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Releases: TfTHacker/obsidian42-strange-new-worlds

0.0.35 Fixed bugs (i hope) with the "new window" feature

28 Oct 11:31
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0.0.34 Continuing to standardize SNW UI with Obsidian Theme classes

28 Oct 05:09
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0.0.33 Tweaking UI to use Obsidian styling standards

0.0.33 Tweaking UI to use Obsidian styling standards

27 Oct 15:37
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Bit thanks to kepano, the CSS guru for Obsidian. I have incorporated some feedback from him about how to use the native theme variables and so on to make SNW play better with themes.

If there is anything ugly, that's my fault!

0.0.32 Small tweek to CSS to optimize for working with page preview/hover editor

26 Oct 05:28
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0.0.32 Small tweek to CSS to optimize for working with page preview/h…

0.0.31 Mobile enhancements

25 Oct 05:56
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Mobile has been a bit odd and inconsistent. This update simplifies some of the gesture reactions with SNW.

  • First you'll notice in the hover popup that appears is a little button in the upper right hand corner. This will open the side pane. So on the desktop clicking on a reference counter opens the SNW sidepane, but with mobile, you click on this button in the upper right hand corner of the popup.

0.0.30 Tweeks to side pane

24 Oct 05:05
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Visual improvements based on feedback from issue #21

0.0.29 Optimizing code for use of DOM over innertHTML

22 Oct 06:40
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We are preparing the plugin for submission to Obsidian community plugins list.

This update makes some significant changes to how the HTML is generated, using DOM over innerHTML. The Obsidian devs consider this a security hole, we agree, so we updated the HTML rendering method.

Additionally, we have now set the plugin to require Obsidian 1.0 or better since it is released.

0.0.28 more mobile stabilzation

19 Oct 19:38
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0.0.27 Rebuild of javascript files

0.0.27 rebuild of javacript file

18 Oct 19:53
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0.0.26 fix for mobile device support

0.0.26 fix for mobile device support

09 Oct 15:10
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Mobile stopped working few days back, but I figured out the issue.