-
Notifications
You must be signed in to change notification settings - Fork 32
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature] Expand Impulse Cannon Augmentation #393
Comments
I'm going to make a more detailed response with my thoughts on your suggestions, but in general - the impulse cannon unfortunately didn't get as much put into it (along with other impetus things) as it should have. Making it better would be very much appreciated. It's worth noting that there are plans to deprecate and then remove the crafting grid approach for adding augments and switch to a dedicated GUI instead, so you have some more options for making combinations / reserved slots without it being confusing like they are today. There is a rough version of the augment station block in the experimental branch if you want to look at it. |
First, the conversions:
For the augments:
From a design perspective, the only concerns I have are with the charge rifle and thermal accelerator. The charge rifle mechanically is fine, I'd just probably want a different name to not make people think of futuristic space rifles or something. The thermal accelerator feels a bit too much like just a minigun. We're trying to balance the magic and gun parts carefully with the impulse cannon, and I've already heard from some people that the impulse cannon is too gun-like for their liking. If you're still interested in working on this, we can come up with a shortlist of things we're 100% ok with and give you the green light to start working on those. |
Oh yeah I'm still interested in working on this. I don't know if you want to communicate through github for the rest of this, or discord, or some other method. As you can see it takes me several days to notice a github notification... |
This is very good detailed feedback on the Impulse Cannon; we were looking into improving it at some point, so this is very handy. I’ll provide my own thoughts on each point. Conversions:
Augments:
Overall though these ideas are really good, although they would need corresponding sprites (mind you I was thinking about polishing the art for the cannon stuff anyway). And apologies for the delay in responding myself, I’ve been a tad occupied and/or forgetful. |
First off, great mod. Bringing elements of tc4 into tc6 while being its own thing has felt amazing to play around with, I'm only sorry I didn't encounter this addon sooner.
Yesterday I played around with the Impulse Cannon for the first time, and I have to say it felt a bit... empty. The name of the mod is Thaumic Augmentation, yet despite allowing you to augment caster's gauntlets heavily, you get just two incompatible options to choose from for the cannon. The fact that the cannon underperforms compared to gauntlets, despite being leagues more expensive, is also notable.
So I brainstormed for a bit and came up with ideas for more augments to make the cannon more customizable and more powerful. I am willing to put in the work to open a pull request for this and code it all myself (though any textures I make will be highly questionable); I'm looking for the green light, advice on how to make my ideas fit in more with the mod, and ideas for more augments.
Conversions:
General augments:
The text was updated successfully, but these errors were encountered: