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config.txt
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config.txt
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# You can use the "$include" directive to split your configs however you want
$include game_options.txt
$include dbconfig.txt
$include comms.txt
$include logging.txt
$include resources.txt
$include interviews.txt
$include lua.txt
$include auxtools.txt
$include map_vote.txt
# You can use the @ character at the beginning of a config option to lock it from being edited in-game
# Example usage:
# @SERVERNAME tgstation
# Which sets the SERVERNAME, and disallows admins from being able to change it using View Variables.
# @LOG_TWITTER 0
# Which explicitly disables LOG_TWITTER, as well as locking it.
# There are various options which are hard-locked for security reasons.
## Server name: This appears at the top of the screen in-game and in the BYOND hub. Uncomment and replace 'tgstation' with the name of your choice.
# SERVERNAME tgstation
## Server SQL name: This is the name used to identify the server to the SQL DB, distinct from SERVERNAME as it must be at most 32 characters.
# SERVERSQLNAME tgstation
## Station name: The name of the station as it is referred to in-game. If commented out, the game will generate a random name instead.
STATIONNAME Space Station 13
## Put on byond hub: Uncomment this to put your server on the byond hub.
#HUB
## Lobby time: This is the amount of time between rounds that players have to setup their characters and be ready.
LOBBY_COUNTDOWN 120
## Round End Time: This is the amount of time after the round ends that players have to murder death kill each other.
ROUND_END_COUNTDOWN 90
## Comment this out if you want to use the SQL based admin system, the legacy system uses admins.txt.
## You need to set up your database to use the SQL based system.
## This flag is automatically enabled if SQL_ENABLED isn't
ADMIN_LEGACY_SYSTEM
##Uncomment this to stop any admins loaded by the legacy system from having their rank edited by the permissions panel
#PROTECT_LEGACY_ADMINS
##Uncomment this to stop any ranks loaded by the legacy system from having their flags edited by the permissions panel
#PROTECT_LEGACY_RANKS
##Uncomment this to have admin ranks only loaded from the legacy admin_ranks.txt
##If enabled, each time admins are loaded ranks the database will be updated with the current ranks and their flags
#LOAD_LEGACY_RANKS_ONLY
## Comment this out to stop locally connected clients from being given the almost full access !localhost! admin rank
ENABLE_LOCALHOST_RANK
## Uncomment this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing
## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job.
## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up.
## NOTE: If you have just set-up the database keep this DISABLED, as player age is determined from the first time they connect to the server with the database up. If you just set it up, it means
## you have noone older than 0 days, since noone has been logged yet. Only turn this on once you have had the database up for 30 days.
#USE_AGE_RESTRICTION_FOR_JOBS
## Uncomment this to have the job system use the player's account creation date, rather than the when they first joined the server for job timers.
#USE_ACCOUNT_AGE_FOR_JOBS
## Unhash this to track player playtime in the database. Requires database to be enabled.
#USE_EXP_TRACKING
## Unhash this to enable playtime requirements for head jobs.
#USE_EXP_RESTRICTIONS_HEADS
## Unhash this to override head jobs' playtime requirements with this number of hours.
## Leave this commented out to use the values defined in the job datums. Values in the datums are stored as minutes.
#USE_EXP_RESTRICTIONS_HEADS_HOURS 3
## Unhash this to change head jobs' playtime requirements so that they're based on department playtime, rather than crew playtime.
#USE_EXP_RESTRICTIONS_HEADS_DEPARTMENT
## Unhash this to enable playtime requirements for certain non-head jobs, like Engineer and Scientist.
#USE_EXP_RESTRICTIONS_OTHER
## Allows admins to bypass job playtime requirements.
#USE_EXP_RESTRICTIONS_ADMIN_BYPASS
## Unhash this to have intern tags automatically added to ID cards for station roles depending on the living hours of the player holding them.
#USE_LOW_LIVING_HOUR_INTERN
## If USE_LOW_LIVING_HOUR_INTERN is unhashed, players under this number of living hours have [Intern] added to their ID card. If this isn't set, uses USE_EXP_RESTRICTIONS_HEADS_HOURS instead. If that isn't set, it finally defaults to a hardcoded fallback of 15 hours.
