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Note

This is more or less a 'Proof of Concept'. Just to show what can be done using HGX besides of simply counting damage and kills.

The report displays:

  • support like PT2, rez, stone to flesh
  • tanks are tanking the 'right' mobs
  • damage done versus certain mobs
  • save and ability checks
  • damage types taken by opponents
  • special information for threaders, shifters and many more
  • melee special attacks
  • seen AC and effective AB (min, max, median)
  • a complete bestiary faced during a run
  • very few graphics (just because I could)
  • much more (which I forgot to mention for sure)

Introduction

You have to enable javascript to get the most out of these run reports.

The files in the HTML/js folder are unmodified ones taken from

The report files themselves are only containing small amounts of embedded javascript code to add some functionality to few tables and to enable navigation.

In case you are scared either

  • have a look at the HTML and javascript files on GitHub (click the blue 'View on Github' on top of the screen) and examine the files in the HTML folder and below prior to enabling javascript and/or

  • run a 'sandboxed' browser

Loading the HTML files takes some time (typically up to 15-30 seconds, please be patient), the files are up to 3MB in size and rendering as well as the javascript formatting of the many tables are somehow time expensive.

Most of the table columns can be sorted by clicking on the header:


### Runs

Limbo

  • P1

  • P2

    • Don't have any logs to create reports from

Abyss

Hell

Elysium

  • Level 72 Sorc (Doing an Ely run on sorc with 2 threaders in party - 1 hour 16 minutes total run time)

Aboleths

Miscellaneous

  • PLACEHOLDER (comparing damages: slinger to AA)

### Some screenshots
Run summary
* * *

Damage OUT detailed
* * *

Opponents by damage types
* * *

Counterspelling
* * *

Lifethreading

Various tables

Save checks

Damage over time

Character statistics (header)