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Misc Bugs from my comment on SeriousCreepers Thaumic Fixes mod #4
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Thanks for making this list. Going through it: Focal Manipulator:
Warp:
Research
Other - I'm tempted to throw out how those trades are currently handled and make loot tables, but that would be a bit of a nuclear option. Either way, fixing the potions is pretty straightforward. Golems - this entire feature is pretty much a bug, and I'm probably going to address it in an update after releasing the mod as there is quite a lot to go through... |
Status so far: the focal manipulator issues should all be fixed. Thank you for mentioning split trajectory especially - although I couldn't get them to be completely broken for me, I did find some issues with how they treated mediums and modifiers like scatter, so hopefully they should work more like people are expecting now. Before, it wouldn't treat the 2 separate "branches" as fully separate, so adding things to one branch could lock things out of the other. |
I have played through the mod multiple times and the cards never appear for me. I only came across them because they were mentioned in the localization files and the thauminomicon research page as an example The "Balance" card I have mentioned is actually "Universal Theory" ingame it seems because it appears as gilded when selecting a bookshelf |
Here seems to be the cards that don't appear: Dragon Egg doesnt appear or cannot be selected for some reason I do not know wheter or not you need a specific research item or block for this to appear but it doesn't seem to appear normally Probably doesn't work because you need observations for it Sourced from here: https://github.com/Azanor/thaumcraft-beta/blob/master/en_us.lang |
Also misc feature that would be cool is making Taint Seeds spread the tainted lands biome, which would enable taintacles to spawn. After killing the seed, the biome should revert to either the biome it was or some default biome, perhaps an eerie biome. |
Flux Condencer issues:
Arcane Bore issues:
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Some of the items I have discovered have this issue:
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Focal manipulator:
Editing an already made foci is janky: when you exit the manipulator it removes the pattern.
When making remaking a foci, exiting the manipulator messes up the focus and makes it unusable.
There seems to be a sound that is supposed to play when failing to create a focus. Currently it only plays it in multiplayer for other nearby players that are not using the manipulator.
The Split Trajectory focus effect straight up doesn't work.
Warp:
The creeper warp effect is buggy as it plays for other nearby players, not the warped player themself.
The overlay when the warpeffect occurs is not implimented/does not play. - I don't know wheter or not this is intentional.
In the rare warp event that removes warp ("You have a moment of clarity." ), the warp event text and the warp removed text are overlayed, making it unreadable.
Research table:
Some research cards don't seem to show up ex.
Balance (mentioned in the Thaumonomicon)and AnalyzeShift-clicking things into the table does not work
Additional research categories get automatically their own theory and observation points. This clogs up the research, as the reseach points are rarely if ever used.
Other:
Golem bugs:
Golems in general are a bit wonky and inconsistent
Some specific bugs:
A golem thats holding an item loses that item if the use seals "Can use empty hand" is enabled
The Golem seal GUI doesn't have a darkened background
Items in the players inventory don't have a tooltip while howering when in the golem seal GUI
Requesting items manually sometimes fails
Climbing legs makes the golems pathfinding especially wonky and spinny
Golem blacklist and whitelist fails for certain types of blocks (not items), especially ones that are coded in the old way using metadata (like botanias living stone and living wood)
OreDict seems to not work for wood logs
Silverwood logs display incorrectly when held by a golem when extracted from a chest with the provision for oredict:logs
Old issue:
TheCodex6824/ThaumicAugmentation#250
A golem with basic hands has a missing texture at the bottom of its hand
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