#USE_LOW_LIVING_HOUR_INTERN_HOURS 50
##Log camera pictures - Must have picture logging enabled
PICTURE_LOGGING_CAMERA
## period of time in seconds for players to be considered inactive
# INACTIVITY_PERIOD 300
## period of time in seconds for players to be considered afk and kickable
# AFK_PERIOD 600
## disconnect players who are considered afk
# KICK_INACTIVE
## Comment this out to stop admins being able to choose their personal ooccolor
ALLOW_ADMIN_OOCCOLOR
## Comment this out to stop admins being able to choose their personal asay color
ALLOW_ADMIN_ASAYCOLOR
## Job slot open/close by identification consoles delay in seconds
ID_CONSOLE_JOBSLOT_DELAY 30
## allow players to initiate a restart vote
#ALLOW_VOTE_RESTART
## allow players to initiate a map-change vote
#ALLOW_VOTE_MAP
## allow players to rock the vote, or to vote on the map again if they didn't like the last results
#ALLOW_ROCK_THE_VOTE
## the number of times you wish to allow players to rock the vote in a given shift
MAX_ROCKING_VOTES 1
## min delay (deciseconds) between voting sessions (default 10 minutes)
VOTE_DELAY 6000
## time period (deciseconds) which voting session will last (default 1 minute)
VOTE_PERIOD 600
## prevents dead players from voting or starting votes
# NO_DEAD_VOTE
## players' votes default to "No vote" (otherwise, default to "No change")
# DEFAULT_NO_VOTE
## Determines if players can respawn after death
## 0 = Cannot respawn (default)
## 1 = Can respawn
## 2 = Can respawn if choosing a different character
ALLOW_RESPAWN 0
## Respawn delay (deciseconds), which doesn't allow to return to lobby
RESPAWN_DELAY 0
## set a hosted by name for unix platforms
HOSTEDBY Yournamehere
## Uncomment this to stop people connecting to your server without a registered ckey. (i.e. guest-* are all blocked from connecting)
GUEST_BAN
## IPINTEL:
## This allows you to detect likely proxies by checking ips against getipintel.net
## Rating to warn at: (0.8 is good, 1 is 100% likely to be a spammer/proxy, 0.8 is 80%, etc) anything equal to or higher then this number triggers an admin warning
#IPINTEL_RATING_BAD 0.8
## Contact email, (required to use the service, leaving blank or default disables IPINTEL)
#IPINTEL_EMAIL [email protected]
## Query base, if you pay for more queries this is what you want to change.
#IPINTEL_BASE check.getipintel.net
## Maximum number of queries in a minute
#IPINTEL_MAX_QUERY_MINUTE 15
## Maximum number of queries in a day
#IPINTEL_MAX_QUERY_DAY 500
## Whether clients which cannot be checked due to a rate limit will be denied
#IPINTEL_REJECT_RATE_LIMITED
## Whether clients which are flagged as a VPN will be denied
IPINTEL_REJECT_BAD
## Whether clients which cannot be checked due to an error of some form will be denied
#IPINTEL_REJECT_UNKNOWN
## How long to store results in the cache before they must be retrieved again. IN DAYS.
#IPINTEL_CACHE_LENGTH 7
## How many minutes of living playtime to be automatically exempt from IPIntel. 0 for never.
#IPINTEL_EXEMPT_PLAYTIME_LIVING 0
## Uncomment to allow web client connections
#ALLOW_WEBCLIENT
## Uncomment to restrict web client connections to byond members
## This makes for a nice pay gate to cut down on ban evading, as the webclient's cid system isn't that great
## byond membership starts at $10 for 3 months, so to use the webclient to evade, they would have sink 10 bucks in each evade.
