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Redstone ore processing favors Mekanism for max yield, but doing it that way is expensive at large scale #304

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James103 opened this issue Nov 19, 2024 · 0 comments

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@James103
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Motivation / Problem

Redstone Ore, as obtained through the MI quarry using a bronze drill, is less valuable when processed through Modern Industrialization compared to Mekanism. This is because the MI macerator outputs 6 crushed redstone dust for every redstone ore, with each crushed redstone dust in turn macerating into 1-2 redstone, averaging 1.5 redstone per dust and 9 redstone per ore.
In comparison, using Mekanism's Enrichment Chamber to enrich redstone ore yields 12 redstone per ore, about 33% more than through Modern Industrialization.

At the scales required for the largest MI factories, many blocks of Redstone Ore need to be processed every tick to sustain production of batteries and similar required for circuit crafting which in turn powers more advanced quarries. This is prohibitively expensive either power-, space-, or server CPU-wise when Mekanism is used to process the ores.

Description

I propose changing the processing of Redstone Ore in exactly one of the following ways:

  • Increase the Redstone output when macerating Redstone Ore through Mekanism from 6 crushed dust to at least 8, bringing the total average output per ore to at least 12 dust. This brings MI ore processing yields in line with (or slightly superior to) Mekanism.
  • Reduce the Redstone output when enriching Redstone Ore through Mekanism from 12 dust to 9. This brings Mekanism ore processing yields in like with MI.

Limitations

May affect setups relying on the current output of Redstone Ore.
If Redstone output from the ore is reduced, may break balance in one of Mekanism and Modern Industrialization.

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