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Added a new System for Split Upgrades (like in Scenexe):
BATCH_UPGRADES
, listing every combination and forcing all branches to be upgraded at the same time.BRANCH_LABEL
.Added a way better upgrade tree.
SHIFT
to move faster.Updated the Chatbox.
ESC
to close the chat input.ENTER
if you didn't write any text.Added
GPL-3.0
as the license.Added upgrade paths for
healer
tank.Added
UPGRADE_LABEL
entity attribute, which overrides theLABEL
for the upgrade picker.Added load time statistics for definitions loading, addon loading and mockup generation.
Added a color cache for
modifyColor
.Added more statnames.
Reworked the dev menu.
Moved generic client-side color-related functions to gameDraw.js.
Made a better fix for adding
healer
tank tobasic
's upgrade list if the gamemode is siege.Made Sphere shine.
Improved client-side turret rendering.
Improved FOV to be similar to how arras.io's FOV changes as you grow.
Fixed complex food (Relics and Laby shapes) shapeshifting when spinning.
Fixed healer-tanks' stat names.
Fixed an error related to controllers resetting.
Fixed an error related to
combineStats
' backwards compatibility.Fixed more mistakes that don't really matter.
Fixed a Manhunt related crash.
Fixed a crash related to
modifyColor
.Minor default-configuration changes.
This discussion was created from the release v1.0.0-beta.10.
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