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ADF-66 | Refactor localization scripts to use CSV file(s) #40

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TinyTakinTeller opened this issue Aug 31, 2024 · 0 comments
Open

ADF-66 | Refactor localization scripts to use CSV file(s) #40

TinyTakinTeller opened this issue Aug 31, 2024 · 0 comments
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refine : refactor Changes without impacting functionality

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@TinyTakinTeller
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Moved from Trello: https://trello.com/c/aryM8wgq

Currently, locale_en.gd and related scripts are used for "custom localization".

It would be better to use CSV files and Godot's built in localization support, e.g. https://youtu.be/QT3S2e8OOiU?si=EPBvQWQzJx2G-Cts

@TinyTakinTeller TinyTakinTeller added refine : refactor Changes without impacting functionality info : technical Feature not related to the gameplay experience and removed info : technical Feature not related to the gameplay experience labels Aug 31, 2024
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