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For example sacks from Supplementaries only have 9 slots, but show up with many more that cannot be interacted with in the crafting station.
(i also use TinyInv to remove my personal inventory slots, though i doubt that's relevant to this.)
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If it's picking those slots up, they do exist, but aren't normally accessible within that mod, I'll have to filter them out.
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For example sacks from Supplementaries only have 9 slots, but show up with many more that cannot be interacted with in the crafting station.
(i also use TinyInv to remove my personal inventory slots, though i doubt that's relevant to this.)
The text was updated successfully, but these errors were encountered: