-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Issue]: Random crash when loading chunks #17
Comments
Tough one, log doesn't say much but does contain an error. What it means though, not sure as of this moment. |
There is a performance issue in 0.20.0 which will be resolved next update. But if you wanna try remove the mod that is causing it, be my guest. Do a fresh install of v0.20.0, then remove logbegone-neoforge-1.21.1-1.0.3.jar from the mods folder. Try again. |
Okay, I'll disable that mod and see what happens. If the crash happens again I'll let you know |
It happened again. Twice, latest version, same crash log, same everything. |
crash-2024-10-11_19.12.52-server.txt |
Can't reproduce this issue, sadly. And if I can't, I can't make an attempt to locate a fix. |
Maybe it's an environment thing? I'm running on curseforge, so it's possible the OpenJDK environment that CF uses involves a different core Java thing that could be behind it, but I dunno |
I've determined with a very high degree of confidence that the mod causing this crash is "Fast Async World Saving" -- the lack of reproducibility is virtually certain to be platform-specific, but if that mod isn't doing anything essential it might be best to remove it until the dev finds a fix |
What happened?
When I load ungenerated chunks, the game sometimes randomly freezes and displays an error message when I close it. The error is a concurrent modification exception that's tied to a lambda in the server tick loop, which means it's a pain to figure out which mod is causing it -- the mixins are there, of course, but I don't actually have that good a picture of what happens in that method, so I can't say for sure what's happening (the lambda is almost certainly part of a for-each loop on, from what I can tell, chunk entity sections).
Pack Version
Version: LL8 0.20
To Reproduce
Are you using Iris? (For shaders).
Are you on a Server?
whole latest.log output & crash report.
Anything else to add?
This has gotten really irritating as it's making exploration a lot harder. I know it's tough to debug a crash like this, and I've already tried repairing my install so it isn't the install itself.
The text was updated successfully, but these errors were encountered: