All notable changes to TTT2 will be documented here. Inspired by keep a changelog
- Added Korean translation (by @Kojap)
- Added diagnostic information to the addonchecker output.
- This also includes a Garry's Mod version check which triggers a warning if TTT2 is not compatible. First baseline version is '240313' (by @NickCloudAT)
- Fixed missing translation for None role error by removing it (by @mexikoedi)
- Fixed sometimes entity use triggering the wrong or no entity (by @TimGoll)
- Fixed translation of muting Terrorists and Spectators (by @mexikoedi)
- Fixed the loadingscreen disable causing an error (by @TimGoll)
- Fixed the rounds left always displaying one less than actually left (by @TimGoll)
- Fixed rendering glitches in the loading screen (by @TimGoll)
- Fixed weapon pickup through walls (by @MrXonte)
- Fixed spectating player still being visible through thermalvision after killing that player (by @MrXonte)
- Fixed Magneto-stick not using C_Hands (by @SvveetMavis)
- Fixed console error when dropping ammo for weapons with no AmmoEnt (by @MrXonte)
- Fixed client error for a not fully initialized client (by @Histalek)
- Fixed the targetID corpse hint not respecting
ttt_identify_body_woconfirm
(by @Histalek) - Fixed the beacon not being properly translated when placed (by @Histalek)
- Fixed binoculars zooming not being predicted (by @Histalek)
- Fixed an error when trying to pickup a placed equipment (e.g. beacon) (by @Histalek)
- Updated French translation (by @MisterClems)
- Updated Turkish localization (by @NovaDiablox)
- Updated Russian localization (by @Satton2)
- Updated targetID to use
Vehicle:GetDriver
instead of thettt_driver
NWEntity (by @Histalek) - Updated Russian and English localization files (by @Satton2)
- Updated old TTT HUD to show name of spectated player (by @somefnfplayerlol)
- Changes to the enabled map prefixes will not be announced to players anymore (by @Histalek)
- By default only
ttt
andttt2
map prefixes are enabled (by @Histalek) - Updated
ttt_identify_body_woconfirm
to be replicated across the server and client (by @Wryyyong) - Changed how Ammo is dropped; if drop should be from reserve ammo, now tries to drop a full ammo box instead of a full clip. (by @MrXonte)
v0.14.0b (2024-09-20)
- Added hook ENTITY:ClientUse(), which is triggered clientside if an entity is used (by @ZenBre4ker)
- Return true to prevent also using this on the server for clientside only usecases
- Added hook ENTITY:RemoteUse(ply), which is shared (by @ZenBre4ker)
- Return true if only clientside should be used
- Added RemoteUse to radio, you can now directly access it via use button on marker focus (by @ZenBre4ker)
- Added sounds to multiple UI interactions (can be disabled in settings: Gameplay > Client-Sounds) (by @TimGoll)
- Added a globally audible sound when searching a body (by @TimGoll and @mexikoedi)
- Added the option to add a subtitle to a marker vision element (by @TimGoll)
- Added the option to assign random unique models at round start (by @Exonen2)
- Added a new voice chat UI (by @TimGoll)
- Added new credit related hooks (by @Spanospy)
- Added
GM:TTT2CanTakeCredits()
hook for overriding whether a player is allowed to take credits from a given corpse - Added
GM:TTT2OnGiveFoundCredits()
hook which is called when a player has been given credits for searching a corpse - Added
GM:TTT2OnReceiveKillCredits()
hook which is called when a player recieves credits for a kill - Added
GM:TTT2OnReceiveTeamAwardCredits()
hook which is called when a player recieves credits as a team award - Added
GM:TTT2OnTransferCredits()
hook which is called when a player has successfully transfered a credit to another player
- Added
- Disabled locational voice during the preparing phase by default (by @ruby0b)
- Added a ConVar
ttt_locational_voice_prep
to reenable it
- Added a ConVar
- Added
SWEP.EnableConfigurableClip
andSWEP.ConfigurableClip
to set the weapon's clip on buy via the equipment editor (by @TimGoll) - Added Text / Nickname length limiting (by @TimGoll)
- Added
ttt_locational_voice_range
to set a cut-off radius for the locational voice chat range (by @ruby0b) - Added a convar
ttt2_inspect_credits_always_visible
to control whether credits are visible to players that do not have a shop (by @nike4613) - Added multiple global voice chat activation modes for clients to choose from (Gameplay > Voice & Volume): (by @ruby0b)
- Push-to-Talk (default)
- Push-to-Mute
- Toggle
- Toggle (Activate on Join)
- Team Voice Chat is always push-to-talk and temporarily disables global voice chat while being used (by @ruby0b)
- Added a new generic button to F1 menu elements to be used in custom menus (by @TimGoll)
- Added toggle and run buttons to many F1 menu elements (by @TimGoll)
- Added combo cards to the UI, clickable cards that act like combo boxes (by @TimGoll)
- Added a run button to bindings in the bindings menu (by @TimGoll)
- Added a new admin commands menu (by @TimGoll)
- Added a submenu to change maps
- Added a submenu to issue basic commands
- Added a new
gameloop
module that contains all functions related to the round structure (by @Tim Goll) - Added a loadingscreen that hides the visible and audible lag introduced by the map cleanup on round change (by @TimGoll)
- Added a voicebattery module that handles the voice battery (by @TimGoll)
- Added
admin.IsAdmin(ply)
as a wrapper that automatically callsGM:TTT2AdminCheck
(by @TimGoll)- Made sure this new function is used in our whole codebase for all admin checks
- Added
ENTITY:IsPlayerRagdoll
to check if a corpse is a real player ragdoll (by @TimGoll) - Added improved vFire integration for everything in TTT2 that spawns fire (by @TimGoll and @EntranceJew)
- Added the
SWEP.DryFireSound
field to the weapon base to allow the dryfire sound to be easily changed (by @TW1STaL1CKY) - Added role derandomization options for perceptually fairer role distribution, enabled by default (by @nike4613)
- Added targetID to buttons (by @TimGoll)
- Added force role admin command (by @mexikoedi)
- Added
draw.RefreshAvatars(id64)
to refresh avatar icons (by @mexikoedi) - Added
GM:TTT2OnButtonUse(ply, ent, oldState)
: a hook that is triggered when a button is pressed and that is able to prevent that button press (by @TimGoll) - Added TargetID and keyInfo to vehicles (by @TimGoll)
- Added
GM:TTT2PostButtonInitialization(buttonList)
: a hook that is called after all buttons on the map have been initialized (by @TimGoll)
- Placeable Entities are now checked for pickup clientside first (by @ZenBre4ker)
- C4 UI is not routed over the server anymore
- Visualizer can now only be picked up by the originator (by @ZenBre4ker)
- TargetID is now hidden when a marker vision element is focused (by @TimGoll)
- Tracers are now drawn for every shot/pellet instead of only 25% of shots/pellets (by @EntranceJew)
- The ConVar "ttt_debug_preventwin" will now also prevent the time limit from ending the round (by @NickCloudAT)
GM:TTT2GiveFoundCredits
hook is no longer called when checking whether a player is allowed to take credits from a given corpse (by @Spanospy)- Micro optimizations (by @EntranceJew)
- use
net.ReadPlayer
/net.WritePlayer
if applicable instead ofnet.Read|WriteEntity
- Reduced radar bit size for net message
- The holdtype for pistol weapons now matches the viewmodel
- use
VOICE.IsSpeaking(ply)
(clientside) can now be used to check if any player is speaking to you (by @TimGoll)- Unified the spec color usage throughout the whole UI (by @TimGoll)
- Cleanup and performance optimizations for marks library (by @WardenPotato)
- Updated the Turkish localization file (by @NovaDiablox)
- The level time now starts with the first preparing phase, meaning that idle on connect doesn't decrease the map time (by @TimGoll)
- Minor cleanup and optimizations in weapon code (by @TW1STaL1CKY)
- Shotgun weapon changes (by @TW1STaL1CKY)
- Dry firing (attempting to shoot with no ammo) will now make you reload if possible, like all the other weapons do
- Interrupting the reload should look and feel less jank
- A thirdperson animation now plays when each shell is loaded (the pistol reload animation seems to fit best)
- Now always properly checks if an entity is a true ragdoll to make sure no other props get ragdoll handling (by @TimGoll)
- Spectators are now able to look at corpses on fire (by @TimGoll)
- Corpses on fire display that information in targetID and MStack (by @TimGoll)
- Updated Russian and English localization files (by @Satton2)
- Made
ply:IsReviving
a shared player variable (by @TimGoll) - Updated and improved the Simplified Chinese localization file (by @sbzlzh and @TheOnly8Z)
- Avatar icons are not fetched anymore but instead created with
AvatarImage
(fixes missing icons for chinese players) (by @mexikoedi) GM:TTT2PlayerReady
is now called for every player even on clients (by @TimGoll)- Updated Japanese translation (by @westooooo)
plyspawn.GetSpawnPointsAroundSpawn
now tries to find spawns that are on the ground if possible (by @TimGoll)
- Fixed
DynamicCamera
error when a weapon'sCalcView
doesn't return complete values (by @TW1STaL1CKY) - Fixed Roundendscreen showing karma changes even if karma is disabled (by @Histalek)
- Fixed the player's FOV staying zoomed in if their weapon is removed while scoped in (by @TW1STaL1CKY)
- Fixed the player's FOV staying zoomed in with the binoculars if they're removed from you (by @TW1STaL1CKY)
- Fixed weapon unscoping (or generally any time FOV is set back to default) being delayed due to the player's lag (by @TW1STaL1CKY)
- Fixed overhead icons sometimes being stuck at random places (by @TimGoll)
- Fixed a null entity error in the ShootBullet function in weapon_tttbase (by @mexikoedi)
- Fixed a nil compare error in the DrawHUD function in weapon_tttbasegrenade (by @mexikoedi)
- Fixed players sometimes not receiving their role if they joined late to the game (by @TimGoll)
- Fixed crowbar attack animation not being visible to the player swinging it (by @TW1STaL1CKY)
- Fixed weapon dryfire sound interrupting the weapon's gunshot sound (by @TW1STaL1CKY)
- Fixed incendiaries sometimes exploding without fire (by @TimGoll)
- Fixed scoreboard not showing any body search info on players that changed to forced spec during a round (by @TimGoll)
- Fixed vFire explosions killing a player even if they have
NoExplosionDamage
equipped (by @TimGoll) - Fixed a nil error in the PreDrop function in weapon_ttt_cse (by @mexikoedi)
- Fixed
table.FullCopy(tbl)
behaviour whentbl
contained a Vector or Angle (by @Histalek) - Fixed the bodysearch showing a wrong player icon when searching a fake body (by @TimGoll)
- Fixed players respawned with
ply:Revive
sometimes spawning on a fake corpse (by @TimGoll) - Fixed undefined Keys breaking the gamemode (by @TimGoll)
- Fixed markerVision elements being visible to team mates of unknown teams (such as team Innocent) (by @TimGoll)
- Fixed inverted settings being inverted twice in the equipment editor (by @TimGoll)
- Fixed OldTTT HUD sidebar elements missing translation (by @TimGoll)
- Fixed avatar icons not refreshing if they were changed on Steam (by @mexikoedi)
- Fixed a wrong label for the sprint speed multiplier in the F1 menu (by @TimGoll)
- Fixed own player name being shown in targetID when in vehicle (by @TimGoll)
- Fixed
ShopEditor.BuildValidEquipmentCache()
being called too early on the client, resulting in a wrong cache state (by @NickCloudAT and @12problems)
- Removed radio tab in shop UI (by @ZenBre4ker)
- Removed all uses of UseOverride-Hook inside TTT2 (It's still available for addons!) (by @ZenBre4ker)
- Removed
round_restart
,round_selected
andround_started
MStack messages to reduce message spawm (by @TimGoll) - Removed the old tips panel visible to spectators (moved to the new loading screen) (by @TimGoll)
- Renamed
GM:TTT2ModifyVoiceChatColor(ply, clr)
toGM:TTT2ModifyVoiceChatMode(ply, mode)
- Renamed
ply:GetHeightVector()
toply:GetHeadPosition()
- Removed the
TIPS
module and replaced it with a newtips
module - Removed
draw.WebImage(url, x, y, width, height, color, angle, cornerorigin)
anddraw.SeamlessWebImage(url, parentwidth, parentheight, xrep, yrep, color)
from thedraw
module - Due to
GM:TTT2PlayerReady
now being called for every player, addon devs have to make sure to check the player on the client
v0.13.2b (2024-03-10)
- Added upstream content files to base TTT2
- Added
plymeta:IsFullySignedOn()
to allow excluding players that have not gotten control yet (by @EntranceJew)
- Crosshair rendering now is a bit more flexible and customizable
- A crosshair is now also drawn when holding a nade, making it less confusing when looking at entities
- Hides item settings in the equipment editor that are only relevant for weapons
- The binoculars now use the default crosshair as well
- Fixed the AFK timer accumulating while player not fully joined (by @EntranceJew)
- Fixed weapons which set a custom view model texture having an error texture
- Fixed the equipment menu throwing errors when clicking on some items
- TTT2 now ignores Gmods SWEP.DrawCrosshair and always draws just its own crosshair to prevent two crosshairs at once
- Fixed hud help text not being shown for some old weapons
- Fixed detective search being overwritten by player search results
v0.13.1b (2024-02-27)
- Fixed rendering for weapons not based on the TTT2 base (e.g. TFA) (by @TimGoll)
- Fixed bodysearch entries not having a title breaking the rendering (by @TimGoll)
- Fixed
GetViewModel
error on the client when joining a server (by @TimGoll) - Fixed the new view changes preventing weapons from modifying the playerview (by @TimGoll)
- Fixed the new view changes affecting non-player entities (by @TimGoll)
- Fixed an error in an error message (by @mexikoedi)
- Fixed magneto stick not targeting certain props (by @homonovus)
v0.13.0b (2024-02-21)
- Added migrations between TTT2-versions, some breaking changes could now be migrated instead
- Added a new markerVision module that adds information to a specific point in space to replace the old C4 radar; it is currently used by these builtin weapons (by @TimGoll)
- C4
- Radio
- Beacon
- Binoculars now retain search progress if interrupted. Progress decays based on time since last observed (by @EntranceJew)
- Reworked the way the player camera is handled (by @TimGoll)
- Added FOV change on speed change
- Added view bobbing on walking, swimming, falling and strafing
- Added convars to disable those changes
- Added
draw.Arc
anddraw.ShadowedArc
from TTTC to TTT2 to draw arcs (by @TimGoll und @Alf21) - Added possibility to cache and remove items, similar to how it is already possible with weapons with
CacheAndStripItems
(by @TimGoll) - Added an option for weapons to hide the pickup notification by setting
SWEP.silentPickup
totrue
(by @TimGoll) - Readded global accessors to clientside shop favorites
shop.IsFavorite(equipmentId)
shop.SetFavoriteState(equipmentId, isFavorite)
shop.GetFavorites()
- Added
TTT2FetchAvatar
hook for intercepting avatar URIs (by @EntranceJew) - Added
draw.DropCacheAvatar
to allow destroying and refreshing an existing avatar, so bots can intercept avatar requests and circumvent the limited unique SteamID64s they're given (by @EntranceJew) weapon_tttbase
changes to correct non-looping animations which affected ADS scoping (by @EntranceJew)- Added
SWEP.IdleAnim
to allow specifying an idle animation. - Added
SWEP.idleResetFix
to allow the animations for CS:S weapons to automatically be returned to an idle position. - Added
SWEP.ShowDefaultViewModel
to prevent a weapon from drawing a ViewModel when set tofalse
at all without FOV hacks or Deploy code which has no effect.
- Added
- Icon for gameplay menu
- Icon for accessibility menu
- Icon for
Voice & Volume
menu - Added a new vgui element:
DWeaponPreview_TTT2
to render a player with their equipped weapon (by @TimGoll)- Supports any normal weapon that has a
.HoldType
and a.WorldModel
- Supports any weapon that is made with the SWEP Construction Kit (boomerang, melonmine, ...) or made for our custom world model renderer
- Supports any normal weapon that has a
- Made beacon model and icon unique from decoy (by @EntranceJew)
- Added
SWEP:ClearHUDHelp()
to allow blanking the help text, for dynamically updating help text on equipment (by @EntranceJew) - Added custom world and view models to some builtin weapons (by @TimGoll)
- added for: radio, beacon, decoy, binoculars, visualizer
- Added support for easy addition of custom view and world models (by @TimGoll)
- Added
AddCustomViewModel
to add custom view models - Added
AddCustomWorldModel
to add custom world models - Added an automatic fix for badly coded addons that break the view model fingers
- Added
- Added
ttt_base_placeable
entity that is used to handle any placeable / destroyable entity (by @TimGoll)- moved
ttt_c4
,ttt_health_station
,ttt_beacon
,ttt_decoy
,ttt_radio
andttt_cse_proj
to that base - also handles pickup of those entities
- moved
- Throwables (grenades) now have a
:GetPullTime()
accessor (by @EntranceJew) - Throwables (grenades) show UI for the amount of time remaining before detonation (fuse time) (by @EntranceJew)
- UI for grenade throw arcs from colemclaren's TTT fork (integrated by @EntranceJew)
gameEffects
library for global effects that are useful, such as starting fires (by @EntranceJew)- Added weapon pickup sounds when picking up weapons manually (by @TimGoll)
- Refactored client shop logic into separate shop-class (by @ZenBre4ker)
- Enabled shared shop class to buy and check equipment
- Removed third argument of
TTT2CanOrderEquipment
-Hook, no message is outputted anymore
- dframe_ttt2 panels can now manually enable bindings while they are open (by @ZenBre4ker)
- Binoculars now have a world model that isn't paper towels (by @EntranceJew)
- Decreased shooting accuracy while sprinting or in air (by @TimGoll)
- A player whose weapons are stripped and cached will keep
weapon_ttt_unarmed
which means they keep their crosshair (by @TimGoll) - Updated the German localization file (by @NickCloudAT)
- Updated the Turkish localization file (by @NovaDiablox)
- Grenades have icons
- Brought
C4
,defuser
,flaregun
,health_station
,radio
weapons down from upstream (by @a7f3) - Updated help text for
C4
,defuser
,flaregun
,health_station
,radio
,knife
,phammer
,push
, andzm_carry
weapons (by @a7f3) - Brought down the
EFFECT
s:crimescene_dummy
,crimescene_shot
,pulse_sphere
,teleport_beamdown
,teleport_beamup
- Brought down the
ENT
s:ttt_basegrenade_proj
,ttt_carry_handler
(unused),ttt_firegrenade_proj
,ttt_smokegrenade_proj
,ttt_weapon_check
- Brought down the
SWEP
:weapon_ttt_stungun
- Brought down the menu for arming/defusing C4
- Updated and improved Simplified Chinese translation (by @sbzlzh and @TheOnly8Z)
- Improved Simplified Chinese translation(by @TEGTainFan)
- Consolidated hat logic
- Player role selection logic uses
Player:CanSelectRole()
now instead of duplicating logic - Role avoidance is no longer an option
- All
builtin
weapons can now be configured to drop viaEdit Equipment
(by @EntranceJew) - Removed redundant checks outside of
SWEP:DrawHelp
, protected onlySWEP:DrawHelp
- Spectator name labels now use a skin font and scaling (by @EntranceJew)
- The built-in radar now displays distances in meters (by @TimGoll)
- Converted
ttt_ragdoll_pinning
andttt_ragdoll_pinning_innocents
into per-role permissions. - Magneto stick now allows right-clicking to instantly drop something, while left-clicking still releases/throws it.
- Magneto stick now shows tooltips respective to its current state.
- Scoreboard shows non-policing detective results, in sync with the miniscoreboard (by @EntranceJew)
ttt_flame
is visible while it is moving (by @EntranceJew)ttt_flame
's hurtbox is more accurate to its visuals (by @EntranceJew)- The built-in DNA scanner now displays distances in meters (by @TimGoll)
- Noisy prints are now gated behind various levels of
developer
convar (by @EntranceJew) - Any warnings developers should fix will now print with stack traces (by @EntranceJew)
- Changed the way the role overhead icon is rendered (by @TimGoll)
- It now tracks the players head position
- Rendering order is based on distance, no more weird visual glitches
- Hidden when observing a player in first person view
- Your own spectator nametag will not display when looking directly up in post-round (by @EntranceJew)
- Made sure the last weapon is selected by default if the current weapon is removed; overwrite
OnRemove
to prevent that (by @TimGoll) - Changed the way weapon icon caching is working to make sure all weapons always have a cached icon material (by @TimGoll)
- Fixed database now properly saving boolean
false
values (by @ZenBre4ker) - Fixed cached weapons not being selected after giving them back to the owner (by @TimGoll)
- The roundendscreen can now be closed with the correct Binding (by @ZenBre4ker)
- Fixed last seen player being wrongly visible for every search instead of only public policing role search (by @TimGoll)
- Fixed the crosshair being offcenter on some UI scales (by @TimGoll)
- Fixed to wrong line calculations for wrapped text (by @NickCloudAT)
- Fixed marks library having self zfailing and color issues (by @WardenPotato)
- Fixed
IsPlayer
failing if a non-entity is passed to it (by @TimGoll) - Fixed draw.Arc when
gmod_mcore_test
is set to 1 (by @WardenPotato) - Fixed weapon help box width for wide bindings with short descriptions (by @TimGoll)
- Fixed
GM:TTTBodySearchPopulate
using the wrong data variable (by @TimGoll) - Fixed font initialization to not trip engine font fallback behavior (by @EntranceJew)
- Fixed the decoy producing a wrong colored icon for other teams (by @NickCloudAT)
- Fixed the scoreboard being stuck open sometimes if the inflictor was no weapon (by @TimGoll)
- Fixed door health displaying as a humongous string of decimals (by @EntranceJew)
- Fixed weapons that use the wrong weapon base from throwing errors in the F1 menu (by @TimGoll)
- Removed some crosshair related convars and replaced them with other ones, see the crosshair settings menu for details
- Removed DX8/SW models that aren't used
- Removed the convar
ttt_damage_own_healthstation
as it was inconsistent and probably unused as well - Removed
ttt_fire_fallback
, there's no situation where the fire shouldn't draw anymore. - Removed
resource.AddFile
calls, server operators should use the workshop version or manually bundle loose files.
- Moved global shared
EquipmentIsBuyable(tbl, ply)
toshop.CanBuyEquipment(ply, equipmentName)
- Returned text and result are now replaced by a statusCode
- Removed use of
ttt_bem_fav
sql-table storing all favorites for steamid and roles- They are now stored under
ttt2_shop_favorites
for all users on one pc and all roles
- They are now stored under
- No more
plymeta:GetAvoidRole(role)
orplymeta:GetAvoidDetective()
- Moved global
TEAMBUYTABLE
toshop.teamBuyTable
and separatedBUYTABLE
intoshop.buyTable
andshop.globalBuyTable
- Use new Accessors
shop.IsBoughtFor(ply, equipmentName)
,shop.IsGlobalBought(equipmentName)
andshop.IsTeamBoughtFor(ply, equipmentName)
- Use new Setter
shop.SetEquipmentBought(ply, equipmentName)
,shop.SetEquipmentGlobalBought(equipmentName)
andshop.SetEquipmentTeamBought(ply, equipmentName)
- Use new Accessors
v0.12.3b (2024-01-07)
- Added some missing vanilla TTT entities into TTT2
- Added debug.print(message)
- This puts quotation marks around print statements
- Can handle single values or a sequential table to be printed
- Can handle
nil
entries in a nearly sequential table
- Added new hooks
TTT2BeaconDetectPlayer
andTTT2BeaconDeathNotify
to allow preventing / overriding a beacon's player detection & alerts (by @spanospy) - Added indentation to subsettings in F1 menu (by @TimGoll)
- Updated the Turkish localization file (by @NovaDiablox)
- Crosshair now spreads while sprinting instead of being hidden
- Keyhelp and weapon HUD Help now use the global scale factor
- Fixed targetID hints for old addons now correctly working for all entities
- Fixed visualizer having pickup hint even though player is unable to pick up
- Targetid wasn't showing named corpse's role, information which was already present on the scoreboard (by @EntranceJew)
- Damage Scaling now has a help description
- Fixed the database module setting a global variable called
callback
which breaks addons such as PointShop2 - Fixed voicechat keybinds being shown even if voice is disabled
- Coerced ammo types to lowercase for better matching in HUD
- The binocular zoom now uses a DataTable that is not already used by its weaponbase
- Fixed round scoreboard tooltips not being wide enough for their strings (by @EntranceJew)
- Errors when looking at a player's corpse that disconnected (by @EntranceJew)
- Fixed
TTT2FinishedLoading
hook not called on server on hot reload (by @TimGoll) - Shopeditor now correctly shows resetted and default values
v0.12.2b (2023-12-20)
- Added the beacon back into TTT2, an equipment that was disabled long ago in base TTT
- Can only be bought by policing roles
- Creates a wallhack in a sphere around it, which is visible to everyone
- Added recognizable badge for
builtin
equipment and roles (by @EntranceJew)- Buy Equipment menu has
builtin
indicators, replacing the(C)
custom marker decorating a majority of equipment F1 > Edit Equipment
now hasbuiltin
indicators on equipment- Added tooltip to
F1 > Edit Equipment
menu with the equipment's class name. F1 > Role Settings
now hasbuiltin
indicators for rolesF1 > Edit Shops
now hasbuiltin
indicators for roles
- Buy Equipment menu has
- Updated the Turkish localization file (by @NovaDiablox)
- Radio can now only be picked up by placer
- Radar now clears existing waypoints when removed or on changing role (by @EntranceJew)
- Comboboxes can now handle numbers and strings as values
- Defaults work now with numbers
- OnChange-Callback is called with the correct type for ConVars
- AFK/Idle timer now reads inputs instead of angle/pos checks to circumvent cheese
- Binoculars scan no longer gets interrupted when changing zoom level
- Fixed missing water level icon breaking scoreboard
- DNA Tester works now with more than one fingerprint on a weapon
- TraitorButton config files should now actually work
- Translation strings not rendering on detective's body search mode combobox
- C4 defusal prompt now suggesting the right key
- Disable to unscope from weapons without ironsights
- Fixed typo preventing targetid from showing role icons correctly
- Mitigated issue with CTakeDamageInfo becoming ephemeral outside their hook of origin
ttt_game_text
can now properly send to "All except traitors", as described.- Fixed corpses not listing their kills
- Comboboxes now show correct values for database driven entries
- Database-Callbacks are now called with the correct valuetype
v0.12.1b (2023-12-12)
- Added a new
fastutf8
library that provides faster utf8 functions (added by @saibotk, created by @blitmap) - Added new hooks:
TTT2MapRegisterWeaponSpawns
,TTT2MapRegisterAmmoSpawns
,TTT2MapRegisterPlayerSpawns
to allow converting a wider variety of source map ports (by @EntranceJew)
- Fixed the UI being unable to handle wrapping text with non-utf8 languages that do not use ASCII whitespaces (by @TimGoll & @saibotk)
- Fixed ttt_game_text not working due to a refactor
- Fixed dete call HUD being invisible
- Fixed edgecase where undefined killer angle or pos were accessed
- Fixed fallback ammo icon missing
- Fixed a null entity error in the miniscoreboard
- Fixed missing bodysearch information if victim was killed without leaving a trace caused by a weapon hit
- Fixed "body_confirm" MSTACK noise by batching all the kills from a body into one message. (by @EntranceJew)
- Fixed "body_confirm" message sending before corpse confirmation message.
v0.12.0b (2023-12-11)
- Added the ability to edit slider numbers directly via an input field by clicking on the number (by @NickCloudAT)
- Added a new way to alter player volume separately from the scoreboard (by @EntranceJew):
VOICE.(Get/Set)PreferredPlayerVoiceVolume
for setting the voice volume instead ofPlayer:SetVoiceVolumeScale
VOICE.(Get/Set)PreferredPlayerVoiceMute
for setting the voice mute instead ofPlayer:SetMuted
VOICE.UpdatePlayerVoiceVolume
commits / updates the voice setting according to player preferences
- Added client submenu options for clients to change audio settings under
F1 > Gameplay > General
(by @EntranceJew):- Added a convar
ttt2_voice_scaling
to control voice volume scaling, options like "power4" or "log" cause the volume scaling to have a greater perceptual impact between discrete volume settings. - Added convars
ttt2_voice_duck_spectator
andttt2_voice_duck_spectator_amount
to lower spectator voice volume automatically.- A value of
0.13
ducks someone's volume at 90% down to effectively 78%, according to the client's scaling mode.
- A value of
- Added a convar
- Added the option for
DButtonTTT2
to have an icon next to the title (by @TimGoll) - Added a cached equipment item icon to its table as
.iconMaterial
(by @TimGoll) - Added a new
bodysearch
library that handles the search (by @TimGoll) - Completely reworked the body search UI (by @TimGoll)
- new UI that fits the UI rework
- added player model to UI
- highlighted player role and team in the UI
- redesigned data list so that everything can be seen without clicking through a list
- added more details to list like: water level, ground type, kill distance, kill direction, hit group, last damage amount
- The UI is now more responsive, it is updated when the server changes states on the body and timers are updated live in the UI
- Added that the healthbar will pulsate when below 25% health. Toggleable in F1 Menu (by @NickCloudAT)
- Added new menu section in F1 menu under
Appearance > Hud Switcher
for HudElement based features (by @NickCloudAT) - Brought in code files for
ttt_hat_deerstalker
,weapon_ttt_phammer
,ttt_flame
, andweapon_ttt_push
. - Translated all strings still needed to german (by @NickCloudAT)
- Added new sidebar information, when the scoreboard is open (by @TimGoll)
- Added keybinding information to the bottom of the screen (by @TimGoll)
- Can be disabled in Appearance->Interface
- Shows binding name when scoreboard is opened
- Added option to render rotated text on screen (by @TimGoll)
- Added
TTT2GiveFoundCredits
hook for preventing / overriding the transfer of credits from a body to a player (by @Spanospy) - Added Ukrainian translation from base TTT (by @ErickMaksimets)
- Added Swedish translation from base TTT (by @Kefta)
- Added Turkish translation (by @NovaDiablox)
- Added
ttt_dropclip
to drop loaded ammo from your active weapon. (by @wgetJane, implemented by @EntranceJew) - Added window flash and noise to alert players they're being revived (by @EntranceJew)
- Added sql database access to panel elements
DNumSliderTTT2
,DCheckBoxLabelTTT2
,DComboBoxTTT2
- Added dashing to propspec (by @TimGoll)
- Added new functions to database module
database.SetDefaultValuesFromItem(accessName, itemName, item)
- Changed sprint stamina to also consume while in air
- Updated Simplified Chinese and Traditional Chinese localization files (by @sbzlzh):
- Add the missing
L.c4_disarm_t
translation in C4 - Remove redundant string translations and spaces
- Added all new translation strings
- Add the missing
- Updated file code to read from
data_static
as fallback in new location allowed in .gma (by @EntranceJew) - Scoreboard now sets preferred player volume and mute state in client's new
ttt2_voice
table (by @EntranceJew)- Keyed by steamid64, making it more reliable than UniqueID or the per-session mute and volume levels.
- Changed the body search convars and reworked the UI accordingly (by @TimGoll)
- Moved
ttt2_confirm_detective_only
andttt2_inspect_detective_only
to a new covar:ttt2_inspect_confirm_mode
- mode 0: default mode, normal TTT. Everyone can search and identify corpses. However now a player has to be confirmed first to take credits
- mode 1: everyone can see information, but only public policing roles can actually confirm bodies
- mode 2: only public policing roles can see informatiom. They have to confirm bodies so that other people are able to see this information as well
- to comply with mode 1 and 2 now everyone is able to see in the targetID if a player was searched by a public policing role
- Moved
- renamed
search_result
tobodySearchResult
which contains the search result data - changed the credit text color from yellow to gold (by @TimGoll)
- Updated the disguiser to make it more clear in the HUD if it is enabled or not
- Updated the equipment HUD help boxes in a new style and added missing help boxes (by @TimGoll)
- Changed LMB press behavior in observer mode to iterate backwards through player list instead of slecting a random player (by @TimGoll)
- Improved translation of some Simplified Chinese strings (by @TheOnly8Z)
- Dropping ammo with
ttt_dropammo
drops from reserve ammo instead of your active weapon's clip (by @wgetJane, implemented by @EntranceJew) - Added item name for
ttt_hat_deerstalker
(by @EntranceJew) - Changed syncing of database module to use whole tables instead of custom method
- Replaced equipmenteditor syncing with database module
- Replaced internal equipment syncing with database module
- Moved reset buttons onto the left (by @a7f3)
- Added ammo icons to the weapon switch HUD and player status HUD elements (by @EntranceJew)
- Changed the disguiser icon to be more fitting (by @TimGoll)
- Fixed prediction of the sprinting system, for high ping situations (by @saibotk, thanks to @wgetJane)
- Fixed removing the convar change callback in
DComboboxTTT2
,DCheckBoxLabelTTT2
,DNumSliderTTT2
(by @saibotk) - Multiple internal fixes
- biggest teamkiller award should now work
- item model caching should now work properly
- role info popup for traitors should now show teammembers again if the traitor shop is disabled
pon
andtable
libraries got a small fix respectively- the shop and roleselection now reference
roles.INNOCENT
instead of the removedINNOCENT
global, same forTRAITOR
andDETECTIVE
- Fixed wrong translation % in F1-Menu when changing language (by @NickCloudAT)
- Fixed disguiser breaking UI on hot reload (by @TimGoll)
- Fixed blurred box rendering for boxes not starting at
0,0
(by @TimGoll) - Fixed spectated entity not being reset properly which can cause issues (by @TimGoll)
- Optimized allocations by using global Vector / Angle when possible.
- Fixed the dynamic armor damage calculation being wrong when damage can only get partially reduced
- Fixed propspec inputs behaving sometimes unexpectedly (by @TimGoll)
- Fixed ComboBoxes not working with integer values (by @NickCloudAT)
- net.SendStream() can now also handle tables larger than 256kB, which exceeded the maximum net receive buffer
- Fixed nil value of SetValue in
DNumSliderTTT2
,DCheckBoxLabelTTT2
. And fix nil value for boxCache[name] inPlayerModels
(by @sbzlzh) - Prevent weapon_tttbase Lua errors with NPCs (by @BuzzHaddaBig in base TTT)
- Fix miniscoreboard HUD from showing confirmed players that switched to spectator as having been revived (by @EntranceJew)
- Deprecated
AccessorFuncDT()
, Addons should remove the function call and replaceDTVar()
calls withNetworkVar()
- Removed
ttt_confirm_death
andttt_call_detective
as they are now handled via proper net messages - Removed spectator texts from the UI in favor of the new key binding information (by @TimGoll)
- Removed double tap sprinting, for easier prediction handling (by @saibotk)
- Removed explicit "Sprint" key bind, please use the GMod native sprint key binding (by @saibotk)
- Removed unused clientside
Player.preventSprint
flag (by @saibotk)
v0.11.7b (2023-08-27)
- Added a new font in default_skin.lua to fit the localization (by @Satton2)
- Fixed knife death effect being permanently applied on every following death
- Added
PANEL:MakeTextEntry(data)
toDFormTTT2
for strings or string-backed cvars (by @EntranceJew) - Allow admin spectators to enter "Spawn Edit" mode. (by @EntranceJew)
- Added cvar
ttt2_bots_lock_on_death
(default: 0) to prevent bots from causing log-spam while wandering as spectators. (by @EntranceJew) - Added
TTT2ModifyFinalRoles
hook for last minute opportunity to override role distribution prior to them being announced for the first time (by @EntranceJew) weapon_tttbase
:- Added
SWEP:ShouldRemove
to facilitate interceptingSWEP:Remove
(by @EntranceJew) - Added
SWEP.damageScaling
for weapons that utilizeShootBullet
(by @EntranceJew)
- Added
- Edit Equipment Menu
AllowDrop
can now be overridden per-weapon (by @EntranceJew)Kind
can now be overridden per-weapon (by @EntranceJew)overrideDropOnDeath
now permits forcing weapons to be dropped instead of removed on death (by @EntranceJew)- "Damage Scaling" editable under "Balance Settings" (by @EntranceJew)
vgui.CreateTTT2Form
passes the name on so that it can be accessed viaPanel:GetName()
(by @EntranceJew)- Added two GAMEMODE hooks to provide the ability for additional addons to extend role/equipment menus.
GM:TTT2OnEquipmentAddToSettingsMenu(equipment, parent)
- Called after
ITEM:AddToSettingsMenu(parent)
.
- Called after
GM:TTT2OnRoleAddToSettingsMenu(role, parent)
- Called after
ROLE:AddToSettingsMenu(parent)
- Called after
weapon_tttbase
:- Removal of
SWEP.IronSightsTime
as it was completely unused and conflicts with a networked value intended for the same purpose - Commented-out default values for
SWEP.IronSightsPos
andSWEP.IronSightsAng
to match vanilla TTT behaviour- SWEPs can still use these names as normal, they just don't have a base value to inherit anymore
- Removal of
- Updated Russian and English localization files (by @Satton2):
- Updated strings in English localization file
- Localized outdated and new strings into Russian
- Updated all localization files (by @Satton2):
- Added missing and new strings
- Marked (out-) updated strings
- Removed some duplicated strings
- Removed some old unused strings
- Fixed some broken source strings (line names)
- Simplified Chinese and Traditional Chinese localization updates (by @sbzlzh):
- Update Simplified Chinese Translation
- Improve translation (by @TheOnly8Z)
- Localization parameters for
{walkkey} + {usekey}
prompts made into the predominant style.
