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Drag.cs
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Drag.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Drag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler {
public Transform parentToReturnTo = null;
public GameObject microwave;
void Start() {
}
public void OnBeginDrag(PointerEventData eventData) {
Debug.Log("begin");
parentToReturnTo = transform.parent;
}
public void OnDrag(PointerEventData eventData) {
transform.position = eventData.position;
}
public void OnEndDrag(PointerEventData eventData) {
transform.position = parentToReturnTo.position;
transform.SetParent(parentToReturnTo);
}
void Update() {
}
}