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changelog.txt
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0.1.0:
Added:
* redid the pack again adding things carefully I want to first add my api things so then I can fix things as I go.
* added a default shader aka a less hard one.
* added some new mods i forgot to document
* added bluemap makes a 3d map when your on a server its very cool
* added deeper and darker expansion on the deep dark adds a cool new dimension
* added a diversity mod adds more biomes and mobs
* added earths mobs mod more animals
* added fancy menu
* added forest x reborn
* added more babies adds creeper and enderman babies
* added piglet structures
* added regions unexplored
* added shroom dealer
* discord rich presence coming soon
* added soul incursion
* added untitled duck mod
* added William wythers overhauled overworld
* added 2 datapacks to add onto William wythers overhauled overworld
* added yungs bridges
* added saturn which helps with memory usage
* added cataloge aka a mod menu/list
* added default settings, and it removed another version of it.
* added pandas falling trees mod
* added subtle effects
* added ksyxis this will help load the world on lower end devices.
* added better safe bed ( if there's a cave bellow you can still sleep even if there is a monster.
* added screenshot to clipboard
* added desired server mod
* added matmos ambient sound
* added gun mod
* added a bunch of smaller helper mods.
* added a sushi making mod
* added exposure a camera mod
* added a secret doors mod.
* add solas shader back
Changed:
- changed our main shader to fit the pack more.
! edited our chunk management engine to optimize it.
!! added an optimization to mob spawning but it may make mobs bleed into another biome they are not supposed to be in.
! main shader aka defult is now comp unbound and the high version of it will be comp unbound/euphoria patches
* added suppport me button on main menu link patreon todo
* link kickstarter via button todo
Fixed:
-
Removed:
!! removed the aether mod (make sure you are out of it before updating)
- removed falling tree mod may try to do my own version of it.
- removed piglet structures
API Changes:
- updated to latest gradle and neo
!! bumped to 2.0 of the mod
! added a spawn block for you to spawn at when our starter structure loads
! added a couple bug fixes and made camp fire smoke go very high as if you see smoke you will find enemy's and loot todo
! added a wave render to added waves and tides (wip) todo
!! a lot more coming and this update will take a couple of weeks or months.
* removed global chat as it's a bad idea for now.
!! added a mod conflict checker this is to make sure 2 mods are not overlapping this also comes with some neat features todo
* added exception logger so we can find major mod issues and report them.
* added a mod list to see what mods updated or got removed or added. you can also do /modlistdiff to see it too.
* added a memory util command to keep a eye on memory usage.
* added a cloak todo
* added sky beam todo
!! added a rendering engine that will help transfer resources from the cpu to the gpu.
API/Modpack bugs:
!! api bug: water mobs sink to the bottom and die for some strange reason. squids are also stuck at the surface and maybe its due to waves.todo
Note:
!! in the future hopefully get the mod big globe to work with the pack but its incompatible with territh and wwoo
!! hopefully also add this mod when more compat is out https://modrinth.com/datapack/jjthunder-to-the-max
Dev Notes:-
!! Remember this is an alpha, so expect bugs and a lot of new changes and things that are not ready yet.
Thank you:
!! this list is for people that have made this possible.
!! We have Mallard who is our main tester and contributor working on our temperature system