- Fixed hotreload of TTT2 roles library by a fresh reinitialization
- Fixed a wrong localization line call in roles.lua (by @Satton2)
- Fixed +zoom bind
- Fixed ttt_quickslot command
- Fixed an issue in
table.GetEqualEntryKeys
when nil is provided instead of a table. (by @sbzlzh):- This fixes spawn problems on maps with invalid spawn points
- This fixes errors in the F1 Menu language selection
- Fixed the check for dynamic armor being inverted (
1
disabled it,0
enabled it) - Fixed two unmatched ConVars in performance menu (by @NickCloudAT)
- Fixed Round End Scoreboard (Round Begin) error if a player disconnected while round with no score events (by @NickCloudAT)
- Fixed behavior of
entspawn.SpawnRandomAmmo
to produce non-deagle ammo. (by @NickCloudAT, mostly)
v0.11.6b (2022-09-25)
- Fixed and updated the Chinese translation file (by @sbzlzh)
- Updated Japanese translation (by @westooooo)
- Updated Simplified and Traditional Chinese (by @TEGTianFan)
- Add placeholder message to the ingame ttt2 guide (F1 Menu)
- Fixed the spawn editor tool not having a TargetID in some scenarios by always rendering the 'ttt_spawninfo_ent' (by @NickCloudAT)
- Roleselection for a lot of roles now considers all possible subroles one after another
- Fixed portuguese translation of the equipment editor not working
v0.11.5b (2022-08-21)
- Reworked our simplified Dropdowns MakePanel
PANEL:MakeComboBox(data)
version- Added possibility to manipulate serverside ConVars with Dropdowns. Just add .serverConvar with the conVarName to the given data similar to .convar
- .serverConVar and .conVar are also supported
- data.choices can now be a table containing
{title, value, select, icon, additionalData}
- data.selectValue is added, use it instead of data.selectName to choose the value you set
- data.selectTitle is added and shall replace data.selectName
- New setting to disable session limits entirely. (by @Reispfannenfresser)
- Added
GM:TTT2AdminCheck
hook- Replaced all
IsSuperAdmin()
checks with this hook - This hook can be used to allow custom usergroups through these checks
- Replaced all
- Added convars to modify how fall damage is applied:
ttt2_falldmg_enable (default: 1)
toggles whether or not to apply fall damage at allttt2_falldmg_min_velocity (default: 450)
sets the minimum velocity threshold for fall damage to occurttt2_falldmg_exponent (default: 1.75)
sets the exponent to increase fall damage in relation to velocity- All these convars can also be adjusted in the F1->Administration->Player Settings menu
- Added portuguese translation
- Added a
database
library, that handles shared Interaction with the sql database
- Reworked Dropdowns Panel
DComboBoxTTT2
itselfPANEL:AddChoice(title, value, select, icon, data)
now uses the second argument as value string for setting convars, use the fifth argument for special data insteadPANEL:ChooseOption(title, index, ignoreConVar)
is deprecated and no longer chooses the displayed text, only per index
- Reworked our simplified Dropdowns MakePanel
PANEL:MakeComboBox(data)
versiondata.OnChange(value, additionalData, comboBoxPanel)
is now called with the two important arguments at first. They are the value that e.g. convars are set, the additionalData and the Panel
- Corrected incorrect translation (by @sbzlzh)
- Optimized damage indicator vgui images to be smaller
- Improved hotreload of TTT2 roles library with RoleList not being global
- Fixed addon compatibility checker fussing over disabled addons
- Fixed ammo entities blocking +use traces
- Fixed double call of
GM:TTT2UpdateTeam
, when a role change leads to a team change
v0.11.4b (2021-12-17)
- Updated Japanese translation (by @westooooo)
- Switched from the voicerecord commands to the GMod permission system due to a recent GMod update breaking the old voice chat
v0.11.3b (2021-11-18)
- Fixed Equipment-Editor not showing the current synced values, but the cached ones
- Changed serverConVars not indexing with 0 in tables (could cause issues when iterating)
v0.11.2b (2021-11-17)
- Fixed correct role Karma multipliers used in Karma-module
v0.11.1b (2021-11-16)
- Added four new Karma multipliers as role variables. They are applied after all other Karma calculations are done
ROLE.karma.teamKillPenaltyMultiplier
: The multiplier that is used to calculate the Karma penalty for a team killROLE.karma.teamHurtPenaltyMultiplier
: The multiplier that is used to calculate the Karma penalty for team damageROLE.karma.enemyKillBonusMultiplier
: The multiplier that is used to calculate the Karma given to the killer if a player from an enemy team is killedROLE.karma.enemyHurtBonusMultiplier
: The multiplier that is used to calculate the Karma given to the attacker if a player from an enemy team is damaged
- Fixed
ply:Give(weapon)
to work again, when weapons are cached, fixing the spawneditor to work again - Fixed spawneditor not causing errors, when going through walls due to many steps
- Set default traitor button variable back to 0
- Fixed unchanged or unscaled damage being sent to the client, leading to a wrongly working damage-overlay
v0.11.0b (2021-11-15)
- Added the hook
GM:TTT2CalledPolicingRole
that is called after all policing role players were called to a corpse - Added all TTT2 convars into the F1 menu
- most convars are located in the 'administration' menu
- equipment specific settings can be found in the 'edit equipment' menu
- Added icon to the magneto stick
- Added the function
AddToSettingsMenu
to bothSWEP
andITEM
to add settings to the equipment menu - Added the role flag
.isOmniscientRole
; if set to true the role is able to see missing in action players and the haste mode time - Added
GM:TTT2ModifyOverheadIcon
to add, remove or modify the overhead icons of players
- Fixed that every policing player could be called to a corpse, this is now again restricted to alive only players
- Fixed inconsistency between
.disabledTeamChatRecv
and.disabledTeamChatRec
- Fixed non-public policing roles having hats and therefore confirming them
- Fixed triggered spawns on maps like 'ttt_lttp_kakariko_a5' with the vases and 'ttt_mc_jondome' with the chests
- Fixed roleselection layering with base roles to ensure layer order is considered correctly when selecting roles
- Fixed hotreloading items
- Fixed random playermodel selection on map change not working
- Fixed
ply:Give
sometimes picking up all surrounding weapon entities, if auto pickup is enabled - Fixes weapon pickup sometimes causing floating weapons
- Fixes weapon pickup sometimes failing if a weapon with the same class as a weapon in the inventory should be picked up
- All public policing roles now appear as detectives in the chat
- Change blocking revival mode from
true
/false
toREVIVAL_BLOCK_NONE
: don't block the winning condition during the revival process [default, previouslynil
/false
]REVIVAL_BLOCK_AS_ALIVE
: only block the winning condition, if the player being alive would change the outcome [previouslytrue
]REVIVAL_BLOCK_ALL
: block the winning condition until the revival process is ended- the old arguments still work, they are automatically converted
- Changed logs folder to
terrortown/logs/
to be inline with everything else - Added more role agnostics
- voice drain rate is now no longer bound to Detectives but to all public policing roles
- Karma multiplier is now no longer bound to Detectives but to all public policing roles
- all non-innocent roles are now able to pin ragdolls if enabled (previous only Traitors could do this)
- Overhead icons are now also either colored black or white depending on the role's color
- Renamed some convars to be inline with our 'opt-in style', all values were changed so that the default value is kept
ttt_no_prop_throwing
is nowttt_prop_throwing
ttt_limit_spectator_chat
is nowttt_spectators_chat_globally
ttt_no_nade_throw_during_prep
is nowttt_nade_throw_during_prep
ttt_armor_classic
is nowttt_armor_dynamic
v0.10.3b (2021-10-29)
- Fixed the hook scope in the disguiser causing an error
- Fixed the classic entity spawn mode breaking on maps without all three spawn types
- Fixed weapons not using their average firerate with a tickrate dependent fix. Function
SWEP:SetNextPrimaryFire(nextTime)
was overwritten with our fixSWEP:SetNextPrimaryFire(nextTime, skipTickrateFix)
- Added new param
skipTickrateFix
toSWEP:SetNextPrimaryFire(nextTime, skipTickrateFix)
to skip our inbuilt tickrate fix
v0.10.2b (2021-10-21)
- Added a new hook
GM:TTT2ModifyRadioTarget
to modify the current radio target - Added documentation to all hooks
- Fixed the reset button not working for Sliders in the F1 Menu
- Fixed defuser only working for detectives
- Fixed some weapon packs like ArcCW to be working again, weapons are now initialized with ttt2 variables after the
InitPostEntity
hook
- Changed the Sliders to only update after dragging ends, no matter where you clicked on the slider before dragging
- Changed
TTTPlayerUsedHealthStation
hook, returnfalse
to cancel health regeneration tick - Changed all C4 hooks to be cancelable
- Removed old concommand
shopeditor
and the old shopeditor
- Renamed hook
GM:TTT2CheckWeaponForID
toGM:TTT2RegisterWeaponID
better fitting its purpose as its probably nowhere used yet anyway
v0.10.1b (2021-10-15)
- Fixed Playermodels not correctly loading changes on game start
- Fixed setting defaults before assigning a resetButton not throwing an error anymore
- Fixed invisible preview for entity spawn placements
v0.10.0b (2021-10-14)
- Added a new scoring variable named
score.survivePenaltyMultiplier
to punish surviving players of a losing team - Added in game spawn editor system that can be found in F1->Administration
- Moved all TTT weapons to this repository (with cleaned up code)
- Added in four new libraries
- map: A library which handles map specific data
- entspawn: A library that handles the spawning and spawns of all entity types
- entspawnscript: A library that handles the new TTT2 entity spawn script to customize spawns
- plyspawn: A library that builds on top of entspawn to handle the more complex player spawn (originally named spawn, see
Breaking changes
)
- Added a new submenu to the administration settings regarding basic role setup
- Added a new menu to the F1 menu to set up and configure all installed menus
- Added two new hooks to modify the contents of the newly added menu
ROLE:AddToSettingsMenu(parent)
ROLE:AddToSettingsMenuCreditsForm(parent)
- Added a new in-game player model selector
- Added new convars that can change the way playermodels are selected (these can be found in the gamemode menu)
- Added a new ConVar
ttt2_use_custom_models
(def: 0) to enable the custom player model selector - Added indicator that shows if a model has a headshot hitbox
- Added possibility to enable/disable detective hats for individual player models
- Added a new admin only menu for server addon settings
- Added automatic default values for serverConVars
- Added two new role variables:
isPublicRole
: This makes the role behave like a detective in such a way, that the role is public known and shown in the scoreboard. This means other roles can use this without special role syncing; additionally roles with that flag will be handled like a detective if killed by an 'evil' role, meaning that they will receive a credit bonusisPolicingRole
: This rolevar adds all "detective-like" features to the detective, for example the ability to be called to a corpse etc.
