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commands.go
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package main
import (
"log/slog"
"github.com/bwmarrin/discordgo"
)
var commands = []*discordgo.ApplicationCommand{
{
Name: "play",
Description: "Plays a song",
Options: []*discordgo.ApplicationCommandOption{
{
Type: discordgo.ApplicationCommandOptionString,
Name: "identifier",
Description: "The song link or search query",
Required: true,
},
},
},
{
Name: "pause",
Description: "Pauses/unpauses the current song",
},
{
Name: "resume",
Description: "Pauses/unpauses the current song",
},
{
Name: "now-playing",
Description: "Shows the current playing song",
},
{
Name: "stop",
Description: "Stops the current song and stops the player",
},
{
Name: "players",
Description: "Shows all active players",
},
{
Name: "shuffle",
Description: "Shuffles the current queue",
},
{
Name: "queue",
Description: "Shows the current queue",
},
{
Name: "clear-queue",
Description: "Clears the current queue",
},
{
Name: "queue-type",
Description: "Sets the queue type",
Options: []*discordgo.ApplicationCommandOption{
{
Type: discordgo.ApplicationCommandOptionString,
Name: "type",
Description: "The queue type",
Required: true,
Choices: []*discordgo.ApplicationCommandOptionChoice{
{
Name: "default",
Value: "default",
},
{
Name: "repeat-track",
Value: "repeat-track",
},
{
Name: "repeat-queue",
Value: "repeat-queue",
},
},
},
},
},
{
Name: "shutdown",
Description: "Triggers the bot to shutdown, hopefully to be automatically restarted.",
},
}
func registerCommands(s *discordgo.Session) {
if _, err := s.ApplicationCommandBulkOverwrite(s.State.User.ID, GuildId, commands); err != nil {
slog.Error("error while registering commands", slog.Any("err", err))
}
}