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Implement Drivetrain::driveDistance(...) #9

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CrashTestCoder opened this issue Oct 11, 2021 · 6 comments
Open

Implement Drivetrain::driveDistance(...) #9

CrashTestCoder opened this issue Oct 11, 2021 · 6 comments
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enhancement New feature or request

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@CrashTestCoder
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This might not be the correct name for the function, I feel like maybe moveTo(...) might be more appropriate though that would probably require some sort of absolute reference frame unless we want to make it confusing and use a relative reference frame (which might be better than nothing)

Ultimately we need a function to move to a position and face a certain direction once there.

@CrashTestCoder CrashTestCoder added the enhancement New feature or request label Oct 11, 2021
@MrRedness MrRedness linked a pull request Oct 18, 2021 that will close this issue
@MrRedness
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So should we start working on this?

@CrashTestCoder
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If you have time, unless you think you can get it working before the meeting tonight its a low priority

@MrRedness
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Ok so are we still doing this or not for GRITS?

@CrashTestCoder
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It's too late, but it would still be a good thing to look into. For some reason Chris posted this in a mentor only chat https://docs.wpilib.org/en/stable/docs/software/advanced-controls/trajectories/holonomic.html

@MrRedness
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Does trajectory drive supersede this or do you still want it?

@CrashTestCoder
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Depends on the game, there may be something this year where we have to drive some specific distance for some reason. I wouldn't focus on it until we know though.

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