- Added two new role conVar variables:
creditsAwardDeadEnable
: To award this role if a certain percentage of players from the enemy teams diedcreditsAwardKillEnable
: To award this role if they killed a high value public role
- Split up kill, suicide and teamkill in the round end screen to make it more clear
- Decreased the minimum cost of equipment in the equipment editor to 0
- Changed disguise such that every role can now use the function
- Completely reworked how weapons, ammo and players spawn in the world
- Sliders only update ConVars on mouseRelease now
- Changed the way credits on kills are distributed in a way that non-default roles can easily use this as well
- Removed the (unused?) ConVar
ttt2_custom_models
- Removed the function
GetRandomPlayerModel()
, useplayermodels.GetRandomPlayerModel()
instead - Renamed the
spawn
module toplyspawn
- Hook
PlayerSelectSpawn
doesnt return a spawnEntity anymore - SpawnWillingPlayers is deleted and not available anymore
- renamed the
ttt_credits_starting
tottt_traitor_credits_starting
to be more in-line with all other roles WARNING: This means that every traitor now starts with 0 credits until the convar reset button is pressed (on existing servers) - removed the
alone_bonus
convar because it only complicated the credits system further without adding much benefit
v0.9.3b (2021-09-25)
- Add Traditional Chinese Translation (by @TEGTianFan)
- Added a searchbar to submenus
- Added full-sized icons to the equipment-editor
- Hotreload functionality for weapons, they are now fully compatible to TTT2 after hotreload
- Added experimental
SWEP.HotReloadableKeys
a list of strings to weapons, that makes data saved withweapons.GetStored()
persistent across hotreloads - Extended cvars library to support manipulation of serverside ConVars
- Added possibility to manipulate serverside ConVars with Checkboxes and Sliders
- Just add .serverConvar with the conVarName to the given data similar to .convar
- Updated Japanese translation (by @westooooo)
- Fixed text positioning in pure_skin bar (by @LukasMandok)
- Fixed data being not persistent after hot reloading
- HUDs are now still available
- ttt2net keeps its data
- bindings are not lost on reload
- Fixed id-errors of weapons registered before TTT2 was loaded
- Revise and additions simplified Chinese (by @TEGTianFan)
- Prevent spectators from gathering info on players if they're about to revive (by @AaronMcKenney)
- ROLE_NONE does not count as a special role anymore (by @TheNickSkater)
- Removed first argument of
GetEquipmentBase(data, equipment)
, it only takes the equipment as argument nowGetEquipmentBase(equipment)
and generally merges it withEquipMenuData
- Added equipment as argument to
InitDefaultEquipmentForRole(roleData)
, it now only initializes the given equipment not allInitDefaultEquipmentForRole(roleData, equipment)
- Added equipment as argument to
CleanUpDefaultCanBuyIndices()
, it now only initializes the given equipment not allCleanUpDefaultCanBuyIndices(equipment)
v0.9.2b (2021-06-20)
- Fixed low karma autokick convar
- Fixed multi-layer inheritance by introducing a recursion based approach
v0.9.1b (2021-06-19)
- Fixed shop convars not being shared / breaking the shop
v0.9.0b (2021-06-19)
- All new roundend menu
- new info panel that shows detailed role distribution during the round
- info panel also states detailed score events
- new timeline that displays the events that happened during the round
- added two new round end conditions:
time up
andno one wins
- Added
ROLE_NONE
(ID3
by default)- Players now default to
ROLE_NONE
instead ofROLE_INNOCENT
- Enables the possibility to give Innocents access to a custom shop (
shopeditor
)
- Players now default to
- Karma now stores changes
- Is shown in roundend menu
- Added a new hook
TTT2ModifyLogicCheckRole
that can be used to modify the tested role for map related role checks - Added the ConVar
ttt2_random_shop_items
for the number of items in the randomshop - Added per-player voice control by hovering over the mute icon and scrolling
- Updated French translation (by @MisterClems)
- Fixed IsOffScreen function being global for compatibility
- Fixed a German translation string (by @FaRLeZz)
- Fixed a Polish translation by adding new lines (by @Wuker)
- Fixed a data initialization bug that appeared on the first (initial) spawn
- Fixed silent Footsteps, while crouched bhopping
- Fixed issue where base innocents could bypass the TTT2AvoidGeneralChat and TTT2AvoidTeamChat hooks with the team chat key
- Fixed issue where roles with unknownTeam could see messages sent with the team chat key
- Fixed the admin section label not being visible in the main menu
- Fixed the auto resizing of the buttons based on the availability of a scrollbar not working
- Fixed reopening submenus of the legacy addons in F1 menu not working
- TTT: Fixed karma autokick evasion
- TTT: Fixed karma being applied to weapon damage even though karma is disabled
- Microoptimization to improve code performance
- Converted
roles
,huds
,hudelements
,items
andpon
modules into libraries - Moved
bind
library to the libraries folder - Moved favorites functions for equipment to the equipment shop and made them local functions
- Code cleanup and removed silly negations
- Extended some ttt2net functions
- Changed
bees
win tonones
win - By default all evil roles are now counted as traitor roles for map related checks
- Changed the ConVar
ttt2_random_shops
to only disable the random shop (if set to0
) - Shopeditor settings are now available in the F1 Menu
- Moved the F1 menu generating system from a hook based system to a file based system
- removed the hooks
TTT2ModifyHelpMainMenu
andTTT2ModifyHelpSubMenu
- menus are now generated based on files located in
lua/terrortown/menus/gamemode/
- submenus are generated from files located in folders with the menu name
- removed the hooks
- Menus without content are now always hidden in the main menu
- Moved Custom Shopeditor and linking shop to roles to the F1 menu
- Moved inclusion of cl_help to the bottom as nothing depends on it, but menus created by it could depend on other client files
- Shopeditor equipment is now available in F1 menu
- Moved the role layering menu to the F1 menu (administration submenu)
- removed the command
ttt2_edit_rolelayering
- removed the command
- moved the internal path of
lang/
,vskin/
andevents/
(this doesn't change anything for addons) - Sort teammates first in credit transfer selection and add an indicator to them
- Removed the custom loading screen (GMOD now only accepts http(s) URLs for sv_loadingurl)
- Adjusted
Player:HasRole()
andPlayer:HasTeam()
to support simplified role and team checks (no parameter are supported anymore, usePlayer:GetRole()
orPlayer:GetTeam()
instead) - Moved global roleData to the
roles
library (e.g.INNOCENT
toroles.INNOCENT
).INNOCENT
,TRAITOR
etc. is not supported anymore.ROLE_<ROLENAME>
is still supported and won't be changed. - Shopeditor function
ShopEditor.ReadItemData()
now only updates a number of key-parameters, must be given as UInt. Messages were changed accordingly (TTT2SESaveItem
,TTT2SyncDBItems
) - Equipment shop favorite functions are now local and not global anymore (
CreateFavTable
,AddFavorite
,RemoveFavorite
,GetFavorites
&IsFavorite
)
v0.8.2b (2021-03-25)
- TTT: fix instant reload of dropped weapon (by @svdm)
- TTT: fix ragdoll pinning HUD for innocents (by @Flapchik)
- Fixed outline library not working
- Added global alias for IsOffScreen function to util.IsOffScreen
- Updated Japanese localization (by @Westoon)
- Moved rendering modules to libraries
- Assigned PvP category to the gamemode.
- Updated German and English localization
v0.8.1b (2021-02-19)
- Inheriting from the same base using the classbuilder in different folders did not work
- Fixed a docstring in the vskin module
- Made TTT2CanTransferCredits hook a part of GM for API Documentation sanity
v0.8.0b (2021-02-06)
- Added a new vgui system
- Introduced new development interfaces to easily create menues and settings for addons
- Introduced a global scale factor based on screen resolution to scale HUD elements accordingly
- Added automatical scale factor change on resolution change that works even if the resolution was changed while TTT2 wasn't loaded
- Added
drawsc
library featuring scalable draw functions - Added Drag&Drop role layering VGUI, accessible with the console command
ttt2_edit_rolelayering
- Added a new event system
- Added a cancelable hook
TTT2OnTriggeredEvent
that is called once an event is about to be added - Added a hook
TTT2AddedEvent
that is called after an event was added
- Added a cancelable hook
- Added
orm
library to simplify database access - Added French translation (by @MisterClems)
- Added a few table module functions
- Added a few LANG module functions
- Added a new classbuilder that can be used to create classes from files
- Added a
targetid
library, that can be used to draw TargetIDs for entities - Added a hook
TTT2CanTransferCredits
that is called before credits are transferred - Credits can now be transferred across teams and from roles whom the recipient does not know
- The F1 menu is completely overhauled
- Cleaned up language files, they are now identical on a line by line comparison
- Inverted some convars to have a uniform "Enable feature X", not a mixture of enable and disable
- TargetID text is now scaled with the global scale factor
- Cleaned up draw function files
- Changed several functions' scopes
- Added minimal documentation to every datastructure
- Removed C4 defuse restriction for teammates
- Moved role specific score variables into the role base
- Changed the language identifiers to generic english names
- moved functions from sh_util into their respective library files
- Moved functions from sh_util into their respective library files
- Updated the list of troublesome addons used by the addonchecker
- Updated Simplified Chinese localization (by @TheOnly8Z)
- Updated Italian localization (by @ThePlatynumGhost)
- Updated English localization (by @Satton2)
- Updated Russian localization (by @scientistnt and @Satton2)
- Updated German translation (by @Creyox)
- Fixed weapon pickup bug, where weapons would not get dropped but stayed in inventory
- Fixed a roleselection bug, where forced roles would not be deducted from the available roles
- Fixed a credit award bug, where detectives would receive a pointless notification about being awarded with 0 credits
- Fixed a karma bug, where damage would still be reduced even though the karma system was disabled
- Fixed a roleselection bug, where invalid layers led to skipping the next layer too
- Fixed Magneto Stick ragdoll pinning instructions not showing for innocents when
ttt_ragdoll_pinning_innocents
is enabled - Fixed a bug where the targetID info broke if the pickup key is unbound
v0.7.4b (2020-09-28)
- Added ConVar to toggle double-click buying
- Added Japanese translation (by @Westoon)
- Added
table.ExtractRandomEntry(tbl, filterFn)
function - Added a team indicator in front of every name in the scoreboard (just known teams will be displayed)
- Added a hook
TTT2ModifyCorpseCallRadarRecipients
that is called once "call detective" is pressed
- The weapon pickup system has been improved to increase stability and remove edge cases in temporary weapon teleportation
- Updated Spanish translation (by @DennisWolfgang)
- Fixed subrole selection (issues happened with max_roles enabled, etc.). Subroles are now directly connected with their related baseroles
- Fixed foregoing fetch fix
- Fixed HUD savingKeys variable not being unique across all HUDs
- Fixed drawing web images, seamless web images and avatar images
- Fixed correctly saving setting a bind to NONE, while a default is defined
- Fixed a weapon pickup targetID bug where the +use key was displayed even though pickup has its own keybind
- Fixed DNA scanner crash if using an old/different weapon base
- Fixed rare initialization bug in the speed calculation when joining as a spectator
v0.7.3b (2020-08-09)
- Added a new custom file loader that loads lua files from
lua/terrortown/autorun/
- it basically works the same as the native file loader
- there are three subfolders:
client
,server
andshared
- the files inside this folder are loaded after all TTT2 gamemode files and library extensions are loaded
- Added Spanish version for base addon (by @Tekiad and @DennisWolfgang)
- Added Chinese Simplified translation (by @TheOnly8Z)
- Added double-click buying
- Added a default avatar for players and an avatar for bots
- Roles are now only getting synced to clients if the role is known, not just the body being confirmed
- Airborne players can no longer replenish stamina
- Detective overhead icon is now shown to innocents and traitors
- moved language files from
lua/lang/
tolua/terrortown/lang
- Stopped teleporting players to players they're not spectating if they press the "duck"-Key while roaming
- Moved shop's equipment list generation into a coroutine
- Removed TTT2PlayerAuthedCacheReady hook
- Internal changes to the b-draw library for fetching avatars
- Fixed death handling spawning multiple corpses when killed multiple times in the same frame
- Radar now shows bombs again, that do not have the team property set
- Fix HUDManager not saving forcedHUD and defaultHUD values
- Fixed wrong parameter default in
EPOP:AddMessage
documentation - Fixed shop switching language issue
- Fixed shop refresh activated even not buyable equipments
- Fixed wrong shop view displayed as forced spectator
v0.7.2b (2020-06-26)
- Added Hooks to the targetID system to modify the displayed data
GM:TTTModifyTargetedEntity(ent, distance)
: Modify the entity that is targeted. This is useful for addons like an "Identity Disguiser".
- Added Hooks to interact with door destruction
GM:TTT2BlockDoorDestruction(doorEntity, activator)
: Hook to block the door destruction.GM:TTT2DoorDestroyed(doorPropEntity, activator)
: Hook that is called after the door is destroyed.
- Added a new function to force a new radar scan:
ply:ForceRadarScan()
- Added a new convar to change the default radar time for players without custom radar times:
ttt2_radar_charge_time
- Added a new client ConVar
ttt_crosshair_lines
to add the possibility to disable the crosshair lines
- Moved the disguiser icon to the status system to be only displayed when the player is actually disguised
- Reworked the addonchecker and added a command to execute the checker at a later point
- Renamed
RADAR.SetRadarTime(ply, time)
toply:SetRadarTime(time)
- Updated Italian translation (Thanks @ThePlatinumGhost)
- Removed Is[ROLE] functions of all roles except default TTT ones
- Moved legacy item initialization to the
items
module (items.MigrateLegacyItems()
) - ttt_end_round now resets when the map changes
- Reworked the SWEP HUD help (legacy function SWEP:AddHUDHelp is still supported)
- allows any number of lines now
- visualization of the respective key
- Players who disconnect now leave a corpse
- Fixed shadow texture of the "Pure Skin HUD" for low texture quality settings
- Fixed inno subrole upgrading if many roles are installed
- Fixed and improved the radar role/team modification hook
- Fixed area portals on servers for destroyed doors
- Fixed revive fail function reference reset
- Removed the DNA Scanner hudelement for spectators
- Fixed a rare clientside error that happens if a player connects in the moment the preparing time just started
- Fixed the image in the confirmation notification whenever a bot's corpse gets identified
- Fixed bad role selection due to RNG reseeding
- Fixed missing role column translation
- Fixed viewmodel not showing correct hands on model change
v0.7.1b (2020-06-02)
- Fixed max roles / max base roles interaction with the roleselection. Also does not crash with values != 0 anymore.
v0.7.0b (2020-06-01)
- Added new convars to change the behavior of the armor
ttt_item_armor_block_headshots (default: 0)
- Block headshots. Thanks @TheNickSkaterttt_item_armor_block_blastdmg (default: 0)
- Block blast damage. Thanks @Pustekuchen98
- Added essential items: 8 different types of items that are often used in other addons. You can remove them from the shop if you don't like them.
- Added server proxy for
EPOP:AddMessage()
- Added
PrintMessage
overwrites so this function now uses TTT2 systems - Added a new HUD element to show information about an ongoing revival to the player that is revived
- Added a load of functions to the
spawn
scope that can be used by addons - Added a thermal vision module, which can be used by addons to render entities with a thermal vision effect
- Added a few door related hooks and convenience functions
- Added entityOutputs library to register map entity outputs easier
- Added speed handling system based on the
TTTPlayerSpeedModifier
hook - Added a convenience function for the creation of radar points:
RADAR.CreateTargetTable(ply, pos, ent, color)
- Added the possibility to change the radar time by either setting
ROLE.radarTime
or callingRADAR.SetRadarTime(ply, time)
- Added two new convars to change the confirmation behaviour
ttt2_confirm_detective_only (default: 0)
- Everybody can search the corpse, but only detectives can confirm themttt2_inspect_detective_only (default: 0)
- Only detectives can search and confirm corpses
- Added Infinity Gauntlet SEWP to buggy addons list (interferes with the sprinting system)
- Remove GetWeapons and HasWeapon overrides (see Facepunch/garrysmod#1648)
- Improved role module to also use
isAbstract
instead of a base role class name - Migrated the HUDManager settings to the new network sync system
- Renamed
TTT2NET
tottt2net
and removed unnecessary self references - The
ttt2net
library can now also synchronize small to medium sized tables (adds the metadata type "table") - Reworked the old DNA Scanner
- New world- and viewmodel with an interactive screen
- Removed the overcomplicated UI menu (simple handling with default keys instead)
- The new default scanner behavior shows the direction and distance to the target
- Changed TargetID colors for confirmed bodies
- Improved the
plymeta:Revive()
function- Added a revive position argument
- revive makes now sure the position is valid and the player is not stuck in the wall
- Improved the player spawn handling
- Moved radar handling from client to server
- Reworked the event popup
- texts can now be blocking or non blocking
- there's now a popup queue
- popups are now also shown to dead players as well
- Refactored the role selection code to reside in its own module and cleaned up the code
- Refactored some internal functions in CLSCORE to prevent errors (thanks @Kefta)
- Moved CLSCORE event report syncing to the new net.SendStream / net.ReceiveStream functions
- Fixed round info (the top panel) being displayed in other HUDs
- Fix GetEyeTrace override (see Facepunch/garrysmod#1647)
- Fixed an error with the pickup system in singleplayer
- Fixed propsurfing with the magneto stick
- Fixed healthstation TargetID text
- Fixed keyinfo for doors where no key can be used
- Spawn points that have no solid ground beneath will be ignored
- Fixed role selection issues with subroles not properly replacing their baserole etc.
- Fixed map lock/unlock trigger of doors not updating targetID
- Fixed roles having sometimes the wrong radar color
- Fixed miniscoreboard update issue and players not getting shown when entering force-spec mode
- Fixed the CLSCORE window being too small for large winning team titles (will now adjust on demand)
v0.6.4b (2020-04-03)
- Added Italian translation (thanks @PinoMartirio)
- Fixed TTT2 files running when the gamemode is not
terrortown
- Fixed double sprinting issues
- Fixed Polish translation
- Fixed convar saving by removing terrortown settings
v0.6.3b (2020-03-05)
- Added a Polish translation (Thanks @Wukerr)
- Added fallback icons for equipment
- Added a new variable that counts the played rounds per map:
GAMEMODE.roundCount
- Fix
body_found
for bots - Fix NWVarSyncing when using
TTT2NET:Set()
v0.6.2b (2020-03-01)
- Increased the maximum number of roles that can be used. (Fixes weird role issues with many roles installed)
v0.6.1b (2020-02-17)
- Fixed a bug with the spawn wave interval
v0.6b (2020-02-16)
- Added new weapon switch system
- Players can now manually pick up focused weapons
- If the slot is blocked, the current weapon is automatically dropped
- Added new convar to prevent auto pickup:
ttt_weapon_autopickup (default: 1)
- Added new targetID system
- Looking at entities shows now more detailed ans structured info
- Integrated into the new weapon switch system
- Supports all TTT entities by default
- Supports doors
- Added a new hook to add targetID support to custom entities:
TTTRenderEntityInfo
- Added the outline module for better performance
TTT2DropAmmo
hook to prevent/change the ammo drop of a weapon- Added new HUD element: the eventpopup
- Added a new
TTT2PlayerReady
hook that is called once a player is ingame and can move around - Added new removable decals
- Added a new default loading screen
- Added new convar to allow Enhanced Player Model Selector to overwrite TTT2 models:
ttt_enforce_playermodel (default: 1)
- Added new hooks to jam the chat
- Allow any key double tap sprint
- Regenerate sprint stamina after a delay if exhausted
- Moved voice bindings to the TTT2 binding system (F1 menu)
- Added new voice and text chat hooks to prevent the usage in certain situations
- Added new client only convar (F1->Gameplay->Hold to aim) to change to a "hold rightclick to aim" mode
- Added a new language file system for addons, language files have to be in
lua/lang/<the_language>/<addon>.lua
- New network data system including network data tables to better manage state updates on different clients
- Microoptimization to improve code performance
- Improved the icon rendering for the pure_skin HUD
- Improved multi line text rendering in the MSTACK
- Improved role color handling
- Improved language (german, english, russian)
- Improved traitor buttons
- By default only players in the traitor team can use them
- Each role has a convar to enable traitor button usage for them - yes, innocents can use traitor buttons if you want to
- There is an admin mode to edit each button individually
- Uses the new targetID
- Improved damage indicator overlay with customizability in the F1 settings
- Improved hud help font
- Added a new flag to items to hide them from the bodysearch panel
- Moved missing hardcoded texts to language files
- Fixed a bug with baserole initialization
- Small other bugfixes
- Added legacy supported for limited items
- Fixed C4 defuse for non-traitor roles
- Fixed radio, works now for all roles
- Restricted huds are hidden in HUD Switcher
- Fixed ragdoll skins (hairstyles, outfits, ...)
- Prevent give_equipment timer to block the shop in the next round
- Fix sprint consuming stamina when there is no move input
- Fix confirmation of players with no team
- Fix voice still sending after death
- Fix persisting the reset of a bind
v0.5.7b (2019-10-07)
- New loadout Give/Remove functions to cleanup role code and fix item race conditions
- Roles now always get their equipment on time
- On role changes, old equipment gets removed first
- New armor system
- Armor is now displayed in the HUD
- Previously it was a simple stacking percentual calculation, which got stupid with multiple armor effects. Three times armor items with 70% damage each resulted in 34% damage received
- The new system has an internal armor value that is displayed in the HUD
- It works basically the same as the vanilla system, only the stacking is a bit different
- Reaching an armor value of 50 (by default) increases its strength
- Armor depletes over time
- Allowed items to be bought multiple times, if .limited is set to false
- Dynamic loading of role icons
- Improved performance slightly
- Improved code consistency
- Caching role icons in ROLE.iconMaterial to prevent recreation of icon materials
- Improved bindings menu and added language support
- Improved SQL module
- Improved radar icon
- Made parameterized overheadicon function callable
- Improved code readability by refactoring huge parts
- Adjusted Role Init system
- fixes unavailable shops for roles, that usually have one
- Team confirmation ConVar issue in network-syncing
- Reset radar timer on item remove, fixes problems with role changes
- Fixed an exploitable vulnerability
v0.5.6b-h1 (2019-09-06)
- Traitor shop bug (caused by the september'19 GMod update)
- ShopEditor bugs and added a response for non-admins
- Glitching head icons
v0.5.6b (2019-09-03)
- Marks module
- New sprint and stamina hooks for add-ons
- Added a documentation of TTT2
- Added GetColumns function for the scoreboard
- Restrict HUD element movement when element is not rendered
- Sidebar icons now turn black if the hudcolor is too bright
- Binding functions are no longer called when in chat or in console
- Improved the functionality of the binding system
- Improved rendering of overhead role icons
- Improved equipment searching
- Improved the project structure
- Improved shadow color for dark texts
- Some small performance improvements
- Removed some unnecessary debug messages
- Updated the TTT2 .fgd file
- Fixed the shop bug that occured since the new GMod update
- Fixed search sometimes not working
- Fixed a shop reroll bug
- Fixed GetAvoidDetective compatibility
- Fixel two cl_radio errors
- Fixed animation names
- Fixed wrong karma print
- Fixed a language module bug
- Fixed an inconsistency in TellTraitorsAboutTraitors function
- Fixed the empty weaponswitch bug on first spawn
- Fixed an error in the shadow rendering of a font
- Small bugfixes
v0.5.5b (2019-07-07)
- Added convars to hide scoreboard badges
- A small text that explains the spectator mode
- Weapon pickup notifications are now moved to the new HUD system
- Weapon pickup notifications support now pure_skin
- New shadowed text rendering with font mipmapping
- Refactored the code to move all language strings into the language files
- Fixed the reroll per buy bug
- Fixed HUD switcher bug, now infinite amounts of HUDs are supported
- Fixed the outline border of the sidebar beeing wrong
- Fixed problem with the element restriction
v0.5.4b (2019-06-18)
- Added a noTeam indicator to the HUD
- intriduced a new drowned death symbol
ttt2_crowbar_shove_delay
is now used to set the crowbar attack delay- introduced a status system alongside the perk system
- Included LeBroomer in the TTT2 logo
- Fixed a problem with colors (seen with sidekick death confirms)
- Fixed the team indicator when in spectator mode
- Credits now can be transfered to everyone, this fixes a bug with the spy
v0.5.3b (2019-05-09)
- Added a Reroll System for the Random Shop
- Rerolls can be done in the Traitor Shop similar to the credit transferring
- Various parameters in the ShopEditor are possible (reroll, cost, reroll per buy)
- Added the reroll possibility for the Team Random Shop (very funny)
- Added a separate slot for class items
- Added help text to the "Not Alive"-Shop
- Minor design tweaks
- Fixed critical crash issue (ty to @nick)
- Added spectator indicator in the Miniscoreboard
- Added icons with higher resolution (native 512x512)
- Added Heroes badge
- Added HUD documentation
- Added some more hooks to modify TTT2 externally
- Improved the project structure / Code refactoring
- Improved HUD sidebar of items / perks
- Improved HUD loading
- Improved the sql library
- Improved item handling and item converting
- Improved performance / performance optimization
- Fixed SetModel bugs
- Fixed some model-selector bugs
- Fixed a sprint bug
- Fixed some ConVars async bugs
- Fixed some shopeditor bugs
- Fixed an HUD scaling bug
- Fixed old_ttt HUD
- Fixed border's alpha value
- Fixed confirmed player ordering in the Miniscoreboard
- Fixed critical TTT2 bug
- Fixed a crash that randomly happens in the normal TTT
- Fixed PS2 incompatibility
- Fixed spectator bug with Roundtime and Haste Mode
- Fixed many small HUD bugs
v0.5.1b (2019-03-05)
- Improved the binding library and extended the functions
- Fixed target reset bug
- Fixed / Adjusted hud element resize handling
- Fixed strange weapon switch error
- Fixed critical model reset bug
- Fixed hudelements borders, childs will now extend the border of their parents
- Fixed mstack shadowed text alpha fadeout
- Fixed / Adjusted scaling calculations
- Fixed render order
- Fixed "player has no SteamID64" bug
v0.5b (2019-03-03)
- Added new HUD system
- Added HUDSwitcher (
F1 → Settings → HUDSwitcher
) - Added HUDEditor (
F1 → Settings → HUDSwitcher
) - Added old TTT HUD
- Added new PureSkin HUD, an improved and fully integrated new HUD
- Added a Miniscoreboard / Confirm view at the top
- Added support for SubRole informations in the player info (eg. used by TTT Heroes)
- Added a team icon to the top
- Redesign of all other HUD elements...
- Added HUDSwitcher (
- Added possibility to give every player his own random shop
- Added sprint to TTT2
- Added a drowning indicator into TTT2
- Added possibility to toggle auto afk
- Added possibility to modify the time a player can dive
- Added parameter to the bindings to detect if a player released a key
- Added possibility to switch between team-synced and individual random shops
- Added some nice badges to the scoreboard
- Added a sql library for saving and loading specific elements (used by the HUD system)
- Added and fixed Bulls draw lib
- Added an improved player-target add-on
- Changed convar
ttt2_confirm_killlist
to default1
- Improved the changelog (as you can see :D)
- Improved Workshop page :)
- Reworked F1 menu
- Reworked the slot system (by LeBroomer)
- Amount of carriable weapons are customizable
- Weapons won't block slots anymore automatically
- Slot positions are generated from weapon types
- Reworked the ROLES system
- Roles can now be created like weapons utilizing the new roles lua module
- They can also inherit from other roles
- Improved the MSTACK to also support messages with images
- Confirming a player will now display an imaged message in the message stack
- Fixed TTT2 binding system
- Fixed Ammo pickup
- Fixed karma issue with detective
- Fixed DNA Scanner bug with the radar
- Fixed loading issue in the items module
- Fixed critical bug in the process of saving the items data
- Fixed the Sidekick color in corpses
- Fixed bug that detective were not able to transfer credits
- Fixed kill-list confirm role syncing bug
- Fixed crosshair reset bug
- Fixed confirm button on corpse search still showing after the corpse was confirmed or when a player was spectating
- Fixed MSTACK:WrapText containing a ' ' in its first row
- Fixed shop item information not readable when the panel is too small -> added a scrollbar
- Fixed shop item being displayed as unbuyable when the items price is set to 0 credits
- Other small bugfixes