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Hey there! Unfortunately this sample requires some functionality that's not guaranteed in the baseline D3D12 feature level. In particular it requires at least Tier 2 for resource binding, since it uses bindless techniques for accessing textures and buffers in the shader. I believe I set the app to check for FEATURE_LEVEL_11_1 since that includes Tier 2 resource binding, so if your GPU only supports FEATURE_LEVEL_11_0 you'll get that error message. Do you know which exact GPU you have in your PC?
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