#WEBCLIENT_ONLY_BYOND_MEMBERS
## Set to prevent anyone but those ckeys listed in config/whitelist.txt and config/admins.txt from joining your server
#USEWHITELIST
## set a server location for world reboot. Don't include the byond://, just give the address and port.
## Don't set this to the same server, BYOND will automatically restart players to the server when it has restarted.
# SERVER ss13.example.com:2506
## forum address
# FORUMURL http://tgstation13.org/phpBB/index.php
## Wiki address
# WIKIURL http://www.tgstation13.org/wiki
## Rules address
# RULESURL http://www.tgstation13.org/wiki/Rules
## Github address
# GITHUBURL https://www.github.com/tgstation/tgstation
## Discord bot command prefix, if the discord bot is used
# DISCORDBOTCOMMANDPREFIX ?
## Round specific stats address
## Link to round specific parsed logs; IE statbus. It is appended with the RoundID automatically by ticker/Reboot()
## This will take priority over the game logs address during reboot.
## Example: https://atlantaned.space/statbus/round.php?round=
# ROUNDSTATSURL
## Game Logs address
## Incase you don't have a fancy parsing system, but still want players to be able to find where you keep your server's logs.
## Example: https://tgstation13.org/parsed-logs/basil/data/logs/
# GAMELOGURL
## Ban appeals URL - usually for a forum or wherever people should go to contact your admins.
# BANAPPEALS http://justanotherday.example.com
## System command that invokes yt-dlp, used by Play Internet Sound.
## You can install yt-dlp with
## "pip install yt-dlp" if you have pip installed
## from https://github.com/yt-dlp/yt-dlp/releases
## or your package manager
## The default value assumes yt-dlp is in your system PATH
# INVOKE_YOUTUBEDL yt-dlp
## Comment this out to disable users ability to use the request internet sounds to be played.
REQUEST_INTERNET_SOUND
## Request Internet Sound Allowed URL'S comma separated, urls here are the only sites allowed through Request Internet Sound, Add more to allow more, or remove to disallow.
## The Defaults here are all supported by yt-dlp
## Ensure . and / are escaped with \
REQUEST_INTERNET_ALLOWED youtube\.com\/watch?v=,youtu\.be\/,soundcloud\.com\/,bandcamp\.com\/track\/
## In-game features
## Toggle for having jobs load up from the jobconfig.toml (or jobs.txt) file. Will use codebase defaults if commented out.
## Jobs have specific "keys" tied to their in-game datums, those should sync up otherwise it will fail to load.
## Setting Total/Spawn Positions to -1 will open unlimited join slots for it.
## Playtime Requirements is in minutes, Required Account Age is in days.
## Human Authority Whitelist Setting can either be 0 or 1.
## Make sure to read the start of the file to get a more in-depth explanation of what each entry does!
#LOAD_JOBS_FROM_TXT
## Uncomment this to forbid admins from possessing the singularity.
## It is intentional that Admins can edit this config, as its meant to serve as a deterrent/warning for admin abuse.
## Add a `@` in front to lock admins from editing this.
#FORBID_SINGULO_POSSESSION
## Uncomment to give admins the ability to send a maptext popup to players.
## Only fires when an admin requests it, not every ahelp.
POPUP_ADMIN_PM
## Uncomment to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR
ALLOW_HOLIDAYS
## Uncomment to show the names of the admin sending a pm from IRC instead of showing as a stealthmin.
#SHOW_IRC_NAME
## Uncomment to prevent machines syncing to the Science techweb by default.
#NO_DEFAULT_TECHWEB_LINK
##Defines the ticklag for the world. Ticklag is the amount of time between game ticks (aka byond ticks) (in 1/10ths of a second).
## This also controls the client network update rate, as well as the default client fps
TICKLAG 0.5
##Can also be set as per-second value, the following value is identical to the above.
#FPS 20
## Comment this out to disable automuting
#AUTOMUTE_ON
## Uncomment this to let players see their own notes (they can still be set by admins only)
#SEE_OWN_NOTES
### Comment these two out to prevent notes fading out over time for admins.
## Notes older then this will start fading out.
NOTE_FRESH_DAYS 91.31055
## Notes older then this will be completely faded out.
NOTE_STALE_DAYS 365.2422
## Uncomment to allow drastic performance enhancement measures to turn on automatically once there are equal or more clients than the configured amount (will also prompt admin for veto)
#AUTO_LAG_SWITCH_POP 75
##Note: all population caps can be used with each other if desired.
