diff --git a/src/main/java/dev/galacticraft/mod/content/item/GCItems.java b/src/main/java/dev/galacticraft/mod/content/item/GCItems.java index 74b78f994..4bca6a80c 100644 --- a/src/main/java/dev/galacticraft/mod/content/item/GCItems.java +++ b/src/main/java/dev/galacticraft/mod/content/item/GCItems.java @@ -326,22 +326,22 @@ public class GCItems { public static final Item HOT_THROWABLE_METEOR_CHUNK = new HotThrowableMeteorChunkItem(new Item.Properties().stacksTo(16)); // ARMOR - public static final Item HEAVY_DUTY_HELMET = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.HELMET, new Item.Properties()); - public static final Item HEAVY_DUTY_CHESTPLATE = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.CHESTPLATE, new Item.Properties()); - public static final Item HEAVY_DUTY_LEGGINGS = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.LEGGINGS, new Item.Properties()); - public static final Item HEAVY_DUTY_BOOTS = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.BOOTS, new Item.Properties()); - - public static final Item DESH_HELMET = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.HELMET, new Item.Properties()); - public static final Item DESH_CHESTPLATE = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.CHESTPLATE, new Item.Properties()); - public static final Item DESH_LEGGINGS = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.LEGGINGS, new Item.Properties()); - public static final Item DESH_BOOTS = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.BOOTS, new Item.Properties()); - - public static final Item TITANIUM_HELMET = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.HELMET, new Item.Properties()); - public static final Item TITANIUM_CHESTPLATE = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.CHESTPLATE, new Item.Properties()); - public static final Item TITANIUM_LEGGINGS = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.LEGGINGS, new Item.Properties()); - public static final Item TITANIUM_BOOTS = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.BOOTS, new Item.Properties()); - - public static final Item SENSOR_GLASSES = new ArmorItem(GCArmorMaterials.SENSOR_GLASSES, ArmorItem.Type.HELMET, new Item.Properties()); + public static final Item HEAVY_DUTY_HELMET = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.HELMET, new Item.Properties().stacksTo(1)); + public static final Item HEAVY_DUTY_CHESTPLATE = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.CHESTPLATE, new Item.Properties().stacksTo(1)); + public static final Item HEAVY_DUTY_LEGGINGS = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.LEGGINGS, new Item.Properties().stacksTo(1)); + public static final Item HEAVY_DUTY_BOOTS = new ArmorItem(GCArmorMaterials.HEAVY_DUTY, ArmorItem.Type.BOOTS, new Item.Properties().stacksTo(1)); + + public static final Item DESH_HELMET = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.HELMET, new Item.Properties().stacksTo(1)); + public static final Item DESH_CHESTPLATE = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.CHESTPLATE, new Item.Properties().stacksTo(1)); + public static final Item DESH_LEGGINGS = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.LEGGINGS, new Item.Properties().stacksTo(1)); + public static final Item DESH_BOOTS = new ArmorItem(GCArmorMaterials.DESH, ArmorItem.Type.BOOTS, new Item.Properties().stacksTo(1)); + + public static final Item TITANIUM_HELMET = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.HELMET, new Item.Properties().stacksTo(1)); + public static final Item TITANIUM_CHESTPLATE = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.CHESTPLATE, new Item.Properties().stacksTo(1)); + public static final Item TITANIUM_LEGGINGS = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.LEGGINGS, new Item.Properties().stacksTo(1)); + public static final Item TITANIUM_BOOTS = new ArmorItem(GCArmorMaterials.TITANIUM, ArmorItem.Type.BOOTS, new Item.Properties().stacksTo(1)); + + public static final Item SENSOR_GLASSES = new ArmorItem(GCArmorMaterials.SENSOR_GLASSES, ArmorItem.Type.HELMET, new Item.Properties().stacksTo(1)); // TOOLS + WEAPONS public static final Item HEAVY_DUTY_SWORD = new BrittleSwordItem(GCTiers.STEEL, new Item.Properties().attributes(SwordItem.createAttributes(GCTiers.STEEL, 3, -2.4F)));