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TargetCrafter's Multipixel 32x RTX Resource pack

This is a resource-pack based on @ZouChenyunfei's MultiPixel resource-pack available here. The goal is to make all the textures work with ray-tracing in the Windows 10 version of Minecraft. This means that a normal and a MER (Metallic, Emission, Roughness) maps have to be added to each of the available textures.

Map creation guide

In the future I will add a guide to this page to show how to make the required maps for this resource-pack. This is for accessibility as well as consistency. For now you can follow these guides by Mojang and Nvidia:

Minecraft Texture Set Documentation (Mojang)

Minecraft with RTX PBR Texturing Guide (Nvidia)

For each texture, a .xcf file will be created with the editable versions of the maps. This can be opened and edited using Gimp. For the normal maps I used the normalmap plugin.