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For the previous issue, I found that if I manually start the Carla server and specify OpenGL for rendering, the problem of "Segmentation fault (core dumped)" won't occur when conducting the evaluation access. However, I noticed that there is something wrong with the log file:
load_world success , attempts=0
traffic_manager init success, try_time=0
only_traj
Problem reading checkpoint. Found no data
�[1m========= Preparing RouteScenario_1711 (repetition 0) =========�[0m
�[1m> Loading the world�[0m
�[1m> Setting up the agent�[0m
RouteScenario_1711_rep0_Town12_ParkingCutIn_1_15_01_07_21_34_47
�[1m> Running the route�[0m
=== [Agent] -- Wallclock = 2025-01-07 21:35:36.979 -- System time = 0.000 -- Game time = 0.050 -- Ratio = 0.000x
-2.771209868764213e-16 -0.004470030341676668 RouteScenario_1711_rep0_Town12_ParkingCutIn_1_15_01_07_21_34_47
=== [Agent] -- Wallclock = 2025-01-07 21:35:37.223 -- System time = 0.244 -- Game time = 0.100 -- Ratio = 0.410x
=== [Agent] -- Wallclock = 2025-01-07 21:35:42.578 -- System time = 5.599 -- Game time = 0.150 -- Ratio = 0.027x
=== [Agent] -- Wallclock = 2025-01-07 21:35:42.974 -- System time = 5.995 -- Game time = 0.200 -- Ratio = 0.033x
=== [Agent] -- Wallclock = 2025-01-07 21:35:43.201 -- System time = 6.222 -- Game time = 0.250 -- Ratio = 0.040x
=== [Agent] -- Wallclock = 2025-01-07 21:35:43.420 -- System time = 6.441 -- Game time = 0.300 -- Ratio = 0.047x
=== [Agent] -- Wallclock = 2025-01-07 21:35:43.639 -- System time = 6.660 -- Game time = 0.350 -- Ratio = 0.053x
=== [Agent] -- Wallclock = 2025-01-07 21:35:43.866 -- System time = 6.887 -- Game time = 0.400 -- Ratio = 0.058x
=== [Agent] -- Wallclock = 2025-01-07 21:35:44.115 -- System time = 7.136 -- Game time = 0.450 -- Ratio = 0.063x
=== [Agent] -- Wallclock = 2025-01-07 21:35:44.347 -- System time = 7.368 -- Game time = 0.500 -- Ratio = 0.068x
=== [Agent] -- Wallclock = 2025-01-07 21:35:44.569 -- System time = 7.590 -- Game time = 0.550 -- Ratio = 0.072x
=== [Agent] -- Wallclock = 2025-01-07 21:35:44.813 -- System time = 7.834 -- Game time = 0.600 -- Ratio = 0.077x
=== [Agent] -- Wallclock = 2025-01-07 21:35:45.035 -- System time = 8.056 -- Game time = 0.650 -- Ratio = 0.081x
=== [Agent] -- Wallclock = 2025-01-07 21:35:45.266 -- System time = 8.287 -- Game time = 0.700 -- Ratio = 0.084x
The text was updated successfully, but these errors were encountered:
For the previous issue, I found that if I manually start the Carla server and specify OpenGL for rendering, the problem of "Segmentation fault (core dumped)" won't occur when conducting the evaluation access. However, I noticed that there is something wrong with the log file:
load_world success , attempts=0
traffic_manager init success, try_time=0
only_traj
Problem reading checkpoint. Found no data
�[1m========= Preparing RouteScenario_1711 (repetition 0) =========�[0m
�[1m> Loading the world�[0m
�[1m> Setting up the agent�[0m
RouteScenario_1711_rep0_Town12_ParkingCutIn_1_15_01_07_21_34_47
�[1m> Running the route�[0m
=== [Agent] -- Wallclock = 2025-01-07 21:35:36.979 -- System time = 0.000 -- Game time = 0.050 -- Ratio = 0.000x
-2.771209868764213e-16 -0.004470030341676668 RouteScenario_1711_rep0_Town12_ParkingCutIn_1_15_01_07_21_34_47
=== [Agent] -- Wallclock = 2025-01-07 21:35:37.223 -- System time = 0.244 -- Game time = 0.100 -- Ratio = 0.410x
=== [Agent] -- Wallclock = 2025-01-07 21:35:42.578 -- System time = 5.599 -- Game time = 0.150 -- Ratio = 0.027x
=== [Agent] -- Wallclock = 2025-01-07 21:35:42.974 -- System time = 5.995 -- Game time = 0.200 -- Ratio = 0.033x
=== [Agent] -- Wallclock = 2025-01-07 21:35:43.201 -- System time = 6.222 -- Game time = 0.250 -- Ratio = 0.040x
=== [Agent] -- Wallclock = 2025-01-07 21:35:43.420 -- System time = 6.441 -- Game time = 0.300 -- Ratio = 0.047x
=== [Agent] -- Wallclock = 2025-01-07 21:35:43.639 -- System time = 6.660 -- Game time = 0.350 -- Ratio = 0.053x
=== [Agent] -- Wallclock = 2025-01-07 21:35:43.866 -- System time = 6.887 -- Game time = 0.400 -- Ratio = 0.058x
=== [Agent] -- Wallclock = 2025-01-07 21:35:44.115 -- System time = 7.136 -- Game time = 0.450 -- Ratio = 0.063x
=== [Agent] -- Wallclock = 2025-01-07 21:35:44.347 -- System time = 7.368 -- Game time = 0.500 -- Ratio = 0.068x
=== [Agent] -- Wallclock = 2025-01-07 21:35:44.569 -- System time = 7.590 -- Game time = 0.550 -- Ratio = 0.072x
=== [Agent] -- Wallclock = 2025-01-07 21:35:44.813 -- System time = 7.834 -- Game time = 0.600 -- Ratio = 0.077x
=== [Agent] -- Wallclock = 2025-01-07 21:35:45.035 -- System time = 8.056 -- Game time = 0.650 -- Ratio = 0.081x
=== [Agent] -- Wallclock = 2025-01-07 21:35:45.266 -- System time = 8.287 -- Game time = 0.700 -- Ratio = 0.084x
The text was updated successfully, but these errors were encountered: