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embox2d-helpers.js
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//Having to type 'Box2D.' in front of everything makes porting
//existing C++ code a pain in the butt. This function can be used
//to make everything in the Box2D namespace available without
//needing to do that.
function using(ns, pattern) {
if (pattern == undefined) {
// import all
for (var name in ns) {
this[name] = ns[name];
}
} else {
if (typeof(pattern) == 'string') {
pattern = new RegExp(pattern);
}
// import only stuff matching given pattern
for (var name in ns) {
if (name.match(pattern)) {
this[name] = ns[name];
}
}
}
}
var e_shapeBit = 0x0001;
var e_jointBit = 0x0002;
var e_aabbBit = 0x0004;
var e_pairBit = 0x0008;
var e_centerOfMassBit = 0x0010;
//to replace original C++ operator =
function copyVec2(vec) {
return new b2Vec2(vec.get_x(), vec.get_y());
}
//to replace original C++ operator * (float)
function scaleVec2(vec, scale) {
vec.set_x( scale * vec.get_x() );
vec.set_y( scale * vec.get_y() );
}
//to replace original C++ operator *= (float)
function scaledVec2(vec, scale) {
return new b2Vec2(scale * vec.get_x(), scale * vec.get_y());
}
// http://stackoverflow.com/questions/12792486/emscripten-bindings-how-to-create-an-accessible-c-c-array-from-javascript
function createChainShape(vertices, closedLoop) {
var shape = new b2ChainShape();
var buffer = Box2D.allocate(vertices.length * 8, 'float', Box2D.ALLOC_STACK);
var offset = 0;
for (var i=0;i<vertices.length;i++) {
Box2D.setValue(buffer+(offset), vertices[i].get_x(), 'float'); // x
Box2D.setValue(buffer+(offset+4), vertices[i].get_y(), 'float'); // y
offset += 8;
}
var ptr_wrapped = Box2D.wrapPointer(buffer, Box2D.b2Vec2);
if ( closedLoop )
shape.CreateLoop(ptr_wrapped, vertices.length);
else
shape.CreateChain(ptr_wrapped, vertices.length);
return shape;
}
function createPolygonShape(vertices) {
var shape = new b2PolygonShape();
var buffer = Box2D.allocate(vertices.length * 8, 'float', Box2D.ALLOC_STACK);
var offset = 0;
for (var i=0;i<vertices.length;i++) {
Box2D.setValue(buffer+(offset), vertices[i].get_x(), 'float'); // x
Box2D.setValue(buffer+(offset+4), vertices[i].get_y(), 'float'); // y
offset += 8;
}
var ptr_wrapped = Box2D.wrapPointer(buffer, Box2D.b2Vec2);
shape.Set(ptr_wrapped, vertices.length);
for (var i in vertices){
Box2D.destroy(vertices[i]);
}
return shape;
}
function createEdgeShape(vertices){
var shape=new b2EdgeShape();
var buffer=Box2D.allocate(vertices.length * 8,'float',Box2D.ALLOC_STACK);
var offset =0;
for (var i=0;i<vertices.legth;i++){
Box2D.setValue(buffer+(offset),vertices[i].get_x(),'float');
Box2D.setValue(buffer+(offset+4),vertices[i].get_y(),'float');
offset+=8;
}
var ptr_wrapped =Box2D.wrapPointer(buffer,Box2D.b2Vec2);
shape.Set(ptr_wrapped,vertices.length);
for(var i in vertices){
//Box2D.destroy(vertices[i]);
}
return shape;
}
function createRandomPolygonShape(radius) {
var numVerts = 3.5 + Math.random() * 5;
numVerts = numVerts | 0;
var verts = [];
for (var i = 0; i < numVerts; i++) {
var angle = i / numVerts * 360.0 * 0.0174532925199432957;
verts.push( new b2Vec2( radius * Math.sin(angle), radius * -Math.cos(angle) ) );
}
return createPolygonShape(verts);
}
function getPosition(vert1,vert2) {
var position = new b2Vec2(0,0);
position.set_x(0.5 *(vert1.get_x()+vert2.get_x()));
position.set_y(0.5 *(vert1.get_y()+vert2.get_y()));
//Box2D.destroy(position);
//console.log('x : '+position.get_x() + 'y :' +position.get_y());
return position;
}
function getDistance(vert1,vert2){
//console.log(vert2);
var resultantVector= new b2Vec2(vert2.get_x()-vert1.get_x(),vert2.get_y()-vert1.get_y());
var distance = resultantVector.Length();
Box2D.destroy(resultantVector);
return distance;
}
function getAngle(vert1,vert2){
var resultantVector = new b2Vec2(vert2.get_x()-vert1.get_x(),vert2.get_y()-vert1.get_y());
var angle = Math.atan2(resultantVector.get_y(),resultantVector.get_x());
Box2D.destroy(resultantVector);
return angle;
}
function getRandomColor() {
var letters = '0123456789ABCDEF'.split('');
var color = '#';
for (var i = 0; i < 6; i++ ) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
var setContactListener = function(){
console.log('entered');
myContactListener = new b2ContactListener();
Box2D.customizeVTable(myContactListener,[{
original : Box2D.b2ContactListener.prototype.BeginContact,
replacement : function(thsPtr,contactPtr){
var contact = Box2D.wrapPointer(contactPtr,b2Contact);
var body1 = contact.GetFixtureA().GetBody();
var body2 = contact.GetFixtureB().GetBody();
// console.log(body1.a +' ' + body2.a);
//console.log('listener');
//console.log(' body1 ' + body1.userData.id +' body2 ' +body2.userData.id);
if(body1.userData.id == 'ball' && body2.userData.id == 'star'){
to_be_destroyed = body2.a;
//console.log(to_be_destroyed);
}
else if(body1.userData.id == 'star' && body2.userData.id == 'ball'){
to_be_destroyed = body1.a;
}
}
}])
world.SetContactListener(myContactListener);
}