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If you're looking for the Pokemon 3D models they come from Unity3D asset bundles that the app queries for. They're stored on Google Cloud's storage but aren't accessible without authentication.
If you can figure out how to replay these requests to load the bundles then I know a guy who has written a tool that can be used to export the fully rigged FBXs from Unity3D using the bundles.
I hope for the best! Thanks for the other assets!
The text was updated successfully, but these errors were encountered:
If you're looking for the Pokemon 3D models they come from Unity3D asset bundles that the app queries for. They're stored on Google Cloud's storage but aren't accessible without authentication.
For example, this contains a Staryu or something https://storage.googleapis.com/cloud_assets_pgorelease/bundles/android/pm0126 but without the proper signature and etc the request gets rejected.
If you can figure out how to replay these requests to load the bundles then I know a guy who has written a tool that can be used to export the fully rigged FBXs from Unity3D using the bundles.
I hope for the best! Thanks for the other assets!
The text was updated successfully, but these errors were encountered: