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So you want to customize your archery physics, but don't want the hassle of patching every single projectile record in the entire game + all mods? Well, lucky for you Another Archery Patcher allows you to customize ( nearly ) every setting it uses!
If you're using the repository version, you can access the settings menu through the Synthesis application:
Settings documentation can be found here.
If you're using the external version, or if you prefer editing the .json
file directly, you can find it here:
<SYNTHESIS_PATH>/Data/Another Archery Patcher/settings.json
The starting trajectory of all arrows & bolts in the game is controlled by the following factors:
-
Draw Weight
- Draw weight (and speed) corresponds to the weight of the bow visible in the inventory screen.
- Heavy bows take longer to pull back fully, but will fire arrows at much higher initial speeds than light bows, causing arrows to follow a flatter, longer trajectory.
-
Tilt Angle
- This is the angle relative to the crosshair that projectiles begin their flight at.
- This is controlled by the game INI files. See here for more information, and recommended settings.
-
Projectile Speed
- The higher the projectile's speed, the flatter & longer its trajectory.
- This is combined with the draw weight of the bow to get the actual speed value.
-
Projectile Gravity
- The higher the projectile's gravity, the curvier & shorter its trajectory.
- Gravity is a constant that causes the projectile to drop.
On Earth, this is approximately9.807 m/s²
, while on Nirn it is approximately11.07 m/s²
. (source)
The interactions between these factors produces the final in-game trajectory.
Everyone's least favourite "convenience" feature can also affect the trajectory of a projectile, causing arrows to begin their path on a collision course with nearby enemies instead of where you were actually aiming.
("Collision course" is relative here, the game engine gets confused by moving targets & modified physics resulting in consistent missed shots.)
You can disable auto-aim with this setting:
Game Setting | Default | Disable Auto-Aim |
---|---|---|
fAutoAimMaxDegrees |
1.000000 |
0.000000 |
fAutoAimMaxDistance |
1800.000000 |
0.000000 |
fAutoAimScreenPercentage |
6.000000 |
0.000000 |
fAutoAimMaxDegrees3rdPerson |
2.000000 |
0.000000 |
You can change the tilt angle values directly by editing Skyrim.ini
and/or SkyrimCustom.ini
.
I recommend using the following values:
[Combat]
f1PArrowTiltUpAngle=0.2
f1PboltTiltUpAngle=0.2
f3PArrowTiltUpAngle=0.7
This refers to the game engine's tendency to make assumptions about where a projectile should impact.
Magnetism causes projectiles that would normally miss a target to hit it anyway, and can often cause unintended side-effects like shooting a wooden beam instead of the enemy standing behind it.
Disabling magnetism is easy, open Skyrim.ini
and/or SkyrimCustom.ini
in your preferred text editor and replace/add the following:
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
Note: If you're using the Tilt Angle adjustments already, then your INI should look like this:
[Combat]
f1PArrowTiltUpAngle=0.2
f1PboltTiltUpAngle=0.2
f3PArrowTiltUpAngle=0.7
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
- The game engine imposes a limit on how far a projectile can fly while still checking if it has impacted something.
- If a projectile exceeds this limit, it will pass through anything it comes into contact with.
- This is controlled by the
fVisibleNavmeshMoveDist
Game Setting.