## Uncomment for 'soft' population caps, players will be warned while joining if the living crew exceeds the listed number.
#SOFT_POPCAP 100
## Message for soft cap
SOFT_POPCAP_MESSAGE Be warned that the server is currently serving a high number of users, consider using alternative game servers.
## Uncomment for 'hard' population caps, players will not be allowed to spawn if the living crew exceeds the listed number, though they may still observe or wait for the living crew to decrease in size.
#HARD_POPCAP 150
## Message for hard cap
HARD_POPCAP_MESSAGE The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers.
## Uncomment for 'extreme' population caps, players will not be allowed to join the server if living crew exceeds the listed number.
#EXTREME_POPCAP 200
## Message for extreme cap
EXTREME_POPCAP_MESSAGE The server is currently serving a high number of users, find alternative servers.
## Uncomment to allow BYOND subscribers to bypassing server connection population cap. (Living player population cap still applies.)
BYOND_MEMBER_BYPASS_POPCAP
## Notify admins when a new player connects for the first x days a player's been around. (0 for first connection only, -1 for never)
## Requires database
NOTIFY_NEW_PLAYER_AGE 0
## Notify admins when a player connects if their byond account was created in the last X days
## Requires database
NOTIFY_NEW_PLAYER_ACCOUNT_AGE 1
## Notify the irc channel when a new player makes their first connection
## Requires database
#IRC_FIRST_CONNECTION_ALERT
## Discord ID of a role that should be pinged when a new player makes their first connection
#NEW_PLAYER_ALERT_ROLE_ID 1138188190604341308
## Deny all new connections by ckeys we haven't seen before (exempts admins and only denies the connection if the database is enabled and connected)
## Requires database
#PANIC_BUNKER
## Uncomment to enable the interview system for players who are below the living hour requirement instead of explicitly blocking them from the server
## Note this requires the PANIC_BUNKER to be enabled to do anything.
#PANIC_BUNKER_INTERVIEW
## If a player connects during a bunker with less then or this amount of living time (Minutes), we deny the connection
#PANIC_BUNKER_LIVING 90
## The message the Panic Bunker gives when someone is rejected by it
## %minutes% is replaced with PANIC_BUNKER_LIVING on runtime, remove it if you don't want this
#PANIC_BUNKER_MESSAGE Sorry, but the server is currently not accepting connections from players with less than %minutes% minutes of living time.
## If panic bunker is on and a player is rejected (see above), attempt to send them to this connected server (see below) instead.
## You probably want this to be the same as CROSS_SERVER_ADDRESS
#PANIC_SERVER_ADDRESS byond://address:port
##Name of the place to send people rejected by the bunker
#PANIC_SERVER_NAME [Put the name here]
## Uncomment to have the changelog file automatically open when a user connects and hasn't seen the latest changelog
#AGGRESSIVE_CHANGELOG
## Comment this out if you've used the mass conversion sql proc for notes or want to stop converting notes
AUTOCONVERT_NOTES
## Comment this out to stop admin messages sent anytime an admin disconnects from a round in play, you can edit the messages in admin.dm
ANNOUNCE_ADMIN_LOGOUT
## Uncomment to have an admin message sent anytime an admin connects to a round in play, you can edit the messages in admin.dm
