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Movement.cs
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using UnityEngine;
public class Movement : MonoBehaviour
{
[SerializeField] private CharacterController characterController;
[SerializeField] private DialogueManager dialogueManager;
[SerializeField] private float currentMovementSpeed;
private Vector3 _moveDirection;
private Vector3 _velocity;
private float _horizontal;
private float _vertical;
private void Update()
{
SetInput();
SetMoveDirection();
StopMoving();
}
private void SetInput()
{
_horizontal = Input.GetAxisRaw("Horizontal");
_vertical = Input.GetAxisRaw("Vertical");
}
private void SetMoveDirection()
{
_moveDirection = (transform.right * _horizontal + transform.forward * _vertical) * currentMovementSpeed;
_moveDirection.y = _velocity.y;
characterController.Move(_moveDirection * Time.deltaTime);
}
private void StopMoving()
{
if (dialogueManager.isTalking) currentMovementSpeed = 0;
if (!dialogueManager.isTalking) currentMovementSpeed = 5;
}
}