[Feature Request] Pump Holds / Hold Combo Ticks in all modes #253
Replies: 2 comments
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Hiya Aelteria! We have edited how holds work in para mode, but how would this feature be used? As far as i'm aware, i'm not sure of any use in other modes, would it be a mod/simfile call or something else? Thanks for the suggestion, but let us know what could/would be done with it. Thanks |
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For instance in ArrowVortex, the SM5 Tempo menu actually allows the use of combo ticks, but never works in-game outside of the 5-panel / Pump mode. As for what could be done with it, it'd be useful in attack or gimmick files, or just for visuals. It'd be interesting to see what people do with it, and could partner well with combo hit multipliers maybe? |
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Combo Ticks should be able to work on all modes, including outside of Pump.
From what I know, it's hard-coded in GameManager.cpp to only work in this specific mode.
As for misses, they shouldn't drain health too hard, as it would miss per tick(?), and would drain health too fast.
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