#ANNOUNCE_ADMIN_LOGIN
## Map rotation
## You should edit maps.txt to match your configuration when you enable this.
MAPROTATION
## Map voting
## Allows players to vote with their preffered map setting
## When it's set to zero, the map will be randomly picked each round
PREFERENCE_MAP_VOTING 1
## AUTOADMIN
## The default admin rank
AUTOADMIN_RANK Game Master
## Uncomment to automatically give that admin rank to all players
#AUTOADMIN
## Uncomment to automatically deadmin players when the game starts.
#AUTO_DEADMIN_PLAYERS
## Uncomment to automatically deadmin antagonists when they gain the role.
#AUTO_DEADMIN_ANTAGONISTS
## Uncomment to automatically deadmin specific role sets when a player joins the game.
#AUTO_DEADMIN_HEADS
#AUTO_DEADMIN_SECURITY
#AUTO_DEADMIN_SILICONS
## CLIENT VERSION CONTROL
## This allows you to configure the minimum required client version, as well as a warning version, and message for both.
## These trigger for any version below (non-inclusive) the given version, so 510 triggers on 509 or lower.
## These messages will be followed by one stating the clients current version and the required version for clarity.
## If CLIENT_WARN_POPUP is uncommented a popup window with the message will be displayed instead
#CLIENT_WARN_VERSION 515
#CLIENT_WARN_BUILD 1635
#CLIENT_WARN_POPUP
#CLIENT_WARN_MESSAGE Byond released 515 as the stable release. This comes bundled with a host of niceties, including image generation for UIs and :: operators.
CLIENT_ERROR_VERSION 515
CLIENT_ERROR_MESSAGE Your version of byond is not supported. Please upgrade.
## The minimum build needed for joining the server.
CLIENT_ERROR_BUILD 1590
## TOPIC RATE LIMITING
## This allows you to limit how many topic calls (clicking on an interface window) the client can do in any given game second and/or game minute.
## Admins are exempt from these limits.
## Hitting the minute limit notifies admins.
## Set to 0 or comment out to disable.
SECOND_TOPIC_LIMIT 10
MINUTE_TOPIC_LIMIT 200
## CLICK RATE LIMITING
## Same as above, but applies to clicking on objects in the game window.
## This should be a higher then the interface limit to allow for the spam clickly nature of most battles.
## Admins are exempt from these limits.
## Hitting the minute limit notifies admins.
## Set to 0 to disable.
SECOND_CLICK_LIMIT 15
MINUTE_CLICK_LIMIT 400
##Error handling related options
## The "cooldown" time for each occurrence of a unique error
#ERROR_COOLDOWN 600
## How many occurrences before the next will silence them
#ERROR_LIMIT 90
## How long a unique error will be silenced for
#ERROR_SILENCE_TIME 6000
##How long to wait between messaging admins about occurrences of a unique error
#ERROR_MSG_DELAY 50
## Game Chat Message Options
## Various messages to be sent to connected chat channels.
## Uncommenting these will enable them, by default they will be broadcast to Game chat channels on TGS3 or non-admin channels on TGS>=4.
## If using TGS>=4, the string option can be set as one of more chat channel tags (separated by ','s) to limit the message to channels with that tag name (case-sensitive). This will have no effect on TGS3.
## i.e. CHANNEL_ANNOUNCE_NEW_GAME chat_channel_tag
## Which channel will have a message about a new game starting, message includes the station name.
#CHANNEL_ANNOUNCE_NEW_GAME
## Which channel will have a message about a new game starting, message includes the round ID of the game that has just ended.
#CHANNEL_ANNOUNCE_END_GAME
## Ping users who use the `notify` command when a new game starts.
#CHAT_NEW_GAME_NOTIFICATIONS
## Uncomment this to validate admin commands from discord by requiring they come from linked discord accounts and that those discord accounts link to a ckey with the right admin permissions.
# SECURE_CHAT_COMMANDS
## Allow admin hrefs that don't use the new token system, will eventually be removed
#DEBUG_ADMIN_HREFS
###Master Controller High Pop Mode###
##The Master Controller(MC) is the primary system controlling timed tasks and events in SS13 (lobby timer, game checks, lighting updates, atmos, etc)
##Default base MC tick rate (1 = process every "byond tick" (see: tick_lag/fps config settings), 2 = process every 2 byond ticks, etc)
## Setting this to 0 will prevent the Master Controller from ticking
BASE_MC_TICK_RATE 1
##High population MC tick rate
## Byond rounds timer values UP, but the tick rate is modified with heuristics during lag spites so setting this to something like 2
## will make it run every 2 byond ticks, but will also double the effect of anti-lag heuristics. You can instead set it to something like
