Releases: TfTHacker/obsidian42-strange-new-worlds
0.0.35 Fixed bugs (i hope) with the "new window" feature
This should address issue: #24
0.0.34 Continuing to standardize SNW UI with Obsidian Theme classes
0.0.33 Tweaking UI to use Obsidian styling standards
0.0.33 Tweaking UI to use Obsidian styling standards
Bit thanks to kepano, the CSS guru for Obsidian. I have incorporated some feedback from him about how to use the native theme variables and so on to make SNW play better with themes.
If there is anything ugly, that's my fault!
0.0.32 Small tweek to CSS to optimize for working with page preview/hover editor
0.0.32 Small tweek to CSS to optimize for working with page preview/h…
0.0.31 Mobile enhancements
Mobile has been a bit odd and inconsistent. This update simplifies some of the gesture reactions with SNW.
- First you'll notice in the hover popup that appears is a little button in the upper right hand corner. This will open the side pane. So on the desktop clicking on a reference counter opens the SNW sidepane, but with mobile, you click on this button in the upper right hand corner of the popup.
0.0.30 Tweeks to side pane
Visual improvements based on feedback from issue #21
0.0.29 Optimizing code for use of DOM over innertHTML
We are preparing the plugin for submission to Obsidian community plugins list.
This update makes some significant changes to how the HTML is generated, using DOM over innerHTML. The Obsidian devs consider this a security hole, we agree, so we updated the HTML rendering method.
Additionally, we have now set the plugin to require Obsidian 1.0 or better since it is released.
0.0.28 more mobile stabilzation
0.0.27 Rebuild of javascript files
0.0.27 rebuild of javacript file
0.0.26 fix for mobile device support
0.0.26 fix for mobile device support
Mobile stopped working few days back, but I figured out the issue.