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Copy file name to clipboardexpand all lines: 01-tree-specification.bs
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@@ -137,16 +137,16 @@ Note: Having an identifier for the collection has become mandatory: without it y
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# The member extraction algorithm # {#member-extraction-algorithm}
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The member extraction algorithm allows a data publisher to define their members in different ways:
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1. As in the examples above: all quads with the object of the `tree:member` quads as a subject (and recursively the quads of their blank nodes) are by default included (see also [[!CBD]]), except when they would explicitely not be included in case 3, when the shape would be closed.
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1. As in the examples above: all quads with the object of the `tree:member` quads as a subject (and recursively the quads of their blank nodes) are by default included (see also [[!CBD]]), except when they would explicitly not be included in case 3, when the shape would be closed.
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2. Out of band / in band:
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- when no quads of a member have been found, the member will be dereferenced. This allows to publish the member on a separate page.
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- part of the member can be maintained elsewhere when a shape is defined (see 3)
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3. By defining a more complex shape with `tree:shape`, also nested entities can be included in the member
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4. By putting the triples in a named graph of the object of `tree:member`, all these triples will be matched.
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Depending on the goals of the client, it MAY implement the member extraction algorithm to fetch all triples about the entity as intended by the server.
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The method used withun TREE is combination of Concise Bounded Descriptions [[!CBD]], named graphs and the topology of a shape (deducted from the `tree:shape`).
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The full algorithm is specificied in the [shape topologies](https://w3id.org/tree/specification/shape-topologies) report.
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The method used within TREE is combination of Concise Bounded Descriptions [[!CBD]], named graphs and the topology of a shape (deducted from the `tree:shape`).
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The full algorithm is specified in the [shape topologies](https://w3id.org/tree/specification/shape-topologies) report.
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# Traversing the search tree # {#traversing}
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@@ -265,7 +265,7 @@ The behaviour of the search form fully depends on the specific property, for whi
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Three properties allow to specify a geospatial XYZ tiles template (also known as slippy maps).
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