-
Notifications
You must be signed in to change notification settings - Fork 1
/
main.xml
175 lines (175 loc) · 7.92 KB
/
main.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
<table name="Mallbank">
<instance id="fri_computer_hack">
<add file="levels/instances/fri_computer_hack/add.xml"/>
<packages>
<value_node value="levels/instances/unique/red/red_hacking_quick/world/world"/>
</packages>
<script_data_mods directory="scriptdata"/>
</instance>
<instance id="fri_vault">
<add file="levels/instances/fri_vault/add.xml"/>
<packages>
<value_node value="levels/instances/unique/sub_sewer_sidespawn/world/world"/>
<value_node value="levels/narratives/e_election_day/stage_3/world"/>
<value_node value="levels/instances/unique/red/red_gates/world/world"/>
<value_node value="levels/instances/unique/mus_security_barrier/world/world"/>
<value_node value="levels/narratives/e_election_day/stage_3/world/world"/>
</packages>
<script_data_mods directory="scriptdata"/>
</instance>
<instance id="fri_helicopter">
<add directory="assets"/>
<packages>
<value_node value="levels/instances/unique/sub_sewer_sidespawn/world/world"/>
<value_node value="levels/instances/shared/helicopter_secure_escape/world"/>
<value_node value="levels/instances/shared/helicopter_secure_escape/world_sounds"/>
<value_node value="levels/instances/shared/helicopter_secure_escape/world/world"/>
</packages>
<script_data_mods directory="scriptdata"/>
</instance>
<instance id="fri_mac_attack">
<packages/>
</instance>
<Achievements icon="guis/textures/Mallbank" id="Mallbank">
<achievement desc_id="Mallbank1_desc" icon="guis/textures/Mallbank1" id="shopper" name_id="Mallbank1" objective_id="Mallbank1_obj" rank="2"/>
<achievement desc_id="Mallbank2_desc" icon="guis/textures/Mallbank2" id="speedrunner" name_id="Mallbank2" objective_id="Mallbank2_obj" rank="2"/>
<achievement desc_id="capitol_290_desc" icon="guis/textures/Mallbank290" id="capitol_290" name_id="capitol_290" objective_id="capitol_290_obj" rank="3"/>
<achievement desc_id="Mallbank_pj_desc" icon="guis/textures/MallbankPJ" id="projob" name_id="Mallbank_pj" objective_id="Mallbank_pj_obj" rank="4"/>
<achievement desc_id="Mallbank_sniper_desc" icon="guis/textures/MallbankSniper" id="window" name_id="Mallbank_sniper" objective_id="Mallbank_sniper_obj" rank="3"/>
</Achievements>
<AddFiles directory="assets">
<texture path="guis/textures/friday_loading_new" unload="true"/>
<texture load="true" path="guis/textures/narr_friday"/>
<texture force="true" path="guis/textures/Mallbank"/>
<texture force="true" path="guis/textures/Mallbank1"/>
<texture force="true" path="guis/textures/Mallbank2"/>
<texture force="true" path="guis/textures/Mallbank290"/>
<texture force="true" path="guis/textures/MallbankPJ"/>
<texture force="true" path="guis/textures/MallbankSniper"/>
</AddFiles>
<AssetUpdates id="44630" provider="modworkshop" use_local_dir="true" version="1.0.2.3"/>
<HeistMusic directory="assets/sounds/music/friday" id="music_friday" volume="0.6">
<event name="setup" source="stealth.ogg" start_source="stealthintro.ogg"/>
<event name="anticipation" source="anticiloop.ogg" start_source="anticipation.ogg"/>
<event name="assault" source="assault.ogg" start_source="assaultintro.ogg"/>
<event name="control" source="control.ogg" start_source="controlintro.ogg"/>
</HeistMusic>
<Hooks directory="hooks">
<hook file="musicmanager.lua" source_file="lib/managers/musicmanager"/>
<hook file="contours.lua" source_file="lib/units/enemies/cop/copbase"/>
<hook file="animfix.lua" source_file="lib/units/enemies/cop/copbase"/>
</Hooks>
<Localization default="english.txt" directory="loc">
<loc file="english.txt" language="english"/>
</Localization>
<Package file="fridaypackageassets.xml" id="packages/friday" unload_on_restart="true"/>
<level ai_group_type="america" briefing_dialog="friday_brief" cube="cube_apply_heist_bank" drop_pickups_to_ground="true" id="lvl_friday" intro_event="friday_intro_a,friday_intro_b,friday_intro_c" load_screen="guis/textures/friday_loading_new" max_bags="25" music="heist" repossess_bags="false">
<add file="levels/lvl_friday/add.xml"/>
<assets>
<asset name="mallcrasher_health"/>
<asset name="mallcrasher_ammo"/>
<asset name="grenade_crate"/>
<asset name="camera_access"/>
</assets>
<outro_event>
<value_node value="friday_escape"/>
<value_node value="friday_escape_a"/>
<value_node value="friday_escape_b"/>
</outro_event>
<packages>
<value_node value="levels/narratives/vlad/mallcrasher/world_sounds"/>
<value_node value="levels/narratives/vlad/mallcrasher/pc_only/pc_only"/>
<value_node value="levels/instances/unique/dark/equipment_board/world/world"/>
<value_node value="levels/narratives/chill/editor_only/editor_only"/>
<value_node value="levels/instances/unique/red/red_hacking_quick/world/world"/>
<value_node value="levels/narratives/butcher/thebomb/stage_2/occluders/occluders"/>
<value_node value="levels/narratives/vlad/ukrainian_job/world_sounds"/>
<value_node value="levels/narratives/h_firestarter/stage_3/world_sounds"/>
<value_node value="levels/narratives/e_election_day/stage_3/world"/>
<value_node value="packages/job_branchbank_cash"/>
<value_node value="packages/narr_election3"/>
<value_node value="packages/friday"/>
<value_node value="levels/instances/unique/chew/chew_swat_van/world"/>
<value_node value="levels/instances/unique/chew/chew_swat_van/world/world"/>
</packages>
<script_data_mods directory="scriptdata">
<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
<options merge_mode="add" mode="add"/>
</mod>
</script_data_mods>
<sounds directory="assets/vo/narrative">
<sound id="friday_brief" path="friday.ogg" volume="1"/>
<sound id="friday_escape" path="friday_escape.ogg" volume="1"/>
<sound id="friday_escape_a" path="friday_escape_a.ogg" volume="1"/>
<sound id="friday_escape_b" path="friday_escape_b.ogg" volume="1"/>
<sound id="friday_intro_a" path="jkl_heist_intro_1.ogg" volume="1"/>
<sound id="friday_intro_b" path="jkl_heist_intro_2.ogg" volume="1"/>
<sound id="friday_intro_c" path="jkl_heist_intro_3.ogg" volume="1"/>
</sounds>
</level>
<narrative briefing_event="friday_brief" contact="custom" hide_from_crimenet="false" icon="guis/textures/narr_friday" id="narr_friday" jc="40" region="street">
<chain>
<table level_id="lvl_friday" type="d" type_id="heist_type_assault">
<mission_filter>
<value_node value="1"/>
</mission_filter>
</table>
</chain>
<contract_cost>
<value_node value="60000"/>
<value_node value="80000"/>
<value_node value="100000"/>
<value_node value="150000"/>
<value_node value="300000"/>
<value_node value="300000"/>
<value_node value="300000"/>
</contract_cost>
<crimenet_callouts>
<value_node value="friday_brief"/>
</crimenet_callouts>
<crimenet_videos>
<value_node value="cn_branchbank1"/>
<value_node value="cn_branchbank2"/>
<value_node value="cn_branchbank3"/>
</crimenet_videos>
<debrief_event>
<value_node value="friday_brief"/>
</debrief_event>
<experience_mul>
<value_node value="1"/>
<value_node value="1"/>
<value_node value="1"/>
<value_node value="1"/>
<value_node value="3"/>
<value_node value="3"/>
<value_node value="3"/>
</experience_mul>
<max_mission_xp>
<value_node value="40000"/>
<value_node value="40000"/>
<value_node value="40000"/>
<value_node value="40000"/>
<value_node value="40000"/>
<value_node value="40000"/>
<value_node value="40000"/>
</max_mission_xp>
<min_mission_xp>
<value_node value="15000"/>
<value_node value="15000"/>
<value_node value="15000"/>
<value_node value="15000"/>
<value_node value="15000"/>
<value_node value="15000"/>
<value_node value="15000"/>
</min_mission_xp>
<payout>
<value_node value="100000"/>
<value_node value="175000"/>
<value_node value="500000"/>
<value_node value="900000"/>
<value_node value="1e+006"/>
<value_node value="1e+006"/>
<value_node value="1e+006"/>
</payout>
</narrative>
</table>