},{"Value":"0","Notes":"Don't spawn any items"}],"Needed":false,"Name":"Item Type"},"SW_DEAD":{"Description":"Gets activated after it dies.","Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The delay until it starts jumping around.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Starting Delay"},"Obj_arg3":{"Type":"Boolean","Description":"If enabled, it will be attached to the collision below.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Connect to MapObj?"},"Obj_arg2":{"Type":"Boolean","Description":"If set, it will always cycle through all of its points instead of hopping between the two points closest to the player.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Pass All Points?"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"HammerBros","Notes":"A Koopa Troopa that throws hammers to attack the player. These hammers can be destroyed by the player's attacks or eaten by Yoshi to throw them at other objects. Ground Pounding it will defeat it immediately. Other attacks usually stun it first which gives the player an advantage to attack it. Can be frozen by the Orange Luma as well."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"HammerHeadPackun","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Hanachan","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"HanachanBig","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"HanachanTubeSlider","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"HazeCube","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"HeadLight","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"HeavySteeringArea","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"HipDropMoveBlock","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"HipDropRock","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"HipDropSwitch","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"HipDropTimerSwitch","Notes":""},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated when pressing the button.","Exclusives":[],"Games":1,"Needed":true},"Obj_arg0":{"Type":"Integer","Description":"How long the switch will remain activated before it resets again. Default is 300.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Timer"}},"Games":1,"InternalName":"HitWallTimerSwitch","Notes":"An unused button that activates a switch for a set amount of time. The button can be activated using most of the player's attacks. After the time runs out, it will reset itself."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"A delay until this bullet can collide with terrain. Default 35.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Binder Activation delay"},"Obj_arg6":{"Type":"Integer","Description":"The lifespan that bullets will live for before being automatically killed. Default 600.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Bullet Lifetime"},"Obj_arg1":{"Type":"Integer","Description":"A multiplier for the bullet's turn speed. Useful in places with tight corners. 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This power-up state allows them to bounce around in a spring."},{"Progress":1,"Parameters":{"Obj_arg6":{"Type":"Integer","Description":"Specifies how the item rotates.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Rotate + unknown"},{"Value":"0","Notes":"Don't rotate"},{"Value":"1","Notes":"Rotate"},{"Value":"2","Notes":"Don't rotate + unknown"}],"Needed":false,"Name":"Rotation Type"},"SW_AWAKE":{"Exclusives":[],"Games":1,"Needed":false},"DemoCast":{"Description":"Will be used during the cutscene.","Exclusives":[],"Games":1,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Enables or disables collision binding.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Deactivated"},{"Value":"1","Notes":"Activated"}],"Needed":false,"Name":"Binder Type"},"SW_DEAD":{"Description":"Gets activated after it is destroyed.","Exclusives":[],"Games":1,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Specifies how the item appears after SW_APPEAR gets activated.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Appears in place"},{"Value":"1","Notes":"Appears above and falls down"}],"Needed":false,"Name":"Appearance Type"},"Camera":{"Description":"Used when the item appears.","Exclusives":[],"Games":1,"Needed":false},"Obj_arg3":{"Type":"Integer","Description":"Specifies if the item is stored in a bubble or not.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Not contained in a bubble"},{"Value":"1","Notes":"Contained in a bubble"}],"Needed":false,"Name":"Inside Bubble?"},"Obj_arg2":{"Type":"Integer","Description":"Specifies whether the power-up falls down after appearing or not.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Lands when it appears"},{"Value":"1","Notes":"Stays in position where it appeared"}],"Needed":false,"Name":"Landing Type"},"SW_APPEAR":{"Exclusives":[],"Games":1,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"Specifies what appearance event cameras are to be used.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"No cameras"},{"Value":"1","Notes":"Use 出現1"},{"Value":"2","Notes":"Use 出現1 and 出現2"}],"Needed":false,"Name":"Appearance Camera Type"},"Obj_arg4":{"Type":"Integer","Description":"Specifies the shadow and clipping properties.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Calculate shadow drop direction from gravity once"},{"Value":"0","Notes":"Nothing"},{"Value":"1","Notes":"Calculate shadow"},{"Value":"2","Notes":"Calculate shadow drop and direction from gravity once"},{"Value":"3","Notes":"Use spherical clipping and calculate shadow drop direction from gravity once"},{"Value":"4","Notes":"Use spherical clipping and calculate shadow drop direction from gravity once"}],"Needed":false,"Name":"Shadow & Clipping Type"}},"Games":1,"InternalName":"MorphItemNeoIce","Notes":"A collectable item that turns the player into an Ice character. This temporary power-up state allows them to create ice platforms when touching water surface."},{"Progress":1,"Parameters":{"Obj_arg6":{"Type":"Integer","Description":"Specifies how the item rotates.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Rotate + unknown"},{"Value":"0","Notes":"Don't rotate"},{"Value":"1","Notes":"Rotate"},{"Value":"2","Notes":"Don't rotate + unknown"}],"Needed":false,"Name":"Rotation Type"},"DemoCast":{"Description":"Will be used during the cutscene.","Exclusives":[],"Games":3,"Needed":false},"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Enables or disables collision binding.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Deactivated"},{"Value":"1","Notes":"Activated"}],"Needed":false,"Name":"Binder Type"},"SW_DEAD":{"Description":"Gets activated after it is destroyed.","Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"Specifies how the item appears after SW_APPEAR gets activated.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Appears in place"},{"Value":"1","Notes":"Appears above and falls down"}],"Needed":false,"Name":"Appearance Type"},"Obj_arg3":{"Type":"Integer","Description":"Specifies if the item is stored in a bubble or not.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Not contained in a bubble"},{"Value":"1","Notes":"Contained in a bubble"}],"Needed":false,"Name":"Inside Bubble?"},"Obj_arg2":{"Type":"Integer","Description":"Specifies whether the power-up falls down after appearing or not.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Lands when it appears"},{"Value":"1","Notes":"Stays in position where it appeared"}],"Needed":false,"Name":"Landing Type"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"Specifies what appearance event cameras are to be used.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"No cameras"},{"Value":"1","Notes":"Use 出現1"},{"Value":"2","Notes":"Use 出現1 and 出現2"}],"Needed":false,"Name":"Appearance Camera Type"},"Obj_arg4":{"Type":"Integer","Description":"Specifies the shadow and clipping properties.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Calculate shadow drop direction from gravity once"},{"Value":"0","Notes":"Nothing"},{"Value":"1","Notes":"Calculate shadow"},{"Value":"2","Notes":"Calculate shadow drop and direction from gravity once"},{"Value":"3","Notes":"Use spherical clipping and calculate shadow drop direction from gravity once"},{"Value":"4","Notes":"Use spherical clipping and calculate shadow drop direction from gravity once"}],"Needed":false,"Name":"Shadow & Clipping Type"},"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Specifies the path that it moves on.","Exclusives":[],"Games":2,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":2,"Needed":false},"Camera":{"Description":"Used when the item appears.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"MorphItemNeoTeresa","Notes":"A collectable item that turns the player into a Boo character. 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This refers to the state where the player is bound to another object, for example Fluzzard, Rock Mushroom's rolling rock, the Star Ball and more."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"MultipleChoiceDice","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"MysteryMountainPlanet","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"NeedlePlant","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"NeedleTrap","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Nigero","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"NokonokoLand","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"NokonokoLandBig","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"NoMessageArea","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"NonSleepArea","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"NormalEndingDemoObj","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"NoteFairy","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Nyoropon","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"OceanSphere","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"OldFortressCover","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"OmoteuLandSky","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"OnimasuJump","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"OpeningDemoObj","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"OtaKing","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"OtaRock","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"OtaRockTank","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PackunFlowerBig","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PackunPetit","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PartsModel","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Patakuri","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PatakuriBig","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Peach","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PeachCastleNightPlanet","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Penguin","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PenguinCoach","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PenguinMaster","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Petari","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PetitPorter","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PetitPorterExitPoint","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PetitPorterWarpPoint","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Peto","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PhantomTorch","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Pichan","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PichanRacer","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PicketSwitch","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PictureJoinPlanet","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PipeModeCube","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PlaneCircularModeCube","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"PlaneCollisionArea","Notes":"An area that extends the player's sensor range to detect items. This allows the player to collect an item while they stand closely behind or in front of it. This depends on the camera's view direction."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PlaneModeArea","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PlanetMap","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PlanetMapAnimLow","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PlanetMapFarClippable","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PlanetMapPress","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PlanetMapProjmap","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PlanetMapStrongLight","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Plant","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"PlantGroup","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PlantSlider","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PlayAttackMan","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PlayerMorphLimitArea","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"PlayerSideRetainOffArea","Notes":"An area that adjusts the player's movement direction all the time. Usually, when a camera change occurs, the player will keep walking into the direction the stick was held before the camera changed. This prevents exactly that."},{"Progress":2,"Parameters":{"Obj_arg7":{"Type":"Boolean","Description":"If set, it will use a smaller collision binder.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Use Small Binder?"},"ClippingGroup":{"Exclusives":[],"Games":1,"Needed":false},"Obj_arg0":{"Type":"Float","Description":"How far the player moves upwards when flinged. Default is 1000.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Launch Intensity"},"Camera":{"Description":"Used when it flings the player upwards.","Exclusives":[],"Games":1,"Needed":false},"Obj_arg3":{"Type":"Integer","Description":"Specifies its general behavior.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Walk around"},{"Value":"1","Notes":"Sleeping"},{"Value":"2","Notes":"Walk around and reset home position when it flings the player up"}],"Needed":false,"Name":"Behavior"},"Obj_arg4":{"Type":"Boolean","Description":"If set, it can and will drown if it's inside water.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Can Drown?"}},"Games":1,"InternalName":"Poihana","Notes":"A strange duck-like enemy that moves around passively and chases after the player if they are nearby. It will then try to fling the player upwards. It cannot be defeated through any means, but the player can stun it using most attacks. It will always try to return to its initial position if it walks too far away from it. It uses a mirror model. It can be frozen by the second player's pointer."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Pole","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"PoleObstacleParts","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Polta","Notes":""},{"Progress":2,"Parameters":{"Obj_arg1":{"Type":"Integer","Description":"The number of items to spawn.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Item Count"},"Obj_arg0":{"Type":"Integer","Description":"The kind of item to spawn.","Exclusives":[],"Games":1,"Values":[{"Value":"-1","Notes":"Coins"},{"Value":"0","Notes":"Star Bits"},{"Value":"1","Notes":"No items"}],"Needed":false,"Name":"Item Type"}},"Games":1,"InternalName":"PomponPlant","Notes":"A bubbly plant that bounces the player off when they touch it. It can spawn items when hit by the player. If one of the players touch the plant with their pointer, it will swing 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Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv)."},{"Progress":1,"Parameters":{},"Games":2,"InternalName":"RotateMoveObjClipParts","Notes":"Your typical RotateMoveObjParts, but with additional support for Clipping"},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"RotateSeesawStep","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"SamboHead","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"SandBird","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"SandBirdParts","Notes":""},{"Progress":2,"Parameters":{"SW_A":{"Description":"Activated whenever the player does not get launched.","Exclusives":[],"Games":3,"Needed":false},"Rail":{"Description":"Specifies the movement path.","Exclusives":[],"Games":3,"Needed":true},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Boolean","Description":"Starts the \"White\" color animation if enabled.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Enable white color"},"Obj_arg0":{"Type":"Boolean","Description":"Enables the two spiky rock obstacles.","Exclusives":["SunakazeKun"],"Games":3,"Values":[],"Needed":0,"Name":"Enable rock obstacles"},"Camera":{"Description":"Used when player gets launched.","Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"Sandstorm","Notes":"Moves on a path. 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SunakazeKun objects may use two spiky rock obstacles to defend themselves."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Sandy","Notes":""},{"Progress":1,"Parameters":{"Rail":{"Description":"","Exclusives":[],"Games":3,"Needed":true}},"Games":3,"InternalName":"ScenarioStarter","Notes":"The galaxy fly-in controller that sets up the fly-in path an sequence for a Star mission."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"SceneChangeArea","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ScoreAttackCounter","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ScoreAttackMan","Notes":""},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated after spinning.","Exclusives":[],"Games":1,"Needed":true},"SW_AWAKE":{"Exclusives":[],"Games":1,"Needed":false},"DemoCast":{"Description":"The object takes part in the cutscene.","Exclusives":[],"Games":1,"Needed":false}},"Games":1,"InternalName":"ScrewSwitch","Notes":"A blue screw that can be screwed into its base by using a Spin Attack on it. 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Like SimpleMapObj, this is a generic map object with a model and collision.\nIt also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv). 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The player usually has to collect five of them to make a Power Star appear."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"StringSpider","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"SunLightArea","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"SuperDreamer","Notes":""},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"The index of this launch star's path in the internal SpinDriverPathStorage class. This Arg is read by both games but only functions in SMG1.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"SpinDriverPathStorage Index"},"SW_B":{"Description":"","Exclusives":[],"Games":0,"Needed":false},"Obj_arg6":{"Type":"Integer","Description":"Only used in Beach Bowl (SMG1)","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Unknown 6"},"SW_A":{"Description":"If set, the Launch Star will be shrunken (and not usable) until the switch is activated.","Exclusives":[],"Games":0,"Needed":false},"Message":{"Exclusives":[],"Games":0,"Needed":false},"Obj_arg1":{"Type":"Float","Description":"The distance to drop the shadow. Default -1.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Drop Distance"},"Obj_arg0":{"Type":"Integer","Description":"The amount of time the flight takes to complete (in frames). Default 300.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Flight Time"},"Obj_arg3":{"Type":"Integer","Description":"The number of Cameras to be read from the camera file.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Camera Count"},"Obj_arg2":{"Type":"Boolean","Description":"If set, the Launch Star won't pull the player towards it when they get near.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Don't Grab Mario"},"SW_APPEAR":{"Exclusives":[],"Games":0,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"The rotation that the player lands at. (NOTE: Needs further research as the rotation angle seems inconsistent)","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Landing Rotation"},"Obj_arg4":{"Type":"Boolean","Description":"If enabled, the usual Launch Star appear jingle will not play.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"No Appear Jingle"},"SW_AWAKE":{"Exclusives":[],"Games":0,"Needed":false},"Rail":{"Description":"The path that the player will follow when flying.","Exclusives":[],"Games":0,"Needed":true},"BaseMtxFollowTarget":{"Exclusives":[],"Games":0,"Needed":false},"Camera":{"Description":"","Exclusives":[],"Games":0,"Needed":false}},"Games":3,"InternalName":"SuperSpinDriver","Notes":"A large star-shaped ring that launches the player from one point to another."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"SupportFlushPoint","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"SwingRope","Notes":""},{"Progress":1,"Parameters":{"SW_A":{"Description":"The event to trigger when Mario enters the area.","Exclusives":[],"Games":2,"Needed":true},"Obj_arg1":{"Type":"Boolean","Description":"If set, turns off SW_A instead of turning it on.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Invert Output"},"Obj_arg0":{"Type":"Boolean","Description":"If enabled, SW_A will be disabled after leaving the area.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Deactivate when area is left?"},"Obj_arg2":{"Type":"Boolean","Description":"If set, Mario must be on the ground inside the area to activate SW_A.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Ground Use Only?"},"Obj_arg5":{"Type":"Boolean","Description":"If set, requires the player be using a Spin Drill. (This arg is unused in the vanilla game)","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Spin Drill Use Only?"},"Obj_arg4":{"Type":"Integer","Description":"Plays Riddle SFX when activated.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"= No Sound"},{"Value":"0","Notes":"= SE_SY_READ_RIDDLE_S"},{"Value":"1","Notes":"= SE_SY_READ_RIDDLE_SS"}],"Needed":false,"Name":"Riddle SFX"}},"Games":3,"InternalName":"SwitchArea","Notes":"An area that activates a switch once the player enters it."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"SwitchFreezePlanet","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"SwitchingMoveBlock","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"SwitchSynchronizer","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Takobo","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TakoHei","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TakoSho","Notes":""},{"Progress":1,"Parameters":{"Obj_arg0":{"Type":"Boolean","Description":"If enabled, the Star Ball will hold a Purple Coin instead of a Power Star.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"= Power Star"},{"Value":"0","Notes":"= Purple Coin"}],"Needed":false,"Name":"Holds Purple Coin"}},"Games":3,"InternalName":"Tamakoro","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TamakoroTutorial","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Terebo","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TereboGroup","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Teresa","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TeresaAtomic","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TeresaWater","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Tico","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TicoBaby","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TicoBig","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TicoCoin","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TicoFatCoin","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TicoFatStarPiece","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TicoRail","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"TicoSeedGuidanceCube","Notes":"If the player stands inside this area, the game will display an explanation about how to feed a Hungry Luma with Star Bits. Does not work in SMG2."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TicoShop","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TicoShopDice","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TimeAttackClock","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TimerSwitch","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Togepin","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"TogepinAttackFoulArea","Notes":"If the player enters this area, any TogepinScorer will detect this as a foul. If this happens, the player needs to get out of the area to make the minigame resume. This area has no effect if the player is rolling around using the Rock power-up."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TogepinAttackMan","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TogepinScorer","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Togezo","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Tongari","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TowerModeCylinder","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TransformFaceTicoBabyDemoObj","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Trapeze","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TreasureBoxCracked","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TreasureSpot","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TrickRabbit","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Tsukidashikun","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TubeSlider","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TubeSliderCoinCreator","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TubeSliderCrystal","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TubeSliderDamageObj","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TubeSliderEnemy","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TubeSliderJumpStep","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TwoLegs","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"TwoLegsBullet","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TypicalDoor","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"TypicalDoorOpen","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"UFOKinoko","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"UFOShapePassThroughPlanet","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Unbaba","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"UnbabaSlim","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"Unizo","Notes":""},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated after spinning.","Exclusives":[],"Games":1,"Needed":true},"Obj_arg0":{"Type":"Boolean","Description":"If set, is has to be screwed into the ground instead.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Reverse Direction?"}},"Games":1,"InternalName":"ValveSwitch","Notes":"A green valve that can be screwed out of its base by using a Spin Attack on it. After that, it will activate a switch. It will be connected to the collision below."},{"Progress":1,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":3,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg1":{"Type":"Integer","Description":"Overrides the LOD system by forcing the objects to use this specified LOD mode instead.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Don't override LOD system"},{"Value":"1","Notes":"Display High model"},{"Value":"2","Notes":"Display Middle model"},{"Value":"3","Notes":"Display Low model"},{"Value":"4","Notes":"Prevent rendering"}],"Needed":false,"Name":"LOD Mode"},"Obj_arg0":{"Type":"Integer","Description":"The ViewGroup of objects that should be rendered.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"View Group ID"},"Obj_arg2":{"Type":"Boolean","Description":"","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Unknown"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"ViewGroupCtrlArea","Notes":"When entered by the player, all compatible objects in its ViewGroup will be forced to render."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"VsOtaRockTankIcePlanetFence","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WanwanCreator","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WanwanGoal","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WanwanLiftUpStep","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WanwanSearch","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"WarpCube","Notes":""},{"Progress":0,"Parameters":{"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false}},"Games":3,"InternalName":"WarpPod","Notes":""},{"Progress":2,"Parameters":{"DemoCast":{"Description":"The object takes part in the cutscene. Its cutscene nerve action will make it start moving.","Exclusives":[],"Games":1,"Needed":false}},"Games":1,"InternalName":"WatchTowerRotateStep","Notes":"A large rotating windmill with four platforms that move along with the windmill's frame. If registered to a cutscene, it will not move until its special cutscene nerve action gets triggered."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"WaterArea","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WaterFortressRain","Notes":""},{"Progress":2,"Parameters":{"Obj_arg0":{"Type":"Float","Description":"The pipe's length. Default is 500.","Exclusives":[],"Games":1,"Values":[],"Needed":false,"Name":"Pipe Height"}},"Games":1,"InternalName":"WaterLeakPipe","Notes":"A long pipe with a splashing water spout on the top. If the player touches the spout while using the Ice power-up, an ice platform appears. The player can stand on the platform while the power-up is active. If the player goes off the platform or looses their power-up, the platform disappears again. This object does not come with its own collision model."},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"WaterPlant","Notes":""},{"Progress":0,"Parameters":{},"Games":3,"InternalName":"WaterPressure","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WaterStream","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WhiteSnowTree","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WingBlock","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WireCoverCage","Notes":""},{"Progress":1,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"The ID of the Power Star this crate will spawn. (The scenario needs to have it's PowerStarAppearObj set!)","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Power Star ID"},"Obj_arg1":{"Type":"Boolean","Description":"If enabled, the leftover broken pieces will be hidden.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Hide Broken Pieces"},"Obj_arg0":{"Type":"Integer","Description":"The number of coins to spawn when broken. Default 1.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Coin Count"},"Obj_arg3":{"Type":"Boolean","Description":"If enabled, will play a jingle when broken.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Play 'Secret Found' Sound"},"Obj_arg2":{"Type":"Integer","Description":"The number of coins to spawn when broken. Default 0.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Starbit Count"},"Obj_arg4":{"Type":"Boolean","Description":"If enabled, spawns a 1-UP mushroom when broken.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Spawn 1-UP"}},"Games":3,"InternalName":"WoodBox","Notes":"A wooden box that can be destroyed through most attacks. It can spawn various different items."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WoodLogBridge","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WorldMapAccessPanel","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WorldMapModel","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WorldMapSky","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"WorldWarpPoint","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":0,"Needed":false},"Rail":{"Description":"Specifies the optional path that it can move on.","Exclusives":[],"Games":3,"Needed":false},"ClippingGroup":{"Exclusives":[],"Games":3,"Needed":false},"MapPartsRailMover":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg0":{"Type":"Integer","Description":"The group ID of this object, the other Yellow Star Chips and their controller.","Exclusives":[],"Games":3,"Values":[],"Needed":true,"Name":"Yellow Chip Group ID"},"Obj_arg3":{"Type":"Boolean","Description":"If true, the chip will be placed inside an Air Bubble.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Inside Bubble?"},"Obj_arg2":{"Type":"Integer","Description":"If set, the shadow's drop direction will use the object's gravity vector instead of calculating the shadow direction once.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Calculation"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false},"Obj_arg5":{"Type":"Integer","Description":"Specifies the shadow model type.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Sphere"},{"Value":"0","Notes":"Cylinder"}],"Needed":false,"Name":"Shadow Type"},"Obj_arg4":{"Type":"Float","Description":"Sets the shadow drop length. Default is 2000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Shadow Length"}},"Games":3,"InternalName":"YellowChip","Notes":"A collectable yellow chip. Usually five of these are linked together by a YellowChipGroup to trigger a switch to spawn another object, for example a Launch Star. It's usually stationary but it can move on a path as well."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated when all linked Yellow Star Chips have been collected.","Exclusives":[],"Games":3,"Needed":true},"Obj_arg1":{"Type":"Integer","Description":"Specifies how long it takes before the Yellow Star Chips will disappear after activating its SW_APPEAR. Default is -1, which makes the objects appear indefinitely.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Time Limit"},"Obj_arg0":{"Type":"Integer","Description":"The group ID of this object and its Yellow Star Chips.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Yellow Chip Group ID"},"Obj_arg3":{"Type":"Integer","Description":"Specifies what to do with SW_A and the individual chips after reloading the scene, for example after a death.","Exclusives":[],"Games":3,"Values":[{"Value":"-1","Notes":"Player has to collect items again after reloading the scene"},{"Value":"1","Notes":"Reactivates SW_A and destroys chips after reloading the scene"}],"Needed":false,"Name":"Re-activation Type"},"Obj_arg2":{"Type":"Float","Description":"Specifies the range from this object that the player has to be within for the counter layout to be displayed. Default is 2000.","Exclusives":[],"Games":3,"Values":[],"Needed":false,"Name":"Counter Display Range"},"SW_APPEAR":{"Exclusives":[],"Games":3,"Needed":false}},"Games":3,"InternalName":"YellowChipGroup","Notes":"Controls a group of Yellow Star Chips (YellowChip) and activates SW_A once all of them have been collected. It is recommended to have five Yellow Star Chips per group. The group for this object and the individual Yellow Star Chips has to be specified using Obj_arg0. This controller is also responsible for displaying the counter layout at the top of the screen."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"YoshiBlock","Notes":"A somewhat glitchy object that requires a custom file to be used. It loads the texture from YoshiBlock.arc/YoshiBlock/YoshiBlockTex.bti and it is a simple block that has no specific use. For some reason, it can't be seen in first-person view or during intro camera cutscenes."},{"Progress":1,"Parameters":{"Obj_arg1":{"Type":"Boolean","Description":"If checked, the object doesn't cast a shadow.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"No shadow"},"Obj_arg0":{"Type":"Boolean","Description":"Possibly changes the animation from \"Wait\" to \"WaitFree\" (Needs research)","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Unknown 0"}},"Games":2,"InternalName":"YoshiCapture","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"YoshiCaptureGuidanceArea","Notes":"If the player is riding Yoshi when inside this area, the game will display an explanation about how to use Yoshi Grapples."},{"Progress":2,"Parameters":{"SW_A":{"Description":"Gets activated after displaying the tutorial once.","Exclusives":[],"Games":2,"Needed":false},"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If set, this will explain how to shoot projectiles with Yoshi instead.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Projectile Tutorial?"},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"YoshiEatGuidanceArea","Notes":"If the player is riding Yoshi when inside this area, the game will display an explanation about how to eat items with Yoshi. If Obj_arg0 is set, it will explain how to shoot projectiles with Yoshi instead, provided that he is carrying a projectile in his mouth."},{"Progress":1,"Parameters":{"MarioFaceShipNpcRegister":{"Exclusives":[],"Games":2,"Needed":false},"Obj_arg0":{"Type":"Boolean","Description":"If checked, no Yoshi Egg is spawned, only the nest.","Exclusives":[],"Games":2,"Values":[{"Value":"-1","Notes":"= false"},{"Value":"1","Notes":"= true"}],"Needed":false,"Name":"No Yoshi Egg"}},"Games":2,"InternalName":"YoshiEgg","Notes":"Handles spawning and respawning of Yoshi eggs."},{"Progress":0,"Parameters":{"Obj_arg7":{"Type":"Integer","Description":"","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Unknown 7"},"Obj_arg3":{"Type":"Integer","Description":"","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Unknown 3"}},"Games":2,"InternalName":"YoshiFruit","Notes":"An object which can be eatean by Yoshi and releases a Star Bit. If Yoshi eats ten of these, the player will be granted a 1-Up."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"YoshiFruitBig","Notes":""},{"Progress":2,"Parameters":{"SW_AWAKE":{"Exclusives":[],"Games":2,"Needed":false},"BaseMtxFollower":{"Exclusives":[],"Games":2,"Needed":false},"SW_APPEAR":{"Exclusives":[],"Games":2,"Needed":false}},"Games":2,"InternalName":"YoshiSendOffArea","Notes":"If Yoshi is inside this area after the player dismounts him, he will play a special animation where he waves the player goodbye."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"Yukkina","Notes":""},{"Progress":1,"Parameters":{"Obj_arg0":{"Type":"Integer","Description":"The number of required hits on the object for it to spawn a coin.","Exclusives":[],"Games":2,"Values":[],"Needed":false,"Name":"Hits Needed For Coin"}},"Games":2,"InternalName":"YukkinaGroundSnow","Notes":"A destroyable snow spike object used by the Yukkina boss."},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ZeroGravityBox","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ZeroGravityCylinder","Notes":""},{"Progress":0,"Parameters":{},"Games":2,"InternalName":"ZeroGravitySphere","Notes":""}]} \ No newline at end of file diff --git a/src/whitehole/db/ObjectDB.java b/src/whitehole/db/ObjectDB.java index 99d9bd1..3f95565 100644 --- a/src/whitehole/db/ObjectDB.java +++ b/src/whitehole/db/ObjectDB.java @@ -346,18 +346,26 @@ public static final class ClassInfo { void parse(JSONObject info) { internalName = info.optString("InternalName", internalName); - description = info.optString("Notes", internalName); + description = info.optString("Notes", description); games = info.optInt("Games", games); progress = info.optInt("Progress", progress); JSONObject rawParameters = info.optJSONObject("Parameters"); if (rawParameters != null && !rawParameters.isEmpty()) { - properties = new HashMap(rawParameters.length()); + if (properties == null) { + properties = new HashMap(rawParameters.length()); + } for (String key : rawParameters.keySet()) { JSONObject rawProperty = rawParameters.getJSONObject(key); - properties.put(key, new PropertyInfo(key, rawProperty)); + + if (properties.containsKey(key)) { + properties.get(key).parse(rawProperty); + } + else { + properties.put(key, new PropertyInfo(key, rawProperty)); + } } } }