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"A Mouldy Grotto" Suggestion #46

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Karkus476 opened this issue Aug 9, 2016 · 8 comments
Open

"A Mouldy Grotto" Suggestion #46

Karkus476 opened this issue Aug 9, 2016 · 8 comments

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@Karkus476
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We could make the level dark(er), and offer the player an earth powerup, so that they can see.

@maxteufel
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General idea is good. Don't make it too dark, so players without the powerup can see too (but earth powerup might make finding a secret area easier?). You should look in the Forest World Contest submissions and @serano01's "Old Forest" add-on draft for levels that could work.

@maxteufel
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Cc: @SuperTux/level-designers

@maxteufel maxteufel mentioned this issue Aug 9, 2016
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@tobbi
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tobbi commented Aug 9, 2016

The problem with the earth powerup is that, as soon as the player loses it, it's gone and they can't see... This is something to keep in mind.

@maxteufel
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@tobbi

Don't make it too dark, so players without the powerup can see too (but earth powerup might make finding a secret area easier?).

@maxteufel
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Also, keep in mind the stone feature the earth flower allows for (keep holding action and press down). This could be used as well.

@maxteufel
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I particularly like @Rusty-Box' "Deeper Down" from his Forest Island redesign submission and @serano01's "Under the forest" from the "Old Forest" addon which could be used in Forest Island or serve as idea for a redesigned "Mouldy Grotto".

@Rusty-Box
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There is a part, where you leave the cave. Making the level darker would look weird, when you leave the cave and it's still dark. My idea for solving this is: Making the level at night, or removing the cave exit and continue the cave.

@Karkus476
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@Rusty-Box Good point. We should remove the cave exit, or use this idea on a different level.

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