## 1.1 to make it run every 2 byond ticks, but only increase the effect of anti-lag heuristics by 10%. or 1.5 for 50%.
## (As an aside, you could in theory also reduce the effect of anti-lag heuristics in the base tick rate by setting it to something like 0.5)
HIGH_POP_MC_TICK_RATE 1.1
##Engage high pop mode if player count raises above this (Player in this context means any connected user. Lobby, ghost or in-game all count)
HIGH_POP_MC_MODE_AMOUNT 65
##Disengage high pop mode if player count drops below this
DISABLE_HIGH_POP_MC_MODE_AMOUNT 60
## Uncomment to prevent the world from sleeping while no players are connected after initializations
#RESUME_AFTER_INITIALIZATIONS
## Uncomment to set the number of /world/Reboot()s before the DreamDaemon restarts itself. 0 means restart every round. Requires tgstation server tools.
#ROUNDS_UNTIL_HARD_RESTART 10
##Default view size, in tiles.
## By default, this is 15x15, which gets simplified to 7 by byond
## 15x15 would be the standard square view. 21x15 is what goonstation uses for widescreen.
## Setting this to something different from DEFAULT_VIEW_SQUARE will enable widescreen toggles
## Do note that changing this value will affect the title screen. The title screen will have to be updated manually if this is changed.
DEFAULT_VIEW 19x15
##Default view size, in tiles. Should *always* be square.
## The alternative square viewport size if you're using a widescreen view size
## You probably shouldn't ever be changing this, but it's here if you want to.
DEFAULT_VIEW_SQUARE 15x15
## Enable automatic profiling - Byond 513.1506 and newer only.
#AUTO_PROFILE
## Determines the interval between each saved profiler snapshot (in deciseconds).
#PROFILER_INTERVAL 3000
## Threshold (in deciseconds) for real time between ticks before we start dumping profiles
DRIFT_DUMP_THRESHOLD 40
## How long to wait (in deciseconds) after a profile dump before logging another tickdrift sourced one
DRIFT_PROFILE_DELAY 150
## Uncomment to enable global ban DB using the provided URL. The API should expect to receive a ckey at the end of the URL.
## More API details can be found here: https://centcom.melonmesa.com
#CENTCOM_BAN_DB https://centcom.melonmesa.com/ban/search
## Uncomment to enable source whitelisting, a comma-separated list (no spaces) of CentCom sources (sourceName).
## If enabled, only bans from these servers will be shown to admins using CentCom. The default sources list is an example.
#CENTCOM_SOURCE_WHITELIST Beestation MRP,TGMC,FTL13
## If uncommented, this will enable admin 2FA (two-factor authentication).
## The URL admins will be asked to go to will be here, with %ID% being the ID
## of their connection attempt.
#ADMIN_2FA_URL https://example.com/id/%ID%
## How long in seconds after which a hard delete is treated as causing lag. This can be a float and supports a precision as low as nanoseconds.
#HARD_DELETES_OVERRUN_THRESHOLD 0.5
## Once a typepath causes overrun from hard deletes this many times, stop hard deleting it on garbage collection failures. (set to 0 to disable)
#HARD_DELETES_OVERRUN_LIMIT 0
## The URL to the webhook for adminhelps to relay the urgent ahelp message to
## If not set, will disable urgent ahelps.
#URGENT_ADMINHELP_WEBHOOK_URL
## See above, but for non-urgent ahelps
#REGULAR_ADMINHELP_WEBHOOK_URL
## The urgent ahelp cooldown for a given player if they're alone on a server and need to send an urgent ahelp.
URGENT_AHELP_COOLDOWN 300
## The message that is sent to the discord if an urgent ahelp is sent. Useful for sending a role ping.
#URGENT_AHELP_MESSAGE
## See above, but for non-urgent ahelps.
#AHELP_MESSAGE
## The message that the player receives whenever prompted whether they want to send an urgent ahelp or not.
#URGENT_AHELP_USER_PROMPT This'll ping the admins!
