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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot-GraphNodesScript"
run/main_scene="uid://qr52aafdvj5l"
run/print_header=false
config/features=PackedStringArray("4.4", "GL Compatibility")
run/low_processor_mode=true
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
[audio]
driver/driver="Dummy"
[debug]
file_logging/enable_file_logging.pc=false
file_logging/max_log_files=0
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/energy_saving/keep_screen_on=false
[editor_plugins]
enabled=PackedStringArray("res://addons/script-tabs/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "gray",
"res://nodes/": "orange",
"res://ui/": "green"
}
[input_devices]
pen_tablet/driver="dummy"
pen_tablet/driver.windows="dummy"
[physics]
common/physics_ticks_per_second=1
common/physics_jitter_fix=0.0
2d/physics_engine="Dummy"
3d/physics_engine="Dummy"
common/enable_object_picking=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.270588, 0.270588, 0.270588, 1)