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database.js
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//connect to db
const fs = require('fs');
const pg = require('pg');
const bcrypt = require('bcrypt');
const saltRounds = 14;
const dbOptions = JSON.parse(fs.readFileSync('dbOptions.json'));
console.log("read dbOptions.json");
const pool = new pg.Pool(dbOptions);
/*
Fügt Spieler hinzu und prüft vorher, ob Mail oder Name bereits in der DB vorhanden sind.
Return: 0 - erfolgreich
1 - Name bereits vorhanden
2 - Email bereits vorhanden
3 - Database Error
*/
function registerUser(name='', password, done){
const email = ' '
name = (name===null)?'':name;
bcrypt.genSalt(saltRounds, function(err, salt) {
if(err) {
console.log(err.stack);
} else {
bcrypt.hash(password, salt, function(err, hash) { // old: select name,email
const query1 = {
text: "SELECT name FROM player;",
rowMode: "array"
};
const query2 = {
text: "INSERT INTO player (name, password, salt) VALUES ('" + name + "', '" + hash + "', '" + salt + "');",
rowMode: "array"
};
pool.query(query1, (err, res) => {
if(err) {
console.log(err.stack);
done(3);
} else {
console.log("SELECT successful");
//check names
for (i = 0; i < res.rowCount; i++) {
if(res.rows[i][0].toLowerCase().localeCompare(name.toLowerCase()) == 0) {
console.log("gibts schon!!1");
console.log("db:" + res.rows[i][0].toLowerCase() + ";gschikct:" + name.toLowerCase());
done(1);
return;
}
}
//insert player
pool.query(query2, (err, res) => {
if(err) {
console.log(err);
} else {
console.log("inserted successful");
console.log(done);
done(0);
}
});
}
});
});
}
});
}
/*
Überprüft eingegebene Logindaten.
Return: 0 - Eingabe war erfolgreich
1 - Passwort oder Login waren falsch
*/
function login(login, password, done) {
const query = {
text: "SELECT password, salt, id FROM player WHERE name = '" + login + "';",
rowMode: "array"
};
pool.query(query, (err, res) => {
if(err) {
console.log(err.stack);
} else {
if(res.rowCount == 1) {
bcrypt.hash(password, res.rows[0][1], function(err, hash) {
if(res.rows[0][0].localeCompare(hash) == 0) {
done({"correctCredentials":true, "player_id": res.rows[0][2]});
} else {
done({"correctCredentials":false});
}
});
} else {
done({"correctCredentials":false});
}
}
});
}
/*
Fügt Spiel in Tabelle game und alle zugehörigen Spieler in Tabelle player_in_game
Input: hunter, chicken[], general mit hunter.username, hunter.shots, hunter.hits, chicken[].username, chicken[].livesLeft, general.duration
Return: true - alles korrekt
false - Fehler beim schreiben in die DB
*/
function saveGame(hunter, chicken, general, done) {
const query1 = {
text: "INSERT INTO game (shots, hits, duration) VALUES ('" + hunter.shots + "', '" + hunter.hits + "', " + general.duration + ") RETURNING id;",
rowMode: "array"
};
pool.query(query1, (err, res) => {
if(err) {
console.log(err);
done(0);
return;
} else {
console.log("Game wurde in die Datenbank geschrieben.");
//Setze zweites Kommando zusammen
var part1 = "INSERT INTO player_in_game (game, shooter, chicken1, chicken_lifes1";
for(var i = 1; i < chicken.length; i++) {
part1 = part1 + ", chicken" + (i+1) + ", chicken_lifes" + (i+1);
}
part1 = part1 + ") VALUES (" + res.rows[0][0] + ", " + "(SELECT id FROM player WHERE id='" + hunter.id + "')";
for(var i = 0; i < chicken.length; i++) {
part1 = part1 + ", (SELECT id FROM player WHERE id='" + chicken[i].id + "'), " + chicken[i].lifesLeft;
}
part1 = part1 + ");";
const query2 = {
text: part1,
rowMode: "array"
};
pool.query(query2, (err, res) => {
if(err) {
console.log(query2);
console.log(err.stack);
done(false);
return;
} else {
console.log("Successfully inserted everything");
done(true);
return;
}
});
}
});
}
/**
*
* @param {Array} arrayOfPlayerIds
* @param {Function} done params success: boolean, map: JSON
*
*/
function getUsernames(arrayOfPlayerIds, done) {
const idString = JSON.stringify(arrayOfPlayerIds)
const sqlIdList = "(" + idString.substring(1, idString.length-1) + ")";
const query = {
'text':'SELECT id,name from Player WHERE id in ' + sqlIdList + ";",
'rowMode': 'array'
};
console.log(query);
pool.query(query, (err, res) => {
if(err) {
done({success:false});
} else {
if(res.rowCount >= 1) {
const idToPlayerMap = {};
for(index in res.rows) {
idToPlayerMap[res.rows[index][0]] = res.rows[index][1];
}
console.log(idToPlayerMap);
done({success: true, map: idToPlayerMap});
}
}
});
}
/*
gibt die Punkte des spielers als Array zurück
[shooterpoints, chickenpoints]
*/
function getPoints(player) {
const query = {
text: "SELECT shooterpoints, chickenpoints FROM player WHERE name = '" + player + "';",
rowMode: "array"
};
pool.query(query, (err, res) => {
if (err) {
console.log(err.stack);
} else {
console.log(res.rows[0]); //[shooterpoints, chickenpoints] --> als arry <3
return res.rows[0];
}
});
}
//saveGame({"username":"franz", "hits":12, "shots":30}, [{"username":"paul", "lifesLeft":2}, {"username":"basti", "lifesLeft":4}], {"duration":200});