## The link that the title of a ticket can link to.
## If not set, it will link nowhere
## use $RID for the round ID and $TID for the ticket ID
#ADMINHELP_AHELP_LINK
## The URL for the pfp of the webhook
#ADMINHELP_WEBHOOK_PFP
## The name of the webhook
#ADMINHELP_WEBHOOK_NAME
## Sets an MOTD of the server.
## You can use this multiple times, and the MOTDs will be appended in order.
## Based on config directory, so "motd.txt" points to "config/motd.txt"
MOTD motd.txt
#MOTD motd_extra.txt
## Assets can opt-in to caching their results into `cache/`.
## This is important, as preferences assets take upwards of 30 seconds (without sleeps) to collect.
## The cache is assumed to be cleared by TGS recompiling, which deletes `cache/`.
## This should be disabled (through `CACHE_ASSETS 0`) on development,
## but enabled on production (the default).
CACHE_ASSETS 0
## If this is uncommented, we will save all associated spritesheet PNGs and CSS files to a folder in the round-specific logs folder.
## Useful for developers to debug potential spritesheet issues to determine where the issue is cropping up (either in DM-side sprite generation or in the TGUI-side display of said spritesheet).
## Will only seek to waste disk space if ran on production.
#SAVE_SPRITESHEETS
## If this remains commented out, we will allow players to download their own preferences as a JSON file to do whatever they wish.
## This does require the game code to read (and only read) the /data folder where these files are stored, and then use the BYOND FTP Function to send the file to the client.
## In case you get overloaded with requests such as these, simply uncomment to disable this feature to clients.
#FORBID_PREFERENCES_EXPORT
## The time (in seconds) that a player must wait between download requests of their JSON preferences.
## Minimum number settable for this is 1.
SECONDS_COOLDOWN_FOR_PREFERENCES_EXPORT 10
## Uncomment to allow the station name to be in the hub entry.
## You should only enable this if you can guarantee a station name doesn't break BYOND's TOS.
## BYOND staff have gotten upset at us in the past for inappropriate station names.
#STATION_NAME_IN_HUB_ENTRY
## The number of PR announcements allowed for the same pull request per round
## This makes sure that somebody can only spam a few reopens and closes before being ignored
PR_ANNOUNCEMENTS_PER_ROUND 5
## Uncomment to block all attempts to profile, for performance reasons
#FORBID_ALL_PROFILING
## Uncomment to block granting profiling privileges to users with R_DEBUG, for performance purposes
#FORBID_ADMIN_PROFILING
## Link to a HTTP server that's been set up on a server. Docker-compose file can be found in tools/tts
#TTS_HTTP_URL http://localhost:5002
## Token that can be used to prevent misuse of your TTS server that you've set up.
#TTS_HTTP_TOKEN coolio
## The maximum number of concurrent tts http requests that can be made by the server at once.
#TTS_MAX_CONCURRENT_REQUESTS 4
## Add voices to the TTS voice blacklist.
#TTS_VOICE_BLACKLIST Sans Undertale
#TTS_VOICE_BLACKLIST Papyrus Undertale
## Comment to disable sending a toast notification on the host server when initializations complete.
## Even if this is enabled, a notification will only be sent if there are no clients connected.
TOAST_NOTIFICATION_ON_INIT
## Causes configuration errors to spit out runtimes
CONFIG_ERRORS_RUNTIME
## Restricts client uploads to the server, defined in bytes, default is 0.5MB
UPLOAD_LIMIT 524288
## Restricts admin client uploads to the server, defined in bytes, default is 5MB
UPLOAD_LIMIT_ADMIN 5242880
## Uncomment to allow admins with +DEBUG to start the byond-tracy profiler during the round.
#ALLOW_TRACY_START
## Uncomment to allow admins with +DEBUG to queue the next round to run the byond-tracy profiler.
#ALLOW_TRACY_QUEUE