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[feature] 狩人のステークスファイアのスキルLoreの修正
Label Issue Based on Priority #127: Issue #728 opened by anminmakura
February 23, 2025 04:54 23s
February 23, 2025 04:54 23s
[feature] オールドイブリースの名前の難解化の解除
Label Issue Based on Priority #126: Issue #724 opened by anminmakura
February 22, 2025 12:13 28s
February 22, 2025 12:13 28s
[feature] エキスパート専用行商のエニグマの上方修正
Label Issue Based on Priority #124: Issue #719 opened by anminmakura
February 21, 2025 12:01 23s
February 21, 2025 12:01 23s
[feature] スキルのダメージ管理 - skill:damage/
Label Issue Based on Priority #122: Issue #710 opened by NePonpon
February 18, 2025 06:26 22s
February 18, 2025 06:26 22s
[feature] 次期バージョン向けバーストスキルの改善案
Label Issue Based on Priority #121: Issue #709 edited by anminmakura
February 18, 2025 06:26 18s
February 18, 2025 06:26 18s
[feature] 次期バージョン向けバーストスキルの改善案
Label Issue Based on Priority #120: Issue #709 opened by anminmakura
February 18, 2025 06:25 20s
February 18, 2025 06:25 20s
[feature] エンティティのアイテムドロップ - entity:loot
Label Issue Based on Priority #119: Issue #707 opened by NePonpon
February 15, 2025 06:57 21s
February 15, 2025 06:57 21s
[feature] スキル、TUSBM、召喚アイテム等の説明文に効果対象アイコンを追加する
Label Issue Based on Priority #118: Issue #706 opened by anminmakura
February 13, 2025 12:58 21s
February 13, 2025 12:58 21s
[feature] 進捗「おあっと!」を追加 (岩盤やバリアーブロックにめり込むと即死)
Label Issue Based on Priority #117: Issue #703 opened by anminmakura
February 12, 2025 06:35 19s
February 12, 2025 06:35 19s
[feature] チュートリアル看板ログで変えるべき点まとめ
Label Issue Based on Priority #116: Issue #702 opened by anminmakura
February 12, 2025 05:15 22s
February 12, 2025 05:15 22s
[feature] エンティティ数の制限処理 - entity:count
Label Issue Based on Priority #115: Issue #700 opened by NePonpon
February 5, 2025 13:10 22s
February 5, 2025 13:10 22s
[idea] ブレイク(仮称)
Label Issue Based on Priority #114: Issue #698 edited by yabane
February 2, 2025 07:44 17s
February 2, 2025 07:44 17s
[idea] ブレイク(仮称)
Label Issue Based on Priority #113: Issue #698 opened by yabane
February 2, 2025 07:42 17s
February 2, 2025 07:42 17s
[feature] 通常世界の自然湧きのデーモンアイの湧き率の緩和
Label Issue Based on Priority #112: Issue #696 edited by anminmakura
February 1, 2025 12:06 26s
February 1, 2025 12:06 26s
[feature] 通常世界の自然湧きのデーモンアイの湧き率の緩和
Label Issue Based on Priority #111: Issue #696 edited by anminmakura
February 1, 2025 12:06 23s
February 1, 2025 12:06 23s
[feature] 通常世界の自然湧きのデーモンアイの湧き率の緩和
Label Issue Based on Priority #110: Issue #696 opened by anminmakura
February 1, 2025 12:04 25s
February 1, 2025 12:04 25s
[feature] 砂利のルートテーブルを一部調整して序盤の資材不足の緩和を行う
Label Issue Based on Priority #109: Issue #685 opened by anminmakura
January 27, 2025 01:56 22s
January 27, 2025 01:56 22s
[feature] サヨナラのバフエフェクト
Label Issue Based on Priority #108: Issue #683 opened by yabane
January 25, 2025 14:16 18s
January 25, 2025 14:16 18s
The Unusual SkyBlock v13.2.5α2 リリース作業
Label Issue Based on Priority #107: Issue #682 edited by waxsd100
January 25, 2025 14:13 19s
January 25, 2025 14:13 19s
The Unusual SkyBlock v13.2.5α2 リリース作業
Label Issue Based on Priority #106: Issue #682 opened by waxsd100
January 25, 2025 14:11 22s
January 25, 2025 14:11 22s
[feature] MobAIのTurn機能
Label Issue Based on Priority #105: Issue #681 opened by NePonpon
January 23, 2025 13:02 28s
January 23, 2025 13:02 28s
[feature] Mobの死亡判定と死亡処理 - entity:mob_death
Label Issue Based on Priority #104: Issue #669 opened by NePonpon
January 10, 2025 00:55 22s
January 10, 2025 00:55 22s
[feature] エンティティのダメージ管理 - entity:damage/
Label Issue Based on Priority #103: Issue #665 opened by NePonpon
January 9, 2025 02:04 28s
January 9, 2025 02:04 28s