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I have tried adding cache to the "blacklist" in the config. However, I could not find any docs on how to do it properly, so here is my file in case I'm stupid.
# Configuration file
general {
# Blacklisted tile entities should be specified in modid:name format
S:"Tile entity blacklist" <
thermalexpansion:cache
>
}
The text was updated successfully, but these errors were encountered:
Steps to reproduce:
Expected result:
The grid now has full item stacks.
Actual result:
The game crashes.
See video demo (Minecraft 1.12.2 Forge): https://github.com/user-attachments/assets/aa6b67de-8f32-4050-a03d-d41b62b65b18
Crash logs: crash-2024-10-12_22.09.41-client.txt
I have tried adding cache to the "blacklist" in the config. However, I could not find any docs on how to do it properly, so here is my file in case I'm stupid.
The text was updated successfully, but these errors were encountered: